From: | zebulingod@*****.com (Zebulin M) |
---|---|
Subject: | SR2,3,4 Setting Progression (or How Developers Ruin a Game) |
Date: | Tue, 4 Oct 2005 12:49:12 -0700 |
>
> > -----Original Message-----
> > From: shadowrn-bounces@*****.dumpshock.com
> > [mailto:shadowrn-bounces@*****.dumpshock.com] On Behalf Of Zebulin M
> > Sent: Tuesday, October 04, 2005 3:28 PM
> >
> > This same problem has plagued Games-Workshop since
> > practically its inception. Each time a new army book comes
> > out, it's THE KILLER army to play and almost unbeatable. It's
> > sad, really.
>
> Agreed, and it's of note that I don't play a lot of 40K anymore
> either. Interestingly enough, the game that seems to capture my
> imagination the most these days is Harn, by Columbia Games. The
> publishers have stated since the early 1980's that they won't put out
> any source material past a certain date in game time. There is no
> "future" development, and all of the effort goes into making the setting
> the richest, most detailed, most internally consistent gaming product
> I've ever encountered. It is a thing of beauty that gives even the most
> unimaginative GM more hooks for campaigns and adventure ideas than he
> can shake a stick at. The only irony here is that I run my Harn game
> using a house-rule-modified version of SR3 rules. ;)
>
> Marc
>
I had to stop playing WH40K when they released their last "new edition"
which made half my miniatures incompatible with the new version. Instead, I
play Necromunda if I get a hankering to play a minis game, or I read the
fiction (which was the best part of the warhammer universes, IMO).
Zebulin