From: | wilson.reis@*****.com (Wilson Reis) |
---|---|
Subject: | My first SR4 house rule |
Date: | Tue, 30 Aug 2005 18:24:23 -0300 |
> On 8/30/05, Graht <graht1@*****.com> wrote:
> > Per SR4 you one of the options for regaining edge is to give +1 point
> > back to Edge when a character scores a critical success.
> >
> > I like this but gave it one tweak: Regain one point of Edge when a
> > character scores a critical success with a noncombat skill.
>
> Change that to:
>
> A character can regain a point of Edge by scoring a critical success
> on a test in a noncombat situation.
>
> This allows for noncombat spells and whatnot. But if there's combat
> going on, even if the character isn't directly involved in it, Edge
> points cannot be regained by critical success. The whole point is to
> regain Edge outside of combat.
>
> --
> -Graht
>
That kinda reminds me of the old Star Wars RPG from Westend Games.
If you spent a Force point to accomplish a noble deed, you would have
it back for the next session / adventure / campaign, otherwise you´ll
have to live without it. In Star Wars characters are conceptually good
and so it makes sense, while in SR most of the time it´s not exactly
the way it happens.
Well, one way to adapt it in SR4 (and i kinda do it in SR3 with KP) is
to give back Edge/KP spent in any criative/extraordinary attempt.
Beware, that´s not a different wording for rewarding stupidity. If a
character attemps something that makes no sense they are wasting the
KP (and our precious GMing time).
My .02 reais
Will