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Mailing List Logs for ShadowRN

From: l-hansen@*****.tele.dk (Lars Wagner Hansen)
Subject: SR4 vs SR2&3... was Re: Shock Ammo
Date: Sun, 30 Oct 2005 10:09:44 +0100
From: <KiltedJamesman@***.com>
> You're very correct in your assumption. TN 5 on everything?!? That seems a
> tad overkill to me. Between that and having checked out the character
> sheets for SR4 I'm not so sure I'd like the "upgrade" very much. SR3 I
> liked cause they didn't monkey around too much with the rules that were
> there, but the latest edition seems to be something of a major overhaul.
> Am I correct in this or would it behoove me to get my hands on a copy of
> the new book and flip through it before forming a concrete opinion?

I've taken this from the SR4 pdf, and I hope this is not to much, otherwise
I'm sure I'll be told so.

It seems like it should be OK to distribute this, as it is obvious for old
players of SR:

"For veterans of Shadowrun, Third Edition (and the first and second
editions!), here's the lowdown on important mechanical concepts that have
changed:

* Dice pools no longer exist in their SR3 form. They are now attribute +
skill +/- modifiers.

* The target number for dice rolls is now always 5. Yes, all target numbers.
Modifiers add or subtract from dice pools, not the target number.

* Each roll of 5 or 6 is a "hit" rather than a "success." Success is
determined by the number of hits scored.

* The Rule of One is triggered more frequently, and may be triggered even
when the roll is successful. See Glitches, p. 55. We feel your pain.

* The Rule of Six no longer applies, except when you are using Edge. See p.
67.

* Open Tests no longer exist.

* A new type of test-Extended Tests-has been added.

* The maximum for natural, unaugmented Physical and Mental attribute ratings
is now 6 (plus metatype modifiers).

* Intelligence is divided into two new attributes: Intuition and Logic.

* Quickness is divided into two new attributes: Agility and Reaction
(Reaction is no longer a derived attribute).

* Initiative is now a derived attribute (Reaction + Intuition).

* Two new attributes have been added: Edge (luck) and Resonance (for
technomancers).

* Magic no longer starts at 6; it must be purchased just like other
attributes.

* Bioware and cyberware both reduce Essence, but they are tracked separately
and the lesser value counts at half.

* Exclusive Actions no longer exist.

* You may now purchase skill groups-groups of related skills with a cheaper
bundled cost.

* All types of combat are now handled as Opposed Tests.

* Condition Monitors are no longer fixed at 10 boxes (see Condition
Monitors, p. 65).

* Wound Levels are gone and Damage Codes were changed to a single Damage
Value (see p. 152) and an Armor Penetration modifier (see p. 152).

* Matrix attributes and ratings are radically different (see The Wireless
World, p. 205).

* Street Index, Legality, Concealability, and Weight have been removed from
gear statistics in favor of simplified systems."

Lars

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.