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Mailing List Logs for ShadowRN

From: vinil@*******.cz (ViNiL)
Subject: SR4: matrix -- first impression
Date: Sun, 30 Oct 2005 15:04:23 +0100
Gurth wrote on 30. 10. 2005 at 14:40 +0100:
> > In the past times, I explained this subject to new players this way:
> > imagine a guy in the late 80s or early 90s that can hardly use his *-DOS
> > based PC and have just read Gibson's Neuromancer.
>
> Pretty good analogy, IMHO. Then again, if you want to be honest then
> FASA didn't seem to know much about anything except how to write
> (over-)balanced game systems, and how to create game worlds with a lot
> of depth to them. Computers, firearms, vehicles, none of them, in SR or
> BattleTech, bore much resemblance to the real things ;)

Yep. That's why I like the magic most ;-) To be honest, I haven't seen a
better approach to magic anywhere else (still haven't read the SR4
version!)

> > - Are there any players knowing a bit about computers or so? Do you play
> > the hackers or the matrix-based runs? What do you think about this
> > stuff?
>
> What exactly are you asking here? (I get the impression you're using
> Czech expressions but with English words :)

How could I? :-)

> Do you want to know if any
> of us have players who know about computers, and what they think of the
> SR4 hacking rules?

Exactly. I try to rephrase it in the most english form I am capable of:
Are there any SR players, who have some (real) computer knowledge? What
do you think about the game?

Is it clear, now?

> > - If anyone is going to make a SR extension or a standalone RPG at all,
> > please, do not base it on your actual computer magazine, favourite book
> > or movie. Thank you ;-)
>
> Not base computers on the way they work in movies? Whyever not? Movies
> usually portray computers and hacking very realistically! Don't they? :P

Sure they do ;-) I hope, that your password is a combination of your,
your wife's, and your child's dates of birth!

--

ViNiL, ultimativní opravář komínů

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