From: | zebulingod@*******.net (zebulingod@*******.net) |
---|---|
Subject: | Hacking a Smartlink in SR4 |
Date: | Mon, 03 Oct 2005 18:32:15 +0000 |
>
> Yup. And conveniently, the rules/stats for those old-fashioned
> implants aren't present in the SR4 core rulebook -- though I guess
> most of them'll be in the cyberware supplement (and probably
> bullshitted to be less effective than their wi-fi counterparts).
> There still is a way to get a wired smartlink. That's what I'm
> doing: remove wireless functionality from all your cyberware (it's
> free, you just have to point it out to your GM -- see my earlier
> rant) and use either a datajack or skin-link (if you do that, don't
> forget to also specify your commlink *can't* interface with it).
>
I would allow my players to choose wired/wireless however they like, and wouldn't nerf the
wired at all. It's going to be personal preference, and as I previously mentioned, there
are benefits to having things wireless.
Sticking your head in the sand because of a slight possibility of someone hacking you
isn't worth (IMO) waving away all those benefits without some sort of consideration.
Zebulin