Back to the main page

Mailing List Logs for ShadowRN

From: tzeentch666@*********.net (Tzeentch)
Subject: Radio Spectrum (Was: Re: Hacking a Smartlink in SR4)
Date: Mon, 3 Oct 2005 19:53:29 -0400 (EDT)
From: "Scott Harrison" <scott@**********.com>
>By the way, SR has never gotten this anywhere near right, so you
>should just take it with a mountain of salt. My personal favorite was
>the one-way SAN. How would a decker be able to send a persona through
>one when the signal could not come back to the decker? Just play it
>and do not worry about reality too much.

-- What exactly an "Mp" is was never made particularly clear (although you could
make some guesses as to Mp to GB conversion). Presumably a lot of the information are tags
and commands interpreted client side by your Persona as complex forms (VR, recorded
simsense patches, etc). But really, did it matter that the game was never consistent on
its usage? It's no different then the MU of CP2020 or, in some respects, Complexity in
GURPS.
-- I'm guessing that SR4 ditched keeping track of bandwidth and storage because it was a)
pretty boring and largely irrelevent as the "Mp" was just an ill-defined packet
of information, b) slowed down gameplay if you used the jackpoint rules, and c) further
slowed down the game if the decker was just sitting there waiting for that 1000 Mp file to
download. Yes, it could add some drama with regard to "can you get the file in
time?!" but you can do the same thing in SR4 by adjusting thresholds and dice pools,
or increasing intervals.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.