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From: Unknown sender
Subject: None
Date: Unknown time and date
Shadowrun Drinking Game v1.0
****************************
Every time...

you roll more than 10 dice for a single test, take a drink.
... without allocating any pool dice, take two drinks.

if a player needs to roll more dice than your gaming group owns, take
a drink. ... if it ISN'T during the Matrix 1.0 rules, take two drinks.

you meet someone "named" Johnson, take a drink.
... if s/he uses the phrase "minimal complications," take two drinks.

the word "foci" is mispronounced, take a drink.

a PC is turned into a Vampire, take a drink.
... if the player is happy about it, take two drinks.

the players ask for more money, take a drink.

anyone takes a karma reroll, finish the whole drink.

a Wasp or Yellowjacket is shot down with a pistol, take a drink.
... if it's a hold out, take two drinks.

a die falls off the intended rolling surface, the offender takes a
drink equal to the value of the die is showing when you pick it up.

someone says "Can I borrow your book?" the enquiring party drinks.

the party calls their contacts instead of doing their own legwork,
take a drink.

any time a samurai says, "Who needs <insert spell> when I have <insert
weapon>?", take a drink.

someone incorrectly uses a piece of 21st century slang, take a drink.
... if it's the GM, finish whole drink.

a player asks if a purchase is considered as included as part of
his/her lifestyle, take a drink. ... if the player needs the gunnery
skill to use it, finish drink.

you have a target number of 2, and your open ended roll results in a
... 10+, take a drink. ... 20+, take two drinks. ... 30+ finish the
drink.

someone in your party mentions negotiating, and pats his concealed
hand gun, take a drink.

you go to a resturant, and order "real meat", have a drink.

an NPC in a module has an UZI III, have a drink.

someone sings, whistles, or hums "Karma Chameleon" while spending
karma, take a drink. ... if they play the song, take 2. :]
------------------------------
Thomas "Nylar" Berman
"Dump Shock - Taste The Magic!"

gametheory@***********.com
=========================================================================
Date: Fri, 31 Jul 1998 23:24:42 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Dukes <dukes@*******.NET>
Subject: Re: Shadowrun Movie
In-Reply-To: <35C24EF6.6324@*********.com>
Mime-Version: 1.0
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>How about putting Christopher Lambert in as a phys ad?

Jackie Chan.

-Teeg
=========================================================================
Date: Fri, 31 Jul 1998 16:43:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Shadowrun Anime & Hentai Suggestions WAS: FASA in the movies
MIME-Version: 1.0
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> > Try Golgo 13 (The Professional). I haven't watched it, but it has SR plot
> > elements (wetwork...).
> Try Cybercity Oedo 808 - quite shadowrun-ny.

What's it about? I haven't even heard of it before.

> > Wicked City is heacier on the mystical side, but
> > it's a bit hentai.
> Nah... not enough tentacles... ;)

I don't even wanna know.-tryin' to get rid of memories of
Urotsukidoji(sp?)-
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Fri, 31 Jul 1998 16:45:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: FASA in the movies
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> > Robotech was done by the Americans, by stitching togheter 3 anime
> > series... (I really prefer the original Macross series and
> > its derivates. Macross Plus rocks! Kinda cyberpunk, actually :) ) .
> Macross Plus does indeed rock, and the soundtracks (all three of them)
> are good for background music for SR sessions.

Hmm. Never thought 'bout tryin' that. Although I must admit I haven't
heard the soundtrack in a couple years.

> There's also a 10-minute short anime called 'Running Man' - VERY VERY
> good for understanding riggers...

Huh. I guess I'll have to see if I can find a copy.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Sat, 1 Aug 1998 00:58:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Shadowrun Anime & Hentai Suggestions)
MIME-Version: 1.0
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TINNER'S SHADOWRUN ANIME, MANGA & ETC VIEWING LIST

Golgo 13 - Yeah, it's a bit cheesey but still fun to watch.
Riding Bean - For all the reasons mentioned before.
Gatchaman/Battle of the Planets/G-Force/Eagle Riders - Just for the "5-Team"
concept. (Leader, Hothead, Babe, Lunk, Kid)
Black Magic M-66 - When a robot goes wrong ...
MD Geist -Attitude is everything
8-Man - One of the first cyborg Anime characters. It's a little dated now,
but still quite interesting.
Mighty Atom/Astro Boy - For an example of how an AI might act, IMO.
Ghost in the Shell - Duh ...
Robotech - For one concept of a Rigger interface.
Lupin: Castle of Cagliostro - If you want to play a theif, look here. Great
fun!

Hmmm ... it's late, I'm tired. I post more if I can remember them.

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"I'm the kind of guy who laughs at a funeral ..." - BNL
=========================================================================
Date: Sat, 1 Aug 1998 01:03:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Future Shock - SR tech in today's world
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If you have a Real Audio player and are interested, check out the following
link. And listen to the show about the hand.

http://www.npr.org/programs/totn/archives/1998/current.html

Apparently their working on transplanting an entire HAND from one boy to
another.
Organlegging is nigh! ;-)

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"I'm the kind of guy who laughs at a funeral ..." - BNL
=========================================================================
Date: Sat, 1 Aug 1998 15:14:42 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Shadowrun Anime & Hentai Suggestions WAS: FASA in the movies
In-Reply-To: <35C22C87.7060@**********.com>
MIME-Version: 1.0
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> > > Try Golgo 13 (The Professional). I haven't watched it, but it has SR plot
> > > elements (wetwork...).
> > Try Cybercity Oedo 808 - quite shadowrun-ny.
>
> What's it about? I haven't even heard of it before.

A Bladerunner-type world done manga-style - the cops are ex-criminals
who are forced by a wedlock-style collar to obey (and enforce) the
law... etc etc. Monofilament whips, vampires, and orbital platforms...

> > > Wicked City is heacier on the mystical side, but
> > > it's a bit hentai.
> > Nah... not enough tentacles... ;)
>
> I don't even wanna know.-tryin' to get rid of memories of
> Urotsukidoji(sp?)-

What are you talking about?! Urotsukidoji rocks!

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Fri, 31 Jul 1998 23:12:07 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: (T) More Received Payments
In-Reply-To: <e2c8afc4.35c15e09@***.com>
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> Granite

> Granite, I -never- received anything from that address list up to this time,
> so we are definitely going to have to find that UPS shipment..

Hurrah....Well..I'll leave the UPS dude to my wife..Hmm..that didn't
sound quite right..Any way..I am just happy you finally got the
money...
Contact my at GenCon and we will make an anouncement just before the
Tourney that you are the one to see about the T-Shirts...I'll be in
the muster area about a half hour early..

Cool..Now I'm happy :)

--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
I Am The LAW! -JD
=========================================================================
Date: Sat, 1 Aug 1998 01:30:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Shadowrun Anime & Hentai Suggestions
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Lady Jestyr wrote;

>What are you talking about?! Urotsukidoji rocks!

How long have you been in the hospital? B>]#
<<glad you're back on the list>>

-MC23, who has yet to finish the third series-
"or was that the 4th I left off on?"
=========================================================================
Date: Sat, 1 Aug 1998 16:17:53 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Shadowrun Anime & Hentai Suggestions
In-Reply-To: <199808010530.BAA16418@********.mindspring.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> >What are you talking about?! Urotsukidoji rocks!
>
> How long have you been in the hospital? B>]#

Eight weeks, but that's irrelevant. Urotsukidoji rocks. :)

(All my male friends were totally grossed out and couldn't keep
watching... I was sitting there going 'yeah, this is cool'... my friends
have never looked at me the same since.)

Lady Jestyr
Tentacle Porn, Tentacle Porn!
- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Sat, 1 Aug 1998 02:27:24 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: T-Shirt Aquisitions (Gencon)
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Okay folks, for those that are going to Gencon and want to aquire your shirts
there, you may do so in one of two fashions that I can think of.

I am going to be at the FASA Q&A Seminar on Thursday (I hope...), as well as
throughout the convention itself until Sunday afternoon or so.

I am staying at the UWM in the suite of rooms in Tim Kerby's name (Drekhead).

If you can meet me at one of these two places, that will be the best way to
work things out. I am NOT going to be carrying all these shirts around the
convention, so I'll either keep them locked up in the room under guard (well,
a fairly watchful group anyway ;) or physically locked up in my car's trunk
(maybe, but I am not hip on this idea).

-K
=========================================================================
Date: Sat, 1 Aug 1998 02:41:29 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: D@** This is getting long ;) (Re: Morph Seeking Weapons)
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In a message dated 7/31/1998 6:02:26 PM US Eastern Standard Time,
acgetchell@*******.EDU writes:

> Sure, spectrophotography can even tell you what type of amino acid it is,
> etc. But it seems unlikely that it will ever be able to decode base
> sequence pairs: the resolution isn't there. Also, where in the bullet are
> they putting the spectrophotography with the chip to do the Fast Fourier
> Transform on the incoming data?

Not the bullet, the gun.

> Sure, but can you put that technology into a bullet or on a rifle, in a
> rugged form? I doubt it.

Today, no you sure as hell probably cannot. In 20XX (latter half)? Oh I
think so, especially when taking into consideration the given level of
substance within SR mechanics of cyberware and simsense interface technology.

> Ultraviolet light requires a higher powered emitter: can't do it on the
> bullet. On the rifle it's going to be essentially a stepped down Klystron
> or other pulse-power emitter. Not to mention the energy signature (UV does
> ionize; just follow the track of ozone) and the nasty side effects from
> having a soft radiation source next to your skull. Any "harder" radiation
> exacerbates these problems.

I was using the UV type as an example, and it doesn't have to be an unshielded
emitter either. As for harder radiation types, that removes the concept of
Stealth IMO, as things like MAD and IR/UV detection equipment are suddenly
going to have a greater than normal chance of being triggered.

> Right. Write off the DNA analysis and this becomes possible, though never
> 100% accurate. Probably close. [You do have to consider environmental
> factors, et. al]

Actually, all of the environmental factors are being considered here. Also,
"Environmental Factors" can literally be programmed into an "Information
Titration Grid", and thus have their more noticeable side effects removed from
the factors of the gun. Stuff like wind, air temp, pressure (barometric or
otherwise), static ionization rates, and the like can all readily be built
into a Sniper System. ESPECIALLY considering cybertechnology as well as
general computer micronization that would run parallel to cybertech
developments and them implaced within the Sniper Rifle itself.

> I would reserve those options to a full Tactical computer. I don't think
> the Morphseeker would have the database or sensors sufficient to
> distinguish this. It's purpose built for one target. Tactical computers are
> for threat analysis, situational awareness, detection and classification,
> and prediction.

You just said the same thing I did, just with different terms... :P

> BTW, now that they have TAPS autosoft for targetting should be possible to
> do something similar with skillwires. Oh, and a Sentinel Drone equipped
> with a Sentry gun and TAPS autosoft and decent sensors can roll 18 dice or
> so, plus Tactical computer lockon dice (about 8 of those per customer).
> That's of course, not counting the Rigger's combat pool or IVIS pool. My
> players are probably dreading the run against the drone guarded base ...
;-)

-WE- already dreaded those games, then after twice it nearly killed us
outright, we decided to enter the "Arms Race" ourselves. Now drone technology
is literally -THE- big thing in our games, standing easily side-by-side with
magic here.

> I'd still probably just use a tactical computer since it's more flexible,
> powerful, and (via BattleTac) smarter. But if those funny elves want it ...

Hey, you said yourself ... their "funny".... ;p

But in all honesty, I agree overall with you in your opinions concerning
"comparisons of power and flexibility" between a BattleTAC/Tactical Computer
and a "Morphseeker". However, we also note that the "Morphseeker"
legend in
SR stems from several factors.

Elven Physical Adepts of nightmarish abilities...
A Nation of Elven Supremicists...
Higher than Standard Range Damage codes for Sniper Rifles in SR Mechanics...
THAT DAMN ELVEN THING!!!

-K
=========================================================================
Date: Sat, 1 Aug 1998 02:45:02 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Shadowrun Movie
Mime-Version: 1.0
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In a message dated 7/31/1998 6:14:08 PM US Eastern Standard Time,
zmjett@*********.COM writes:

> Speaking of dragons...GOTTA have Sean Connery as either the voice of
> Dunkelzahn or an aging mage. Come on, Sean Connery rules!

Agree with this last part :)

> How about putting Christopher Lambert in as a phys ad?

What, so they can utilize a TON of choreography on the actions, more than
normal, as Chris is going blind (and damn do I wish he wasn't).

> I'd like to see Donald Southerland in there too, perhaps as a slightly
> over-the-edge street doc, a la Dark City...

You mean Keiffer Sutherland, as he is the one who did Dark City...

-K
=========================================================================
Date: Sat, 1 Aug 1998 02:47:47 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Camo and Ruthenium
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In a message dated 7/31/1998 6:35:03 PM US Eastern Standard Time,
acgetchell@*******.EDU writes:

> Hooking the suit up to a Suncell power system would negate its purpose, as
> it would be completely visible and easily detectable.
>
> Solar cells are predicated on the idea of a particular frequency being able
> to knock electons loose in the material; current and voltages then being
> generated to do work. This means (to be efficient, thus viable as a power
> source) that you want your solar wafer to be able to absorb as much light
> in the peak frequency as possible. As our sun is yellow, your solar cell
> would be really good at absorbing this frequency. "Really good" might mean
> 15 - 20 %. The rest is reflected, backscattered, etc.

Adam, two things....

First, please reply your stuff AFTER the section you quote (it's in the
FAQ's... ;)

Second, Mike is stating the Suncell from the POV of when the RP is NOT in use,
as a means of recharging the batteries "in the field", without a need to carry
things like extra batteries all over the place.

Also, we've used "Suncell" all over the place in the games here. Sure, the
pollution is nuts in many places, but NOT everywhere. And when you put up a
tent, the tent itself is lined with Suncell Receptor Materials.

Give that radio an extra flux point or two for range, and everyone will be
happy :)

-K
=========================================================================
Date: Sat, 1 Aug 1998 02:54:11 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: SR3 Doubts
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In a message dated 7/31/1998 7:48:21 PM US Eastern Standard Time, remo@***.NET
writes:

>
> You think that now that they've got Target: UCAS and Target: Smuggler's
> Havens that they might consider Target: CAS?
>
> -
<K immediately grabs another power pack for his shield projection system, as
he's now concerned about MC23 and the rest getting going on the "South" topic
again... j/k ;>

Seriously though, the "Place" books such as the "Target" series is not
an
entirely bad concept. I do not believe there is a chance of a "CAS" being
done anytime soon, though admittedly, it probably does need to be considered.

-K
=========================================================================
Date: Sat, 1 Aug 1998 02:57:08 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Warning: Black Lodge Topic Contained Herein (Re: UB and
Scientology [was: UB])
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In a message dated 7/31/1998 8:13:17 PM US Eastern Standard Time, Dhl9@***.COM
writes:

> When I think of scientology, I think gnostic, which takes me right to secret
> societies. Is anybody making use of the Black Lodge? Right now I am having
> to
> rein myself in on just how many secret societies I have running loose in my
> game. The Pentultimate master practices magic on a level unequaled in the
> 6th
> world. I can't be the only one intrigued by that. On the FASA boards here
at
> AOL I asked has the Black Lodge been battling the Atlantean Foundation down
> through the ages? I asked the question twice and it was never responded to.
> Are there magical human immortals too?
>
Okay, yes, the Black Lodge is used here in the games by Mike and Myself rather
extensively. BUT, our games are considerably higher powered than most.

Additionally, what the Penultimate Master can perform is anyone's guess, and
should be left that way.

As for "battling down through the ages" with the Atlantean Foundation, I don't
think so, though it would make a good plot twist here and there.

-K
=========================================================================
Date: Sat, 1 Aug 1998 02:00:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: SR3 Doubts
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>> You think that now that they've got Target: UCAS and Target: Smuggler's
>> Havens that they might consider Target: CAS?
>
><K immediately grabs another power pack for his shield projection system,
as
>he's now concerned about MC23 and the rest getting going on the "South"
topic
>again... j/k ;>

Oh, just fraggin' lovely...I come in and open another wound. Story of my
life these days....

In any event, us wild-eyed Southern boys have to stick together.

>Seriously though, the "Place" books such as the "Target" series is
not an
>entirely bad concept. I do not believe there is a chance of a "CAS" being
>done anytime soon, though admittedly, it probably does need to be
considered.

I wish they'd consider it sooner than later, and let some of us who live
here at least proof-read the damn thing. I'm a little tired of the game
being *quite* so Seattle-centric, simply because, having been to Seattle, I
can't say that I'd want to live or work there. Lovely vacation spot, very
friendly people...it ain't my home. I'm not, unfortunately, all that good
at being a futurist or extrapolating things, or I'd just do it myself, at
least for Amarillo.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sat, 1 Aug 1998 03:00:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Re: Shadowrun Movie
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K is the Symbol wrote:

>
> You mean Keiffer Sutherland, as he is the one who did Dark City...
>
> -K


Yep, got me on that one, but I DO like Donald Sutherland as well. As an
aging mage, I would think, a bit a la Buffy the Vampire Slayer (the
movie, not the series). Kiefer as the street doc. :)


--Jett

<*><*><*><*><*><*><*><*><*>


"I'll make this clear, that I'm just here for backup. And to offer the
occasional advice or insult."
--Jett, on being an NPC

Behold the mighty sonic scream of the Jett!

http://www.scifi-fantasy.com/~zmjett/shadow.htm
=========================================================================
Date: Sat, 1 Aug 1998 03:12:46 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: SR3 Doubts
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In a message dated 8/1/1998 2:03:24 AM US Eastern Standard Time, remo@***.NET
writes:

> I wish they'd consider it sooner than later, and let some of us who live
> here at least proof-read the damn thing. I'm a little tired of the game
> being *quite* so Seattle-centric, simply because, having been to Seattle, I
> can't say that I'd want to live or work there. Lovely vacation spot, very
> friendly people...it ain't my home. I'm not, unfortunately, all that good
> at being a futurist or extrapolating things, or I'd just do it myself, at
> least for Amarillo.
>
I tell ya what, you do a piece on "Amarillo" for the year 2060 (or
thereabouts) and I'll put it on the HHH website of Mike and I's. I'll put
your name and an email link. Hell, if we get a couple of good ones', maybe we
can make our own in a pretty good net-book type format.

-K
=========================================================================
Date: Sat, 1 Aug 1998 02:18:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: SR3 Doubts
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>I tell ya what, you do a piece on "Amarillo" for the year 2060 (or
>thereabouts) and I'll put it on the HHH website of Mike and I's. I'll put
>your name and an email link. Hell, if we get a couple of good ones', maybe
we
>can make our own in a pretty good net-book type format.

Me and my big damn mouth....

Okay, I'll add it to my plate and see what I can come up with. I hope
you're not on a timetable...I've got a lot going on at the moment.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sat, 1 Aug 1998 03:24:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: SR3 Doubts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/1/1998 2:19:24 AM US Eastern Standard Time, remo@***.NET
writes:

>
> Me and my big damn mouth....

(hands you the Shoes of Dunkelzah...which can be yours, for only 19.95 a
month...;)

> Okay, I'll add it to my plate and see what I can come up with. I hope
> you're not on a timetable...I've got a lot going on at the moment.

Me!!!???!!! Timetable?!? What on earth is that?!? I've got Gencon, T-Shirts,
Hoosier Hacker House updates (I promised Wigs I'd work on the backgrounds of
some of the pages), the Aztlan PBEM to end by September, and a full time job
and a full time relationship (as in, LIVE-IN)...I have no idea what a "Time
Table" would even look like :P

-K
=========================================================================
Date: Fri, 31 Jul 1998 15:14:48 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: That Mojo Attitude (was Re: Cybergeezers)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>Ok, people know that magic exists. I am not denying that. What I am
>saying is how many people have actually seen magic in action? Like a
>spell being cast, or a spirit? Not many. Yes, more have seen the
>effects of magic, but not actually magic itself. Seeing a dragon is
>not actually what I am talking about. I am referring to spellcasting,
>conjuring, echanting, astral projection, etc. Most people have never
>witnessed those things. Here about them, sure. See the results of
>those actions, sure. But actually see them? Not usually.


More than likely, the only way the great unwashed masses know of magic
and its effects is what they see on the trid. Now how accurate that is
and the spin the various media outlets put on it, one can only guess,
but imagine how things get slanted today, and extrapolate from there.

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Sat, 1 Aug 1998 03:55:56 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: That Mojo Attitude (was Re: Cybergeezers)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/1/1998 2:45:51 AM US Eastern Standard Time,
rabiola@**.NETCOM.COM writes:

> More than likely, the only way the great unwashed masses know of magic
> and its effects is what they see on the trid. Now how accurate that is
> and the spin the various media outlets put on it, one can only guess,
> but imagine how things get slanted today, and extrapolate from there.
>
I don't know though if I can bring myself to agreeing about this. I mean,
anyone in the western section of the US could probably believe it.

People living in Tenochtitlan would also have to believe...it's part of their
governmental and religious structure even.

And as for encountering it, oh yeah, people encounter it all over the place.
Like the mentioning of the "bullet" that failed to hit Lugh Surehand in TT.

Or all those people that are in DC that are around the "rupture".

Or anyone in Amazonia with their rapid-as-hell overgrowth problems.

Go to the "Alabaster Maiden", and take a look at the nice woman too...hear the
tales and let your imagination wander a bit.

Imagine the Barriers spells that get thrown up during emergency requirements
to hold back rioters...

Go into New Orleans and witness the fun of the Mambo and their friends first
hand...just wait as the number of "Serviteurs" will slowly grow.

Oh yeah, "Mojo Attitude" is a good title for this thread...

-K
=========================================================================
Date: Sat, 1 Aug 1998 04:16:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: That Mojo Attitude (was Re: Cybergeezers)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 01/08/98 02:56:44 Central Daylight Time, Ereskanti@***.COM
writes:

> I don't know though if I can bring myself to agreeing about this. I mean,
> anyone in the western section of the US could probably believe it.
>
> Oh yeah, "Mojo Attitude" is a good title for this thread...

Perhaps a good way of thinking about this is to think about how many people
you know, be they close friends, lovers, relatives you see at Yule, or people
you say "Hi" to when you pass them in the halls (be that at school or in the
office or wherever)... people who you know their names and a bit (or a lot)
about them. For all but the most withdrawn of us, its going to be at least a
hundred.

Now imagine one of these people has something really special about them,
something that is beyond your comprehension. Perhaps this person has a
special way of looking at things, or is a great judge of character from just a
quick introduction (astral perception). Or a flamboyant personality, an edge
that says "I'm good, I know it, and I can actually back it up".

Even in my mother's hometown (a tiny burg smaller than my High School), you'd
have at least 10 people who were magically active, be they mages or shamans or
physads. In a city like New York, with millions of people, there are going to
be tens of thousands of magically active people, some of whom will be quite
visible.

I don't think the average Joe is going to never have seen magic, even if its
just a street illusionist or a local Bear shaman trying to make his corner of
the Barrens a bit healthier. Will he be impressed by it? Hell, yes. Will
some of them fear it? Hell yes with five exclamation points (which I won't
put in). People I know fear blacks, gays, Jews, and anyone that is different,
whether they have power or not. When those fears or grounded ("Sure, the
quarterback says his Talent is only focussed on football, but did you hear
what he did to Bobby Richardson? Damn near threw him through the wall..."
"Maybe Suzie says she doesn't know any 'real' spells yet, but she set fire to
Mr. Fredrick's desk because he gave her an F on her paper), the fears will be
even bigger... but I think less likely to come out, because the fear is based
on the possibility of actually physical harm befalling them, not on "Hey, he
doesn't eat pork!"

Nexx
=========================================================================
Date: Sat, 1 Aug 1998 10:50:29 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: effects of bugs/Awakening
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D501221@***********>
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and thus did bryan.covington@****.COM speak on 30 Jul 98 at 11:21:

> I am not sure about the details of foreign governments
> but with both the US system and the Parliamentary systems the people
> HAVE doe exactly that. We just changed the titles. Prime
> Minister/President = King, Congressmen/Parliament people (don't know
> the term) = Nobles.
> The power is lessened than it was before, particularly
> of the king figure, but it's still the same. The people don't make laws
> the nobles do. We already put affairs of state in the hands of nobles.
> It's evolved a bit but with a little infusion of power its the same
> system all over again.

You're missing a very big point here, of course there is a ruling
class of politicians who rule the country, but they're replaceable.
Nobles tended to have their posts for live and then their son got it,
not matter what his skill set was (and there was a fair amount
of inbreeding going on in most noble houses).
Plus Sir Rulealot could get away with almost everything, as long as
it didn't involve witchcraft (had to be extremely blatant, this
French noble Gilles de Rais had killed over 100 children in his
little castle of hell before they charged him) or rebelling against
the king (unless he was on the winning side).
Little pass times like "flog the commoner for bumping into me" or
"tax the commoner to the max and give 10% to the king" he could get
away with, heck some of them considered these to be their divine
right. They didn't just make the rules, but also executed them and
there wasn't much around to control them.

Nope, feudalism is one of those government types you don't want to
try out except in Civilization :)

Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Sat, 1 Aug 1998 10:50:29 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Scent of a Woman
In-Reply-To: <199807301606.MAA16180@*****.globecomm.net>
MIME-Version: 1.0
Content-type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: Quoted-printable

and thus did Paul Gettle speak on 30 Jul 98 at 12:05:

> To do that sort of thing though would start to get into some serious
> skull-sculpting. It's possible, but from the numbers I researched last
> night, 150 cm^2 of surface area vs. 8 cm^2, and 220 million nasal
> receptors vs 5-6 million, the alterations needed to get a human nasal
> system closer to that of a dog's, IMO would be rather drastic.

Well since an hawks' eye is much smaller than a humans' and they
manage to cram more receptors in that one, I figured it wouldn't be
that much of a problem. Plus the booster is a piece of cyber, so they
could use artificial receptors that are more sensitive than anything
else. Now if there's an equivalent bioware booster, I would imagine
that they would replace your mucus membranes with dog/wolf tissue.
That would still leave the space problem, but hell, who needs all
that brain tissue anyway :). I don't think you want to be as good as
a dog, since dogs haven't been conditioned to consider natural body
odour as stinking, and neither do they have that problem with most
other items.

> >And if that doesn't help, make them more sensitive to nasal
> >disorders. I've got a fairly good sense of smell, as in I can
> >recognize people by smell, know if they've been in the house, etc.
>
> This was what I was talking about earlier, about having a point of
> reference. Most of us just don't have noses that sensitive, so it's
> harder for us to get a feel for these rules. One thing I want to ask
> you, while you can recognize people by smell, could you describe a
> particular person's scent? Human vocabulary seems to have fairly large
> gaps in the category of descriptive scent language, which would
> severely limit someone who had just gotten an Olfactory Booster, and
> wanted to learn some of these neat Sniffer tricks.

Well I can imagine training to be a self-tutor thing, since there's
no words to describe scents sufficiently. Just how many words are
there to describe a natural body odour, ten, twenty? And yet
every one of the five billion people have a recognizable body
scent (I assume that everyone has a different scent, I don't know for
use, neither do I think anyone ever researched this).

Only if there's elements like a cigarette's smell you can say she
smells like [insert brand here], but to describe the difference
between her and someone else who smokes the same brand in words is
impossible. Of course if you have a chem analyzer you could churn out
lists of elements and classify the person based on those, which
should make it a lot easier on the user.

BTW, I would give any runner a penalty on a scent related test,
simply to balance things out. Our primary sense is vision and it
always will be, and hearing coming in second. Any tests made against
the other senses should not be made with the whole intelligence
attribute, simply because we don't use them as much.

> I'll defer to the nose that knows for this one. However, I'm a bit
> inclined to view an enhanced sense of smell not so much as one big
> knob that turns up the 'volume' on every scent in the room the same
> amount, but more like an equalizer board that lets you subconciously
> focus your attention on a particular scent, perciving that one at a
> higher intensity while momentarily tuning out the others.

I don't know, I always figured that it would be like picking out one
conversation in the same group. I.e. even if your hearing is
brilliant, it's still more a matter of concentration / training than
of pure ability.

> BTW, thanks for the handkiss idea, that's pure genius.

Well it seemed a bit more elegant than the crotch sniffing that dogs
prefer, although it's less effective :).

[tailored pheromones]
> would have an 'enhanced' effect on those with 'enhanced' noses.
> (Perhaps another +1 or +2 dice?) Luckily for the ones with the
> Olfactory Booster cyberware, they can turn their nose 'off' completely
> in that sort of situation.

Good point, I agree completely. The tracker might even get excited by
the scent and find it harder to concentrate on not howling at the
moon or trying desperately to get that person's attention.

> MBW puts the brain in a constant state of epileptic siezure, and
> epileptic siezure supposedly makes the body put out a very distinctive
> smell to those who have good noses. There are programs today to train
> asistance dogs for placement with epileptics, because it's been found
> that a well trained dog can give up to 30 minutes advance warning for
> an impending siezure. I'd imagine that anyone with MBW, even at the
> low levels, would absolutely reek of siezure smell.

Heh, why do I suddenly get this image of a big St. Bernard running up
to a sammie in the middle of a firefight? :). But you're completely
right, and it's not just seizures which give a distinctive scent, a
lot of diseases and medication do. So maybe the Sam has a distinctive
scent of "wrongness" around him after all with all that stuff in him
body. Good point.

> <<snip: the smell of magic>>
> I'll concede that fetishes made from plain materials wouldn't smell
> much different, and fetishes made from either the metal or mineral
> arcana wouldn't have a scent either. I was mostly thinking of fetishes
> made from floral arcana, because those are specific herbs and plant
> materials harvested at certain times, and would have specific, and
> therefore recognizeable scents. One way to limit the efectiveness of
> this is to only let Sniffers who have the Enchanting skill pull this
> stunt.

Or magical theory, and as ever you got to know what it is you smell.
I can't image the average sammie getting out much in the open and
being able to smell fresh lavender for example.

> <<snip: some other stuff>>

> This is also cool because it brings the gas spectrometer cyberware
> into play, which I didn't really touch upon in my initial post,
> because it was getting rather verbose. I figure I'll have to get
> around to my theories on gas spectrometer stunts in another post. :)

I'm looking forward to that one, and already have some ideas
hatching.
BTW, anyone who wants to read a really cool novel centered around
smell try: The Perfume by Patrick Süskind. The main character has an
excellent sense of smell.




Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Sat, 1 Aug 1998 10:50:29 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Scent of a Woman
In-Reply-To: <53ce4595.35c0cc24@***.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

and thus did Nexx Many-Scars speak on 30 Jul 98 at 15:40:

> > Valid points. A mage might be able to get out of the all fours bit,
> > depending on how the detection spell used was designed, but for
> > Sniffers that are actually using their nose, they'd better put it to
> > the grindstone.

> Unless, of course, you're used to walking on 4 legs... like most shifters
> would be.

I don't think many shifters walk around in their beast shape through
the city, unless you're a dachshund or poodle shifter. And since
runners tend to be urban animals, it would also limit their ability
to go down on all fours and look extremely weird.

Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Sat, 1 Aug 1998 10:50:29 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Scent of a Woman
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D50121E@***********>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

and thus did bryan.covington@****.COM speak on 30 Jul 98 at 10:59:


> For reference, I saw a special (Medical Detectives I
> believe) on finding a missing girl. They had a bloodhound with them
> (granted one of the better sniffers) and were tracking this girl through
> town.
[snip super sniffer story]
> Anyway THAT's how strong some dog's noses are. I imagine
> this took a good bit of training as well as the natural abilities, but
> that's still pretty damn impressive.

I once watched Coppers on Sky One (heck I was bored) with a special
with a police sniffer dog. His results were rather disappointing; he
couldn't track a thief out of a backyard, lost trail a couple of
times, etc. etc. In the end of the show I don't think he found
anything worthwhile. Note that this was a trained dog, and he might
just have had a bad day or so, but results tend to vary a lot it
seems.


Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Sat, 1 Aug 1998 12:45:45 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Shadowrun Movie
In-Reply-To: <199807311835.UAA08548@*****.xs4all.nl> from "Gurth" at Jul
31,
98 08:36:41 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Gurth hastily scribble thusly...
|
|Eric M. Farmer said on 11:08/31 Jul 98,...
|
|> Patrick Stewart would make a better corp man. Maybe a Johnson?
|
|Yeah, then he can say "Make it so" when the runners he hired
|leave to do the job :)

But then, if he was a decker, he'd be able to have a program called Warp,
and thus, he'd be able to say "Warp 5! ENGAGE!" legitimately....

:)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sat, 1 Aug 1998 12:54:43 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: IR signature damping (was Re: Camo and Ruthenium
In-Reply-To: <e2ca2055.35c24e18@***.com> from "Mike Bobroff" at Jul 31,
98 07:07:02 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Mike Bobroff hastily scribble thusly...
|> I'd be carefull with Angel if I were you.
|> Try to keep those two apart...
|
|Angel is an Awakened Anaconda, roughly 30 feet long. Currently he has taken
|on the attitude of being the Enforcer between Kray (Leader), Buffy (Luring
|Device), Kenny (Drone with a Big Gun), and Shamantyr (Raven Spirit purveyor of
|Food). Together they made up a rather interesting additional security for an
|apartment complex that Binder still has an apartment in.

I think you missed the smilie.
I was referring to BtVS, especially the episode where Spike (now wheelchair
bound) makes a comeback....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sat, 1 Aug 1998 12:55:42 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Scent of a Woman
In-Reply-To: <MPOUgUAtaQw1Ewtx@*******.demon.co.uk> from "Avenger" at Jul
31,
98 00:50:05 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Avenger hastily scribble thusly...
|Good point. And while thinking about that. If canine noses are so
|sensitive - why do they /have/ to shove it up another dog's butt to get
|a scent?

Tradition and good dog etiquette?
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sat, 1 Aug 1998 13:04:25 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Shadowrun Anime & Hentai Suggestions WAS: FASA in the movies
In-Reply-To: <35C22C87.7060@**********.com> from "Bai Shen" at Jul 31,
98 04:43:54 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Bai Shen hastily scribble thusly...
|
|> > Try Golgo 13 (The Professional). I haven't watched it, but it has SR plot
|> > elements (wetwork...).
|> Try Cybercity Oedo 808 - quite shadowrun-ny.
|
|What's it about? I haven't even heard of it before.

IIRC that's the one where a few criminals with 1000 year sentences get hired
to work for the police in dealing with suicidal cases.

Ever time the succeed, a few more years get knocked off their sentences.

Oh, and of course, they all have their own speciallist abilities, like one's
a super-hacker, one's cybered up, etc....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sat, 1 Aug 1998 13:09:37 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Shadowrun Movie
In-Reply-To: <35C2BD21.2E63@*********.com> from "Jett" at Aug 1, 98
03:00:49 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Jett hastily scribble thusly...
|Yep, got me on that one, but I DO like Donald Sutherland as well. As an
|aging mage, I would think, a bit a la Buffy the Vampire Slayer (the
|movie, not the series). Kiefer as the street doc. :)

Hmmm....
How about Giles (from Buffy) as a bookish mage type blokey who everyone
always underestimates?
:)
Or is that steriotyping...
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sat, 1 Aug 1998 09:18:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Shadowrun Anime & Hentai Suggestions
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Lady Jestyr wrote;

>Eight weeks, but that's irrelevant. Urotsukidoji rocks. :)
>
>(All my male friends were totally grossed out and couldn't keep
>watching... I was sitting there going 'yeah, this is cool'... my friends
>have never looked at me the same since.)

We used to call my ex-friend the Overfiend since we joked about it
being his fantasy. After he saw it he liked the nickname which we then
changed to Underfiend. He wasn't happy then. B>]#

>Lady Jestyr
>Tentacle Porn, Tentacle Porn!
> - It's not pretty being easy -
Stop that! I shouldn't be laughing this early in the morning.
Besides it ruins my somber disposition. B>]#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"If I was born in the 17th century, I wouldn't have to turtle wax the
van."
-Azreal Abyss, Goth Talk (SNL)

I am MC23
=========================================================================
Date: Sat, 1 Aug 1998 09:22:49 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Camo and Ruthenium
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In a message dated 7/31/98 7:11:39 PM US Eastern Standard Time,
efarmer@********.CC.EDU writes:

> > For some people worried about power, the suit could have Suncell Power
> added
> > on, or perhaps a connecter cord to a Suncell Power net of sorts.
>
>
> The problem with a solar cell is that they reflect light, making an easy,
> flashing target.

You can always spend more cred so that it does not shine in return ... or ...
the Suncell is of the covered sort which means that it does not generate as
many PF per hour as it could.

The only other problem that Suncell could have is that it can be detected by a
very sensitive MAD (Magnetic Anomaly Detector) ... am I right in saying this?

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Sat, 1 Aug 1998 09:25:27 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Shadowrun Movie
Mime-Version: 1.0
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In a message dated 7/31/98 8:24:21 PM US Eastern Standard Time, Dhl9@***.COM
writes:

> > Speaking of dragons...GOTTA have Sean Connery as either the voice of
> > Dunkelzahn or an aging mage. Come on, Sean Connery rules!
> >
>
> James Earl Jones has to be a dragon. Maybe Sirrug the Destroyer.

Nope, sorry on this one .. typecasting some here ... the voice of a cyber-
zombie ... perhaps Burn-out ?!?

> One name that hasn't come up. Where is Dennis Rodman in the movie? Dennis
is
> already in the 6th world. Maybe we have Dennis just play Dennis.

Who ?!? Oh, yeah ... some wannabe from the twentieth that was a one
dimensional sports wonder.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Sat, 1 Aug 1998 06:41:22 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: James dillane <lakashim@*******.COM>
Subject: Rigger 2 Fuel Economy
Content-Type: text/plain

Hello again,

The numbers for jet aircraft fuel economy seem wrong. I know nothing of
real life (circa 1998) vehicle ranges and fuell capacities, but the ones
in Rigger 2 seem short.

Take the Lear-Cessna Platinum II vs the LAV-103 Striker Light Tank (page
160 R2). The Lear can carry 1500 ltrs of jet fuel, with an economy of .5
km/ltr. That gives it as total range of 750kms. The Striker carries 800
ltrs of diesel and has an economy of 2 km/ltr. That makes the tanks
range of 1600km. I always thought that a Lear jet would be able to
travel further than any tank, light or other wise.

As i said earlier, I don't have much real world experience with vehicles
of these types. Maybe it's the diesel fuel vs the jet fuel? But it comes
up again and again with jet or thrusted based vehicles. The GMC Banshee
stood out in my mind as another strange example. 7500 ltrs at .05
km/ltr? It could only 375 klicks before re-fuelling? Is that right? You
couldn't travel from Los Angeles to San Fransisco on one tank of gas? It
just doesn't feel right. If I was smuggling my self from New Orleans to
Mexico City via T-Bird, it would costs thousands in AV-fuel alone.

Do I have the right perspective on this or do the numbers bear out? Can
a lear jet only go 750 kms. According to the book, it could only fly for
One hour and 15 min at top speed before needing to land and re-fuel. Is
that right?

Thanks again.

"Sipping from the Spring of Immortality is only the Beginning..." Psalm
of Ananda


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Sat, 1 Aug 1998 09:23:43 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: SR3 Doubts
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>> Me and my big damn mouth....
>
>(hands you the Shoes of Dunkelzah...which can be yours, for only
>19.95 a month...;)

Hey, they fit.... Scary, neh?

>> Okay, I'll add it to my plate and see what I can come up with. I hope
>> you're not on a timetable...I've got a lot going on at the moment.
>
>Me!!!???!!! Timetable?!? What on earth is that?!?

<much about your life snipped...your life looks a lot like mine>

>...I have no idea what a "Time Table" would even look like :P

I feel much better already. As for what they look like...you know that flat
thing in the living room, in front of the couch? That's not it.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sat, 1 Aug 1998 09:28:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: That Mojo Attitude (was Re: Cybergeezers)
MIME-Version: 1.0
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>And as for encountering it, oh yeah, people encounter it all over
>the place. Like the mentioning of the "bullet" that failed to hit
>Lugh Surehand in TT.

Or the bullet that likewise failed to hit Joe Two Feathers in UNDERGROUND, a
bullet fired from something like *two feet away.*

>Or all those people that are in DC that are around the "rupture".

Okay, this brings up a couple of questions on my part. The manastorm in DC
opened up in 2057, when Dunkelzahn was assassinated. In 2060, is it still
there?

And has the Scott Commission found anything?

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sat, 1 Aug 1998 10:05:55 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Eric M. Farmer" <efarmer@********.CC.EDU>
Subject: Re: FASA in the movies
In-Reply-To: <35C22CD2.28AA@**********.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > There's also a 10-minute short anime called 'Running Man' - VERY VERY
> > good for understanding riggers...

Also, check out "Riding Bean". Dumb name, cool anime, and even better
car.

Eric Farmer
efarmer@********.cc.edu
http://www.cc.edu/~efarmer/
=========================================================================
Date: Sat, 1 Aug 1998 11:50:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: (OT) Re: IR signature damping (was Re: Camo and Ruthenium
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In a message dated 8/1/1998 6:54:59 AM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

>
> I think you missed the smilie.
> I was referring to BtVS, especially the episode where Spike (now wheelchair
> bound) makes a comeback....
>
DAMN! I knew I was going to miss this one.

-K
=========================================================================
Date: Sat, 1 Aug 1998 08:54:25 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: James dillane <lakashim@*******.COM>
Subject: OT "Mystic Knights Of Tri Na Nog"
Content-Type: text/plain

Fox is running a television show this fall called "Mystic Knights of Tir
Na Nog". Four intrepid young knights of irish decent, (3 men one woman,
3 white, 1 black) fight a evil sorceress trying to rule the mystic
islands.

Nothing to do with Shadow Run, but if relatively obscure UK Faerie tales
can be made into (corporate whore version) television show, anything
could happen.

Ciao

"Sipping from the Spring of Immortality is only the Beginning..." Psalm
of Ananda


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Sat, 1 Aug 1998 12:00:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: That Mojo Attitude (was Re: Cybergeezers)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/1/1998 9:30:38 AM US Eastern Standard Time, remo@***.NET
writes:

> Okay, this brings up a couple of questions on my part. The manastorm in DC
> opened up in 2057, when Dunkelzahn was assassinated. In 2060, is it still
> there?
>
> And has the Scott Commission found anything?
>
In -our- games, the rift is still there, though it has been changed somewhat
over time. Also, because of interposing story lines here, we altered it
somewhat so that the rift happened a bit later...or did we??? Damn, all of
the sudden, this calendar hopping is catching up to me. Not enough sleep..

-K
=========================================================================
Date: Sat, 1 Aug 1998 17:18:44 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: (OT) Re: IR signature damping (was Re: Camo and Ruthenium
In-Reply-To: <24dee6fc.35c33950@***.com> from "K is the Symbol" at Aug 1,
98 11:50:38 am
MIME-Version: 1.0
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And verily, did K is the Symbol hastily scribble thusly...
|
|In a message dated 8/1/1998 6:54:59 AM US Eastern Standard Time,
|u5a77@*****.CS.KEELE.AC.UK writes:
|
|>
|> I think you missed the smilie.
|> I was referring to BtVS, especially the episode where Spike (now wheelchair
|> bound) makes a comeback....
|>
|DAMN! I knew I was going to miss this one.

Don't tell me you missed that story...PLEASE!
It was a two parter.

S
P
O
I
L
E
R

S
P
A
C
E










Angel lost his soul and turned into his old, evil nasty vampire self again.
(Angellous is back, in other words)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sat, 1 Aug 1998 09:38:39 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Shadowrun Movie
MIME-Version: 1.0
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> From: Spike <u5a77@*****.CS.KEELE.AC.UK>

> And verily, did Gurth hastily scribble thusly...
> |
> |Eric M. Farmer said on 11:08/31 Jul 98,...
> |
> |> Patrick Stewart would make a better corp man. Maybe a Johnson?
> |
> |Yeah, then he can say "Make it so" when the runners he hired
> |leave to do the job :)
>
> But then, if he was a decker, he'd be able to have a program called Warp,
> and thus, he'd be able to say "Warp 5! ENGAGE!" legitimately....
>
> :)

Well what about a mage with an ally spirit that he can call "Number One."

;)

Caric
=========================================================================
Date: Sat, 1 Aug 1998 09:39:46 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Shadowrun Movie
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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> From: Spike <u5a77@*****.CS.KEELE.AC.UK>

> And verily, did Jett hastily scribble thusly...
> |Yep, got me on that one, but I DO like Donald Sutherland as well. As an
> |aging mage, I would think, a bit a la Buffy the Vampire Slayer (the
> |movie, not the series). Kiefer as the street doc. :)
>
> Hmmm....
> How about Giles (from Buffy) as a bookish mage type blokey who everyone
> always underestimates?
> :)
> Or is that steriotyping...

Hell yes it's stereotyping, but that doesn't make it a bad idea :)


Caric
=========================================================================
Date: Sat, 1 Aug 1998 11:23:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Skills
MIME-Version: 1.0
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> > How would ya'll handle the skills of singing, painting, and sculpting?
> > I was thinking of a general skill art, with concentrations in the above.
> Umm, Singing is covered in Shadowbeat ... and would be considered a base
> skill. A particular style of singing (ie Rap, Opera, Humming, etc) would be a
> Concentration. Specializations would either be in a single song (one hit
> wonders ?!?) or even a particular geographic area (caribbean reggae, which
> IIRC is an early predecessor of Rap ?!?).

Welp, I managed to pick up Shadowbeat last night an' found the stuff
about singin'. However, I'm still not sure what to do about painting
and sculpting. Any ideas, ya'll?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Sat, 1 Aug 1998 11:33:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: SR/Palladium
MIME-Version: 1.0
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> > Outta curiousity, who else here is a SR/Palladium fan?
> I take it you noticed myself and Matt, Bai Shen? Personally, though, if I
> could find non-Palladium games at school, I'd sell every single Palladium Book
> I own... the system is starting to annoy me.

Well, you an' a comment 'bout Nightspawn.-grin-
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Sat, 1 Aug 1998 11:56:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: SR3 Doubts
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> Maybe I'm doing FASA a disservice, but given the level of
> dissatisfaction evidenced by other listmembers at FASA's treatment of
> their own home areas, plus the general misconceptions most Americans
> seem to have about Australia (no, we *don't* have kangaroos hopping down
> the main street) I really don't have very high hopes. :(

Ya'll don't?-grin-
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Sat, 1 Aug 1998 12:09:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Scent of a Woman
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> One question though: I seem to remember learning at one point that
> snakes get part of their sense of smell by flicking their tongue out
> and waving it around, and insects smell through their antenae,
> correct? Maybe it's a case of if you can't enclose the scent membrane
> around a volume of air, then wave the scent membrane through the
> volume of air.
> If that is the case, it might make for some interesting cyberware. :)

IIRC, a snakes tongue functions more like the spectrograph(I think) than
an actual sense of smell. What they do is collect minute particles on
their tongue by flicking it out. Then they touch their tongue to a
small organ located on the roof of their mouth.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Sat, 1 Aug 1998 14:32:07 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Scent of a Woman
Mime-Version: 1.0
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In a message dated 8/1/1998 12:19:30 PM US Eastern Standard Time,
baishen@**********.COM writes:

> IIRC, a snakes tongue functions more like the spectrograph(I think) than
> an actual sense of smell. What they do is collect minute particles on
> their tongue by flicking it out. Then they touch their tongue to a
> small organ located on the roof of their mouth.

which, in all honesty, is the same function as our own. However, snakes also
have thermoreceptors and a host of other little "things" associated with their
tongues/nasal/mouth area. Chemoreceptivity is part of the what makes one more
or less sensitive to various "scents" and "flavors".

-K
=========================================================================
Date: Sat, 1 Aug 1998 14:00:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmaisters <evamarie@**********.NET>
Subject: Re: Scent
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> Re: Scent of a Woman (Paul Gettle , Fri 10:59)

> > Some animals with excellent smell have rather small skulls,
> so I don't
> >think good smell REQUIRES a lot of volume. Snakes, in particular,
> and
> >some insects (at least, as far as particular chemicals go), ave very
> >sensitve smell and small scent organs. I'm sure cyber could
> >imitatethose effects, operating on a non-mamilian paradigm.
>
> I really do need to get some hard numbers for animals other than dogs;
> though it took a night of web searching to find what numbers I did.

I know the sensitivity record holder is for a male (Hawk?) moth traking
a certain female pherome.


> One question though: I seem to remember learning at one point that
> snakes get part of their sense of smell by flicking their tongue out
> and waving it around, and insects smell through their antenae,
> correct? Maybe it's a case of if you can't enclose the scent membrane
> around a volume of air, then wave the scent membrane through the
> volume of air.
>

The tounge flicks out, and molecules adhere to it. It is then brought
into themouth and pressed against scent organs. Antnae do have scent
capabilites, and I'm sure the fact they are "open" aids sensativity.
Moth antenae are almost a fractal structure, boosting surface area. As
for technology, theres no reason you couln't line some bodys nasal
pasage with "cyber-antenae".

> If that is the case, it might make for some interesting cyberware. :)
>

A cool feature of antenae and snake tounges is they are somewhat
DIRECTIONAL- because they are "split" structures, one side will recive a
higher molecualr concentration than the other, and give some direction
cues. This would likely be lost with purely internal scent organs like
the above idea, so some structuraly imitative mods might indeed be a
nice idea.

Mongoose
=========================================================================
Date: Sat, 1 Aug 1998 14:00:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmaisters <evamarie@**********.NET>
Subject: Re: Cyber Olympics?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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>
> Re: Cyber Olympics? (Dhl9@***.COM, Fri 11:08)
>
> In a message dated 98-07-31 05:26:54 EDT, you write:
>
> > Ah. As a mechanic, that makes some sense, but has NOTHING to do
> > with
> > the skillwires/soft. Many runners have stats that put pro atheletes to
> > SHAME- would you REDUCE thier tns?
> > A good example of these factors would be if a very fit person and a
> > very weak, frail one both slotted the same "boxing" soft and fought
each
> > other. Thier SKILL would be identical, as would thier combat test
> > TN's.
>
> I think I am starting to see a pattern to our discussion. You are debating the
> technical aspect of what the skillsoft is capable of and I am thinking more
> along the lines of practicality. I will conceed the skillsoft should be able
> to replicate exactly what it was intended to replicate but when it is used by
> a person who can't take full advantage of that skillsoft, I will raise target
> numbers. If you were in my e-mail game and had a human or elven character of
> say, 6-3 or better and was a good athlete, I would probably not raise the TN
> if he/she wanted to use the skillsoft to try and replicate the legendary slam
> dunk that Jordan executed in the NBA All-Star game that earned him the
> nickname "Air", but your dwarven rigger would have a higher target number.

I'm not actually debating your use of GM set TN's for such general
actions. I'd just use a diferent mechanic; in this case, something like
roll the skill against the "normal" TN, and for each succes you clear X
cm from the ground, X being some fraction of the characters hight, or
multiple of quickness, or whatever. Thus, the roll would be the same,
but the result less impressive if your natural potential was low.
Actually, my method would make such dunks IMPOSSIBLE for some (not
enough dice toget enough succeses), where as yours lets a lucky "rule of
6-6-6" roll slip by, a general feature of "1 succes" TN tests. Its just
a small play style thing, not at all a technical issue about the wares.

Mongoose
=========================================================================
Date: Sat, 1 Aug 1998 14:00:40 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Waffelmaisters <evamarie@**********.NET>
Subject: Re: Camo and Ruthenium
MIME-Version: 1.0
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> Re: Camo and Ruthenium (bryan.covington@****.COM, Fri 13:55)
>
> > > Here's a scary thought. This would be hideously
> > >expensive but would be approaching the ultimate in camo. An RP
> > ghillie
> > >suit. Bear with me here.
> >
> > Hmmm...problematic in that they are all still drawing from the same
> > set of cameras.

Actually, you could use strips of something cheaper thnRP that just
switchedbetween afewcolors(andmaybestayedthat way)- something alongthe
lines of"hypercolor"clothing, orthe stuf the Rashersuits in "SnowcrasH'
used to go from neon to matte black. Then a few imagers would just
provide "color sample"-the image would be unimportant, only the color
mix of nearby grounmd features. The suit would then aproximate those.

> > strip display the correct image. If that could be done, well, the
> > inmprovement in texture would be probably a camouflage improvement,
> > but
> > part of what makes ghillie suits so good is their texture. Sure you
> > can
> > match colors, but can you match the roughness of a ghillie suit? The
> > fact
> > that there are almost always stray threads and fabric sticking
> > everywhich
> > way, which further disrupts the human outline?
> >
> Texture would have to be a trade off. But it wouldn't matter
> nearly as much as it does now as the camo pattern on each strip would
> perfectly match the surroundings.

I think texture is pretty important- slick plastic reflects light in
very difrent ways than dirt and brush. A painting made with half matte
paint and half glossy tends to look quite "wrong". You might have the
same problem withRP in general. An advantage of just making a suit with
simple color changing material is it might have a structure more like a
normal suit.

A similar idea would be nice for cammo- say you use dyes that change
color when exposed to a particular enzyme. To change your cammo, all
you have to do is toss some powder in with the laundry when you wash
your BDU's. Like changing the pallet on a color image. I'm not sure
cammo patterns are universally aplicable, but they could be developed
with this in mind.


Mongoose

P.S.- bryan, your attitude is overiding the list ettiqutte. Please
check your ego field for automatic "dink" settings.
=========================================================================
Date: Sat, 1 Aug 1998 14:24:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: SR3 Doubts
In-Reply-To: <1C147A1DD8@**.opp.psu.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:03 PM 7/31/98 EST, Brett Borger wrote:
# > If only we could upload Bull's brain to the net. Then everyone could
# > download it! :-)
# >
#
# Cool! Then my 1200 baud modem could be used again.
# (It's a joke about download size....nevermind.)

my 75 baud acoustic coupler could handle it too....

--
/- justin@************.com ---------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Sat, 1 Aug 1998 14:23:43 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: SR3 Doubts -Reply
In-Reply-To: <s5c1b17b.020@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:55 AM 7/31/98 -0400, James Rocco wrote:
# > ...the general misconceptions most Americans seem to have about
# > Australia (no, we *don't* have kangaroos hopping down the main
# > street)....
#
# The general misconceptions most of the world seems to have about
# Americans is that we're ignorant and don't care to learn that there aren't
# kangaroos hopping down the middle of Main Street, Australia. In truth,
# we happen to know that Main Street is Wallaby turf and has been since
# they took it from the Funnel Web gang in '93.

unfortunately, MOST americans I have met ARE ignorant and dont care to
learn about anything but them selves.

and I live in the IS so there!
--
/- justin@************.com ---------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Sat, 1 Aug 1998 17:08:30 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Scent of a Woman
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-01 05:54:19 EDT, you write:

> > Anyway THAT's how strong some dog's noses are. I imagine
> > this took a good bit of training as well as the natural abilities, but
> > that's still pretty damn impressive.
>
> I once watched Coppers on Sky One (heck I was bored) with a special
> with a police sniffer dog. His results were rather disappointing; he
> couldn't track a thief out of a backyard, lost trail a couple of
> times, etc. etc. In the end of the show I don't think he found
> anything worthwhile. Note that this was a trained dog, and he might
> just have had a bad day or so, but results tend to vary a lot it
> seems.

There are two kinds of tracking by scent, actually. One is ground based
tracking, where the dog's nose is to the ground. While this only has a
success rate of about 30%, the scents last much longer and are more difficult
to confuse. Air scent tracking, on the other hand, has an 80% success ratio,
but is more difficult to train for (most of the "standard" tracking dogs are
ill-suited, physiologically to learn this style), and the scents don't last as
long. So how well he was doing could really depend on what type he was using,
as well as the other factors most others have mentioned.

Nexx
=========================================================================
Date: Sat, 1 Aug 1998 17:14:45 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Scent of a Woman
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-01 07:55:54 EDT, you write:

> And verily, did Avenger hastily scribble thusly...
> |Good point. And while thinking about that. If canine noses are so
> |sensitive - why do they /have/ to shove it up another dog's butt to get
> |a scent?
>
> Tradition and good dog etiquette?

Sort of. Actually, its a admission of, I believe, being submission. If a dog
is superior to another dog, it will present its rear to be smelled, while the
inferior dog (or wolf, who most of this information is based on) will withdraw
his own. Two dogs that know each other well (or your own pets, once they
become comfortable with your family), will smell the head and neck region,
which is reminescent of the way a pup begs its parent to regurgitate food.

Nexx
=========================================================================
Date: Sat, 1 Aug 1998 17:21:34 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Shadowrun Movie
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-01 12:45:43 EDT, you write:

> > |> Patrick Stewart would make a better corp man. Maybe a Johnson?
> > |
> > |Yeah, then he can say "Make it so" when the runners he hired
> > |leave to do the job :)
> >
> > But then, if he was a decker, he'd be able to have a program called Warp,
> > and thus, he'd be able to say "Warp 5! ENGAGE!" legitimately....
> >
> > :)
>
> Well what about a mage with an ally spirit that he can call "Number One."


Why don't we just get Zucker, Abrams, and Zucker (of Naked Gun fame) to
produce it while we're at it.
=========================================================================
Date: Sat, 1 Aug 1998 17:23:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: SR/Palladium
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-08-01 13:18:22 EDT, you write:

> > > Outta curiousity, who else here is a SR/Palladium fan?
> > I take it you noticed myself and Matt, Bai Shen? Personally, though, if
I
> > could find non-Palladium games at school, I'd sell every single Palladium
> Book
> > I own... the system is starting to annoy me.
>
> Well, you an' a comment 'bout Nightspawn.-grin-

No, no, no, Bai Shen, we can't make his majesty Todd McFarlane mad, can we?
Its NightBANE.

Sorry, that was one of the stupider developments in my hatred of Todd
McFarlane.

Nexx
=========================================================================
Date: Sat, 1 Aug 1998 22:25:45 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Shadowrun Movie
In-Reply-To: <4dbda05c.35c386df@***.com> from "Nexx Many-Scars" at Aug 1,
98 05:21:34 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Nexx Many-Scars hastily scribble thusly...
|Why don't we just get Zucker, Abrams, and Zucker (of Naked Gun fame) to
|produce it while we're at it.
|

LOL!
YES!
Shadowrn meets Airplane.
OK THEN. Who's Lesley Neilsen going to play?
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sat, 1 Aug 1998 17:28:37 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Shadowrun Movie
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-01 17:26:40 EDT, you write:

> And verily, did Nexx Many-Scars hastily scribble thusly...
> |Why don't we just get Zucker, Abrams, and Zucker (of Naked Gun fame) to
> |produce it while we're at it.
> |
>
> LOL!
> YES!
> Shadowrn meets Airplane.
> OK THEN. Who's Lesley Neilsen going to play?

Actually, I was being sarcastic, but I would cast him in the role of Frank
Drebin, of Police Squad (having undergone a couple trips to the Leonization
tank).

Nexx
=========================================================================
Date: Sat, 1 Aug 1998 17:23:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: SR3 Doubts
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>SR3
>SR3 GMs Screen (Bigger, better screen. Critters move to a book with
this)
>Milk Run -- Beginning run for New PLayers and GMs alike. teaching
tool.
>Magic In The Shadows -- New Magic Book. Has all the new rules and
compiles
>Grimmy and Awakenings.
>New Seattle -- Seattle 2060
>Corporate Download -- NNot a replacement for Corporate Shadowfiles, but
>what Corp Shadowfiles should have been. All the REAL dirt on the
corps.
>Cannon Companion -- SSC and FoF, plus some new stuff.
>Man and Machine -- Combines Shadowtech and Cybertech, and adds some new
>toys as well.
>


I know Steve Kenson is working on the Magic book, got any ideas about
the rest of these, who they might be assigned to and that?

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Sat, 1 Aug 1998 17:25:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: SR3 Doubts
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>If only I could tell EVERYTHING I know :]
>


Just send us all a private Email with the details, Bull...

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Sat, 1 Aug 1998 17:28:53 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: FASA Update
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

<sigh>

I don't think FASA has updated the SR webpage since Lou got the boot...

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Sat, 1 Aug 1998 17:36:57 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: SR3 Doubts
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Oh, and do you really think they'll get it right?
>
>Maybe I'm doing FASA a disservice, but given the level of
>dissatisfaction evidenced by other listmembers at FASA's treatment of
>their own home areas, plus the general misconceptions most Americans
>seem to have about Australia (no, we *don't* have kangaroos hopping
down
>the main street) I really don't have very high hopes. :(
>


Sounds like us here in Omaha, Nebraska; people from back east think we
still have cattle in the streets and hostile native americans camped on
the outskirts of town...

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Sat, 1 Aug 1998 17:39:37 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Skills
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

For art, you could add skills like Painting, Sculpting, Drawing, and
so on. Then use the rules on pages 10 to 13 of Shadowbeat to
judge how good the resulting piece of art is.

Or just be patient and wait until SR3 comes out, since we are no longer
using a skill web, or so it has been foretold...

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Sat, 1 Aug 1998 17:44:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Shadowrun Movie
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> How's this one, Toxic Shaman.....Dennis Hopper.
>
> Gary Oldman always makes a gloriously evil villain
also.
>

Jack Nicholson, ever on the edge, in there somewhere...

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Sat, 1 Aug 1998 17:45:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Shadowrun Movie
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>>
>> Leonardo DiCaprio as anything that dies spectacularly and preferably
>> early.
>
>I second that. Actually, put him on a bust that gets wasted with
>Keanu Reeves, Steven Segal, and the cast of 90210.
>


Laugh! Seconded on everyone but Segal. VanDamme maybe, but not
Steve...

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Sat, 1 Aug 1998 17:52:28 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: SR3 Doubts
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Sounds like us here in Omaha, Nebraska; people from back east think we
>still have cattle in the streets and hostile native americans camped on
>the outskirts of town...

Does Jerry Epperson still run Ground Zero Games down in Bellevue? I used to
buy all my stuff there when I was stationed at Offutt AFB lo these many
years ago....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sat, 1 Aug 1998 19:05:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Greg Symons <gsymons@******.TEMPLE.EDU>
Subject: Re: Skills
Mime-version: 1.0
Content-type: text/plain; charset="US-ASCII"
Content-transfer-encoding: 7bit

>> > How would ya'll handle the skills of singing, painting, and
sculpting?
>> > I was thinking of a general skill art, with concentrations in
the above.
>> Umm, Singing is covered in Shadowbeat ... and would be considered a
base
>> skill. A particular style of singing (ie Rap, Opera, Humming, etc)
would be a
>> Concentration. Specializations would either be in a single song
(one hit
>> wonders ?!?) or even a particular geographic area (caribbean
reggae, which
>> IIRC is an early predecessor of Rap ?!?).
>
>Welp, I managed to pick up Shadowbeat last night an' found the stuff
>about singin'. However, I'm still not sure what to do about painting
>and sculpting. Any ideas, ya'll?

I don't know about what to do with the successes (I, unfortunately,
have never even _seen_ Shadowbeat:( but here's how I'd break the
skills down for various art forms:

Drawing (general skill)
Medium (pen & ink, charcoal, conte, etc)
Style (Abstract, Expressionist, etc...)

Painting (general skill)
Medium (watercolor, oil, tempera, acrylic)
Style (same as above)

Sculpture (general skill)
Medium (metals, stone, clay)
Style (same as above)

Mixed Media/Installation Art (general skill)*
Mixed Media
Style (same as above)
Installations
Style (same as above)

Crafts (general skill)**
Medium (Fibres, Clay, Wood, etc)
Style (thrown pottery, weaving, etc.)

Theatre (general skill)***
Acting
Technique (Uta Hagen, Alexander, etc.)
Medium (Film, Stage, Musical, Sim, Trideo)
Style (Shakespearean, Classical Greek, post-Modern, etc)
Technical
Stage Management
Lighting Design
Scene Design
Sound Design
Directing
Style (Shakespearean, Classical Greek, post-Modern, etc)
Medium (Film, Stage, Musical, Sim, Trideo)
Dramaturgy (theatre history)
Style (Shakespearean, Classical Greek, post-Modern, etc)
Medium (Film, Stage, Musical, Sim, Trideo)
Performance (single play)

*Mixed Media and Installation art forms are both combinations of
several techniques, which is why they warrant a skill of their own. I
would also rule that at least two other artforms be required to make
use of this skill, as much of the skill itself comes from know what to
use for what (mixed media), or where to put it (installations) as
opposed to how to do it

**Yes, this is a separate category. Ask any art major.

***This is a little more detailed, as it _is_ my chosen art form:) The
reason I put theatre as a general skill is that any _trained_ actor,
director, techie, whatever, is going to have _some_ knowledge in the
other areas, if only enough to do his job (i.e. the stage manager
knows to give the actors plenty of time to warm up, the director
should know something about previous productions, and the actors know
to stay out of the techies' way during Hell Week (or in the case of
most Broadway musicals, Hell Month:)). Even untrained theatre people
will either pick up a little in the other areas or they won't be
around long... people will find them entirely too annoying.

I'm still not sure how to handle trideo, simsense, and film
production, as they have skills that don't fit neatly into the theatre
skill (editing, camerawork, etc.) I also have a problem with some of
the specializations off of Technical theatre, as most of those have
possible concentrations/specializations (e.g.):

Lighting
Design (deciding how to light the stage)
Style
Production (actually putting up and wiring the lights)
Light Hanging/Focussing
Stage Wiring (different from wiring anything like a house:)
Lighting Control Systems (hmmm... that's an interesting
thought... datajack controlled light systems... no missing the cue
because your finger was in your ear:)

But anyway, this post has now taken me almost an hour to write, so I
guess I'll just send it and see what happens.

Greg

*********************************************************************
* *
* \ (__) Greg Symons <gsymons@******.temple.edu> *
* \\(oo) Seanchai/ and Follower of Bri\de *
* /-----\\\/ *
* / | (##) "Hearken closely and you shall hear the *
* * ||----||" sound of cows and bagpipes upon the heath" *
* ^^ ^^ *
*********************************************************************
=========================================================================
Date: Sat, 1 Aug 1998 19:30:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <mnemonic25@*********.COM>
Subject: Re: The Samurai
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> traditional samurai, huh?
>
> You may want to have your player do some research on them before he considers
> trying to play a true traditional smaurai. For instance, if they fail, they
> generally killed themselves rather than live with dishonor and the typical
> smaurai loved who he loved, regardless if it was a man or a woman.
>

Kinda an old post but....

The one AD&D sourcebook I use is called Oriental Adventures, had a bunch
of junk on the Samurai's code of honor and stuff. When one of my
players wanted to do the reincarnated Samurai that was what I pulled
out. Good referance source for any system if your planning on getting
involved in the Japanese Samurai stuff, if you are willing to track it
down.

Hit him over the head with it of course, but it's a good source of
infromation too....
=========================================================================
Date: Sat, 1 Aug 1998 17:23:14 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Paul Wynter (Seraph)" <seraph@********.COM>
Subject: Re: Shadowrun Movie
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>>> Leonardo DiCaprio as anything that dies spectacularly and preferably
>>> early.
>>
>>I second that. Actually, put him on a bust that gets wasted with
>>Keanu Reeves, Steven Segal, and the cast of 90210.
>>
>
>
>Laugh! Seconded on everyone but Segal. VanDamme maybe, but not
>Steve...


Definitely Segal...And very,very,very definitely 90210!
Not sure why everyone hates DiCaprio...
=========================================================================
Date: Sat, 1 Aug 1998 20:55:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: SR3 Doubts
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:25 PM 8/1/98 -0500, rabiola wrote these timeless words:
>>If only I could tell EVERYTHING I know :]
>>
>
>Just send us all a private Email with the details, Bull...
>
<laugh>

Hey, IIRC I think you know almost as much as I do, Tony :] Behave yourself :]

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
=======================================================

"We come from Stucco Village, where we bake bread
and play tether ball all day!"
-- A really weird scene from Trinity, the 3 AM version
=========================================================================
Date: Sat, 1 Aug 1998 20:55:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: FASA Update
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:28 PM 8/1/98 -0500, rabiola wrote these timeless words:
><sigh>
>
>I don't think FASA has updated the SR webpage since Lou got the boot...
>
Nope :(

They have their web designers working on it, but outside of the stuff
that's already up, don;t expect anything to be up until the whole page is
done being redesigned and after Gen Con sometime, after all kinds of
goodies have been released and/or revealed :]

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
=======================================================

"We come from Stucco Village, where we bake bread
and play tether ball all day!"
-- A really weird scene from Trinity, the 3 AM version
=========================================================================
Date: Sat, 1 Aug 1998 20:55:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: SR3 Doubts
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:23 PM 8/1/98 -0500, rabiola wrote these timeless words:

>I know Steve Kenson is working on the Magic book, got any ideas about
>the rest of these, who they might be assigned to and that?
>
AFAIK, since it's mostly going to be a compilation of earlier material,
Mike's putting them together himself, with minor contributions and material
being added in by various freelancers (most likely).

Mike is writing Milk Run, and Kenson is doing New Seattle. Corp Download
will be Multi-Author and as of Origins there was no set authors yet.

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
=======================================================

"We come from Stucco Village, where we bake bread
and play tether ball all day!"
-- A really weird scene from Trinity, the 3 AM version
=========================================================================
Date: Sat, 1 Aug 1998 20:20:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Thieving
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Okay, guys, another silly rules question. Trying to work up an NPC who's a
second-story man and a pickpocket. Climbing rules and skills I can figure
out, and he's got stealth, but how would you handle something like picking a
lock or lifting someone's credstick? And please don't refer me to
SHADOWBEAT...I've already looked. <g>

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sat, 1 Aug 1998 22:50:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Chartier <mefron@**********.COM>
Subject: Re: Thieving
In-Reply-To: <006101bdbdb4$01a81ec0$9aa910cf@********>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:20 PM 8/1/98 -0500, Patrick wrote:
>Okay, guys, another silly rules question. Trying to work up an NPC who's a
>second-story man and a pickpocket. Climbing rules and skills I can figure
>out, and he's got stealth, but how would you handle something like picking a
>lock or lifting someone's credstick? And please don't refer me to
>SHADOWBEAT...I've already looked. <g>

You'll need new skills: Lockpicking(combination, key, window) and
Prestidigitation(sleight of hand, picking pockets). The rest is easy.

-Mike
=========================================================================
Date: Sat, 1 Aug 1998 20:31:40 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <pantherr@*****.NET>
Organization: IRCats.Org
Subject: Re: Thieving
In-Reply-To: <006101bdbdb4$01a81ec0$9aa910cf@********>
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> Okay, guys, another silly rules question. Trying to work up an NPC who's
> a second-story man and a pickpocket. Climbing rules and skills I can
> figure out, and he's got stealth, but how would you handle something like
> picking a lock or lifting someone's credstick? And please don't refer me
> to SHADOWBEAT...I've already looked. <g>

Hold up. The referrals to Shadowbeat were for a question that
involved rules it *covered*. It's NOT a general thing to refer people
to a certain sourcebook 'just because'. :P

And Climbing is, of course, a concentration of Athletics. <g>

As for picking pockets? I'd go with a quickness roll on the part of
the picker vs a perception roll on the part of the victim. Maybe
even allow picking pockets as a specialization of the Stealth skill.

Pantherr


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--
A lifetime spent repressing our animal natures and instincts is a lifetime wasted
--
Furry Code v1.0a
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=========================================================================
Date: Sat, 1 Aug 1998 18:01:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <pantherr@*****.NET>
Organization: IRCats.Org
Subject: Re: Shadowrun Movie
In-Reply-To: <01bdbd9d$e38fa900$32f81fcc@*******>
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> Jack Nicholson, ever on the edge, in there somewhere...

Fighting the call of the Bugs ;)

How about Jack Palance as the rigger?

Pantherr

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--
A lifetime spent repressing our animal natures and instincts is a lifetime wasted
--
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h4F0698F mEa1@* w6A p7E r7S
=========================================================================
Date: Sat, 1 Aug 1998 21:57:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Thieving
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>>...how would you handle something like picking a
>>lock or lifting someone's credstick?
>
>You'll need new skills: Lockpicking(combination, key, window) and
>Prestidigitation(sleight of hand, picking pockets). The rest is easy.

I kind of figured I'd have to homebrew a couple of my own; I was hoping I'd
missed something. Yet another thing to ass to my list of things to do....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sat, 1 Aug 1998 22:43:37 -0400
Reply-To: java@**********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: java <java@**********.COM>
Subject: Re: Thieving
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: Patrick Goodman <remo@***.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Thieving
> Date: Saturday, August 01, 1998 9:20 PM
>
> Okay, guys, another silly rules question. Trying to work up an NPC who's
a
> second-story man and a pickpocket. Climbing rules and skills I can
figure
> out, and he's got stealth, but how would you handle something like
picking a
> lock or lifting someone's credstick? And please don't refer me to
> SHADOWBEAT...I've already looked. <g>
>
For the lockpicking I would suggest electronics and a special skill
Lockpicking for the more archaic locks
For the pickpocketing Athletics would work

"Irony, It's like goldy or silvery, only different"
Blackadder
Java@**********.com
=========================================================================
Date: Sat, 1 Aug 1998 22:04:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Thieving
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> And please don't refer me to SHADOWBEAT...I've already looked. <g>
>
>Hold up. The referrals to Shadowbeat were for a question that
>involved rules it *covered*. It's NOT a general thing to refer
>people to a certain sourcebook 'just because'. :P

Pantherr, I did a fair amount of that referring. 'Twere a joke. Truly.

Besides, it seemed to be on its way to becoming some kind of panacaea, and I
was trying to ward that one off.

>And Climbing is, of course, a concentration of Athletics. <g>

Like I said, I can figure that one out.

>As for picking pockets? I'd go with a quickness roll on the part of
>the picker vs a perception roll on the part of the victim. Maybe
>even allow picking pockets as a specialization of the Stealth skill.

Hmmm. I'd considered the Quickness roll, but hadn't thought of having theft
as a concentration off Stealth. Interesting. Spaceba.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 00:30:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <mnemonic25@*********.COM>
Subject: Re: Out of Print Books (was Re: K's Patience is Almost Gone)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I know of a place that has a bunch of OOP sourcebooks (got Neo
Anrchist's guide to Real life and Corp Sec there) and if anyone has a
decent (I don't care if it's mint if it's got all the pages...) copy of
Shadowbeat I can send them a lit of what's there... Or if they just want
cash.....

Grahamdrew, who REALLY wants Shadowbeat
=========================================================================
Date: Sun, 2 Aug 1998 01:21:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Rigger 2 Fuel Economy
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In a message dated 8/1/98 8:42:35 AM US Eastern Standard Time,
lakashim@*******.COM writes:

> The numbers for jet aircraft fuel economy seem wrong. I know nothing of
> real life (circa 1998) vehicle ranges and fuell capacities, but the ones
> in Rigger 2 seem short.

The Fuel Economies for various power plant types does seem a bit odd at times,
but overall it works okay.

> Take the Lear-Cessna Platinum II vs the LAV-103 Striker Light Tank (page
> 160 R2). The Lear can carry 1500 ltrs of jet fuel, with an economy of .5
> km/ltr. That gives it as total range of 750kms. The Striker carries 800
> ltrs of diesel and has an economy of 2 km/ltr. That makes the tanks
> range of 1600km. I always thought that a Lear jet would be able to
> travel further than any tank, light or other wise.

There is a difference between flying in an aircraft versus driving a ground
vehicle. A ground vehicle does not have to worry about keeping the speed
above a certain mark to stay in the air. Aircraft also burn more fuel than a
standard ground vehicle engine also. Oh, and

> As i said earlier, I don't have much real world experience with vehicles
> of these types. Maybe it's the diesel fuel vs the jet fuel? But it comes
> up again and again with jet or thrusted based vehicles. The GMC Banshee
> stood out in my mind as another strange example. 7500 ltrs at .05
> km/ltr? It could only 375 klicks before re-fuelling? Is that right? You
> couldn't travel from Los Angeles to San Fransisco on one tank of gas? It
> just doesn't feel right. If I was smuggling my self from New Orleans to
> Mexico City via T-Bird, it would costs thousands in AV-fuel alone.

Most tbird runs are short hops which require something that can either carry a
lot in terms of CF or load and has potentially a lot of armor. For the longer
flights, yes, you would want something that has a better fuel economy overall,
and a tbird does not do that unless you crank the fuel economy to 0.3 km /
liter, in which case the range becomes roughly 220 kilometers.

> Do I have the right perspective on this or do the numbers bear out? Can
> a lear jet only go 750 kms. According to the book, it could only fly for
> One hour and 15 min at top speed before needing to land and re-fuel. Is
> that right?

Yeppers ... unfortunately.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Sat, 1 Aug 1998 22:24:45 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam Getchell <acgetchell@*******.EDU>
Subject: Re: Camo and Ruthenium
In-Reply-To: <b900a3cd.35c2ba14@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Hey look, spare me the comments about how I want to reply. I was on this
list before it was on the current listproc, and if it's to the point where
you must stylistically reply a certain way, I'm happy to sign off again.

And I think you totally missed my point.

It is a silly idea to attempt to recharge a stealth suit using any sort of
solar cell system. The point about being a sniper in a ghilly suit is that
you may have to wait there for days, stealthy and silent, for your target
to emerge, which could happen at any time. You cannot be stuck trying to
recharge your batteries by unfolding some sort of high signature solar
grid. And trying to incorporate it into the suit is worse.

At 2:47 AM -0400 8/1/98, K is the Symbol wrote:
>Adam, two things....
>
>First, please reply your stuff AFTER the section you quote (it's in the
>FAQ's... ;)
>
>Second, Mike is stating the Suncell from the POV of when the RP is NOT in use,
>as a means of recharging the batteries "in the field", without a need to
carry
>things like extra batteries all over the place.
>
>Also, we've used "Suncell" all over the place in the games here. Sure, the
>pollution is nuts in many places, but NOT everywhere. And when you put up a
>tent, the tent itself is lined with Suncell Receptor Materials.
>
>Give that radio an extra flux point or two for range, and everyone will be
>happy :)
>
>-K


************************
* Adam Getchell
* Human Resources Information Systems
* acgetchell@*******.edu
* http://hr.ucdavis.edu/
* (530)752-1584 FAX (530)752-1289
***********************
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
=========================================================================
Date: Sun, 2 Aug 1998 01:34:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/2/98 12:24:53 AM US Eastern Standard Time,
acgetchell@*******.EDU writes:

> Hey look, spare me the comments about how I want to reply. I was on this
> list before it was on the current listproc, and if it's to the point where
> you must stylistically reply a certain way, I'm happy to sign off again.

Sorry, but K is correct ... and if the rules change then we -ALL- must adapt
...

> And I think you totally missed my point.

No, we did not ...

> It is a silly idea to attempt to recharge a stealth suit using any sort of
> solar cell system. The point about being a sniper in a ghilly suit is that
> you may have to wait there for days, stealthy and silent, for your target
> to emerge, which could happen at any time. You cannot be stuck trying to
> recharge your batteries by unfolding some sort of high signature solar
> grid. And trying to incorporate it into the suit is worse.

Okay, what happens then when the sniper's comm pack and other electronics
begin to run out of power, what then?!? Does he carry extra batteries?!?
Carrying extra batteries means carrying more weight, which means potentially
less ammo being carried.

Suncell as per the R2 has no CF or Load Reduction ... it also produces in the
range of 25 PF for just a single hour out in perfect conditions.

The sniper would not have to have the Suncell out at all times ... and having
the Suncell incorporated into the ghillie suit means that the ghillie suit
accomplishes two tasks rather than camoflaguing the sniper, in that it now
also collects power, and could provide additional flux points towards
communications and the like. It could also recharge a Mp-Laser III or other
laser type weapon.

It all takes some looking at Adam ... that's all ...

Take another look at R2 and see how you can use some of the options and
customizations on things other than vehicles ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Sat, 1 Aug 1998 22:36:19 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam Getchell <acgetchell@*******.EDU>
Subject: Re: Camo and Ruthenium
In-Reply-To: <16daafa5.35c316aa@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

No ... a MAD detects primarily ferromagnetic materials.

A suncell would be absurdly easy to detect by simply using light
intensification in the yellow band of the EM spectrum ... there is no such
thing as a 100% absorptive material, and the suncell is going to reflect
light all over the place.

>In a message dated 7/31/98 7:11:39 PM US Eastern Standard Time,

>The only other problem that Suncell could have is that it can be detected by a
>very sensitive MAD (Magnetic Anomaly Detector) ... am I right in saying this?
>
>-Herc
>------- The Best Mechanic you can ever have.


************************
* Adam Getchell
* Human Resources Information Systems
* acgetchell@*******.edu
* http://hr.ucdavis.edu/
* (530)752-1584 FAX (530)752-1289
***********************
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
=========================================================================
Date: Sun, 2 Aug 1998 01:05:54 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Dukes <dukes@*******.NET>
Subject: Re: Rigger 2 Fuel Economy
In-Reply-To: <9e6a1189.35c3f73f@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Most tbird runs are short hops which require something that can either
carry a
>lot in terms of CF or load and has potentially a lot of armor. For the
longer
>flights, yes, you would want something that has a better fuel economy
overall,
>and a tbird does not do that unless you crank the fuel economy to 0.3 km /


Standard off-the-shelf t-birds dont have great range. But what smuggler
worth a damn is going to fly an off-the-shelf model? The first thing a
smuggler is going to do is overhaul the system to make it more fuel
efficient. Max out the fuel efficiency and you have a max range of around
1400 miles. Throw in a couple drop-tanks (or an internal fuel bladder) and
you have plenty of range.

Speaking of t-birds, where do smugglers KEEP them? Surely you dont park
them in your garage in Seattle... perhaps semi-permanant mobile camps up in
the mountains? Maybe you pay a fee or something to park the bird at a
shadow truckstop or something? T:SH although helpful as far as smuggling
goes, could stand a bit more detail on the t-bird stuff.

-Teeg
Who thinks t-birds are tres cool.
=========================================================================
Date: Sat, 1 Aug 1998 22:58:38 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam Getchell <acgetchell@*******.EDU>
Subject: Re: Camo and Ruthenium
In-Reply-To: <7356faa5.35c3fa73@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

My perspective is based on real life and physics ...

>Okay, what happens then when the sniper's comm pack and other electronics
>begin to run out of power, what then?!? Does he carry extra batteries?!?

No ... he does not need to. A military radio with batteries can last
several weeks on one charge. The com is not in constant use ... at most
there are specified "check in" times every couple of hours or days.

Snipers in the field do NOT want to compromise their position. This means
they use the radio as little as possible.

>The sniper would not have to have the Suncell out at all times ... and having
>the Suncell incorporated into the ghillie suit means that the ghillie suit
>accomplishes two tasks rather than camoflaguing the sniper, in that it now

Again ... if you put a "sun cell" system into a suit, you eliminate its
camouflage potential. A nice diffuse low power laser will cause you to
light up like a flare. All I have to do is look for a reflectance curve
that peaks around 650 nanometers ... that will stand out nicely against the
chlorophyll curve of the surrounding vegetation.

If this physics doesn't make sense to you, check out a good college
textbook on physics. This is not meant to be condescending ... just a
reference to real life if my arguments aren't clear.

>also collects power, and could provide additional flux points towards

Flux is an abstract game mechanic that tries to approximately model
electromagnetic flux in the radio frequency band for things like radar,
radio, etc. "Higher flux points" means there is more signal being put out;
thus, easier to detect, easier to isolate the source, even if it cannot be
unencrytped. A sniper putting out a lot of radio signal is announcing their
presence.

>It all takes some looking at Adam ... that's all ...

Sure ... in real life its not practical.

>-Herc


************************
* Adam Getchell
* Human Resources Information Systems
* acgetchell@*******.edu
* http://hr.ucdavis.edu/
* (530)752-1584 FAX (530)752-1289
***********************
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
=========================================================================
Date: Sun, 2 Aug 1998 02:32:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Shamanic Mask
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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When precisely does this oft-overlooked little manifestation show up? Just
during spellcasting? Or does it show up during summonings, too? What about
Shamanic Physical Adepts? Do their powers cause the mask to form, or is it
just a spell caster thing?

Nexx
=========================================================================
Date: Sun, 2 Aug 1998 02:44:14 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/2/1998 12:24:53 AM US Eastern Standard Time,
acgetchell@*******.EDU writes:

>
> It is a silly idea to attempt to recharge a stealth suit using any sort of
> solar cell system. The point about being a sniper in a ghilly suit is that
> you may have to wait there for days, stealthy and silent, for your target
> to emerge, which could happen at any time. You cannot be stuck trying to
> recharge your batteries by unfolding some sort of high signature solar
> grid. And trying to incorporate it into the suit is worse.
>
Adam, I would advise doing something right now.

Correct the attitude, as I snipped your little "I was here before you were and
this list was on this listserv bit." There are people here that have been
around FAR longer than yourself, and they do there little tidbits here and
there to help the list continue to move along.

As for why it's such a bad idea?

Why don't you explain why it really and truly is a bad idea. And please
remember, use SR timeline stuff, and NOT any heavily relational material to
the current, real world, science. Use it as a comparison, sure, as a direct
measure, doesn't work really well.

I've had talked with people about "Solar Tents" (NOT Nets, the term
"Net" is a
slang here), and it works fine in many part of the world, especially in higher
mountain regions, deserts, and open bodies of water (great lakes, oceans,
etc.).

-K
=========================================================================
Date: Sun, 2 Aug 1998 02:46:51 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/2/1998 12:36:34 AM US Eastern Standard Time,
acgetchell@*******.EDU writes:

> No ... a MAD detects primarily ferromagnetic materials.

No, it has the possibility of detecting such, not a guarantee...

> A suncell would be absurdly easy to detect by simply using light
> intensification in the yellow band of the EM spectrum ... there is no such
> thing as a 100% absorptive material, and the suncell is going to reflect
> light all over the place.

Not in the current science realm, you are correct. In SR's days, maybe, maybe
not. BUT, regardless of this, the tech exists in SR and it functions well.

-K
=========================================================================
Date: Sun, 2 Aug 1998 03:02:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Shamanic Mask
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/2/1998 1:33:48 AM US Eastern Standard Time, Nexx3@***.COM
writes:

> When precisely does this oft-overlooked little manifestation show up? Just
> during spellcasting? Or does it show up during summonings, too? What
about
> Shamanic Physical Adepts? Do their powers cause the mask to form, or is it
> just a spell caster thing?
>
In the games here, we often use it as a role-playing tool, encouraging the
player to show more of the mask whenever the action is either really difficult
in their own opinions, or it has a particular personal interest.

In the game mechanics, it's part of the "aura manifestation" stuff concerning
spell force and magic attribute. IMO, it -DOES- show up for conjurings,
especially larger spirits or those that are of a particular totemicy.

On the flipside, many totems might not show their mask except in extreme
circumstances, such as Spider or Owl when they are trying to remain stealthy.

Yes, we also allow for PADs to manifest as well, especially those more
"dramatic" powers, such as Killing Hands, Distance Strike, or even Mystic
Armor. If you've ever seen "The Last Dragon" (somewhat aged look at martial
arts in america with a mystical twist), you would have some idea of what we
usually suggest.

-K


-K
=========================================================================
Date: Sun, 2 Aug 1998 11:57:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: SR3 Doubts
In-Reply-To: <199807311803.OAA17150@****.fac.com>
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Brian Moore said on 14:03/31 Jul 98,...

> If only we could upload Bull's brain to the net. Then everyone could
> download it! :-)

Are you sure that would be a _good_ thing? :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 2 Aug 1998 11:57:16 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Camo and Ruthenium
In-Reply-To: <3.0.3.16.19980731140340.1af76c36@****.fbiz.com>
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Erik Jameson said on 17:01/31 Jul 98,...

> >It is most definitely a six-color camouflage, but especially in
>
> Guess maybe my source was wrong. No big.

Nope. It's easy to get confused about these things, especially if
you don't have more than a passing interest :)

> Heh. It's not got the most attractive of covers to be honest, but I had to
> parade it around to the folks there and say "Hey! I know this guy!" Not
> that they really cared...

I was at GenCon Benelux yesterday and nobody was selling it,
and the people I asked hadn't even _heard_ of it :(

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 2 Aug 1998 11:57:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Camo and Ruthenium
In-Reply-To: <Pine.HPP.3.96.980731124958.18735B-100000@********.cc.edu>
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Eric M. Farmer said on 12:51/31 Jul 98,...

> For those of us non-mercs or military men, define a ghillie suit.

A camouflage suit with strips of clothing and pieces of camouflage
netting sewn on. Local vegetation is added onto (into) the suit so
that if done well, the sniper wearing it becomes just about
invisible from very close by. (A Dutch magazine did an article on
Dutch Army snipers a few months ago. There was one "spot the
sniper" picture in the article, with a comment from the author
that he'd had to ask the sniper to stand up a few times so he
knew where to point his camera. This was at a distance of maybe
3 meters, judging from the photo.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 2 Aug 1998 11:57:16 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Thieving
In-Reply-To: <006101bdbdb4$01a81ec0$9aa910cf@********>
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Patrick Goodman said on 20:20/1 Aug 98,...

> Okay, guys, another silly rules question. Trying to work up an NPC who's a
> second-story man and a pickpocket. Climbing rules and skills I can figure
> out, and he's got stealth, but how would you handle something like picking a
> lock or lifting someone's credstick? And please don't refer me to
> SHADOWBEAT...I've already looked. <g>

Use Special Skills called something like Picking Pockets (default
to Quickness with a +4 TN or so) and Lockpicking (Intelligence
+4), then roll a skill test to see if it succeeds. For picking pockets,
I'd make it an opposed test between the pocket picker's skill and
the target's Intelligence -- the target getting more successes
means the attempt was noticed (maybe you can allow an opposed
Quickness test to snatch the contents of the pockets anyway).

For picking mechanical locks, assign a rating to the lock and roll
the Lockpicking skill; give a penalty for not using appropriate
tools, and a more severe one for not using tools at all. Success
means the lock is opened, failure means it isn't (simple, innit? :)
Average door locks would have a rating of about 3, simple ones
(say, on a diary) are 1, difficult ones around 6, while safes are 8+
or so.

Picking electronic locks is covered in the Neo-A Guide to Real Life.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 2 Aug 1998 11:57:16 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: SR3 Doubts -Reply
In-Reply-To: <3.0.5.32.19980801142343.007f37a0@***.43.20.203>
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Justin Bell said on 14:23/1 Aug 98,...

> and I live in the IS so there!

We all live in the Inner Shere.

Except maybe for Elvis...

:)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 2 Aug 1998 11:57:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Skills
In-Reply-To: <35C332D7.76A5@**********.com>
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Bai Shen said on 11:23/1 Aug 98,...

> Welp, I managed to pick up Shadowbeat last night an' found the stuff
> about singin'. However, I'm still not sure what to do about painting
> and sculpting. Any ideas, ya'll?

What I suggest you do is let the sculptor or painter roll a test
using the appropriate Special Skill, multiply by his or her
Charisma, and look at the Performance Ratings Table on page 13
for an idea of how well the piece of art comes out.

Then slightly adjust the Rocker Status rules, mainly by changing
the names a bit, to allow players to become well-known artists.
As for the Booking Fee and Distribution, these could work like this:

The Booking Fee is what the artist gets for selling a piece -- roll
the Performance Test for each piece of art created, and use the
formula for the Booking Fee to decide the base price collectors,
galleries, or museums are willing to pay for it.

The Distribution would be used if the artist makes a series of the
same thing, like making a painting and then having X copies
printed. The total amount of money made by all the copies that
are sold equals the result of the Distribution formula. (If someone
wants to buy the original, you can still use the Booking Fee
formula for that, as it's usually sold separately.)

All it takes are some minor modifications, mainly to the names of
things, and you're there.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 2 Aug 1998 11:57:16 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Assault canon in RL
In-Reply-To: <96223f8e.35c26576@***.com>
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Michael vanHulst said on 20:46/31 Jul 98,...

> I was also readin something about a recoilless rifle (man-portable), though I
> shall leave it to others to describe, since I am unsure of specifics.

Recoilless rifles have been used since before WWII, but the
biggest drawback are that they're single-shot weapons and have
a huge backblast (don't stand behind one when it's loaded, let
alone will soon be fired).

As SR's assault cannons are magazine-fed weapons and don't
have a backblast (I'm sure that would have been mentioned as
it's kinda important when firing one indoors), I don't think they
are recoilless rifles.

However, Mauser I believe has built a couple of prototypes of a
belt-fed, recoilless 30 mm cannon for the Bundeswehr, intended
as armament for helicopters and light vehicles. If this proves a
success I could see it being applied to similar but lighter weapons
for use by individual soldiers.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 2 Aug 1998 05:09:04 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam Getchell <acgetchell@*******.EDU>
Subject: Re: Camo and Ruthenium
In-Reply-To: <cc22a046.35c40abf@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>As for why it's such a bad idea?

I've explained it before. If you have a solar collection system, it has to
be reflective. Got that?

Therefore, it goes completely against the purpose of camouflage.

Consult a basic physics text on materials or solar cells ...

It works fine as long as you only want a power source.

Spare me the attitude talk.

>-K


************************
* Adam Getchell
* Human Resources Information Systems
* acgetchell@*******.edu
* http://hr.ucdavis.edu/
* (530)752-1584 FAX (530)752-1289
***********************
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
=========================================================================
Date: Sun, 2 Aug 1998 05:12:27 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam Getchell <acgetchell@*******.EDU>
Subject: Re: Camo and Ruthenium
In-Reply-To: <5eba1c6f.35c40b5c@***.com>
Mime-Version: 1.0
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>Not in the current science realm, you are correct. In SR's days, maybe, maybe
>not. BUT, regardless of this, the tech exists in SR and it functions well.

No, it doesn't matter what "science realm" you use. It is a basic physical
property. A solar cell will absorb 650 nanometer light, that is its
function. Therefore, you can characterize this reflectance curve using
spectrophotometry, quite easily. Therefore you will always be able to
detect such materials.

As I said, if this is unclear, consult a physics text.
>
>-K


************************
* Adam Getchell
* Human Resources Information Systems
* acgetchell@*******.edu
* http://hr.ucdavis.edu/
* (530)752-1584 FAX (530)752-1289
***********************
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
=========================================================================
Date: Sun, 2 Aug 1998 08:48:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Rigger 2 Fuel Economy
Mime-Version: 1.0
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In a message dated 8/2/98 12:53:31 AM US Eastern Standard Time,
dukes@*******.NET writes:

> >Most tbird runs are short hops which require something that can either
> carry a
> >lot in terms of CF or load and has potentially a lot of armor. For the
> longer
> >flights, yes, you would want something that has a better fuel economy
> overall,
> >and a tbird does not do that unless you crank the fuel economy to 0.3 km /
>
>
> Standard off-the-shelf t-birds dont have great range. But what smuggler
> worth a damn is going to fly an off-the-shelf model? The first thing a
> smuggler is going to do is overhaul the system to make it more fuel
> efficient. Max out the fuel efficiency and you have a max range of around
> 1400 miles. Throw in a couple drop-tanks (or an internal fuel bladder) and
> you have plenty of range.

Yep ... which sounds just like what current day tank crews do when they remove
the speed governor from the engines when they get a new one from the factory.
You would think someone would have turned around and told the factory to go
ahead and not install the things in anyway.

> Speaking of t-birds, where do smugglers KEEP them? Surely you dont park
> them in your garage in Seattle... perhaps semi-permanant mobile camps up in
> the mountains? Maybe you pay a fee or something to park the bird at a
> shadow truckstop or something? T:SH although helpful as far as smuggling
> goes, could stand a bit more detail on the t-bird stuff.

Personally, the governments are aware of -ALL- of the air fields, and this
would apply in the highly developed nations only or where the megas have
rather severe interest in the place. The only reason the governments don't
crackdown on the places is that the snugglers do perform services for the
governments and people in power, which this allows them to stay in place and
in operation as long as they do not piss off the local government.

Once here in the home game, a long time ago, about 3 years ago or so, the Air
Rig Boss for the Pacific Northwest (there was no name mentioned in CalFree
State at the time) had begun to accumulate more and more popularity and better
pilots and the like. Someone got jealous and one day the Salish government
sent a 8 hour eviction notice to her, Aurora at the time, and the base.
Needless to say, a lot of nearby truck stops and other large open parking lots
became filled up fast as all of the aircraft (40+) and gear and the like were
moved to them.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Sun, 2 Aug 1998 08:58:22 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
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In a message dated 8/2/98 12:58:52 AM US Eastern Standard Time,
acgetchell@*******.EDU writes:

> My perspective is based on real life and physics ...

I'm sorry ... I was using the rules of the game ... although I do like to
throw in RL information when it does not cause serious conflicts with the game
rules ... we all do this to some extent or another.

> >Okay, what happens then when the sniper's comm pack and other electronics
> >begin to run out of power, what then?!? Does he carry extra batteries?!?
>
> No ... he does not need to. A military radio with batteries can last
> several weeks on one charge. The com is not in constant use ... at most
> there are specified "check in" times every couple of hours or days.

Yeah ... I know this part ... all of my scoutmasters in Europe were all
military personnel (a NIS agent, a SeaBee, a Supply Officer) and other people
I met, all mentioned things about the batteries being really long lasting ...
just that sometimes you want to make sure you are well-prepared in case the
batteries do get run down (which can happen with time).

> Snipers in the field do NOT want to compromise their position. This means
> they use the radio as little as possible.

There is another possibility here ... the sniper team could drop the Suncell
power pack off at some location far from them, which would minimize it's
detectability ... this would still allow them to have access to it's radio-
boosting effect when they are on their way out.

> >The sniper would not have to have the Suncell out at all times ... and
> having
> >the Suncell incorporated into the ghillie suit means that the ghillie suit
> >accomplishes two tasks rather than camoflaguing the sniper, in that it now
>
> Again ... if you put a "sun cell" system into a suit, you eliminate its
> camouflage potential. A nice diffuse low power laser will cause you to
> light up like a flare. All I have to do is look for a reflectance curve
> that peaks around 650 nanometers ... that will stand out nicely against the
> chlorophyll curve of the surrounding vegetation.

Cool .. I'll have to use this against the players in the home game then ...

> If this physics doesn't make sense to you, check out a good college
> textbook on physics. This is not meant to be condescending ... just a
> reference to real life if my arguments aren't clear.

The only problem I would have with checking out a physics textbook is that
sometimes the information does not jump out at you and say "Here ... this is
the information you wanted to know ... only one thing ... you have to
understand what you are reading to get the hint."

> >also collects power, and could provide additional flux points towards
>
> Flux is an abstract game mechanic that tries to approximately model
> electromagnetic flux in the radio frequency band for things like radar,
> radio, etc. "Higher flux points" means there is more signal being put out;
> thus, easier to detect, easier to isolate the source, even if it cannot be
> unencrytped. A sniper putting out a lot of radio signal is announcing their
> presence.

Ah ... that is very true ... but when it comes to getting your transportation
to the LZ ... you'd still do it anyway ... there are lots of possibilities ...

> >It all takes some looking at Adam ... that's all ...
>
> Sure ... in real life its not practical.

I know ... oh, btw, thanks for responding this way ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Sun, 2 Aug 1998 09:02:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Shamanic Mask
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/2/98 1:33:51 AM US Eastern Standard Time, Nexx3@***.COM
writes:

> When precisely does this oft-overlooked little manifestation show up? Just
> during spellcasting? Or does it show up during summonings, too? What
about
> Shamanic Physical Adepts? Do their powers cause the mask to form, or is it
> just a spell caster thing?

The more power any magically active individual cranks out (especially
initiates) the more obvious the mask (as even hermetics have one too) becomes.
What I take that to me is that the number of successes on the caster's part is
in relation to their unmodified Magic attribute. The closer the success test
is to the Magic attribute the more apparent the mask. Go above the Magic
attribute and the mask begins to become really noticeable.

Oh, K and I have agreed upon something about the SR3 rule about the max number
of successes a spell can have ... instead of the force of the spell ... we are
going to use the Magic attribute (Essence + Grade, only) to determine the max
number of success possible.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Sun, 2 Aug 1998 14:15:08 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Skills
In-Reply-To: <SHADOWRN%98080118522690@********.ITRIBE.NET> from "Greg
Symons"
at Aug 1, 98 07:05:35 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Greg Symons hastily scribble thusly...
|Sculpture (general skill)
| Medium (metals, stone, clay)

I little limited. Should be (Any item that can be shaped in 3D, eg Wood,
Metal, Stone, Plastic, etc).

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sun, 2 Aug 1998 14:19:27 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Thieving
In-Reply-To: <006101bdbdb4$01a81ec0$9aa910cf@********> from "Patrick
Goodman"
at Aug 1, 98 08:20:17 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Patrick Goodman hastily scribble thusly...
|
|Okay, guys, another silly rules question. Trying to work up an NPC who's a
|second-story man and a pickpocket. Climbing rules and skills I can figure
|out, and he's got stealth, but how would you handle something like picking a
|lock or lifting someone's credstick?

Picking locks? Easy. Use Build/Repair mechanical, Specialist: Locks.
Picking pockets. Opposed test of Skill vs Intelligence of victim.

The one with more successes succeeds.
If the pickpocked fails, use the target number of the value of his
pickpocked skill to see whether he gets caught. (Victim rolls intelligence
again....)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sun, 2 Aug 1998 14:20:13 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Thieving
In-Reply-To: <199808020249.WAA19515@********.mindspring.com> from "Mike
Chartier" at Aug 1, 98 10:50:12 pm
MIME-Version: 1.0
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And verily, did Mike Chartier hastily scribble thusly...
|
|At 08:20 PM 8/1/98 -0500, Patrick wrote:
|>Okay, guys, another silly rules question. Trying to work up an NPC who's a
|>second-story man and a pickpocket. Climbing rules and skills I can figure
|>out, and he's got stealth, but how would you handle something like picking a
|>lock or lifting someone's credstick? And please don't refer me to
|>SHADOWBEAT...I've already looked. <g>
|
|You'll need new skills: Lockpicking(combination, key, window) and

Nahhh. Lockpicking can easily be pigeonholed into build/repair.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sun, 2 Aug 1998 14:22:25 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Camo and Ruthenium
In-Reply-To: <7356faa5.35c3fa73@***.com> from "Mike Bobroff" at Aug 2,
98 01:34:42 am
MIME-Version: 1.0
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And verily, did Mike Bobroff hastily scribble thusly...
|
|In a message dated 8/2/98 12:24:53 AM US Eastern Standard Time,
|acgetchell@*******.EDU writes:
|
|> Hey look, spare me the comments about how I want to reply. I was on this
|> list before it was on the current listproc, and if it's to the point where
|> you must stylistically reply a certain way, I'm happy to sign off again.
|
|Sorry, but K is correct ... and if the rules change then we -ALL- must adapt

Why? I still use 1stEd...

:)


--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sun, 2 Aug 1998 11:05:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/2/1998 7:09:08 AM US Eastern Standard Time,
acgetchell@*******.EDU writes:

> >As for why it's such a bad idea?
>
> I've explained it before. If you have a solar collection system, it has to
> be reflective. Got that?

I understand what you are saying, but I am wondering why it has to be so
drastically reflective. For some reason you are NOT taking into account the
newer solar collecting abilities that -obviously- exist within SR. The
designer of the new R2 is not a stupid person, and he may have readily taken
some of what you are saying into consideration (maybe not all, but some).

> Therefore, it goes completely against the purpose of camouflage.
> Consult a basic physics text on materials or solar cells ...
> It works fine as long as you only want a power source.

You refuse to go the fictional distance on this one. SR Game Mechanics are
not meant to replicate a "Physics Text" or any other major type of textual
material used as an educational or relational piece of literature for that
matter. They may draw upon the concepts of science as we know them today, but
they are NOT stuck in the limitations of today.

Yes, there are limitations that probably do exist.

I have been getting your little tirade of argument for "this won't work" since
the beginning. As have the majority of those that are also paying attention.
We already knew about the EM reflectivity involved in Solar Collection as it
stands today. But we also know that you are talking about "Yellow Light
Orientated" collection methods. Those are NOT the only ones that exist today,
and I seriously doubt they will be the only one's in the future either.

We are also talking about possibilities within a game mechanics that stretch
the imagination, but do NOT snap it entirely out of believability. THAT is
the obstacle you have with this, and you are probably not alone.

What is one man's dream is another man's science and yet a third man's
folly...

> Spare me the attitude talk.

You will be spared no such thing, as none of us when we made our mistakes
and/or goof-ups were.

-K
=========================================================================
Date: Sun, 2 Aug 1998 11:09:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: "Big Knobi Klub" http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: Thieving
MIME-Version: 1.0
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In our last episode, Mike Chartier wrote in responce to:
>
> > Patrick's earlier post:
> > Trying to work up an NPC who's a second-story man and a pickpocket.
>
> You'll need new skills: Lockpicking(combination, key, window) and
> Prestidigitation(sleight of hand, picking pockets). The rest is easy.

Also in this high-tech day & age, you'll need plenty of "Electronics" or
at least a concentration in "Secrurity Systems."

--Fenris
_______________________________________________logan1@*****.intercom.net
(>) We aim to please.
(>) Vito Corleone & Sons, Hitmen-for-Hire
=========================================================================
Date: Sun, 2 Aug 1998 10:04:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Shamanic Mask
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>When precisely does this oft-overlooked little manifestation show up?
>Just during spellcasting? Or does it show up during summonings, too?
>What about Shamanic Physical Adepts? Do their powers cause the mask
>to form, or is it just a spell caster thing?

As I've always seen it done here, and as I do it in my own game now that I'm
getting brave and GMing, is that anything that depends on the Talent will
fire up the mask; it's simply a matter of degree, what's being done, whether
they get shamanic bonuses for particular things they might be doing, and how
powerful a shaman you're dealing with.

I've got a player whose running a shaman of Owl, for instance. (Sidetrack:
Is it me, or did the guy's at FASA completely overlook the fact that, in
most Native American cultures, Owl is major death magic?) During the day,
if she has the misfortune of being up and about, she can cast spells and her
nose looks a little more like a beak. If, at night, she casts a spell at
Force 1 or Force 2, she gets much the same effect, and her eyes might look a
little wider and rounder, and her hands might look a little more like talons
than would make some people comfortable. If she goes into full mojo mode,
casting high-value sorcery at night, the mask is there full-throttle, right
down to feathers. Arms look like wings, the whole nine yards.

Seems to me that it would work much the same way for a physad. If he's not
straining himself, but is still using his powers, then the mask would show
up a little bit. If he's going full-bore, giving everything he's got, then
the mask would be much more pronounced. It's harder to be sneaky as a
shamanic physad than it would be as a hermetic physad.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 10:09:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Thieving
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> ...how would you handle something like picking a
>> lock or lifting someone's credstick?
>
>Use Special Skills called something like Picking Pockets (default
>to Quickness with a +4 TN or so) and Lockpicking (Intelligence
>+4), then roll a skill test to see if it succeeds.

Lots of other stuff snipped. This is what I was hoping for...couple of
others have given me similar advice. Thanks; I appreciate it.
=========================================================================
Date: Sun, 2 Aug 1998 11:09:52 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/2/1998 8:22:43 AM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> |Sorry, but K is correct ... and if the rules change then we -ALL- must
adapt
>
> Why? I still use 1stEd...
>
(*THWAP*)

Wrong rules Spike...
-K
=========================================================================
Date: Sun, 2 Aug 1998 10:04:47 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Shamanic Mask
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>The more power any magically active individual cranks out (especially
>initiates) the more obvious the mask (as even hermetics have one too)
>becomes.

Okay, here's an interesting notion. Where the heck did you get the idea
that hermetics have a mask, too? What do they get a mask of? Merlin?

It's an interesting notion, like I said, but I can't find any support for it
in the books.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 10:13:05 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Thieving
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> You'll need new skills: Lockpicking(combination, key, window) and
>> Prestidigitation(sleight of hand, picking pockets). The rest is easy.
>
>Also in this high-tech day & age, you'll need plenty of "Electronics" or
>at least a concentration in "Secrurity Systems."

Those he's got.

Another question, probably answered in UNDERWORLD someplace, but I've not
been able to find it: Does losing a finger, a la the Yakuza, have any major
game effects, or is it mostly a role-playing issue?

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 08:20:14 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam Getchell <acgetchell@*******.EDU>
Subject: Re: Camo and Ruthenium
In-Reply-To: <d2b4735d.35c4804f@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>In a message dated 8/2/1998 7:09:08 AM US Eastern Standard Time,
>acgetchell@*******.EDU writes:

>I understand what you are saying, but I am wondering why it has to be so
>drastically reflective. For some reason you are NOT taking into account the
>newer solar collecting abilities that -obviously- exist within SR. The
>designer of the new R2 is not a stupid person, and he may have readily taken
>some of what you are saying into consideration (maybe not all, but some).

Some thought and understanding of physics would explain this ...

>You refuse to go the fictional distance on this one. SR Game Mechanics are

That is correct: it won't work. You're free to make up whatever fantasy you
desire, just admit that it is fantasy and not remotely based on real life.
If you want to pretend something is plausible, then you have to submit it
to the realm of the possible.

>I have been getting your little tirade of argument for "this won't work"
since
>the beginning. As have the majority of those that are also paying attention.

You're free to ignore reality if you wish ... if you don't like my input,
I'm not forcing you to read it.

>Orientated" collection methods. Those are NOT the only ones that exist today,
>and I seriously doubt they will be the only one's in the future either.

Um ... that statement indicates a lack of understanding of the science and
technology behind solar cells and the photoelectric process. "Yellow light"
is the peak energy output of the sun ... you know, the "solar" part of
solar cell? You can try if you want to collect IR or UV, but you'll cut
your yield by a factor of 10-100. Again, some basic understanding of
physics would yield this insight.

>We are also talking about possibilities within a game mechanics that stretch
>the imagination, but do NOT snap it entirely out of believability. THAT is

What you propose is unrealistic. To my mind, it snaps it out of reality.

>What is one man's dream is another man's science and yet a third man's
>folly...

Seen any "moon cannons" yet? That was Jules Verne's idea on getting to the
moon. Why do you suppose we didn't use it?

>You will be spared no such thing, as none of us when we made our mistakes
>and/or goof-ups were.

Whatever. Feel free to appoint yourself self-righteous whatever; I'll feel
free to ignore you.

>-K


************************
* Adam Getchell
* Human Resources Information Systems
* acgetchell@*******.edu
* http://hr.ucdavis.edu/
* (530)752-1584 FAX (530)752-1289
***********************
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
=========================================================================
Date: Sun, 2 Aug 1998 11:42:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Iridios <iridios@*********.COM>
Subject: Re: Camo and Ruthenium
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Adam Getchell wrote:
Sun, 2 Aug 1998 05:12:27 -0700

> No, it doesn't matter what "science realm" you use. It is a basic physical
> property. A solar cell will absorb 650 nanometer light, that is its
> function.

Unless someone chooses to use a solar cell that utilizes other
wavelengths, yes it might be less efficient but still may serve a
purpose. Sometimes you need to trade off efficiency for certain other
benefits. And as far as using "science realms". Science in 20xx is
still the same as we use today, but at the rate of technological
growth, great advances can/could have been made in the field of solar
energy collection, especially if the pro-ecology folks manage to push
it hard.

<snip sig>

--"Any science, sufficiently advanced is indistinguishable from
magic."
--Arthur C. Clarke

Iridios
iridios@*********.com
http://www.geocities.com/Area51/Shadowlands/9489
http://members.theglobe.com/Iridios

-------Begin Geek Code Block------
GS d-(++) s+: a- C++ U?@>++ P L E?
W++ N o-- K- w(---) O? M-- V? PS+@
PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
b+ DI++ !D G e+@>++++ h--- r+++ y+++
-------End Geek Code Block--------
=========================================================================
Date: Sun, 2 Aug 1998 11:46:34 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Iridios <iridios@*********.COM>
Subject: Re: Camo and Ruthenium
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Adam Getchell wrote:
Sun, 2 Aug 1998 08:20:14 -0700

> >What is one man's dream is another man's science and yet a third man's
> >folly...
>
> Seen any "moon cannons" yet? That was Jules Verne's idea on getting to the
> moon. Why do you suppose we didn't use it?

Ummm... Jules Verne's idea and what we accomplished aren't that far
apart. Verne used a cannon to propel the vehicle while leaving the
propellant on earth, NASA put the propellant in the vehicle and did
away with the cannon. According to Physics it was easier.

<snip sig>

--"Any science, sufficiently advanced is indistinguishable from
magic."
--Arthur C. Clarke

Iridios
iridios@*********.com
http://www.geocities.com/Area51/Shadowlands/9489
http://members.theglobe.com/Iridios

-------Begin Geek Code Block------
GS d-(++) s+: a- C++ U?@>++ P L E?
W++ N o-- K- w(---) O? M-- V? PS+@
PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
b+ DI++ !D G e+@>++++ h--- r+++ y+++
-------End Geek Code Block--------
=========================================================================
Date: Sun, 2 Aug 1998 11:49:46 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/2/98 8:22:34 AM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> |> Hey look, spare me the comments about how I want to reply. I was on this
> |> list before it was on the current listproc, and if it's to the point
> where
> |> you must stylistically reply a certain way, I'm happy to sign off
again.
> |
> |Sorry, but K is correct ... and if the rules change then we -ALL- must
> adapt
>
> Why? I still use 1stEd...

*** Looking somewhat strangely at the screen **

*** Resisting the urge to thwap ***

I suggest you reread what I was responding to ... in reference to the FAQ ...
not what edition of SR you happen to be playing ...

And no, I will not thwap you ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Sun, 2 Aug 1998 10:50:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Camo and Ruthenium
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> Seen any "moon cannons" yet? That was Jules Verne's idea on getting
>> to the moon. Why do you suppose we didn't use it?
>
>Ummm... Jules Verne's idea and what we accomplished aren't that far
>apart. Verne used a cannon to propel the vehicle while leaving the
>propellant on earth, NASA put the propellant in the vehicle and did
>away with the cannon. According to Physics it was easier.

Roger that. My father worked for NASA on various space shuttle contracts
for nearly 20 years before he retired; I grew up with the space program
almost as a pacifier. On balance, Verne got a helluva lot more right than
he got wrong in FROM THE EARTH TO THE MOON, and his ratio in TWENTY THOUSAND
LEAGUES UNDER THE SEA is even more impressive.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 12:15:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/2/98 10:23:32 AM US Eastern Standard Time,
acgetchell@*******.EDU writes:

> Seen any "moon cannons" yet? That was Jules Verne's idea on getting to the
> moon. Why do you suppose we didn't use it?
>
> >You will be spared no such thing, as none of us when we made our mistakes
> >and/or goof-ups were.
>
> Whatever. Feel free to appoint yourself self-righteous whatever; I'll feel
> free to ignore you.

**** Glaring ****

Get a clue Adam ... a lot of us are tired when someone says something is not
good because of RL ... I am tried of having K described as Self-righteous ...
take a step away from yourself and reread your posting ...

As for Moon Cannons ... Peter Gun had something in mind to launch things into
orbit ... given several more decades and perhaps reaching the moon would be
possible ...

Adam ... chill out some ... you are getting me angry by calling the game
system unrealistic ... *duh* .... the game is a game ... it is not even real
...

Wake up ...

-Mike
-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Sun, 2 Aug 1998 13:41:52 +0100
Reply-To: "kurt.bath" <kurt.bath@******.net>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "kurt.bath" <kurt.bath@******.NET>
Subject: Re: Camo and Ruthenium
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Adam Getchell wrote:
>Again ... if you put a "sun cell" system into a suit, you eliminate its
>camouflage potential. A nice diffuse low power laser will cause you to
>light up like a flare. All I have to do is look for a reflectance curve
>that peaks around 650 nanometers ... that will stand out nicely against the
>chlorophyll curve of the surrounding vegetation.
>
If I get the gist of the original idea i.e. using a 100% absorptive
material. You would not get a peak on the reflectance curve at 650 nm .The
peak exist because at that wavelength the light is not absorb but reflected
it is the same reason why grass is green, the light in the green range of
the EM spectrum is reflected and not absorbed.

Just to add another coal to the fire that has become this discussion is it
feasable to produce a less effiecient solar cell. Which would absorb energy
in the 650 nm range but reflect it at about 720 ish nm which I think is
somewhere about the green range.

>If this physics doesn't make sense to you, check out a good college
>textbook on physics. This is not meant to be condescending ... just a
>reference to real life if my arguments aren't clear.


Can I also make another suggestion ;->

There are a lot of people on this list who have been on here a long time, I
could count myself as one of these having been on here in various
incarnations for 5 years. Not all of us know the new protocols and
netiquette but we try to abide by them.

Question: if there is the technology to produce a coating which can absorb
EM energy released at sub 400 nm which is the range that IR is emmitted
could you make an aborbative material which would absorb at 650 nm?
=========================================================================
Date: Sun, 2 Aug 1998 17:30:08 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Camo and Ruthenium
In-Reply-To: <781714dd.35c48141@***.com> from "K is the Symbol" at Aug 2,
98 11:09:52 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did K is the Symbol hastily scribble thusly...
|
|In a message dated 8/2/1998 8:22:43 AM US Eastern Standard Time,
|u5a77@*****.CS.KEELE.AC.UK writes:
|
|> |Sorry, but K is correct ... and if the rules change then we -ALL- must
|adapt
|>
|> Why? I still use 1stEd...
|>
|(*THWAP*)
|
|Wrong rules Spike...

Not for me they're not...
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sun, 2 Aug 1998 17:32:44 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Camo and Ruthenium
In-Reply-To: <fcc7e5d4.35c48a9c@***.com> from "Mike Bobroff" at Aug 2,
98 11:49:46 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Mike Bobroff hastily scribble thusly...
|I suggest you reread what I was responding to ... in reference to the FAQ ...
|not what edition of SR you happen to be playing ...

Oh, I just picked up on the first few lines....

|And no, I will not thwap you ...

Performed by -K a few minutes ago...
I'll need a shower now...

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sun, 2 Aug 1998 11:33:35 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Shadowrunner <nocturnal@*******.NET>
Subject: Re: Camo and Ruthenium
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Adam Getchell wrote:
>
> >Not in the current science realm, you are correct. In SR's days, maybe, maybe
> >not. BUT, regardless of this, the tech exists in SR and it functions well.
>
> No, it doesn't matter what "science realm" you use. It is a basic physical
> property. A solar cell will absorb 650 nanometer light, that is its
> function. Therefore, you can characterize this reflectance curve using
> spectrophotometry, quite easily. Therefore you will always be able to
> detect such materials.
>
> As I said, if this is unclear, consult a physics text.
> >
> >-K

Thats how photovoltaic cells work nowadays.. Remember, technology can come a long way
in 60 years.

Nocturnal
=========================================================================
Date: Sun, 2 Aug 1998 17:46:09 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Camo and Ruthenium
In-Reply-To: <35C44E8F.60C2@*******.net> from "Shadowrunner" at Aug 2,
98 11:33:35 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Shadowrunner hastily scribble thusly...
|Thats how photovoltaic cells work nowadays.. Remember, technology can come
a long way in 60 years.

Errrm.. Solar Cells *ARE* Photovoltaic cells.

P.S. Please adjust you margins to around 75. Anything more looks incredibly
untidy in e-mails. (Max column width should be 80)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sun, 2 Aug 1998 13:44:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Greg Symons <gsymons@******.TEMPLE.EDU>
Subject: Re: Skills
Mime-version: 1.0
Content-type: text/plain; charset="US-ASCII"
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>And verily, did Greg Symons hastily scribble thusly...
>|Sculpture (general skill)
>| Medium (metals, stone, clay)
>
>I little limited. Should be (Any item that can be shaped in 3D, eg
Wood,
>Metal, Stone, Plastic, etc).

That's actually what I meant... I forgot the etc.:)

I also ran it by an art major friend of mine, and he suggested an
addition:

Graphic Design
Medium (Computer-based publishing, printmaking, etc...)
Style (Advertising, Packaging, Illustration, etc...)

The difference in styles for this one is mainly because graphic design
tends to primarily stick to current trends as opposed to using
historical ones. Stylistic differences are more on what the design is
meant to communicate, though they also tend to overlap a lot (look at
a product's ads... now look at the packaging... usually same color
scheme, graphic elements, etc...)



*********************************************************************
* *
* \ (__) Greg Symons <gsymons@******.temple.edu> *
* \\(oo) Seanchai/ and Follower of Bri\de *
* /-----\\\/ *
* / | (##) "Hearken closely and you shall hear the *
* * ||----||" sound of cows and bagpipes upon the heath" *
* ^^ ^^ *
*********************************************************************
=========================================================================
Date: Sun, 2 Aug 1998 14:43:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Shadowrun Anime & Hentai Suggestions WAS: FASA in the movies
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> > > Try Cybercity Oedo 808 - quite shadowrun-ny.
> > What's it about? I haven't even heard of it before.
> A Bladerunner-type world done manga-style - the cops are ex-criminals
> who are forced by a wedlock-style collar to obey (and enforce) the
> law... etc etc. Monofilament whips, vampires, and orbital platforms...

Sounds interesting. I'll have to check it out.

> > > > Wicked City is heacier on the mystical side, but
> > > > it's a bit hentai.
> > > Nah... not enough tentacles... ;)
> > I don't even wanna know.-tryin' to get rid of memories of
> > Urotsukidoji(sp?)-
> What are you talking about?! Urotsukidoji rocks!

Yeah, sure. Have you had your medication today?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Sun, 2 Aug 1998 14:44:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Shadowrun Anime & Hentai Suggestions
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> > >What are you talking about?! Urotsukidoji rocks!
> > How long have you been in the hospital? B>]#
> Eight weeks, but that's irrelevant. Urotsukidoji rocks. :)
> (All my male friends were totally grossed out and couldn't keep
> watching... I was sitting there going 'yeah, this is cool'... my friends
> have never looked at me the same since.)

I wonder why.-wonders what the attraction of demons with 10 foot long
penises is-
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Sun, 2 Aug 1998 15:05:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Skills
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> Or just be patient and wait until SR3 comes out, since we are no longer
> using a skill web, or so it has been foretold...

Whyzat?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Sun, 2 Aug 1998 15:10:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Thieving
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Okay, guys, another silly rules question. Trying to work up an NPC who's a
> second-story man and a pickpocket. Climbing rules and skills I can figure
> out, and he's got stealth, but how would you handle something like picking a
> lock or lifting someone's credstick? And please don't refer me to
> SHADOWBEAT...I've already looked. <g>

Have you looked at Electronics? IIRC, it has a Maglock's specialty.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Sun, 2 Aug 1998 15:21:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Location
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Jus' outta curiousity, are there any SR players in the VA area? I
haven't had much luck with findin' a group. :(
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Sun, 2 Aug 1998 15:16:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Rigger 2 Fuel Economy
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> Speaking of t-birds, where do smugglers KEEP them? Surely you dont park
> them in your garage in Seattle... perhaps semi-permanant mobile camps up in
> the mountains? Maybe you pay a fee or something to park the bird at a
> shadow truckstop or something? T:SH although helpful as far as smuggling
> goes, could stand a bit more detail on the t-bird stuff.

T:SH??
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Sun, 2 Aug 1998 14:46:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Rigger 2 Fuel Economy
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> T:SH although helpful as far as smuggling
>> goes, could stand a bit more detail on the t-bird stuff.
>
>T:SH??

Target: Smuggler's Havens, the most book put out by FASA.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 13:04:42 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Paul Wynter (Seraph)" <seraph@********.COM>
Subject: Re Location
MIME-Version: 1.0
Content-Type: multipart/alternative;
boundary="----=_NextPart_000_0018_01BDBE16.1D289A00"

This is a multi-part message in MIME format.

------=_NextPart_000_0018_01BDBE16.1D289A00
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charset="iso-8859-1"
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<Jus' outta curiousity, are there any SR players in the VA area? I
<haven't had much luck with findin' a group. :(


Speaking of groups: I'm looking for players in the Glendale, Ca. =
area. Good players are hard to find...:(
______________________________________________________
seraph@********.com
______________________________________________________
Flappity, floppity, flip,
The mouse on the mobius strip;
The strip revolved, The mouse dissolved
In a chronodimensional skip

------=_NextPart_000_0018_01BDBE16.1D289A00
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charset="iso-8859-1"
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=text/html;charset=iso-8859-1 =
http-equiv=Content-Type><TITLE>C:\Program Files\Common Files\Microsoft =
Shared\Stationery\Dark River.htm</TITLE><BASE
href="file://C:\Program Files\Common Files\Microsoft =
Shared\Stationery\">
<STYLE></STYLE>

<META content='"MSHTML 4.72.3110.7"' name=GENERATOR>
</HEAD>
<BODY background="">
<DIV>&lt;Jus' outta curiousity, are there any SR players in the VA =
area?&nbsp;
I<BR>&lt;haven't had much luck with findin' a group. :(</DIV>
<DIV>
<CENTER>
<BLOCKQUOTE
style="BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">&nbsp;</BLOCKQUOTE>
<DIV align=left>
<BLOCKQUOTE
style="BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">Speaking
of groups: I'm looking for players in the Glendale, Ca. area. Good =
players
<EM>are</EM> hard to
find...:(<BR>______________________________________________________ =
<BR><A
href="mailto:seraph@********.com">seraph@********.com</A>
<BR>______________________________________________________ =
<BR>Flappity,
floppity, flip, <BR>The mouse on the mobius strip; <BR>The strip =
revolved,
The mouse dissolved <BR>In a chronodimensional
skip</BLOCKQUOTE></DIV></CENTER></DIV></BODY></HTML>

------=_NextPart_000_0018_01BDBE16.1D289A00--
=========================================================================
Date: Sun, 2 Aug 1998 16:17:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: Re: SR3 Doubts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-01 18:39:17 EDT, you write:

> Sounds like us here in Omaha, Nebraska; people from back east think we
> still have cattle in the streets and hostile native americans camped on
> the outskirts of town...
>

Same thing here in Columbus, Ohio. A football recruit came in from LA to visit
Ohio State. He said he fully expected to see livestock on the streets. This is
the 15th largest city in the United States. There is population of of 730,000
people yet Columbus is still called "Cowtown".
=========================================================================
Date: Sun, 2 Aug 1998 16:29:58 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: License plates
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Corps are extraterritorial. Would any governmental or law enforcement entity
have records of their vehicles? If a player has a Lone Star contact, what
comes up on a vehicle check? I think Corp, private, unknown, restricted, no
record, or something like that would come up.
=========================================================================
Date: Sun, 2 Aug 1998 15:31:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: SR3 Doubts
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> Sounds like us here in Omaha, Nebraska; people from back east think
>> we still have cattle in the streets....
>
>Same thing here in Columbus, Ohio. A football recruit came in from LA
>to visit Ohio State. He said he fully expected to see livestock on the
>streets. This is the 15th largest city in the United States. There is
>population of of 730,000 people yet Columbus is still called "Cowtown".

Amarillo has 180,000 people. Couple of people from NYC were coming into
town; I was asked the other day if we at least had a McDonald's in town so
they'd have someplace familiar to eat.

There are also the ones who expect gunfights in the streets, a la
GUNSMOKE...and are disappointed when they don't get it.
=========================================================================
Date: Sun, 2 Aug 1998 16:44:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steve Collins <einan@*********.NET>
Subject: Re: Re Location
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

><Jus' outta curiousity, are there any SR players in the VA area? I
><haven't had much luck with findin' a group. :(
>
>
> Speaking of groups: I'm looking for players in the Glendale, Ca. area.
>Good players are hard to find...:(


Oh what the heck while we're at it I just moved to Atlanta Ga. last
month. Any SR Players round here, I've found two and they seem decent and
moved with another but a couple more would be nice.
=========================================================================
Date: Sun, 2 Aug 1998 16:45:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steve Collins <einan@*********.NET>
Subject: Re: SR3 Doubts
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

>>> Sounds like us here in Omaha, Nebraska; people from back east think
>>> we still have cattle in the streets....
>Amarillo has 180,000 people. Couple of people from NYC were coming into
>town; I was asked the other day if we at least had a McDonald's in town so
>they'd have someplace familiar to eat.
>
>There are also the ones who expect gunfights in the streets, a la
>GUNSMOKE...and are disappointed when they don't get it.
>


No you have to go to NY city or maybe LA for that. :)
=========================================================================
Date: Sun, 2 Aug 1998 16:35:33 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: Re: Thieving
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-02 11:19:08 EDT, you write:

> Does losing a finger, a la the Yakuza, have any major
> game effects, or is it mostly a role-playing issue?
>

For me it would be a roleplaying issue but it could be a one he wants to think
about. If he doesn't do a good job of hiding it he is going to be broadcasting
his associations. Does he want to have everyone know that about him?
=========================================================================
Date: Sun, 2 Aug 1998 16:50:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steve Collins <einan@*********.NET>
Subject: Re: License plates
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

>Corps are extraterritorial. Would any governmental or law enforcement entity
>have records of their vehicles? If a player has a Lone Star contact, what
>comes up on a vehicle check? I think Corp, private, unknown, restricted, no
>record, or something like that would come up.
>

I would think they would just use the plates issued by the local
government as corps don't have enough territory to need them. Now all
that may be contained on the information would be the fact that it is
regestered to such and such corp but to know who had that car on a given
day would require getting into the corp motor pool database. Sort of like
cars registered to rental agencies you can find out who it is regestered
to but you need to go to the rental company to find out who rented it.
=========================================================================
Date: Sun, 2 Aug 1998 15:39:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Thieving
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> Does losing a finger, a la the Yakuza, have any major
>> game effects, or is it mostly a role-playing issue?
>
>For me it would be a roleplaying issue but it could be a one he wants to
>think about. If he doesn't do a good job of hiding it he is going to be
>broadcasting his associations. Does he want to have everyone know that
>about him?

Oh, he's not a yak, he's just missing a finger (ring finger, right hand)
after an occupation-related accident. I was just curious if anyone thought
it would require any kind of game penalty. My personal feeling was, "No,
not really," but I thought I'd get more than one opinion on the matter.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 15:41:21 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: SR3 Doubts
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>>There are also the ones who expect gunfights in the streets, a la
>>GUNSMOKE...and are disappointed when they don't get it.
>
>No you have to go to NY city or maybe LA for that. :)

Well, people think that because we're in Texas, we all wear cowboy hats and
boots, ride horses, and wear six-shooters on our belts.

I'm just trying to figure out what they put in the water in those places
that induces this kind of delusional state.
=========================================================================
Date: Sun, 2 Aug 1998 16:57:47 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steve Collins <einan@*********.NET>
Subject: Re: SR3 Doubts
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

>>>There are also the ones who expect gunfights in the streets, a la
>>>GUNSMOKE...and are disappointed when they don't get it.
>>
>>No you have to go to NY city or maybe LA for that. :)
>
>Well, people think that because we're in Texas, we all wear cowboy hats and
>boots, ride horses, and wear six-shooters on our belts.
>
>I'm just trying to figure out what they put in the water in those places
>that induces this kind of delusional state.
>
Well I must point out that there are a great many Texans who have moved
out of state who go to great lengths to maintain that illusion. Of course
most people expect me to talk like JFK since I come from Boston.
=========================================================================
Date: Sun, 2 Aug 1998 22:38:07 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jose Mondejar <jomonbre@***.UPV.ES>
Subject: Hi again. I'm back :)
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Hello. It's been some months since I had to leave the list. I had no
internet access from home and a very limited time to access it
from the university. But now I've got a modem and a job to pay the
phone bill. :)

So, now, what have I missed in the last months?
--
Jose
=========================================================================
Date: Sun, 2 Aug 1998 22:47:39 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Thomas Faßnacht <Arkane@***********.NET>
Subject: Sperethiel Dictionary
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Is there any source book or web-site with a sperethiel Dictionary?

Arkane
=========================================================================
Date: Sun, 2 Aug 1998 16:04:53 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Sperethiel Dictionary
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Is there any source book or web-site with a sperethiel Dictionary?

Dunno about a web site, but to the best of my knowledge we've not been shown
very much Sperethiel, certainly not enough to make a dictionary. There are
some tidbits in TIR TAIRNGIRE, and there might be a few more in TIR NA NOG
(which I really need to sit down and read one of these days).

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 17:17:59 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-02 05:57:50 EDT, you write:

> > For those of us non-mercs or military men, define a ghillie suit.
>
> A camouflage suit with strips of clothing and pieces of camouflage
> netting sewn on. Local vegetation is added onto (into) the suit so
> that if done well, the sniper wearing it becomes just about
> invisible from very close by. (A Dutch magazine did an article on
> Dutch Army snipers a few months ago. There was one "spot the
> sniper" picture in the article, with a comment from the author
> that he'd had to ask the sniper to stand up a few times so he
> knew where to point his camera. This was at a distance of maybe
> 3 meters, judging from the photo.)

You know, given that level of effectiveness with plain old cloth, IMO trying
to improve a ghillie suit with RP is sorta worthless... what would be
worthwhile, though, is to improve it against other forms of detection,
especially thermo and lowlight, which likely more than a few soldiers are
going to have naturally... after all, what good does it do to disappear into
the background of normal vision if a troll or dwarf can pick you out because
your heat signature looks like a goddamned beacon.

Hey, I just had a thought. If someone with thermographic vision (be it
through natural eyes or cyberware) looks through an optical image magnifier
(not electronic), will they still be able to see in the thermo spectrum?

Nexx
=========================================================================
Date: Sun, 2 Aug 1998 17:09:56 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: paool <paool@*******.NET>
Subject: Re: Thieving
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Okay, guys, another silly rules question. Trying to work up an NPC
who's a
> second-story man and a pickpocket. Climbing rules and skills I can
figure
> out, and he's got stealth, but how would you handle something like
picking a
> lock or lifting someone's credstick? And please don't refer me to
> SHADOWBEAT...I've already looked. <g>

On a otherwise worthless page in Cybertechnology, (page 29) it metions a
neat toy to cram in your finger. ExpertPicks. Just place the lockpick in
the lock, and it does all the hard work for you. While it's rating is
very limited (just a 3), I'd imagine you could create a more powerful,
non-cyber version.
=========================================================================
Date: Sun, 2 Aug 1998 16:21:59 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Shadowrunner <nocturnal@*******.NET>
Subject: Re: Location
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Bai Shen wrote:
>
> Jus' outta curiousity, are there any SR players in the VA area? I
> haven't had much luck with findin' a group. :(

If I were from Virginia, I would be there in a minute. Unfortunately, I'm from St. Louis
(MO).. If anyone is from around this area, feel free to call: 821-1749 :)

Nocturnal
=========================================================================
Date: Sun, 2 Aug 1998 17:31:44 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Shamanic Mask
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-08-02 11:11:18 EDT, you write:

> Seems to me that it would work much the same way for a physad. If he's not
> straining himself, but is still using his powers, then the mask would show
> up a little bit. If he's going full-bore, giving everything he's got, then
> the mask would be much more pronounced.

However, for some PADs, they use their powers every second they're alive.
Enhanced physical attributes, upped senses and reflexes, even astral
perception would lead them to take some minor physical appearances of their
totem at all times.

Nexx
=========================================================================
Date: Sun, 2 Aug 1998 17:32:25 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Thieving
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-02 11:18:59 EDT, you write:

> Another question, probably answered in UNDERWORLD someplace, but I've not
> been able to find it: Does losing a finger, a la the Yakuza, have any
major
> game effects, or is it mostly a role-playing issue?
=========================================================================
Date: Sun, 2 Aug 1998 17:35:13 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Thieving
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-02 11:18:59 EDT, you write:

> Another question, probably answered in UNDERWORLD someplace, but I've not
> been able to find it: Does losing a finger, a la the Yakuza, have any
major
> game effects, or is it mostly a role-playing issue?

First off, sorry about the blank reply.

I would say it would depend on which finger was lost. Losing you ring finger
is likely not going to mean much more than a world of pain and a difficulty
typing (while typing this message, I discovered I use my ring finger quite a
bit more than I thought for typing). Losing index (read trigger) fingers is
really going to screw you up until you get used to it (if you live that long),
and losing thumbs mean you're pretty much screwed until you get a replacement,
be it vat grown or built on a bench.

Nexx
=========================================================================
Date: Mon, 3 Aug 1998 09:31:39 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Thermal vision through optical magnifiers
MIME-Version: 1.0
Content-Type: text/plain

Quoth Nexx Many-Scars (0918 3-8-98 NZT):

>Hey, I just had a thought. If someone with thermographic vision (be it
through natural eyes or cyberware) looks through >an optical image
magnifier (not electronic), will they still be able to see in the thermo
spectrum?

A question I've wondered about myself. IMHO, no; the Opti-Mag can't
enhance thermal emissions. You can see the guy's enhanced image in the
normal light-spectrum through the scope, you can see him (at a long
distance) on your internal IR, but trying to see thermo through an
optical magnifier gains you nothing (the image of the guy you see
through the scope has no heat-signature).

Danyel Woods - 9604801@********.ac.nz
'No, I'm Chaos and he's Mayhem. We're a double act.'
=========================================================================
Date: Sun, 2 Aug 1998 22:33:59 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Thomas Faßnacht <Arkane@***********.NET>
Subject: Sperethiel Dictionary
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Is there any source book or web-site with a Sperethiel dictionary ?
=========================================================================
Date: Sun, 2 Aug 1998 17:45:34 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-08-02 11:23:08 EDT, you write:

> >You will be spared no such thing, as none of us when we made our mistakes
> >and/or goof-ups were.
>
> Whatever. Feel free to appoint yourself self-righteous whatever; I'll feel
> free to ignore you.

You know, I find it really ironic that you're making snide comments about him
being self-righteous, especially in that tone. Its like saying feel free to
mess up your life with alcohol, then drinking down a bottle of Jack Daniels.

Now, I'll admit I know jack shit about physics (a course I am rigorously
avoiding if at all possible), camoflauge, and solar power, but let me remind
you of something. From what I've read (which is again, not that much... I
can't seem to find R2), SR canon makes it possible to use more than just
yellow-light collection, and to keep solar collection panels concealed while
they're in use. You argue that its impossible. Ok, if you want it that way
in your games, fine, but remember that the only thing most of us have in
common here is _the_rules_as_they_are_laid_out_. We don't paly in the same
games. Quite a few of us don't have enough of a physics background to argue
with what is printed in FASA about solar collectors, just as many people also
don't have the metaphysics background to argue with what is printed in FASA
about astral space.

In short, don't quote house rules (IOW: anythnig that goes against FASA
canon), unless they are identified as such (e.g. in our games here, our house
rule is) in an arguement, it makes you look stupid. Not because the modern
world says you're wrong, but because the only thing we are sure to have in
common, FASA's game world, says you are.

Nexx
=========================================================================
Date: Sun, 2 Aug 1998 16:47:55 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Shamanic Mask
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> Seems to me that it would work much the same way for a physad.
>
>However, for some PADs, they use their powers every second they're alive.

Hey, no system's perfect. Would you believe that in the past nine years,
I've never played an adept myself or played in a game that featured one? I
have, therefore, never explored the implications. Just one man's WAG....

>Enhanced physical attributes, upped senses and reflexes, even astral
>perception would lead them to take some minor physical appearances of
>their totem at all times.

I don't suppose "You rolls the dice and you takes your chances" is quite the
answer you're looking for, is it? <g>

Okay, for something like, say, enhanced attributes, the mask only appears
when they start pushing it. If they're just doing day-to-day things
(walking, jogging, carrying the groceries, things of that nature), nothing
happens. If they start getting into the territory where they're doing
things that they couldn't have done before they enhanced those attributes
(picking up the tail end of the car because the sammy can't find the jack to
change that flat, say), then it starts showing up, with the degree of
appearance being how much they're exerting themselves.

The only show the mask when they're astrally perceiving.

That's how I'd do it, until I found some other way to do it that was better.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 16:44:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Sperethiel Dictionary
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Is there any source book or web-site with a Sperethiel dictionary ?

Didn't you just ask this half an hour ago?
=========================================================================
Date: Sun, 2 Aug 1998 22:55:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Sperethiel Dictionary
In-Reply-To: <009f01bdbe5f$4aa2dd80$e491fecc@********> from "Patrick
Goodman"
at Aug 2, 98 04:44:50 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Patrick Goodman hastily scribble thusly...
|
|>Is there any source book or web-site with a Sperethiel dictionary ?
|
|Didn't you just ask this half an hour ago?
|

Yup. He did.
Maybe he isn't aware of the shadowrn settings, and has norepro set?
Or maybe it's a duplicate mail from a screwey mailserver?

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Sun, 2 Aug 1998 17:59:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Shamanic Mask
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-02 17:49:05 EDT, you write:

> >> Seems to me that it would work much the same way for a physad.
> >
> >However, for some PADs, they use their powers every second they're alive.
>
> Hey, no system's perfect. Would you believe that in the past nine years,
> I've never played an adept myself or played in a game that featured one? I
> have, therefore, never explored the implications. Just one man's WAG....

Weird, but not completely beyond my capability to understand <g>

> >Enhanced physical attributes, upped senses and reflexes, even astral
> >perception would lead them to take some minor physical appearances of
> >their totem at all times.
>
> I don't suppose "You rolls the dice and you takes your chances" is quite
the
> answer you're looking for, is it? <g>

Actually, in addition to a genuine desire to know, I want to get a
conversation started that I have a chance in hell of making sense in (given
that I know nothing about anime, guns, camoflauge, or most of the other topics
that are floating around).

<snip suggestions for the mask>
> That's how I'd do it, until I found some other way to do it that was
better.

Good ideas... this is going to lead to some interesting descriptions, one
thinks.

Nexx
=========================================================================
Date: Sun, 2 Aug 1998 17:00:08 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Sperethiel Dictionary
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>|>Is there any source book or web-site with a Sperethiel dictionary ?
>|
>|Didn't you just ask this half an hour ago?
>
>Yup. He did.

So I'm not going completely mad. This is a bonus.

>Maybe he isn't aware of the shadowrn settings, and has norepro set?

Possible, but considering he got at least one reply to his original post (I
posted it), I think he'd have seen something in time to have avoided a
response.

>Or maybe it's a duplicate mail from a screwey mailserver?

I thought that at first, too, but one's signed "Arkane," and the other
isn't.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 17:02:48 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: SR3 Doubts
In-Reply-To: <199808022034.QAA25021@****.atl.bellsouth.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:45 PM 8/2/98 -0400, Steve Collins wrote:
# >>> Sounds like us here in Omaha, Nebraska; people from back east think
# >>> we still have cattle in the streets....
# >Amarillo has 180,000 people. Couple of people from NYC were coming into
# >town; I was asked the other day if we at least had a McDonald's in town so
# >they'd have someplace familiar to eat.
# >
# >There are also the ones who expect gunfights in the streets, a la
# >GUNSMOKE...and are disappointed when they don't get it.
# >
#
#
# No you have to go to NY city or maybe LA for that. :)

seterotypes work both ways

YES!
--
/- justin@************.com ---------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Sun, 2 Aug 1998 17:05:35 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Shamanic Mask
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> Would you believe that in the past nine years, I've
>> never played an adept myself or played in a game that featured one?
>
>Weird, but not completely beyond my capability to understand <g>

They say things like that about me. I mean, I think trolls are anorexic and
dwarves are overweight, too, so....

>Actually, in addition to a genuine desire to know, I want to get a
>conversation started that I have a chance in hell of making sense in
>(given that I know nothing about anime, guns, camoflauge, or most of
>the other topics that are floating around).

Why not fake it? That's what half those guys are doing anyway. (You can
generally spot the ones that know what they're talking about; it's the one's
that are indignant or very good actors that you have to watch out for.)

Actually, though, I understand. I'd be more than willing to contribute
something useful if a topic came up on which I had the faintest clue.

>Good ideas... this is going to lead to some interesting descriptions,
>one thinks.

I do what I can. I think, just to familiarize myself with the concepts,
that I might make one of the NPCs in the campaign I'm working on a physad
rather than a cybernaut of some kind.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Mon, 3 Aug 1998 10:05:23 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Shamanic Mask
MIME-Version: 1.0
Content-Type: text/plain

Quoth Mike Bobroff (0103 3-8-98 NZT):

>The more power any magically active individual cranks out (especially
>initiates) the more obvious the mask (as even hermetics have one too)
becomes.
>What I take that to me is that the number of successes on the caster's
part is
>in relation to their unmodified Magic attribute. The closer the
success test
>is to the Magic attribute the more apparent the mask. Go above the
Magic
>attribute and the mask begins to become really noticeable.

Okay, not a problem; it should help hold people's attention when that
Wasp shaman starts gettin' _really_ nasty <g>.
BTW: does anyone have any (semi-)serious suggestions as to what the
shamanic mask would look like for a Jedi? (Name a character out of the
movies and I'll probably go looking for a pair of pliers and a
blowtorch...<g>)

>Oh, K and I have agreed upon something about the SR3 rule about the max
number
>of successes a spell can have ... instead of the force of the spell ...
we are
>going to use the Magic attribute (Essence + Grade, only) to determine
the max
>number of success possible.

I realise this is probably a silly question, but won't that be even more
reason to learn spells at (Magic) or less? I mean, if you got better
results from taking Physical Drain when casting a spell, it was still
worth it. But if you're an uninitiated magician (Magic 6), what would
be the point of learning a Force 7 spell (no fetish/exclusive bonuses)
if you can only get a maximum of 6 successes? You'd end up taking
Physical damage for 7 successes that act like 6; it wouldn't be worth
the pain.

Danyel Woods - 9604801@********.ac.nz
'No, I'm Chaos and he's Mayhem. We're a double act.'
=========================================================================
Date: Sun, 2 Aug 1998 19:02:55 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: Re: License plates
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-02 16:40:19 EDT, you write:

> Now all
> that may be contained on the information would be the fact that it is
> regestered to such and such corp but to know who had that car on a given
> day would require getting into the corp motor pool database. Sort of like
> cars registered to rental agencies you can find out who it is regestered
> to but you need to go to the rental company to find out who rented it.

The question is, would Mr. Johnson want anyone to even know that much. Who
he/she works for can be a valuable piece of data.
=========================================================================
Date: Sun, 2 Aug 1998 17:41:07 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Camo and Ruthenium
In-Reply-To: <199808022119.PAA12334@******.carl.org> from "Nexx
Many-Scars" at
Aug 2, 98 05:17:59 pm
Content-Type: text

Nexx Many-Scars wrote:
/
/ Hey, I just had a thought. If someone with thermographic vision (be it
/ through natural eyes or cyberware) looks through an optical image magnifier
/ (not electronic), will they still be able to see in the thermo spectrum?

AFAIK optics refract the light spectrum into the infrared and ultraviolet.
So, IMO, yes a basic optic device (binoculars) would work for someone with
thermographic vision. Of course, I'm not 100% certain about that :)

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 3 Aug 1998 09:50:09 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Camo and Ruthenium
In-Reply-To: <199808022341.RAA13702@******.carl.org>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

David Buehrer writes:
> AFAIK optics refract the light spectrum into the infrared and ultraviolet.
> So, IMO, yes a basic optic device (binoculars) would work for someone with
> thermographic vision. Of course, I'm not 100% certain about that :)

Different wavelengths get refracted differently by an optical device. As
such, standard optical devices may not work for thermo (especially when it
comes to refocusing the light afterwards). But certainly a set of lenses
optimised for different wavelengths could be made.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Mon, 3 Aug 1998 00:56:51 +0100
Reply-To: shadowrn@********.itribe.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Camo and Ruthenium
In-Reply-To: <199808022341.RAA13702@******.carl.org>
MIME-Version: 1.0

In article <199808022341.RAA13702@******.carl.org>, David Buehrer
<dbuehrer@******.CARL.ORG> writes
>Nexx Many-Scars wrote:
>/
>/ Hey, I just had a thought. If someone with thermographic vision (be it
>/ through natural eyes or cyberware) looks through an optical image magnifier
>/ (not electronic), will they still be able to see in the thermo spectrum?
>
>AFAIK optics refract the light spectrum into the infrared and ultraviolet.
>So, IMO, yes a basic optic device (binoculars) would work for someone with
>thermographic vision. Of course, I'm not 100% certain about that :)

I don't see why not, provided the optical device in use was using clear
optics with no enhancements. For instance if the character wore glasses
in order to read, then their thermo/low light vision would still work,
the same IMO applies to binoculars and telescopes. However, I do not
believe that natural vision enhancement would apply through something
like a starlight scope or thermo binoculars for the simple reason they
already provide what the characters eyes normally do, thereby overriding
the natural abilities.

--
Avenger
http://www.shalako.demon.co.uk/index.htm
(Newbies Survival Guide to Stk & SR stuff)
http://freespace.virgin.net/p.siems/index.htm
(UK Survival Guide, SR Guide to the Oceans.)
=========================================================================
Date: Sun, 2 Aug 1998 20:29:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Thieving
Mime-Version: 1.0
Content-type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: quoted-printable

In a message dated 8/2/98 1:42:01 PM Pacific Daylight Time, remo@***.NET=
writes:

> Oh, he's not a yak, he's just missing a finger (ring finger, right hand=
)
> after an occupation-related accident. I was just curious if anyone th=
ought
> it would require any kind of game penalty. My personal feeling was, "=
No,
> not really," but I thought I'd get more than one opinion on the matter=
.
if he is already missing a finger, get him a cyber finger (essence .1 may=
be?) and mount a fingertip compartment with a set of ExpertPicks™
=========================================================================
Date: Sun, 2 Aug 1998 20:33:00 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Shamanic Mask
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/2/98 2:32:47 PM Pacific Daylight Time, Nexx3@***.COM
writes:

> > Seems to me that it would work much the same way for a physad. If he's
not
> > straining himself, but is still using his powers, then the mask would
> show
> > up a little bit. If he's going full-bore, giving everything he's got,
> then
> > the mask would be much more pronounced.
>
> However, for some PADs, they use their powers every second they're alive.
> Enhanced physical attributes, upped senses and reflexes, even astral
> perception would lead them to take some minor physical appearances of their
> totem at all times.

Assuming also that the physad is a SHAMANIC Physad, could you use the "mask"
as a Geas. Perhaps whenever the power is used, the animal sign appears.

Also, how do you apply Idol's mask for those that have one.
=========================================================================
Date: Sun, 2 Aug 1998 20:36:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Re: Thieving
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I have a character who's missing his pinkie finger and half his ring
finger on his left hand from a woodcutting accident. It doesn't bother
him, really. I guess it would depend on which hand was dominant, etc.
And yes, I have all my characters assigned. Jett, like me, and Cinder,
are left-handed. The rest are right-handed.
I knew a man who was missing his entire right thumb, and he got along
quite well. In fact, I knew him for several weeks before I even realized
that he was missing a thumb, which goes to show you just how well he got
along without it. Of course, he never tried to fire a gun, to my
knowledge, without the digit in question...


--Jett

<*><*><*><*><*><*><*><*><*>


"I'll make this clear, that I'm just here for backup. And to offer the
occasional advice or insult."
--Jett, on being an NPC

Behold the mighty sonic scream of the Jett!

http://www.scifi-fantasy.com/~zmjett/shadow.htm
=========================================================================
Date: Sun, 2 Aug 1998 20:39:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: License plates
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Note also that they have referenced bar codes before. This allows them to
ticket cars for speeding and such without having to actually look at a license
plate.
=========================================================================
Date: Sun, 2 Aug 1998 21:11:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Rigger 2 Fuel Economy
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> >> T:SH although helpful as far as smuggling
> >> goes, could stand a bit more detail on the t-bird stuff.
> >T:SH??
> Target: Smuggler's Havens, the most book put out by FASA.

The most what book?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Sun, 2 Aug 1998 20:17:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Goth <xaos@*****.NET>
Subject: Re: Location
In-Reply-To: <35C4BC27.1727@**********.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> Jus' outta curiousity, are there any SR players in the VA area? I
> haven't had much luck with findin' a group. :(

You might want to check out this website: www.accessdenied.com

They have a listing service thingie where you can locate players of various
games. Good luck!

-Dave-
xaos@*****.net
=========================================================================
Date: Sun, 2 Aug 1998 21:15:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Drew Curtis <dcurtis@***.NET>
Subject: Re: Rigger 2 Fuel Economy
In-Reply-To: <35C50E38.2E99@**********.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Sun, 2 Aug 1998, Bai Shen wrote:

> > >> T:SH although helpful as far as smuggling
> > >> goes, could stand a bit more detail on the t-bird stuff.
> > >T:SH??
> > Target: Smuggler's Havens, the most book put out by FASA.
>
> The most what book?
> --

Not to put words in someone else's mouth, but I'd guess most recent
=========================================================================
Date: Sun, 2 Aug 1998 20:22:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Goth <xaos@*****.NET>
Subject: Re: Sperethiel Dictionary
In-Reply-To: <00d201bdbe60$ee5f4200$e491fecc@********>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> So I'm not going completely mad. This is a bonus.
>

Ah, c'mon, Madness is fun! (I recommend "The House of Fun" much more than
the better known "Our House".)


<-Much OT blah blah snipped->

The helpful answer may be to check out Earthdawn. Not exactly an online
reference, but it's a start.

-Dave-
xaos@*****.net
=========================================================================
Date: Sun, 2 Aug 1998 20:42:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Sperethiel Dictionary
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> So I'm not going completely mad. This is a bonus.
>
>Ah, c'mon, Madness is fun! (I recommend "The House of Fun" much
>more than the better known "Our House".)

Madness doesn't do it for me; matter of fact, having heard the bulk of their
output (I had a strange roomie in the Air Farce), I can honestly tell you
that the only song they've done that I liked was the aforementioned "Our
House." YMMV, of course.

>The helpful answer may be to check out Earthdawn. Not exactly an
>online reference, but it's a start.

Unless, of course, you're part of the camp that wants to disavow Earthdawn
as part of the Shadowrun universe. While I like the notion that this has
all happened before, and will happen again, I'm not too keen on ED.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 20:43:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Rigger 2 Fuel Economy
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> > >T:SH??
>> > Target: Smuggler's Havens, the most book put out by FASA.
>>
>> The most what book?
>
>Not to put words in someone else's mouth, but I'd guess most recent

Bingo. There are days I wonder why I bother dealing in a medium that
requires so damn much typing....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 21:14:02 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: Sperethiel Dictionary
In-Reply-To: <006101bdbe80$25afa000$8290fecc@********>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

# >The helpful answer may be to check out Earthdawn. Not exactly an
# >online reference, but it's a start.
#
# Unless, of course, you're part of the camp that wants to disavow Earthdawn
# as part of the Shadowrun universe. While I like the notion that this has
# all happened before, and will happen again, I'm not too keen on ED.

I could have sworn they have OFFICIALLY stated that it is
--
/- justin@************.com ---------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Sun, 2 Aug 1998 21:18:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Sperethiel Dictionary
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

># Unless, of course, you're part of the camp that wants to disavow
># Earthdawn as part of the Shadowrun universe. While I like the
># notion that this has all happened before, and will happen again,
># I'm not too keen on ED.
>
>I could have sworn they have OFFICIALLY stated that it is

So? Doesn't mean I have to accept it, or use it as the history in my game.
I'm inclined to agree with something I think I read Mike Mulvihill saying,
about the ED/SR linkage being hastily added on. He didn't like it, but he's
stuck with it. I don't like it either, and I'm not stuck with it, so....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 2 Aug 1998 21:41:26 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Thieving
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 8bit

>> Oh, he's not a yak, he's just missing a finger (ring finger, right
>> hand) after an occupation-related accident.
>
>if he is already missing a finger, get him a cyber finger (essence .1
>maybe?) and mount a fingertip compartment with a set of ExpertPicks™

I doubt a finger would be an essence of .1 since a whole hand is .35, but I
could be wrong. Stranger things have happened.

And Thadis doesn't get the finger replaced for basically the same reasons
that a Yakuza kobun don't replace theirs. It's a reminder that he screwed
up along the way, and that there's a price for screwing up. That, and he's
deathly afraid of cyber.
=========================================================================
Date: Sun, 2 Aug 1998 22:11:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@******.COM>
Subject: Guess what!!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

It's that time.you know worse than when your evil relatives come
over.worse than when you had to clean up after the dog/cat/other had
diareha. Its time for me to ask the most infamous question of all.Not
can you ground through a quickening,or are physads better than sammies.
The question is: what is your favorite Totem.I'll start it off.
Roach is gottat be the coolest.that or beetle.
Roach:
+2 top illusion and manipulation spells
+2 to summon Roach trueform spirits.
Character:Dirty,unkempt,smelly is roach.it eats anything.thats about it.
Disadvantages:See above, also -2 for detection spells.

Beetle:
+2 for combat and manipulation spells
+2 for summoning beetle avatar spirits.
Character:Big, bad, viscious, and crazy.not afraid of anything.
Disadvantges:-2 for health spells.otherwise just look at character.
--
In past times, it was good to be part of a tribe family or club.
Welcome to 2057.The family is here.
Join The Hive.
I am Wyrmy. Watcht my hypnotic disco dance
And be afraid!
=========================================================================
Date: Mon, 3 Aug 1998 13:14:13 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Guess what!!
In-Reply-To: <35C52A61.2D21@******.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Wyrmy writes:
> The question is: what is your favorite Totem.I'll start it off.
> Roach is gottat be the coolest.that or beetle.

Back, foul insect shaman!

Personally, my favorite Totem to roleplay is either Coyote (it's bloody
easy), or Gator (it gives me an excuse to sound like a Cajun, and also
consume lots of gumbo in game).

--
.sig deleted.
=========================================================================
Date: Sun, 2 Aug 1998 22:25:24 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Ashe <wmashe@***.NET>
Subject: Re: Sperethiel Dictionary/ED-SR crossover's
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

-----Original Message-----
He didn't like it, but he's
>stuck with it. I don't like it either, and I'm not stuck with it, so....
>
>---


Now I sorta like the linkage ... it happens to be a very interesting way of
linking the two. It also saves starved for resources GM's (like me) from
having to generate one's own world to explain it all. What I have done is
assume that ED is SO far in the past that it really doesn't relate; only a
few major ... ahem ... threads relate. Most of the ED stuff that I throw
in is after magic has gotten to the point that the dragons have gone to
sleep, the other name givers are gone or dying out, and a lot of things are
memories or legends. In a future fiction story I have a great idea of
having the last king of Barsaive and an Ork scorcher get frozen in an Ice
Age glacier only to be found in 2058+ (gotta hate global warming). There
are a lot of ficition aspects that really could be fun to play with.

1) The last king enjoys being a "regular joe" no intrigues, no plots, no
knives on the backs from freinds ... just muggers

2) The ork scorcher looks at the rights that an ork has now and revels in
their social standing and decides to become a tremendous leader among them
... and in
***Spoiler For Secrets Of The Dragon***








turn teaches the orks in the Seattle area their ancient language.


I agree that trying to directly convert one to the other leads to a heck of
a lot of headaches, but using it as spice ... not to much or all you taste
is spice ... -Justin Wilson I ga-ron-tee::: is a good way to give your game
a lot of flavor with a little bit of work.


just my $0.02

Regards
Bright-Light
http://freeweb.pdq.net/wmashe/shadowrun.html
=========================================================================
Date: Sun, 2 Aug 1998 22:33:45 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: Guess what!!
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

Wyrmy wrote:
>
> It's that time.you know worse than when your evil relatives come
> over.worse than when you had to clean up after the dog/cat/other had
> diareha. Its time for me to ask the most infamous question of all.Not
> can you ground through a quickening,or are physads better than sammies.

Hmmm... The Wyrm has re-surfaced again. 'Tis not a good sign.

> The question is: what is your favorite Totem.I'll start it off.
> Roach is gottat be the coolest.that or beetle.

Grrrr... They have claimed the Wyrm! Retribution shall be wreaked upon the
Invae!
<readies quickened "Insect Barrier">
<prepares anchored "Detect Insect/Slay Insect" combo>
<sword drawn and readied, the shapeshifter-mage marches off to Chi-town to make
war>

;)

BTW, it's Wolf (as found in SR2, somewhere)

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
----------------------------------------------------------------------
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble."
--Albert Einstein
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
=========================================================================
Date: Sun, 2 Aug 1998 21:32:59 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Guess what!!
In-Reply-To: <000101bdbe8c$ca472140$5e5211ac@********.mincom.oz.au>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> Personally, my favorite Totem to roleplay is either Coyote (it's bloody
> easy), or Gator (it gives me an excuse to sound like a Cajun, and also
> consume lots of gumbo in game).

Give me Shark any day...
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
I Am The LAW! -JD
=========================================================================
Date: Mon, 3 Aug 1998 13:43:38 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Guess what!!
In-Reply-To: <19980803033336796.AAA316@******.interrural.net@*********.gj.net>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

GRANITE writes:
> > Personally, my favorite Totem to roleplay is either Coyote (it's bloody
> > easy), or Gator (it gives me an excuse to sound like a Cajun, and also
> > consume lots of gumbo in game).
>
> Give me Shark any day...

Shark actually tastes quite nice in gumbo...

--
.sig deleted
=========================================================================
Date: Sun, 2 Aug 1998 22:57:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@******.COM>
Subject: (ot) a Wyrmy-tech bulletin!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I am not one of the invae ! stop pointing those swords and raid cans at
me!I barely survived the Bug city runs my GM inflicted!and whats worse,
all the rest of my team were turned into wasps(being a grade 20 iniate
helps push outh those nasty larvae).I finaly paid most of my bill off,
and now I can use the internet again! its time for a MAJOR bughunt
(Binder,Canthros,Bull and spike ,meet me in the usual place for,we have
a hive to exterminate!) well all I guess I can say is, "CHAAAAARGE!"
:^).
Wyrmy-the-bug-scared-p.o.ed-Wyrm-Druid.
--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Sun, 2 Aug 1998 21:37:17 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Guess what!!
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: GRANITE <granite@**.NET>

> > Personally, my favorite Totem to roleplay is either Coyote (it's bloody
> > easy), or Gator (it gives me an excuse to sound like a Cajun, and also
> > consume lots of gumbo in game).
>
> Give me Shark any day...


Interesting I never would have pegged you for a shark man Granite.

At any rate my favorite as always is Dog. (and for anyone who doesn't
already know do NOT get me started on a certain punk with the last name
Verner.)

;)

Caric-the-howlin'-mad-one
=========================================================================
Date: Sun, 2 Aug 1998 23:22:53 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Guess what!!
In-Reply-To: <199808030442.VAA28020@******.primenet.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> > Give me Shark any day...
> Interesting I never would have pegged you for a shark man Granite.

There is lots of ROLEPlaying potential with Shark..Very matter of
fact..A lust for the hunt..A certain get down to business quality
that I like...

> At any rate my favorite as always is Dog. (and for anyone who doesn't
> already know do NOT get me started on a certain punk with the last name
> Verner.)

Who Sam? But Sam is such a nice guy [EG]
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
I Am The LAW! -JD
=========================================================================
Date: Sun, 2 Aug 1998 23:01:07 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Guess what!!
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: GRANITE <granite@**.NET>

> > > Give me Shark any day...
> > Interesting I never would have pegged you for a shark man Granite.
>
> There is lots of ROLEPlaying potential with Shark..Very matter of
> fact..A lust for the hunt..A certain get down to business quality
> that I like...

That's cool I can understand the appeal of shark definitely, but i'm still
surprised that it's your fav.

> > At any rate my favorite as always is Dog. (and for anyone who doesn't
> > already know do NOT get me started on a certain punk with the last name
> > Verner.)
>
> Who Sam? But Sam is such a nice guy [EG]

<Cartman>

I am so pissed off right now!!!!!

</Cartman>

:)

Caric
=========================================================================
Date: Mon, 3 Aug 1998 02:32:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Eureka! - ShadowRN "Who's Who" Deciphered!
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

AHAH! I've finally got it!

After MONTHS of beating my head against a wall trying to figure out how to
make a "Who's Who" for this list that ...

A) Doesn't Suck.
B) Doesn't look like is was built by an AOL-er on crack.
C) Actually manages to cover everyone whether or not they have a photo, etc.

I have finally found the format I want, and learned enough HMTL that I
SHOULD be able to make it work!!! ;-)
Better yet, l'm being moved to first shift in the near future so I'll have
time to acually DO the job!!!

<Can you tell I'm very happy now?!?!?!!>

So here's the deal, If you want to be included in the ShadowRN Mailing List
"Who's Who" - Not Ready for Prime Runners page, do the following.

1) Send me an email with the SUBJECT line reading ...

WHO

2) If you have a photo of YOU (any format), attach it to said email.
3) If you have a sound file of YOU speaking (any format) attach that too.
4) Make sure that your attachments are all zipped and very, very small, OK?
Let's not bomb my mailbox into oblivion! The first joker that sends me a 1
meg bitmap gets sentanced to hard time in Bull's Trousers!
4.5) Even if you sent me one of these files at an earlier date, please do so
once again. In the last three months, my HD has died TWICE! All my data from
before is so much digital toast!

5) Fill out the following questionaire as completely as possible.

----------

Name:
Email:
I live in:
How I got started in this crazy hobby:
Games I have played/owned:
Favorite Games:
Favorite Shadowrun ...
Archetype:
Totem:
Weapon:
Spell:
Race:
Vehicle:
FASA Character: (ie. Sam Verner, Dodger, etc.)
Other
Other Hobbies:
Computer Games.
Other stuff:

----------

6) Send the whole shebang to me!

Thanks again! This time I think I've got all the bugs ironed out! (Kind of
like Chicago, right?)

Steven A. Tinner - who is feeling more at peace with SR than he has in a
loooong time!
bluewizard@*****.com
http://listen.to/Tinner
"I'm the kind of guy who laughs at a funeral ..." - BNL
=========================================================================
Date: Mon, 3 Aug 1998 02:47:30 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Shamanic Mask
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/2/1998 10:12:23 AM US Eastern Standard Time, remo@***.NET
writes:

> >The more power any magically active individual cranks out (especially
> >initiates) the more obvious the mask (as even hermetics have one too)
> >becomes.
>
> Okay, here's an interesting notion. Where the heck did you get the idea
> that hermetics have a mask, too? What do they get a mask of? Merlin?
>
> It's an interesting notion, like I said, but I can't find any support for
it
> in the books.
>
A "mask" per se, no they do not have, but they do have a "manifesting
trait"
to their magical signature. It's in some of the SR books, but most of it is
actually optional rules anyway.

-K
=========================================================================
Date: Mon, 3 Aug 1998 00:50:53 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Guess what!!
In-Reply-To: <199808030610.XAA16668@******.primenet.com>
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> That's cool I can understand the appeal of shark definitely, but i'm still
> surprised that it's your fav.

I do have a certain lust for the hunt..There is nothing like ligning
up your sights on some guy and putting one right in the middle of his
chest...Oh I like to go after the fury kind of game as well..But I
suppose I do have a sort of blood lust...[EG]


--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
I Am The LAW! -JD
=========================================================================
Date: Mon, 3 Aug 1998 01:49:27 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <evamarie@**********.NET>
Subject: Re: Camo and Ruthenium
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-----Original Message-----
From: Mike Bobroff <Airwasp@***.COM>
Date: Sunday, August 02, 1998 5:58 AM
Subject: Re: Camo and Ruthenium

>> Again ... if you put a "sun cell" system into a suit, you eliminate
its
>> camouflage potential. A nice diffuse low power laser will cause you to
>> light up like a flare. All I have to do is look for a reflectance curve
>> that peaks around 650 nanometers ... that will stand out nicely against
the
>> chlorophyll curve of the surrounding vegetation.


If that "suncell" is a typical (selenium based?) solar cell array. Funny
you mention Chlophyll- why not base a electricity producing solar collector
technology around it? With SR tech, it should not be to hard to engineer. At
least in some conditions, it would quite useful to the military, and, as it
would likely be largely "self growing", with some mechanical / electrical
integration, it would be cheap to boot.

Mongoose
=========================================================================
Date: Mon, 3 Aug 1998 01:53:33 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: Mongoose <evamarie@**********.NET>
Subject: Thermo lenses (was Re: Camo and Ruthenium)
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-----Original Message-----
From: Nexx Many-Scars <Nexx3@***.COM>
Date: Sunday, August 02, 1998 2:17 PM
Subject: Re: Camo and Ruthenium

>Hey, I just had a thought. If someone with thermographic vision (be it
>through natural eyes or cyberware) looks through an optical image magnifier
>(not electronic), will they still be able to see in the thermo spectrum?


You mean an optical telscope, right? The answer is a fim maybe.
Obviously, thermographic imaging systems use lenses, so lenses work on themo
light. You can alos load normal slr cameras with IR film. However, I think
for some wavelengths (the longesat ones), you need special glass and coatings,
low reflectivity, I'd guess, as glass bounces low length IR.

Mongoose
PS- hows my new mailer? Giving anybody (besides me) trouble?
=========================================================================
Date: Mon, 3 Aug 1998 02:52:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Camo and Ruthenium
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In a message dated 8/2/1998 11:30:26 AM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> |> |Sorry, but K is correct ... and if the rules change then we -ALL- must
> |adapt
> |> Why? I still use 1stEd...
> |(*THWAP*)
> |Wrong rules Spike...
> Not for me they're not...
>
Spike, I was referring to the "FAQ/Listserv" rules/guidelines, NOT the game
guidelines. THAT is what we are referring to. I am NOT saying that SR First
Ed are wrong rules, they are just older ones :)

-K
=========================================================================
Date: Mon, 3 Aug 1998 16:56:29 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Camo and Ruthenium
In-Reply-To: <05fa01bdbebc$70cc2cc0$5fbbadce@****>
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> array. Funny
> you mention Chlophyll- why not base a electricity producing solar
> collector
> technology around it? With SR tech, it should not be to hard to
> engineer.

If SR tech could use photosynthesis-like reactions to produce electricity,
they would be using it. It wouldn't be a cute little utility with little
applicable use. It would certainly nudge out standard solar panels.

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Mon, 3 Aug 1998 02:58:07 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Rigger 2 Fuel Economy
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In a message dated 8/2/1998 2:37:19 PM US Eastern Standard Time,
baishen@**********.COM writes:

>
> T:SH??
>
Target: Smuggler's Haven

Newest of the Source books ...

-K
=========================================================================
Date: Mon, 3 Aug 1998 01:57:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Eric M. Farmer" <efarmer@********.CC.EDU>
Subject: Re: Camo and Ruthenium
In-Reply-To: <62f8fe6b.35c49089@***.com>
MIME-Version: 1.0
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> Adam ... chill out some ... you are getting me angry by calling the game
> system unrealistic ... *duh* .... the game is a game ... it is not even real

Yeah, go Herc! The tension in this list was getting too high. Remember,
just because we don't agree with doesn't mean you can't ignore us.

Later,
Eric Farmer
efarmer@********.cc.edu
http://www.cc.edu/~efarmer/
=========================================================================
Date: Mon, 3 Aug 1998 03:06:55 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Force vs. Success (Re: Shamanic Mask)
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In a message dated 8/2/1998 5:10:23 PM US Eastern Standard Time,
9604801@********.AC.NZ writes:

> >Oh, K and I have agreed upon something about the SR3 rule about the max
> number
> >of successes a spell can have ... instead of the force of the spell ...
> we are
> >going to use the Magic attribute (Essence + Grade, only) to determine
> the max
> >number of success possible.
>
> I realise this is probably a silly question, but won't that be even more
> reason to learn spells at (Magic) or less? I mean, if you got better
> results from taking Physical Drain when casting a spell, it was still
> worth it. But if you're an uninitiated magician (Magic 6), what would
> be the point of learning a Force 7 spell (no fetish/exclusive bonuses)
> if you can only get a maximum of 6 successes? You'd end up taking
> Physical damage for 7 successes that act like 6; it wouldn't be worth
> the pain.

In many instances, you are very correct. However, please understand that in
the games here, it is NOT uncommon for a character (aka, US the PC's) to
encounter someone with a spell barrier or inside a Lodge or Opposing Ward,
which really screws up the chances of a spell reaching the target unless it is
at a higher force. Also, in many instances, Manipulation Magic does allow for
some extensions of armor to assist the target in some manner.

-K
=========================================================================
Date: Mon, 3 Aug 1998 03:09:25 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Shamanic Mask
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In a message dated 8/2/1998 7:36:07 PM US Eastern Standard Time,
Schizi@***.COM writes:

> Assuming also that the physad is a SHAMANIC Physad, could you use the
"mask"
> as a Geas. Perhaps whenever the power is used, the animal sign appears.

I don't know, but I suppose if the Player wrote up a significant enough
description of what "MY Mask" looks like, then perhaps, going on the concept
of the "Flaw" along the lines of "Memorable" or "Distinctive
Trait".

> Also, how do you apply Idol's mask for those that have one.

That would vary widely, and I suppose you mean "Icon". Again, IMO, it would
really depend on what the GM and the Player could reach a good decision upon.

-K
=========================================================================
Date: Mon, 3 Aug 1998 00:03:43 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: Rick Watkins <tazzanator@*******.COM>
Subject: Re: Rigger 2 Fuel Economy
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>From owner-shadowrn@********.itribe.net Sun Aug 2 12:52:44 1998
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>Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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>From: Patrick Goodman <remo@***.NET>
>Subject: Re: Rigger 2 Fuel Economy
>To: SHADOWRN@********.ITRIBE.NET
>
>>> T:SH although helpful as far as smuggling
>>> goes, could stand a bit more detail on the t-bird stuff.
My big question about t-bird smuggling is:
1. How do the smugglers find them?
and
2. HOW DO THEY AFFORD THEM?
just curious

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Mon, 3 Aug 1998 03:20:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: (ot) a Wyrmy-tech bulletin!
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In a message dated 8/2/1998 11:15:22 PM US Eastern Standard Time,
elfman@******.COM writes:

> I am not one of the invae ! stop pointing those swords and raid cans at
> me!I barely survived the Bug city runs my GM inflicted!and whats worse,
> all the rest of my team were turned into wasps(being a grade 20 iniate
> helps push outh those nasty larvae).I finaly paid most of my bill off,
> and now I can use the internet again! its time for a MAJOR bughunt
> (Binder,Canthros,Bull and spike ,meet me in the usual place for,we have
> a hive to exterminate!) well all I guess I can say is, "CHAAAAARGE!"
> :^).
> Wyrmy-the-bug-scared-p.o.ed-Wyrm-Druid.
>
<instant phone call or two, and some light preparations...>

Later, at the meeting place...with Wyrmy waiting in secure shadows...K is
going to step forward, with a note from "Binder"...he reads it aloud...

<clears throat>

Wyrmy...YOU ARE A NUT!!! :P

calmly leaves the note on the ground, and then runs like mad outtathere... ;)

-K
=========================================================================
Date: Mon, 3 Aug 1998 17:19:10 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Rigger 2 Fuel Economy
In-Reply-To: <19980803070344.25985.qmail@*******.com>
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Rick Watkins writes:
(Hey, it's a small world, isn't it?)
> >>> T:SH although helpful as far as smuggling
> >>> goes, could stand a bit more detail on the t-bird stuff.
> My big question about t-bird smuggling is:
> 1. How do the smugglers find them?

Contacts, my friend, contacts... Army surplus dealers would be a source that
springs to mind.

> and
> 2. HOW DO THEY AFFORD THEM?

Umm... "business loans", offered by your friendly Family bankers?

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Mon, 3 Aug 1998 02:20:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Eric M. Farmer" <efarmer@********.CC.EDU>
Subject: Re: Guess what!!
In-Reply-To: <199808030442.VAA28020@******.primenet.com>
MIME-Version: 1.0
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> At any rate my favorite as always is Dog. (and for anyone who doesn't
> already know do NOT get me started on a certain punk with the last name
> Verner.)

I dunno. I've got a great Cat shaman\valley girl concept that kicks my
ass. Whatever.

Eric Farmer
efarmer@********.cc.edu
http://www.cc.edu/~efarmer/
=========================================================================
Date: Mon, 3 Aug 1998 08:50:46 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Shamanic Mask
In-Reply-To: <009401bdbe27$8fe08560$250013cf@********>
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and thus did Patrick Goodman speak on 2 Aug 98 at 10:04:

[when does the mask show up]
> As I've always seen it done here, and as I do it in my own game now that I'm
> getting brave and GMing, is that anything that depends on the Talent will
> fire up the mask; it's simply a matter of degree, what's being done, whether
> they get shamanic bonuses for particular things they might be doing, and how
> powerful a shaman you're dealing with.

Makes sense to use it like that, specially since the rules don't
say it only happens when casting spells.
BTW, I just realized that with this mask (which indeed I mostly
ignored) it becomes nigh to impossible for a shaman to cast a spell
without anyone noticing it. Okay, so you might miss the spell itself,
but when someone suddenly starts looking like Jaws it should be a
dead giveaway for anyone watching what's going on.



Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Mon, 3 Aug 1998 16:48:13 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BEAR <claw.me@****.TM>
Subject: Re: Shadowrun Drinking Game
In-Reply-To: <35C093A2.3DFD3EBD@********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>
>Everytime an NPC in a module has an UZI III take a drink. Everytime someone
>pulls out their Ares Predator II drink up. Everytime you run into a PC
>that is a troll with a combet axe and little imagination take a drink.
>
Everytime the players ask - 'can you read that again' - they all drink..
Clawed by
BEAR

<<------------------------------------------------------------------>>
"Me, a bastard? - Nah, they must mean my evil twin"
email: claw.me@****.tm
<<------------------- Care Factor Zero --------------------->>
=========================================================================
Date: Mon, 3 Aug 1998 10:25:52 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ulrich Haupt <sandman@****.UNI-OLDENBURG.DE>
Organization: Psychoakustik, Uni Oldenburg
Subject: Re: SR/Palladium
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Dhl9@***.COM wrote:

> I never played SR with the Palladium rules
> but we did have a long running SR
> campaign with Hero rules.

We played Rifts for several years and I've seen the same 'developement' as
bryan said. THe more books you have the les fun Rifts is to play. Actually I
try to convert Rifts to Gurps though I have a hard time because I never played
Gurps (just hav the main book).
I like the idea of Rifts world and the variability but I'm really no Battle
Tech fan therefor I don't like those huge battles.

Sandman
=========================================================================
Date: Sun, 2 Aug 1998 23:28:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: SR3 Doubts
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>At 05:25 PM 8/1/98 -0500, rabiola wrote these timeless words:
>>>If only I could tell EVERYTHING I know :]
>>>
>>
>>Just send us all a private Email with the details, Bull...
>>
><laugh>
>
>Hey, IIRC I think you know almost as much as I do, Tony :] Behave
yourself :]
>


ROFL! Dunno about that one, but I do appreciate the rumor someone is
spreading around! I'll try and keep myself under control over here...

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Mon, 3 Aug 1998 03:34:13 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Looking for Mr Glinka
In-Reply-To: <01bdbe97$23511f20$32f81fcc@*******>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Hey has anyone out there got Tony Glinka's Email addy??
If so I need to get in touch with him ASAP..Thanks in advance..Or
better yet Tony G. If your out there lurking..Email me right away...
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
I Am The LAW! -JD
=========================================================================
Date: Mon, 3 Aug 1998 12:25:54 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Camo and Ruthenium
In-Reply-To: <c103407a.35c4d788@***.com>
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Nexx Many-Scars said on 17:17/2 Aug 98,...

> Hey, I just had a thought. If someone with thermographic vision (be it
> through natural eyes or cyberware) looks through an optical image magnifier
> (not electronic), will they still be able to see in the thermo spectrum?

That's the same quesiton as we had a little while ago about
whether or not windows block thermographic vision. We never did
get a conclusive answer to that one, so this one is just as open
IMHO. (I would love to get my hands on a thermal imager to play
with for just a little while, to test a couple of these things...)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Mon, 3 Aug 1998 12:25:54 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Skills
In-Reply-To: <35C4B878.6A77@**********.com>
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Bai Shen said on 15:05/2 Aug 98,...

> > Or just be patient and wait until SR3 comes out, since we are no longer
> > using a skill web, or so it has been foretold...
>
> Whyzat?

SR3 apparently does away with the skill web in favor of putting
them in skill groups linked to specific attributes. I don't know if I
like this, but I'll see about that when I get my SR3. If need be,
I'm going to create my own skill web for 3rd edition.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Mon, 3 Aug 1998 12:25:54 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: License plates
In-Reply-To: <3fd68197.35c4cc47@***.com>
MIME-Version: 1.0
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Dhl9@***.COM said on 16:29/2 Aug 98,...

> Corps are extraterritorial. Would any governmental or law enforcement entity
> have records of their vehicles? If a player has a Lone Star contact, what
> comes up on a vehicle check? I think Corp, private, unknown, restricted, no
> record, or something like that would come up.

I'd say it depends on how much info the corp whose vehicle is
concerned wants to share with Lone Star, and/or whether that
vehicle has been pulled over in the past. If it has, I think LS
would probably have the license plate and owner (i.e. most likely
the corp) on file somewhere.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Mon, 3 Aug 1998 12:25:54 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Sperethiel Dictionary
In-Reply-To: <35C4CD36.F9CF984D@***********.net>
MIME-Version: 1.0
Content-type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: Quoted-printable

Thomas Faßnacht said on 22:33/2 Aug 98,...

> Is there any source book or web-site with a Sperethiel dictionary ?

The Tir Tairngire sourcebook has a short list of words and phrases
(about one page, IIRC), and so does the Earthdawn book
Denizens of Earthdawn volume 1. I'm not sure how much the two
overlap, though.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Mon, 3 Aug 1998 12:25:54 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Sperethiel Dictionary
In-Reply-To: <009c01bdbe85$ea3dfa20$8290fecc@********>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Patrick Goodman said on 21:18/2 Aug 98,...

> So? Doesn't mean I have to accept it, or use it as the history in my game.
> I'm inclined to agree with something I think I read Mike Mulvihill saying,
> about the ED/SR linkage being hastily added on.

When this comes up, about half the time you'll hear people say it
was added at the last moment, and the other half that it was
planned from the start. Wouldn't it be nice if FASA could be more
specific IRL than in their sourcebooks? :)

> He didn't like it, but he's
> stuck with it. I don't like it either, and I'm not stuck with it,
so....

Mike's not stuck with it anymore either, I think...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Mon, 3 Aug 1998 06:16:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <pantherr@*****.NET>
Organization: IRCats.Org
Subject: Re: Guess what!!
In-Reply-To: <35C52A61.2D21@******.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1



> It's that time.you know worse than when your evil relatives come
> over.worse than when you had to clean up after the dog/cat/other had
> diarrhea. Its time for me to ask the most infamous question of all.Not can
> you ground through a quickening,or are physads better than sammies. The
> question is: what is your favorite Totem.I'll start it off. Roach is
> gotta be the coolest.that or beetle.

The answer is simple. Cat. No other will suffice, for Cat is Truly at
the Top of the Evolutionary ladder. You pitiful humans are but
pawns, playthings for Cat to hone her cunning claws on.

Mice, that's what you are! Mice!

<g>

Pantherr


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--
A lifetime spent repressing our animal natures and instincts is a lifetime wasted
--
Furry Code v1.0a
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=========================================================================
Date: Mon, 3 Aug 1998 12:22:07 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Sperethiel Dictionary
In-Reply-To: <3.0.5.32.19980802211402.007c8100@***.43.20.203> from "Justin
Bell" at Aug 2, 98 09:14:02 pm
MIME-Version: 1.0
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And verily, did Justin Bell hastily scribble thusly...
|
|# >The helpful answer may be to check out Earthdawn. Not exactly an
|# >online reference, but it's a start.
|#
|# Unless, of course, you're part of the camp that wants to disavow Earthdawn
|# as part of the Shadowrun universe. While I like the notion that this has
|# all happened before, and will happen again, I'm not too keen on ED.
|
|I could have sworn they have OFFICIALLY stated that it is

They have. Several times.
And even if they hadn't the connectrions are pretty clear and obvious.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 3 Aug 1998 06:23:51 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <pantherr@*****.NET>
Organization: IRCats.Org
Subject: Re: Re Location
In-Reply-To: <199808022033.QAA24221@****.atl.bellsouth.net>
MIME-Version: 1.0
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> Oh what the heck while we're at it I just moved to Atlanta Ga. last
> month. Any SR Players round here, I've found two and they seem decent and
> moved with another but a couple more would be nice.

eah, why not? Butler, Missouri (an hour south of Kansas City on
71). any roleplayers in the area, send me a private email :)

Pantherr (who knows better than to give out his phone number and
stuff over a mailing list. never know who's lurking ;) )

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--
A lifetime spent repressing our animal natures and instincts is a lifetime wasted
--
Furry Code v1.0a
RLTh2 FFlXw3rb7FjXh5mf P! W1/2Bk* cBk(Br)-cu6 A3S C5p9S ZGoMe C5a a21+ n3FD b56D H181
h4F0698F mEa1@* w6A p7E r7S
=========================================================================
Date: Mon, 3 Aug 1998 12:24:46 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Sperethiel Dictionary
In-Reply-To: <009c01bdbe85$ea3dfa20$8290fecc@********> from "Patrick
Goodman"
at Aug 2, 98 09:18:50 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Patrick Goodman hastily scribble thusly...
|>I could have sworn they have OFFICIALLY stated that it is
|
|So? Doesn't mean I have to accept it, or use it as the history in my game.
|I'm inclined to agree with something I think I read Mike Mulvihill saying,
|about the ED/SR linkage being hastily added on. He didn't like it, but he's
|stuck with it. I don't like it either, and I'm not stuck with it, so....

Well, there's no stopping you from using the good and discarding the bad is
there?

If you want a sperethial dictionary, and there's one in Earthdawn, then why
not just use that and discard the rest?

(I'm sure you could gbet a photocopy of the relevant pages from somewhere.
[He said, naughtily])

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 3 Aug 1998 12:44:35 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Eureka! - ShadowRN "Who's Who" Deciphered!
In-Reply-To: <01bdbea8$7cec8360$6ce2c6d0@***********> from "Steven A.
Tinner"
at Aug 3, 98 02:32:29 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Steven A. Tinner hastily scribble thusly...
|1) Send me an email with the SUBJECT line reading ...
|
|WHO

Who?

|2) If you have a photo of YOU (any format), attach it to said email.

Well.... It might be easier if you took it off the alt.punk web page.
(OK, ot's a year out of date and I've lost the mohican now, but I like it.

|3) If you have a sound file of YOU speaking (any format) attach that too.

Nope. Sorry.

|4) Make sure that your attachments are all zipped and very, very small, OK?
|Let's not bomb my mailbox into oblivion! The first joker that sends me a 1
|meg bitmap gets sentanced to hard time in Bull's Trousers!

Get it off the web page, it's easier that way....
http://www.fortunecity.com/victorian/pollock/285/spike.html

|5) Fill out the following questionaire as completely as possible.
|
|----------
|
|Name: Andrew Halliwell
|Email: u5a77@*****.cs.keele.ac.uk
|I live in: Keele, Near Newcastle-under-lyme, Staffordshire, England
|How I got started in this crazy hobby: Started by trying out LRP, met
people who played tabletop, joined in.

|Games I have played/owned: Rifts, Palladium, Shadowrun, Earthdawn, HoL,
Stormbringer, Hawkmoon, Cthulu, ADnD, Paranoia, Macho women with guns,
Daemon, Starwars

|Favorite Games: Shadowrun (Silly)
|Favorite Shadowrun ...
| Archetype: Mage or Shaman (depending on my mood)
| Totem: Cat (Play my shamans like Cat from Red Dwarf.... Nahhhh)
| Weapon: Ingram Valiant or Ares Predator (1st Ed)/Pred II (1st Ed)
| Spell: Hmmmm... Tricky.... Have to think about that one.
| Race: Immortal Elves... (Only kidding) Don't have one.
| Vehicle: The expensive limo types
| FASA Character: (ie. Sam Verner, Dodger, etc.) Don't really have one.
It's a while since I
read a book.
| Other
|Other Hobbies: Computer tinkering.
|Computer Games. ZX Spectrum: Rex, Jet Set Willy, Manic Miner, Lunar
Jetman.
|Other stuff: What kind of other stuff?
| Could you be a little more vague please....

:)

|----------
|
|6) Send the whole shebang to me!

Done... Ooops. My finger slipped....
(To the list)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 3 Aug 1998 22:15:09 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: SR3 Doubts
In-Reply-To: <3.0.16.19970731154628.2407755a@*****.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Mike said however that if they did do Target: Awakened Lands and included
> Australia, that it was possible that they would go back and use the
> original Aussie Book submission...

A couple of years ago, Bleach contacted FASAMike about it, and the
response was that they were contractually obligated to use the original
submission. :(

Which is pretty cruddy, because I've read some of the author's material,
and I'm not super impressed.

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Mon, 3 Aug 1998 09:19:14 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Sperethiel Dictionary
In-Reply-To: <006101bdbe80$25afa000$8290fecc@********>

On 2 Aug 98, at 20:42, Patrick Goodman wrote:

> Unless, of course, you're part of the camp that wants to disavow Earthdawn
> as part of the Shadowrun universe. While I like the notion that this has
> all happened before, and will happen again, I'm not too keen on ED.

AMEN!
Welcome, brother!

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Mon, 3 Aug 1998 23:21:22 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Burke <ranger@********.COM.AU>
Subject: Re: License plates
In-Reply-To: <199808031025.MAA05829@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:25 PM 8/3/98 , you wrote:
>Dhl9@***.COM said on 16:29/2 Aug 98,...
>
>> Corps are extraterritorial. Would any governmental or law enforcement
entity
>> have records of their vehicles? If a player has a Lone Star contact, what
>> comes up on a vehicle check? I think Corp, private, unknown, restricted, no
>> record, or something like that would come up.
>
>I'd say it depends on how much info the corp whose vehicle is
>concerned wants to share with Lone Star, and/or whether that
>vehicle has been pulled over in the past. If it has, I think LS
>would probably have the license plate and owner (i.e. most likely
>the corp) on file somewhere.

If I recall in the novel "Steel Rain" by Nyx Smith
there was a van that had plates registered to Renraku (?)
that was used by a Fuchi (?) hit team. The whole situation
was set up so that corp A took the heat for corp B's actions.

It didn't fool everyone but it certinaly diverted the heat away from
the real team/corp briefly. My memory is a little hazy on this one
about the exact details. One thing I do remember though is that
the van had a state issued corporate plate, similar to a diplomatic
plate in that it still is a regular plate but that it somewhere has a
corporate identifier on it somewhere. As for what corp well that's
for the deckers to find out.

I've also heard the talk of the 'barcode' licence plates but I still
prefer to use the good old letter & numbers. A LoneStar traffic
drone can give a regular licence plate a ticket just as easily as
a barcode. Besides what happens when the Star isn't on the scene
with the barcoded plates option?

"Did you get the license plate of the van that just did that drive by
shooting?"
"Uhh it was um a thick black line follwed by two thin black lines then umm.."

I think you can get the picture.

The technology for the licence plate/ticket thing is alive and well in
Australia. We have red light cameras that photograph your plate
when you run a red light not to mention speed cameras attached to
a radar gun that take your photo from the side of the highway and
in three weeks you get a glossy 6x8 and a ticket in the post.
Probably old news to you all out there but I just thought I'd share
it in case some poor sap lives in a place where these things haven't
arrived yet.

Cheers,

Tim Burke
President, ConJure 98
Brisbane, Australia
http://bear.tm/conjure/
"Summoning all gamers..."
=========================================================================
Date: Mon, 3 Aug 1998 09:49:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Drew Curtis <dcurtis@***.NET>
Subject: Re: Force vs. Success (Re: Shamanic Mask)
In-Reply-To: <c80f1f91.35c56190@***.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Mon, 3 Aug 1998, K is the Symbol wrote:

> In a message dated 8/2/1998 5:10:23 PM US Eastern Standard Time,
> 9604801@********.AC.NZ writes:
>
> > >Oh, K and I have agreed upon something about the SR3 rule about the max
> > number
> > >of successes a spell can have ... instead of the force of the spell ...
> > we are
> > >going to use the Magic attribute (Essence + Grade, only) to determine
> > the max
> > >number of success possible.
> >
> > I realise this is probably a silly question, but won't that be even more
> > reason to learn spells at (Magic) or less? I mean, if you got better
> > results from taking Physical Drain when casting a spell, it was still
> > worth it. But if you're an uninitiated magician (Magic 6), what would
> > be the point of learning a Force 7 spell (no fetish/exclusive bonuses)
> > if you can only get a maximum of 6 successes? You'd end up taking
> > Physical damage for 7 successes that act like 6; it wouldn't be worth
> > the pain.
>
> In many instances, you are very correct. However, please understand that in
> the games here, it is NOT uncommon for a character (aka, US the PC's) to
> encounter someone with a spell barrier or inside a Lodge or Opposing Ward,
> which really screws up the chances of a spell reaching the target unless it is
> at a higher force. Also, in many instances, Manipulation Magic does allow for
> some extensions of armor to assist the target in some manner.
>

Also, another compelling reason to learn a force 7 spell with magic 6 is
that you raise your _average_ number of successes. The max is still the
same (6 successes), but if you're not already rolling your full 6 each
time, you might want that extra die in there to potentially boost your
successes (from say 4 to 5 if the extra die is a success).

If you're already rolling 6 successes with regularity however, you're
right: it won't help.
=========================================================================
Date: Mon, 3 Aug 1998 09:11:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: Guess what!!
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

Pantherr wrote:

> The answer is simple. Cat. No other will suffice, for Cat is Truly at
> the Top of the Evolutionary ladder. You pitiful humans are but
> pawns, playthings for Cat to hone her cunning claws on.

Wolf does not appreciate your tomfoolery, mortal.

> Mice, that's what you are! Mice!

Mmmm... mice... crunchy...

> <g>

<CUE_EVEN_BIGGER_GRIN>

> Pantherr

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
----------------------------------------------------------------------
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble."
--Albert Einstein
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
=========================================================================
Date: Mon, 3 Aug 1998 09:12:42 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Sperethiel Dictionary
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Well, there's no stopping you from using the good and discarding the
>bad is there?

Well, no, but after more than a couple of decades of playing RPGs, I've
grown a bit tired of straight fantasy games. Personal preference issues,
don't you know?

>If you want a sperethial dictionary, and there's one in Earthdawn, then
>why not just use that and discard the rest?

WHere on earth did you get the notion that *I* wanted a Sperethiel
dictionary? Few things could be further from the truth.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Mon, 3 Aug 1998 09:18:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Sperethiel Dictionary
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> I'm inclined to agree with something I think I read Mike Mulvihill
>> saying, about the ED/SR linkage being hastily added on.
>
>When this comes up, about half the time you'll hear people say it
>was added at the last moment, and the other half that it was
>planned from the start.

I've heard both sides of the argument; from what I've been able to see (and
please note that I've not played Earthdawn, just watched a game or two and
casually scanned the rules and one of the sourcebooks), I'm inclined to
agree with the former view.

>Wouldn't it be nice if FASA could be more specific IRL than in
>their sourcebooks? :)

Where would be the fun in that...? <g>

>> He didn't like it, but he's stuck with
>> it. I don't like it either, and I'm not stuck with it, so....
>
>Mike's not stuck with it anymore either, I think...

He does appear to be going to some lengths to get away from that particular
aspect, yes. I doubt I'll ever use CYBERPIRATES for anything, but I'm sure
glad to see some expansion in the ways you can use the system.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Mon, 3 Aug 1998 15:21:23 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Sperethiel Dictionary
In-Reply-To: <00c201bdbee8$fc5a2c20$4990fecc@********> from "Patrick
Goodman"
at Aug 3, 98 09:12:42 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Patrick Goodman hastily scribble thusly...
|WHere on earth did you get the notion that *I* wanted a Sperethiel
|dictionary? Few things could be further from the truth.

Well whoever it was who made the original post then!
I don't know who it was....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 3 Aug 1998 10:25:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Guess what!!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

GRANITE wrote:
>
> > That's cool I can understand the appeal of shark definitely, but i'm still
> > surprised that it's your fav.
>
> I do have a certain lust for the hunt..There is nothing like ligning
> up your sights on some guy and putting one right in the middle of his
> chest...Oh I like to go after the fury kind of game as well..But I
> suppose I do have a sort of blood lust...[EG]
>

Ya know it's a shame i haven't seen a tiger totem ( if there is one
tell me!) The characteristics are kinda the same. Tiger loves the hunt
and kill, sometimes lethargic after eating, and generally a fierce and
proud warrior.

i like it!


--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Mon, 3 Aug 1998 11:41:46 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Sperethiel Dictionary
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-03 07:22:27 EDT, you write:

<snip ED\SR same world, different ages>

> |I could have sworn they have OFFICIALLY stated that it is
>
> They have. Several times.
> And even if they hadn't the connectrions are pretty clear and obvious.

It was obvious enough that my brother, his friend and I all got it within 20
minutes of flipping through the ED main book.

Nexx
=========================================================================
Date: Mon, 3 Aug 1998 11:47:56 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Eureka! - ShadowRN "Who's Who" Deciphered!
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-08-03 02:56:00 EDT, you write:

> 3) If you have a sound file of YOU speaking (any format) attach that too.

Uhhh.... Steve? I got a question about this one. I've got several sound
files of me speaking, but unfortunately, my mic is now broken... you wouldn't
happen to mind an a cappella rendition of "Minstrel Boy" (the closest thing I
have to appropriate) would you?

Nexx
=========================================================================
Date: Mon, 3 Aug 1998 11:48:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Guess what!!
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/3/1998 9:11:11 AM US Eastern Standard Time,
pedersje@******.ROSE-HULMAN.EDU writes:

> > The answer is simple. Cat. No other will suffice, for Cat is Truly at
> > the Top of the Evolutionary ladder. You pitiful humans are but
> > pawns, playthings for Cat to hone her cunning claws on.
>
> Wolf does not appreciate your tomfoolery, mortal.

Wolf and Cat are both just fine, in fact more than fine, they are perfect in
each their own way...

> > Mice, that's what you are! Mice!
> Mmmm... mice... crunchy...

With a little bit of breeding to livestock perhaps...

> > <g>
> <CUE_EVEN_BIGGER_GRIN>

(SMILE_THE_SIZE_OF_HEAVEN)

K (whose favorite still resides in Ometeotl/Creator)
=========================================================================
Date: Mon, 3 Aug 1998 11:44:45 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Thermo lenses (was Re: Camo and Ruthenium) -Reply

>>If someone with thermographic vision (be it
>>through natural eyes or cyberware) looks through an optical image
magnifier
>>(not electronic), will they still be able to see in the thermo spectrum?
>
>
> You mean an optical telscope, right? The answer is a fim maybe.
>Obviously, thermographic imaging systems use lenses, so lenses work
>on themo light. You can alos load normal slr cameras with IR film.
>However, I think for some wavelengths (the longesat ones), you need
>special glass and coatings, low reflectivity, I'd guess, as glass
>bounces low length IR.

Actually, it is my understanding that your average lenses do NOT
transmit IR, or at least not nearly well enough. Quartz glass does,
though, and that is what imaging systems use. I believe that in order to
use IR film you also need a special IR lens too, for the same reason.

Double-Domed Mike
--Coughing and hacking so much I can't talk to my computer :(
=========================================================================
Date: Mon, 3 Aug 1998 12:01:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Frank Pelletier (Trinity)" <jeanpell@****.QC.CA>
Subject: Re: Eureka! - ShadowRN "Who's Who" Deciphered!
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Spike <u5a77@*****.CS.KEELE.AC.UK> once wrote,

(snipped)


>|Games I have played/owned: Rifts, Palladium, Shadowrun, Earthdawn, HoL,
(snipped)

HoL? HoL!? You mean...I'm not the only freak out there who actually played
the game? Woohoo! I'm normal!...

<taps his fingers on his forearm to communicate with other Freebasers, sets
his house on fire, and calls 0 to announce he started a new game>

Trinity
-------------------------------------------------------------
Frank Pelletier
Trinity@********.com, jeanpell@****.qc.ca
This message was brought to you by Tricky - "Angels with Dirty Faces"

"An eye for an eye leaves the whole world blind" - M. Gandhi
=========================================================================
Date: Mon, 3 Aug 1998 17:10:03 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Eureka! - ShadowRN "Who's Who" Deciphered!
In-Reply-To: <01bdbef7$f8e504c0$36d2e7ce@*******> from "Frank Pelletier"
at
Aug 3, 98 12:01:27 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Frank Pelletier hastily scribble thusly...
|
|Spike <u5a77@*****.CS.KEELE.AC.UK> once wrote,
|
|(snipped)
|
|
|>|Games I have played/owned: Rifts, Palladium, Shadowrun, Earthdawn, HoL,
| (snipped)
|
|HoL? HoL!? You mean...I'm not the only freak out there who actually played
|the game? Woohoo! I'm normal!...

Sorry. Never had a chance to play it.
(It does say played/owned y'see).
I'd love to give it a try, but, to put it in HoL terms, it's a really,
really, really, REALLY silly game, and I don't think I'd be able to get
anything done without a few nervous breakdowns or haemorages from too much
laughter.....

|<taps his fingers on his forearm to communicate with other Freebasers, sets
|his house on fire, and calls 0 to announce he started a new game>

*shakes head in pitty*
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 3 Aug 1998 10:12:44 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: HoL
In-Reply-To: <199808031604.KAA08907@******.carl.org> from "Frank
Pelletier" at
Aug 3, 98 12:01:27 pm
Content-Type: text

Frank Pelletier wrote:
/
/ Spike <u5a77@*****.CS.KEELE.AC.UK> once wrote,
/
/ (snipped)
/
/
/ >|Games I have played/owned: Rifts, Palladium, Shadowrun, Earthdawn, HoL,
/ (snipped)
/
/ HoL? HoL!? You mean...I'm not the only freak out there who actually played
/ the game?

There's also Me and Sascha :)

/ Woohoo! I'm normal!...

...you're kidding, right? Anyone that enjoys a game where it is
possible to blow a hole the size of Slim Whitman in your opponent is
not normal. Not that there's anything wrong with that ;)

-David
--
"Here, have some buttery HoLsomeness. On the house."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 3 Aug 1998 09:13:52 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Eureka! - ShadowRN "Who's Who" Deciphered!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854";
x-mac-creator="4D4F5353"
Content-Transfer-Encoding: 7bit

Frank Pelletier (Trinity) wrote:

> >|Games I have played/owned: Rifts, Palladium, Shadowrun, Earthdawn, HoL,
> (snipped)
>
> HoL? HoL!? You mean...I'm not the only freak out there who actually played
> the game? Woohoo! I'm normal!...
>
> <taps his fingers on his forearm to communicate with other Freebasers, sets
> his house on fire, and calls 0 to announce he started a new game>

I never thought i'd live to see the day when Spike was used as the yardstick
or normalcy.

:)

Caric-the-glad-i'm-not-normal-shaman
=========================================================================
Date: Mon, 3 Aug 1998 10:19:56 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Saving Private Ryan
Content-Type: text

I highly recommend this movie (and I'm not employed by Steven
Spielberg, so this isn't an ad ;p

A few months back there was a debate about how characters should react
to combat and killing. SPR addressed this (and a whole hell of a lot
more) on many levels. And not since Heat have I seen such believable
portrail of combat. And it's a damn good movie.

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 3 Aug 1998 10:20:35 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Eureka! - ShadowRN "Who's Who" Deciphered!
In-Reply-To: <199808031616.KAA11410@******.carl.org> from "Caric" at Aug
3,
98 09:13:52 am
Content-Type: text

Caric wrote:
/
/ Frank Pelletier (Trinity) wrote:
/
/ > >|Games I have played/owned: Rifts, Palladium, Shadowrun, Earthdawn, HoL,
/ > (snipped)
/ >
/ > HoL? HoL!? You mean...I'm not the only freak out there who actually played
/ > the game? Woohoo! I'm normal!...
/
/ I never thought i'd live to see the day when Spike was used as the yardstick
/ or normalcy.
/
/ :)

ROTFLOL!

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 3 Aug 1998 12:24:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: Re: Guess what!!
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-03 00:09:38 EDT, you write:

> > The question is: what is your favorite Totem.I'll start it off.
> > Roach is gottat be the coolest.that or beetle.
>

Wolf. Totem of the honorable warrior.
=========================================================================
Date: Mon, 3 Aug 1998 12:38:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: Re: License plates
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-03 09:34:35 EDT, you write:

> I've also heard the talk of the 'barcode' licence plates but I still
> prefer to use the good old letter & numbers. A LoneStar traffic
> drone can give a regular licence plate a ticket just as easily as
> a barcode.
>

Anybody know where I can find this about barcodes? What novel or sourcebook it
is in?
=========================================================================
Date: Mon, 3 Aug 1998 11:43:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Goth <xaos@*****.NET>
Subject: Re: Sperethiel Dictionary
In-Reply-To: <009c01bdbe85$ea3dfa20$8290fecc@********>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> ># Unless, of course, you're part of the camp that wants to disavow
> ># Earthdawn as part of the Shadowrun universe. While I like the
> ># notion that this has all happened before, and will happen again,
> ># I'm not too keen on ED.
> >
> >I could have sworn they have OFFICIALLY stated that it is
>
> So? Doesn't mean I have to accept it, or use it as the history
> in my game.
> I'm inclined to agree with something I think I read Mike Mulvihill saying,
> about the ED/SR linkage being hastily added on. He didn't like
> it, but he's
> stuck with it. I don't like it either, and I'm not stuck with it, so....

It doesn't really matter either way when it comes down to it. Simply put,
you cannot read the main ED rulebook and not get the impression that there
is a link (if not an outright chain!) to SR. Also simply put, you cannot
read either 'version' of Sperethiel and not assume they are one and the
same. (Of course, your version of SR and ED may say otherwise, and that's
certainly your perogative. I'll not try to stop you! :) )

Again, to answer the original question, these sources are probably your best
first place to look. And, I don't believe there are any online references
for Sperethiel.

-Dave-
xaos@*****.net
=========================================================================
Date: Mon, 3 Aug 1998 12:55:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Camo and Ruthenium
In-Reply-To: <v04011712b1e9a7641e49@[128.120.118.25]>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:24 PM 8/1/98 -0700, you wrote:
>Hey look, spare me the comments about how I want to reply. I was on this
>list before it was on the current listproc, and if it's to the point where
>you must stylistically reply a certain way, I'm happy to sign off again.

I knew I remembered the name from the old days. Welcome back. And don't
let Keith and Mike and whoever else drive you out. Their style of gaming
is just different from yours (and mine.

>And I think you totally missed my point.

What's going on here, as I see it, is a difference in philosophy. Adam is
looking at things from a real world and current perspective. Which I agree
with. Mike and Keith tend to say "Well, yeah, but look at 2060 tech and it
probably can be done by then."

Which isn't necessarily true, but it works for their style of gaming. I
doubt that solar cells will ever become good enough to integrate into a
ghillie suit, especially since there is no real strong reason for anyone to
research this subject or put any effort into it. But it's their game and
they can do it if they want.

Welcome back Adam.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Mon, 3 Aug 1998 13:35:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Favorite totem? [was: Guess what!!]
In-Reply-To: <35C5C843.100873BF@*****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 10:25 AM 8/3/98 -0400, BigDaddy wrote:
>Ya know it's a shame i haven't seen a tiger totem ( if there is one
>tell me!) The characteristics are kinda the same. Tiger loves the
hunt
>and kill, sometimes lethargic after eating, and generally a fierce
and
>proud warrior.
>
>i like it!

Wigs' Totem list on the Shadowrun Archive has a listing for tiger at:


http://www.interware.it/users/paolo/sr2/magic/shamanic/ttotems.html#TIGE
R


It's Ok, as far as things go.


I'm wondering, where did Wigs get all these totem descriptions anyway?
Was this just a compilation of homebrews, or what?
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Mon, 3 Aug 1998 13:53:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: HoL
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, David Buehrer wrote;

>/ HoL? HoL!? You mean...I'm not the only freak out there who actually played
>/ the game?
>
>There's also Me and Sascha :)
>
>/ Woohoo! I'm normal!...
>
>...you're kidding, right? Anyone that enjoys a game where it is
>possible to blow a hole the size of Slim Whitman in your opponent is
>not normal. Not that there's anything wrong with that ;)

With that in mind, I too own HoL. For the more serious minded I also
have Tales from the Floating Vagabond. B>]#

From the collector's side of things I own several old hardbound
rulebooks (1st ed.AD&D, Call of Cthulhu, Warhammer Fantasy Battles, Rogue
Trader - Warhammer 40,000, Traveller, Shadowrun 1st ed.), but most
important of all is my Box Set of FASA's Star Trek rules.

-Master Collector 23, who is boggled over the absence of Toon-
8>@#
=========================================================================
Date: Mon, 3 Aug 1998 14:24:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Shadowrun Anime & Hentai Suggestions)
MIME-Version: 1.0
Content-Type: text/plain

> TINNER'S SHADOWRUN ANIME, MANGA & ETC VIEWING LIST
>
> Golgo 13 - Yeah, it's a bit cheesey but still fun to watch.
> Riding Bean - For all the reasons mentioned before.
> Gatchaman/Battle of the Planets/G-Force/Eagle Riders - Just for the
> "5-Team"
> concept. (Leader, Hothead, Babe, Lunk, Kid)
> Black Magic M-66 - When a robot goes wrong ...
> MD Geist -Attitude is everything
> 8-Man - One of the first cyborg Anime characters. It's a little dated
> now,
> but still quite interesting.
> Mighty Atom/Astro Boy - For an example of how an AI might act, IMO.
> Ghost in the Shell - Duh ...
> Robotech - For one concept of a Rigger interface.
> Lupin: Castle of Cagliostro - If you want to play a theif, look here.
> Great
> fun!
>
> Hmmm ... it's late, I'm tired. I post more if I can remember them.
>
I'm surprised no one has mentioned Appleseed (Matsumune
Shirow) the movie rocks but (obviously) the comics show a bit more depth
of character. Interesting look at how a Lone Star or other corp SWAT
team might operate and the gear they might pull out.
=========================================================================
Date: Mon, 3 Aug 1998 14:26:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Drew Curtis <dcurtis@***.NET>
Subject: Re: Camo and Ruthenium
In-Reply-To: <199808031025.MAA05824@*****.xs4all.nl>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Mon, 3 Aug 1998, Gurth wrote:

> Nexx Many-Scars said on 17:17/2 Aug 98,...
>
> > Hey, I just had a thought. If someone with thermographic vision (be it
> > through natural eyes or cyberware) looks through an optical image magnifier
> > (not electronic), will they still be able to see in the thermo spectrum?
>
> That's the same quesiton as we had a little while ago about
> whether or not windows block thermographic vision. We never did
> get a conclusive answer to that one, so this one is just as open
> IMHO. (I would love to get my hands on a thermal imager to play
> with for just a little while, to test a couple of these things...)
>
A window would greatly obscure a thermographic image but not entirely
block it. I had a chance to play around with a therographic camera back
in college, we actually tried it. The window has its own temperature, and
therefore it's own "light". Things brighter in infrared than the window
would shine through.

I wouldn't see why that extra glare couldn't be corrected for with imaging
software, because the brightness of the window would be a set amount and
therefore be predictable enough to filter out.

So basically you can see through but your equipment might suck and prevent
you from getting good detail. I'd say +4 partial cover perception
modifier grin.
=========================================================================
Date: Mon, 3 Aug 1998 20:27:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Sperethiel Dictionary
In-Reply-To: <00c901bdbee9$98b68dc0$4990fecc@********>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Patrick Goodman said on 9:18/3 Aug 98,...

> >When this comes up, about half the time you'll hear people say it
> >was added at the last moment, and the other half that it was
> >planned from the start.
>
> I've heard both sides of the argument; from what I've been able to see (and
> please note that I've not played Earthdawn, just watched a game or two and
> casually scanned the rules and one of the sourcebooks), I'm inclined to
> agree with the former view.

More or less the opposite of my first impression (gotten from one
of the first three ED flyers from 1993). I thought it appeared to
be closely linked to SR from the outset. Buying a fair number of
the books for the system later made it appear even more like that
to me.

> >Mike's not stuck with it anymore either, I think...
>
> He does appear to be going to some lengths to get away from that particular
> aspect, yes. I doubt I'll ever use CYBERPIRATES for anything, but I'm sure
> glad to see some expansion in the ways you can use the system.

Me too, but OTOH I feel Mike is steering SR away too far from
what SR was until he took over... No, I don't mean the whole IE
plot (which I like, provided it's not overdone) but if you ask me
SR is about shadowrunners doing shadowruns for whatever
personal reasons they have. My impression of Mike's view is that
it's about everything but shadowrunners (see Companion,
Underworld, Cyberpirates), and that shadowrunners should do the
Right Thing(tm). But let's not turn this into a rant :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Mon, 3 Aug 1998 14:38:50 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steve Collins <einan@*********.NET>
Subject: Re: Favorite totem? [was: Guess what!!]
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Racoon Ususally does it for me. Because curiosity killed the cat but
racoon was able to figure out how to disarm the trap. :)

Steve
=========================================================================
Date: Mon, 3 Aug 1998 14:30:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Scent of a Woman
MIME-Version: 1.0
Content-Type: text/plain

> Only if there's elements like a cigarette's smell you can say she
> smells like [insert brand here], but to describe the difference
> between her and someone else who smokes the same brand in words is
> impossible. Of course if you have a chem analyzer you could churn out
> lists of elements and classify the person based on those, which
> should make it a lot easier on the user.
>
This is how I would imagine the cyber working. Create a
numerical analysis of the molecules detected, match them against known
patterns (Joe, Barbara, the dog etc) and if no matches are detected just
give the person the data however useless that might be.

=========================================================================
Date: Mon, 3 Aug 1998 13:45:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Dukes <dukes@*******.NET>
Subject: Re: Rigger 2 Fuel Economy
In-Reply-To: <19980803070344.25985.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>1. How do the smugglers find them?
>and
>2. HOW DO THEY AFFORD THEM?
>just curious

I've always imagined t-bird smugglers as the very best of the best. They
spend years smuggling with boats, trucks, and planes before they can save
up enough money to build, steal, or buy a t-bird. And smuggling is VERY
profitable. Computer parts for example have around a 300% markup in the CAS
from Seattle prices. If you can cutout the mob middleman (rather dangerous
if they find out you are smuggling without their approval) you stand to
make an enormous profit.

-Teeg
=========================================================================
Date: Mon, 3 Aug 1998 14:33:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Scent of a Woman
MIME-Version: 1.0
Content-Type: text/plain

> Sort of. Actually, its a admission of, I believe, being submission.
> If a dog
> is superior to another dog, it will present its rear to be smelled,
> while the
> inferior dog (or wolf, who most of this information is based on) will
> withdraw
> his own. Two dogs that know each other well (or your own pets, once
> they
> become comfortable with your family), will smell the head and neck
> region,
> which is reminescent of the way a pup begs its parent to regurgitate
> food.
>
Ahh, so I should puke on my cat next time it nuzzles up
to me?
=========================================================================
Date: Mon, 3 Aug 1998 14:41:56 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: Sperethiel Dictionary -Reply
Mime-Version: 1.0
Content-Type: text/plain

------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 331-1159
Moore & Van Allen, PLLC Pager 1-888-608-9633

>>> Gurth <gurth@******.NL> 08/03/98 03:27pm >>>

<SNIP>
>Me too, but OTOH I feel Mike is steering SR away too far from
>what SR was until he took over... No, I don't mean the whole IE
>plot (which I like, provided it's not overdone) but if you ask me
>SR is about shadowrunners doing shadowruns for whatever
>personal reasons they have. My impression of Mike's view is
>that it's about everything but shadowrunners (see Companion,
>Underworld, Cyberpirates), and that shadowrunners should do
>the Right Thing(tm). But let's not turn this into a rant :)

I'll work with you somewhat on this, but I see it a bit differently.
I feel like Mike is trying to cover the basis. You may not ever
play a pirate SR campaign, but you certaintly may have to deal
with them, pick up gear, etc. You may never deal with the mob,
but an awful lot of illegal gear/info flows through there.
To me the books provide more options for me the GM.
Hopefully SR3 will get back to the core ideas
a bit more however. :) Most runners (IMHO) aren't white
knights, and may only be in it for the money. But you'd
hope we all aren't. :)
=========================================================================
Date: Mon, 3 Aug 1998 14:45:09 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
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In a message dated 8/3/98 12:01:44 PM US Eastern Standard Time, erikj@****.COM
writes:

> >Hey look, spare me the comments about how I want to reply. I was on this
> >list before it was on the current listproc, and if it's to the point where
> >you must stylistically reply a certain way, I'm happy to sign off again.
>
> I knew I remembered the name from the old days. Welcome back. And don't
> let Keith and Mike and whoever else drive you out. Their style of gaming
> is just different from yours (and mine.

K and -I- are not intending on driving Adam out ... all we are asking is that
something not be shot down as -STUPID- like Adam said ... and as for
responding in a certain way ... that is not a choice on our parts ... this is
sanctioned in the FAQ as canon for the list ...

> >And I think you totally missed my point.
>
> What's going on here, as I see it, is a difference in philosophy. Adam is
> looking at things from a real world and current perspective. Which I agree
> with. Mike and Keith tend to say "Well, yeah, but look at 2060 tech and it
> probably can be done by then."

Correct ... and we also tend not to weight future tech with the constraints of
today's knowledge either ...

> Which isn't necessarily true, but it works for their style of gaming. I
> doubt that solar cells will ever become good enough to integrate into a
> ghillie suit, especially since there is no real strong reason for anyone to
> research this subject or put any effort into it. But it's their game and
> they can do it if they want.

You are right, there is no strong reason for doing something like this to a
ghillie suit, but trust me, someone in the military beaurocracy might think
that having this as part of the ghillie suit be a good idea ... and being a
military brat for 20 years has taught me that some of the things the military
does is outright stupid to anyone without their mentality.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Mon, 3 Aug 1998 14:48:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Scent of a Woman
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-08-03 14:34:09 EDT, you write:

> Two dogs that know each other well (or your own pets, once
> > they
> > become comfortable with your family), will smell the head and neck
> > region,
> > which is reminescent of the way a pup begs its parent to regurgitate
> > food.
> >
> Ahh, so I should puke on my cat next time it nuzzles up
> to me?

Uhhhh, no. For one thing, this is about canines (wolves in particular, dogs
on the fringe), and two, the point isn't to make you puke... its like a hug.
It doesn't mean they want you to strip naked and embrace them, but rather to
remind you of the closeness two people can feel.

Nexx, amateur anthropologist
=========================================================================
Date: Mon, 3 Aug 1998 15:16:43 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Favorite totem? [was: Guess what!!]
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/3/1998 12:48:09 PM US Eastern Standard Time,
RunnerPaul@*****.COM writes:

> Wigs' Totem list on the Shadowrun Archive has a listing for tiger at:
>
>
> http://www.interware.it/users/paolo/sr2/magic/shamanic/ttotems.html#TIGE
> R
> It's Ok, as far as things go.
> I'm wondering, where did Wigs get all these totem descriptions anyway?
> Was this just a compilation of homebrews, or what?

I just talked with him on the phone about this the other night. Chicken,
Tiger, and many of the others he actually got from someone else. It was part
of a conversion compilation a guy did based partially upon the "Animal Cards"
variation on Tarot that can (still) be found in many bookstores and "Native
American Nicknack" places (you know, the one's that claim to have -real-
-honest- hopi white gold rings that make the rest of us who know better after
examination nearly fall over backwards and yarf our guts out).

Anyway, he didn't actually make them all himself, they were given to him. He
checked the sourcecodes for the mailings (yes, he keeps stuff this long) and
found only a vague reference to the actually contributor.

-K
=========================================================================
Date: Mon, 3 Aug 1998 14:11:20 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <evamarie@**********.NET>
Subject: Re: Force vs. Success (Re: Shamanic Mask)
MIME-Version: 1.0
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-----Original Message-----
From: Drew Curtis <dcurtis@***.NET>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Monday, August 03, 1998 6:49 AM
Subject: Re: Force vs. Success (Re: Shamanic Mask)

>> > >Oh, K and I have agreed upon something about the SR3 rule about the max
>> > number
>> > >of successes a spell can have

>Also, another compelling reason to learn a force 7 spell with magic 6 is
>that you raise your _average_ number of successes. The max is still the
>same (6 successes), but if you're not already rolling your full 6 each
>time, you might want that extra die in there to potentially boost your
>successes (from say 4 to 5 if the extra die is a success).


If you are discussing sr3 spell casting , and have been exposed to those
rules, my question to you is: what extra casting dice does that higher force
spell give? Just where exactly do spell casting test dice come from in sr3,
and how many are rolled??

What, another thing Bull didn't mention??? :)

Mongoose
=========================================================================
Date: Mon, 3 Aug 1998 15:29:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Camo and Ruthenium [was: not Ruthenium Polymers,
and they DON '<
MIME-Version: 1.0
Content-Type: text/plain

> Ah, right, the good old days.
>
> I did some work at Ft. Belvoir on this in 1886 I believe it was. If
> it's
> like the materials we were looking at it mostly allows you to match
> the
> chlorophyll curve ... it's effectively impossible to "block" heat
> without a
> large thickness of air-porous material.
>
good OLD days. 1886? How old are you?? ;)
=========================================================================
Date: Mon, 3 Aug 1998 15:35:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: License plates
MIME-Version: 1.0
Content-Type: text/plain

> The technology for the licence plate/ticket thing is alive and well in
> Australia. We have red light cameras that photograph your plate
> when you run a red light not to mention speed cameras attached to
> a radar gun that take your photo from the side of the highway and
> in three weeks you get a glossy 6x8 and a ticket in the post.
> Probably old news to you all out there but I just thought I'd share
> it in case some poor sap lives in a place where these things haven't
> arrived yet.
>
Yep, we just got a shipment here in Charlotte also. You
know, generally I like technology, but getting a ticket from a little
box on the road would really piss me off.
Course, using tech against itself, I got an email a few
days ago detailing where all the cameras are located :)
=========================================================================
Date: Mon, 3 Aug 1998 15:49:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Assault canon in RL
MIME-Version: 1.0
Content-Type: text/plain

> Recoilless rifles have been used since before WWII, but the
> biggest drawback are that they're single-shot weapons and have
> a huge backblast (don't stand behind one when it's loaded, let
> alone will soon be fired).
>
Single shot? I assume you are talking about this in
terms of load a shell, fire, load another shell. As opposed to a clip.
They aren't like a LAW. (Then I assume you know this but I just thought
I would clarify)

> As SR's assault cannons are magazine-fed weapons and don't
> have a backblast (I'm sure that would have been mentioned as
> it's kinda important when firing one indoors), I don't think they
> are recoilless rifles.
>
> However, Mauser I believe has built a couple of prototypes of a
> belt-fed, recoilless 30 mm cannon for the Bundeswehr, intended
> as armament for helicopters and light vehicles. If this proves a
> success I could see it being applied to similar but lighter weapons
> for use by individual soldiers.
>
You could create a porting system to replicate a
recoilless rifle concept. If you had lots of small holes (rather than
the 3 large holes on the rear of most recoilless rifles). This would
make it imperative to hold it properly when firing.
=========================================================================
Date: Mon, 3 Aug 1998 16:04:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Camo and Ruthenium
MIME-Version: 1.0
Content-Type: text/plain

> > For some people worried about power, the suit could have Suncell
> Power added
> > on, or perhaps a connecter cord to a Suncell Power net of sorts.
>
>
> The problem with a solar cell is that they reflect light, making an
> easy,
> flashing target.
>
There is actually a coating that the military puts on
damn near everything now which kills reflections. They started on
binocular lenses but it's spreading IRC.
=========================================================================
Date: Mon, 3 Aug 1998 16:08:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Camo and Ruthenium
MIME-Version: 1.0
Content-Type: text/plain

> Again ... if you put a "sun cell" system into a suit, you eliminate
> its
> camouflage potential. A nice diffuse low power laser will cause you to
> light up like a flare. All I have to do is look for a reflectance
> curve
> that peaks around 650 nanometers ... that will stand out nicely
> against the
> chlorophyll curve of the surrounding vegetation.
>
Don't people reflect differently also? Does
burlap(normal ghillie material) = grass on these things? If they are
doing this you are screwed, camo is irrelevant.
=========================================================================
Date: Mon, 3 Aug 1998 16:14:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: "The Mystic Knights of Tir na Og"
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Someone mentioned this earlier... I just saw the ad for it while watching
EEEK! the Cat... I just have one question...

They cancelled Roar!, but they're going to show this hokey piece of crap?

Nexx
=========================================================================
Date: Mon, 3 Aug 1998 16:22:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Camo and Ruthenium
MIME-Version: 1.0
Content-Type: text/plain

> Which isn't necessarily true, but it works for their style of gaming.
> I
> doubt that solar cells will ever become good enough to integrate into
> a
> ghillie suit, especially since there is no real strong reason for
> anyone to
> research this subject or put any effort into it. But it's their game
> and
> they can do it if they want.
>
I just thought it was kinda neat.
=========================================================================
Date: Mon, 3 Aug 1998 15:42:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: "The Mystic Knights of Tir na Og"
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

Nexx Many-Scars wrote:
>
> Someone mentioned this earlier... I just saw the ad for it while watching
> EEEK! the Cat... I just have one question...
>
> They cancelled Roar!, but they're going to show this hokey piece of crap?

Different target audience, lower budget. So, yes. They're going to show
something that's only slightly above a hot, steaming pile of <<.002 Mps deleted
by Sysop>>. Instead of renewing Roar (which kicked <<.002 Mps deleted by
Sysop>>. It's kind of a shame. I thought the show looked interesting, but it was
a tad poorly done for suspension of disbelief (cheese was almost dripping from
the TV set)

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
----------------------------------------------------------------------
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble."
--Albert Einstein
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
=========================================================================
Date: Mon, 3 Aug 1998 14:44:39 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Mike's Course
In-Reply-To: <199808031840.MAA10489@******.carl.org> from "Lehlan Decker"
at
Aug 3, 98 02:41:56 pm
Content-Type: text

/ >>> Gurth <gurth@******.NL> 08/03/98 03:27pm >>>
/
/ >...OTOH I feel Mike is steering SR away too far from
/ >what SR was until he took over... No, I don't mean the whole IE
/ >plot (which I like, provided it's not overdone) but if you ask me
/ >SR is about shadowrunners doing shadowruns for whatever
/ >personal reasons they have. My impression of Mike's view is
/ >that it's about everything but shadowrunners (see Companion,
/ >Underworld, Cyberpirates), and that shadowrunners should do
/ >the Right Thing(tm). But let's not turn this into a rant :)

They're *source*books. :)

Everything other than the core rules are for those players and/or GMs
that want to broaden, add depth, or readjust their game. If you want
to run in the Caribian, get Pirates. If you want to do some heavy
rigging, their's R2. If you want to get involved with the corps,
there's BitB. Cops: LoneStar. Magic: Awakenings. Etc.

You don't have to use them. If you want, you can run a game off the
core rules alone and have more than enough fun.

Or if Bug City looks like a kick in the ass (Hi Tinner ;) you can buy
it and terrorize your players (or buy it for your GM if you're a sadist
:)

I think Mike is doing a good job of providing good extra material for
the nich market of Shadowrun.

Now if they'd only do a Japan sourcebook :-\

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 3 Aug 1998 14:54:40 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: License plates
In-Reply-To: <199808031640.KAA17172@******.carl.org> from "Dhl9@***.COM"
at
Aug 3, 98 12:38:42 pm
Content-Type: text

Dhl9@***.COM wrote:
/
/ > I've also heard the talk of the 'barcode' licence plates but I still
/ > prefer to use the good old letter & numbers. A LoneStar traffic
/ > drone can give a regular licence plate a ticket just as easily as
/ > a barcode.

Or, better yet, use the same technology that they're using at some toll
booths in the US. A person can buy a credit card sized transponder
from the company that operates the toll booth. They put the
transponder in their rear window. As they drive through the toll gate
(at highway speed) a sensor in the booth registers the transponder and
matches it's signal with the owner and adds the toll fee to their
monthly bill.

Now combine that technology with the paranoia and big brother mentality of
Shadowrun.

Each license plate has a transponder embeded in it (the transponder
signal matches the plate ID).

LoneStar can query the transponder and match the license plate with the
car it's registered to, it's owner, and from their access the owner's
police records. At a touch of a button they can have all the
information they need to make a decision on how to handle the
situation.

Likewise monitoring devices could be set up on the highways and at
intersections to monitor traffic and issue fines automatically to
violaters of traffic laws.

These same monitoring devices could also track specific vehicles (bank
robbers) allowing LoneStar to set up roadblocks ahead of them.

Of course, this opens up a whole new commerce in illegal plates and
jobs for deckers to alter records and overide monitoring stations :)

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 3 Aug 1998 16:54:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Thermo/IR
MIME-Version: 1.0
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> >Hey, I just had a thought. If someone with thermographic vision (be it
> >through natural eyes or cyberware) looks through an optical image magnifier
> >(not electronic), will they still be able to see in the thermo spectrum?
> You mean an optical telscope, right? The answer is a fim maybe.
> Obviously, thermographic imaging systems use lenses, so lenses work on themo
> light. You can alos load normal slr cameras with IR film. However, I think
> for some wavelengths (the longesat ones), you need special glass and coatings,
> low reflectivity, I'd guess, as glass bounces low length IR.

Jus' a quick comment. Thermo and IR are _NOT_ the same thing. Thermo
is the ability to see heat. IR is like light, but on a different
wavelength(which humans can't percieve).
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Mon, 3 Aug 1998 16:56:00 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Skills
MIME-Version: 1.0
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> > > Or just be patient and wait until SR3 comes out, since we are no longer
> > > using a skill web, or so it has been foretold...
> > Whyzat?
> SR3 apparently does away with the skill web in favor of putting
> them in skill groups linked to specific attributes. I don't know if I
> like this, but I'll see about that when I get my SR3. If need be,
> I'm going to create my own skill web for 3rd edition.

Oh, okay. As long as they're not totally getting rid of the concept.
That's one of the things I like about SR's skill system.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Mon, 3 Aug 1998 17:16:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Greg Symons <gsymons@******.TEMPLE.EDU>
Subject: Re: License plates
Mime-version: 1.0
Content-type: text/plain; charset="ISO-8859-1"
Content-transfer-encoding: 7bit

[snip barcodes and letters]

David wrote:
>Or, better yet, use the same technology that they're using at some
toll
>booths in the US. A person can buy a credit card sized transponder
>from the company that operates the toll booth. They put the
>transponder in their rear window. As they drive through the toll
gate
>(at highway speed) a sensor in the booth registers the transponder
and
>matches it's signal with the owner and adds the toll fee to their
>monthly bill.
>
>Now combine that technology with the paranoia and big brother
mentality of
>Shadowrun.
>
>Each license plate has a transponder embeded in it (the transponder
>signal matches the plate ID).
>
>LoneStar can query the transponder and match the license plate with
the
>car it's registered to, it's owner, and from their access the owner's
>police records. At a touch of a button they can have all the
>information they need to make a decision on how to handle the
>situation.
>
>Likewise monitoring devices could be set up on the highways and at
>intersections to monitor traffic and issue fines automatically to
>violaters of traffic laws.
>
>These same monitoring devices could also track specific vehicles
(bank
>robbers) allowing LoneStar to set up roadblocks ahead of them.
>
>Of course, this opens up a whole new commerce in illegal plates and
>jobs for deckers to alter records and overide monitoring stations :)
>

I always kinda liked the way they handled licenses and traffic
violations in _The Fifth Element_. For those who haven't seen (heathen
dogs!:) or don't remember (I _guess_ I can forgive you... _this_
time:) the movie, everyone had a "Multipass" (read SINned credstick)
which was not only required to start the car, but also kept track of
traffic violations. If you violated the speed limit, the pass would (I
think; there weren't any actual speeding violations in the film, only
crashes:) automatically update your traffic record.

Yet another reason to make sure you have several fake SIN's:)

Greg



*********************************************************************
* *
* \ (__) Greg Symons <gsymons@******.temple.edu> *
* \\(oo) Seanchai/ and Follower of Bri\de *
* /-----\\\/ *
* / | (##) "Hearken closely and you shall hear the *
* * ||----||" sound of cows and bagpipes upon the heath" *
* ^^ ^^ *
*********************************************************************
=========================================================================
Date: Mon, 3 Aug 1998 17:20:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Greg Symons <gsymons@******.TEMPLE.EDU>
Subject: Re: Re Location
Mime-version: 1.0
Content-type: text/plain; charset="US-ASCII"
Content-transfer-encoding: 7bit

>-----BEGIN PGP SIGNED MESSAGE-----
>Hash: SHA1
>
>> Oh what the heck while we're at it I just moved to Atlanta Ga. last
[big snip, as the quotes aren't really necessary:]

Well, since everyone else is advertising, I might as well, too. If
there's anyone in the Philadelphia area, (I know Blackjack is, but I
use too much of his material in my scenarios;) I'm gonna try to start
somethin' up when I get back to school. Right now I have one or two
definite players, and some people I can try, but some more would be
nice.

Greg


*********************************************************************
* *
* \ (__) Greg Symons <gsymons@******.temple.edu> *
* \\(oo) Seanchai/ and Follower of Bri\de *
* /-----\\\/ *
* / | (##) "Hearken closely and you shall hear the *
* * ||----||" sound of cows and bagpipes upon the heath" *
* ^^ ^^ *
*********************************************************************
=========================================================================
Date: Mon, 3 Aug 1998 22:21:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Eureka! - ShadowRN "Who's Who" Deciphered!
In-Reply-To: <35C57F4E.3FA6DE6F@********.com> from "Caric" at Aug 3,
98 09:13:52 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Caric hastily scribble thusly...
|I never thought i'd live to see the day when Spike was used as the yardstick
|or normalcy.

<twilight zone music>

I'm perfectly normal, it's the rest of the world that's screwey....

</twilight zone music>
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 3 Aug 1998 17:22:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain

> > >Hey, I just had a thought. If someone with thermographic vision
> (be it
> > >through natural eyes or cyberware) looks through an optical image
> magnifier
> > >(not electronic), will they still be able to see in the thermo
> spectrum?
> > You mean an optical telscope, right? The answer is a fim maybe.
> > Obviously, thermographic imaging systems use lenses, so lenses work
> on themo
> > light. You can alos load normal slr cameras with IR film. However,
> I think
> > for some wavelengths (the longesat ones), you need special glass and
> coatings,
> > low reflectivity, I'd guess, as glass bounces low length IR.
>
> Jus' a quick comment. Thermo and IR are _NOT_ the same thing. Thermo
> is the ability to see heat. IR is like light, but on a different
> wavelength(which humans can't percieve).
>
I see what you are saying, but I think that most (if not
all) our current "heat sensing" tech is passive IR. Is there another way
to do this?
=========================================================================
Date: Mon, 3 Aug 1998 22:25:09 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: HoL
In-Reply-To: <199808031754.NAA03710@******.mindspring.com> from "MC23" at
Aug
3, 98 01:53:55 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did MC23 hastily scribble thusly...
|-Master Collector 23, who is boggled over the absence of Toon-

HE SLIPPED UP!!!!

I DON'T BELIEVE HE SLIPPED UP!

AT LAST! Now we know what MC stands for, it's only a matter of time before
you slip up again and we find your name....

EGMLOL!
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 3 Aug 1998 17:25:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Skills
MIME-Version: 1.0
Content-Type: text/plain

> > > > Or just be patient and wait until SR3 comes out, since we are no
> longer
> > > > using a skill web, or so it has been foretold...
> > > Whyzat?
> > SR3 apparently does away with the skill web in favor of putting
> > them in skill groups linked to specific attributes. I don't know if
> I
> > like this, but I'll see about that when I get my SR3. If need be,
> > I'm going to create my own skill web for 3rd edition.
>
> Oh, okay. As long as they're not totally getting rid of the concept.
> That's one of the things I like about SR's skill system.
>
I have a player who has been a thorn in my ass since the
latest game started. One of his main bitch points is that its a lot
easier to get a TN with his 6 charisma than with his 1 skill, even if
its a 16 TN statistically his chances are better with the 6 dice.
He and I have both been playing White Wolf's system for
many years and grew to like the Stat+Skill system very much. It is
practical, versatile and makes sense. I hope they move towards that so I
can shut this guy up.
=========================================================================
Date: Mon, 3 Aug 1998 17:26:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: Re: License plates
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Before everyone goes digging through their books I found the information on
barcodes in Lone Star.
=========================================================================
Date: Mon, 3 Aug 1998 17:27:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: License plates
In-Reply-To: <199808032054.OAA15412@******.carl.org>

On 3 Aug 98, at 14:54, David Buehrer wrote:

> Or, better yet, use the same technology that they're using at some toll
> booths in the US. A person can buy a credit card sized transponder from
> the company that operates the toll booth. They put the transponder in
> their rear window. As they drive through the toll gate (at highway speed)
> a sensor in the booth registers the transponder and matches it's signal
> with the owner and adds the toll fee to their monthly bill.
>
> Now combine that technology with the paranoia and big brother mentality of
> Shadowrun.
<snipped examples>

Great idea, David. I like it. This is not only feasible, but likely.
As one who is developing a Lone Star campaign, this is quite timely.
Hope you don't mind if I use it... :)

> Of course, this opens up a whole new commerce in illegal plates and
> jobs for deckers to alter records and overide monitoring stations :)

Absolutely. Fine stuff. :)

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Mon, 3 Aug 1998 17:28:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: HoL
MIME-Version: 1.0
Content-Type: text/plain

> And verily, did MC23 hastily scribble thusly...
> |-Master Collector 23, who is boggled over the absence of Toon-
>
> HE SLIPPED UP!!!!
>
> I DON'T BELIEVE HE SLIPPED UP!
>
> AT LAST! Now we know what MC stands for, it's only a matter of time
> before
> you slip up again and we find your name....
>
> EGMLOL!
>
>
Hell if you want his name, I know it.

Its.......AHHHHHSHUIHsdfhsdlkjadhfjgdg4@#$!40<gurgle> no
please!! AIEEEEEE!!!!
=========================================================================
Date: Mon, 3 Aug 1998 17:33:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: HoL
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Spike wrote;

>And verily, did MC23 hastily scribble thusly...
>|-Master Collector 23, who is boggled over the absence of Toon-
>
>HE SLIPPED UP!!!!
>
>I DON'T BELIEVE HE SLIPPED UP!
>
>AT LAST! Now we know what MC stands for, it's only a matter of time before
>you slip up again and we find your name....
>
>EGMLOL!

Tip of the iceberg Spike. Tip of the iceberg.
You now know _one_ meaning of MC. If you had true illumination you would
know the definition is far more complex than that.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"When _I_ use a word," Humpty Dumpty said, in a rather scornful
tone, "it means just what I choose it to mean - neither more nor less."
-Through the Looking Glass

I am MC23
=========================================================================
Date: Mon, 3 Aug 1998 17:34:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: HoL
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Bryan Covington wrote;

> Hell if you want his name, I know it.
>
> Its.......AHHHHHSHUIHsdfhsdlkjadhfjgdg4@#$!40<gurgle> no
>please!! AIEEEEEE!!!!

<eyes stop glowing>

now behave.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Mon, 3 Aug 1998 22:36:35 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Favorite totem? [was: Guess what!!]
In-Reply-To: <199808031828.OAA18686@****.atl.bellsouth.net> from "Steve
Collins" at Aug 3, 98 02:38:50 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Steve Collins hastily scribble thusly...
|
|Racoon Ususally does it for me. Because curiosity killed the cat but
|racoon was able to figure out how to disarm the trap. :)

Hehehehe....
Sorry, I can't resist...

<Bursts into song>
Racoon searchin' high an' low...
For the food that make 'im go.
If I catch 'im in my trap
Gonna make me a racoon hat...
</Brusts into song>

[From the episode "Between a racoon and a hard place" of Reboot]
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 3 Aug 1998 17:34:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Shamanic Mask
In-Reply-To: <81F7A43B468BD111AFEC00A024EA0A2B7EF68B@*********.polytech. ac.nz>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:05 AM 8/3/98 +1200, you wrote:

>>Oh, K and I have agreed upon something about the SR3 rule about the max
>number
>>of successes a spell can have ... instead of the force of the spell ...
>we are
>>going to use the Magic attribute (Essence + Grade, only) to determine
>the max
>>number of success possible.
>
>I realise this is probably a silly question, but won't that be even more
>reason to learn spells at (Magic) or less?

Yes, since the intent of the rule change as I understand it was to get rid
of those damn Force 1 and 2 spells that would then have 10 Spell pool dice
behind it. By going with Keith and Mike's house rule, it probably allows
them to not have to change their PCs at all. It also opens up the magical
power curve quite a bit. Instead of having to relearn all your spells at a
higher Force, which would certainly cost massive amounts of karma, you
would simply initiate and get an improved result.

I really don't like this particular house rule and I would strongly suggest
Mike and Keith that you read SR3 very carefully (well, we all should)
before making any house rules. This one in particular seems very open to
abuse.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Mon, 3 Aug 1998 17:39:49 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: [OT] Black Cauldron
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Cool! Disney is releasing the Black Cauldron on Video!
=========================================================================
Date: Mon, 3 Aug 1998 17:35:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: UB and Scientology [was: UB]
In-Reply-To: <5c448193.35c26b5e@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:11 PM 7/31/98 EDT, you wrote:
>When I think of scientology, I think gnostic,

From what I've heard, that wouldn't be too far off from the truth. I
really dislike and distrust Scientology also, but I'd remind everyone to
mind their P's and Q's when it comes to religion.

> which takes me right to secret
>societies. Is anybody making use of the Black Lodge? Right now I am having to
>rein myself in on just how many secret societies I have running loose in my
>game. The Pentultimate master practices magic on a level unequaled in the 6th
>world. I can't be the only one intrigued by that.

Well, I won't get into it, but the Black Lodge really irked me. Let's just
say I found it extremely unrealistic and leave it at that.

I answered the magic thing by saying that they practiced rituals that go
back to the 4th age. It can do funky stuff, but has to be done in a ritual
fashion, material, verbal and somatic components being necessary. So no
"Poof! Death Spell" at the drop of a hat, but with the right ritual, things
like teleportation and disintegration would be possible.

>On the FASA boards here at
>AOL I asked has the Black Lodge been battling the Atlantean Foundation down
>through the ages? I asked the question twice and it was never responded to.

I think I remember that (my home e-mail is via AOL). It's the sort of
question that they generally don't answer, since it's something that is
really up to the individual GM. It's certainly possible though. They both
seem to have ulterior motives to their actions, so I don't think either
side could be the good guys.

>Are there magical human immortals too?

Well, you might be able to extend life with magic, that's a common thread
in nearly every magical culture and fiction I've ever read. But probably
not immortal. They'd probably be a bit like those "Watchers" from the
Highlander TV series, that group of humans that watched the Highlanders
from a distance. They simply passed down every little scrap of info they
had. So while the members wouldn't be immortal, their knowledge and their
goals would be.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Mon, 3 Aug 1998 17:36:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Shamanic Mask
In-Reply-To: <7794b4ab.35c55d03@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:47 AM 8/3/98 EDT, you wrote:

>> >The more power any magically active individual cranks out (especially
>> >initiates) the more obvious the mask (as even hermetics have one too)
>> >becomes.
>>
>A "mask" per se, no they do not have, but they do have a "manifesting
trait"
>to their magical signature. It's in some of the SR books, but most of it is
>actually optional rules anyway.

Um, what? A manifesting trait to their aura and/or spell signatur when
they cast spells or are magically active?

Please cite and elaborate. This sounds like yet another house rule.

I know there's the whole spell signature thing and all, but I don't recall
ever reading that a mage ever had anything even remotely resembling a
shamanic mask, nor a magical signature (spell signature, yes, but I'm not
sure this is what you are referring to).

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Mon, 3 Aug 1998 22:42:53 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: HoL
In-Reply-To: <199808032133.RAA25589@********.mindspring.com> from "MC23"
at
Aug 3, 98 05:33:06 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did MC23 hastily scribble thusly...
| Tip of the iceberg Spike. Tip of the iceberg.
|You now know _one_ meaning of MC. If you had true illumination you would
|know the definition is far more complex than that.

Please don't tell me there's a hidden i or j in there as well, PLEASE!
I loath complex numbers.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 3 Aug 1998 22:43:47 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Black Cauldron
In-Reply-To: <9742dac4.35c62e26@***.com> from "Nexx Many-Scars" at Aug 3,
98 05:39:49 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Nexx Many-Scars hastily scribble thusly...
|
|Cool! Disney is releasing the Black Cauldron on Video!
|

I could've sword they did that already...
Maybe it's a re-release.

Besides, it's nowhere near as good as the books.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 3 Aug 1998 17:50:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: [OT] Black Cauldron
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-03 17:44:10 EDT, you write:

> |Cool! Disney is releasing the Black Cauldron on Video!
> |
>
> I could've sword they did that already...
> Maybe it's a re-release.
>
> Besides, it's nowhere near as good as the books.

Of course its nowhere near as good as the books (which I was fortunate enought
to find all of the Prydain books in a single hardback for $5... gods, I love
used bookstores), but its still cool... I haven't seen that in years.

Nexx
=========================================================================
Date: Mon, 3 Aug 1998 16:44:32 +0100
Reply-To: "kurt.bath" <kurt.bath@******.net>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "kurt.bath" <kurt.bath@******.NET>
Subject: Stupid news paper reports
MIME-Version: 1.0
Content-Type: multipart/alternative;
boundary="----=_NextPart_000_0070_01BDBEFD.FD81FDC0"

This is a multi-part message in MIME format.

------=_NextPart_000_0070_01BDBEFD.FD81FDC0
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Hey Spike did you read the news paper today?

(That goes out to any other person from Britain on the list.)

There was this news paper article, that stated that a british trash man =
found a set of top secret papers in the rubbish at a house he collected =
from.

This sounds like a good plot for a shadowrun. You are contacted by your =
johnson after rumours hit the street that a trash man has found hard =
copies of a file detailing the new Aztechnology cyberware. You are =
either hired to clean up the mess and make all evidence disappear or to =
steal the hard copies before the are lost.

------=_NextPart_000_0070_01BDBEFD.FD81FDC0
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charset="iso-8859-1"
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=text/html;charset=iso-8859-1 =
http-equiv=Content-Type>
<META content='"MSHTML 4.72.3110.7"' name=GENERATOR>
</HEAD>
<BODY bgColor=#e8e8d0>
<DIV><FONT color=#000000 size=2>Hey Spike did you read the news =
paper
today?</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>(That goes out to any other person =
from Britain
on the list.)</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>There was this news paper article, =
that stated
that a british trash man found a set of top secret papers in the rubbish =
at a
house he collected from.</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>This sounds like a good plot for a =
shadowrun.
You are contacted by your johnson after rumours hit the street that a =
trash man
has found hard copies of a file detailing the new Aztechnology =
cyberware. You
are either hired to clean up the mess and make all evidence disappear or =
to
steal the hard copies before the are
lost.</FONT></DIV></BODY></HTML>

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=========================================================================
Date: Mon, 3 Aug 1998 17:52:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: [OT] Black Cauldron
MIME-Version: 1.0
Content-Type: text/plain

> And verily, did Nexx Many-Scars hastily scribble thusly...
> |
> |Cool! Disney is releasing the Black Cauldron on Video!
> |
>
> I could've sword they did that already...
> Maybe it's a re-release.
>
> Besides, it's nowhere near as good as the books.
>
It has been out for a while on video. This is a
RE-release. Digitally remastered. Looks brighter (the colors not the
story). Less grainy than the original.
=========================================================================
Date: Mon, 3 Aug 1998 18:17:22 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Shamanic Mask
Mime-Version: 1.0
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In a message dated 8/3/98 4:40:31 PM US Eastern Standard Time, erikj@****.COM
writes:

> Yes, since the intent of the rule change as I understand it was to get rid
> of those damn Force 1 and 2 spells that would then have 10 Spell pool dice
> behind it. By going with Keith and Mike's house rule, it probably allows
> them to not have to change their PCs at all. It also opens up the magical
> power curve quite a bit. Instead of having to relearn all your spells at a
> higher Force, which would certainly cost massive amounts of karma, you
> would simply initiate and get an improved result.
>
> I really don't like this particular house rule and I would strongly suggest
> Mike and Keith that you read SR3 very carefully (well, we all should)
> before making any house rules. This one in particular seems very open to
> abuse.

Okay ... here is a question then about this limitation then ... what happens
when someone gets a skill in Sorcery which is higher than the highest force
spell they have ... irregardless of the skill rating, they will never get more
successes than some Joe Mage on the street who has the same spell at the same
force (but making the difference in skill with fetishes and the like).

What then is the reason to have a good Sorcery skill then if the spell is
going to be limiting force then ?

And, yes, I am going to read the SR3 once K gets back here with it on Sunday.
And then K and I will see what to do about the house rule.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Mon, 3 Aug 1998 18:31:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Drew Curtis <dcurtis@***.NET>
Subject: Re: Force vs. Success (Re: Shamanic Mask)
In-Reply-To: <004001bdbf25$01c31820$6fbeadce@****>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Mon, 3 Aug 1998, Mongoose wrote:

> -----Original Message-----
> From: Drew Curtis <dcurtis@***.NET>
> To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
> Date: Monday, August 03, 1998 6:49 AM
> Subject: Re: Force vs. Success (Re: Shamanic Mask)
>
> >Also, another compelling reason to learn a force 7 spell with magic 6 is
> >that you raise your _average_ number of successes. The max is still the
> >same (6 successes), but if you're not already rolling your full 6 each
> >time, you might want that extra die in there to potentially boost your
> >successes (from say 4 to 5 if the extra die is a success).
>
>
> If you are discussing sr3 spell casting , and have been exposed to those
> rules, my question to you is: what extra casting dice does that higher force
> spell give? Just where exactly do spell casting test dice come from in sr3,
> and how many are rolled??
>
> What, another thing Bull didn't mention??? :)
>

I think Bull did mention it but for the life of me I can't recall the
specifics. Perhaps someone who can remember could privide the answer?

Drew Curtis, President, Digital Crescent, Incorporated
http://www.dcr.net (502) 226 3376 Internet and Software Design services.
Offering dial-up Access from Frankfort to Louisville and all points between.
=========================================================================
Date: Tue, 4 Aug 1998 08:48:45 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: "The Mystic Knights of Tir na Og"
In-Reply-To: <35C6209E.8452710@******.rose-hulman.edu>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

John E Pederson writes:
> > They cancelled Roar!, but they're going to show this hokey
> piece of crap?

They cancelled Roar? Excellent! Now for Xena!

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Mon, 3 Aug 1998 16:04:15 +0800
Reply-To: Oliver McDonald <oliver@*********.com>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Oliver McDonald <oliver@*********.COM>
Subject: Re: Thermo/IR
MIME-Version: 1.0
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On Mon, 3 Aug 1998 16:54:16 -0400, Bai Shen wrote:

>Jus' a quick comment. Thermo and IR are _NOT_ the same thing. Thermo
>is the ability to see heat. IR is like light, but on a different
>wavelength(which humans can't percieve).

Uh, Ben, IR light is what is seen by people/cameras that see heat. One and the same
thing.
IR standing for InfraRed.

-----------------------------------------------------------
Oliver McDonald - oliver@*********.com
http://web2.spydernet.com

Space. The Final Frontier. Let's not close it down.

Brought to you via CyberSpace, the recursive frontier.
=========================================================================
Date: Mon, 3 Aug 1998 16:09:55 +0800
Reply-To: Oliver McDonald <oliver@*********.com>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Oliver McDonald <oliver@*********.COM>
Subject: Re: Skills
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
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On Mon, 3 Aug 1998 17:25:18 -0400, bryan.covington@****.COM wrote:

> I have a player who has been a thorn in my ass since the
>latest game started. One of his main bitch points is that its a lot
>easier to get a TN with his 6 charisma than with his 1 skill, even if
>its a 16 TN statistically his chances are better with the 6 dice.
> He and I have both been playing White Wolf's system for
>many years and grew to like the Stat+Skill system very much. It is
>practical, versatile and makes sense. I hope they move towards that so I
>can shut this guy up.


By the rules, you can only use the skill web if you do not have an applicable skill.

If a player starts playing rules lawyer, and being a thorn in the Ms ass, the GM is well
advised to tell him to smarten up, or find the door.

-----------------------------------------------------------
Oliver McDonald - oliver@*********.com
http://web2.spydernet.com

Space. The Final Frontier. Let's not close it down.

Brought to you via CyberSpace, the recursive frontier.
=========================================================================
Date: Tue, 4 Aug 1998 11:39:38 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: HoL
MIME-Version: 1.0
Content-Type: text/plain

Quoth David Buehrer (0413 4-8-98 NZT):

<<SLICE>>
>/ HoL? HoL!? You mean...I'm not the only freak out there who actually
played
>/ the game?

<<SLICE>>

>...you're kidding, right? Anyone that enjoys a game where it is
>possible to blow a hole the size of Slim Whitman in your opponent is
>not normal. Not that there's anything wrong with that ;)

Now this I have _gotta_ learn more about <g>. Exactly what is HoL?
(Please define the acronym and give a brief game-concept precis.)

Danyel Woods - 9604801@********.ac.nz
'No, I'm Chaos and he's Mayhem. We're a double act.'
=========================================================================
Date: Mon, 3 Aug 1998 19:43:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Camo and Ruthenium
In-Reply-To: <4fbd12ee.35c60536@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:45 PM 8/3/98 EDT, you wrote:

>K and -I- are not intending on driving Adam out ... all we are asking is that
>something not be shot down as -STUPID- like Adam said ... and as for
>responding in a certain way ... that is not a choice on our parts ... this is
>sanctioned in the FAQ as canon for the list ...

And it looks like GridSec did it's job and asked him *politely* to simply
follow the current posting conventions.

I didn't get the impression he said the idea was stupid, he just called it
into question and rejected it based on his knowledge of current technology.
It's a bit harsh, but I saw it as a reality check, not a slam.

>> What's going on here, as I see it, is a difference in philosophy. Adam is
>> looking at things from a real world and current perspective. Which I
agree
>> with. Mike and Keith tend to say "Well, yeah, but look at 2060 tech
and it
>> probably can be done by then."
>
>Correct ... and we also tend not to weight future tech with the
constraints of
>today's knowledge either ...

Actually, without knowing much about the topic at hand, it would appear
that you are ignoring key elements of current knowledge and technology.
You've latched onto a few key points, glossed over the others, and launched
headfirst into a concept that seems highly unlikely. In addition, while
Adam brought up some apparently very valid scientific facts, your defense
seemed to be primarily variations on "this is a game, not real life" and
"tech will have advanced by 2060." Both of which are indeed valid points,
but not something upon which an entire arguement can rest.

Adam, as near as I can tell, is correct in his analysis. You and Keith
however, are also right in that it *may* be possible in 2060 for at least
some of those problems he brought up to be solved, through any number of
various technological means, none of which are currently known.

But as someone else brought up (Nexx?) a ghillie suit won't hide heat very
well, nor will is hide an astral aura. And to relate it to a great
recent/current thread, it probably won't hide your smell either (great,
great thread, even if I don't know much about it, not even enough to fake
it; very informative and helpful!).

So let's instead refocus our discussion of the 2060 ghillie suit. The
current version of 1998 works on the pure visual side of things perfectly
well. Done right, people looking for you will actually walk right on top
of you without ever noticing you; Durty Dan (his articles are on the
Warpig) was a sniper once and claimed that experience. So that bit
probably won't be improved, even with RP.

Can't really do much about the astral signature, though if you make sure to
hide in areas with lots of plants, you might be able to obscure your aura
just enough that glances might not catch you.

Heat? Probably would be best to not contain body heat. Probably far
better to let if difuse, but in a far different pattern than is normal for
a human body. Bring down the overall heat signature and let it radiate in
a dimmer, non-human form. You'd also have to give the snipers extra
training in heat signatures and how to use them to their utmost; don't lay
out in the sun and then stand up next to a cool building, that sort of thing.

Smell? I don't see why a ghillie suit can't have odors built into it.
Wouldn't have to be powerful smells, but just enough to mask normal human
odor with something else. Or perhaps a "perfume" that would bond with
human odors to alter it's smell into something non-human? We are talking
about chemicals after all.
=========================================================================
Date: Mon, 3 Aug 1998 20:01:07 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Sperethiel Dictionary -Reply
Mime-Version: 1.0
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In a message dated 8/3/98 11:40:00 AM Pacific Daylight Time,
DeckerL@******.COM writes:

> >Me too, but OTOH I feel Mike is steering SR away too far from
> >what SR was until he took over...

<snip>
> I'll work with you somewhat on this, but I see it a bit differently.
> I feel like Mike is trying to cover the basis.
<snip>
> Hopefully SR3 will get back to the core ideas
> a bit more however. :) Most runners (IMHO) aren't white
> knights, and may only be in it for the money. But you'd
> hope we all aren't. :)
>
There is also the fact that they dropped the Neo-A's, which seemed to be one
of the more altruistic groups of 1st Ed.
=========================================================================
Date: Mon, 3 Aug 1998 20:06:43 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: License plates
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/3/98 12:37:04 PM Pacific Daylight Time,
bryan.covington@****.COM writes:

> > The technology for the licence plate/ticket thing is alive and well in
> > Australia.
<snip>

I have seen a lot of of those systems on TV. They are being fought here in
the US on some levels. Basically the lawyers say it comes down to the innocent
until proven guilty idea, if the person lends a car out and the driver speeds,
the owner gets the ticket and must go to court to "prove" his/her innocence.
The barcode system would be the same, except for a photo would not be
issued, just a reading of the barcode and the info would come through on a
computer.
So if you speed, you might not even be home before you recieve an e-mail
saying you have been fined:-)
=========================================================================
Date: Tue, 4 Aug 1998 10:05:41 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Camo and Ruthenium
In-Reply-To: <7356faa5.35c3fa73@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Mike Bobroff writes:
> Okay, what happens then when the sniper's comm pack and other electronics
> begin to run out of power, what then?!? Does he carry extra batteries?!?
> Carrying extra batteries means carrying more weight, which means
> potentially
> less ammo being carried.

He's out of touch... shit happens. If he expected to be out that long, odds
are he took a few extra batteries (AA batteries aren't big), or he rationed
his use of the electronics.

As for ammo... a sniper wouldn't need to carry much ammo anyway. If he gets
into a long, drawn-out fire-fight, then he's already likely to be screwed.

> Suncell as per the R2 has no CF or Load Reduction ... it also
> produces in the
> range of 25 PF for just a single hour out in perfect conditions.

That's cause it sits on the roof, as a coating. Also, I can't see a person
carrying around the sort of batteries a car has...

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 10:16:03 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Camo and Ruthenium
In-Reply-To: <be2ab9ad.35c4de00@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Nexx writes:
> you of something. From what I've read (which is again, not that much... I
> can't seem to find R2), SR canon makes it possible to use more than just
> yellow-light collection, and to keep solar collection panels
> concealed while
> they're in use.

Where in SR canon does it say it's possible to keep solar collection panels
concealed while they're in use? If you mean concealed like "Okay, I build a
tube around it so that the light only reflects off that-away", then fine,
but give page and book references here.

Otherwise, there's nothing written about how well you can conceal solar
cells in use, and anything saying you can is a house rule, while anything
saying you can't is referring to modern physics (sort of like it doesn't
actually say anywhere in the rules that if you jump up, you come down...
it's sort of assumed).

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Mon, 3 Aug 1998 18:50:37 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: HoL
In-Reply-To: <199808032345.RAA20734@******.carl.org> from "Danyel N
Woods" at
Aug 4, 98 11:39:38 am
Content-Type: text

Danyel N Woods wrote:
/
/ >...you're kidding, right? Anyone that enjoys a game where it is
/ >possible to blow a hole the size of Slim Whitman in your opponent is
/ >not normal. Not that there's anything wrong with that ;)
/
/ Now this I have _gotta_ learn more about <g>. Exactly what is HoL?
/ (Please define the acronym and give a brief game-concept precis.)

Human Occupied Landfill. Black Dog Game Factory. For Adults Only.

And from the back cover, "We know that look. That 'If I have to check
for traps one more time, I'm goig to sneak a spoonfull of drain cleaner
into the GM's Yoo-Hu and start screaming 'Guess you missed your save on
That one, MR. TEN-BY-TEN STONE CORRIDOR!!'' Look, you need help. You
need HoL. Science fiction roleplaying for gamers who've had a really
bad day. Get it before you hurt somebody."

"Classier than a twelve Ogre circle-jerk."

"More fun than a cow on laxatives."

"I wept. It made me weak. Burt, put on the rubber pants."

"HoL: The other white meat."

From the first page: "Warning: do Not read further if you are offended
by the following sentence: 'The quick brown fox jumped over the lazy
dog; what a fuckin' asshole.'"

"What is HoL? Ever been to New Jersey? Okay, now add some high
technology and make a planet out of it."

ISBN 1-56504-590-4 WW 5900

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 3 Aug 1998 20:02:05 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Sperethiel Dictionary
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> ...from what I've been able to see (and please note that I've not
>> played Earthdawn, just watched a game or two and casually scanned
>> the rules and one of the sourcebooks), I'm inclined to agree with
>> the former view.
>
>More or less the opposite of my first impression (gotten from one
>of the first three ED flyers from 1993). I thought it appeared to
>be closely linked to SR from the outset.

If words truer than "You're mileage may vary" have been spoken, it's hard
for me to think of what they might be.

Part of it could be prejudice on my part, too; my exposure to Earthdawn has
basically not been all that remarkable; I don't think it's all that a whole
bunch of people are cracking it up to be. I don't think it's worth my time
and effort to get involved with it any further than I already have, and I
don't think it's at all necessary.

>> He does appear to be going to some lengths to get away from that
>> particular aspect, yes. I doubt I'll ever use CYBERPIRATES for
>> anything, but I'm sure glad to see some expansion in the ways you
>> can use the system.
>
>Me too, but OTOH I feel Mike is steering SR away too far from
>what SR was until he took over...

This might sound like a complete reversal of what I've said previously, but
I tend to agree with you a little here. I think it's just a case of
overcompensating; give it a little time and I think we'll start to see it
getting back to normal. More or less.

>No, I don't mean the whole IE plot (which I like, provided it's not
>overdone) but if you ask me SR is about shadowrunners doing shadowruns
>for whatever personal reasons they have.

Agreed, up to and including immortal elves (which are present in my game;
they don't have anything to do with what the characters are doing, but
they're there).

>My impression of Mike's view is that it's about everything but
>shadowrunners (see Companion, Underworld, Cyberpirates), and that
>shadowrunners should do the Right Thing(tm).

I tend to agree, up to a point, but I still think it's a good thing to show
what all can be done within the game system. I like UNDERWORLD, for
instance, not so much because I want my players to be able to run Mafiosi,
but because it gives me insight into an element of the shadowrunner's world
that the runners are going to run into one of these days, sooner than later.

I like CYBERPIRATES because I've always had a soft spot in my heart for
CAPTAIN BLOOD. I love those old Errol Flynn pictures....

All in all, though, it doesn't matter what Mulvihill thinks; it's what we,
as GMs and player, think that counts.

>But let's not turn this into a rant :)

But you were doing so well there for a minute....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Mon, 3 Aug 1998 21:02:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <mnemonic25@*********.COM>
Subject: SR3 Info!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I don't know if this is BS or what, but I was on IRC and a guy poped
into one of the DALnet Shadowrun channels. We started talking and the
coversation shifted to SR3, he wanted to know if it was out yet. We
talked about it for a second and said the magic system was really
diffrent in SR3, we asked him how he knew...

Aparently soume FASA representitives were at the Chiago Comix Con (can
anyone confirm/deny?) and they were explaning some of the changes in
SR3... (he was kinda vauge on that, adding to the BS probibility...
but) Well he said that the magic system was going to be based more like
they were skills (not sure really what that means) and mentioned a few
othr changes. If anyone else wants the exact logs, send via private
email.
=========================================================================
Date: Mon, 3 Aug 1998 21:07:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > Jus' a quick comment. Thermo and IR are _NOT_ the same thing. Thermo
> > is the ability to see heat. IR is like light, but on a different
> > wavelength(which humans can't percieve).
> I see what you are saying, but I think that most (if not
> all) our current "heat sensing" tech is passive IR. Is there another way
> to do this?

-sigh- IR and heat are totally different!! When you use IR for seeing,
you send out a beam, and then use special goggles to actually see the
light(basically like using a flashlight, but on a frequency invisible to
normal humans).
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Mon, 3 Aug 1998 21:11:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: HoL
In-Reply-To: <81F7A43B468BD111AFEC00A024EA0A2B7EF68C@*********.polytech. ac.nz>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 11:39 AM 8/4/98 +1200, Danyel wrote:
>Now this I have _gotta_ learn more about <g>. Exactly what is HoL?
>(Please define the acronym and give a brief game-concept precis.)

I can do both, in three words:
Human Occupied Landfil.
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--
-- Paul Gettle (RunnerPaul@********.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
(Public Key available by Finger)

You dare defy my whims?!?
I am the game master; you are my pawns!
I created the world you see before you!
I control your fate!"
-- Dexter, Dexter's Laboratory.
=========================================================================
Date: Mon, 3 Aug 1998 21:11:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Gravity: FoF, p.76 [was: Camo and Ruthenium]
In-Reply-To: <001101bdbf3d$10dd70e0$5e5211ac@********.mincom.oz.au>
Mime-Version: 1.0
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Disclaimer: This is not a serious post. I'll put a smiley right here
to prove it. :)

At 10:16 AM 8/4/98 +1000, Robert wrote:
>Otherwise, there's nothing written about how well you can conceal
solar
>cells in use, and anything saying you can is a house rule, while
anything
>saying you can't is referring to modern physics (sort of like it
doesn't
>actually say anywhere in the rules that if you jump up, you come
down...
>it's sort of assumed).

Actually, rules for the situation you describe in that last sentence
there are detailed on p. 76 of Fields of Fire, under the heading
"Falling."

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--
-- Paul Gettle (RunnerPaul@********.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
(Public Key available by Finger)

You dare defy my whims?!?
I am the game master; you are my pawns!
I created the world you see before you!
I control your fate!"
-- Dexter, Dexter's Laboratory.
=========================================================================
Date: Mon, 3 Aug 1998 18:11:29 +0000
Reply-To: nylar@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Thomas Berman <nylar@********.COM>
Subject: Re: Skills
In-Reply-To: <SHADOWRN%98080118522690@********.ITRIBE.NET>
MIME-Version: 1.0
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Right, you forgot one... :)

Writing
Expository
Journalism
Letter Writing
Beauracratic
Creative
Novel
Poetry
Short Story
Playwrighting

Would be interesting to have an SR character who was a novelist...
Almost all my Mage: The Ascension chars were writers in their spare
time, it would be interesting to see how it would work in SR. Also,
for Impact tests, Intelligence is used as attribute instead of
Charisma.


------------------------------
Thomas "Nylar" Berman
"Dump Shock - Taste The Magic!"

gametheory@***********.com
=========================================================================
Date: Mon, 3 Aug 1998 21:14:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Thermo/IR
Comments: To: Oliver McDonald <oliver@*********.com>
MIME-Version: 1.0
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> >Jus' a quick comment. Thermo and IR are _NOT_ the same thing. Thermo
> >is the ability to see heat. IR is like light, but on a different
> >wavelength(which humans can't percieve).
> Uh, Ben, IR light is what is seen by people/cameras that see heat. One and the same
> thing. IR standing for InfraRed.

First off, the name's Bai Shen, not Ben. Secondly, IR is as you said,
LIGHT. It's simply a different frequency than visible light. It
doesn't measure heat.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Mon, 3 Aug 1998 18:17:00 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alexia <alexia_silverstein@*****.COM>
Subject: Rigging and Bioware
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Would the advantages my Rigger gets from an Adrenal pump go towards
her control pool or no? It's bioware, not cyberware...




==
~Alexia
http://www.sova.net/trish/shadowrun



_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Tue, 4 Aug 1998 11:17:28 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Gravity: FoF, p.76 [was: Camo and Ruthenium]
In-Reply-To: <199808040111.VAA17422@*****.globecomm.net>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Paul Gettle writes:
> Disclaimer: This is not a serious post. I'll put a smiley right here
> to prove it. :)

This is an equally unserious post. Here's my smilely: {:-B

> >saying you can't is referring to modern physics (sort of like it
> doesn't
> >actually say anywhere in the rules that if you jump up, you come
> down...
> >it's sort of assumed).
>
> Actually, rules for the situation you describe in that last sentence
> there are detailed on p. 76 of Fields of Fire, under the heading
> "Falling."

And it doesn't describe jumping... it just says what happens to you when you
fall, not what situations you will fall in. {:-B

(For the smilely impared, that's a buck-toothed guy with a bad haircut)

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 11:26:52 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Thermo/IR
In-Reply-To: <35C6608C.188E@**********.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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Bai Shen writes:
> First off, the name's Bai Shen, not Ben. Secondly, IR is as you said,
> LIGHT. It's simply a different frequency than visible light. It
> doesn't measure heat.

Heat is a function of the vibration of the molecules of the object, and is
really an expression of kinetic energy. One interesting side effect is that
most objects which are hot will radiate infra-red light.

IR goggles work by using goggles which are sensitive to IR and blue-shift
the light to the visible spectrum. This is often (not always) combined with
an IR flashlight.

Thermographic goggles work by examining the amount of infra-red radiation
emitted (and reflected) by objects and displaying it in a sort of
colour-coded contour-graph showing how much IR radiation is emitted by
objects, relative to everything else around it.

As quoted earlier, all "heat sensing" devices are a form of passive IR
detection. (Qualifer: okay, that should be remote heat sensing devices... a
thermometer doesn't work like that)

--
sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 13:27:00 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Force vs. Success (Re: Shamanic Mask)
MIME-Version: 1.0
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Quoth Drew Curtis (1031 4-8-98 NZT):

<<SLICE>>
>> If you are discussing sr3 spell casting , and have been exposed to
those
>> rules, my question to you is: what extra casting dice does that
higher force
>> spell give? Just where exactly do spell casting test dice come from
in sr3,
>> and how many are rolled??
>>
>> What, another thing Bull didn't mention??? :)
>>
>
>I think Bull did mention it but for the life of me I can't recall the
>specifics. Perhaps someone who can remember could privide the answer?

From what I read in the logs, under SR3 rules, you cast a spell with
your Sorcery/Spell-casting skill, not its Force. This is dandy for
those who want to specialise in spell-casting, but for one minor detail:
casting Force acts as a maximum limit on your spell success. Steve K
gave the example of a guy with Sorcery 6, 'Magic' Pool 5, casting a
spell at Force 3; he rolls eleven dice, but the Force means that even if
he rolls eleven successes, he only gets the effects of three.

My original point was that, under this SR3 system, it is worthwhile to
cast spells that exceed your Magic attribute, for the reason that even
though you take physical drain, you still smack the target good. Under
Mike Bobroff's modified rule, casting higher than your Magic attribute
is pointless (except for the opposing wards business K mentioned - I
won't comment on that, since most of the magic I deal with is
straight-up no-favours-to-anyone spellcasting - and the 'average
successes' stuff; good point, but is it worth Physical drain?).

Example: Voodoo is a mage with some cyber. She has Magic 4,
Spell-casting 9, and decides to cast a Force 9 Fire Dart (her only
combat spell), figuring toasting that vampire is worth Physical drain.
Through some fluke of luck, she rolls 9 successes.
*Vanilla SR3 rules:*
The Fire Dart arrives on target, inflicting a base of Light Damage;
Voodoo's nine successes stage it up to Deadly with three left-over
successes to soak.
Scratch one vampire.
Now Voodoo has to soak Physical drain at Force 9; she's used her issue
of luck for today, and ends up taking a Light wound. It hurts, but she
doesn't have to worry about the bloodsucker any more.
*Mike Bobroff's house rule:*
Since Voodoo gets the benefit of only four successes, the Fire Dart
inflicts only Severe damage.
The vampire's hurt, but he's still coming and now he's pissed enough to
tear Voodoo limb from limb. Between his anger and the injury from the
drain, Voodoo's about to have one of _those_ days...

For my money, if this rule works for Mike and K's game group -
remembering that most of these characters are *heavy-duty* initiates -
they can knock themselves out. But since the highest initiate in my
campaign is an NPC (grade 3), I think I'll stick with the vanilla rules
for the moment, thank you very much. :-)

Danyel Woods - 9604801@********.ac.nz
'No, I'm Chaos and he's Mayhem. We're a double act.'
=========================================================================
Date: Tue, 4 Aug 1998 13:41:09 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: HoL
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth David Buehrer (04-8-98 NZT):

<<SLICE>>
>/ Now this I have _gotta_ learn more about <g>. Exactly what is HoL?
>/ (Please define the acronym and give a brief game-concept precis.)
>
>Human Occupied Landfill. Black Dog Game Factory. For Adults Only.
>
>And from the back cover, "We know that look. That 'If I have to check
>for traps one more time, I'm goig to sneak a spoonfull of drain cleaner
>into the GM's Yoo-Hu and start screaming 'Guess you missed your save on
>That one, MR. TEN-BY-TEN STONE CORRIDOR!!'' Look, you need help. You
>need HoL. Science fiction roleplaying for gamers who've had a really
>bad day. Get it before you hurt somebody."
>
>"Classier than a twelve Ogre circle-jerk."
>
>"More fun than a cow on laxatives."
>
>"I wept. It made me weak. Burt, put on the rubber pants."
>
>"HoL: The other white meat."
>
>From the first page: "Warning: do Not read further if you are offended
>by the following sentence: 'The quick brown fox jumped over the lazy
>dog; what a fuckin' asshole.'"
>
>"What is HoL? Ever been to New Jersey? Okay, now add some high
>technology and make a planet out of it."
<<SLICE>>

<Trying to keep from ROFLMAO...>
<deadpan>
Hmm. Sounds interesting. Might have to take a look at it some time...
</deadpan>

And I thought Shadowrun was supposed to be a violence-ridden
catharsis... <G>

Danyel Woods - 9604801@********.ac.nz
'No, I'm Chaos and he's Mayhem. We're a double act.'
=========================================================================
Date: Mon, 3 Aug 1998 21:49:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <mnemonic25@*********.COM>
Subject: Re: Location
MIME-Version: 1.0
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> Jus' outta curiousity, are there any SR players in the VA area? I
> haven't had much luck with findin' a group. :(

Ok, well the thought comes up...

Does anyone play Shadowrun in Maryland

Grahamdrew, who thinks Maryland is the gaming black hole of the universe
=========================================================================
Date: Mon, 3 Aug 1998 21:53:44 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: SR Drinking Game Addition
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Greetings!!!

The SR Drinking game should be called "Shadow Rum" <g>

-Bandit
=========================================================================
Date: Mon, 3 Aug 1998 21:56:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Thermo/IR
In-Reply-To: <35C65ED4.25F1@**********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 09:07 PM 8/3/98 -0400, Bai Shen wrote:
>-sigh- IR and heat are totally different!! When you use IR for
seeing,
>you send out a beam, and then use special goggles to actually see the
>light(basically like using a flashlight, but on a frequency invisible
to
>normal humans).

Radio waves, microwaves, radiant heat, the visible spectrum and
wavelengths near it, x-rays, and gamma rays are all part of the
electromagnetic spectrum. They are all forms of radiant energy that
can apear as either a waveform, or as a stream of particles called
photons.

The word infrared actually describes the part of the electromagnetic
spectrum that lies between microwave radio, and the red end of the
Visible Spectrum. This includes both what I'll call Near IR, those
wavelengths that are relatively close to the visible spectrum, and
behave much the same way light does, and what I'll call Heat IR, which
are the waves put out by hot objects, that can, in turn, heat other
objects.

Near IR is what Low-Light imaging works on. In many low light
situations, there is enough Near IR radiation from moonlight,
starlight, or distant artificial lighting, to provide enough
illumination to see by. When there isn't enough Near IR in the
environment, specialized lighting, designed to emit light in the Near
IR part of the spectrum and no light in the Visible part of the
spectrum, can be used.

Heat IR is what we feel as heat when we stick our hands into a sunbeam
shining through a window (or to be precise, what we feel is the
temperature rise in our skin caused by the Heat IR). Our skin is
relatively crude in detecting Heat IR; we can only detect Heat IR if
it is in sufficent quantaty to raise the temperature of our skin a
noticable amount. Thermographic imaging systems however, are more
sensitive. They can determine the temperatures of various objects by
the ammount of Heat IR they emit. A false-color image of the
temperatures in front of the sensor can be generated, in effect
showing what the various temperatures "look like".

However, aside from the fact that Near IR behaves much like light
does, and does not usually heat objects a noticable ammount, while
Heat IR behaves in a less light-like fashion, and can heat objects
noticeably, they are both parts of the electromagnetic spectrum, and
not as you stated "totally different." In fact, they are much the same
on several fundemental levels.
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--
-- Paul Gettle (RunnerPaul@********.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
(Public Key available by Finger)

You dare defy my whims?!?
I am the game master; you are my pawns!
I created the world you see before you!
I control your fate!"
-- Dexter, Dexter's Laboratory.
=========================================================================
Date: Mon, 3 Aug 1998 22:09:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Sperethiel Dictionary
Mime-Version: 1.0
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In a message dated 8/3/98 6:04:16 PM Pacific Daylight Time, remo@***.NET
writes:

> >More or less the opposite of my first impression (gotten from one
> >of the first three ED flyers from 1993). I thought it appeared to
> >be closely linked to SR from the outset.
Compounded by the reference to Earthdawn : the Scourge in the adventure Dark
Angel, which IIRC was before the debut of ED.

Myself I like ED, I do however like the link more on the ED side (seeing
references to SR IEs and dragons in ED) than I do seeing them in SR. Go
figure. :-)
=========================================================================
Date: Tue, 4 Aug 1998 14:07:47 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Rigging and Bioware
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth Alexia (1317 04-8-98 NZT):

>Would the advantages my Rigger gets from an Adrenal pump go towards
>her control pool or no? It's bioware, not cyberware...

IMHO, no. The adrenaline in one's system affects the speed of
_physical_ reactions like movement and mental acuity, but doesn't -
can't - affect something that is happening inside a cybernetic
brain-implant like a VCR.

Danyel Woods - 9604801@********.ac.nz
'No, I'm Chaos and he's Mayhem. We're a double act.'
=========================================================================
Date: Mon, 3 Aug 1998 22:13:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Camo and Ruthenium
In-Reply-To: <199808031025.MAA05824@*****.xs4all.nl>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Camo and Ruthenium

> That's the same quesiton as we had a little while ago about
> whether or not windows block thermographic vision. We never did
> get a conclusive answer to that one, so this one is just as open
> IMHO. (I would love to get my hands on a thermal imager to play
> with for just a little while, to test a couple of these things...)

Well, they use thermal imagers to see through walls (not very well,
but it is done.)


--Droopy
=========================================================================
Date: Mon, 3 Aug 1998 22:13:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Droopy ." <mmanhardt@*****.NET>
Subject: Thermographics
MIME-Version: 1.0
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Ok...I didn't want to restart this particular thread, but it seems there
is still enough confusion to warrant it.

1) Thermographics convert radiated heat to a visible spectrum.

2) InfraRed is any light below visible (to a human) red (just like
ultra sonic is any sound above what a human can hear)

Most current night vision devices cover a broad band of light from IR
through UV light. They basicly widen the spectrum of light you can
see and enhance the image.

The basic physics of the two types of devices are completely
different as is the way they 'see.'

I can get further into this is anyone wants, but this has been beat
to death.


--Droopy
=========================================================================
Date: Mon, 3 Aug 1998 22:16:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 03/08/98 19:18:58 Central Daylight Time,
robert.watkins@******.COM writes:

> Where in SR canon does it say it's possible to keep solar collection panels
> concealed while they're in use? If you mean concealed like "Okay, I build a
> tube around it so that the light only reflects off that-away", then fine,
> but give page and book references here.

I'm gonna have to beg for time on this one, Robert. I've got a shitload to
search through (and a couple lines in the water), and have other stuff to do.

Nexx
=========================================================================
Date: Mon, 3 Aug 1998 22:17:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: SR Drinking Game Addition
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 03/08/98 20:54:52 Central Daylight Time, ElBandit@***.COM
writes:

> Greetings!!!
>
> The SR Drinking game should be called "Shadow Rum" <g>

Better make that Shadowrum, or Adam is going to take your head... <g>

Nexx
=========================================================================
Date: Mon, 3 Aug 1998 22:18:58 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Thermo/IR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/3/98 6:57:37 PM Pacific Daylight Time,
RunnerPaul@*****.COM writes:
<snipping a lot of other stuff>
> Near IR is what Low-Light imaging works on.
Low-light (like elves got) is actually light amplification, that is why the
eyelight system sends out a low intensity tight focus beam, just bright enough
to see by with ow-light.

As has been said before, IR and "heat" are basicaly the same thing. Passive IR
(like trolls get) is just sensing ambient heat from the surrounding area.
Active IR uses a lamp which projects Infrared radiation, allowing visibility.
So a troll may be able to get a system like eyelight or even an infrared lamp
to allow sight when there is no ambient heat.
=========================================================================
Date: Tue, 4 Aug 1998 12:38:39 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Burke <ranger@********.COM.AU>
Subject: Re: License plates
In-Reply-To: <199808032054.OAA15412@******.carl.org>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>/ > I've also heard the talk of the 'barcode' licence plates but I still
>/ > prefer to use the good old letter & numbers. A LoneStar traffic
>/ > drone can give a regular licence plate a ticket just as easily as
>/ > a barcode.
>
>Or, better yet, use the same technology that they're using at some toll
>booths in the US. A person can buy a credit card sized transponder
>from the company that operates the toll booth. They put the
>transponder in their rear window. As they drive through the toll gate
>(at highway speed) a sensor in the booth registers the transponder and
>matches it's signal with the owner and adds the toll fee to their
>monthly bill.
>
>Now combine that technology with the paranoia and big brother mentality of
>Shadowrun.
>
>Each license plate has a transponder embeded in it (the transponder
>signal matches the plate ID).
>
>LoneStar can query the transponder and match the license plate with the
>car it's registered to, it's owner, and from their access the owner's
>police records. At a touch of a button they can have all the
>information they need to make a decision on how to handle the
>situation.
>
>Likewise monitoring devices could be set up on the highways and at
>intersections to monitor traffic and issue fines automatically to
>violaters of traffic laws.
>
>These same monitoring devices could also track specific vehicles (bank
>robbers) allowing LoneStar to set up roadblocks ahead of them.
>
>Of course, this opens up a whole new commerce in illegal plates and
>jobs for deckers to alter records and overide monitoring stations :)
>
>-David
>--
>

This transponder idea is _very_ scary and _very_ possible.

Tim Burke
ranger@********.com.au
http://bear.tm/conjure/
http://welcome.to/shadowrunning
=========================================================================
Date: Tue, 4 Aug 1998 13:01:08 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Burke <ranger@********.COM.AU>
Subject: Re: License plates
In-Reply-To: <97418bed.35c5e793@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:38 AM 8/4/98 , you wrote:
>In a message dated 98-08-03 09:34:35 EDT, you write:
>
>> I've also heard the talk of the 'barcode' licence plates but I still
>> prefer to use the good old letter & numbers. A LoneStar traffic
>> drone can give a regular licence plate a ticket just as easily as
>> a barcode.
>>
>
>Anybody know where I can find this about barcodes? What novel or
sourcebook it
>is in?
>

Page 30, Lone Star Handbook under the Division of Traffic Patrol paragraph.
One thing that is interesting to mention is that even though the LSH mentions
a barcode it doesn't mention it in the context of a licence plate.

"Fixed-radar drones scan sections of highways or city streets for speeding
vehicles.
When a drone spots a vehicle moving faster than allowed, the drones autonomous
camera scans it for a barcode and directs a ticket to the appropriate
address through
a cellular LTG link. If a vehicle jams the radar drone's signal -
regardless of the vehicles
speed - the drone scans the jamming vehicle's barcode and sends a ticket
for the
maximum speeding fine plus a fine for using restricted hardware."

Now I don't have a problem with the barcode being there but I do have a
problem
with the barcode _being_ the licence plate. Like I mentioned previously if
we take
the barcode as licence plate as gospel it only identifies the car to a
person with a
barcode scanner. How on earth does Joe Citizen find his car in the carpark of
Monster Mall when every second car is a red Chrysler-Nissan Jackrabbit?
How does Jane Citizen tell the Star who ran over little Johnny on that
pedestrian
crossing in that hit and run?

I'm more inclined to accept the barcode idea when it is utillised in
conjunction
with a regular numbers and letters licence plate. In Australia we have our
regular
licence plate (called a number plate here) that just identifies our state
of registration
and our licence plate number. Our registration details are attached to a
window
sticker that must be displayed either on the windscreen on the passenger side
or on a fixed window on the passenger side of the car. I believe from
memory one
state now even has a barcode on this sticker (might be Victoria ?) and
parking
officers just scan the sticker with their barcode scanner and the ticket is
stored
electronically for mailling out when the officer returns to download their
hits.

This principle could be used just as well in Shadowrun if the barcode
portion was
on a window sticker on both the front and rear windshields. Alternatively
you could
have the barcode sticker on the upper corner of a regular licence plate
like many
US states have their registration stickers now. This option allows for Joe
Citizen
to identify a vehicle easily but also allows the LS cruiser behind the car
in question
to scan the barcode to see if there is any info known about the registered
owner.
This way I suppose everyone is happy.

Sorry about this anal post but I'm actually a licence plate collector.

Cheers,
Tim Burke
Brisbane, Australia
ranger@********.com.au
http://bear.tm/conjure ConJure 98 Official Website
http://welcome.to/shadowrunning The Dragon's Blood SR2 PBeM Website
=========================================================================
Date: Mon, 3 Aug 1998 22:08:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>Jus' a quick comment. Thermo and IR are _NOT_ the same thing.

Er...yeah they are.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Mon, 3 Aug 1998 22:24:53 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pete Wilson <piatro@**********.COM>
Subject: Re: Morph Seeking Weapons
In-Reply-To: <cc1d5765.35c1f09b@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

K wrote:

>Spectrographic Analysis can provide that range of information to date. Sure,
>the sensors are fairly good size for this now, but not -that- large, and the
>science could readily get smaller when combined with a "Chemical Analysis"
>kit, much like those used in a lot of field studies kits now.

As I recall a spectromiter measures the exact wavelengths of light that an
object reflects. In order to determine this exactly you need to know
exactly how much light of each wavelenth is striking the object. In a lab
setting this isn't too tough. The light source has been analyzed (and
probably suplimented) to provide the needed spectrum of light. In the
field this would be nearly imposible.

>My basis of discussion is from the fact that I have seen my own Image done in
>this manner. I also know that my image was distinctly different from the 4
>other people's that were done at the time in the labs at ASU several years
>ago, as well as a fun project that was performed on Kitt Peak as well.

What type of environmental light was used for this scan? For the purpose
of a covert long distance identification system, an active sensor would be
impractical. Imagine a submarine banging away with it's active sonar in
order to identify the distinguishing marks on the hulls of passing ships.
This is why _passive_ sensors are used.

<snip a bit>

>Perhaps the gun can only recognize a signal from these types of implants, and
>part of that is also security for the device(s) as well. Additionally, the
>implant would have to very possibly be compatible (a suggestion here) with all
>forms of Smartlink Interfaces that exist as well as the Morphseeker
>Technology.

Yes, it _says_ that a standard smatrlink is included in the cyberware
element of this system. It also says that the guns are individually built
for each sniper and will blow up if anyone else tries to use them. I added
the TN bonus on my own. :)


<snip where you are explaining why you agree with an increase in the chance
to hit and meaningless comparison to Tactical Computer>

Piatro
=========================================================================
Date: Mon, 3 Aug 1998 22:32:25 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pete Wilson <piatro@**********.COM>
Subject: Re: Morph Seeking Weapons
In-Reply-To: <v04011706b1e7f2a366e4@[128.120.118.25]>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Adam Getchell wrote:

<snip Spectrophotography arguments>

<snip rehash of exactly the same points about Tactical Computer>

>BTW, now that they have TAPS autosoft for targetting should be possible to
>do something similar with skillwires. Oh, and a Sentinel Drone equipped
>with a Sentry gun and TAPS autosoft and decent sensors can roll 18 dice or
>so, plus Tactical computer lockon dice (about 8 of those per customer).
>That's of course, not counting the Rigger's combat pool or IVIS pool. My
>players are probably dreading the run against the drone guarded base ... ;-)
>

You lost me here. What is TAPS?

Piatro
=========================================================================
Date: Mon, 3 Aug 1998 22:05:11 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pete Wilson <piatro@**********.COM>
Subject: Re: Thermo/IR
In-Reply-To: <a71205ac.35c66f93@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Michael vanHuls wrote:


>As has been said before, IR and "heat" are basicaly the same thing. Passive
IR
>(like trolls get) is just sensing ambient heat from the surrounding area.
> Active IR uses a lamp which projects Infrared radiation, allowing visibility.
>So a troll may be able to get a system like eyelight or even an infrared lamp
>to allow sight when there is no ambient heat.

On a related note, since IR "light" can heat up things wouldn't the beam of
light be more visible to other IR viewers. Handheld IR flashlights
probably wouldn't be strong enough to have much of a visible affect, but
vehicle mounted or fixed IR sources could be quite obvious.

With this in mind the more expensive security equipment will either be fine
tuned to avoid a thermal path, or use a ultraviolet light.

Piatro
=========================================================================
Date: Mon, 3 Aug 1998 22:24:55 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Rigging and Bioware
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Would the advantages my Rigger gets from an Adrenal pump go towards
>her control pool or no? It's bioware, not cyberware...

Nope. SHADOWTECH, Page 19: "The Reaction increase does not affect the
skills involved in rigging or decking."

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Mon, 3 Aug 1998 23:28:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Going away!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Going NOMAIL, since I"m leaving bring and early in the morning for
GenCon. See you guys all when I get back!

Whee! I'm the first to go NOMAIL! Hehehe! Now I feel so special. ;)

--Jett

<*><*><*><*><*><*><*><*><*>


"I'll make this clear, that I'm just here for backup. And to offer the
occasional advice or insult."
--Jett, on being an NPC

Behold the mighty sonic scream of the Jett!

http://www.scifi-fantasy.com/~zmjett/shadow.htm
=========================================================================
Date: Tue, 4 Aug 1998 13:43:02 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: License plates
In-Reply-To: <04d931804030488ZEUS@****.quicknet.com.au>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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> Page 30, Lone Star Handbook under the Division of Traffic Patrol
> paragraph.
> One thing that is interesting to mention is that even though the
> LSH mentions
> a barcode it doesn't mention it in the context of a licence plate.

I'd beg to differ..

> If a vehicle jams the radar drone's signal -
> regardless of the vehicles
> speed - the drone scans the jamming vehicle's barcode and sends a ticket
> for the
> maximum speeding fine plus a fine for using restricted hardware."

Given that the transponder isn't working, for whatever reason, the drone
must be obtaining the barcode visually, which implies that the barcode is
visible (from a few angles, and from a distance). A license plate (with the
barcode on it) would be a solution.

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Mon, 3 Aug 1998 23:46:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: [OT] Black Cauldron
In-Reply-To: <9742dac4.35c62e26@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:39 PM 8/3/98 EDT, you wrote:
>Cool! Disney is releasing the Black Cauldron on Video!

Oh joy...I begged my parents to take me to see that movie when I was 10 or
something, because I seriously dug the books; I was driving the local
librarian up the wall requesting various books in the series they didn't
have locally.

And I was as pissed off as a 10 year old could be to see what Disney had
done to a series of books I loved. Bore about zero resemblance to the books.

Man was I one pissed on little kid.

Erik J.



http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Mon, 3 Aug 1998 23:47:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Shamanic Mask
In-Reply-To: <9cc1bd5e.35c636f3@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 06:17 PM 8/3/98 EDT, you wrote:

>Okay ... here is a question then about this limitation then ... what happens
>when someone gets a skill in Sorcery which is higher than the highest force
>spell they have ... irregardless of the skill rating, they will never get
more
>successes than some Joe Mage on the street who has the same spell at the same
>force (but making the difference in skill with fetishes and the like).
>
>What then is the reason to have a good Sorcery skill then if the spell is
>going to be limiting force then ?

Because it's Sorcery dice that you actually roll to get successes. Hell
with it, the book is damn near here anyway. Some of you will have your
hands on the actual rules by this time Thursday, so it's not like I'm
really giving anything away. Consider it a sneak preview ala Bull's from
Origins.

Force limits the number of successes you can have. But unlike in SR2,
where you rolled dice equalling Force+Magic Pool+Foci, in SR3 you roll
Sorcery+Spell Pool+Foci. THAT'S why a high Sorcery is actually even more
important than it is today in SR2.

So you may have a Force 10 Mana Bolt, but if you've got a Sorcery 2, you
can only roll two dice (plus foci and pool obviously).

On the other hand, if you have Sorcery 10 and Mana Bolt 2, you obviously
don't know a powerful version of the spell and your successes are capped at
two, despite your wide knowledge base.

The system works very well. It lessens the importance of foci (why bother
with so many foci when your successes are capped at, say, six?) and
generally brings down magician's power considerably. And as much as I love
mages, it needed to be done.

Honestly, of the portions of SR3 that I and others on this list have been
priviledged enough to see, it's a very nice improvement overall. I'm very
pleased with what Mike and Steve and the rest of the FASA SR team has done,
and I've been using the stuff they gave us months ago to this day and have
yet to encounter a complaint or a problem. Doesn't mean glitches won't
occur, but it hasn't happened yet and the improvements actually seem to be
real improvements.

For example, the new Initiative rules gave them a fighting chance against a
wickedly fast Ant Queen spirit. In the old rules, they would have been
toast. In the new ones, they had a far improved chance of survival (though
I did have to step in as GM, they had a poor dice day).

>And, yes, I am going to read the SR3 once K gets back here with it on Sunday.
>And then K and I will see what to do about the house rule.

If what I just said didn't convince you to dump it, it's unlikely the full
SR3 will change your mind either.

On that note, I do hope that people will read SR3 with some care before
spamming the list with gripes and complaints that could be solved by a more
than cursory look at the changes. I'm not saying to not say anything, or
to not ask questions if you've looked high and low, but try to look with
some care first.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Mon, 3 Aug 1998 20:55:58 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rick Watkins <tazzanator@*******.COM>
Subject: Re: Rigging and Bioware
Content-Type: text/plain

>Would the advantages my Rigger gets from an Adrenal pump go towards
>her control pool or no? It's bioware, not cyberware...

According to Fields of Fire, I believe the answer is "No".

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Tue, 4 Aug 1998 04:03:00 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dexter Morschkroftx <vwookiee@*******.COM>
Subject: Re: License plates
Content-Type: text/plain

Thus was said by Michael vanHulst

>> > The technology for the licence plate/ticket thing is alive and well
in
>> > Australia.
><snip>
>
> I have seen a lot of of those systems on TV. They are being fought
here in
>the US on some levels. Basically the lawyers say it comes down to the
innocent
>until proven guilty idea, if the person lends a car out and the driver
speeds,
>the owner gets the ticket and must go to court to "prove" his/her
innocence.
> The barcode system would be the same, except for a photo would not be
>issued, just a reading of the barcode and the info would come through
on a
>computer.
> So if you speed, you might not even be home before you recieve an
e-mail
>saying you have been fined:-)
>
In australia it is possible and prob anywhere esle to suffle the blame
to a third party by them declaring that they were driving (a loop hole
which allows you to gain bout double demerit points before losing your
license )

-Kroftx
"philosophy is it aloive"

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Mon, 3 Aug 1998 23:06:04 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pete Wilson <piatro@**********.COM>
Subject: Re: Morph Seeking Weapons
In-Reply-To: <9a095aaf.35c2b89a@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

K wrote:

>> Right. Write off the DNA analysis and this becomes possible, though never
>> 100% accurate. Probably close. [You do have to consider environmental
>> factors, et. al]
>
>Actually, all of the environmental factors are being considered here. Also,
>"Environmental Factors" can literally be programmed into an
"Information
>Titration Grid", and thus have their more noticeable side effects removed from
>the factors of the gun. Stuff like wind, air temp, pressure (barometric or
>otherwise), static ionization rates, and the like can all readily be built
>into a Sniper System. ESPECIALLY considering cybertechnology as well as
>general computer micronization that would run parallel to cybertech
>developments and them implaced within the Sniper Rifle itself.
>

I still disagree with the idea of this type of system as being that
portable, but lets move on to a more important matter. How is the sniper
system going to get this Spectrographic/thermographic/electromagnetic
profile to make a positive ID? The subject would have to have been viewed
with the same type of sensors as are built into this system. Without
knowing what profile to look for a system with these advanced capabilities
is no better than a standard scope.

For this reason a strictly visual system is the most likely. With enough
flat images of the subject (well... target actually) a 3d model can be
easily constructed. Thats enough. The stuff about not getting confused by
a twin was in the shadow commentary. Not a very reliable source IMO.

Piatro
=========================================================================
Date: Tue, 4 Aug 1998 14:06:30 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Shamanic Mask
In-Reply-To: <3.0.3.16.19980803172224.1f7fa7ee@****.fbiz.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Erik Jameson writes:
> Force limits the number of successes you can have. But unlike in SR2,
> where you rolled dice equalling Force+Magic Pool+Foci, in SR3 you roll
> Sorcery+Spell Pool+Foci. THAT'S why a high Sorcery is actually even more
> important than it is today in SR2.

So, you really need both to kick arse... OTH, casting a spell at someone
with low willpower (thus giving you a pitiful target number) won't be
anywhere near as devasting, because even a TN of 2 still won't give you more
than Force successes. OTH again, though (call me a Motie), you get to keep
back more dice for spell defense.

*scratch* Are they still keeping the caster's Sorcery attribute as the
target number to resist? Or have you already revealed too much?

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Mon, 3 Aug 1998 23:31:00 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Dukes <dukes@*******.NET>
Subject: Re: Rigging and Bioware
In-Reply-To: <19980804011700.2796.rocketmail@******.yahoomail.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Would the advantages my Rigger gets from an Adrenal pump go towards
>her control pool or no? It's bioware, not cyberware...

Hrm. Good question....
yeah, I dont see why not.

-Teeg
=========================================================================
Date: Mon, 3 Aug 1998 23:18:45 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Rigging and Bioware
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>>Would the advantages my Rigger gets from an Adrenal pump go towards
>>her control pool or no? It's bioware, not cyberware...
>
>Hrm. Good question....
>yeah, I dont see why not.

Because the rules say they don't? Just a shot in the dark....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Tue, 4 Aug 1998 00:29:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: "Big Knobi Klub" http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: Location
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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In our last episode, Grahamdrew & Bai Shen wrote:
>
B> > Jus' outta curiousity, are there any SR players in the VA area? I
B> > haven't had much luck with findin' a group. :(
>
G> Ok, well the thought comes up...
G> Does anyone play Shadowrun in Maryland

Well, Vixen & I practically live on the VA/MD border. Unfortunately,
we're stuck out on the "Eastern Shore" portion of these two states
(south of Salisbury, aka Delmarva), which truely *IS* the blackhole of
the universe!

Also, iirc, our 'Feerless Leeder' is (or was) from the Norfolk area.

--Fenris
_______________________________________________logan1@*****.intercom.net
(>) Sure I have kleptomania, but when it gets bad,
I take something for it!
(>) The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>
=========================================================================
Date: Mon, 3 Aug 1998 23:52:44 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pete Wilson <piatro@**********.COM>
Subject: Re: Skills
In-Reply-To: <SHADOWRN%98080118522690@********.ITRIBE.NET>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>>> > How would ya'll handle the skills of singing, painting, and
>sculpting?
>>> > I was thinking of a general skill art, with concentrations in
>the above.
>>> Umm, Singing is covered in Shadowbeat ... and would be considered a
>base
>>> skill. A particular style of singing (ie Rap, Opera, Humming, etc)
>would be a
>>> Concentration. Specializations would either be in a single song
>(one hit
>>> wonders ?!?) or even a particular geographic area (caribbean
>reggae, which
>>> IIRC is an early predecessor of Rap ?!?).
>>
>>Welp, I managed to pick up Shadowbeat last night an' found the stuff
>>about singin'. However, I'm still not sure what to do about painting
>>and sculpting. Any ideas, ya'll?
>
>I don't know about what to do with the successes (I, unfortunately,
>have never even _seen_ Shadowbeat:( but here's how I'd break the
>skills down for various art forms:
>
>Drawing (general skill)
> Medium (pen & ink, charcoal, conte, etc)
> Style (Abstract, Expressionist, etc...)
>
>Painting (general skill)
> Medium (watercolor, oil, tempera, acrylic)
> Style (same as above)
>

I would combine these two into 2D art. The only difference between them is
the medium.

>Theatre (general skill)***
> Acting
> Technique (Uta Hagen, Alexander, etc.)
> Medium (Film, Stage, Musical, Sim, Trideo)
> Style (Shakespearean, Classical Greek, post-Modern, etc)
> Technical
> Stage Management
> Lighting Design
> Scene Design
> Sound Design
> Directing
> Style (Shakespearean, Classical Greek, post-Modern, etc)
> Medium (Film, Stage, Musical, Sim, Trideo)
> Dramaturgy (theatre history)
> Style (Shakespearean, Classical Greek, post-Modern, etc)
> Medium (Film, Stage, Musical, Sim, Trideo)
> Performance (single play)

<snip>

>***This is a little more detailed, as it _is_ my chosen art form:) The
>reason I put theatre as a general skill is that any _trained_ actor,
>director, techie, whatever, is going to have _some_ knowledge in the
>other areas, if only enough to do his job (i.e. the stage manager
>knows to give the actors plenty of time to warm up, the director
>should know something about previous productions, and the actors know
>to stay out of the techies' way during Hell Week (or in the case of
>most Broadway musicals, Hell Month:)). Even untrained theatre people
>will either pick up a little in the other areas or they won't be
>around long... people will find them entirely too annoying.
>
>I'm still not sure how to handle trideo, simsense, and film
>production, as they have skills that don't fit neatly into the theatre
>skill (editing, camerawork, etc.) I also have a problem with some of
>the specializations off of Technical theatre, as most of those have
>possible concentrations/specializations (e.g.):
>
>Lighting
> Design (deciding how to light the stage)
> Style
> Production (actually putting up and wiring the lights)
> Light Hanging/Focussing
> Stage Wiring (different from wiring anything like a house:)
> Lighting Control Systems (hmmm... that's an interesting
>thought... datajack controlled light systems... no missing the cue
>because your finger was in your ear:)

This is a problem for most of your categories in the theatre area. It
appears that an actor would have to specialize in either a technique,
medium or a style. I think most people could find themselves doing the
same thing with their own RL specialty.

I would have them be a group of skills rather than concentrations of a
single theatre skill. Using the skill web you can easily default to
another skill to show the result of cross training/extended exposure to the
other areas.

Paitro

(sig stolen from my brother)

"All the world's a stage, and I have to light the damn thing."
the Jaded Master Electrician
=========================================================================
Date: Tue, 4 Aug 1998 00:02:41 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pete Wilson <piatro@**********.COM>
Subject: Re: HoL
In-Reply-To: <199808032133.RAA25589@********.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Once upon a time, Spike wrote;
>
>>And verily, did MC23 hastily scribble thusly...
>>|-Master Collector 23, who is boggled over the absence of Toon-
>>
>>HE SLIPPED UP!!!!
>>
>>I DON'T BELIEVE HE SLIPPED UP!
>>
>>AT LAST! Now we know what MC stands for, it's only a matter of time before
>>you slip up again and we find your name....
>>
>>EGMLOL!
>
> Tip of the iceberg Spike. Tip of the iceberg.
>You now know _one_ meaning of MC. If you had true illumination you would
>know the definition is far more complex than that.
>

"More Complex" Very nice, very nice. Now everyone is going to sift
through the logs to figure out the muffin crumb code.

Piatro-

Don't mind me. I'm "Mostly Clueless" myself.
=========================================================================
Date: Tue, 4 Aug 1998 00:04:02 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Goth <xaos@*****.NET>
Subject: ED/SR Connections
In-Reply-To: <005b01bdbf43$99c9dfa0$1691fecc@********>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>More or less the opposite of my first impression (gotten from one
> >of the first three ED flyers from 1993). I thought it appeared to
> >be closely linked to SR from the outset.
>
> If words truer than "You're mileage may vary" have been spoken, it's hard
> for me to think of what they might be.

Well, personally it seems odd to me that people who (A) don't like
Earthdawn...also, (B) deny the obvious connections within ED to SR
(according to 'canon').

Personally, I don't have the least bit of problem with anyone saying that in
their game ED has nothing to do with SR, or any level of connection that
they choose. People that don't even want to read ED don't need to. However,
if you HAVE, I find it hard to believe that 'you' could not see the obvious
connections listed within. There are numerous (well, at least two) web sites
that document exact pages, etc.

>
> Part of it could be prejudice on my part, too; my exposure to
> Earthdawn has
> basically not been all that remarkable; I don't think it's all
> that a whole
> bunch of people are cracking it up to be.

So it ain't "all that" for you. So what? Please don't take this personal,
but the links are obvious and visible. They have grown closer, and they will
grow farther apart (in the eyes of FASA or whomever). I just think that
people let their biases put their heads in the sand. (This is assuming the
'debate' is worthwhile in the long run.)


I don't think it's
> worth my time
> and effort to get involved with it any further than I already have, and I
> don't think it's at all necessary.

Great! <snicker> Just please refrain from (again, in general, not YOU
specifically) telling other people that they're wrong just because 'you'
don't want to think about it.

> >Me too, but OTOH I feel Mike is steering SR away too far from
> >what SR was until he took over...
>
> This might sound like a complete reversal of what I've said
> previously, but
> I tend to agree with you a little here. I think it's just a case of
> overcompensating; give it a little time and I think we'll start to see it
> getting back to normal. More or less.

Yep, time will tell. Besides SR3 isn't even out yet! :)

> Agreed, up to and including immortal elves (which are present in my game;
> they don't have anything to do with what the characters are doing, but
> they're there).

<grin> A very healthy view of IE's in a game.

> >But let's not turn this into a rant :)
>
> But you were doing so well there for a minute....

I may as well add an info/rant... One piece of undocumentable evidence I
have was a Gencon I went to 2 or 3 years ago. FASA was planning on a trilogy
that had two parts under the ED banner, with the conclusion under the SR
banner. (Obviously, this has been killed...)

-Dave-
xaos@*****.net
=========================================================================
Date: Tue, 4 Aug 1998 01:14:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: ED/SR Connections
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/4/98 1:12:24 AM Eastern Daylight Time, xaos@*****.NET
writes:

> FASA was planning on a trilogy
> that had two parts under the ED banner, with the conclusion under the SR
> banner. (Obviously, this has been killed...)

Wasn't that supposed to be the Trilogy which started in SR with "Worlds with
Out End" and then was supposed to continue with the previous stories in Earth
Dawn?

-Bandit
=========================================================================
Date: Tue, 4 Aug 1998 00:20:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: ED/SR Connections
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> If words truer than "You're mileage may vary" have been spoken, it's
hard
>> for me to think of what they might be.
>
>Well, personally it seems odd to me that people who (A) don't like
>Earthdawn...also, (B) deny the obvious connections within ED to SR
>(according to 'canon').

I don't deny it; it just didn't seem that obvious to me. I don't like it,
either.

>However, if you HAVE, I find it hard to believe that 'you' could not
>see the obvious connections listed within.

Well, I didn't; looking back now, I can see them, and I still don't like
them. Any more insults to my intelligence, or can we drop this now?

>There are numerous (well, at least two) web sites
>that document exact pages, etc.

David, I don't care if they have web pages that document how the Bible is a
precursor to ED or SR, quoting chapter and verse. I still don't think it's
a good idea.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Mon, 3 Aug 1998 22:39:41 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: SR3 Doubts
In-Reply-To: <199808020956.LAA01019@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:57 AM 8/2/98 , you wrote:
>Brian Moore said on 14:03/31 Jul 98,...
>
>> If only we could upload Bull's brain to the net. Then everyone could
>> download it! :-)
>
>Are you sure that would be a _good_ thing? :)

So *that* is what caused the crash of '29!


-Dvixen - dvixen@********.com
Herkimer's Lair - http://coastnet.com/~dvixen
"If this be a Ren-rakin' don'tcha come a knockin'"
=========================================================================
Date: Tue, 4 Aug 1998 01:47:48 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: SR3 Doubts
Mime-Version: 1.0
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In a message dated 04/08/98 00:25:29 Central Daylight Time,
dvixen@********.COM writes:

> >> If only we could upload Bull's brain to the net. Then everyone could
> >> download it! :-)
> >
> >Are you sure that would be a _good_ thing? :)
>
> So *that* is what caused the crash of '29!

I would make a snide comment at this point, but Bull is buying me a
hardback... sorry.
=========================================================================
Date: Mon, 3 Aug 1998 22:47:03 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: SR3 Doubts
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: Dvixen <dvixen@********.COM>

> >> If only we could upload Bull's brain to the net. Then everyone could
> >> download it! :-)
> >
> >Are you sure that would be a _good_ thing? :)
>
> So *that* is what caused the crash of '29!

And on my 54th birthday no less. For shame Bullster.

Caric
=========================================================================
Date: Mon, 3 Aug 1998 22:43:56 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Going away!
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: Jett <zmjett@*********.COM>

> Going NOMAIL, since I"m leaving bring and early in the morning for
> GenCon. See you guys all when I get back!
>
> Whee! I'm the first to go NOMAIL! Hehehe! Now I feel so special. ;)

I don't plan on going nomail...I want to reveiw Spike lamentations when I
get back :)


Caric
=========================================================================
Date: Mon, 3 Aug 1998 23:10:28 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Make friends and influence people
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Well. I realise that it is hot outside, but I'd think that everyone keeps
their copmuters inside and their brains out of the heat.

Take a step back everyone. When people are being grouchier to each other on
list than *me*, you've gone too far. Turn off the mailer, grab some Iced
tea, and spend a half hour reading your fave comic strip.

'Welcome to the Sixth World. Play Nice' - Mike M

*grin*

-Dvixen - dvixen@********.com
Herkimer's Lair - http://coastnet.com/~dvixen
"If this be a Ren-rakin' don'tcha come a knockin'"
=========================================================================
Date: Mon, 3 Aug 1998 22:48:27 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: SR3 Info!
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: Grahamdrew <mnemonic25@*********.COM>

> I don't know if this is BS or what, but I was on IRC and a guy poped
> into one of the DALnet Shadowrun channels. We started talking and the
> coversation shifted to SR3, he wanted to know if it was out yet. We
> talked about it for a second and said the magic system was really
> diffrent in SR3, we asked him how he knew...
>
> Aparently soume FASA representitives were at the Chiago Comix Con (can
> anyone confirm/deny?) and they were explaning some of the changes in
> SR3... (he was kinda vauge on that, adding to the BS probibility...
> but) Well he said that the magic system was going to be based more like
> they were skills (not sure really what that means) and mentioned a few
> othr changes. If anyone else wants the exact logs, send via private
> email.

I can neither confirm nor deny that Senator, but by this time next week all
will be laid bare.

Caric
=========================================================================
Date: Tue, 4 Aug 1998 02:11:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Shamanic Mask
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/3/1998 4:40:29 PM US Eastern Standard Time,
erikj@****.COM writes:

> Yes, since the intent of the rule change as I understand it was to get rid
> of those damn Force 1 and 2 spells that would then have 10 Spell pool dice
> behind it. By going with Keith and Mike's house rule, it probably allows
> them to not have to change their PCs at all. It also opens up the magical
> power curve quite a bit. Instead of having to relearn all your spells at a
> higher Force, which would certainly cost massive amounts of karma, you
> would simply initiate and get an improved result.
>
> I really don't like this particular house rule and I would strongly suggest
> Mike and Keith that you read SR3 very carefully (well, we all should)
> before making any house rules. This one in particular seems very open to
> abuse.
>
too bad you don't know but a fraction of the story behind the "House Rule"
that Mike has mentioned.

Consider Health Magic and time reduction.

Consider any of the simpler, permanent, transformation magics.

Consider Ritual Magic and how the success limits to force ratio are going to
come into play.

Consider if you will all of this and more Erik, And before you go saying that
this system is a poor suggestion on our part, consider the entirety of what
"Force" means in the game mechanics overall. Consider the obstacles that all
magicians in a game are likely to encounter. Consider stuff like armor for
various damaging manipulation magics and the concept of "lower force".

In the games we have, all of this is considered more than just "ooo, that mage
is gonna get more successes with a lower force spell and be just as effective
as the guy with a higher force spell." That simply, plain and simply, is not
the truth.

Please also note that Mike mentioned the limitation is based upon the "magic
attribute" of the character in question, and went further on to mention that
limitation is on "Personal Attribute", with Power Foci and the like not coming
into play on this.

Yes, we haven't seen all the rules to SR3, only teasers from one place or the
other, and some miscellaneous files that have drifted into our email box. But
we are beginning to test things out, and we are finding that the "successes do
not exceed" attribute limitation are in fact GREATLY reducing the overall
power of the really powerful PC's in the game here.

And damn, in many ways that feels nicer than you would ever believe.

-K (who quite frankly it's time to agree with Rob, Nexx, Mike, and several
others that Erik needs to consider more of the details that might exist, as we
take into account the fact that you don't know how to explain all the details
of your games or gaming philosophies either. Turn about is beyond fair place,
it's Judicial)
=========================================================================
Date: Tue, 4 Aug 1998 02:14:34 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Shamanic Mask
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/3/1998 4:42:27 PM US Eastern Standard Time,
erikj@****.COM writes:

> Um, what? A manifesting trait to their aura and/or spell signatur when
> they cast spells or are magically active?
>
> Please cite and elaborate. This sounds like yet another house rule.
>
> I know there's the whole spell signature thing and all, but I don't recall
> ever reading that a mage ever had anything even remotely resembling a
> shamanic mask, nor a magical signature (spell signature, yes, but I'm not
> sure this is what you are referring to).
>
Just out of the sheer spite of things, I am NOT going to cite a ruling at this
point in time, because at one point in time, it was you (Erik) that cited a
similar rule to me. I am using a "House Term", but NOT a "House
Rule". There
is an optional rule in the sourcebooks concerning how "visible" is magic to
the mundane viewer, concerning force of the spell as compared to the caster's
magic attribute and whatnot.

And as I mentioned in an earlier post, it is something that we use to give the
player the chance to earn some role-playing points by elaborating on what they
think / feel that the magical "signature/mask" of their character is as they
perform various feats.

-K
=========================================================================
Date: Tue, 4 Aug 1998 02:15:37 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: [OT] Black Cauldron
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/3/1998 4:44:13 PM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> And verily, did Nexx Many-Scars hastily scribble thusly...
> |
> |Cool! Disney is releasing the Black Cauldron on Video!
> |
>
> I could've sword they did that already...
> Maybe it's a re-release.
>
> Besides, it's nowhere near as good as the books.

Nope, and actually at one time the managing gods of Disney once swore they
would NOT release it on video tape. Have no idea why, as I missed it when it
came out originally.

-K
=========================================================================
Date: Tue, 4 Aug 1998 16:16:40 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Shamanic Mask
In-Reply-To: <c81196b7.35c6a6cc@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> There is an optional rule in the sourcebooks concerning how "visible"
> is magic to
> the mundane viewer, concerning force of the spell as compared to
> the caster's
> magic attribute and whatnot.

It's not an optional rule... it's in the section in the BBB on noticing
spell casting.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 02:22:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: [OT] Black Cauldron
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Erik Jameson wrote:
>
> At 05:39 PM 8/3/98 EDT, you wrote:
> >Cool! Disney is releasing the Black Cauldron on Video!
>
> Oh joy...I begged my parents to take me to see that movie when I was 10 or
> something, because I seriously dug the books; I was driving the local
> librarian up the wall requesting various books in the series they didn't
> have locally.
>
> And I was as pissed off as a 10 year old could be to see what Disney had
> done to a series of books I loved. Bore about zero resemblance to the books.
>
> Man was I one pissed on little kid.
>
> Erik J.
>
>

I remember back when i livin in Milwaukee, WI. They had converted an old
church into a movie theater it had 1 screen(damn that was a while ago!).
It's premire nite they showed this movie, The Black Cauldron. I was like
6 or something, I cried my ass off when the lil hairy thing died. That
was the last I heard of the movie. Why did disney cancel it or keep it
submerged for so long?


Totally OT but worth an answer or 2!


--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Tue, 4 Aug 1998 02:25:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Camo and Ruthenium
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/3/1998 7:19:03 PM US Eastern Standard Time,
robert.watkins@******.COM writes:

> Nexx writes:
> > you of something. From what I've read (which is again, not that much...
I
> > can't seem to find R2), SR canon makes it possible to use more than just
> > yellow-light collection, and to keep solar collection panels
> > concealed while
> > they're in use.
>
> Where in SR canon does it say it's possible to keep solar collection panels
> concealed while they're in use? If you mean concealed like "Okay, I build a
> tube around it so that the light only reflects off that-away", then fine,
> but give page and book references here.
>
> Otherwise, there's nothing written about how well you can conceal solar
> cells in use, and anything saying you can is a house rule, while anything
> saying you can't is referring to modern physics (sort of like it doesn't
> actually say anywhere in the rules that if you jump up, you come down...
> it's sort of assumed).
>
The point that is being made here is that there is NO rules saying you are
unable to hide anything while using something that *might* generate or do
something else.

RAM and Suncell are able to be utilized in tandem in the R2, as no such
clarification or restriction was place. Yes, it is within the aspects of FASA
to change or clarify this as an errate (as has been promised once SR3 is out
and standing on it's own).

Also, it is VERY evidant that elecrtrically oriented power types are vastly
improved within the age of SR over the current, RL, time. Gridlink for
massive cities, Suncell for cars that provides enough power to work in full
daylight, Improved Economy Options for various power plants, including
electric ones.

I would have to say that "Suncell" is a vast improvement over the bandwidths
currently in use today.

As for quoting specific material, I think I might start doing that soon...but
not until I have a talk with the people at FASA directly, face to face, in a
few days.

-K
=========================================================================
Date: Mon, 3 Aug 1998 23:49:13 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: [GridSec] The guessing game
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Without posting to the list, figure out which threads are annoying me with
their complete, total, utter, absoloute, whole, conclusive; crowning,
exhaustive, thorough, plenary, abundant, saturated LACK of ON-TOPICness.

Then stop posting on list in response to them. Maybe then you'd all have a
break from my harping for everyone to get ON-TOPIC, neh?


-Dvixen - dvixen@********.com
First Priest of the Church of the Squooshy Ball - boB!
- Target : Smuggler's Haven - same page as the day of my birthday! Go fig!
ShadowRN GridSec/FAQ Flunky - http://coastnet.com/~dvixen/srnintro.html
=========================================================================
Date: Tue, 4 Aug 1998 02:35:27 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: [OT] Black Cauldron
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/4/98 2:28:54 AM Eastern Daylight Time, bigdaddy@*****.COM
writes:

> Why did disney cancel it or keep it
> submerged for so long?

Because it was dark movie and some people said that it involved the use of
witchcraft. At least that is what I ahve been told.

-Bandit
=========================================================================
Date: Tue, 4 Aug 1998 02:36:55 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Morph Seeking Weapons
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/3/1998 10:28:04 PM US Eastern Standard Time,
piatro@**********.COM writes:
> As I recall a spectromiter measures the exact wavelengths of light that an
> object reflects. In order to determine this exactly you need to know
> exactly how much light of each wavelenth is striking the object. In a lab
> setting this isn't too tough. The light source has been analyzed (and
> probably suplimented) to provide the needed spectrum of light. In the
> field this would be nearly imposible.

Not at all, actually. Luminens Determination hardware exists currently, and
is NOT very large at all. It's in most hand-held cameras today, and more
advanced variations will no doubt exist in the future-possible of SR. Also,
this is being done on the astronomical field today, and they don't know every
band that is out there, instead placing comparisons to the known wavelengths.

(Paolo, help me on this, I know I am faltering in the information field)

> >My basis of discussion is from the fact that I have seen my own Image done
> in
> >this manner. I also know that my image was distinctly different from the
4
> >other people's that were done at the time in the labs at ASU several years
> >ago, as well as a fun project that was performed on Kitt Peak as well.
>
> What type of environmental light was used for this scan? For the purpose
> of a covert long distance identification system, an active sensor would be
> impractical. Imagine a submarine banging away with it's active sonar in
> order to identify the distinguishing marks on the hulls of passing ships.
> This is why _passive_ sensors are used.

Standard sunlight, allowed in from a window and bounced down the hallway with
a mirror on a door.

That -IS- what happened, I don't know all the other details, as I didn't pay
-that- much attention at the time.

-K
=========================================================================
Date: Tue, 4 Aug 1998 02:38:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Morph Seeking Weapons
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/3/1998 10:29:07 PM US Eastern Standard Time,
piatro@**********.COM writes:

> >BTW, now that they have TAPS autosoft for targetting should be possible to
> >do something similar with skillwires. Oh, and a Sentinel Drone equipped
> >with a Sentry gun and TAPS autosoft and decent sensors can roll 18 dice or
> >so, plus Tactical computer lockon dice (about 8 of those per customer).
> >That's of course, not counting the Rigger's combat pool or IVIS pool. My
> >players are probably dreading the run against the drone guarded base ...
;-)
>
> >
>
> You lost me here. What is TAPS?
>
Target Aquisition Program Software (IIRC). It's a collection of various
things that enable some assistance to targetting features. I would almost
think of it as "SOTA Oriented Upgrades" to a given tactical simulator.
Perhaps options not normally programmed into such devices.

It's a thing, and isn't explain (IMO) in nearly enough detail.

-K
=========================================================================
Date: Tue, 4 Aug 1998 02:38:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: SR3 Doubts
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:47 PM 8/3/98 -0700, Caric wrote these timeless words:
>> From: Dvixen <dvixen@********.COM>
>
>> >> If only we could upload Bull's brain to the net. Then everyone could
>> >> download it! :-)
>> >
>> >Are you sure that would be a _good_ thing? :)
>>
>> So *that* is what caused the crash of '29!
>
>And on my 54th birthday no less. For shame Bullster.
>
But Caric, you SAID you wanted that SPAM stopped once and for all! :]

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
=======================================================

"Can the Gummi Worms really live in peace with the Marshmallow Chicks?"
-- Pinky, "Pinky and the Brain"
=========================================================================
Date: Tue, 4 Aug 1998 02:38:56 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: [OT] Black Cauldron
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:22 AM 8/4/98 -0400, BigDaddy wrote these timeless words:

>I remember back when i livin in Milwaukee, WI. They had converted an old
>church into a movie theater it had 1 screen(damn that was a while ago!).
>It's premire nite they showed this movie, The Black Cauldron. I was like
>6 or something, I cried my ass off when the lil hairy thing died. That
>was the last I heard of the movie. Why did disney cancel it or keep it
>submerged for so long?
>
First off, in response to someone else's comments earlier:

I have worked in a video retail store tha last two Holiday Seasons... The
Black Cauldron has not been previoulsy released on video, at least not by
Disney. Trust me, we really gotta keep up with Disney to know what the
hell is on and off the market currently...

To answer BD's question, well, this is speculation and something a friend
mentioned once a while back. take it for the rumour it is :]

However, Black Cauldron (I don;t remember seeing it as a kid, though I do
remember it being released, and I haven;t seen it since it;s been
rereleased) was a bit... Darker and Scarier than anything Disney had done
up till that point as a feature film, and it scared the crap out of a lot
of little kids. For this reason, Disney shelved the movie. From what I
heard, it never even finished it's regular theater run.

However kids being the spoiled delinquents that they are (Well, It's TRUE!
I thought saying Damn was a big deal throughout Elementary school... The
other day I saw a couple of kids who couldn;t have been older than 8
walking down the street cussing like a Gangsta Rapper :/ ), a little
cartoon violence and scariness barely fazes them.

<shrug>

Just my 2 bits.

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
=======================================================

"Can the Gummi Worms really live in peace with the Marshmallow Chicks?"
-- Pinky, "Pinky and the Brain"
=========================================================================
Date: Tue, 4 Aug 1998 02:38:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Going away!
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:43 PM 8/3/98 -0700, Caric wrote these timeless words:
>> From: Jett <zmjett@*********.COM>
>
>> Going NOMAIL, since I"m leaving bring and early in the morning for
>> GenCon. See you guys all when I get back!
>>
>> Whee! I'm the first to go NOMAIL! Hehehe! Now I feel so special. ;)
>
>I don't plan on going nomail...I want to reveiw Spike lamentations when I
>get back :)
>
I'll be subbed the whole time too :] Woot!

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
=======================================================

"Can the Gummi Worms really live in peace with the Marshmallow Chicks?"
-- Pinky, "Pinky and the Brain"
=========================================================================
Date: Tue, 4 Aug 1998 02:38:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: SR3 Doubts
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:47 AM 8/4/98 EDT, Nexx Many-Scars wrote these timeless words:

>> So *that* is what caused the crash of '29!
>
>I would make a snide comment at this point, but Bull is buying me a
>hardback... sorry.
>
WHy should that stop you, Nexxus? I'm buying Brett one too, and he started
the thread! :]

<grin>

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
=======================================================

"Can the Gummi Worms really live in peace with the Marshmallow Chicks?"
-- Pinky, "Pinky and the Brain"
=========================================================================
Date: Tue, 4 Aug 1998 02:43:17 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: SR3 Doubts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 04/08/98 01:42:31 Central Daylight Time, chaos@*****.COM
writes:

> >> So *that* is what caused the crash of '29!
> >
> >I would make a snide comment at this point, but Bull is buying me a
> >hardback... sorry.
> >
> WHy should that stop you, Nexxus? I'm buying Brett one too, and he started
> the thread! :]

I have an older brother... I'm used to severe punishments for imagined
slights <g>
=========================================================================
Date: Tue, 4 Aug 1998 02:43:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Morph Seeking Weapons
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/3/1998 11:17:06 PM US Eastern Standard Time,
piatro@**********.COM writes:

> I still disagree with the idea of this type of system as being that
> portable, but lets move on to a more important matter. How is the sniper
> system going to get this Spectrographic/thermographic/electromagnetic
> profile to make a positive ID? The subject would have to have been viewed
> with the same type of sensors as are built into this system. Without
> knowing what profile to look for a system with these advanced capabilities
> is no better than a standard scope.

I realize that much, that is part of the programming that would have to be
afforded to the user of the rifle at the time of his mission determination.
It's the -one- part of the guns' usage that I admit I do NOT have a real solid
idea on how to incorporate.

As for portability, I guess a question arises to me. Just what is in the way
of this for you to believe/perceive? How small is small to you? This is
cybertechnology that is being tossed into the fray, a topic that sadly, none
of us can truly go into with real expertise. Hypothesize, Theorize, Scam,
Disillusion, etcetera, ad nauseum, sure. But say with true knowledge, not
possible.

It's kind of like that *other* thread about Suncell. The knowledge that is
being shared is real, but is also incomplete. Time I would say to go web
browsing and see what can -really- be found out there today, and then make an
extrapolation about tomorrow's yet unknown...

> For this reason a strictly visual system is the most likely. With enough
> flat images of the subject (well... target actually) a 3d model can be
> easily constructed. Thats enough. The stuff about not getting confused by
> a twin was in the shadow commentary. Not a very reliable source IMO.

That part about the twin I would have to rereard.

-K
=========================================================================
Date: Tue, 4 Aug 1998 16:43:02 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Camo and Ruthenium
In-Reply-To: <c4475b48.35c6a93e@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

K writes:
> Suncell for cars that provides enough power to work in full daylight

You can convert a car to run solely on solar power (in full daylight) now.
The trick lies in getting the density/effiency of the cells improved to the
point where you can get enough cells, on a rounded roof, so that you can get
sufficent powers from multiple angles (otherwise you need the panels on some
sort of flat surface, with an actuator, so you can move it to track the
sun).

Ob-SR: various groups are saying they'll have commercial quality solar
systems for cars (in full-daylight) within the next 10 years. A Gridlink
system can be done now, it merely needs a massive rework of the roads (to
put the conductors down). None of this would indicate that solar systems
would not reflect.

Active masking systems would either not hide reflective systems (most
masking systems are more concerned about either radar signature, heat
signature, or aural signature... very few care about visual signatures), or
would prevent the solar systems being used while engaged (by covering them,
probably...)

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 02:44:58 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Shamanic Mask
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/3/1998 11:19:06 PM US Eastern Standard Time,
robert.watkins@******.COM writes:

> *scratch* Are they still keeping the caster's Sorcery attribute as the
> target number to resist? Or have you already revealed too much?
>
Since when did they do this in Second Edition. I remember it in First Ed in
some places, but not in Second Ed...

-K
=========================================================================
Date: Tue, 4 Aug 1998 16:48:08 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Shamanic Mask
In-Reply-To: <69a2d1bd.35c6adec@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

K writes:
> > *scratch* Are they still keeping the caster's Sorcery attribute as the
> > target number to resist? Or have you already revealed too much?
> >
> Since when did they do this in Second Edition. I remember it in
> First Ed in
> some places, but not in Second Ed...

It's been ages since I played, ages since I read the rules, I'm tired, and
I'm at work... If they use the Force to resist spell casting, then I
apologise, but I thought it was the caster's Sorcery became the target's TN
to resist.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 02:53:40 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: [OT] Black Cauldron
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/4/1998 1:23:47 AM US Eastern Standard Time,
bigdaddy@*****.COM writes:

> I remember back when i livin in Milwaukee, WI. They had converted an old
> church into a movie theater it had 1 screen(damn that was a while ago!).
> It's premire nite they showed this movie, The Black Cauldron. I was like
> 6 or something, I cried my ass off when the lil hairy thing died. That
> was the last I heard of the movie. Why did disney cancel it or keep it
> submerged for so long?
>
THAT's IT!!! The topic's that were somehow detailed in the movie had
apparently disturbed some parents or viewers of some kind at the time. The
story also apparently had dealt too closely with "bad topics" that were going
around at the time as well (in the shadow of the "AD&D Deaths" as I recall).

Damn IT! I wish I could recall more of it, my girlfriend at the time loved
that movie, telling me that "gurgie's voice" was a big turn on to her... X-/

-K
=========================================================================
Date: Tue, 4 Aug 1998 03:02:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: [OT] Black Cauldron
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

K is the Symbol wrote:
>
> In a message dated 8/4/1998 1:23:47 AM US Eastern Standard Time,
> bigdaddy@*****.COM writes:
>
> > I remember back when i livin in Milwaukee, WI. They had converted an old
> > church into a movie theater it had 1 screen(damn that was a while ago!).
> > It's premire nite they showed this movie, The Black Cauldron. I was like
> > 6 or something, I cried my ass off when the lil hairy thing died. That
> > was the last I heard of the movie. Why did disney cancel it or keep it
> > submerged for so long?
> >
> THAT's IT!!! The topic's that were somehow detailed in the movie had
> apparently disturbed some parents or viewers of some kind at the time. The
> story also apparently had dealt too closely with "bad topics" that were
going
> around at the time as well (in the shadow of the "AD&D Deaths" as I
recall).
>
> Damn IT! I wish I could recall more of it, my girlfriend at the time loved
> that movie, telling me that "gurgie's voice" was a big turn on to her...
X-/
>
> -K

Basic synopsis:
boy met by wizard
boy finds sword
boy finds furry thingy named gurgy
boy meets 3 witches and finds out how to stop black cauldron
boy gets captured
boy kills stuff
gurgy thingy jumps in cauldron and dies

(does he get resurected or does a disney guy die?)

OT AS HELL AND PROUD OF IT!

--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Tue, 4 Aug 1998 03:06:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: RPG deaths
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

<snip my shitznit>

> THAT's IT!!! The topic's that were somehow detailed in the movie had
> apparently disturbed some parents or viewers of some kind at the time. The
> story also apparently had dealt too closely with "bad topics" that were
going
> around at the time as well (in the shadow of the "AD&D Deaths" as I
recall).
>

ok we all know that people died as a resault of taking D&D too far (if
you know of a ACTUAL story please post it!). BUT has anyone taken SR
too far. That's is to say used live weapons(guns, knives, bats, etc.) to
roleplay out and gotten hurt or killed?
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Tue, 4 Aug 1998 03:11:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Bu
>
> However kids being the spoiled delinquents that they are (Well, It's TRUE!
> I thought saying Damn was a big deal throughout Elementary school... The
> other day I saw a couple of kids who couldn;t have been older than 8
> walking down the street cussing like a Gangsta Rapper :/ ), a little
> cartoon violence and scariness barely fazes them.
>

ya know I'm sorry to say but IMO this is a sad state to have. Our kids
are being numbed to violence all around them. 1/2 the stuff on TV
involves destruction in 1 way or the other, the other 1/2 involves
saying its ok. Totally disturbing and something should be done. I can't
wait to have my kids. I will be the hardest asshole father imaginable.
My father turned my ass red with a wooden spoon when i was bad, I'm
gonna do it to my kids, It'll teach em real discipline not this "it's ok
your just angry at the world, just don't do it again" crap. Give the kid
a spanking and he'll never do it again!

(ok do it often then they get the message, took me a while not to turn
off the TV when dad was watching. hehe :) )


all in my $.02 and totally OT and RANTING!
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Tue, 4 Aug 1998 01:21:19 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: RPG deaths
In-Reply-To: <35C6B2DC.7F6B94B6@*****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:06 AM 8/4/98 -0400, you wrote:

>ok we all know that people died as a resault of taking D&D too far (if
>you know of a ACTUAL story please post it!).

Yup. A bit of D&D, then 3 tabs of acid. "Look, I can fly!" <thunk>

IIRC and AFAIK.

> BUT has anyone taken SR
>too far. That's is to say used live weapons(guns, knives, bats, etc.) to
>roleplay out and gotten hurt or killed?

I don't think most of us are that stupid. (Although Mitch but Brad in a
chicken-wing to show him just how much it would hurt once..)

-Adam
-
< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
< The Entity responsible for the First Church of the Sqooshy Ball >
=========================================================================
Date: Tue, 4 Aug 1998 01:45:44 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: [Admin] Off topic/Gencon/SR3
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

With Gencon coming up and Shadowrun Third Edition coming out, I reckon that
the next month is probably going to be the busiest month on this list ever.
I wouldn't be surprised to see 200 posts a day for the next month, after
SR3 comes out.

With that in mind, I want to take some time before the fact to be a bit of
a bitch.

Keep OT to a minimum. I mean absolutely bare minimum.

Make intelligent posts. We don't need people ranting about SR3 before
seeing it, or ranting over minor rules. We don't need millions of posts
asking "What's changed?!". Trust me, you'll find out what's changed.

Read posts before replying. Don't start assuming things based on one
persons interpretation of the new rules.

And this is a personal request -- Don't flood Mike at FASA with mail if you
can get the question answered on the list or some other way. He's already
busy as heck.. <g>

In short.. just play smart while we go through a big chance and adaptation
phase.. :)

-Adam
-
< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
< The Entity responsible for the First Church of the Sqooshy Ball >
=========================================================================
Date: Tue, 4 Aug 1998 03:48:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: [Admin] Off topic/Gencon/SR3
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Adam J wrote;

>And this is a personal request -- Don't flood Mike at FASA with mail if you
>can get the question answered on the list or some other way. He's already
>busy as heck.. <g>

And this list should be able to answer everything.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Now you know, and knowing is half the battle
- G.I.Joe

I am MC23
=========================================================================
Date: Tue, 4 Aug 1998 03:53:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: [Admin] Off topic/Gencon/SR3
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

I wanted to add something as well. I don't entirely know what is going to
happen after Gencon, as there are going to be anywhere from 20-30 people
walking around advertising this lists' very existence this year. We stand a
chance of having a MASSIVE influx of subscribers.

Can I -please- (BEG BEG) the controllers of this list (you -know- who you are
;) to automatically send the FAQ when someone subscribes again? It is
something that I think would be a big help, assuming of course the subscriber
does read it.

-K (who promises to be nice ... for now :o)
=========================================================================
Date: Tue, 4 Aug 1998 03:06:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Goth <xaos@*****.NET>
Subject: Why is it so bad? RE: ED/SR Connections
In-Reply-To: <001901bdbf67$b5a26f20$61a510cf@********>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> >Well, personally it seems odd to me that people who (A) don't like
> >Earthdawn...also, (B) deny the obvious connections within ED to SR
> >(according to 'canon').
>
> I don't deny it; it just didn't seem that obvious to me. I don't like it,
> either.

A good portion of my post was to make the point that everyone's style of
play is different, and you can play however you want to. SR without even
being aware of the existence of the ED books is just groovy.

> Well, I didn't; looking back now, I can see them, and I still don't like
> them. Any more insults to my intelligence, or can we drop this now?

Again, most of my post was acknowledging the existence of the links, not
making judgements about them. Also, I felt that I went out of my way to
point out the generalizations I was making, rather than making personal
remarks towards you. I apologize if you took them that way. (Being defensive
only makes your arguments suspect.)

>
> >There are numerous (well, at least two) web sites
> >that document exact pages, etc.
>
> David, I don't care if they have web pages that document how the
> Bible is a
> precursor to ED or SR, quoting chapter and verse. I still don't
> think it's
> a good idea.

<Sigh>...I merely mentioned them in case you/someone wanted to look them up
themselves and make their own judgement.

Though I AM very curious about your great opposition to the idea.

So, hopefully that will make my choice of 'subject' more clear now. Why
don't you like the 'idea' of this connection?

Also hopefully, this won't degenerate into a debate about the validity of
the existence of these 'links'. You yourself admitted that looking back, you
see them now. As I mentioned in my previous message, it doesn't really
matter what my opinion is, or your opinion on if they exist or not. That
seems a dead horse to beat. (An expression used in the USA to describe an
argument, such as abortion, that has been going on for a long time without
coming any closer to resolution.)

So, Why is it so bad?

-Dave-
=========================================================================
Date: Tue, 4 Aug 1998 03:13:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Goth <xaos@*****.NET>
Subject: Re: RPG deaths
In-Reply-To: <35C6B2DC.7F6B94B6@*****.com>
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> (if
> you know of a ACTUAL story please post it!).

try www.urbanlegends.com or urbanlegends.miningco.com

I think the first one has info about the 'actual' stories.

> BUT has anyone taken SR
> too far. That's is to say used live weapons(guns, knives, bats, etc.) to
> roleplay out and gotten hurt or killed?

That, I can't help you on. I highly doubt it.

-Dave-
xaos@*****.net
=========================================================================
Date: Tue, 4 Aug 1998 04:23:24 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <evamarie@**********.NET>
Subject: Re: Shamanic Mask
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>Force limits the number of successes you can have. But unlike in SR2,
>where you rolled dice equalling Force+Magic Pool+Foci, in SR3 you roll
>Sorcery+Spell Pool+Foci. THAT'S why a high Sorcery is actually even more
>important than it is today in SR2.
>
>So you may have a Force 10 Mana Bolt, but if you've got a Sorcery 2, you
>can only roll two dice (plus foci and pool obviously).
>
>On the other hand, if you have Sorcery 10 and Mana Bolt 2, you obviously
>don't know a powerful version of the spell and your successes are capped at
>two, despite your wide knowledge base.
>

Thats a bad example, because, afaik, even in prelimanry playtesting, damaging
spells were specifically excluded from this restriction. In fact, afaik, this
restriction is NOT part of standard SR3 spellcasting, but part of the
descrition of a few particular spells. I'll wait until I read my hardbound
SR3 after Gencon to say that without "afaik's", and would love a page ref from
anybody who DOES find said genric succes limit.

>and I've been using the stuff they gave us months ago to this day and have
>yet to encounter a complaint or a problem.

I would bet some hard cash that said stuff is NOT identical to SR3.

>If what I just said didn't convince you to dump it, it's unlikely the full
>SR3 will change your mind either.

Well, intiation isn't part of SR3, and I think some bonus for intiation along
those lines is a cool idea- I always thought it was dumb that learning a new
version of a spell costs the same, regardless of other known versions, and the
proposed idea (relevant to actual SR3 or not) handles that nicely.


Mongoose
=========================================================================
Date: Tue, 4 Aug 1998 03:43:14 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <evamarie@**********.NET>
Subject: Re: SR3 Info!
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-----Original Message-----
From: Grahamdrew <mnemonic25@*********.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Monday, August 03, 1998 6:03 PM
Subject: SR3 Info!


>I don't know if this is BS or what, but I was on IRC and a guy poped
>into one of the DALnet Shadowrun channels. We started talking and the
>coversation shifted to SR3, he wanted to know if it was out yet. We
>talked about it for a second and said the magic system was really
>diffrent in SR3, we asked him how he knew...
>
>Aparently soume FASA representitives were at the Chiago Comix Con (can
>anyone confirm/deny?) and they were explaning some of the changes in
>SR3... (he was kinda vauge on that, adding to the BS probibility...

They were possibly giving a playtest / demo, or just a spiel?
I'd say that's not bullshit, becasue my GM is one of the FASA reps who was at
C^3- thats exactly what he was there to do.
Yes, the magic sytem is somewhat difrent, and yes, its more "like other
skills", in the same way VR2 is, as opposed to VR1 / stock sr2 decking. Its
one of many changes. It is a new edition, after all.
FASA will be explaining some of these diferences on thier web page, afaik.
Mongoose
=========================================================================
Date: Tue, 4 Aug 1998 12:02:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Assault canon in RL
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D501262@***********>
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bryan.covington@****.COM said on 15:49/3 Aug 98,...

> Single shot? I assume you are talking about this in
> terms of load a shell, fire, load another shell. As opposed to a clip.

With single-shot weapon I meant one that holds only one round,
and can therefore only be fired once before it must be loaded.

> They aren't like a LAW. (Then I assume you know this but I just thought
> I would clarify)

Those I would call disposable weapons -- fire until empty (usually
one shot), then chuck away.

> You could create a porting system to replicate a
> recoilless rifle concept. If you had lots of small holes (rather than
> the 3 large holes on the rear of most recoilless rifles). This would
> make it imperative to hold it properly when firing.

I don't quite understand what you're getting at here.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Tue, 4 Aug 1998 12:02:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: HoL
In-Reply-To: <81F7A43B468BD111AFEC00A024EA0A2B7EF68C@*********.polytech.ac.nz>
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Danyel N Woods said on 11:39/4 Aug 98,...

> >...you're kidding, right? Anyone that enjoys a game where it is
> >possible to blow a hole the size of Slim Whitman in your opponent is
> >not normal. Not that there's anything wrong with that ;)
>
> Now this I have _gotta_ learn more about <g>. Exactly what is HoL?
> (Please define the acronym and give a brief game-concept precis.)

It stands for Human Occupied Landfill, which is a prison planet of
the Confederation Of Worlds (COW), and on which the game is
set. It's basically a twisted SF RPG with a sick sense of humor :)
The game is published by White Wolf's "Black Dog Game Factory"
label, and is entirely hand-written -- not a handwriting-like font,
but actually hand-written -- and you probably don't want to even
look at it if you're easily offended. If you're not, then it's a
brilliant book to read if you have some gaming experience.
Whether it's actually playable or not I still haven't found out,
though.

Oh yeah, the Slim Whitman bit is from Buttery Wholesomeness,
the only supplement for the game that was produced, where they
illustrate the lethality of the various weapons with little drawings
of country singer Slim Whitman (the last one is just a pair of
bloody boots :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Tue, 4 Aug 1998 12:02:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Thermo/IR
In-Reply-To: <35C65ED4.25F1@**********.com>
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Bai Shen said on 21:07/3 Aug 98,...

> -sigh- IR and heat are totally different!! When you use IR for seeing,
> you send out a beam, and then use special goggles to actually see the
> light(basically like using a flashlight, but on a frequency invisible to
> normal humans).

You are confusing active and passive IR systems. With active IR
(as used by older western and current Russian military vehicles),
you use an IR lightsource to illuminate the target and then use a
special viewer to pick up the reflected light and turn it into
images visible to human eyes. This was pioneered by the
Germans in late WWII, both on AFVs (Panther tanks and
supporting Sd.Kfz. 251s) and as infantry equipment (mainly on
Sturmgewehr 44s). This system is very useful if your enemy does
not have any IR viewing capabilities, but if they do you can make
yourself a sitting duck by using it.

Passive IR is where you use a more sophisticated viewer that can
pick up the IR emissions from the target without it being
illuminated by an IR light source. The advantage compared to
active IR is that your spotlights won't be seen by the enemy's IR
viewing equipment, but it's more difficult and more expensive to
make usable systems (which is why the Russians are stuck using
active IR on their AFVs). However, for military applications
passive IR is a much better choice than active IR.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Tue, 4 Aug 1998 12:02:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Rigging and Bioware
In-Reply-To: <19980804011700.2796.rocketmail@******.yahoomail.com>
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Alexia said on 18:17/3 Aug 98,...

> Would the advantages my Rigger gets from an Adrenal pump go towards
> her control pool or no? It's bioware, not cyberware...

Rigger 2 page 16, under The Vehicle Control Rig: "Reaction and
Initiative bonuses normally provided by other factors [than a
VCR] do not apply; the VCR is the only source of such bonuses for
the rigger engaged in vehicle and drone combat."

There are some special situations described on the next few
pages, but as adrenal pumps aren't mentioned, they call under
the blanket statement I quoted above -- in short, no, your rigger
doesn ot get an increase in her Control Pool from her adrenal
pump.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Tue, 4 Aug 1998 12:02:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Sperethiel Dictionary
In-Reply-To: <7d957a03.35c66d41@***.com>
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Michael vanHulst said on 22:09/3 Aug 98,...

> > >More or less the opposite of my first impression (gotten from one
> > >of the first three ED flyers from 1993). I thought it appeared to
> > >be closely linked to SR from the outset.
> Compounded by the reference to Earthdawn : the Scourge in the adventure Dark
> Angel, which IIRC was before the debut of ED.

And one of the newspaper articles in A Killing Glare, which was
written by a certain Louis J. Prosperi.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Tue, 4 Aug 1998 12:02:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Mike's Course
In-Reply-To: <199808032044.OAA14942@******.carl.org>
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David Buehrer said on 14:44/3 Aug 98,...

> They're *source*books. :)
[snip]
> You don't have to use them. If you want, you can run a game
off the
> core rules alone and have more than enough fun.

I know that. And I don't use some books actively in my
campaign; for example, I own Cyberpirates, but I don't think my
players will become pirates any time soon, or will even have
anything to do with pirates. But the point is that if FASA brings
out sourcebooks for playing <whatever> in SR, many players will
get the impression that that's what SR is about -- after all they're
going to see the books in their local game store.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Mon, 3 Aug 1998 17:34:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam L <runeweaver@********.NET>
Subject: Re: SR/Palladium
In-Reply-To: <35C5902C.462401DA@****.uni-oldenburg.de>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

<Drrakn pops outa the shadows to comment>
The campaign I'm running now is using SR rules, but a High Fantasy setting
(IE no -tech of any sort). SR rules are simple and concise as compared to
most other systems out there, making it easy to implement over IRC, so I
decided to use the SR rules over the mess of other systems I have laying
around the house.
-AdamL (Drrakn)
Oh yeah...I play a bit of Paladium as well (as well as any other RPG I can
get ahold of ;-)
=========================================================================
Date: Tue, 4 Aug 1998 05:41:55 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: [Admin] Off topic/Gencon/SR3
In-Reply-To: <2abbd937.35c6be01@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:53 AM 8/4/98 -0400, you wrote:

>Can I -please- (BEG BEG) the controllers of this list (you -know- who you are
>;) to automatically send the FAQ when someone subscribes again? It is
>something that I think would be a big help, assuming of course the subscriber
>does read it.

I think I can work something out to that extents now that I have a new
account. I'll have to talk to the boxes owner this morning.. <g>

This brings up a point -- if you tell someone IRL or online about the list,
please don't just tell them how to subscribe and leave it at that. Either
point them towards the FAQ (http://www.coastnet.com/~dvixen), or take 5-10
minutes and actually explain the proper posting etiquette, not 2 talk like
a kewl d00d, snipping, proper quoting, etc.

Matter of fact, if you're going to plug the list at Gencon, you may want to
make up full page or half page handouts for the people you talk to, with
the lists address, basic commands, FAQ, so they don't have to write it all
down or remember it.. :)

-Adam J

-
< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
< The Entity responsible for the First Church of the Sqooshy Ball >
=========================================================================
Date: Tue, 4 Aug 1998 13:05:08 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: HoL
In-Reply-To: <81F7A43B468BD111AFEC00A024EA0A2B7EF68C@*********.polytech.ac.nz>
from "Danyel N Woods" at Aug 4, 98 11:39:38 am
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And verily, did Danyel N Woods hastily scribble thusly...
|Now this I have _gotta_ learn more about <g>. Exactly what is HoL?
|(Please define the acronym and give a brief game-concept precis.)

HoL? Human Occupied Landfill. (Pronounced Hole, there's an accent over the
O'

Hol is the place where the scum of the C.O.W. get dumped.
(C.o.w. = Confederation of worlds).

Concept? It's impossible to put it down to a simple concept.
It's an incredibly silly game in extremely bad taste, and it's hilarious
just reading throught the book.

Reading the 'claimer' at the beginning is enough to give you the idea.

Basically, take the disclaimer on any Rifts book, and reverse it completely,
and you have the HoL claimer.

:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 08:17:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam L <runeweaver@********.NET>
Subject: Re: RPG deaths [Slightly OT]
In-Reply-To: <35C6B2DC.7F6B94B6@*****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>ok we all know that people died as a resault of taking D&D too far (if
>you know of a ACTUAL story please post it!). BUT has anyone taken SR
>too far. That's is to say used live weapons(guns, knives, bats, etc.) to
>roleplay out and gotten hurt or killed?
>--
> Napalm Sticks to Kidz,
> BigDaddy
Heh....Sorry all, but I just have to speak up about this one. I'll poke
around and see if I can FWD a copy of the original article (or just post
the addy) to the list. It wasn't so much that the fellows that were doing
it were taking it too far...they were mixing the game with mind-altering
drugs, which IMHO ain't a terribly bright idea. Some of the kids ended up
dead, I don't remember if it was OD or one of 'em went "nuts" or some such.
It just tends to irritate me when RP'rs get stuck in the same boat with a
few idiots and it give the hobby a bad name. (Heck...I'm stuck in the
middle of the bible belt, USA, so ye can just imagine the hell I get for
playing such "evil games" ;-)
Just My $.02
-Drrakn (AdamL)
=========================================================================
Date: Tue, 4 Aug 1998 13:13:05 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Thermo/IR
In-Reply-To: <35C65ED4.25F1@**********.com> from "Bai Shen" at Aug 3,
98 09:07:32 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Bai Shen hastily scribble thusly...
|-sigh- IR and heat are totally different!! When you use IR for seeing,
|you send out a beam, and then use special goggles to actually see the
|light(basically like using a flashlight, but on a frequency invisible to
|normal humans).

*sigh*
IR is a VERY, VERY wide area in the electromagnetic spectrum.
The shortest IR frequencies are produced as radiated heat, and are detected
by passive infra-red.

LOnger wavelengths are produced by various lasers and semiconductors.
(Semiconductor use is mainly in the Remote control/optic decoupler area.)

Also at the high end is ACTIVE IR, where IR light is emitted and reflected
producing those goggles used for seeing in pitch blackness.

So Active and passive IR are different, yes, but Thermo is still IR.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 13:14:41 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Thermo/IR
In-Reply-To: <35C6608C.188E@**********.com> from "Bai Shen" at Aug 3,
98 09:14:52 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Bai Shen hastily scribble thusly...
|First off, the name's Bai Shen, not Ben. Secondly, IR is as you said,
|LIGHT. It's simply a different frequency than visible light. It
|doesn't measure heat.

But radiated heat IS IR.
See my other post wot I posted a few minutes ago.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 13:27:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Thermo/IR
In-Reply-To: <v03102803b1ec365f753b@[206.146.96.88]> from "Pete Wilson"
at Aug
3, 98 10:05:11 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Pete Wilson hastily scribble thusly...
|
|Michael vanHuls wrote:
|
|
|>As has been said before, IR and "heat" are basicaly the same thing. Passive
IR
|>(like trolls get) is just sensing ambient heat from the surrounding area.
|> Active IR uses a lamp which projects Infrared radiation, allowing visibility.
|>So a troll may be able to get a system like eyelight or even an infrared lamp
|>to allow sight when there is no ambient heat.
|
|On a related note, since IR "light" can heat up things wouldn't the beam of
|light be more visible to other IR viewers. Handheld IR flashlights
|probably wouldn't be strong enough to have much of a visible affect, but
|vehicle mounted or fixed IR sources could be quite obvious.

That all depends on whether the lamps are emitting in the 'red' or 'hot' end
of the infra-red spectrum. I think they use the cool end for those things.

|With this in mind the more expensive security equipment will either be fine
|tuned to avoid a thermal path, or use a ultraviolet light.

UV light has problems of it's own.
Phosphorescence being a biggie.
UV (or black) light it what they use in discos to make your dandruff
sparkle.

:)

Also, the reason most washing powders clean things "whiter than white" is
because the powders actually flouresce. Absorbing UV light and emitting it
in the visual spectrum to make clothing appear "brighter" and
"cleaner".

So using UV wouldn't be very inconspicuous....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 13:33:43 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: ED/SR Connections
In-Reply-To: <000501bdbf65$4c4a9400$ed5099d1@****> from "David Goth" at
Aug 4,
98 00:04:02 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did David Goth hastily scribble thusly...
|I may as well add an info/rant... One piece of undocumentable evidence I
|have was a Gencon I went to 2 or 3 years ago. FASA was planning on a trilogy
|that had two parts under the ED banner, with the conclusion under the SR
|banner. (Obviously, this has been killed...)

Only partly. The shadowrun book did come out, but the prequals (ED) didn't.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 13:35:57 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Going away!
In-Reply-To: <199808040553.WAA25140@******.primenet.com> from "Caric" at
Aug
3, 98 10:43:56 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Caric hastily scribble thusly...
|I don't plan on going nomail...I want to reveiw Spike lamentations when I
|get back :)

What? You mean the "WHERE IS EVERYONE?" and "I'M LONELY" posts?
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 13:36:38 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Make friends and influence people
In-Reply-To: <199808040555.WAA04685@****.coastnet.com> from "Dvixen" at
Aug 3,
98 11:10:28 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Dvixen hastily scribble thusly...
|
|Well. I realise that it is hot outside, but I'd think that everyone keeps
|their copmuters inside and their brains out of the heat.

HOT? It's pissing down outside.
:)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 13:39:19 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [GridSec] The guessing game
In-Reply-To: <199808040634.XAA06250@****.coastnet.com> from "Dvixen" at
Aug 3,
98 11:49:13 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Dvixen hastily scribble thusly...
|
|Without posting to the list, figure out which threads are annoying me with
|their complete, total, utter, absoloute, whole, conclusive; crowning,
|exhaustive, thorough, plenary, abundant, saturated LACK of ON-TOPICness.
|
|Then stop posting on list in response to them. Maybe then you'd all have a
|break from my harping for everyone to get ON-TOPIC, neh?

Ooooo goody. An off topic guessing game thread...

I wonder how long we can stretch this one out for....

<Wind wind wind wind>
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 13:40:32 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Black Cauldron
In-Reply-To: <c44772bf.35c6abb1@***.com> from "M. Sean Martinez" at Aug
4,
98 02:35:27 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did M. Sean Martinez hastily scribble thusly...
|
|In a message dated 8/4/98 2:28:54 AM Eastern Daylight Time, bigdaddy@*****.COM
|writes:
|
|> Why did disney cancel it or keep it
|> submerged for so long?
|
|Because it was dark movie and some people said that it involved the use of
|witchcraft. At least that is what I ahve been told.

Bloody american no-good bible bashers.
You can tell them by the fact that they have their brains scooped out of
their ears during their baptisms.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 13:44:13 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Shamanic Mask
In-Reply-To: <69a2d1bd.35c6adec@***.com> from "K is the Symbol" at Aug 4,
98 02:44:58 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did K is the Symbol hastily scribble thusly...
|
|In a message dated 8/3/1998 11:19:06 PM US Eastern Standard Time,
|robert.watkins@******.COM writes:
|
|> *scratch* Are they still keeping the caster's Sorcery attribute as the
|> target number to resist? Or have you already revealed too much?
|>
|Since when did they do this in Second Edition. I remember it in First Ed in
|some places, but not in Second Ed...

Either I've found a soul-mate who still played 1st Ed...
Or... It could be a left over from 1st Ed that they play as a house rule.

In 2nd Ed, force is and always has been the resistance test.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 08:45:21 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Rigging and Bioware
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/3/98 8:19:37 PM US Eastern Standard Time,
alexia_silverstein@*****.COM writes:

> Would the advantages my Rigger gets from an Adrenal pump go towards
> her control pool or no? It's bioware, not cyberware...

IMHO, no, as the adrenal pump's effects are on the physical body ... but (yes,
this is a yes, but thing), the effects on the mental attributes could affect
the rigger, and in that case, I would say yes.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Tue, 4 Aug 1998 13:47:26 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: RPG deaths
In-Reply-To: <35C6B2DC.7F6B94B6@*****.com> from "BigDaddy" at Aug 4,
98 03:06:04 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did BigDaddy hastily scribble thusly...
|
|<snip my shitznit>
|
|> THAT's IT!!! The topic's that were somehow detailed in the movie had
|> apparently disturbed some parents or viewers of some kind at the time. The
|> story also apparently had dealt too closely with "bad topics" that were
going
|> around at the time as well (in the shadow of the "AD&D Deaths" as I
recall).
|>
|
|ok we all know that people died as a resault of taking D&D too far

Do we? I though most of us (those with sense) knew that was a total and
utter load of crap produced by that wierd american woman who formed that
"B.A.D" group, or whatever it's called.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 13:56:25 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Thermo/IR
In-Reply-To: <2054.199808041213@****.teach.cs.keele.ac.uk> from "Spike"
at Aug
4, 98 01:13:05 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Spike hastily scribble thusly...
|*sigh*
|IR is a VERY, VERY wide area in the electromagnetic spectrum.
|The shortest IR frequencies are produced as radiated heat, and are detected
^^^^^^^^^^^

D'OH! Should of course be wavelength... And I think I got them the wrong way
'round having looks at some of the other posts.

Longer wavelengths are radiated heat. Shorted ones are closer to the red
end of the visible spectrum....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 09:02:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matt Penn <steelclaw@****.COM>
Subject: Re: RPG deaths

On Tue, 4 Aug 1998 13:47:26 +0100 Spike <u5a77@*****.CS.KEELE.AC.UK>
writes:

>Do we? I though most of us (those with sense) knew that was a total and
>utter load of crap produced by that wierd american woman who formed that
>"B.A.D" group, or whatever it's called.

Oh, no. That lady's son committed suicide for some-such. Gave her the
impetus to start the "B.A.D." idea. Please note that from everything
I've heard, her son seemed to have been the Mayor of Nut Town and really
shouldn't have been playing RPGs, or interacting with society in any way,
shape or form. Not that Mrs. "B.A.D." is that much better.

-Matt, Homo Sapiens Robustus
"It's hard to roll dice in a straight-jacket..."

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 4 Aug 1998 09:10:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain

> >As has been said before, IR and "heat" are basicaly the same thing.
> Passive IR
> >(like trolls get) is just sensing ambient heat from the surrounding
> area.
> > Active IR uses a lamp which projects Infrared radiation, allowing
> visibility.
> >So a troll may be able to get a system like eyelight or even an
> infrared lamp
> >to allow sight when there is no ambient heat.
>
> On a related note, since IR "light" can heat up things wouldn't the
> beam of
> light be more visible to other IR viewers. Handheld IR flashlights
> probably wouldn't be strong enough to have much of a visible affect,
> but
> vehicle mounted or fixed IR sources could be quite obvious.
>
From the videos that I have seen, if you are wearing a
passive IR system and someone is waving around an IR flashlight, it
looks just like a normal one would to the naked eye. Same for a vehicle
mounted spotlight.
=========================================================================
Date: Tue, 4 Aug 1998 08:30:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: Going away!
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

Spike wrote:
>
> And verily, did Caric hastily scribble thusly...
> |I don't plan on going nomail...I want to reveiw Spike lamentations when I
> |get back :)
>
> What? You mean the "WHERE IS EVERYONE?" and "I'M LONELY" posts?

Yippee. I'm going to be alone on the list with Spike for 6 days. Fun.
<g>

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
----------------------------------------------------------------------
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble."
--Albert Einstein
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
=========================================================================
Date: Tue, 4 Aug 1998 08:36:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: [OT] Black Cauldron
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

M. Sean Martinez wrote:
>
> In a message dated 8/4/98 2:28:54 AM Eastern Daylight Time, bigdaddy@*****.COM
> writes:
>
> > Why did disney cancel it or keep it
> > submerged for so long?
>
> Because it was dark movie and some people said that it involved the use of
> witchcraft. At least that is what I ahve been told.

Funny... I was always of the impression that the reason it hasn't been heard
much of in the last several years (how long has it been, anyway?) was because it
had bombed in the theaters. I remember reading something that claimed it as
having been none too successful a flick.

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
----------------------------------------------------------------------
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble."
--Albert Einstein
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
=========================================================================
Date: Tue, 4 Aug 1998 09:44:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: RPG deaths
MIME-Version: 1.0
Content-Type: text/plain

> >Do we? I though most of us (those with sense) knew that was a total
> and
> >utter load of crap produced by that wierd american woman who formed
> that
> >"B.A.D" group, or whatever it's called.
>
> Oh, no. That lady's son committed suicide for some-such. Gave her
> the
> impetus to start the "B.A.D." idea. Please note that from everything
> I've heard, her son seemed to have been the Mayor of Nut Town and
> really
> shouldn't have been playing RPGs, or interacting with society in any
> way,
> shape or form. Not that Mrs. "B.A.D." is that much better.
>
As far as I'm concerned (and this is what I told my mom
when she "expressed concern") if they died playing D&D (or whatever)
they were gonna off themselves anyway and D&D happened to be the
impetus. This is just filtering the gene pool by natural selection.
=========================================================================
Date: Tue, 4 Aug 1998 07:46:17 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Mike's Course
In-Reply-To: <199808041006.EAA28779@******.carl.org> from "Gurth" at Aug
4,
98 12:02:21 pm
Content-Type: text

Gurth wrote:
/
/ But the point is that if FASA brings
/ out sourcebooks for playing <whatever> in SR, many players will
/ get the impression that that's what SR is about -- after all they're
/ going to see the books in their local game store.

Ah. Okay, that's a good point that I hadn't thought of (once again I
was assuming that the general public had as much common sense as I do
:(

Keep in mind that the basics (SSC, Shadowteck, Awakenings, VR2, R2, and
Thingummy) are still on the shelves at the game store. Hopefully
players and GMs will realize that they are the core sourcebooks and the
other sourcebooks are optional flavors. Of course, that's an awful lot
to hope for.

I'll reserve my opinion until I see how SR3 is presented. That will
make all the difference in the world, IMHO.

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 4 Aug 1998 09:47:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: RPG deaths
MIME-Version: 1.0
Content-Type: text/plain

> > THAT's IT!!! The topic's that were somehow detailed in the movie
> had
> > apparently disturbed some parents or viewers of some kind at the
> time. The
> > story also apparently had dealt too closely with "bad topics" that
> were going
> > around at the time as well (in the shadow of the "AD&D Deaths" as
I
> recall).
>
I remember one with Tom Hanks (I think) in it. The game was
called Monsters and Mazes and that may have been the title of the movie
also. Not a great movie all in all. They went and played in a mine or
some such and Tom Hanks lost it and thought his moms house was an Inn.

> ok we all know that people died as a resault of taking D&D too far (if
> you know of a ACTUAL story please post it!). BUT has anyone taken SR
> too far. That's is to say used live weapons(guns, knives, bats, etc.)
> to
> roleplay out and gotten hurt or killed?
>
Apparently there were tales spun of people playing in
the large steam pipes under my college campus. They were down there when
they pressure tested the system one summer. Guess they failed their
saving throw.
=========================================================================
Date: Tue, 4 Aug 1998 14:50:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Going away!
In-Reply-To: <35C70D01.B3FC0963@******.rose-hulman.edu> from "John E
Pederson"
at Aug 4, 98 08:30:41 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did John E Pederson hastily scribble thusly...
|
|Spike wrote:
|>
|> And verily, did Caric hastily scribble thusly...
|> |I don't plan on going nomail...I want to reveiw Spike lamentations when I
|> |get back :)
|>
|> What? You mean the "WHERE IS EVERYONE?" and "I'M LONELY" posts?
|
|Yippee. I'm going to be alone on the list with Spike for 6 days. Fun.
|<g>

Now what ARE we going to do with out time?
You any good at programming in 'C'?

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 07:52:50 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: License plates
In-Reply-To: <199808040008.SAA21137@******.carl.org> from "Michael
vanHulst"
at Aug 3, 98 08:06:43 pm
Content-Type: text

Michael vanHulst wrote:
/
/ In a message dated 8/3/98 12:37:04 PM Pacific Daylight Time,
/ bryan.covington@****.COM writes:
/
/ > > The technology for the licence plate/ticket thing is alive and well in
/ > > Australia.
/ <snip>
/
/ I have seen a lot of of those systems on TV. They are being fought here in
/ the US on some levels. Basically the lawyers say it comes down to the innocent
/ until proven guilty idea, if the person lends a car out and the driver speeds,
/ the owner gets the ticket and must go to court to "prove" his/her innocence.

Which is were the multipass idea could come in.

Let's say that you need your SIN card to start a car, any car. The
transponder broadcasts the driver's SIN *and* the car's registration
number. Any trafic fines will be directed towards the driver, and the
traffic monitoring system can keep track of stolen cars, directing
LoneStar officers to cars that are not being driven by their owners
(unless the owner has registered the fact that he's loaning his car
out).

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 4 Aug 1998 09:51:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: License plates
MIME-Version: 1.0
Content-Type: text/plain

> I have seen a lot of of those systems on TV. They are being fought
> here in
> the US on some levels. Basically the lawyers say it comes down to the
> innocent
> until proven guilty idea, if the person lends a car out and the driver
> speeds,
> the owner gets the ticket and must go to court to "prove" his/her
> innocence.
> The barcode system would be the same, except for a photo would not
> be
> issued, just a reading of the barcode and the info would come through
> on a
> computer.
> So if you speed, you might not even be home before you recieve an
> e-mail
> saying you have been fined:-)
>
Well they lost, we got'em.
=========================================================================
Date: Tue, 4 Aug 1998 09:52:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: License plates
MIME-Version: 1.0
Content-Type: text/plain

> Page 30, Lone Star Handbook under the Division of Traffic Patrol
> paragraph.
> One thing that is interesting to mention is that even though the LSH
> mentions
> a barcode it doesn't mention it in the context of a licence plate.
>
> "Fixed-radar drones scan sections of highways or city streets for
> speeding
> vehicles.
> When a drone spots a vehicle moving faster than allowed, the drones
> autonomous
> camera scans it for a barcode and directs a ticket to the appropriate
> address through
> a cellular LTG link. If a vehicle jams the radar drone's signal -
> regardless of the vehicles
> speed - the drone scans the jamming vehicle's barcode and sends a
> ticket
> for the
> maximum speeding fine plus a fine for using restricted hardware."
>
So all you have to do is not have a bar code and you can
drive like Mario Andretti?
=========================================================================
Date: Tue, 4 Aug 1998 07:57:32 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: [Admin] Off topic/Gencon/SR3
In-Reply-To: <199808040742.BAA27390@******.carl.org> from "Adam J" at Aug
4,
98 01:45:44 am
Content-Type: text

Adam J wrote:
/
/ With Gencon coming up and Shadowrun Third Edition coming out, I reckon that
/ the next month is probably going to be the busiest month on this list ever.
/ I wouldn't be surprised to see 200 posts a day for the next month, after
/ SR3 comes out.
/
/ With that in mind, I want to take some time before the fact to be a bit of
/ a bitch.
/
/ Keep OT to a minimum. I mean absolutely bare minimum.

And here's something else that you can do. Consider the option of
replying personally. Sometimes a reply doesn't have to go to the
whole list. Ask yourself, "Do I really *need* to send this to the
entire list?" If the answer is "No", then please send your response
directly to the original sender.

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 4 Aug 1998 08:00:46 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: RPG deaths
In-Reply-To: <19980804.090307.16686.3.steelclaw@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:02 AM 8/4/98 -0400, you wrote:

>Oh, no. That lady's son committed suicide for some-such. Gave her the
>impetus to start the "B.A.D." idea. Please note that from everything
>I've heard, her son seemed to have been the Mayor of Nut Town and really
>shouldn't have been playing RPGs, or interacting with society in any way,
>shape or form. Not that Mrs. "B.A.D." is that much better.

Was. She (Patricia Pulling) died in 1997.

-Adam
=========================================================================
Date: Tue, 4 Aug 1998 08:00:44 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: License plates
In-Reply-To: <199808041354.HAA01663@******.carl.org> from
"bryan.covington@****.COM" at Aug 4, 98 09:52:52 am
Content-Type: text

bryan.covington@****.COM wrote:
/
/ > "Fixed-radar drones scan sections of highways or city streets for
/ > speeding
/ > vehicles.
/ > When a drone spots a vehicle moving faster than allowed, the drones
/ > autonomous
/ > camera scans it for a barcode and directs a ticket to the appropriate
/ > address through
/ > a cellular LTG link. If a vehicle jams the radar drone's signal -
/ > regardless of the vehicles
/ > speed - the drone scans the jamming vehicle's barcode and sends a
/ > ticket
/ > for the
/ > maximum speeding fine plus a fine for using restricted hardware."
/
/ So all you have to do is not have a bar code and you can
/ drive like Mario Andretti?

I would assume that the drone would notify LoneStar of a vehicle
without a barcode, after which LS would pull the guy over and arrest
him for speeding, reckless driving, aggressive driving, jamming the
transponder, driving without a barcode, and anything else they could
think of.

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 4 Aug 1998 08:05:59 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Going away!
In-Reply-To: <35C70D01.B3FC0963@******.rose-hulman.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:30 AM 8/4/98 -0500, you wrote:

>> What? You mean the "WHERE IS EVERYONE?" and "I'M LONELY"
posts?
>
>Yippee. I'm going to be alone on the list with Spike for 6 days. Fun.
><g>

I'll still be here, too. :/

-Adam
Bumblefuck.
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
=========================================================================
Date: Tue, 4 Aug 1998 10:07:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Assault canon in RL
MIME-Version: 1.0
Content-Type: text/plain

> > Single shot? I assume you are talking about this in
> > terms of load a shell, fire, load another shell. As opposed to a
> clip.
>
> With single-shot weapon I meant one that holds only one round,
> and can therefore only be fired once before it must be loaded.
>
I figured.

> > They aren't like a LAW. (Then I assume you know this but I just
> thought
> > I would clarify)
>
> Those I would call disposable weapons -- fire until empty (usually
> one shot), then chuck away.
>
Cool.

> > You could create a porting system to replicate a
> > recoilless rifle concept. If you had lots of small holes (rather
> than
> > the 3 large holes on the rear of most recoilless rifles). This would
> > make it imperative to hold it properly when firing.
>
> I don't quite understand what you're getting at here.
>
Ever seen the barrel of a paintball gun? Kinda like
that. I'll assume you haven't even if you have and try to explain.
The breech of a recoilless rifle has 3 large holes in
the back which release the backblast in one massive firestorm. I'm
suggesting using lots of smaller holes to release the pressure without
the flame-thrower effect.
Rings of holes around the barrel. Probably angled in
bore in one direction or another to disperse the pressure. So you get
100 little flashes instead of one monster one.
=========================================================================
Date: Tue, 4 Aug 1998 10:08:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: [Admin] Off topic/Gencon/SR3
In-Reply-To: <199808041357.HAA01737@******.carl.org>

On 4 Aug 98, at 7:57, David Buehrer wrote:

> And here's something else that you can do. Consider the option of
> replying personally. Sometimes a reply doesn't have to go to the
> whole list. Ask yourself, "Do I really *need* to send this to the
> entire list?" If the answer is "No", then please send your response
> directly to the original sender.

I guess I might as well chime in with a suggestion as well. If you
can, try to read through your messages before replying. More often
than not, two people say the same thing. I know this will happen a
lot with a new product, as people ask for page number references and
what not.

And another thing. In order to help facilitate the above, please make
sure to maintain a relavent subject line. If you change the topic,
change the subject line, or better yet, start a new thread.

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Tue, 4 Aug 1998 10:08:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: RPG deaths
In-Reply-To: <B0000725131@******.lis.ab.ca>

On 4 Aug 98, at 8:00, Adam J wrote:

> Was. She (Patricia Pulling) died in 1997.

I was going to say something, but....

Speak well of the dead, Tim, speak well of the dead....

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Tue, 4 Aug 1998 10:10:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: [OT] Black Cauldron
MIME-Version: 1.0
Content-Type: text/plain

> Bloody american no-good bible bashers.
> You can tell them by the fact that they have their brains scooped out
> of
> their ears during their baptisms.
>
Careful Spike.
=========================================================================
Date: Tue, 4 Aug 1998 09:12:05 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: [OT] Black Cauldron
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> Bloody american no-good bible bashers.
>> You can tell them by the fact that they have their brains scooped
>> out of their ears during their baptisms.
>
> Careful Spike.

No doubt, since one of those "Bible bashers" happens to be my mother....
=========================================================================
Date: Tue, 4 Aug 1998 07:12:40 +0800
Reply-To: Oliver McDonald <oliver@*********.com>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Oliver McDonald <oliver@*********.COM>
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

On Mon, 3 Aug 1998 21:07:32 -0400, Bai Shen wrote:

>> > Jus' a quick comment. Thermo and IR are _NOT_ the same thing. Thermo
>> > is the ability to see heat. IR is like light, but on a different
>> > wavelength(which humans can't percieve).
>> I see what you are saying, but I think that most (if not
>> all) our current "heat sensing" tech is passive IR. Is there another
way
>> to do this?
>
>-sigh- IR and heat are totally different!! When you use IR for seeing,
>you send out a beam, and then use special goggles to actually see the
>light(basically like using a flashlight, but on a frequency invisible to
>normal humans).

Or you can use the same goggles in passive mode to see the heat that is part of the
normal background. Let me give you an example, take a bar of steel, heat it. As it gets
hotter it starts to radiate its heat, initially in the InfraRed (IR) spectrum of
Electromagnetic Radiation (EM). As you continue to heat it, it starts to glow red, higher
up in the EM Spectrum. If you continue to heat it, it starts to glow in still more
portions of
the EM spectrum, until it appears white, as it is now radiating in most portions of the
spectrum.

If you like, when I have the time, I will go down to my public library, and pick a basic
physics text, and quote from it directly. (Or you can.)


PS. Bai Shai, I apologize that I got your name wrong earlier.

-----------------------------------------------------------
Oliver McDonald - oliver@*********.com
http://web2.spydernet.com

Space. The Final Frontier. Let's not close it down.

Brought to you via CyberSpace, the recursive frontier.
=========================================================================
Date: Tue, 4 Aug 1998 10:18:34 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Going away!
In-Reply-To: <B0000725146@******.lis.ab.ca>

On 4 Aug 98, at 8:05, Adam J wrote:

> I'll still be here, too. :/

Adam, shouldn't that be :(

We'll miss you!

--


=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Tue, 4 Aug 1998 15:18:58 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: RPG deaths
In-Reply-To: <SHADOWRN%98080410030383@********.ITRIBE.NET> from "Tim
Kerby" at
Aug 4, 98 10:08:29 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Tim Kerby hastily scribble thusly...
|
|On 4 Aug 98, at 8:00, Adam J wrote:
|
|> Was. She (Patricia Pulling) died in 1997.
|
|I was going to say something, but....
|
|Speak well of the dead, Tim, speak well of the dead....

Can't imagine why. Do people speak well of Adolf Hitler now, just 'cos he's
dead?

The dead should only be respected if they EARNED that respect in life.
Besides, they make such easy targets, not being able to answer back, an
all...
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 15:19:44 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Black Cauldron
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D50127A@***********> from
"bryan.covington@****.COM" at Aug 4, 98 10:10:10 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did bryan.covington@****.COM hastily scribble thusly...
|
|> Bloody american no-good bible bashers.
|> You can tell them by the fact that they have their brains scooped out
|> of
|> their ears during their baptisms.
|>
| Careful Spike.
|

Why? We don't have any "You'll burn in hell for saying that" type on this
list...
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 15:20:27 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Black Cauldron
In-Reply-To: <01ac01bdbfb1$df55ca20$6a0013cf@********> from "Patrick
Goodman"
at Aug 4, 98 09:12:05 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Patrick Goodman hastily scribble thusly...
|No doubt, since one of those "Bible bashers" happens to be my mother....
|

My deepest condolences....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 09:25:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Edward Poe <epoe@***.PCNETINC.COM>
Subject: Re: Going away!
MIME-Version: 1.0
Content-Type: text/plain

>I'll still be here, too. :/
>
>-Adam

Me, too, Adam. Me, too.

Lurker Hedley, who hasn't been to Gencon since 1985.
Married with baby, hoping my daughter grows up liking RPGs.
I need an excuse to go again...
=========================================================================
Date: Tue, 4 Aug 1998 10:28:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: [OT] Black Cauldron
In-Reply-To: <2504.199808041419@****.teach.cs.keele.ac.uk>

On 4 Aug 98, at 15:19, Spike wrote:

> Why? We don't have any "You'll burn in hell for saying that" type on this
> list... --

Heathen! You'll burn in hell for that!

:)

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Tue, 4 Aug 1998 10:30:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: RPG deaths
In-Reply-To: <2497.199808041418@****.teach.cs.keele.ac.uk>

On 4 Aug 98, at 15:18, Spike wrote:

> Can't imagine why. Do people speak well of Adolf Hitler now, just 'cos
> he's dead?

Good point, Spike.

> The dead should only be respected if they EARNED that respect in life.

True. And since Ms. Pulling did not, I will say what I wanted to when
I heard she had died:

Good.

--



=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Tue, 4 Aug 1998 10:37:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: [OT] Black Cauldron
MIME-Version: 1.0
Content-Type: text/plain

> And verily, did bryan.covington@****.COM hastily scribble thusly...
> |
> |> Bloody american no-good bible bashers.
> |> You can tell them by the fact that they have their brains scooped
> out
> |> of
> |> their ears during their baptisms.
> |>
> | Careful Spike.
> |
>
> Why? We don't have any "You'll burn in hell for saying that" type on
> this
> list...
>
No, but as I happen to have been baptized and am
Christian, and don't consider myself retarded, you are treading on thin
ice. I really don't take kindly to people bashing my entire faith just
because a few people decide that anyone that doesn't agree with them is
going to a hell. This sort of broad based stereotyping is insulting and
worse...just what they were doing to you Spike.
Rise above it for a change. All gamers aren't Satanists
just because one kid was, all gamers aren't wimps just cause some are
(nods to Erik), and all Christians haven't had "their brains scooped out
of their ears during their baptisms", just cause some act like it.
=========================================================================
Date: Tue, 4 Aug 1998 09:40:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: [OT] Black Cauldron
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Rise above it for a change. All gamers aren't Satanists just
>because one kid was, all gamers aren't wimps just cause some are
>(nods to Erik), and all Christians haven't had "their brains scooped
>out of their ears during their baptisms", just cause some act like it.

<long, loud, sustained applause>
=========================================================================
Date: Tue, 4 Aug 1998 09:41:27 -0500
Reply-To: The Bookworm <Thomas.M.Price@*******.edu>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: Re: Going away!
In-Reply-To: <35C67FF0.6158@*********.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Mon, 3 Aug 1998, Jett wrote:

> Going NOMAIL, since I"m leaving bring and early in the morning for
> GenCon. See you guys all when I get back!
>
> Whee! I'm the first to go NOMAIL! Hehehe! Now I feel so special. ;)

HA! Some of us like to feel the pain of wading through one thousand
messages in our inbox on Monday! Or mabey we just dont want to miss
anything important. Or mabey we just like to hear all that you people say
about us in our absence. :)

Thomas Price
aka The Bookworm
thomas.m.price@*******.edu
tmprice@***********.com
=========================================================================
Date: Tue, 4 Aug 1998 10:18:58 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <bxb24@**.opp.psu.edu>
From: Brett Borger <bxb121@***.EDU>
Subject: Re: [Admin] Off topic/Gencon/SR3
In-Reply-To: <SHADOWRN%98080410024137@********.ITRIBE.NET>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

>
> > And here's something else that you can do. Consider the option of
> > replying personally. Sometimes a reply doesn't have to go to the
> > whole list. Ask yourself, "Do I really *need* to send this to the
> > entire list?" If the answer is "No", then please send your
response
> > directly to the original sender.
>
> I guess I might as well chime in with a suggestion as well. If you
> can, try to read through your messages before replying. More often
> than not, two people say the same thing. I know this will happen a
> lot with a new product, as people ask for page number references and
> what not.

Yeah, and you should probably read all the messages in the thread to
see if someone has already said what you would say....Oh.

-=SwiftOne=-
(I couldn't resist...and I figured I'd better get it out of my system
BEFORE GenCon. I promise I'll be good then :))
Brett Borger
SwiftOne@***.edu
AAP Techie
=========================================================================
Date: Tue, 4 Aug 1998 08:48:31 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: [Admin] Re: [OT] Black Cauldron
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D50127C@***********>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:37 AM 8/4/98 -0400, you wrote:

>> Why? We don't have any "You'll burn in hell for saying that" type on
>> this
>> list...
>>
> No, but as I happen to have been baptized and am
>Christian, and don't consider myself retarded, you are treading on thin
>ice. I really don't take kindly to people bashing my entire faith just
>because a few people decide that anyone that doesn't agree with them is
>going to a hell. This sort of broad based stereotyping is insulting and
>worse...just what they were doing to you Spike.
> Rise above it for a change. All gamers aren't Satanists
>just because one kid was, all gamers aren't wimps just cause some are
>(nods to Erik), and all Christians haven't had "their brains scooped out
>of their ears during their baptisms", just cause some act like it.

This thread dies NOW.

I realize you're already trying to be yourselves and defend/bash as you
please, but this list is not the place for it.

You have Sundays or those after midnight incubation rituals for that.

-Adam J
AFL and FCotSB
-
< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
< The Entity responsible for the First Church of the Sqooshy Ball >
=========================================================================
Date: Tue, 4 Aug 1998 16:12:01 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Black Cauldron
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D50127C@***********> from
"bryan.covington@****.COM" at Aug 4, 98 10:37:26 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did bryan.covington@****.COM hastily scribble thusly...
| No, but as I happen to have been baptized and am
|Christian, and don't consider myself retarded, you are treading on thin
|ice.

I dissagree.
Are you a bible basher? Do you find things offensive and then try to get
them benned because they're "Dangerous" and encourage "Devil worship"
or
"The summoning of demons"?

No?

I really don't take kindly to people bashing my entire faith just
|because a few people decide that anyone that doesn't agree with them is
|going to a hell.

I didn't. I said *Bible Bashers* have their brains scooped out, not
everyone.


|This sort of broad based stereotyping is insulting and
|worse...just what they were doing to you Spike.

I thought the thing was targetted quite specifically.
Read more carefully,


| Rise above it for a change. All gamers aren't Satanists
|just because one kid was, all gamers aren't wimps just cause some are
|(nods to Erik), and all Christians haven't had "their brains scooped out
|of their ears during their baptisms", just cause some act like it.

Where did I say all christians had had their brains scooped out?
Please quote that peice of text. I'm intregued as to who said it.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 11:13:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: HoL
In-Reply-To: <199808032133.RAA25589@********.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:33 PM 8/3/98 -0400, you wrote:
>Once upon a time, Spike wrote;
> Tip of the iceberg Spike. Tip of the iceberg.
>You now know _one_ meaning of MC. If you had true illumination you would
>know the definition is far more complex than that.

Are there five, thirteen or twenty three different definitions of MC? True
Illumination would say all three, and only those who are Illuminated would
know how that is possible. :>

> "When _I_ use a word," Humpty Dumpty said, in a rather scornful
>tone, "it means just what I choose it to mean - neither more nor less."
> -Through the Looking Glass
>
> I am MC23

Sommers
"The fat man walks beside the thirteen steps of the Ark, in Shangri La."
=========================================================================
Date: Tue, 4 Aug 1998 08:04:51 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Daryl Williams <enwill@*****.COM>
Subject: Re: Going away!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Edward Poe <epoe@***.PCNETINC.COM> wrote:

> Lurker Hedley, who hasn't been to Gencon since 1985.
> Married with baby, hoping my daughter grows up liking RPGs.
> I need an excuse to go again...
>

Heh.. Well I think you should start her early.. remember
impressions made on a child early in life..stick longer. So take her
to GenCon soon.. so that she can get the feel of it. (And so you can
get your yearly fix.) :)

Mr. Smith

_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Tue, 4 Aug 1998 10:12:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Eric M. Farmer" <efarmer@********.CC.EDU>
Subject: Re: HoL
In-Reply-To: <199808040111.VAA17407@*****.globecomm.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Mon, 3 Aug 1998, Paul Gettle wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
>
> At 11:39 AM 8/4/98 +1200, Danyel wrote:
> >Now this I have _gotta_ learn more about <g>. Exactly what is HoL?
> >(Please define the acronym and give a brief game-concept precis.)
>
> I can do both, in three words:
> Human Occupied Landfil.
> -----BEGIN PGP SIGNATURE-----
> Version: PGP for Personal Privacy 5.5.3
>
> iQCVAwUBNcZd/KPbvUVI86rNAQEeQAP/XcO7c5wax6OmRE/TdnJ/PtjcKWQTo5+T
> 3kw0tIl3C9wB6diwfh176sZj/Xk9sKzv9LESO7FFb9rYP4Fl6agiajNmakIaNMi8
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> =Kc+d
> -----END PGP SIGNATURE-----
>
> --
> -- Paul Gettle (RunnerPaul@********.com)
> PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
> C260 94B3 6722 6A25 63F8 0690 9EA2 3344
> (Public Key available by Finger)
>
> You dare defy my whims?!?
> I am the game master; you are my pawns!
> I created the world you see before you!
> I control your fate!"
> -- Dexter, Dexter's Laboratory.
>

Sorry to make you have to scroll through all this, but can we keep our
.sig's to, I don't know, 8 lines or less? That would make sifting through
all these messages a lot easier.

Thanks,
Eric Farmer
efarmer@********.cc.edu
http://www.cc.edu/~efarmer/
=========================================================================
Date: Tue, 4 Aug 1998 10:21:00 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: Re: Going away!
In-Reply-To: <19980804150451.23969.rocketmail@******.yahoomail.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Tue, 4 Aug 1998, Daryl Williams wrote:
> Heh.. Well I think you should start her early.. remember
> impressions made on a child early in life..stick longer. So take her
> to GenCon soon.. so that she can get the feel of it. (And so you can
> get your yearly fix.) :)

They do run a day care area where you can drop off you kids for the day
while you go game. I dont rember how much it costs but it look preety
nice, they even get snacks and a nap time:).

Thomas Price
aka The Bookworm
thomas.m.price@*******.edu
tmprice@***********.com
=========================================================================
Date: Tue, 4 Aug 1998 11:24:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: [OT] Black Cauldron
In-Reply-To: <3.0.16.19970804023451.21e7f286@*****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 02:38 AM 8/4/98 -0400, Bull wrote:
>I have worked in a video retail store tha last two Holiday Seasons...
The
>Black Cauldron has not been previoulsy released on video, at least
not by
>Disney. Trust me, we really gotta keep up with Disney to know what
the
>hell is on and off the market currently...

I'll second this one, since I've been working Video Rental/Retail for
the past three years.
I've been emailing some people privately about this (because it just
seemed too far OT to bother the list with) and I've had one person
tell me he has a friend who's had a tape of it for years. However,
since he described it as "dark" and "grainy" I suspect that it's a
bootleg.

Disney is advertising Black Cauldron as being "On Video for the First
Time Ever" so if anyone has information to the contrary, you just
might have the basis for a class action false advertising suit.

<<Snip: Bull's comments about scaring the kiddies.>>

>However kids being the spoiled delinquents that they are (Well, It's
TRUE!
>I thought saying Damn was a big deal throughout Elementary school...
The
>other day I saw a couple of kids who couldn;t have been older than 8
>walking down the street cussing like a Gangsta Rapper :/ ), a little
>cartoon violence and scariness barely fazes them.

Of course. Just take a look at say... the original Texas Chainsaw
Massacre. Nearly a quarter of century ago, this movie was described as
the goriest and most horific film ever made. It was banned from
showing in the UK, Germany, and was banned at first in France but then
was allowed to be shown.

By today's standards, Texas Chainsaw Massacre is laughably tame. Any
8-year-old, with a super nintendo handed down from his older brother,
can not only experience, but be the direct cause of signifigantly more
ammounts of carnage on the very first level of Doom. (And if he knows
where the first secret area is, he even gets to use the chainsaw.)
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=Qv9B
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--
-- Paul Gettle (RunnerPaul@********.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
(Public Key available by Finger)

You dare defy my whims?!?
I am the game master; you are my pawns!
I created the world you see before you!
I control your fate!"
-- Dexter, Dexter's Laboratory.
=========================================================================
Date: Tue, 4 Aug 1998 16:27:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: HoL
In-Reply-To: <Pine.HPP.3.96.980804101016.22948A-100000@********.cc.edu> from
"Eric M. Farmer" at Aug 4, 98 10:12:50 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Eric M. Farmer hastily scribble thusly...
|> -----BEGIN PGP SIGNATURE-----
|> Version: PGP for Personal Privacy 5.5.3
|>
|> iQCVAwUBNcZd/KPbvUVI86rNAQEeQAP/XcO7c5wax6OmRE/TdnJ/PtjcKWQTo5+T
|> 3kw0tIl3C9wB6diwfh176sZj/Xk9sKzv9LESO7FFb9rYP4Fl6agiajNmakIaNMi8
|> CGVZnZj+jhjFr8e2yIVmXAzEuugAaRxJ0/zdPZJlZ6FUl8guhQEEouGm7Nu+05KT
|> jXxb8p9c8Vk=
|> =Kc+d
|> -----END PGP SIGNATURE-----

|Sorry to make you have to scroll through all this, but can we keep our
|.sig's to, I don't know, 8 lines or less? That would make sifting through
|all these messages a lot easier.

<Moved about a bit....>

The above bit isn't a .sig, it's a PGP sig. Different thing.
I agree with the 11 line sig below <now snipped> though....

(At least mine are tidy)
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 10:37:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Eric M. Farmer" <efarmer@********.CC.EDU>
Subject: Re: Thermo/IR
In-Reply-To: <35C6608C.188E@**********.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

>
> Secondly, IR is as you said,
> LIGHT. It's simply a different frequency than visible light. It
> doesn't measure heat.

IIRC, don't heated objects emit IR radiation? Or am I just smoking a lot
of crack?

Eric Farmer
efarmer@********.cc.edu
http://www.cc.edu/~efarmer/
=========================================================================
Date: Tue, 4 Aug 1998 11:47:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Going away!
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Spike wrote:
>And verily, did John E Pederson hastily scribble thusly...
>|Spike wrote:
>|> And verily, did Caric hastily scribble thusly...
>|> |I don't plan on going nomail...I want to reveiw Spike lamentations when I
>|> |get back :)
>|>
>|> What? You mean the "WHERE IS EVERYONE?" and "I'M LONELY"
posts?
>|
>|Yippee. I'm going to be alone on the list with Spike for 6 days. Fun.
>|<g>
>
>Now what ARE we going to do with out time?
>You any good at programming in 'C'?

I'm sticking around too... I'm just pissed that everybody's holding
back product releases 'til GenCon - there's just so much stuff that I've
been waiting for. :-(

btw - I know C. Too well. ;-)

James Ojaste
main(){char *s="Hello world!\n";printf("%c%s",0[s-1],++s);}
=========================================================================
Date: Tue, 4 Aug 1998 11:48:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: [Admin] Re: [OT] Black Cauldron
MIME-Version: 1.0
Content-Type: text/plain

> This thread dies NOW.
>
> I realize you're already trying to be yourselves and defend/bash as
> you
> please, but this list is not the place for it.
>
> You have Sundays or those after midnight incubation rituals for that.
>
Sorry. Didn't mean to start a holy war. My fault, my
apologies.
=========================================================================
Date: Tue, 4 Aug 1998 11:50:50 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain

> > Secondly, IR is as you said,
> > LIGHT. It's simply a different frequency than visible light. It
> > doesn't measure heat.
>
> IIRC, don't heated objects emit IR radiation? Or am I just smoking a
> lot
> of crack?
>
Um, yes and yes (tons:).
=========================================================================
Date: Tue, 4 Aug 1998 16:51:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Going away!
In-Reply-To:
<cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980804154724Z-47192@***.ncr.ec.gc.ca>
from "Ojaste,James
[NCR]" at Aug 4, 98 11:47:24 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Ojaste,James [NCR] hastily scribble thusly...
|btw - I know C. Too well. ;-)

OOOO goodie.
I've got a bastard of a segmentation fault to get rid of.
:)

The scary thing is, I actually understood that main() program you just
typed.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 11:16:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@******.COM>
Subject: Re: Going away!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> |Yippee. I'm going to be alone on the list with Spike for 6 days. Fun.
> |<g>
<snip spike stuff><G>

Well I'll still be here.:^)
Would be at GC,But cant afford the airfare and hotel :^(.Tell me if its
any good.
--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Tue, 4 Aug 1998 11:29:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Eric M. Farmer" <efarmer@********.CC.EDU>
Subject: Re: RPG deaths
In-Reply-To: <000201bdbf7f$b3bb72c0$ed5099d1@****>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > (if
> > you know of a ACTUAL story please post it!).
>
> try www.urbanlegends.com or urbanlegends.miningco.com
>
> I think the first one has info about the 'actual' stories.
>
> > BUT has anyone taken SR
> > too far. That's is to say used live weapons(guns, knives, bats, etc.) to
> > roleplay out and gotten hurt or killed?

I wrote an essay on this very topic. It's posted on my page, but if you
wanna go right there, its: http://www.cc.edu/~efarmer/rpg_influence.html

I hope you like. Plus there is a bibliography you can check out.

Eric Farmer
efarmer@********.cc.edu
http://www.cc.edu/~efarmer/
=========================================================================
Date: Tue, 4 Aug 1998 12:35:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sommers <sommers@*****.UMICH.EDU>
Subject: New Fasa page
In-Reply-To: <2650.199808041551@****.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

I just went to check the FASA Shadowrun page and it came back bad. So I
went to this address: http://www.fasa.com/Shadowrun/Catalog/index.html and
it came up with a completely new look! I'm starting to check it out but I
wanted to be the first on the list to say it!

Sommers
"Ah, the benefits of working on computers all day. Knew there had to be at
least one..."
=========================================================================
Date: Tue, 4 Aug 1998 11:38:23 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: Going away!
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Spike wrote:
> Now what ARE we going to do with out time?
> You any good at programming in 'C'?

Ah, lamentably, no. I can do some weeny stuff in Visual C++ ('print'? Oh, you
mean 'cout'... :) but that's about the limit of my programming experience as it
relates to C. Since I know better than to suggest M$ anything to *you*, I guess
I'll just kick around here quietly and keep to myself. Maybe I can get my shell
scripts working before they get back from GC (mmm... sed...)

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
----------------------------------------------------------------------
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble."
--Albert Einstein
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
=========================================================================
Date: Tue, 4 Aug 1998 12:43:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: RPG deaths
MIME-Version: 1.0
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Spike wrote:
>
> And verily, did BigDaddy hastily scribble thusly...
> |
> |<snip my shitznit>
> |
> |> THAT's IT!!! The topic's that were somehow detailed in the movie had
> |> apparently disturbed some parents or viewers of some kind at the time. The
> |> story also apparently had dealt too closely with "bad topics" that
were going
> |> around at the time as well (in the shadow of the "AD&D Deaths" as
I recall).
> |>
> |
> |ok we all know that people died as a resault of taking D&D too far
>
> Do we? I though most of us (those with sense) knew that was a total and
> utter load of crap produced by that wierd american woman who formed that
> "B.A.D" group, or whatever it's called.
> --
>

B.A.D? or are you talking about M.A.D.D (mothers against drunk driving?)

--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Tue, 4 Aug 1998 10:50:15 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: RPG deaths
In-Reply-To: <35C73A4B.D40ACB4E@*****.com>
Mime-Version: 1.0
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At 12:43 PM 8/4/98 -0400, you wrote:

>> Do we? I though most of us (those with sense) knew that was a total and
>> utter load of crap produced by that wierd american woman who formed that
>> "B.A.D" group, or whatever it's called.
>
>B.A.D? or are you talking about M.A.D.D (mothers against drunk driving?)

B.A.D.D. -- Bothered About Dungeons and Dragons.

Pat Pullings little.. thing.

-Adam
=========================================================================
Date: Tue, 4 Aug 1998 12:48:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: RPG deaths
In-Reply-To: <35C6B2DC.7F6B94B6@*****.com>
Mime-Version: 1.0
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At 03:06 AM 8/4/98 -0400, BigDaddy wrote:
>ok we all know that people died as a resault of taking D&D too far
(if
>you know of a ACTUAL story please post it!). BUT has anyone taken SR
>too far. That's is to say used live weapons(guns, knives, bats, etc.)
to
>roleplay out and gotten hurt or killed?

Actually, there are very few documented cases of death by D&D,
acording to my sources. In fact, there have been studies that indicate
that Role-Players are statistically less likely to commit suicide.

There are only two very high profile cases that I can name off the top
of my head:

The case of James Dallas Egbert III: This was the one where a 16 year
old (!) sophmore at Michigan State University went missing. Initial
investigations into the case were directed twoards Egbert's
connections with D&D fanatics on campus. However, it turned out that
Egbert's involvement with drugs and homosexuality were the factors
really to blame for his disaperence. He "ran away from it all",
originally staying at the house of one of his gay friends, after a
session of heavy drug use. When he was declared missing, and the
police searches started, he ended hopping houses from one gay friend
to the next, eventually ending up in Louisiana. It should be noted
that Egbert didn't commit suicide until nine months after the
investigator who had been searching for him for years had published a
book about the story, describing both the D&D fanatics that had been
the focus of the initial investigation, and also Egbert's
homosexuality and drug use.

The Von Stein murder: This one involved a conspiracy by a college
student and two of his dorm-mates to murder his step-father and
mother. It has been portrayed in the CBS tv movie "Honor thy Mother"
and the NBC miniseries "Cruel Doubt". Both movies conviently ignore
the effects of the broken home, and the heavy drug use by the son and
his two friends, and instead portray D&D as the instigator of the
crime.


While neither of these two high profile cases can specifically point
to D&D as an actual cause, there is still the issue of "taking the
game too far", what I like to refer to as "going down into the steam
tunnels". The steam tunnel phenomon was a product of its times, I
believe. Today, now that the gaming industry has matured some, there
are alternate outlets for people to direct those energies into. The
"Steam Tunnelers" were merely the gamers who put that extra bit of
their energy into their hobby.

The gamers who would have gone "steam tunneling" in the late 70s/early
80s are the ones who now devote the majority of their free time
twoards online gaming of some form or another, be it the first person
shooters, turn based strategy games, IRC based gaming, or MUD/MOO/MU*.
They are the ones who responsibly play the various LARPs. They are the
ones who take the time out of their schedules to develop and publish
net.books for their favorite games.

The only reason most people see "steam tunneling" as taking the game
"too far", is because of the whole suicide mythos that has been built
up around it.


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--
-- Paul Gettle (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
=========================================================================
Date: Tue, 4 Aug 1998 12:54:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: Going away! -Reply
Mime-Version: 1.0
Content-Type: text/plain

------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 331-1159
Moore & Van Allen, PLLC Pager 1-888-608-9633

>>> John E Pederson
<pedersje@******.ROSE-HULMAN.EDU> 08/04/98 12:38pm
>>>
>Ah, lamentably, no. I can do some weeny stuff in Visual C++
>('print'? Oh, you
>mean 'cout'... :) but that's about the limit of my programming
>experience as it
>relates to C. Since I know better than to suggest M$ anything to
>*you*, I guess
>I'll just kick around here quietly and keep to myself. Maybe I can
>get my shell
>scripts working before they get back from GC (mmm... sed...)

Ack....c is wonderful, but not with microsoft products. Give me
unix and gcc anyday. SED! Now there is an evil word...repeat
back......perl is good....perl is good...sed is bad. perl is good...
perl is good...sed is bad. :) I have a feeling this is OT, and
on the borderline area about OS's so.....
=========================================================================
Date: Tue, 4 Aug 1998 13:00:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: New Fasa page
MIME-Version: 1.0
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Sommers wrote:
>I just went to check the FASA Shadowrun page and it came back bad. So I
>went to this address: http://www.fasa.com/Shadowrun/Catalog/index.html and
>it came up with a completely new look! I'm starting to check it out but I
>wanted to be the first on the list to say it!

Well, the catalog didn't surprise me, but the main Shadowrun page did!
A bit more scrolling involved than I like, but decent. They could have
widened their margins a bit, too...

James Ojaste
=========================================================================
Date: Tue, 4 Aug 1998 13:14:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steve Collins <einan@*********.NET>
Subject: Re: RPG deaths
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

>-----BEGIN PGP SIGNED MESSAGE-----
>
>At 03:06 AM 8/4/98 -0400, BigDaddy wrote:
>>ok we all know that people died as a resault of taking D&D too far
>(if
>>you know of a ACTUAL story please post it!). BUT has anyone taken SR
>>too far. That's is to say used live weapons(guns, knives, bats, etc.)
>to
>>roleplay out and gotten hurt or killed?
>
>Actually, there are very few documented cases of death by D&D,
>acording to my sources. In fact, there have been studies that indicate
>that Role-Players are statistically less likely to commit suicide.
>
>There are only two very high profile cases that I can name off the top
>of my head:
>
>>snip examples<<

I have never heard of anything happening with Shadowrun but there have
been a few cases in the last few years of people going too far with
Vampire. IIRC they were mostly Masquarade (LARP) and not table top
players. The one that sticks out the most in my mind was 1 or 2 years ago
in Florida where a group of teen Vampire players killed somebody. As in
all the other cases there was extensive drug use involved, and in this
case there was apparently a charismatic leader in the group that talked
everyone else into doing it. IIRC he was never caught because his
accomplaces helped hide him. Of course true to form the media blamed it
on the game and only mentioned the drug use as an aside. You would also
get the idea from all of this that most roleplayers do drugs of one type
or another. I have generally found the opposite in the people I know,
most of whom don't even drink forget anything more serious.

Steve
=========================================================================
Date: Tue, 4 Aug 1998 13:08:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: New Fasa page -Reply
Mime-Version: 1.0
Content-Type: text/plain

<SNIP>
>Well, the catalog didn't surprise me, but the main Shadowrun
>page did!
>A bit more scrolling involved than I like, but decent. They could
>have widened their margins a bit, too...

I agree. A bit much scolling, but the artwork is very slick.
No new content :( But hopefully that will change soon.
Hopefully after SR3 they will use the web more...<hint> <hint>
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 331-1159
Moore & Van Allen, PLLC Pager 1-888-608-9633
=========================================================================
Date: Tue, 4 Aug 1998 13:13:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Skills
MIME-Version: 1.0
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bryan.covington wrote:
>> > like this, but I'll see about that when I get my SR3. If need be,
>> > I'm going to create my own skill web for 3rd edition.
>>
>> Oh, okay. As long as they're not totally getting rid of the concept.
>> That's one of the things I like about SR's skill system.
>
> I have a player who has been a thorn in my ass since the
>latest game started. One of his main bitch points is that its a lot
>easier to get a TN with his 6 charisma than with his 1 skill, even if
>its a 16 TN statistically his chances are better with the 6 dice.

Is he looking for 12s or something normally? In any case, you could
always go to the Companion and use the rule for partial defaulting
(basically, average the dice and average the TNs). This was something
that bothered a lot of people - spending karma to get a new skill which
meant that you were less likely to succeed...

> He and I have both been playing White Wolf's system for
>many years and grew to like the Stat+Skill system very much. It is
>practical, versatile and makes sense. I hope they move towards that so I
>can shut this guy up.

Ick! No way! SR is one of the rare systems that uses separate dice
for skills and it's much easier to deal with than stat+skill. If you
want that sort of system, get Cyberpunk. Or did you mean rolling stat
+ skill d6s? Again, no thanks - that would get brutal! Attributes are
useful enough as it is and cheaper to buy up than skills - getting to
use Quickness for your Combat pool, Reaction, and Firearms would be a
drastic change (and for little benefit, AFAICS).

James Ojaste
=========================================================================
Date: Tue, 4 Aug 1998 13:25:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Skills
MIME-Version: 1.0
Content-Type: text/plain

> > He and I have both been playing White Wolf's system
> for
> >many years and grew to like the Stat+Skill system very much. It is
> >practical, versatile and makes sense. I hope they move towards that
> so I
> >can shut this guy up.
>
> Ick! No way! SR is one of the rare systems that uses separate dice
> for skills and it's much easier to deal with than stat+skill. If you
> want that sort of system, get Cyberpunk. Or did you mean rolling stat
> + skill d6s? Again, no thanks - that would get brutal! Attributes
> are
> useful enough as it is and cheaper to buy up than skills - getting to
> use Quickness for your Combat pool, Reaction, and Firearms would be a
> drastic change (and for little benefit, AFAICS).
>
Firearms for example. 3 Firearms and say 3 quickness
(one of the caveats is that all the skills need to tie back to a stat
for general use).

TN = 6

3+3= 6d6 to roll

I am not suggesting this as a replacement system. There is a big
difference, WW uses d10's so the TNs can be higher and no big deal. I am
just explaining the point that it seems odd that the skills and stats
are totally separate. Of course I guess thats what the pools are for.
=========================================================================
Date: Tue, 4 Aug 1998 13:36:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: RPG deaths
MIME-Version: 1.0
Content-Type: text/plain

> I have never heard of anything happening with Shadowrun but there have
> been a few cases in the last few years of people going too far with
> Vampire. IIRC they were mostly Masquarade (LARP) and not table top
> players. The one that sticks out the most in my mind was 1 or 2 years
> ago
> in Florida where a group of teen Vampire players killed somebody. As
> in
> all the other cases there was extensive drug use involved, and in this
> case there was apparently a charismatic leader in the group that
> talked
> everyone else into doing it. IIRC he was never caught because his
> accomplaces helped hide him. Of course true to form the media blamed
> it
> on the game and only mentioned the drug use as an aside. You would
> also
> get the idea from all of this that most roleplayers do drugs of one
> type
> or another. I have generally found the opposite in the people I know,
> most of whom don't even drink forget anything more serious.
>
Actually now that you mention that, I do recall some
kids drinking blood and such, might be the same crew. There was a big
Hepatitis concern.
=========================================================================
Date: Tue, 4 Aug 1998 10:35:41 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Max Rible <slothman@*********.ORG>
Subject: Re: Why is it so bad? RE: ED/SR Connections
In-Reply-To: <000101bdbf7e$b9630220$ed5099d1@****>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:06 8/4/98 -0500, David Goth wrote:
>So, hopefully that will make my choice of 'subject' more clear now. Why
>don't you like the 'idea' of this connection?
...
>So, Why is it so bad?

The connection between Shadowrun and Earthdawn can be very easily
mishandled. Shadowrun is a cyberpunk game; Earthdawn is high fantasy.
Bringing *too much* ED into SR undermines the game concept of SR.

Part of the difference between high fantasy and cyberpunk is that
in high fantasy, you have mythic forces that are very present:
great good vs. great evil (Tolkien), human beings against great
evil with no great good to back them up(Hodgell), human beings against
things that are vastly more powerful and simply uncaring (Lovecraft).

Cyberpunk, in contrast, is a game about shades of grey. You roleplay
hardened criminals that any reasonable citizen would say should be locked
up somewhere they won't do any harm to the populace. Of course, the
government and the corporations that you fight against (often on the
behalf of another one) aren't that nice, either. Moral ambiguity is
the rule, with occasional exceptions.

Earthdawn has two big evils: the alien evil of the Horrors, and the
very human evil of the Theran empire, a bunch of slavers who want to
rule the world. Either one is a force to be battled and rebelled
against by right-thinking people. :-)

If you bring the Horrors into Shadowrun, it *makes sense* for enemies
to band together and stop them from encroaching on the world. There
*is* a possible campaign that has the player characters running around
trying to figure out how to stop Horrors and enlisting support from the
megacorporations, culminating in a titanic battle where the Horrors get
their asses handed to them on an orichalcum platter when they find out
that humans do research a lot *faster* than they did eight thousand
years ago, but it would wreck the usual Shadowrun continuity.

It doesn't help that the ED connection has been mishandled in the past.
I *like* having immortal elves in Shadowrun, but they only have small
territories for a good reason: they're players at the megacorporate
level, but if one of them individually slotted off a megacorp it would
need at least one megacorporate ally not to get gilched. They're
another force in the world, not a major one, and they shouldn't be
turning up under every rock.

Sargent and Gascoigne wrote some pretty bad novels involving the
ED/SR connection, Nosferatu and Black Madonna, and Worlds Without End
actually used immortal elves as main characters and implied a
Horror-centric theme coming into the SR world in the near
future. Fortunately, the Dragon Heart trilogy put nails in the coffin
of *that* particular theme. (While still allowing for the possibility
that some Horrors slipped through and can be around in sufficient supply
to be in roles as occasional opponents... but you're going to have to
wade through a lot of corrupted corporate employees to get at them,
'cos any Horrors that made it through aren't going to be stupid...)

Earthdawn also has a considerably more advanced system of magical theory.
The combination of a higher mana level and thousands of years of experience
in wielding magic means that magic is a very powerful force in the game.
In Shadowrun, magic and technology have to in an uneasy balance. If
Earthdawn magic gets imported to Shadowrun wholesale, technology will
fall behind. (There's another mythic battle there, but it's another one
that doesn't leave a Shadowrun world when the dust settles.) Of course,
with nanotech coming soon, Shadowrun could have a few years where the
tech gets too far ahead and some of the Earthdawn secrets might turn
up again...

Another problem is that it means you need a bunch more sourcebooks.
For a while I tried to buy my ED sourcebooks exclusively from the
Used section of the gaming store, but I got too curious and started
getting new ones. :-)

I, personally, *like* the SR/ED connection. It needs to be handled in
a subtle fashion, as a recurring theme in a campaign rather than *the*
theme of a campaign; I'm trying to do so in mine.

--
%% Max Rible %%% max@********.com %%% http://www.amurgsval.org/~slothman/ %%
%% "Don't keep all your bats in one belfry." - me %%
=========================================================================
Date: Tue, 4 Aug 1998 13:44:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Shamanic Mask
In-Reply-To: <fad42934.35c6a60a@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:11 AM 8/4/98 EDT, you wrote:

>too bad you don't know but a fraction of the story behind the "House Rule"
>that Mike has mentioned.

Well gee, Keith, since I wasn't told more than what was posted, how the
hell am I supposed to know the full story? Unlike you, I'm not omniscient...

>Consider Health Magic and time reduction.
>
>Consider any of the simpler, permanent, transformation magics.
>
>Consider Ritual Magic and how the success limits to force ratio are going to
>come into play.

Point is? I can see what you are driving at, I understood that from the
start. And I don't see it as a problem. The problem here is that you want
your magic to still be oh-so-powerful. You want to be able to heal those
nine boxes of damage AND reduce your time spent doing it. You want your
rituals to whup ass and only take an hour or two.

Sorry, but as much as I love magic, it needed it's power cut off at the
knees. Steve and Mike have done a number of things that dramatically drop
the power of the friendly neighborhood magician.

I have not only considered all that you asked, but I've played the rules in
those situations. Can you say the same? I thought not. I like these
changes and I'll keep them.

>Consider if you will all of this and more Erik, And before you go saying that
>this system is a poor suggestion on our part,

I would suggest playing with SR3 before making house rules based on
half-heard and barely understood statements, even those made by me.

>Please also note that Mike mentioned the limitation is based upon the "magic
>attribute" of the character in question,

Which in the case of your games, means that your magicians will still be
able to whup major ass. I would have to guess that using Force as a cap
would depower Binder for example far too much for your liking.

>-K (who quite frankly it's time to agree with Rob, Nexx, Mike, and several
>others that Erik needs to consider more of the details that might exist,
as we
>take into account the fact that you don't know how to explain all the details
>of your games or gaming philosophies either. Turn about is beyond fair
place,
>it's Judicial)

Whatever Keith. I understand that more "details" might exist and often do.
I just don't feel to need to expound upon them or even give them any
credence. I weigh the facts and information available to me, I consider
them, I make an opinion and then I state it. Once reached, I stand by them.

And don't dare, by bringing others into this, try and make this anything
like and me vs. them or otherwise divide the list. This is between you and
I, Keith. Don't involve others.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Tue, 4 Aug 1998 12:52:51 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <evamarie@**********.NET>
Subject: Re: Rigging and Bioware
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>In a message dated 8/3/98 8:19:37 PM US Eastern Standard Time,
>alexia_silverstein@*****.COM writes:
>
>> Would the advantages my Rigger gets from an Adrenal pump go towards
>> her control pool or no? It's bioware, not cyberware...
>
>IMHO, no, as the adrenal pump's effects are on the physical body ... but
(yes,
>this is a yes, but thing), the effects on the mental attributes could affect
>the rigger, and in that case, I would say yes.


I'd agree technically there- adrenaline has a STRONG effect on the
neurotransmitter system, so some effect on rigging is valid. However, my
(sr1) version of Shadowtech says explicitly at the end of the Adrenal Pump
description that there is NO effect on rigging (or decking), and the VRC
description states its the only thing that affects rigged reaction. As for
mental STATs, willpower IS used in rigging (rarely- also in decking)- that
stat boost would still apply.

Mongoose
=========================================================================
Date: Tue, 4 Aug 1998 13:45:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Shamanic Mask
In-Reply-To: <c81196b7.35c6a6cc@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:14 AM 8/4/98 EDT, you wrote:

>Just out of the sheer spite of things, I am NOT going to cite a ruling at
this
>point in time, because at one point in time, it was you (Erik) that cited a
>similar rule to me.

What?

>I am using a "House Term", but NOT a "House Rule". There
>is an optional rule in the sourcebooks concerning how "visible" is magic to
>the mundane viewer, concerning force of the spell as compared to the caster's
>magic attribute and whatnot.

That's part of the BBB. Not house, not optional, just not often used.

<rant>
This is exactly the sort of thing that drives me up the wall with you. If
it was a House Term, why couldn't you just say that right up front, right
off the bat? Instead we get this unneeded extension of the thread because
people start thinking that mages have some sort of shaman's mask also, when
appparently all you were really referring to was a BBB rule though by a
different terminology.

You talk about campaign events as if they are part of the canon history
presented by FASA, you talk about house rules as if they are canon, you do
this sort of thing far too often, you and Mike. ALWAYS state up front when
you are talking about House History, House Rules, House Terms or anything
"House."

This isn't about my supposed lack of creativity or alleged
narrow-mindedness, it's about clarity for everyone on the list. It's
rather difficult to discuss rules or even the game itself sometimes when
one person is working from a canon point of view and someone else is
discussing it strictly through their house rules; it's even more difficult
when two people with their own house variants try to discuss things.
</rant>

>And as I mentioned in an earlier post, it is something that we use to give
the
>player the chance to earn some role-playing points by elaborating on what
they
>think / feel that the magical "signature/mask" of their character is as they
>perform various feats.

Okay, this is cool. This is perfectly fine. I've got a player who has a
sorcery adept, a sort of pseduo-druid, that does something similar, giving
a visual element/representation to all his spells. Since it has no real
affect other than make him recognizable and doesn't affect his actual
spellcasting, I let it happen. It allows him an extra element of
role-playing, which is something I'm not going to begrudge and actively
encourage from my players.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Tue, 4 Aug 1998 13:46:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Shamanic Mask
In-Reply-To: <00d301bdbf9a$ecd20ea0$87bbadce@****>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:23 AM 8/4/98 -0700, you wrote:

>Thats a bad example, because, afaik, even in prelimanry playtesting, damaging
>spells were specifically excluded from this restriction. In fact, afaik,
this
>restriction is NOT part of standard SR3 spellcasting, but part of the
>descrition of a few particular spells. I'll wait until I read my hardbound
>SR3 after Gencon to say that without "afaik's", and would love a page ref
from
>anybody who DOES find said genric succes limit.

You could be right, but I don't recall the limitation specifically NOT
being applied to damaging spells; it doesn't make much sense to me that
combat-type spells would be exempt, while healing and detection spells
wouldn't be. If it was there, I managed to miss it. There were some
organizational problems with the information, making it a bit difficult to
access all the needed information easily, so it's possible I managed to
miss it. If I made an error, or if it changed in the final version, I'll
probably adopt my stance as a house rule, because I like what it does, how
it affects the game overall.

And yeah, it probably wasn't the best example. But I was trying to get out
of the office.

>>and I've been using the stuff they gave us months ago to this day and have
>>yet to encounter a complaint or a problem.
>
>I would bet some hard cash that said stuff is NOT identical to SR3.

To MY knowledge, that is how it is or at least was. It's possible that it
changed in the final version or that I missed a single phrase somewhere in
all the notes and addendums, or that I missed an important e-mail.

I'll review the rules I have tonight and take a look again.

>>If what I just said didn't convince you to dump it, it's unlikely the full
>>SR3 will change your mind either.
>
>Well, intiation isn't part of SR3, and I think some bonus for intiation along
>those lines is a cool idea- I always thought it was dumb that learning a new
>version of a spell costs the same, regardless of other known versions, and
the
>proposed idea (relevant to actual SR3 or not) handles that nicely.

Agreed on all points. I seem to recall you bringing up those points in the
discussion a while back, but I have no idea how any of it was resolved, or
it is was at all.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Tue, 4 Aug 1998 19:57:35 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: AlSeyMer <AdSM@******.BE>
Subject: Re: Thermo/IR
In-Reply-To: <Pine.HPP.3.96.980804101423.22948B-100000@********.cc.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:37 4/08/98 -0500, Eric M. Farmer wrote:
>>
>> Secondly, IR is as you said,
>> LIGHT. It's simply a different frequency than visible light. It
>> doesn't measure heat.
>
>IIRC, don't heated objects emit IR radiation? Or am I just smoking a lot
>of crack?
>
>Eric Farmer
> (snip sig)

No. Usually. Heated objects emit IR radiation, when there is too much heat
for them to absorb.

A thermograph is, strictly, something that "write the temperature".
Commonly , a thermograph, or thermographic imaging device, is an object
that let you know the temperature of an object from a distance.

Both IR goggles and thermographic imaging (TID) device will let you know if
an object is hot or cold, and the TID may give you an idea of its temperature.

IIRC, the big difference between IR goggles and TID is not the principles
on which they are running, as both of them capture IR radiation as a mean
to detect "hotness"; but is in the way this information is processed. The
input is the same, that's the output that is different.
The image displayed by your TID has been processed to highlight small
differences in temperature that would have been overlooked by the naked eye.
The practical use of this is in adverse meteorological conditions to IR
detection, like fog or rain, then your TID will give you better data than
if you were using IRgoggles (same range implied). This also means that your
detection range will be longer with TID.

Also, IIRC as always, the versatility of TID is higher, as it may perceive
a larger spectre than the usual IRgoggle.

Just my 2 cents ;-)


AlSeyMer
=========================================================================
Date: Tue, 4 Aug 1998 13:51:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Shamanic Mask
In-Reply-To: <000201bdbf5d$42556b80$5e5211ac@********.mincom.oz.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:06 PM 8/4/98 +1000, you wrote:
>Erik Jameson writes:
>> Force limits the number of successes you can have. But unlike in SR2,
>> where you rolled dice equalling Force+Magic Pool+Foci, in SR3 you roll
>> Sorcery+Spell Pool+Foci. THAT'S why a high Sorcery is actually even more
>> important than it is today in SR2.
>
>So, you really need both to kick arse...

Yes. Magicians become even more Karma intensive, at least to my
point-of-view, because you are still going to want to Initiate (though
we'll have to wait for new rules on that one).

Splitting up other skills, like Firearms, will depower Street Sams a bit
too and make them more Karma intensive than they currently are. This is a
change I didn't get to play with but it's my understanding it made it's way
into the final version.

>OTH, casting a spell at someone
>with low willpower (thus giving you a pitiful target number) won't be
>anywhere near as devasting, because even a TN of 2 still won't give you more
>than Force successes. OTH again, though (call me a Motie), you get to keep
>back more dice for spell defense.

Yes. It goes with the general theme of depowering magicians.

>*scratch* Are they still keeping the caster's Sorcery attribute as the
>target number to resist? Or have you already revealed too much?

No, Force that the spell is cast at, plus the damage code. There's more on
this, and I probably could reveal it (since people are already leaving for
GenCon; my hardback contact left last week to visit family before the show)
but I'm not going to.

All I can say is that I really like the new magic rules (at least as I
understand them Mongoose), I think Steve K. did a brilliant job overall
fixing all sorts of glaring and nagging problems. The system is even more
streamlined, though it'll take some getting used to. The biggest problem I
see people having is that magicians are brought down a few power notches,
but I think it was for the best. I didn't like the removal of Spell Locks
at first, but in the grand scheme of things, it makes sense and I've come
to accept and like it.

*sigh*

It's not even 10am yet and I'm already tired, from all this nonsense on RN.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Tue, 4 Aug 1998 12:59:43 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: Going away! -Reply
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

Lehlan Decker wrote:
> Ack....c is wonderful, but not with microsoft products. Give me
> unix and gcc anyday. SED! Now there is an evil word...repeat
> back......perl is good....perl is good...sed is bad. perl is good...
> perl is good...sed is bad. :) I have a feeling this is OT, and
> on the borderline area about OS's so.....

Oh, come on. I think that everyone can agree that Unix is good and nearly all
other OS's are evil:) Fun stuff. I don't actually have a Unix installed (not
enough room to do a decent install of Slackware:), nor do I have the knowledge
to make serious use of it (yet:), so I'm doing my shell scripts in Emacs via an
X-session on a SunOS box using SuperX running in Win95. And testing my cgi in
Communicator in Windoze. With near constant referencing to books. As for perl vs
sed... Dunno. I think perl is going to be a lot easier to do this mess in, so
I'll probably try some stuff with that tonight. But I rather like nawk (but not
awk -- and it doesn't seem to like me, either, so we're even:)

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
----------------------------------------------------------------------
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble."
--Albert Einstein
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
=========================================================================
Date: Tue, 4 Aug 1998 19:59:49 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Mike's Course
In-Reply-To: <199808041346.HAA01425@******.carl.org>
MIME-Version: 1.0
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David Buehrer said on 7:46/4 Aug 98,...

> Ah. Okay, that's a good point that I hadn't thought of (once again I
> was assuming that the general public had as much common sense as I do
> :(

That's the wrong attitude :)

> I'll reserve my opinion until I see how SR3 is presented. That will
> make all the difference in the world, IMHO.

I think so too... I'm hoping it stays true to the original concept of
runners doing their thing for their own reasons, not because
they're out to improve the world.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Tue, 4 Aug 1998 19:59:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Assault canon in RL
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D501279@***********>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

bryan.covington@****.COM said on 10:07/4 Aug 98,...

> > I don't quite understand what you're getting at here.
> >
> Ever seen the barrel of a paintball gun? Kinda like
> that. I'll assume you haven't even if you have and try to explain.

Good, because I haven't seen paintball guns up close. I'd love to
play it someday, though.

> The breech of a recoilless rifle has 3 large holes in
> the back which release the backblast in one massive firestorm. I'm
> suggesting using lots of smaller holes to release the pressure without
> the flame-thrower effect.
> Rings of holes around the barrel. Probably angled in
> bore in one direction or another to disperse the pressure. So you get
> 100 little flashes instead of one monster one.

I think I understand -- the holes aren't all at the back, but along
the whole barrel, so the propellant bleeds from them as the round
passes each ring of holes. Right?

I can see some problems with this solution... First of all the fact
that the shooter can be injured by the propellant. That can be
avoided by careful design and good training, but it's a limiting
factor.

Also, the barrel would need to be strong to withstand the stresses
of the propellant; current recoilless rifles can have thin,
lightweight barrels because most of the propellant isn't going to
put stress on the barrel, but with your idea the closer you get to
the breech end of the gun, the stronger the barrel would have to
be, and thus it would weigh more than a traditional type of
recoilless weapon.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Tue, 4 Aug 1998 19:59:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Another one going to NOMAIL
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Unlike a lot of other GenCon-goers, I will be setting NOMAIL now,
as I'll be leaving for my vacation early tomorrow morning, and I
don't want to get back after 3+ weeks to read several thousand
messages :) I guess I'll have to say "have fun without me, and
I'll see most of you in a few weeks again" now...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Money, tickets, passports! Money, tickets, passports!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Tue, 4 Aug 1998 13:04:00 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <evamarie@**********.NET>
Subject: Posting advice for the coming flood
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>And another thing. In order to help facilitate the above, please make
>sure to maintain a relavent subject line. If you change the topic,
>change the subject line, or better yet, start a new thread.
>

Sort of like I just did here. Tim said it well, but its time for my
quarterly rant on this topic. This time, its even more personally
significant, since my new mailer can sort by subject, and I use this feature
to ignore inane threads with little new content, like the current IR/thermo
confusionfest.
I think I'll just write personal letters to folks who don't seem to have a
clue how to change a subject line from now on.

Mongoose
=========================================================================
Date: Tue, 4 Aug 1998 13:13:45 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: Going away!
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

Wyrmy wrote:
>
> > |Yippee. I'm going to be alone on the list with Spike for 6 days. Fun.
> > |<g>
> <snip spike stuff><G>
>
> Well I'll still be here.:^)
> Would be at GC,But cant afford the airfare and hotel :^(.Tell me if its
> any good.

Ha! Getting there I could have managed. My parents just told me no.
Aren't you like 15, though Wyrmy?

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
----------------------------------------------------------------------
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble."
--Albert Einstein
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
=========================================================================
Date: Tue, 4 Aug 1998 13:14:21 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Shamanic Mask

>Sorry, but as much as I love magic, it needed it's power cut off at the
>knees. Steve and Mike have done a number of things that dramatically
drop
>the power of the friendly neighborhood magician.

Maybe I'm just doing something wrong in my game, then, but I've not seen
magic being *that* powerful. Like I said, I may be doing something
wrong. I've always played muscle myself,and I'm just now getting around
to GMing, so it's not inconceivable that I'm screwing up somewhere.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Tue, 4 Aug 1998 14:20:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Why is it so bad? RE: ED/SR Connections
In-Reply-To: <199808041735.KAA18638@******.ba.best.com>

On 4 Aug 98, at 10:35, Max Rible wrote:

> At 03:06 8/4/98 -0500, David Goth wrote:
> >So, hopefully that will make my choice of 'subject' more clear now. Why
> >don't you like the 'idea' of this connection?
> ...
> >So, Why is it so bad?
>
> The connection between Shadowrun and Earthdawn can be very easily
> mishandled. Shadowrun is a cyberpunk game; Earthdawn is high fantasy.
> Bringing *too much* ED into SR undermines the game concept of SR.

Here, here.

> Part of the difference between high fantasy and cyberpunk is that
> in high fantasy, you have mythic forces that are very present:
> great good vs. great evil (Tolkien), human beings against great
> evil with no great good to back them up(Hodgell), human beings against
> things that are vastly more powerful and simply uncaring (Lovecraft).
>
> Cyberpunk, in contrast, is a game about shades of grey. You roleplay
> hardened criminals that any reasonable citizen would say should be locked
> up somewhere they won't do any harm to the populace. Of course, the
> government and the corporations that you fight against (often on the
> behalf of another one) aren't that nice, either. Moral ambiguity is the
> rule, with occasional exceptions.

And the immortal threads and horrors and shit just muck it up. I have
had bugs in my game. They are just as nasty and scary as aliens,
awakened critters, or whatever. Theyt don't have to be pre-cursors to
horrors, or whatever other drek. (And if anyone is curious, they were
alien in origin in my game. I was a big fan of the V series :) ).

> Earthdawn has two big evils: the alien evil of the Horrors, and the
> very human evil of the Theran empire, a bunch of slavers who want to
> rule the world. Either one is a force to be battled and rebelled
> against by right-thinking people. :-)

Typical high-fantasy, and sounds cool, if kept in perspective.

> If you bring the Horrors into Shadowrun, it *makes sense* for enemies to
> band together and stop them from encroaching on the world. There *is* a
> possible campaign that has the player characters running around trying to
> figure out how to stop Horrors and enlisting support from the
> megacorporations, culminating in a titanic battle where the Horrors get
> their asses handed to them on an orichalcum platter when they find out
> that humans do research a lot *faster* than they did eight thousand years
> ago, but it would wreck the usual Shadowrun continuity.

It would be Earthdawn with guns and tech. Peeyew. Where's the
cyberpunk?

> It doesn't help that the ED connection has been mishandled in the past. I
> *like* having immortal elves in Shadowrun, but they only have small
> territories for a good reason: they're players at the megacorporate
> level, but if one of them individually slotted off a megacorp it would
> need at least one megacorporate ally not to get gilched. They're another
> force in the world, not a major one, and they shouldn't be turning up
> under every rock.

I have never had IE's in my games. I bought Harlequin, but never got
to run it. I would have probably modified it a bit .

> Sargent and Gascoigne wrote some pretty bad novels involving the
> ED/SR connection, Nosferatu and Black Madonna, and Worlds Without End
> actually used immortal elves as main characters and implied a
> Horror-centric theme coming into the SR world in the near future.
> Fortunately, the Dragon Heart trilogy put nails in the coffin of *that*
> particular theme. (While still allowing for the possibility that some
> Horrors slipped through and can be around in sufficient supply to be in
> roles as occasional opponents... but you're going to have to wade through
> a lot of corrupted corporate employees to get at them, 'cos any Horrors
> that made it through aren't going to be stupid...)

And all I can say is yeah! Thanks, Jak Koke and FASA.

> I, personally, *like* the SR/ED connection. It needs to be handled in a
> subtle fashion, as a recurring theme in a campaign rather than *the* theme
> of a campaign; I'm trying to do so in mine.

Well, I don't like it, and I am not shy about it. I would never fault
anyone that wants to be creative and tie the two together. Hell, I've
linked different games before. But I do not want FASA to do it as an
official line, because as Max has shone here, the mix does dilute
from the strengths of the two systems, and I am glad that the company
is moving away from that.

Shadowrun is focusing on its strengths now, and I think the game is
better for it.

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Tue, 4 Aug 1998 11:14:57 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Daryl Williams <enwill@*****.COM>
Subject: Re: Assault canon in RL
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Gurth <gurth@******.NL> wrote:
> I think I understand -- the holes aren't all at the back, but along
> the whole barrel, so the propellant bleeds from them as the round
> passes each ring of holes. Right?

Thats right.. just like the .50cal HMG that they used back in
WWII on up to heh..present day, the barrel is dotted with exhaust
ports. You should know what I am talking about, if you have ever seen
any war movies.

>
> I can see some problems with this solution... First of all the fact
> that the shooter can be injured by the propellant. That can be
> avoided by careful design and good training, but it's a limiting
> factor.

That isn't too hard of a fix..you just need to angle the holes
forward towards the end of the barrel so that all the propellant is
expelled forward away from the shooter. The biggest problem would be
in the shooter getting flash blinded..so some protective gear would be
nessaccery.

> Also, the barrel would need to be strong to withstand the stresses
> of the propellant; current recoilless rifles can have thin,
> lightweight barrels because most of the propellant isn't going to
> put stress on the barrel, but with your idea the closer you get to
> the breech end of the gun, the stronger the barrel would have to
> be, and thus it would weigh more than a traditional type of
> recoilless weapon.

To take care of this, you balance to exhaust ports only in the
middle of the barrel..leaving a couple inchs at both ends of the
barrel solid, so that you can cut down on the weight of it, keeping it
down to a managable weight.

Mr. Smith

_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Tue, 4 Aug 1998 14:23:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Thermo/IR
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From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Thermo/IR

> Near IR is what Low-Light imaging works on. In many low light
> situations, there is enough Near IR radiation from moonlight,
> starlight, or distant artificial lighting, to provide enough
> illumination to see by. When there isn't enough Near IR in the
> environment, specialized lighting, designed to emit light in the Near
> IR part of the spectrum and no light in the Visible part of the
> spectrum, can be used.

These low light systems also pull in UV radiation, though not to the
same degree.

> Heat IR behaves in a less light-like fashion, and can heat objects
> noticeably, they are both parts of the electromagnetic spectrum, and
> not as you stated "totally different." In fact, they are much the same
> on several fundemental levels.

But they are not the same for the purposes of this discussion. Any
more than a Yugo is the same as an 18-wheeler in a discussion
about moving an elephant. (forgive me for not thinking of something
better, but I'm at work and pretty burned out right now)


--Droopy
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Date: Tue, 4 Aug 1998 14:23:20 -0400
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From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Thermo/IR
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From: Oliver McDonald <oliver@*********.com>
Subject: Re: Thermo/IR

> Or you can use the same goggles in passive mode to see the heat that is part of the
> normal background. Let me give you an example, take a bar of steel, heat it. As it
gets

Uh...no you can't. Sure, you could see something heated to the
point that it radiates IR light, but you can not use night vision
goggles to see heat.

Oh, and yer reply to is overriding the list.


--Droopy
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Date: Tue, 4 Aug 1998 14:23:20 -0400
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From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Thermo/IR
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From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Thermo/IR

> IR is a VERY, VERY wide area in the electromagnetic spectrum.
> The shortest IR frequencies are produced as radiated heat, and are detected
> by passive infra-red.

> So Active and passive IR are different, yes, but Thermo is still IR.

Thermo IS IR, but the methods of 'seeing' them are completely
different. Also, do not confuse radiated heat with IR light. They are
considered to be two different things.


--Droopy
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Date: Tue, 4 Aug 1998 14:23:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Thermo/IR
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From: Pete Wilson <piatro@**********.COM>
Subject: Re: Thermo/IR

> On a related note, since IR "light" can heat up things wouldn't the beam of
> light be more visible to other IR viewers. Handheld IR flashlights
> probably wouldn't be strong enough to have much of a visible affect, but
> vehicle mounted or fixed IR sources could be quite obvious.

The beam would be clearly visible to anyone who can see IR light,
yes. It would prolly be visible to thermographic systems as well
since it would produce heat (just like a normal lightbulb.)

The most important thing to remember here is that there is a clear
difference between seeing IR light and thermographics.

Thermographic vision is NOT compatable with an IR spotlight. 1) it
would be the hottest source, effectively blinding the veiwer. 2)
thermographics DO NOT see reflected light at all.


--Droopy
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Date: Tue, 4 Aug 1998 13:42:02 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: John Dukes <dukes@*******.NET>
Subject: Re: Assault canon in RL
In-Reply-To: <19980804181457.16618.rocketmail@******.yahoomail.com>
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> To take care of this, you balance to exhaust ports only in the
>middle of the barrel..leaving a couple inchs at both ends of the
>barrel solid, so that you can cut down on the weight of it, keeping it
>down to a managable weight.

Ever seen a recoiless rifle? They dont use them anymore. Not as strong as a
rocket. Not as practical as an assault rifle.

That and WWI era anti-tank rifles.

-Teeg
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Date: Tue, 4 Aug 1998 14:46:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Thermo/IR
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From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Thermo/IR
To: SHADOWRN@********.ITRIBE.NET


> As has been said before, IR and "heat" are basicaly the same thing. Passive
IR
> (like trolls get) is just sensing ambient heat from the surrounding area.
> Active IR uses a lamp which projects Infrared radiation, allowing visibility.
> So a troll may be able to get a system like eyelight or even an infrared lamp
> to allow sight when there is no ambient heat.

You are partly right. Thermographic vision 'sees' radiated heat.
Active IR systems see reflected light. They are not in any way
similar in how they work.


--Droopy
=========================================================================
Date: Tue, 4 Aug 1998 14:46:37 -0400
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From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Assault canon in RL
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From: bryan.covington@****.COM
Subject: Re: Assault canon in RL

> > > You could create a porting system to replicate a
> > > recoilless rifle concept. If you had lots of small holes (rather
> > than
> > > the 3 large holes on the rear of most recoilless rifles). This would
> > > make it imperative to hold it properly when firing.
> >
> > I don't quite understand what you're getting at here.
> >
> Ever seen the barrel of a paintball gun? Kinda like
> that. I'll assume you haven't even if you have and try to explain.
> The breech of a recoilless rifle has 3 large holes in
> the back which release the backblast in one massive firestorm. I'm
> suggesting using lots of smaller holes to release the pressure without
> the flame-thrower effect.
> Rings of holes around the barrel. Probably angled in
> bore in one direction or another to disperse the pressure. So you get
> 100 little flashes instead of one monster one.

Having fired recoiless rifles, I just have one question. Where do
you expect the firer to be??? There's a reason that the back end of
the RR is open (only 3 holes cause you need a firing pin back
there.) And theres a reason why you don't stand behind one when
it fires.


--Droopy
=========================================================================
Date: Tue, 4 Aug 1998 14:46:37 -0400
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From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Thermo/IR
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From: Oliver McDonald <oliver@*********.com>
Subject: Re: Thermo/IR

> Uh, Ben, IR light is what is seen by people/cameras that see heat. One and the same
> thing.
> IR standing for InfraRed.

IR light is not heat. Heat is IR. Just like Yellow is visible light, but
visible light is not yellow.


--Droopy
=========================================================================
Date: Tue, 4 Aug 1998 14:47:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: bryan.covington@****.COM
Subject: Re: Assault canon in RL
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> > I think I understand -- the holes aren't all at the back, but along
> > the whole barrel, so the propellant bleeds from them as the round
> > passes each ring of holes. Right?
>
> Thats right.. just like the .50cal HMG that they used back in
> WWII on up to heh..present day, the barrel is dotted with exhaust
> ports. You should know what I am talking about, if you have ever seen
> any war movies.
>
Dude, thats a cooling shroud. The barrel is solid.
=========================================================================
Date: Tue, 4 Aug 1998 14:43:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Assault canon in RL
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D501279@***********>
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At 10:07 AM 8/4/98 -0400, you wrote:

> Ever seen the barrel of a paintball gun? Kinda like
>that. I'll assume you haven't even if you have and try to explain.
> The breech of a recoilless rifle has 3 large holes in
>the back which release the backblast in one massive firestorm. I'm
>suggesting using lots of smaller holes to release the pressure without
>the flame-thrower effect.
> Rings of holes around the barrel. Probably angled in
>bore in one direction or another to disperse the pressure. So you get
>100 little flashes instead of one monster one.

Careful about using paintball barrels as analogies to real firearms, of any
sort. The fact that a non-explosive gas propellant is used to fire a
liquid/gelatinous sphere throws most firearms ballistics right out the
window. Doesn't throw physics out the window, obviously, but the fact
you're projectile *isn't* solid and is almost guaranteed to deform in
flight complicates matters a whole bunch.

And there's a fair amount of controversy as to how much porting and what
style is effective. One company (All American actually) claims that by
doing spiral porting it creates a rifling affect that increases accuracy;
may be true, but it also allows gas to escape the barrel early, decreasing
velocity and therefor range. Some go for more porting, some go for
minimal, straight porting. About the only sure thing you can say about
porting is that it quiets the gun's report down. Muzzle brakes don't do a
damn but look cool. You also have to deal with what the barrel is made of
(aluminum, stainless steel, carbon fiber) and how it's finished
(microhoned, polished, ceramic) AND match your paint to your barrel.
Supposedly the caliber is .68, but no paintball or barrel matches that
perfectly, so you end up with certain paintballs "fitting" or
"matching"
certain barrels better. And to top it all off, you've got the length of
the barrel to contend with; most folks say that 12" to 14" is ideal, but 8"
and as long as 18" barrels exist and have their proponents. As a point of
interest, I use a DYE 12" stainless steel barrel with straight porting.

I don't know enough about ballistics and firearms to say yea or nay
regarding your concept of a "ported" recoiless rifle, though the general
idea strikes me as having potential; it could possibly reduce general
recoil and flash. It seems to have some concepts in common more with gas
ported recoil compensation than anything else. I would just be very
careful regarding linking paintball ballistics with firearms ballistics.

Erik J.



http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Tue, 4 Aug 1998 14:52:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: bryan.covington@****.COM
Subject: Re: Assault canon in RL
MIME-Version: 1.0
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> > > I don't quite understand what you're getting at here.
> > >
> > Ever seen the barrel of a paintball gun? Kinda like
> > that. I'll assume you haven't even if you have and try to explain.
>
> Good, because I haven't seen paintball guns up close. I'd love to
> play it someday, though.
>
Its a *&$#ing blast!!

> > The breech of a recoilless rifle has 3 large holes
> in
> > the back which release the backblast in one massive firestorm. I'm
> > suggesting using lots of smaller holes to release the pressure
> without
> > the flame-thrower effect.
> > Rings of holes around the barrel. Probably angled in
> > bore in one direction or another to disperse the pressure. So you
> get
> > 100 little flashes instead of one monster one.
>
> I think I understand -- the holes aren't all at the back, but along
> the whole barrel, so the propellant bleeds from them as the round
> passes each ring of holes. Right?
>
Well maybe. I'm kinda looking to you with a
collaborative intent. I was picturing most of them in the back but more
further up the barrel.

> I can see some problems with this solution... First of all the fact
> that the shooter can be injured by the propellant. That can be
> avoided by careful design and good training, but it's a limiting
> factor.
>
I was also thinking of the gun being held by essentially
the center of the weapon with the actual firing chamber behind the user.
(Think 40k Terminator autocannon if that helps.)

> Also, the barrel would need to be strong to withstand the stresses
> of the propellant; current recoilless rifles can have thin,
> lightweight barrels because most of the propellant isn't going to
> put stress on the barrel, but with your idea the closer you get to
> the breech end of the gun, the stronger the barrel would have to
> be, and thus it would weigh more than a traditional type of
> recoilless weapon.
>
True but it's firing smaller shells. In this case we may
have to hope or assume that there are stronger/lighter materials in
2060.
=========================================================================
Date: Tue, 4 Aug 1998 14:56:36 -0400
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From: bryan.covington@****.COM
Subject: Re: Assault canon in RL
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<snip massive paintball comments>

> I don't know enough about ballistics and firearms to say yea or nay
> regarding your concept of a "ported" recoiless rifle, though the
> general
> idea strikes me as having potential; it could possibly reduce general
> recoil and flash. It seems to have some concepts in common more with
> gas
> ported recoil compensation than anything else. I would just be very
> careful regarding linking paintball ballistics with firearms
> ballistics.
>
Um, I wasn't.

I was using the porting of the paintball barrels as an
example of the type of holes I was talking about. I wasn't saying that
they would react in the same way or that paintball had anything even
remotely in common with firearms at all.
I was just saying that paintball gun barrels have holes
in them SIMILAR to the ones I was describing. That's it.
=========================================================================
Date: Tue, 4 Aug 1998 14:49:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Yet More Payment Receipts
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Arno Lehman, and John Pederson, though admittedly, this last one isn't for the
shirt, that was a while ago. This was for something else.... (wink)

Hey John, I have an idea. Isn't Terre Haute on the Wabash River? I could get
an inflatable ducky or three, seal up the entire package, and send 'em all
downstream. All you'd have to do is go down and watch the river really
closely..

<EWG>

-K
=========================================================================
Date: Tue, 4 Aug 1998 14:07:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: Re: Assault canon in RL
In-Reply-To: <19980804181457.16618.rocketmail@******.yahoomail.com>
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On Tue, 4 Aug 1998, Daryl Williams wrote:

> That isn't too hard of a fix..you just need to angle the holes
> forward towards the end of the barrel so that all the propellant is
> expelled forward away from the shooter. The biggest problem would be
> in the shooter getting flash blinded..so some protective gear would be
> nessaccery.

Well if you have exaust ports sending the propellant gasses FORWARD to
miss the shooter you will just end up with a gun with heavier recoil than
one with no ports at all. The reason a RR has those ports at the rear is
to GET that jet of gas shooting out the back. The momentum of the gas jet
ballences that of the projectil going out the other end. If they are both
aimed forward you get X+X=2X not X-X=0.

Thomas Price
aka The Bookworm
thomas.m.price@*******.edu
tmprice@***********.com
=========================================================================
Date: Tue, 4 Aug 1998 15:05:24 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Shamanic Mask
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In a message dated 8/4/1998 12:50:48 PM US Eastern Standard Time,
erikj@****.COM writes:

>
> I have not only considered all that you asked, but I've played the rules in
> those situations. Can you say the same? I thought not. I like these
> changes and I'll keep them.
>
I'll answer it this way.

Think again, we have, and continue to tinker and test out things. Actually,
we did testings like this almost two years ago, so I can say from a historical
gaming concept even for us.

-K
=========================================================================
Date: Tue, 4 Aug 1998 15:07:49 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: RPG deaths [Slightly OT]
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In a message dated 98-08-04 08:12:31 EDT, you write:

> (Heck...I'm stuck in the
> middle of the bible belt, USA, so ye can just imagine the hell I get for
> playing such "evil games" ;-)

Quite Easily.

Nexx, who moves between Texas to Kansas
=========================================================================
Date: Tue, 4 Aug 1998 14:57:24 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Going away!
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In a message dated 8/4/1998 11:34:04 AM US Eastern Standard Time,
elfman@******.COM writes:

> > |Yippee. I'm going to be alone on the list with Spike for 6 days. Fun.
> > |<g>
> <snip spike stuff><G>
>
> Well I'll still be here.:^)
> Would be at GC,But cant afford the airfare and hotel :^(.Tell me if its
> any good.

Wyrmy, if I thought I could help you out, I'd pick you up on my up to
Milwaukee. The room and board is cheap for a few of us ($75 for 4 nights in
my case) and the ticket would be $72 for a 4 day pass (I preregged and got it
cheaper).

Think -NEXT YEAR- Wyrmy, think hard...

-K
=========================================================================
Date: Tue, 4 Aug 1998 15:11:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Craig J Wilhelm Jr <craigjwjr@*********.NET>
Organization: Afterlife Incorperated
Subject: Re: kids in the '90s was BC{OT}
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BigDaddy wrote:
> ya know I'm sorry to say but IMO this is a sad state to have. Our kids
> are being numbed to violence all around them. 1/2 the stuff on TV
> involves destruction in 1 way or the other, the other 1/2 involves
> saying its ok. Totally disturbing and something should be done. I can't
> wait to have my kids. I will be the hardest asshole father imaginable.
> My father turned my ass red with a wooden spoon when i was bad, I'm
> gonna do it to my kids, It'll teach em real discipline not this "it's ok
> your just angry at the world, just don't do it again" crap. Give the kid
> a spanking and he'll never do it again!

Okay, let me get this straight...
You complain that kids are becomming numbed to violence, then you go
ahead and say that you'll put the smack-down on your kids when their
bad. Right?
I just don't get it...
--
Craig "Knee Deep in the Blood of Swine" Wilhelm
Confuscious Say,
"Man who have hand in pocket not always jiggle change..."
UIN: 1864690
-------------BEGIN GEEK CODE BLOCK-------------
v3.12
GAT/$ d- s+:+ a- C+++ U--- P+ L- E-- W++ N++
o K- w+ O> !M-- !V PS+ PE Y+ PGP++ t--- 5+++
X-- R++ tv b++ DI-- D+(Q2++) G++ e++ h* r y++**
--------------END GEEK CODE BLOCK--------------
=========================================================================
Date: Tue, 4 Aug 1998 15:10:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain

> IR light is not heat. Heat is IR. Just like Yellow is visible light,
> but
> visible light is not yellow.
>
Here is my understanding of how all this works. Please
poke holes as needed (but document your holes).

Passive IR (Thermographic):
All objects have heat. Heat causes these objects to
radiate in the infrared range of the EM spectrum. By creating a very
precise system to determine the wavelength and amplitude of these IR
wave we can determine, with an amazing degree of accuracy, how hot
things are. Since visible light is not represented in this scale
darkness is irrelevant. The only "dark" is cold, and even then nothing
is the same temperature (and thus emitting appropriate amounts of IR)
and so we can "see" in the dark (dark = the lack of visible light).

Active IR:
With a less sensitive recieving device you can use a
beam of IR emissions which will reflect off of the objects in the area
creating a flashlight effect. The reciever does not pick up the subtle
differences in natural IR radiation but instead looks only for a
specific wavelength and amplitude (or range thereof) to be reflected
back. Since the reciever is much less sensitive this system is much
cheaper than passive IR. However to a passive IR system the Active IR
lighting system will show up like a beacon, identical to a visible light
on a dark night.

Questions? Comments? Flames?
=========================================================================
Date: Tue, 4 Aug 1998 15:08:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Assault canon in RL
In-Reply-To: <199808041758.TAA06250@*****.xs4all.nl>
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At 07:59 PM 8/4/98 +0100, you wrote:
>bryan.covington@****.COM said on 10:07/4 Aug 98,...
>
>> > I don't quite understand what you're getting at here.
>> >
>> Ever seen the barrel of a paintball gun? Kinda like
>> that. I'll assume you haven't even if you have and try to explain.
>
>Good, because I haven't seen paintball guns up close. I'd love to
>play it someday, though.

You know Gurth, there are actually quite a few paintball fields in England
and in Europe. Some of the European teams are really quite good, and the
best paintball magazine available is actually a British pub, called
Paintball Games International. They list a lot of UK fields. And every
year a pretty major (for the Europeans anyway) tournament is held in
France, right about this time.

If you want to play, you should be able to do so, right in your own side of
the pond. As Bryan said, it's a blast, an insane adrenalin rush.
Considering your interest in things military, you really oughta go for it
sometime.

And of course, if you ever make it to LA, I'll hook you up.

Erik J.



http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Tue, 4 Aug 1998 15:08:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Shamanic Mask
In-Reply-To: <013801bdbfd3$b562d600$cda610cf@********.arn.net>
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At 01:14 PM 8/4/98 -0500, you wrote:
>>Sorry, but as much as I love magic, it needed it's power cut off at the
>>knees. Steve and Mike have done a number of things that dramatically
>drop
>>the power of the friendly neighborhood magician.
>
>Maybe I'm just doing something wrong in my game, then, but I've not seen
>magic being *that* powerful. Like I said, I may be doing something
>wrong. I've always played muscle myself,and I'm just now getting around
>to GMing, so it's not inconceivable that I'm screwing up somewhere.

Not necessarily. But if you look at the power curve, magicians, if they
live long enough, can be insanely powerful when they get their
quickened/locked increased reflexes and combat sense and armor and 15+ dice
to throw per spell and so on. With street sams, you kinda eventually
plateau out, since you can only cram so much cyberware in.

If you run a low-magic game normally (which it sounds like you may) then
it's not likely to be a big deal. But in other games, especially
high-magic games, the amount of power a magician can wield gets obscene and
far out of wack with what a *shadowrunner* should be able to do, if we stay
true to a more cyberpunkish type of game of Shadowrun.

I like it, I don't expect everyone else to, and I'm sure I'll be suprised
at what ended up as the final version, but if it's close to what I saw,
I'll still like it.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Tue, 4 Aug 1998 15:14:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain

Here is my understanding of how all this works. Please
poke holes as needed (but document your holes).

Passive IR (Thermographic):
All objects have heat. Heat causes these objects to
radiate in the infrared range of the EM spectrum. By creating a very
precise system to determine the wavelength and amplitude of these IR
wave we can determine, with an amazing degree of accuracy, how hot
things are. Since visible light is not represented in this scale
darkness is irrelevant. The only "dark" is cold, and even then nothing
is the same temperature (and thus emitting appropriate amounts of IR)
and so we can "see" in the dark (dark = the lack of visible light).

Active IR:
With a less sensitive receiving device you can use a
beam of IR emissions which will reflect off of the objects in the area
creating a flashlight effect. The receiver does not pick up the subtle
differences in natural IR radiation but instead looks only for a
specific wavelength and amplitude (or range thereof) to be reflected
back. Since the receiver is much less sensitive this system is much
cheaper than passive IR. However to a passive IR system the Active IR
lighting system will show up like a beacon, identical to a visible light
on a dark night.

Questions? Comments? Flames?
=========================================================================
Date: Tue, 4 Aug 1998 14:16:57 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: Re: RPG deaths
In-Reply-To: <199808041648.MAA23912@*****.globecomm.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Tue, 4 Aug 1998, Paul Gettle wrote:
> Actually, there are very few documented cases of death by D&D,
> acording to my sources. In fact, there have been studies that indicate
> that Role-Players are statistically less likely to commit suicide.

Well i dont have my sources with me here at work but i know there have
been a couple of mental and socialogical studies done on gamers. I had
atleast 4 articles from major scientific journals when i did a speech on
RPGs last spring. The funny result out of one was that across the board
the Gamers scored much more sane on average than the controll group of
psycology students. I always like it when the patient is healthier than
their doctor:). Every researcher admitted that they had gone in expecting
the claims of the media (B.A.D.D.) to be the results and having the claims
disproven in every case. I think i got a good list of articles off the
GAMA web site though im not possitive.

Thomas Price
aka The Bookworm
thomas.m.price@*******.edu
tmprice@***********.com
=========================================================================
Date: Tue, 4 Aug 1998 15:17:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain

> Okay, let me get this straight...
> You complain that kids are becomming numbed to violence, then
> you go
> ahead and say that you'll put the smack-down on your kids when their
> bad. Right?
> I just don't get it...
>
Yeah man! They're numb see, so yah gotta beat 'em harder
for them to feel it! ;)
=========================================================================
Date: Tue, 4 Aug 1998 15:08:34 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: Thermo/IR
In-Reply-To: <199808041846.OAA03211@****.usaor.net>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> > As has been said before, IR and "heat" are basicaly the same
> thing. Passive IR
> > (like trolls get) is just sensing ambient heat from the
> surrounding area.
> > Active IR uses a lamp which projects Infrared radiation,
> allowing visibility.
> > So a troll may be able to get a system like eyelight or even an
> infrared lamp
> > to allow sight when there is no ambient heat.
>
> You are partly right. Thermographic vision 'sees' radiated heat.
> Active IR systems see reflected light. They are not in any way
> similar in how they work.
>
>
> --Droopy
>

Then how is it that the US Thermo goggles can be used to read maps with the
aid of a thermo flashlight?

Ian Silvercat claims the above in the name of himself!
--------------
Those who would give up a little freedom for security
deserve neither freedom nor security
-Benjamin Franklin
Yeah, I have Attention Deficit Dis - Hey, look at that butterfly!
Jonathan Hurley (mailto:jhurley1@************.edu)
=========================================================================
Date: Tue, 4 Aug 1998 15:19:12 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: RPG deaths
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-04 08:47:43 EDT, you write:

> |ok we all know that people died as a resault of taking D&D too far
>
> Do we? I though most of us (those with sense) knew that was a total and
> utter load of crap produced by that wierd american woman who formed that
> "B.A.D" group, or whatever it's called.

Ok, I've done like 10 reports on this (rewriting my way through the uni, I
am), so lets see what I can dredge up out of my memory. All of this is AFAIK,
IIRC, with a bit of IMO thrown in.

B.A.D.D. (Bothered About Dungeons and Dragons... no, I'm not joking) was
started by a woman who's son committed suicide and happened to play (A?)D&D.
Of course, the fact that he was a closet homosexual and borderline
schizophrenic raised in a _conservative_ Christian home (add whatever accents
you like to that... Americans take conservative to an extreme that the Muslim
world can only hope to match) had nothing at all to do with his suicide.
Couldn't, because it would then be the fault of his parents, not that evil
game AD&D.

Well, this lady started getting weird about games, and basically started
making up figures to back up her claims that D&D was evil. There are some
better coverages of this on the Web... try doing a Yahoo Search for RPG's and
Satanism... they've got an entire category on it (which includes on hilarious
Finnish page that the guy is either a brilliant satirist or one of the most
screwed up people outside the US of A), and has some good info on it.

Nexx
=========================================================================
Date: Tue, 4 Aug 1998 15:21:24 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Going away!
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-08-04 09:29:37 EDT, you write:

> > What? You mean the "WHERE IS EVERYONE?" and "I'M LONELY"
posts?
>
> Yippee. I'm going to be alone on the list with Spike for 6 days. Fun.

Not quite alone. Some of us wrecked our father's car and spent so much money
fixing his that we didn't have enough to buy our own and are therefore stuck
at home.

Nexx, who isn't bitter... really
=========================================================================
Date: Tue, 4 Aug 1998 15:24:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
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Craig J Wilhelm Jr wrote:
>BigDaddy wrote:
>> ya know I'm sorry to say but IMO this is a sad state to have. Our kids
>> are being numbed to violence all around them. 1/2 the stuff on TV
[snip]
>> My father turned my ass red with a wooden spoon when i was bad, I'm
>> gonna do it to my kids, It'll teach em real discipline not this "it's ok
>> your just angry at the world, just don't do it again" crap. Give the kid
>> a spanking and he'll never do it again!
>
> Okay, let me get this straight...
> You complain that kids are becomming numbed to violence, then you go
>ahead and say that you'll put the smack-down on your kids when their
>bad. Right?
> I just don't get it...

Okay, try it this way - would you consider children more numb to
violence today than 100 years ago? 50 years ago? Now compare the
use of corporal punishment during those time periods. When my parents
(let alone grandparents) went to school, there were still *teachers*
physically punishing students. Nowadays, they'd be assigned detention,
sent to the principal etc. The less numb to violence you are, the more
it will negatively affect you, the more you are likely to change your
behaviours to avoid it.

Basically, kids these days aren't being taught that their actions can
have negative consequences. Sure, they're *told* it, but they don't
really believe it. So they go around and do stuff that they know they
shouldn't to test the boundaries of what'll happen to them.

How this projects into 2059, I dunno...

James Ojaste
=========================================================================
Date: Tue, 4 Aug 1998 15:26:09 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: RPG deaths
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-08-04 10:09:54 EDT, you write:

> > Was. She (Patricia Pulling) died in 1997.
>
> I was going to say something, but....
>
> Speak well of the dead, Tim, speak well of the dead....

Why? She rarely spoke well of the living.

Nexx
=========================================================================
Date: Tue, 4 Aug 1998 15:25:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain

> Then how is it that the US Thermo goggles can be used to read maps
> with the
> aid of a thermo flashlight?
>
Because "thermo" goggles will work with an active IR
source but active IR goggles will not give you a heat sensitive look at
the world (they aren't sensitive enough).
=========================================================================
Date: Tue, 4 Aug 1998 15:27:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Going away!
MIME-Version: 1.0
Content-Type: text/plain

> > > What? You mean the "WHERE IS EVERYONE?" and "I'M
LONELY" posts?
> >
> > Yippee. I'm going to be alone on the list with Spike for 6 days.
> Fun.
>
> Not quite alone. Some of us wrecked our father's car and spent so
> much money
> fixing his that we didn't have enough to buy our own and are therefore
> stuck
> at home.
>
Hey, I follow this from work. I'll be here.
=========================================================================
Date: Tue, 4 Aug 1998 15:29:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: [OT] Black Cauldron
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-08-04 10:38:29 EDT, you write:

> No, but as I happen to have been baptized and am
> Christian, and don't consider myself retarded, you are treading on thin
> ice. I really don't take kindly to people bashing my entire faith just
> because a few people decide that anyone that doesn't agree with them is
> going to a hell.

The way I read it, Bryan, is as talking about the Bible-bashers, not
Christians in general. Perhaps that was just me... but I don't think it was.

Nexx
=========================================================================
Date: Tue, 4 Aug 1998 15:31:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Involvements (Public Stage)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

This precursor warning is mostly for the Admins. IF anyone else wants to read
beyond it, I will merely say (to paraphrase (as I removed the email) another
who I will not name this time), "it's time he was brought down a step as the
list allows this to continue").

Buffer Space (this ain't a spoiler)
































In a message dated 8/4/1998 12:50:48 PM US Eastern Standard Time,
erikj@****.COM writes:

> And don't dare, by bringing others into this, try and make this anything
> like and me vs. them or otherwise divide the list. This is between you and
> I, Keith. Don't involve others.
>
> Erik J.
>
I am ending the conversation on the list in this manner to this one statement.

I didn't push the button by involving others. You made the connections
between Mike, I and Jon for that matter, so very long ago. You made the
connections with Mike and I, and Rob, and "da'Minotaur" for that matter a long
time ago. You made the assumptions based on the limiting of the knowledge,
you say as much in your own reply here (yes, I snipped it). I stated other
names, because I am pointing out the "finger directions" were lain out long
before I did them.

Just once Erik, once ever for all I care, reconsider that you may be
incomplete, not even incorrect, in your assumptions about us. You don't need
to consider that the balance of power is effectual. The laughing joke I have
is the "Binder" is the one magician who is the -least- of the power, I just
play him the smartest (IMO). His spell forces are the more balanced (most are
not higher than a 5-6 at the most, with only two at 8). It is from this
recent resurge of gaming with the "proposed" SR3 rules that I am drawing
experience.

Magic did NOT need capped at the knees, the people running it did. I am not
ever going to say that people have to relate with it better, that wouldn't
work, as even those people that claim to have studied -anything- related to
the Paranormal could not to anyone's known knowledge claim to have tossed a
physically manifesting magical formulae in action.

The balance has always been ultimately in the hands of the GM and the Players
in their gaming/adventure interaction. FASA's rules are rules and guidelines.
That is how they have been, that is how they will remain. Their system of
magic, at least before the upcoming SR3, was usable and flexible enough that
you could do a lot with it, and still not rival the other major game systems
(I have yet to see a spell in SR, that IMO would rival a 6th or 7th level
Wizard/Magic User spell from AD&D). And anything that does is either a House
Rule (and yes, we do have a few) or Ritual Magic (to which the clarifications
merely need put forward).

Erik, this "between you and I" thing is going to happen because it was allowed
to happen so long ago in a place that I will never go back to. And I'm not
the only one who won't, nor will I stop anyone else from doing joining. You
stated the "well I know more, this is how it should happen" way back then, and
you continue to do so. You claimed more knowledge than I or anyone else on a
number of matters that are pure game speculation, and even I admit to such. I
admitted my wrong doing, and backed out so as to allow the situation to
diminish appropriately. But you carry the tempermentality of it as much as I
can.

You are someone that I -KNOW- is not stupid. You are someone that -KNOW- is
not ignorant. BUT, you are stubborn, and you are pigheaded, so be it. I can,
and do, accept that fact. You like to be right as much as the next guy. It's
just that in this one place, none of us can ever be "completely right",
because it's not a truly tactile place to put a fact with.

You don't know the loopholes we've found, and I doubt we know all of the one's
you have found yourself. You don't know the distances we've walked in this
game, and we can't know the distances you have done so. I do know that I have
catalogued almost 3,000 hours of SR games alone that involved "Binder" is some
manner or shape. Yes, that is a lot. It may or may not be more than anyone
else. And he's NOT the only character I've ever had in SR. Yes, I did, and
some would say still, do play heavily. I like to play, as much as the next
gaming "fanatic" might. I don't play lots of other games anymore, because I
also, like you, have to make a living of some kind, for myself.

You are a strong-personality individual, one that in all honesty I would
greatly enjoying meeting in person. You have determination and self-worth,
those are incredible qualities to have as an individual.

But they are strong enough to overshadow your output placed forward. They so
heavily color your postings, that you consistently "speak" in a manner that is
belittling of people. I am not the only reader noticing this, and I truly do
believe that you realize this yourself. You have mentioned such in your
personal postings to me.

Gods, how can I say this. I do NOT hate you or your ideas. So many of them
are so really good that I would find it impossible to hate you actually. But,
and I am sure you could possiblly agree with me, you can be, and it is so much
a part of your second nature, that you must "argue" points that you firmly
believe are correct, without understanding that they may be correct in your
situation, that they are NOT correct in a situation other than your own.

This "Camo" topic is but one example, and I am certain there will be more
examples in the future to come.

Erik, last night I was angry, ask Nexx, Pantherr, Dvixen or anyone else that I
spoke directly (as directly as IRC or IM can get anyway) with. But that anger
passed, and I can look past it now and will continue to do so. I don't even
need a way to physically vent my frustrations. I just need the time itself.
We all do what we must.

In the future, I request, that you consider MUCH more so than you do now, how
you word things and how you are going to refer or confer a reputation upon,
anyone's material you are going to post towards. Yes, I do see you as
annoying quite often, but I am not everyone, and I know that there are people
on this list and others, that find your opinions "of a kindred spirit" so to
speak. I promised Dvixen and Adam directly that I would do my damndest to
behave. I will uphold that promise. If I can't, then I will personally hand
over "the Red Button" to Dvixen, and wire it straight to me alone.

EOD
=K
=========================================================================
Date: Tue, 4 Aug 1998 15:45:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: [OT] Black Cauldron
MIME-Version: 1.0
Content-Type: text/plain

> > No, but as I happen to have been baptized and am
> > Christian, and don't consider myself retarded, you are treading on
> thin
> > ice. I really don't take kindly to people bashing my entire faith
> just
> > because a few people decide that anyone that doesn't agree with
> them is
> > going to a hell.
>
> The way I read it, Bryan, is as talking about the Bible-bashers, not
> Christians in general. Perhaps that was just me... but I don't think
> it was.
>
I believe this topic was killed (rightfully so) by
Admin. I have discussed it off list with the parties involved and all is
settled (if not, its over at least as I am not speaking any more of it).

Lets let it lie Nexx.
=========================================================================
Date: Tue, 4 Aug 1998 15:50:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: Thermo/IR
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D501291@***********>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>
> > Then how is it that the US Thermo goggles can be used to read maps
> > with the
> > aid of a thermo flashlight?
> >
> Because "thermo" goggles will work with an active IR
> source but active IR goggles will not give you a heat sensitive look at
> the world (they aren't sensitive enough).

I'm not saying that thermo can't use active IR sources for illumination. I'm
saying that it can. Someone *else* was saying that it couldn't and I was
disputing him. Yes, pointing an active IR source at someone using
thermographic vision will blind them. So will pointing a flashlight at me.
Quick experiment: Put a piece of paper under an incandescent bulb. The paper
heats up. Why wouldn't this heating show up to Thermo? (AFAIK, the reason US
military maps can be read under IR is that the inks have differing
absorption/retention levels).

Ian Silvercat claims the above in the name of himself!
--------------
Those who would give up a little freedom for security
deserve neither freedom nor security
-Benjamin Franklin
That which does not exist has never been named - Mirumoto Nohito
Jonathan Hurley (mailto:jhurley1@************.edu)
=========================================================================
Date: Tue, 4 Aug 1998 16:04:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Frank Pelletier (Trinity)" <jeanpell@****.QC.CA>
Subject: Re: Involvements (Public Stage)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

I sincerely think some people take very seriously what is, after all, a
game. Conflicts can and will arise between people, but venting them in
public is not the way to go. As we say on IRC when the same thing
happens..."Take it to private"...

Then again, I hope DV or Adam will say the same thing to both participants.

Trinity
--------------------------------------------------------------
Frank Pelletier
Trinity@********.com, jeanpell@****.qc.ca
This message was brought to you by Cypress Hill - "Temples of Boom"

"An eye for an eye leaves the whole world blind" - M. Gandhi
=========================================================================
Date: Tue, 4 Aug 1998 12:57:04 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jak Koke <jak@****.ORG>
Subject: Comicon info
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

I've finally got my schedule for the San Diego Comicon which I'm posting for
those of you who are interested. If anyone would like to meet with me after
one of the two panels below, I'd be happy to discuss SR, novel writing or
whatever.

Thurs 8/13 12noon Rm16B Marketing your story
Fri 8/14 12noon Rm16B Writing for SF

If you're going to be at the convention and can't come to either of the
above events, feel free to email me if you'd still like to get together.

I will not be making it to Gencon this year, unfortunately. I'd like to
have been able to.

Stay sharp,

--Jak

Jak Koke La Jolla, CA
----------------------------------------------------------
http://www.koke.org/jak/
=========================================================================
Date: Tue, 4 Aug 1998 16:07:34 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain

> > > Then how is it that the US Thermo goggles can be used to read maps
> > > with the
> > > aid of a thermo flashlight?
> > >
> > Because "thermo" goggles will work with an active IR
> > source but active IR goggles will not give you a heat sensitive look
> at
> > the world (they aren't sensitive enough).
>
> I'm not saying that thermo can't use active IR sources for
> illumination. I'm
> saying that it can. Someone *else* was saying that it couldn't and I
> was
> disputing him. Yes, pointing an active IR source at someone using
> thermographic vision will blind them. So will pointing a flashlight at
> me.
>
Great! We agree!

> Quick experiment: Put a piece of paper under an incandescent bulb. The
> paper
> heats up. Why wouldn't this heating show up to Thermo? (AFAIK, the
> reason US
> military maps can be read under IR is that the inks have differing
> absorption/retention levels).
>
This heating WOULD be visible. Why wouldn't it?
=========================================================================
Date: Tue, 4 Aug 1998 16:18:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Mike's Course
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:46 AM 8/4/98 -0600, David Buehrer wrote these timeless words:
>Gurth wrote:
>/
>/ But the point is that if FASA brings
>/ out sourcebooks for playing <whatever> in SR, many players will
>/ get the impression that that's what SR is about -- after all they're
>/ going to see the books in their local game store.
>
>Ah. Okay, that's a good point that I hadn't thought of (once again I
>was assuming that the general public had as much common sense as I do
>:(
>
>Keep in mind that the basics (SSC, Shadowteck, Awakenings, VR2, R2, and
>Thingummy) are still on the shelves at the game store. Hopefully
>players and GMs will realize that they are the core sourcebooks and the
>other sourcebooks are optional flavors. Of course, that's an awful lot
>to hope for.
>
>I'll reserve my opinion until I see how SR3 is presented. That will
>make all the difference in the world, IMHO.
>
Welp, we'll have a LOT more detailed info coming soon, but...

They really do go into the whole concept of Shadowrunners now in the core
book. There's a whole section just on what shadowrunners are, what they
do, and the the bloody hell a shadowrun is. You realize this will be the
first time that's ever actually explained? <boggle>

Anyways, my opinion on the whole thing is that, well, outside of the main
book, the core SB's, and the fictions, what more can you do geared strictly
around hard core shadowrunners? Pretty much SB that comes out that isn;t
"New Toys for Runners" but is still designed for "Regular" Shadowrun
campigns, I can already see most of this list complaining that it sounds
dumb or they wasted their money, because "This is all stuff I know or do now".

<shrug>

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
=======================================================

"Can the Gummi Worms really live in peace with the Marshmallow Chicks?"
-- Pinky, "Pinky and the Brain"
=========================================================================
Date: Tue, 4 Aug 1998 16:23:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Land Trains
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Would anybody mind givin' me a detailed description of these things?
All I know about 'em is the stats in R2.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Tue, 4 Aug 1998 16:32:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Assault canon in RL
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D50128C@***********>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:56 PM 8/4/98 -0400, you wrote:

> I was using the porting of the paintball barrels as an
>example of the type of holes I was talking about. I wasn't saying that
>they would react in the same way or that paintball had anything even
>remotely in common with firearms at all.
> I was just saying that paintball gun barrels have holes
>in them SIMILAR to the ones I was describing. That's it.

Okay, I suspected as much. But considering some of the conversations I've
seen on Warpig's message boards, I thought I had better make 100% sure,
since it's seemingly a very common mistake to link PB and firearms
ballistics/concepts, which isn't a very good thing to do most of the time.

Cool deal then.

Didn't know you played; very cool. IF you are new to the sport (don't
know) or if you are looking for another opinion on a gun or accessory, feel
free to ask. I keep up with Warpig and the local PB shops know me by face
if not by name, so I hear a lot of gossip and news, some of which may be of
interest to you.

Erik J.



http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Tue, 4 Aug 1998 16:56:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Thermo/IR
In-Reply-To: <3.0.1.32.19980804195735.00695e48@***.skynet.be>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

From: AlSeyMer <AdSM@******.BE>
Subject: Re: Thermo/IR

> Both IR goggles and thermographic imaging (TID) device will let you know if
> an object is hot or cold, and the TID may give you an idea of its temperature.

Uh...no...IR goggles amplify reflected light, specificly in the IR
spectrum. Actually, night vision goggles cover a wider range of
frequencies going from IR to UV light.

> IIRC, the big difference between IR goggles and TID is not the principles
> on which they are running, as both of them capture IR radiation as a mean
> to detect "hotness"; but is in the way this information is processed. The
> input is the same, that's the output that is different.

Not at all.


--Droopy
=========================================================================
Date: Tue, 4 Aug 1998 17:02:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Craig J Wilhelm Jr wrote:
>
> BigDaddy wrote:
> > ya know I'm sorry to say but IMO this is a sad state to have. Our kids
> > are being numbed to violence all around them. 1/2 the stuff on TV
> > involves destruction in 1 way or the other, the other 1/2 involves
> > saying its ok. Totally disturbing and something should be done. I can't
> > wait to have my kids. I will be the hardest asshole father imaginable.
> > My father turned my ass red with a wooden spoon when i was bad, I'm
> > gonna do it to my kids, It'll teach em real discipline not this "it's ok
> > your just angry at the world, just don't do it again" crap. Give the kid
> > a spanking and he'll never do it again!
>
> Okay, let me get this straight...
> You complain that kids are becomming numbed to violence, then you go
> ahead and say that you'll put the smack-down on your kids when their
> bad. Right?
> I just don't get it...
> --
>

ok perhaps i phrased it wrong. I will use punishment, not violence. It's
the old tried and true form of discipline. If a dog does something bad u
don't shake your finger at him and say don't do it again. You smack
him/her with your hand,newspaper,etc forcefully(don't use a bat and wail
on him) while saying "bad dog, No!, etc etc". Use your fair judgment
when adminstering discpline, please don't take this to mean I will
iron-fist my kids with a shotgun and crowbar!

--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Tue, 4 Aug 1998 17:03:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Ojaste,James [NCR] wrote:
>
> Craig J Wilhelm Jr wrote:
> >BigDaddy wrote:
> >> ya know I'm sorry to say but IMO this is a sad state to have. Our kids
> >> are being numbed to violence all around them. 1/2 the stuff on TV
> [snip]
> >> My father turned my ass red with a wooden spoon when i was bad, I'm
> >> gonna do it to my kids, It'll teach em real discipline not this "it's
ok
> >> your just angry at the world, just don't do it again" crap. Give the
kid
> >> a spanking and he'll never do it again!
> >
> > Okay, let me get this straight...
> > You complain that kids are becomming numbed to violence, then you go
> >ahead and say that you'll put the smack-down on your kids when their
> >bad. Right?
> > I just don't get it...
>
> Okay, try it this way - would you consider children more numb to
> violence today than 100 years ago? 50 years ago? Now compare the
> use of corporal punishment during those time periods. When my parents
> (let alone grandparents) went to school, there were still *teachers*
> physically punishing students. Nowadays, they'd be assigned detention,
> sent to the principal etc. The less numb to violence you are, the more
> it will negatively affect you, the more you are likely to change your
> behaviours to avoid it.
>
> Basically, kids these days aren't being taught that their actions can
> have negative consequences. Sure, they're *told* it, but they don't
> really believe it. So they go around and do stuff that they know they
> shouldn't to test the boundaries of what'll happen to them.
>
> How this projects into 2059, I dunno...
>


perhaps in 2060 they'll use elcetroshock. Billy falls asleep in class,
teacher pushes a button. ZAP! billy recieves a minor shock. Billy wakes
up. ETC etc.
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Tue, 4 Aug 1998 15:02:59 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Foaming Rant
In-Reply-To: <199808041750.LAA12055@******.carl.org> from "Erik Jameson"
at
Aug 4, 98 01:44:09 pm
Content-Type: text

Erik Jameson wrote:
/
[snap]
/
/ And don't dare, by bringing others into this, try and make this anything
/ like and me vs. them or otherwise divide the list. This is between you and
/ I, Keith. Don't involve others.

<takes off his GridSec hat>

<foaming rant>

Jesus fuckin H Christ on a popsicle stick! Why in the hell did you
send it to the list if you wanted to keep it between you and Keith?!?!

If you start butting heads with another listmember and you want to keep it
between the two of you then take it to private email!

And don't even think about trying to get away with the hypocritic act
of telling Keith to keep it between the two of you and then sending it
to the list, cuz I'm not going to let you. If you air out your dirty
laundry on the list then by God be prepared to be addressed by everyone
on the list. Be prepared for others to take sides.

"Don't involve others" he says. christ.

</foaming rant>

Aw jeez, I slobbered all over my new shirt.

<wanders off to change his shirt>

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 4 Aug 1998 16:07:48 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Edward Poe <epoe@***.PCNETINC.COM>
Subject: Re: Going away!
MIME-Version: 1.0
Content-Type: text/plain

On 4 Aug 1998 The Bookworm wrote:

>They do run a day care area where you can drop off you kids for the day
>while you go game. I dont rember how much it costs but it look preety
>nice, they even get snacks and a nap time:).

Huh. I didn't know about that. My wife would slit my throat for dropping
Bethany off at a strange day care. (besides the kid would role-play a
banshee quite well - ouch.) I REALLY want the kid to ASK for a trip to
GenCon when she's old enough to understand gaming.

"Okay sweetie, your target number is 5 and you roll 4 dice. Can you show
daddy 4 dice? GOOD GIRL! You can have a karma point for that..."

Lurker Hedley, a.k.a. Edward Poe,
Senior Systems Engineer (read: "Corp Decker")
PC Net, Inc.
=========================================================================
Date: Tue, 4 Aug 1998 17:09:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Foaming Rant
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

David Buehrer wrote:
>
> Erik Jameson wrote:
> /
> [snap]
> /
> / And don't dare, by bringing others into this, try and make this anything
> / like and me vs. them or otherwise divide the list. This is between you and
> / I, Keith. Don't involve others.
>
> <takes off his GridSec hat>
>
> <foaming rant>
>
> Jesus fuckin H Christ on a popsicle stick! Why in the hell did you
> send it to the list if you wanted to keep it between you and Keith?!?!
>
> If you start butting heads with another listmember and you want to keep it
> between the two of you then take it to private email!
>
> And don't even think about trying to get away with the hypocritic act
> of telling Keith to keep it between the two of you and then sending it
> to the list, cuz I'm not going to let you. If you air out your dirty
> laundry on the list then by God be prepared to be addressed by everyone
> on the list. Be prepared for others to take sides.
>
> "Don't involve others" he says. christ.
>
> </foaming rant>
>
> Aw jeez, I slobbered all over my new shirt.
>
> <wanders off to change his shirt>
>
> -David
>

this looks good <EG> i must have missed the inital post.

--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Tue, 4 Aug 1998 16:14:55 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@******.COM>
Subject: Re: New spells Anyone?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I think since most people are going away to GC(where is it held anyway?)
, that we should spend our time doing something constructive, rather
than mope about. How about we all come up with new spells(I'm making a
collection of spells, and need all the new spells I can get).I'll start
it off.

Raid bolt:
When cast, it launches a bolt of concentrated insecticde at target.if it
hits a bug, the bug takes extra damage.
Type:Physical range:LOS
Target:4 Damage:L(S)
Duration: instant Drain: [(F/2)+3]S


--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Tue, 4 Aug 1998 17:09:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

> perhaps in 2060 they'll use elcetroshock. Billy falls asleep in =
class,
> teacher pushes a button. ZAP! billy recieves a minor shock. Billy
> wakes
> up. ETC etc.
>
Since spanking is now considered child abuse in some
areas my fiancé and I have decided we will tase our children (yes =
tase
as in taser).
"No Officer I never touched the kid."
=========================================================================
Date: Tue, 4 Aug 1998 17:10:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Going away!
MIME-Version: 1.0
Content-Type: text/plain

> "Okay sweetie, your target number is 5 and you roll 4 dice. Can you
> show
> daddy 4 dice? GOOD GIRL! You can have a karma point for that..."
>
OH HELL YES!
=========================================================================
Date: Tue, 4 Aug 1998 17:14:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

bryan.covington@****.COM wrote:
>
> > perhaps in 2060 they'll use elcetroshock. Billy falls asleep in class,
> > teacher pushes a button. ZAP! billy recieves a minor shock. Billy
> > wakes
> > up. ETC etc.
> >
> Since spanking is now considered child abuse in some
> areas my fiancé and I have decided we will tase our children (yes tase
> as in taser).
> "No Officer I never touched the kid."


hahahah good one. Now what states consider spanking(god almighty have
the govt really fubard our lives up!) child abuse?
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Tue, 4 Aug 1998 16:48:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: kids in the '90s [Now sorta back on topic]
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:24 PM 8/4/98 -0400, Ojaste,James [NCR] wrote these timeless words:

>Basically, kids these days aren't being taught that their actions can
>have negative consequences. Sure, they're *told* it, but they don't
>really believe it. So they go around and do stuff that they know they
>shouldn't to test the boundaries of what'll happen to them.
>
>How this projects into 2059, I dunno...
>
Hey, YOU get a swat from a pissed off Troll Momma cause you talked back,
and see if THAT doesn;t change your attitude :]

<grin>

No wonder Trolls have such a high Body :] They have to if they want to
survive childhood :]

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
=======================================================

"Can the Gummi Worms really live in peace with the Marshmallow Chicks?"
-- Pinky, "Pinky and the Brain"
=========================================================================
Date: Tue, 4 Aug 1998 16:24:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@******.COM>
Subject: Re: kids in the '90s [Now sorta back on topic]
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> No wonder Trolls have such a high Body :] They have to if they want to
> survive childhood :]
Yeah, survive all 15 years, hten they are a fully mature adult!(trolls
and orks mature bodily much faster than us Elves! Espescialy the
slightly obese,but still strong ones:^))
--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Tue, 4 Aug 1998 17:22:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Thermo/IR
In-Reply-To: <001c01bdbfdb$47376e40$42dcf69b@**********.u96.stevens-tech.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: Thermo/IR

> Then how is it that the US Thermo goggles can be used to read maps with the
> aid of a thermo flashlight?

I actually answerd thisa already, having gotten my mail in a
jumbled order as usual.

I just want to add that if you sit inside of a m-113 that is buttoned
up with no lights on, us army night vision devices will show you
nada, zip, zilch. If you turn on an IR lightsource, you will see the
light that is being reflected off of the objects inside of the vehicle.

Try it at home and see for yourself. :)


--Droopy
=========================================================================
Date: Tue, 4 Aug 1998 17:22:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Thermo/IR
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D501291@***********>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

From: bryan.covington@****.COM
Subject: Re: Thermo/IR

> > Then how is it that the US Thermo goggles can be used to read maps
> > with the
> > aid of a thermo flashlight?
> >
> Because "thermo" goggles will work with an active IR
> source but active IR goggles will not give you a heat sensitive look at
> the world (they aren't sensitive enough).
>

Or maybe because you people are mixing up night vision goggles
which see reflected light with thermographic goggles wich see heat
emmisions?

Obviously the map gives off an even heat, so thermographic
goggles would not allow you to see what it says, only how warm it
is compared to its surroundings.

Night vision goggles see reflected light. This light can be visible
light, or even IR light given off by any number of sources.


--Droopy
=========================================================================
Date: Tue, 4 Aug 1998 17:23:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: State of the Indusrty - Avalon Hill
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

For those who care...

---------------- Begin Forwarded Message ----------------
Date: 08/04 2:49 PM
Received: 08/04 5:08 PM
From: Steve Jackson Games, sjg@*******.sjgames.com

SJ Games News: Hasbro buying Avalon Hill

A Reuters report confirms persistent net rumor: Monarch Avalon has
agreed
to sell its game division to Hasbro for $6 million in cash, pending
stockholder
approval. According to an AOL posting from an Avalon Hill employee, all
AH staff have been laid off; this has not been confirmed. We'll bring
you more as the story develops . . .
-- Steve Jackson


Related Links:

1. http://biz.yahoo.com/finance/980804/monarch_av_1.html
2. http://www.io.com/~sj/

The Daily Illuminator is also posted on the SJ Games website, at
http://www.sjgames.com/. To unsubscribe from this list, send mail to
majordomo@*******.sjgames.com with the message "unsubscribe illuminator".

----------------- End Forwarded Message -----------------
=========================================================================
Date: Tue, 4 Aug 1998 17:26:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Foaming Rant
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, BigDaddy wrote;

>this looks good <EG> i must have missed the inital post.

You and me both. <no EG>. I haven't seen a thread worth reading for
a while now.
B>[#

OTOH, I miss messes like this one.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Boy, I'm in a bad mood today! Everyone had better steer clear of me! I
hate EVERYBODY! As far as I'm concerned, everyone on the planet can just
drop dead. People are scum.
.....
WELL-L-L? DOESN'T ANYONE WANT TO CHEER ME UP?!?"
-Calvin, Calvin and Hobbes
I am MC23
=========================================================================
Date: Tue, 4 Aug 1998 22:29:19 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: RPG deaths
In-Reply-To: <35C73A4B.D40ACB4E@*****.com> from "BigDaddy" at Aug 4,
98 12:43:55 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did BigDaddy hastily scribble thusly...
|B.A.D? or are you talking about M.A.D.D (mothers against drunk driving?)

Nahhh, this one was specifically about banning ADnD.
(The womans son committed suicide, and she blamed the games and started
spreading negative propoganda against it in the hope of "saving" people from
it.

A very stupid woman.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 16:31:51 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Edward Poe <epoe@***.PCNETINC.COM>
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain

>hahahah good one. Now what states consider spanking(god almighty have
>the govt really fubard our lives up!) child abuse?
>--
> Napalm Sticks to Kidz,
> BigDaddy

Missouri for sure: I have two teen-aged daughters from my first
marriage. About six years ago I spanked my eldest for lying to me and I
left a bruise just slightly smaller than my palm on her rump. My bitch
of an ex-wife saw this and called the law down on me. (She spanks the
kids, too, but that besides the point :-/) It wasn't until after the
uniformed gentlemen came to my office and arrested me for child abuse
that I knew I'd committed a crime!

BTW, I was never charged with a crime. The Missouri Department of Social
Services sent a Counselor to my home to discuss the matter. According
to said Counselor "Under Missouri statute, there is NEVER an appropriate
time to administer ANY disciplinary measure that involves physical or
emotional pain to a child."

Now my 14 and 15 year-old girls are dating men in their 20's, their
mother thinks this is O.K. When I voiced an objection, the girls said to
me, "Get the hell out of our lives, Asshole!"

Their mother just smiled.

Lurker Hedley,
Re-married with toddler daughter.
Maybe I'll get it right this time...
=========================================================================
Date: Tue, 4 Aug 1998 22:34:19 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: RPG deaths
In-Reply-To: <199808041648.MAA23912@*****.globecomm.net> from "Paul
Gettle" at
Aug 4, 98 12:48:42 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Paul Gettle hastily scribble thusly...
|Actually, there are very few documented cases of death by D&D,
|acording to my sources. In fact, there have been studies that indicate
|that Role-Players are statistically less likely to commit suicide.

And the reasons for this?
There are two ideas as to why this is the case.

1> People who play RPGs are of a type that are more stable and mature on
average.

or

2> Playing RPGs lets you get rid of all those violent ideas and inclinations
in a fantasy environment where the only people who get hurt are imaginary.


|The only reason most people see "steam tunneling" as taking the game
|"too far", is because of the whole suicide mythos that has been built
|up around it.

For Steam Tunneling, I'm reading Live Roleplaying, I assume.
Yup, been there. Done that.
In fact, I started LRPing before I started tabletopping.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 22:35:37 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Going away! -Reply
In-Reply-To: <s5c7036a.038@******.com> from "Lehlan Decker" at Aug 4,
98 12:54:09 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Lehlan Decker hastily scribble thusly...
|Ack....c is wonderful, but not with microsoft products. Give me
|unix and gcc anyday. SED! Now there is an evil word...repeat
|back......perl is good....perl is good...sed is bad. perl is good...
|perl is good...sed is bad. :) I have a feeling this is OT, and
|on the borderline area about OS's so.....
|

Nahhh, it's more about languages than OSs.
I'm using GCC to compile the program I'm having trouble with ATM.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 17:35:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: Thermo/IR
In-Reply-To: <199808042122.RAA10579@****.usaor.net>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> > Then how is it that the US Thermo goggles can be used to read
> maps with the
> > aid of a thermo flashlight?
>
> I actually answerd thisa already, having gotten my mail in a
> jumbled order as usual.
>
> I just want to add that if you sit inside of a m-113 that is buttoned
> up with no lights on, us army night vision devices will show you
> nada, zip, zilch. If you turn on an IR lightsource, you will see the
> light that is being reflected off of the objects inside of the vehicle.
>
> Try it at home and see for yourself. :)
>
>
> --Droopy

Er, wouldn't that illuminate the interior enough to maneuver in it?

Ian Silvercat claims the above in the name of himself!
--------------
Those who would give up a little freedom for security
deserve neither freedom nor security
-Benjamin Franklin
That which does not exist has never been named - Mirumoto Nohito
Jonathan Hurley (mailto:jhurley1@************.edu)
=========================================================================
Date: Tue, 4 Aug 1998 22:43:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Thermo/IR
In-Reply-To: <199808041823.OAA27796@****.usaor.net> from "Droopy ." at
Aug 4,
98 02:23:20 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Droopy . hastily scribble thusly...
|
|From: Spike <u5a77@*****.CS.KEELE.AC.UK>
|Subject: Re: Thermo/IR
|
|> IR is a VERY, VERY wide area in the electromagnetic spectrum.
|> The shortest IR frequencies are produced as radiated heat, and are detected
|> by passive infra-red.
|
|> So Active and passive IR are different, yes, but Thermo is still IR.
|
|Thermo IS IR, but the methods of 'seeing' them are completely
|different. Also, do not confuse radiated heat with IR light. They are
|considered to be two different things.

That's what I said!
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 17:38:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Involvements (Public Stage)
In-Reply-To: <6d756829.35c7617f@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

This isn't the place. I will summarily ignore anything with this subject
header coming from the list. If you've got problems with me (or for that
matter, anyone else on the list) take it private.
=========================================================================
Date: Tue, 4 Aug 1998 17:52:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Edward Poe wrote:
>
> >hahahah good one. Now what states consider spanking(god almighty have
> >the govt really fubard our lives up!) child abuse?
> >--
> > Napalm Sticks to Kidz,
> > BigDaddy
>
> Missouri for sure: I have two teen-aged daughters from my first
> marriage. About six years ago I spanked my eldest for lying to me and I
> left a bruise just slightly smaller than my palm on her rump. My bitch
> of an ex-wife saw this and called the law down on me. (She spanks the
> kids, too, but that besides the point :-/) It wasn't until after the
> uniformed gentlemen came to my office and arrested me for child abuse
> that I knew I'd committed a crime!
>
> BTW, I was never charged with a crime. The Missouri Department of Social
> Services sent a Counselor to my home to discuss the matter. According
> to said Counselor "Under Missouri statute, there is NEVER an appropriate
> time to administer ANY disciplinary measure that involves physical or
> emotional pain to a child."
>
> Now my 14 and 15 year-old girls are dating men in their 20's, their
> mother thinks this is O.K. When I voiced an objection, the girls said to
> me, "Get the hell out of our lives, Asshole!"
>
> Their mother just smiled.
>
>

I'm sorry but this needed a response. RANT yes, if this happens in any
other country please inform us!

This is what America is turning into. Hell I'm 21, my morals may be a
bit wierd and slightly "off" at times but this is uncalled for! What you
do in your home to your kids is YOUR responsibilty. Now before everyone
jumps down my throat, let me expand a bit:

You should be allowed to punish your children if neccessary, corporal or
verbal (the military does this all the friggin time to soliders if the
misbehave <see military regs> so what makes them special).

What you shouldn't be able to do is BEAT them, a swift administering of
punishment yes, but not using HEAVY amounts of force. Use a wooden spoon
not a wooden bat.

God Almighty what have we done to America...



--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Tue, 4 Aug 1998 22:52:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: RPG deaths
In-Reply-To: <b10265bf.35c75eb3@***.com> from "Nexx Many-Scars" at Aug 4,
98 03:19:12 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Nexx Many-Scars hastily scribble thusly...
|Well, this lady started getting weird about games, and basically started
|making up figures to back up her claims that D&D was evil. There are some
|better coverages of this on the Web... try doing a Yahoo Search for RPG's and
|Satanism... they've got an entire category on it (which includes on hilarious
|Finnish page that the guy is either a brilliant satirist or one of the most
|screwed up people outside the US of A), and has some good info on it.

Yup. I think I saw that a couple of years ago...
I couldn't be sure if it was a paarody, or if he really was serious, and
thus a very sick and twisted individual....

:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 18:18:01 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Real Science
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

K is the Symbol wrote:
>
> It's kind of like that *other* thread about Suncell. The knowledge that is
> being shared is real, but is also incomplete. Time I would say to go web
> browsing and see what can -really- be found out there today, and then make an
> extrapolation about tomorrow's yet unknown...

Or better yet, does anyone here have access to scientific
publications? Those
periodicals wich display all the current theories and achievements in
detail? Or are they
only available to professional scientists? Are there professional
scientists here on the list?

Bira
=========================================================================
Date: Tue, 4 Aug 1998 22:54:37 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: kids in the '90s was BC{OT}
In-Reply-To:
<cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980804192442Z-47959@***.ncr.ec.gc.ca>
from "Ojaste,James
[NCR]" at Aug 4, 98 03:24:42 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Ojaste,James [NCR] hastily scribble thusly...
|Okay, try it this way - would you consider children more numb to
|violence today than 100 years ago? 50 years ago? Now compare the
|use of corporal punishment during those time periods. When my parents
|(let alone grandparents) went to school, there were still *teachers*
|physically punishing students.

GRANDPARENTS?
I've had the cane before now when I was at school!
And the slipper. (PE teachers used to slap you across the bare buttocks if
you forgot your towel for the shower...)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 18:05:37 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Location
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Logan Graves wrote:
>
> In our last episode, Grahamdrew & Bai Shen wrote:
> >
> B> > Jus' outta curiousity, are there any SR players in the VA area? I
> B> > haven't had much luck with findin' a group. :(
> >
> G> Ok, well the thought comes up...
> G> Does anyone play Shadowrun in Maryland
>
> Well, Vixen & I practically live on the VA/MD border. Unfortunately,
> we're stuck out on the "Eastern Shore" portion of these two states
> (south of Salisbury, aka Delmarva), which truely *IS* the blackhole of
> the universe!
>

Make it the blackhole of the USA, then. My home town here in Brasil
had absolutely
NO players besides me, my brother and a friend of ours. Some days ago
(before coming back from my
vacation there), I got some kids interested in SR, but how I'll GM then
from a distance of
2000km gets to be a problem...

Bira, AKA HotDeck
SysOp Shadowland.BR :)
=========================================================================
Date: Tue, 4 Aug 1998 18:28:52 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: RPG deaths [Slightly OT]
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> (Heck...I'm stuck in the
> middle of the bible belt, USA, so ye can just imagine the hell I get for
> playing such "evil games" ;-)
> Just My $.02
> -Drrakn (AdamL)


And do the people in your area really exagerate so much as Mrs.
"B.A.D"? I'm just curious...

Bira
=========================================================================
Date: Tue, 4 Aug 1998 18:09:00 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Make friends and influence people
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Dvixen wrote:
>
> Well. I realise that it is hot outside, but I'd think that everyone keeps
> their copmuters inside and their brains out of the heat.
>
> Take a step back everyone. When people are being grouchier to each other on
> list than *me*, you've gone too far. Turn off the mailer, grab some Iced
> tea, and spend a half hour reading your fave comic strip.

Wear extremely light clothes (both in color, weight and skin
percentage covered)
if it's hot... Your mood is likely to get better, as you won't be
roasted :).
I am facing about 14C right now, and even my home town was a bit
cooler than usual
(wich is to say it was at 35C).

Bira
=========================================================================
Date: Tue, 4 Aug 1998 18:49:57 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Spike wrote:
> UV light has problems of it's own.
> Phosphorescence being a biggie.
> UV (or black) light it what they use in discos to make your dandruff
> sparkle.
>
> :)

It also lights up the underwear of some women using thin white
shirts/dresses :) .

Bira
=========================================================================
Date: Tue, 4 Aug 1998 18:01:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Mike's Course
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-04 13:59:35 EDT, you write:

> > I'll reserve my opinion until I see how SR3 is presented. That will
> > make all the difference in the world, IMHO.

I'm going to say right now I'm going to reserve _all_ of my opinions about
_all_ things SR3 until I get at least a couple days to read through the book,
cover-to-cover, at least once. I hate arguing from a position of ignorance,
so I try to avoid it. (Stop laughing. I really do try)

> I think so too... I'm hoping it stays true to the original concept of
> runners doing their thing for their own reasons, not because
> they're out to improve the world.

Couldn't that be part of their reasons for running? Sure, you're going to
have a _lot_ of mercenaries in this business (I would say a clear majority),
but you're also going to have Neo-Anarchists out to make the world a better
place, people who were told by their totem to take certain actions, thrill-
seekers who like to get shot at, ex-government and corprate agents who want to
screw over their last employer, lab mice trying to take over the world, toxics
working hard at killing all of humanity, Invae sympathizers who want to start
a new hive, hermetic bookworms looking for focus components, people looking
for family members\friends\dogs, amnesiacs looking for their past, cyber-
fiends looking for their souls, magic-users on the run from magical groups,
Discordians promoting the eristic principle, envioromentalists, tribals... In
short, if the number of runners in the world equals X, then the number of
reasons to run is going to be (X^478993478613789413287956349810932)+5. True,
I think getting away from saving the world as the reason to run is a good
idea... but I don't think it should be completely discarded, if for no other
reason than that's the kind of games I like to be in.

Nexx
=========================================================================
Date: Tue, 4 Aug 1998 18:06:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matt Penn <steelclaw@****.COM>
Subject: Re: RPG deaths [Slightly OT]

On Tue, 4 Aug 1998 18:28:52 -0300 "Ubiratan P. Alberton"
<ubiratan@**.HOMESHOPPING.COM.BR> writes:

> And do the people in your area really exagerate so much as Mrs.
>"B.A.D"? I'm just curious...

Actually, I live in the South and conveniently enough, in the Bible Belt,
too. I've never gotten any flak for "indulging in sinful and Satanic
practices." Contrary to popular belief, RPGs are quite popular around
here. White Wolf, mainly, with healthy doses of SR and Palladium
bringing up the rear. People also seem to like that new sci-fi game,
Alternity. But, I've never heard a word for or against it.

'Course, our main source here is a well-stocked comic shop. Down in
Charleston, a friend of mine says they have the occasional bad piece on
the local news because their main source is a game shop that doubles as a
New Age shop. It makes for a tempting target.

-Matt, Homo Sapiens Robustus
"Please hand me my Bible of Satanic Revela...er...my Shadowrun main
book."

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 4 Aug 1998 23:18:07 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: RPG deaths [Slightly OT]
In-Reply-To: <19980804.180658.13918.2.steelclaw@****.com> from "Matt
Penn" at
Aug 4, 98 06:06:43 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Matt Penn hastily scribble thusly...
|'Course, our main source here is a well-stocked comic shop. Down in
|Charleston, a friend of mine says they have the occasional bad piece on
|the local news because their main source is a game shop that doubles as a
|New Age shop. It makes for a tempting target.

And it's not just the Bible belt in america.
A friend used to own a shop in Ashton-under-lyne, near Manchester, and he
had the occasional religious fruitloop popping in saying he'd burn in hell,
etc etc etc...

And the propoganda does spread.
When I was at Oldham College (hometown before moving down to Keele Uni), a
couple of the steff there tried to warn me off RPGs saying they were
"dangerous".

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 18:07:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Magnus J. Berg" <nied@****.COM>
Subject: Re: HoL

>It stands for Human Occupied Landfill, which is a prison planet of
>the Confederation Of Worlds (COW), and on which the game is
>set. It's basically a twisted SF RPG with a sick sense of humor :)
>The game is published by White Wolf's "Black Dog Game Factory"
>label, and is entirely hand-written -- not a handwriting-like font,
>but actually hand-written -- and you probably don't want to even
>look at it if you're easily offended. If you're not, then it's a
>brilliant book to read if you have some gaming experience.
>Whether it's actually playable or not I still haven't found out,
>though.

Oh, it's definitely playable. In fact, despite the fact that the book is
completely chaotic, it's really easy to play. One of the problems is
coming up with decent plots after the standard "A pack of Sodomy Bikers
attacks your party. run away and try not to get killed."

That's the other problem. Unless you're very resourceful (or your
character can run very quickly or you have a really big gun), your
character will get crushed quickly. (One of the books has stats for
DEATH, dammit!)

Overall HoL is best for one session games everyone once in a while.
Linear campaigns of HoL can kill you. Believe me, I've tried.

Magnus Berg

Operate Starship and chew gum at the same time
Turn radios into howitzers
sudden philosophical tangent
make someone stop living with your fist
making sharp things go through soft things that scream and bleedd
make people do your bidding by screaming unintelligibly
(sample skills from HoL)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 4 Aug 1998 18:21:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: [OT] Black Cauldron
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-04 15:56:48 EDT, you write:

> I believe this topic was killed (rightfully so) by
> Admin. I have discussed it off list with the parties involved and all is
> settled (if not, its over at least as I am not speaking any more of it).
>
> Lets let it lie Nexx.

I know, but I read your response, and answered it, before I got to Adam's kill
message
=========================================================================
Date: Tue, 4 Aug 1998 18:37:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steve Collins <einan@*********.NET>
Subject: Re: RPG deaths [Slightly OT]
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

>And the propoganda does spread.
>When I was at Oldham College (hometown before moving down to Keele Uni), a
>couple of the steff there tried to warn me off RPGs saying they were
>"dangerous".
>


Well They are dangerous. RPG's tend to encourage independant thought,
very dangerous stuff, I believe there is a bill in the works over here to
regulate it and make it illegal in certain circumstances.

Steve

P.S. Big Brother is Watching
=========================================================================
Date: Tue, 4 Aug 1998 19:32:00 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: RPG deaths [Slightly OT]
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Spike wrote:
>
> And verily, did Matt Penn hastily scribble thusly...
> |'Course, our main source here is a well-stocked comic shop. Down in
> |Charleston, a friend of mine says they have the occasional bad piece on
> |the local news because their main source is a game shop that doubles as a
> |New Age shop. It makes for a tempting target.
>
> And it's not just the Bible belt in america.
> A friend used to own a shop in Ashton-under-lyne, near Manchester, and he
> had the occasional religious fruitloop popping in saying he'd burn in hell,
> etc etc etc...
>
> And the propoganda does spread.
> When I was at Oldham College (hometown before moving down to Keele Uni), a
> couple of the steff there tried to warn me off RPGs saying they were
> "dangerous".
>

Here in Brasil the problem is not that B.A.D :) , everyone just
blatantly
ignores the game :) (I surprised some people today as I took my recently
obtained
copy of Rigger 2 to school :) ).

Bira
=========================================================================
Date: Tue, 4 Aug 1998 23:36:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: HoL
In-Reply-To: <19980804.180719.12030.0.Nied@****.com> from "Magnus J.
Berg" at
Aug 4, 98 06:07:06 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Magnus J. Berg hastily scribble thusly...
|Operate Starship and chew gum at the same time
|Turn radios into howitzers
|sudden philosophical tangent
|make someone stop living with your fist
|making sharp things go through soft things that scream and bleedd
|make people do your bidding by screaming unintelligibly
|(sample skills from HoL)

Yup....
And the range modifier table is funny as well....
Really really near
Really near
near
not quite near
far
really far
really really far
really really really far
etc...
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 15:39:41 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: Going away!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854";
x-mac-creator="4D4F5353"
Content-Transfer-Encoding: 7bit

Spike wrote:

> And verily, did Caric hastily scribble thusly...
> |I don't plan on going nomail...I want to reveiw Spike lamentations when I
> |get back :)
>
> What? You mean the "WHERE IS EVERYONE?" and "I'M LONELY" posts?

Yup.

It's always nice to feel missed...and Spike tends to get creative in his
suffering.

:)


Caric
=========================================================================
Date: Tue, 4 Aug 1998 23:48:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Going away!
In-Reply-To: <35C72B36.D6569D3F@********.com> from "Caric" at Aug 4,
98 03:39:41 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Caric hastily scribble thusly...
|Yup.
|
|It's always nice to feel missed...and Spike tends to get creative in his
|suffering.
|
|:)

I might be a little too busy to suffer this time.
Work, wirk, werk....

Got to get this damned C program to work, and then change it slightly,
making sure it still works, and then change those another couple of times so
I've got 3 programs to hand in doing different things to the same data...

BUM!

2 1/2 weeks before deadline, and I'm a natural at avoiding doing work.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 4 Aug 1998 15:51:57 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Daryl Williams <enwill@*****.COM>
Subject: Re: New spells Anyone?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Wyrmy <elfman@******.COM> wrote:
>
> I think since most people are going away to GC(where is it held
anyway?)
> , that we should spend our time doing something constructive, rather
> than mope about. How about we all come up with new spells(I'm making a
> collection of spells, and need all the new spells I can get).I'll
start
> it off.
>
> Raid bolt:
> When cast, it launches a bolt of concentrated insecticde at
target.if it
> hits a bug, the bug takes extra damage.
> Type:Physical range:LOS
> Target:4 Damage:L(S)
> Duration: instant Drain: [(F/2)+3]S

Yeah, for us that don't have the means or the money to make it to
GC this year.. We have to have something to do so...

Raid Fogger:
A larger more effective version of Raid Bolt, it covers an area of
2meter/force pt of the spell,with a highly concentrated insecticide
that does extra damage bugs.
Type: Physical Range:2meters/force pt
Target:4 Damage: L(D)
Duration: 1rnd/Succ Drain: [F+2]D

_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Tue, 4 Aug 1998 16:16:58 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Daryl Williams <enwill@*****.COM>
Subject: Re: RPG deaths [Slightly OT]
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matt Penn <steelclaw@****.COM> wrote:
>
> Actually, I live in the South and conveniently enough, in the Bible
Belt,
> too. I've never gotten any flak for "indulging in sinful and Satanic
> practices." Contrary to popular belief, RPGs are quite popular around
> here. White Wolf, mainly, with healthy doses of SR and Palladium
> bringing up the rear. People also seem to like that new sci-fi game,
> Alternity. But, I've never heard a word for or against it.
>
> 'Course, our main source here is a well-stocked comic shop. Down in
> Charleston, a friend of mine says they have the occasional bad piece
on
> the local news because their main source is a game shop that doubles
as a
> New Age shop. It makes for a tempting target.

I am there with you Matt, I live down on the boarder of Alabama
and Florida, so I am no strange to the Bible Belt. Yet, I have never
recieved 'flak' for taking part in our most beloved pasttime. :) Heck,
my parents themselves are Christian and very devote too.. and not once
have I ever gotten any crap from them about playing RPGs.

I suppose some people just can't draw the line between fantasy and
reality.. People who don't know about RPGs, especially church goers,
tend to think that the few stories that have gone around about kids
killing themselves or being killed due to these 'satanic games' are
the 'law of the land' and automaticly condem RPGs. Though they don't
understand anything about them. Its like in some Sci-Fi movies.."We
don't know what it is..its sure alien..so lets kill it!!" that is the
way these ppl seem to think about it. I am just glad I have never had
the displeasure of running into any of these people.. I might have to
do something Shadowrunesque.. >;)

Daryl..
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Wed, 5 Aug 1998 09:24:34 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Land Trains
In-Reply-To: <35C76DDF.1571@**********.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Bai Shen writes:
> Would anybody mind givin' me a detailed description of these things?
> All I know about 'em is the stats in R2.

Well, I don't know what is says in R2, but in R1 it was based on the
road-trains used here in Australia.

Basically, get a truck prime-mover. Attach a carriage on the end, and you
have a standard truck. Attach two or three more of these, and you have a
road train.

(The record for how long you can get one of these things is about 33
carriages... but it steers like crap. The legal limit here is 3, and even
that won't handle very well... really bloody scary to overtake, too, 'cause
they're always speeding, and they're something like a hundred meters long.)

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 19:48:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steve Collins <einan@*********.NET>
Subject: Re: RPG deaths [Slightly OT]
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

>
> I am there with you Matt, I live down on the boarder of Alabama
>and Florida, so I am no strange to the Bible Belt. Yet, I have never
>recieved 'flak' for taking part in our most beloved pasttime. :) Heck,
>my parents themselves are Christian and very devote too.. and not once
>have I ever gotten any crap from them about playing RPGs.
>


I just moved to Atlanta and the only too people I know from here are ex
or current gamers (one is even partially responsible for creating one of
the more popular games out there today), but I did catch it from my
mother when I was a teen. As I grew up and away from the church I used to
be a member of (conservative fundamental southern baptist) she became
more and more involved.The church's attitude towards RPG's and Rock music
are what cemented it for me (the last straw was a sermon on backward
masking) that i just could not believe a word they were talking about. Of
course that was nothing compaired to when my parents became convinced I
was Gay because I didn't have a Girlfriend, had never had one, and
instead of spending Friday and Saturday nights looking for one spent it
in the company of several Guys playing RPG's. Now of course I'm married
with a child so my Father can actually look me in the eye, he would
barely talk to me when he thought I was Gay and never dared to ask if I
was, I guess he was too afarid of what the answer would be. I suppose it
didn't help that I am far more liberal (libretarian actually) than the
rest of my family (Regan Republicans all).
=========================================================================
Date: Tue, 4 Aug 1998 19:52:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Land Trains
In-Reply-To: <000201bdbfff$0a58cf40$5e5211ac@********.mincom.oz.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:24 AM 8/5/98 +1000, you wrote:

>Well, I don't know what is says in R2, but in R1 it was based on the
>road-trains used here in Australia.
>
>Basically, get a truck prime-mover. Attach a carriage on the end, and you
>have a standard truck. Attach two or three more of these, and you have a
>road train.

Would you be referring to what we here in the States often call "Big Rigs"?

>(The record for how long you can get one of these things is about 33
>carriages... but it steers like crap. The legal limit here is 3, and even
>that won't handle very well... really bloody scary to overtake, too, 'cause
>they're always speeding, and they're something like a hundred meters long.)

If we're talking about the same things, legal limit here (at least in CA)
is two trailers. Don't know the current status, but some in the trucking
industry tried to up the limit to 3. All sorts of people screamed bloody
blue murder and cited all sorts of statistics, so I *think* it got killed.
I can hope anyway.

So do these massive truck trains travel between heavily populated areas, or
do they just cruise the outback for example?

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Tue, 4 Aug 1998 19:04:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: Land Trains
In-Reply-To: <3.0.3.16.19980804165445.38379808@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:52 PM 8/4/98 -0400, Erik Jameson wrote:
# At 09:24 AM 8/5/98 +1000, you wrote:
#
# >Basically, get a truck prime-mover. Attach a carriage on the end, and you
# >have a standard truck. Attach two or three more of these, and you have a
# >road train.
#
# Would you be referring to what we here in the States often call "Big Rigs"?
oh no... a real road train is a long damn thing, and I seem to remember
seeing four or five trailers......

# So do these massive truck trains travel between heavily populated areas, or
# do they just cruise the outback for example?
they mainly travel the desert highways and throw stones into the air like
you wouldnt believe

what you might call the "outback"

--
/- justin@************.com ---------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Wed, 5 Aug 1998 10:05:57 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: RPG deaths
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D501276@***********>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Apparently there were tales spun of people playing in
> the large steam pipes under my college campus. They were down there when
> they pressure tested the system one summer. Guess they failed their
> saving throw.

Either you go to Ball State, or you've been reading Knights of the
Dinner Table again. :)

(For those of you that haven't seen KoDT, I strongly recommend picking
it up. A comic by gamers, about gamers, for gamers. I nearly killed
myself laughing.)

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Wed, 5 Aug 1998 10:03:51 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Land Trains
In-Reply-To: <3.0.3.16.19980804165445.38379808@****.fbiz.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Erik Jameson writes:
> Would you be referring to what we here in the States often call
> "Big Rigs"?

Probably...
> So do these massive truck trains travel between heavily populated
> areas, or
> do they just cruise the outback for example?

Two-carriage road trains are permitted in some cities. Three-carriage road
trains, in _most_ states of Australia, are only allowed outside municipal
areas (so they just cruise the outback), but in the NT, where I came from,
they were allowed in towns and you'd see three-carriage road trains rumbling
down the major road systems in Darwin. :)

(Real fun stuff, let me tell you... especially the, um, "live-beef" trains.
Do you have any idea how bad a train full of cattle smells? Now imagine
being stuck behind one of those in peak-hour...)

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 20:08:16 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Assault canon in RL
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/4/98 2:52:20 PM US Eastern Standard Time,
mmanhardt@*****.NET writes:

> > Ever seen the barrel of a paintball gun? Kinda like
> > that. I'll assume you haven't even if you have and try to explain.
> > The breech of a recoilless rifle has 3 large holes in
> > the back which release the backblast in one massive firestorm. I'm
> > suggesting using lots of smaller holes to release the pressure without
> > the flame-thrower effect.
> > Rings of holes around the barrel. Probably angled in
> > bore in one direction or another to disperse the pressure. So you get
> > 100 little flashes instead of one monster one.
>
> Having fired recoiless rifles, I just have one question. Where do
> you expect the firer to be??? There's a reason that the back end of
> the RR is open (only 3 holes cause you need a firing pin back
> there.) And theres a reason why you don't stand behind one when
> it fires.

I know this has absolutely nothing to do with this particular posting ... but
has anyone considered that an Assault Cannon could be a man-portable mortar
that can be fired from the hip so to speak ?

This would help explain somewhat the recoil that is involved in firing a PAC
or something similar.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Tue, 4 Aug 1998 20:11:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Thermo/IR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Another question not regarding this posting right here ...

How much detail will someone see if they have thermographic vision ... and
what kind of detail can be seen ?

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Tue, 4 Aug 1998 20:17:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/4/98 4:10:33 PM US Eastern Standard Time,
elfman@******.COM writes:

> I think since most people are going away to GC(where is it held anyway?)
> , that we should spend our time doing something constructive, rather
> than mope about. How about we all come up with new spells(I'm making a
> collection of spells, and need all the new spells I can get).I'll start
> it off.
>
> Raid bolt:
> When cast, it launches a bolt of concentrated insecticde at target.if it
> hits a bug, the bug takes extra damage.

From the sounds of it this is a Manip spell ...

> Type:Physical range:LOS
> Target:4 Damage:L(S)
> Duration: instant Drain: [(F/2)+3]S

I have perhaps another question on this topic ... though not dealing with a
spell in general ...

There are critters and people out there who have vulnerabilites and allergies
against certain things ...

Mages can use power foci to assist them with drain and dice for casting the
spell at them ...

What could happen if the mage casts a spell and has a Power / Spell Foci that
is the same as the target's vulnerability / allergy ... like a mage tossing a
Spirit Bolt at a Invae who happens to have a foci that has been made with
insecticide in it ... the insecticide is a natural substance, not something
mass-produced, and is radicalized by the mage in question ...

Hope I've been somewhat covering the bases with the description ..

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 10:19:44 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Thermo/IR
In-Reply-To: <46b4389f.35c7a339@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Herc writes:
> Another question not regarding this posting right here ...
>
> How much detail will someone see if they have thermographic vision ... and
> what kind of detail can be seen ?

The traditional (and currently realistic) idea of thermographic vision is
depicted perfectly in the movie "Predator".

Presumably, for someone with thermographic vision as an add-on (as opposed
to someone who has a thermographic vision mode), the heat display is
overlaid in some way. In the book, "Changeling", the young troll described
it as a green glow.

Detail wouldn't be particularly high, as heat tends to "blur", or mix in
with the environment. And all the thermographic vision in the world won't
let you see the 10 ft pit in front of you, or the pit viper about to bite
your foot (to quote a D&D article I read once).

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 20:23:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/4/98 5:50:05 PM US Eastern Standard Time,
enwill@*****.COM writes:

> > Raid bolt:
> > When cast, it launches a bolt of concentrated insecticde at
> target.if it
> > hits a bug, the bug takes extra damage.
> > Type:Physical range:LOS
> > Target:4 Damage:L(S)
> > Duration: instant Drain: [(F/2)+3]S
>
> Yeah, for us that don't have the means or the money to make it to
> GC this year.. We have to have something to do so...
>
> Raid Fogger:
> A larger more effective version of Raid Bolt, it covers an area of
> 2meter/force pt of the spell,with a highly concentrated insecticide
> that does extra damage bugs.
> Type: Physical Range:2meters/force pt
> Target:4 Damage: L(D)
> Duration: 1rnd/Succ Drain: [F+2]D

Hey, does this sound just like variations on the Acid type manip spells out of
the grimoire ... which also brings up another point ...

Has anyone ever clued in to the fact that Restricted Target and Very
Restricted Target spell options are not allowed with manip spells, yet, there
are some spells which are Restricted in how they work ...

The perfect example of this :

Any of the specific barrier types ...

So, what do you all have to say ... as K and I have tossed out the manip
spells are not allowed to have restricted and VR target options ... we allow
them in fact ... makes for some rather interesting spells ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 10:42:35 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: New spells Anyone?
In-Reply-To: <83af3f10.35c7a5f3@***.com>
MIME-Version: 1.0
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Mike Bobroff writes:
> Has anyone ever clued in to the fact that Restricted Target and Very
> Restricted Target spell options are not allowed with manip
> spells, yet, there
> are some spells which are Restricted in how they work ...
>
> The perfect example of this :
>
> Any of the specific barrier types ...

Restricting your target is, in fact, scaling down the severity of the
manipulation. This already gives reductions in the spell cost.

For example (just making numbers up out of whole cloth):
If a Barrier spell was considered a major change to the environment, then a
Bullet Barrier spell is obviously less than a major change.

Also (more technical reason), manipulation spells do not have to synchronise
auras in order to be cast. The Restricted Target options, and Very
Restricted target options, refer to building limitations on the ability of
the spell to synchronise auras, and, as such, make no sense when applied to
manipulation spells.

Here's an example: There's a manipulation spell of Shock. It creates
lightning bolts from my hand (ala the Emperor from Return of the Jedi). I
can't exactly make a version that only affects, oh, Orks, now, can I?
Lightning is lightning.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 15:32:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Baxters <baxter@******.NET>
Subject: Re: License plates
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> From: David Buehrer <dbuehrer@******.CARL.ORG>
> Let's say that you need your SIN card to start a car, any car. The
> transponder broadcasts the driver's SIN *and* the car's registration
> number. Any trafic fines will be directed towards the driver, and
the
> traffic monitoring system can keep track of stolen cars, directing
> LoneStar officers to cars that are not being driven by their owners
> (unless the owner has registered the fact that he's loaning his car
> out).

Ooo! That's wicked! Wonder how my players would get around
this. For the runners without sin #'s this would mean footpower.
Hehehe!

Termite
baxter@******.net
=========================================================================
Date: Tue, 4 Aug 1998 20:53:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Frank Pelletier (Trinity)" <jeanpell@****.QC.CA>
Subject: Re: RANT! RPG deaths [Slightly OT]
MIME-Version: 1.0
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Steve Collins <einan@*********.NET> once wrote,

>
>Well They are dangerous. RPG's tend to encourage independant thought,
>very dangerous stuff, I believe there is a bill in the works over here to
>regulate it and make it illegal in certain circumstances.
>
>Steve


Now now now...

Let's not get carried away with this. This is what I hear mainly from RPG
affictionados who try to defend their game.

"It encourages creativity and the imagination"

"It develops language and relation skills"

"People who are usually very shy open up in RPG sessions"

etc, etc, etc.

Trust me, there's a bunch of loons in every hobby, and RPGs are not an
exception. At its base, Roleplaying is neither good nor bad. It's a hobby,
one shared by thousands. That's a lot of people. You ARE gonna find a
couple of nutcases in there. And since RPGs sometimes have that
"Cult/Demons/Murder" tangent (i.e. Kult, WoD games, In Nomine Satanis/Magna
Veritas (Not that washed-down Steve Jackson drivel, the original Croc
games), and a bunch of assorted games), well, you tend to attract MORE loons
that you should. (Your basic Satanist nut is NOT gonna play
shuffleboard...unless he's really, really bent...then you must RUN! :) ).

Image, people. It's all about image.

That's part of the problem. Check out your game store. Look around. See
how many dirty, smelly, antisocial Magic-playing Pepsi guzzlers you got
there. You got at LEAST one, maybe more, maybe a whole crew! When parents
go in to buy their games, what do they see? Them. Not us. Not the one who
studies, got his College degree, got a wife, kids, car, house, steady job
(mix and match to find your appropriate pattern :) ). Nope...they see the
people who belch when they face a hobbit, and look on in horror when *gasp*
a girl walks in (or get a hard-on, in which case they sit down). They don't
hear about the people who have careers, they don't know many celebrities
played whole CAMPAIGNS (Jacques Villeneuve comes to mind). No... They hear
about the nerds who scream "I am Aragorn!" while they stab their teacher
(happened in France). They hear about the players who kill themselves when
they lost a long-running character. They hear about the Florida thrill-kill
crew who JUST happened to play Vampire.

Case in point... Last season, a Quebec news show put on a little segment on
violent video games (during the Postal/GTA/Carmageddon craze), in which they
interviewed two players. The total morons looked like crazed maniacs. They
did not represent the video game community AT ALL. But still, what stuck
into the minds of the viewers? The two twonks, talking like lunatics. I
was outraged, but what could I do? Same thing with RPGs.

*sigh* It won't change. That's the nature of Media. People don't care
about normality, the wholesome experience RPGs can and should bring to
someone. They crave about those stories you see in the National Enquire.
*shrugs*

But as long as I can find a game with cool, normal people, well Hell! Play
on! :)

Trinity
-------------------------------------------------------------
Frank Pelletier
Trinity@********.com, jeanpell@****.qc.ca
This message was brought to you by Digital Undergound - "Future Rhythm"

"An eye for an eye leaves the whole world blind" - M. Gandhi
=========================================================================
Date: Tue, 4 Aug 1998 21:11:45 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Land Trains
Mime-Version: 1.0
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In a message dated 8/4/98 7:06:40 PM US Eastern Standard Time,
justin@******.NET writes:

> # >Basically, get a truck prime-mover. Attach a carriage on the end, and you
> # >have a standard truck. Attach two or three more of these, and you have a
> # >road train.
> #
> # Would you be referring to what we here in the States often call "Big
Rigs"?
>
> oh no... a real road train is a long damn thing, and I seem to remember
> seeing four or five trailers......
>
> # So do these massive truck trains travel between heavily populated areas,
> or
> # do they just cruise the outback for example?
> they mainly travel the desert highways and throw stones into the air like
> you wouldnt believe
>
> what you might call the "outback"

I know that in the game itself they are mentioned as being used extensively to
transport materials between places, and there not even being a driver in them
...

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Tue, 4 Aug 1998 21:14:43 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Thermo/IR
Mime-Version: 1.0
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In a message dated 8/4/98 7:23:35 PM US Eastern Standard Time,
robert.watkins@******.COM writes:

> The traditional (and currently realistic) idea of thermographic vision is
> depicted perfectly in the movie "Predator".
>
> Presumably, for someone with thermographic vision as an add-on (as opposed
> to someone who has a thermographic vision mode), the heat display is
> overlaid in some way. In the book, "Changeling", the young troll described
> it as a green glow.
>
> Detail wouldn't be particularly high, as heat tends to "blur", or mix in
> with the environment. And all the thermographic vision in the world won't
> let you see the 10 ft pit in front of you, or the pit viper about to bite
> your foot (to quote a D&D article I read once).

How about someone who is only able to see using thermographic vision ... would
they be able to see almost normally (except for the minutest and visual
details) as they have been seeing this way for the longest time ?

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 11:17:18 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Land Trains
In-Reply-To: <8db03354.35c7b152@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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> I know that in the game itself they are mentioned as being used
> extensively to
> transport materials between places, and there not even being a
> driver in them
> ...

Yep, they've got a good auto-pilot (sufficent to follow a road, and do basic
collision avoidance). Probably really popular in North America, when you
consider all the hassles the various trucker unions cause the corps.

Such a method would be popular anywhere you've got a reasonable road
connection between two places (and you'd probably have that), and no rail
connection. Road-trains can't handle the same sort of loads as rail, so if
you've got a real heap of material, you might want to build a rail line
anyway, but for many uses, road-trains are a good medium between rail and
single-carriage trucks.

Mind you, I wouldn't trust one of those things in cities... I'd imagine that
they go to and from collection depots and never go near cities.

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 18:21:59 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Daryl Williams <enwill@*****.COM>
Subject: Re: Land Trains
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Mike Bobroff <Airwasp@***.COM> wrote:
> I know that in the game itself they are mentioned as being used
extensively to
> transport materials between places, and there not even being a
driver in them
> ...

Hmm.. You know I just though about that..and I remember they made
alot of references to them in one of the latest SR Novels.. I believe
it was ShaodowBoxer..but I can't remember right off hand. But
nonetheless, they would still be considered a Rig with multiple cargo
trailers attached.. that are used to haul around lots of stuff.

Daryl
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Tue, 4 Aug 1998 21:20:39 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
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In a message dated 8/4/98 7:46:42 PM US Eastern Standard Time,
robert.watkins@******.COM writes:

> Restricting your target is, in fact, scaling down the severity of the
> manipulation. This already gives reductions in the spell cost.

Okay ....

> For example (just making numbers up out of whole cloth):
> If a Barrier spell was considered a major change to the environment, then a
> Bullet Barrier spell is obviously less than a major change.

But unlike a Barrier spell, it only affects anything hurtling through the air
like a projectile (which is what Bullet barrier protects against) .... that
means that it is a change from the all-encompassing Barrier spell, which
affects everything ...

> Also (more technical reason), manipulation spells do not have to
synchronise
> auras in order to be cast. The Restricted Target options, and Very
> Restricted target options, refer to building limitations on the ability of
> the spell to synchronise auras, and, as such, make no sense when applied to
> manipulation spells.

In the case I was mentioning with the Barrier spells, along with something
else I just noticed ...

First, what I noticed ... the specific barrier spells have a single drain code
reduction from the base Barrier spell, going from S2 to M2 ...

You could also further restrict the barrier spells to other things also ...
like making bullet barrier into an Arrow Barrier ... or Blade Barrier into a
Reach +1 barrier (anything with a reach of 1 is affected by the spell) ...

> Here's an example: There's a manipulation spell of Shock. It creates
> lightning bolts from my hand (ala the Emperor from Return of the Jedi). I
> can't exactly make a version that only affects, oh, Orks, now, can I?
> Lightning is lightning.

True, but what if you took that same Shock spell (Spark by another name), and
restricted it to coming into contact with things that are not grounded ? Or
grounded targets only ?

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Tue, 4 Aug 1998 21:24:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Land Trains
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > Would anybody mind givin' me a detailed description of these things?
> > All I know about 'em is the stats in R2.
> Well, I don't know what is says in R2, but in R1 it was based on the
> road-trains used here in Australia.
> Basically, get a truck prime-mover. Attach a carriage on the end, and you
> have a standard truck. Attach two or three more of these, and you have a
> road train.
> (The record for how long you can get one of these things is about 33
> carriages... but it steers like crap. The legal limit here is 3, and even
> that won't handle very well... really bloody scary to overtake, too, 'cause
> they're always speeding, and they're something like a hundred meters long.)

But why do the trailers have speed and fuel ratings?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Tue, 4 Aug 1998 20:23:56 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Mike's Course
MIME-Version: 1.0
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On August 04, 1998, Bull wrote:

>Pretty much SB that comes out that isn;t "New Toys
>for Runners" but is still designed for "Regular" Shadowrun
>campigns, I can already see most of this list complaining
>that it sounds dumb or they wasted their money, because "This
>is all stuff I know or do now".

Hell, Bull, those are the ones I like the most, the ones that add to the
world and not to the toy box. Toys are plentiful, but something that adds
to my knowledge of how Lone Star works what I can expect to find lurking in
the San Fernando Valley are much more valuable to me. Thus my true desire
to see TARGET: CAS sometime in the future.

Which reminds me, I need to go work on a baby megacorp for my writeup of my
home sprawl after I finish cooking dinner.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Wed, 5 Aug 1998 11:25:23 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Thermo/IR
In-Reply-To: <2abed919.35c7b205@***.com>
MIME-Version: 1.0
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Herc writes:
> How about someone who is only able to see using thermographic
> vision ... would
> they be able to see almost normally (except for the minutest and visual
> details) as they have been seeing this way for the longest time ?

Nope... if you solely rely on thermographic vision, then you will not see in
detail, because the boundaries of heat blur. You won't have any crispness to
your vision.

Here's an example:

Take a person. With normal vision, you can see their features, outline, etc,
quite crisply. Even if the light is poor, you will probably be able to see
their outline fairly well.

With thermo, what you see is the heat _difference_. As the person sits
still, the air around them heats up, and that difference becomes less. The
effect would be of the person becoming bigger and vaguer. You would still be
able to make out the difference between the person and the air, but (for
example), the chair would blend in. And when the person gets up, the chair
would still be visible for some time, until it cooled down and became
invisible again.

Savvy?

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 21:34:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Land Trains
Mime-Version: 1.0
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In a message dated 8/4/98 8:19:54 PM US Eastern Standard Time,
robert.watkins@******.COM writes:

> Yep, they've got a good auto-pilot (sufficent to follow a road, and do basic
> collision avoidance). Probably really popular in North America, when you
> consider all the hassles the various trucker unions cause the corps.

True .. very true ... they are probably popular all over the world.

> Such a method would be popular anywhere you've got a reasonable road
> connection between two places (and you'd probably have that), and no rail
> connection. Road-trains can't handle the same sort of loads as rail, so if
> you've got a real heap of material, you might want to build a rail line
> anyway, but for many uses, road-trains are a good medium between rail and
> single-carriage trucks.

The one thing about the land-train is that if there is a road to where you are
going then you can get it there ... rail-road tracks have only a singular
purpose ... and you are limited to the track in terms of movement. Hey,
anyone think of the possibility that a highway might be built for special cars
that have the ability to adapt to a railway track ... it would be similar to
some of the gridlink cars that are mentioned in some of the sourcebooks (where
the car gets into a special lane and a city traffic computer takes over
control of the vehicle until the destination is near ...

> Mind you, I wouldn't trust one of those things in cities... I'd imagine
that
> they go to and from collection depots and never go near cities.

Yeah ... city streets are probably not built to carry something of that nature
...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Tue, 4 Aug 1998 21:35:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Land Trains
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/4/98 8:26:58 PM US Eastern Standard Time,
baishen@**********.COM writes:

> > (The record for how long you can get one of these things is about 33
> > carriages... but it steers like crap. The legal limit here is 3, and even
> > that won't handle very well... really bloody scary to overtake, too, '
> cause
> > they're always speeding, and they're something like a hundred meters
long.)
>
>
> But why do the trailers have speed and fuel ratings?

Because they are able to maneuver around on their own when not connected to
the command module ...

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 11:35:45 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: New spells Anyone?
In-Reply-To: <eefde5d8.35c7b368@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Mike Bobroff writes:
> > For example (just making numbers up out of whole cloth):
> > If a Barrier spell was considered a major change to the
> environment, then a
> > Bullet Barrier spell is obviously less than a major change.
>
> But unlike a Barrier spell, it only affects anything hurtling
> through the air
> like a projectile (which is what Bullet barrier protects against)
> .... that
> means that it is a change from the all-encompassing Barrier spell, which
> affects everything ...

But what I've done is reduced the effect of the change. I haven't restricted
the target. The target is the object/thing/spot I'm going to be casting the
spell on. Because the change is less drastic, the cost of the spell goes
down.

> First, what I noticed ... the specific barrier spells have a
> single drain code
> reduction from the base Barrier spell, going from S2 to M2 ...

That's because of the change in the spell effect. The environmental effect
of the spell is reduced, and so the spell goes from S to M.

> > Here's an example: There's a manipulation spell of Shock. It creates
> > lightning bolts from my hand (ala the Emperor from Return of
> the Jedi). I
> > can't exactly make a version that only affects, oh, Orks, now, can I?
> > Lightning is lightning.
>
> True, but what if you took that same Shock spell (Spark by
> another name), and
> restricted it to coming into contact with things that are not
> grounded ? Or
> grounded targets only ?

(Okay, I got the name wrong... :)

Nope. Here's how the spell works. I cast the spell. Lightning starts to
crackle out of my hand. I've then got to get the lightning to the victim.

It's just ordinary lightning. I suppose it might be possible for the
elemental effect to be modified so that, say, only grounded victim were
affected. But, and this is the important part, the process would still be
the same. I'd still make the 'lightning', and I'd still hit the victim with
the lightning. It's just that the victim wouldn't take any damage because
the type of lightning doesn't hurt it.

The key thing here is that the effects of manipulation spells are just that,
_effects_. The _target_ of the spell is where the effect manifests. This has
very little to do with any restrictions imposed on what the effect does.

(You could impose restrictions on where the spell manifests, for example,
such as a Personal restriction (which is permitted for manipulations, IIRC,
and is a variant of the restricted target mods), but in many cases you'd
have to ask yourself why you'd want to)

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Wed, 5 Aug 1998 13:35:17 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Land Trains
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth Daryl Williams (1322 05-8-98 NZT):

<<SLICE>>
>Hmm.. You know I just though about that..and I remember they made
>alot of references to them in one of the latest SR Novels.. I believe
>it was ShaodowBoxer..but I can't remember right off hand. But
>nonetheless, they would still be considered a Rig with multiple cargo
>trailers attached.. that are used to haul around lots of stuff.

There's a description of the introduction and growing use of automated
(ie driverless) road-trains in the NAN (specifically Sioux?) in
_Shadowplay_. Sly and Falcon's Callaway nearly get collected by one
that's running without headlights.

Danyel Woods - 9604801@********.ac.nz
'No, I'm Chaos and he's Mayhem. We're a double act.'
=========================================================================
Date: Wed, 5 Aug 1998 11:38:01 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Land Trains
In-Reply-To: <35C7B449.749C@**********.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Bai Shen writes:
>
> But why do the trailers have speed and fuel ratings?

The one mentioned in RB 1, the Brumby, had powered carriages. This increased
the speed of the carriages, as each one would be able to propell itself
(instead of having to be pulled by the prime mover). This in turn increases
the possible length of the train as a whole.

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 21:38:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Thermo/IR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/4/98 8:32:33 PM US Eastern Standard Time,
robert.watkins@******.COM writes:

> Herc writes:
> > How about someone who is only able to see using thermographic
> > vision ... would
> > they be able to see almost normally (except for the minutest and visual
> > details) as they have been seeing this way for the longest time ?
>
> Nope... if you solely rely on thermographic vision, then you will not see
in
> detail, because the boundaries of heat blur. You won't have any crispness
to
> your vision.
>
> Here's an example:
>
> Take a person. With normal vision, you can see their features, outline,
etc,
> quite crisply. Even if the light is poor, you will probably be able to see
> their outline fairly well.
>
> With thermo, what you see is the heat _difference_. As the person sits
> still, the air around them heats up, and that difference becomes less. The
> effect would be of the person becoming bigger and vaguer. You would still
be
> able to make out the difference between the person and the air, but (for
> example), the chair would blend in. And when the person gets up, the chair
> would still be visible for some time, until it cooled down and became
> invisible again.
>
> Savvy?

Yeah ... I considered the seeing part as being something akin to Geordi
LaForge's visor from ST:TNG ... seeing people that way was what I meant ... as
great detail is not possible with thermo, but the person could become used to
seeing with thermo and is able to tell what details they can see anyway ...

Would it help the person if the had a skill in Thermographic Perceptivity ?
(A variation on Aura Reading ?)

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Tue, 4 Aug 1998 21:42:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Land Trains
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > > (The record for how long you can get one of these things is about 33
> > > carriages... but it steers like crap. The legal limit here is 3, and even
> > > that won't handle very well... really bloody scary to overtake, too, '
cause
> > > they're always speeding, and they're something like a hundred meters
long.)
> > But why do the trailers have speed and fuel ratings?
> Because they are able to maneuver around on their own when not connected to
> the command module ...

They can?? Would someone mind sendin' me a copy of the desc in the
RBB? I'm confused about what these things can and can't do.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Tue, 4 Aug 1998 21:49:00 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: ED/SR Connections
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/3/98 10:17:08 PM Pacific Daylight Time, ElBandit@***.COM
writes:

> > FASA was planning on a trilogy
> > that had two parts under the ED banner, with the conclusion under the SR
> > banner. (Obviously, this has been killed...)
>
> Wasn't that supposed to be the Trilogy which started in SR with "Worlds
with
> Out End" and then was supposed to continue with the previous stories in
> Earth
> Dawn?
Actually the ED novels were supposed to be first, then they changed the order,
then they removed all mention of the novels. Except for Lost Kaers ads, which
are all dated from the time the novel was supposed to be out (really wierd)
I heard that the 2 ED novels did come out in German. <shrug>
=========================================================================
Date: Wed, 5 Aug 1998 11:48:12 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Thermo/IR
In-Reply-To: <4fc2465f.35c7b792@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Mike Bobroff writes:
> Would it help the person if the had a skill in Thermographic
> Perceptivity ?
> (A variation on Aura Reading ?)

Not really... the problem is that the details just aren't there to be seen.
(Of course, there are other details which you can't pick up on normally
which you can, such as where the element in a hotplate is) The details just
get blurred. And in some cases, they aren't there.

(As I mentioned in the previous example, you wouldn't be able to see the box
or the chair you're about to trip over, because they're the same temperature
as the environment, thus becoming invisible)

Naturally, the amount of information someone can get out of thermographic
vision would depend on how adept they were at processing the information, so
a special skill such as Thermographi Perceptivitity would be useful, but no
matter what, thermo is not going to be sufficent substitute for normal
vision.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 21:54:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Drone Racks
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Question for ya'll. In R2, it says that Drone Racks take up a number of
CF dependent on the CF of the drone. Well, how do you figure the
drone's CF?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Tue, 4 Aug 1998 21:54:13 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Land Trains
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/4/98 6:46:50 PM Pacific Daylight Time,
baishen@**********.COM writes:

> They can?? Would someone mind sendin' me a copy of the desc in the
> RBB? I'm confused about what these things can and can't do.
The Nordkapp-Conestoga "Bergen"
don't have rigger 2 handy for stats. I like that the compartments are all
linked by a small crawl tube, and have sleepers. great for a team on the run,
though expensive.
=========================================================================
Date: Tue, 4 Aug 1998 21:54:54 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Land Trains
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/4/98 6:22:23 PM Pacific Daylight Time, enwill@*****.COM
writes:

> Hmm.. You know I just though about that..and I remember they made
> alot of references to them in one of the latest SR Novels.
Burnout hid in one in 1 of the novels, I think.
=========================================================================
Date: Tue, 4 Aug 1998 21:59:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Craig J Wilhelm Jr <craigjwjr@*********.NET>
Organization: Afterlife Incorperated
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

bryan.covington@****.COM wrote:
> Since spanking is now considered child abuse in some
> areas my fiancé and I have decided we will tase our children (yes tase
> as in taser).
> "No Officer I never touched the kid."

LOL! Or better yet; Tease. That's how punishment is meted out in my
family. You do something stupid or "wrong", everyone in the famiily lets
you know just how goofy you are. :)
--
Craig "Knee Deep in the Blood of Swine" Wilhelm
Confuscious Say,
"Man who have hand in pocket not always jiggle change..."
UIN: 1864690
-------------BEGIN GEEK CODE BLOCK-------------
v3.12
GAT/$ d- s+:+ a- C+++ U--- P+ L- E-- W++ N++
o K- w+ O> !M-- !V PS+ PE Y+ PGP++ t--- 5+++
X-- R++ tv b++ DI-- D+(Q2++) G++ e++ h* r y++**
--------------END GEEK CODE BLOCK--------------
=========================================================================
Date: Tue, 4 Aug 1998 22:05:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Land Trains
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > They can?? Would someone mind sendin' me a copy of the desc in the
> > RBB? I'm confused about what these things can and can't do.
> The Nordkapp-Conestoga "Bergen"
> don't have rigger 2 handy for stats. I like that the compartments are all
> linked by a small crawl tube, and have sleepers. great for a team on the run,
> though expensive.

I've got R2, so I don't need stats. What I'm tryin' to do is get a
picture of what these things can and can't do. The reason is because
I'm thinking of setting one up for a character of mine.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Tue, 4 Aug 1998 22:30:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Iridios <iridios@*********.COM>
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

BigDaddy wrote:
Tue, 4 Aug 1998 17:52:42 -0400

<snip story>

> You should be allowed to punish your children if neccessary, corporal or
> verbal (the military does this all the friggin time to soliders if the
> misbehave <see military regs> so what makes them special).
>
> What you shouldn't be able to do is BEAT them, a swift administering of
> punishment yes, but not using HEAVY amounts of force. Use a wooden spoon
> not a wooden bat.

Discipline should be administered in a regulated and unique fashion so
that it is clearly discipline and not just a beating. The disciplined
should be informed of the offense that he is being disciplined for and
the conversation should continue after the fact to ensure that this
was done out of necessity.

I was spanked as a child by my father (ex-Marine, Vietnam Vet), but
before I was spanked I was told what I did that was wrong (a major
offense nothing minor), the spanking was in the same fashion everytime
(1 for every year old I was at the time), and after the fact Dad told
me that he didn't like doing it and told me why what I did was wrong.

The biggest spanking and the last one was when I broke curfew (during
a marked rise in child abductions), I accepted my punishment as a man
rather than complaining. My father respected that fact and never
administered another spanking to me (other punishments still were
used).

The point I am trying to make, if done the right way, corporal
punishment is effective and not abusive.

>
> God Almighty what have we done to America...

Not what have WE done to America, what is BEING done to America.
(Yes Iridios is a conspiracy nut.)

<snip sig>

--"Any science, sufficiently advanced is indistinguishable from
magic."
--Arthur C. Clarke

Iridios
iridios@*********.com
http://www.geocities.com/Area51/Shadowlands/9489
http://members.theglobe.com/Iridios

-------Begin Geek Code Block------
GS d-(++) s+: a- C++ U?@>++ P L E?
W++ N o-- K- w(---) O? M-- V? PS+@
PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
b+ DI++ !D G e+@>++++ h--- r+++ y+++
-------End Geek Code Block--------
=========================================================================
Date: Tue, 4 Aug 1998 22:35:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: SR3
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Anybody know what's gonna constatute the first printing of SR3? Is it
gonna be available in stores for $25 or $30?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Tue, 4 Aug 1998 22:35:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 04/08/98 19:19:09 Central Daylight Time, Airwasp@***.COM
writes:

> What could happen if the mage casts a spell and has a Power / Spell Foci
that
> is the same as the target's vulnerability / allergy ... like a mage tossing
> a
> Spirit Bolt at a Invae who happens to have a foci that has been made with
> insecticide in it ... the insecticide is a natural substance, not something
> mass-produced, and is radicalized by the mage in question ...

Perhaps like he used geranium (which I believe is a bug repellent for some
kinds of bugs), in the focus (or even the fetish?) I would say that it
wouldn't matter, because not enough of the insecticide would go with it. This
is strictly IMO, but I don't really view the radicalized materials as magical
in and of themselves. They're receptive to magic, are prepared to be magical,
but IIRC radicalized gold can be passed through as easily as normal gold. I
don't think the physical bits that make up a focus or fetish have any real
effect upon the spell, so long as they are valid in the magical system of the
magic-user.

Off of this topic, but still SR, I like the term magic-user, because it can
mean anybody. A physical adept is a magic user, so is a magical or elemental
adept, or a full magician. A wizard is different than a shaman or a priest or
a mambo or a druid, and doesn't sound as much like magician as mage does.

Just a pointless comment.

Nexx
=========================================================================
Date: Tue, 4 Aug 1998 22:39:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Spatial Recognizer
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I think that's what it's called. Anybody know what book it's in?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Tue, 4 Aug 1998 22:39:14 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 04/08/98 19:24:53 Central Daylight Time, Airwasp@***.COM
writes:

> So, what do you all have to say ... as K and I have tossed out the manip
> spells are not allowed to have restricted and VR target options ... we
allow
> them in fact ... makes for some rather interesting spells ...

I think it shouldn't be tossed out, but examined on a case by case basis. Ok,
it makes sense for barrier spells, but how about a spell like acid stream? If
I make a version that affects only elves, it seems rather ridiculous that it
would veer around a troll on the way to get the elf I targeted it at.

Nexx, a firm believer in the case-by-case basis
=========================================================================
Date: Wed, 5 Aug 1998 12:40:55 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: HoL
In-Reply-To: <4384.199808042236@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Yup....
> And the range modifier table is funny as well....
> Really really near
> Really near
> near
> not quite near
> far
> really far
> really really far
> really really really far
> etc...

I personally love the range table from Tales from the Floating Vagabond:
Point Blank
Near
Pretty Near
Far
Pretty Far
Hand Me My Binoculars
See That Dot?

Or the Gun Size table:
Gun
Big Gun
Really Big Gun
Incredibly Big Gun
My God That's A Big Gun
Don't Point That At My Planet

:)

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Tue, 4 Aug 1998 19:45:02 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Daryl Williams <enwill@*****.COM>
Subject: Curious..
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

I was reading the SR Novel 'ShadowBoxer' and I ran across Delphia's
spiffy little gadget. That VPR-2. I am under the impression that that
thing is a 'auto fastdraw' peice of gear. But, needless to say I was
very impressed with that little doodad. Does anyone know where there
are rules and Stats on the VPR-2?

Daryl
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Tue, 4 Aug 1998 21:41:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Spatial Recognizer
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>I think that's what it's called. Anybody know what book it's in?

The spatial recognizer is a cyberear accessory available in CYBERTECHNOLOGY.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Tue, 4 Aug 1998 22:48:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Mark C. Farrington" <alareth@*********.COM>
Subject: Re: Land Trains
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>(The record for how long you can get one of these things is about 33
>carriages... but it steers like crap. The legal limit here is 3, and even
>that won't handle very well... really bloody scary to overtake, too, 'cause
>they're always speeding, and they're something like a hundred meters long.)


The three trailer rigs see limited use here in some parts of the US. There
has been considerable pressure on the Federal Department of Transportation
to ban them due to safety concerns. I've seen one on the road before and it
was undulating like a snake the whole time. Practically took up both lanes.
=========================================================================
Date: Wed, 5 Aug 1998 12:48:00 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: HoL
In-Reply-To: <Pine.BSF.3.95.980805123919.229B-100000@*******.dialix.com.au>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Lady J writes:
> I personally love the range table from Tales from the Floating Vagabond:
> Point Blank
> Near
> Pretty Near
> Far
> Pretty Far
> Hand Me My Binoculars
> See That Dot?
>
> Or the Gun Size table:
> Gun
> Big Gun
> Really Big Gun
> Incredibly Big Gun
> My God That's A Big Gun
> Don't Point That At My Planet

And then there are the unarmed combat styles, Hurt People, and Hurt People
Really Badly. :) (and the armed combat styles: Use Pointy Thing and Use Big
Pointy Thing) And, of course, Projectile Vomiting!

Hey, Lady J, want to have a game some time? :) TFTV is such a fun system.

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 21:45:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Luken <hawke@******.NET>
Subject: Re: Spatial Recognizer

>I think that's what it's called. Anybody know what book it's in?
>--


CyberTechnology
=========================================================================
Date: Tue, 4 Aug 1998 21:57:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: Land Trains
In-Reply-To: <00b001bdc01b$802e2640$ade1a1cd@********>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:48 PM 8/4/98 -0400, Mark C. Farrington wrote:
# The three trailer rigs see limited use here in some parts of the US. There
# has been considerable pressure on the Federal Department of Transportation
# to ban them due to safety concerns. I've seen one on the road before and it
# was undulating like a snake the whole time. Practically took up both lanes.

now take that same truck and put it on a two lane highway
and when I say two lanes I mean one lane each direction.....

and add lots of rocks to the shoulder of the road
--
/- justin@************.com ---------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Tue, 4 Aug 1998 21:55:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: Land Trains
In-Reply-To: <35C7BE02.56C4@**********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:05 PM 8/4/98 -0400, Bai Shen wrote:
>> > They can?? Would someone mind sendin' me a copy of the desc in the
>> > RBB? I'm confused about what these things can and can't do.
>> The Nordkapp-Conestoga "Bergen"
>> don't have rigger 2 handy for stats. I like that the compartments are all
>> linked by a small crawl tube, and have sleepers. great for a team on the
run,
>> though expensive.
>
>I've got R2, so I don't need stats. What I'm tryin' to do is get a
>picture of what these things can and can't do. The reason is because
>I'm thinking of setting one up for a character of mine.
>--
>

The Conestoga "Bergen", judging from the picture in RBB, seems to be much
larger than it's Counterpart, the Conestoga. It was especially designed to
be a road train, and the self powered cargo modules are specifically
designed to connect to the Bergen. The modules themselves move very slowly
when not connected to the Bergen tractor, so I think that being self
powered is more for manuvering at your destination or if you get into a
tight spot than to help with speed. And, of course, the cargo trailers
that hook to every other kind of tractor are unpowered.

BlueMule
=========================================================================
Date: Wed, 5 Aug 1998 13:29:40 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: HoL, TFFV [OT]
In-Reply-To: <002401bdc01b$75a5ebe0$5e5211ac@********.mincom.oz.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > Really Big Gun
> > Incredibly Big Gun
> > My God That's A Big Gun
> > Don't Point That At My Planet
>
> And then there are the unarmed combat styles, Hurt People, and Hurt People
> Really Badly. :) (and the armed combat styles: Use Pointy Thing and Use Big
> Pointy Thing) And, of course, Projectile Vomiting!

No no, it's Swing Nasty Pointy Thing, Swing Long Nasty Pointy Thing, and
Swing Long Nasty Pointy Thing With Panache. Then there's Hurt People,
Hurt People Really Badly, Whips and Chains, Combat Eating... oh yes,
this was a game meant to be taken seriously. :)

> Hey, Lady J, want to have a game some time? :) TFTV is such a fun system.

Absolutely... ah the joys of the old games... Inappropriate Super Hero
Man, the animated camera tripod, Zorg the Godlike Turtle, the Angel of
Death [the one that always got car-sick]...

Lady Jestyr
:)
- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Tue, 4 Aug 1998 20:32:50 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: James dillane <lakashim@*******.COM>
Subject: Cybermantic sample characters and rules
Content-Type: text/plain

Hey, the cybermantic rules and sample archetypes seem a little strange.
Take the perception penalty of +2 tn to perception tests for every point
of essence or part there of under zero. The cyber logician has a +8 tn
to perceive anything. Studying a battlefield and looking for hidden
troops, he sucks. Caught in a ambush and looking for a sniper, his blind
as a mole. The 6 million nuyen street samurai is even worse. +16 tn to
his perception tests. He might as well gouge his eyes out.

Speaking of the 6 million nuyen guy, how the hell can he have willpower
of 5. his essence is -7.6 and looses 1 point of willpower per half point
of essence, rounded up, under zero. Even with a plus 4 replacement he
should still have a negative willpower. The cyber logician, as it
stands, should have a willpower of 2 assuming a starting will of 6 less
8 points for -4 ess plus 4 for maximum will increase of +4. There are
things like exceptional traits merits, but the SR companion wasn't
printed at the time this book came out. It just seems a little fucked
up.

Any ideas?

"Sipping from the Spring of Immortality is only the Beginning..." Psalm
of Ananda


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 5 Aug 1998 13:32:45 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: HoL, TFFV [OT]
In-Reply-To: <Pine.BSF.3.95.980805132700.229G-100000@*******.dialix.com.au>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> > Hey, Lady J, want to have a game some time? :) TFTV is such a
> fun system.
>
> Absolutely... ah the joys of the old games... Inappropriate Super Hero
> Man, the animated camera tripod, Zorg the Godlike Turtle, the Angel of
> Death [the one that always got car-sick]...

I've got a copy of "Macho Women with Guns" somewhere...

And, just to bring this all back on topic (you didn't think I could do it,
did you?)...

The Macho Women with Guns book has an SR character sheet at the back!

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Tue, 4 Aug 1998 23:11:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matt Penn <steelclaw@****.COM>
Subject: Re: Shopping in Charleston

On Tue, 04 Aug 1998 22:21:00 -0400 Paul Gettle <RunnerPaul@*****.com>
writes:

>What's the address for that place? I think I might want to pay a visit
>my next time I'm down in Charleston.

'S called Green Dragon, right next to Northwoods mall. If nothing else,
it's in the phone book. Great place, with a lot of cool an' outta print
stuff. I got Tir Tairngire there, and if I had the dough I would've
gotten Corporate Shadowfiles. 'Course, the smell of incense knocks me
off my feet everytime I happen by, which is maybe once or twice a year.

-Matt, Homo Sapiens Robustus
"I'm all for expanding my mind, just not at the cost of my sinuses."


_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 4 Aug 1998 23:32:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matt Penn <steelclaw@****.COM>
Subject: Re: RANT! RPG deaths [Slightly OT]

On Tue, 4 Aug 1998 20:53:24 -0400 "Frank Pelletier (Trinity)"
<jeanpell@****.QC.CA> writes:

>That's part of the problem. Check out your game store. Look around.
See
>how many dirty, smelly, antisocial Magic-playing Pepsi guzzlers you got
>there. You got at LEAST one, maybe more, maybe a whole crew! When
parents
>go in to buy their games, what do they see? Them. Not us. Not the one
who
>studies, got his College degree, got a wife, kids, car, house, steady
job
>(mix and match to find your appropriate pattern :) ). Nope...they see
the
>people who belch when they face a hobbit, and look on in horror when
*gasp*
>a girl walks in (or get a hard-on, in which case they sit down). They
don't
>hear about the people who have careers, they don't know many celebrities
>played whole CAMPAIGNS (Jacques Villeneuve comes to mind). No... They
hear
>about the nerds who scream "I am Aragorn!" while they stab their teacher
>(happened in France). They hear about the players who kill themselves
when
>they lost a long-running character. They hear about the Florida
thrill-kill
>crew who JUST happened to play Vampire.

Trinity makes a great point. It comes down to bad news being the only
news that's fit to print. Would a reporter rather write about an
average-type person or the really sick fuck with the inverted pentagram
tattoo, dyed black hair and who talks like he's got a direct line with
the Prince of Darkness?

>Case in point... Last season, a Quebec news show put on a little segment
on
>violent video games (during the Postal/GTA/Carmageddon craze), in which
they
>interviewed two players. The total morons looked like crazed maniacs.
They
>did not represent the video game community AT ALL. But still, what
stuck
>into the minds of the viewers? The two twonks, talking like lunatics.
I
>was outraged, but what could I do? Same thing with RPGs.

To be honest, some RPG staffers don't help our image one little bit. A
friend of mine related a story at DragonCon a year or so ago. One of the
White Wolfers was explaining that to a middle-aged woman Vampire indeed
would not corrupt his son's soul and send him on the Amtrak to Hell. The
guy trying to convince her had purple hair and a dagger tattooed on his
forehead. Means we should make all RPG staffers dress like yuppies. <g>

Sadly, there isn't much we can do. We've even got a few of the kind here
in my little corner of the Bible Belt. Four or five really nasty
underground types that play Werewolf at the comic store. Besides the
fact that they turn any game into a kill-fest, anyone potential RPGer or
concerned parent is going to be seriously put off by people like them. I
vote we look into concentration camps.

-Matt, Homo Sapiens Robustus
"Thank God B.A.D.D. never got a look at HoL."

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 4 Aug 1998 23:49:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Mark C. Farrington" <alareth@*********.COM>
Subject: Re: RPG deaths
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

I have been ivestigating this subject off and on recently and would like to
post some links for those of you that are interested.

The Pulling Report
http://raven.cybercom.com/~dano/rpg-arch-pulling.html
An indepth report on Pat Pulling, the founder of B.A.D.D.

CAR-PGa - The Committee for the Advancement of Role-Playing Games
http://members.aol.com/waltonwj/carpga.htm
This organization was formed by William Flatt and Pierre Savoie during the
height of the AD&D is killing our kids era. They promote gaming and keep
track of gaming issuses and anti-gaming information. The site contains
links to other related reasources. Also for the price of printing and
mailing they will reproduce just about any article from their archives.

Dracopolitics on the web
http://people.unt.edu/~jl0007/draco.htm
This site is run by Pierre Savoie, one of the founders of CAR-PGa. It
contains many useful links.

Sources about Role Playing Game(r)s
http://www.rpg.net/252/quellen/sources.html
A bibliography of articles on the subject.
=========================================================================
Date: Tue, 4 Aug 1998 22:58:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: Re: RPG deaths
In-Reply-To: <Pine.BSF.3.95.980805100356.14552O-100000@*******.dialix.com.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 5 Aug 1998, Lady Jestyr wrote:
> (For those of you that haven't seen KoDT, I strongly recommend picking
> it up. A comic by gamers, about gamers, for gamers. I nearly killed
> myself laughing.)

Well you do know that they were hoping to get a real Hackmaster RPG
released at GenCon this year. Haven't heard anything since last Gencon
though. Im going to spend WAY to much this year.:)

Thomas Price
aka The Bookworm
thomas.m.price@*******.edu
tmprice@***********.com
=========================================================================
Date: Tue, 4 Aug 1998 23:04:21 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: Re: Going away!
In-Reply-To: <EFC40D63A0EAD111BFB700C0F0150CEE3251@***.pcnetinc.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Tue, 4 Aug 1998, Edward Poe wrote:

> Huh. I didn't know about that. My wife would slit my throat for dropping
> Bethany off at a strange day care. (besides the kid would role-play a
> banshee quite well - ouch.)

Well ya there is that problem. But it Does let you get a quick gaming fix
if you just come up for a daytrip:).

> I REALLY want the kid to ASK for a trip to GenCon when she's old enough
> to understand gaming. "Okay sweetie, your target number is 5 and you
> roll 4 dice. Can you show daddy 4 dice? GOOD GIRL! You can have a karma
> point for that..."

LOL! Mabey we will have to recruit her for the list.team for the 2003
tourniment.:)


> Lurker Hedley, a.k.a. Edward Poe,
> Senior Systems Engineer (read: "Corp Decker")
> PC Net, Inc.

Thomas Price, aka The Bookworm,
CS Major, Senior Student Worker in charge of installing Resnet
(Read: "Corp Decker in training") :)
Wheaton College.

thomas.m.price@*******.edu
tmprice@***********.com
=========================================================================
Date: Wed, 5 Aug 1998 14:21:28 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Going away!
In-Reply-To: <2650.199808041551@****.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Spike writes:
> And verily, did Ojaste,James [NCR] hastily scribble thusly...
> |btw - I know C. Too well. ;-)
>
> OOOO goodie.
> I've got a bastard of a segmentation fault to get rid of.
> :)

Here's how you do it:
rm *.c

Fixes every segmentation fault in your code you can think of. :)

> The scary thing is, I actually understood that main() program you just
> typed.

It wasn't that hard, though... What's scary is that I actually understand
the 180 lines of code I wrote this morning in a mad desperate rush to meet
deadlines... :)

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Wed, 5 Aug 1998 16:58:51 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain

Quoth Daryl Williams (1445 05-8-98 NZT);

>I was reading the SR Novel 'ShadowBoxer' and I ran across Delphia's
>spiffy little gadget. That VPR-2. I am under the impression that that
>thing is a 'auto fastdraw' peice of gear. But, needless to say I was
>very impressed with that little doodad. Does anyone know where there
>are rules and Stats on the VPR-2?

Yeah, but they're not canon: a German player came up with what they
thought it would work like. Go to the Shadowrun Archive's Weapons
category and look for something under the title of InWeLoSys (or
something similar).

(In case you don't know, the Archive is at
www.interware.it/shadowrun/default.asp)

Danyel Woods - 9604801@********.ac.nz
'No, I'm Chaos and he's Mayhem. We're a double act.'
=========================================================================
Date: Wed, 5 Aug 1998 01:07:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: RPG deaths
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Mark C. Farrington wrote:
>
> I have been ivestigating this subject off and on recently and would like to
> post some links for those of you that are interested.
>
> The Pulling Report
> http://raven.cybercom.com/~dano/rpg-arch-pulling.html
> An indepth report on Pat Pulling, the founder of B.A.D.D.
>


To all who read this thing, the author does a fantastic job on showing
what a complete moron Pat Pulling was. Tottally devoid of the facts and
sladerously lying on several occasions. I wanted to shoot her after
reading half of that drivel she wrote. A must for all gamers who want to
know what the "other" people are thinking.

--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 5 Aug 1998 02:36:13 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: (OT Joke) Re: Foaming Rant
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/4/1998 4:02:58 PM US Eastern Standard Time,
dbuehrer@******.CARL.ORG writes:

>
> Aw jeez, I slobbered all over my new shirt.
>
> <wanders off to change his shirt>
>
Hey David, I have access to some really cool ones...don't cost much, and if
you are going to be at Gencon, I'll get it to ya quick like ;) Otherwise ALL
SHIRTS will be shipped upon my returning from there...

-K
=========================================================================
Date: Wed, 5 Aug 1998 02:41:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: kids in the '90s was BC{OT}
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/4/1998 4:32:20 PM US Eastern Standard Time,
epoe@***.PCNETINC.COM writes:

>
> Their mother just smiled.
>
> Lurker Hedley,
> Re-married with toddler daughter.
> Maybe I'll get it right this time...
>
Mr. Hedly, I admit to snipping your story, which in truth, the changes and
events of the law leave me stunned to the core, and I'm not even a parent.

I would say you likely had the right idea, and considering your concerns that
are evident, to me at least, you are doing nothing wrong.

-K (who now returns to his normal levels of On/ffTness...)
=========================================================================
Date: Wed, 5 Aug 1998 03:01:41 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/4/1998 10:17:58 PM US Eastern Standard Time,
Nexx3@***.COM writes:

> > So, what do you all have to say ... as K and I have tossed out the manip
> > spells are not allowed to have restricted and VR target options ... we
> allow
> > them in fact ... makes for some rather interesting spells ...
>
> I think it shouldn't be tossed out, but examined on a case by case basis.
> Ok,
> it makes sense for barrier spells, but how about a spell like acid stream?
> If
> I make a version that affects only elves, it seems rather ridiculous that
it
> would veer around a troll on the way to get the elf I targeted it at.
>
Actually, it would have helped had Mike mentioned that -EVERYTHING- in our
games is taken on a case-by-case basis for design. Does it work here, why/why
not? If not, what has to be done to it??? Etcetera, ad nauseum...

-K
=========================================================================
Date: Wed, 5 Aug 1998 17:04:23 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: New spells Anyone?
In-Reply-To: <94ed76b9.35c80356@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

K writes:
> Actually, it would have helped had Mike mentioned that -EVERYTHING- in our
> games is taken on a case-by-case basis for design. Does it work
> here, why/why
> not? If not, what has to be done to it??? Etcetera, ad nauseum...

It would have helped a lot... :)

I still think that the inbuilt mechanism of saying that the effect of the
manipulation is restricted, and therefore less drastic than it would
otherwise have been, and thus cheaper in cost, is sufficent. And then
there's the consideration of what is the target of a manipulation spell
(which I've already gone over, and so won't do it again).

Still, whatever gets your rocks off, so to speak... each to their own.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 5 Aug 1998 00:23:13 -0700
Reply-To: bolthy@*********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<bolthy@*********.COM>
Subject: Re: HoL, TFFV [OT]
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Robert Watkins <robert.watkins@******.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: HoL, TFFV [OT]
> Date: Tuesday, August 04, 1998 8:32 PM
>
> The Macho Women with Guns book has an SR character sheet at the back!

Is this one you left in there? Or does it actually come with one?
=========================================================================
Date: Wed, 5 Aug 1998 02:39:56 -0700
Reply-To: wodin@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Owen Landgren <wodin@********.COM>
Organization: Personal
Subject: Just what does Woodchuck mean?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Hello,

I read the FAQ on this mailing list earlier today, having only recently
joined, and I'm curious about the significance of the word Woodchuck.
Living in the Midwest, I know what one is, but how does it pertain to
Shadowrun? Am I missing a joke of some sort here?

Sincerely,
Owen Landgren
ShadowRN Newbie
=========================================================================
Date: Wed, 5 Aug 1998 18:06:15 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <35C8286C.2D9C@********.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Owen Landgren writes:
> I read the FAQ on this mailing list earlier today, having only recently
> joined, and I'm curious about the significance of the word Woodchuck.
> Living in the Midwest, I know what one is, but how does it pertain to
> Shadowrun? Am I missing a joke of some sort here?

You fool! You asked about the woodchuck! We'll never hear the end of this
now...

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Wed, 5 Aug 1998 04:25:47 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Just what does Woodchuck mean?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/1998 3:16:13 AM US Eastern Standard Time,
wodin@********.com writes:

> Hello,
>
> I read the FAQ on this mailing list earlier today, having only recently
> joined, and I'm curious about the significance of the word Woodchuck.
> Living in the Midwest, I know what one is, but how does it pertain to
> Shadowrun? Am I missing a joke of some sort here?
>
> Sincerely,
> Owen Landgren
> ShadowRN Newbie
>
And with this topic once again resurfacing, I am going Nomail. It's not a
matter of wimping out, entirely, it's a matter of email fracticide on my
part....

-K (who wishes Mr. Landgren all the best of luck... ;)
=========================================================================
Date: Wed, 5 Aug 1998 11:35:13 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: lasers
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

I watched Equinox on Channel 4 (UK) yesterday and it had a special
about lasers in combat. I there is going to be a second part next
week, if you can watch it is check it out, it's very interesting.

This time they payed most attention to airborne anti-missile lasers,
as in things that can really stop a scud missile, and in a stage
where the remains drop back on the launcher, which I found to have a
certain poetic justice. They are going to build them into 7 747-400
jets, so no fighters with lasers yet. The estimated effective range
of these lasers is pretty long, they intend to stay in friendly
airspace while zapping down those missiles (forgot exactly how far
it was).

Now the best part was that the have this special trick to bypass
athmospheric disturbance by using a flexible mirror that distorts in
a way to counteract those disturbances, therefore the long range of
the laser. A low power laser is used as a way to measure air
disturbance and feed the info into a computer that controls hundreds
of little motors that in their turn flex the mirror. The techology
was first used in a telescope and worked so well that the militairy
thought of another way to use it.

for more info check out:
http://www.de.afrl.af.mil/abl/

don't you just love it when real life catches up with SR tech? :)

Martin,
(The Trivia Buff <strikes again!/ha:ha:ha>)
=========================================================================
Date: Wed, 5 Aug 1998 07:00:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Gone!
Comments: To: srgargoyle@********.com, GARGOYLES@*******.COM,
"dalichae@*******.net" <dalichae@*******.net>,
Debbylist <deborah@****.spydernet.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Ok all... I'm off to Gen Con!

See you in a week!

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
=======================================================

"Can the Gummi Worms really live in peace with the Marshmallow Chicks?"
-- Pinky, "Pinky and the Brain"
=========================================================================
Date: Wed, 5 Aug 1998 07:17:59 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Drone Racks
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/4/98 8:56:52 PM US Eastern Standard Time,
baishen@**********.COM writes:

> Question for ya'll. In R2, it says that Drone Racks take up a number of
> CF dependent on the CF of the drone. Well, how do you figure the
> drone's CF?

Unfortunately that question is something that has not yet been answered ...
hopefully with the errata sheets that are supposed to be coming out after GC
this week.

As a House Rule, here, take the Body and square it, then add up all of the
internal CF that was either bought or included initially in the chassis of the
vehicle ... this gives you the CF of a vehicle.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 07:25:13 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Drew Curtis <dcurtis@***.NET>
Subject: Re: New spells Anyone?
In-Reply-To: <94ed76b9.35c80356@***.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 5 Aug 1998, K is the Symbol wrote:

> Actually, it would have helped had Mike mentioned that -EVERYTHING- in our
> games is taken on a case-by-case basis for design. Does it work here, why/why
> not? If not, what has to be done to it??? Etcetera, ad nauseum...
>
This is still possible, from what I understand Steve is currently working
on the magic companion (Grimoire III but with a different name). Perhaps
if we requested it he'd put it in?

Drew Curtis, President, Digital Crescent, Incorporated
http://www.dcr.net (502) 226 3376 Internet and Software Design services.
Offering dial-up Access from Frankfort to Louisville and all points between.
=========================================================================
Date: Wed, 5 Aug 1998 07:26:57 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/4/98 9:01:54 PM US Eastern Standard Time,
robert.watkins@******.COM writes:

> > > For example (just making numbers up out of whole cloth):
> > > If a Barrier spell was considered a major change to the
> > environment, then a
> > > Bullet Barrier spell is obviously less than a major change.
> >
> > But unlike a Barrier spell, it only affects anything hurtling
> > through the air
> > like a projectile (which is what Bullet barrier protects against)
> > .... that
> > means that it is a change from the all-encompassing Barrier spell, which
> > affects everything ...
>
> But what I've done is reduced the effect of the change. I haven't
restricted
> the target. The target is the object/thing/spot I'm going to be casting the
> spell on. Because the change is less drastic, the cost of the spell goes
> down.

Huh ... I don't get it ... sorry ... let me see if I can figure this out ...
by changing the Barrier to affect only something from a certain category ... I
am then only changing the effect ... does this sound basically like saying
"Restricted Target / Very Restricted Target." To me it sounds that way, IMHO.

> > First, what I noticed ... the specific barrier spells have a
> > single drain code
> > reduction from the base Barrier spell, going from S2 to M2 ...
>
> That's because of the change in the spell effect. The environmental effect
> of the spell is reduced, and so the spell goes from S to M.

There is a change in the environmental effect of the spell ... it has been
restricted to much more restricted environment ... hopefully SR3 is gonna help
in this area some ...

> > > Here's an example: There's a manipulation spell of Shock. It creates
> > > lightning bolts from my hand (ala the Emperor from Return of
> > the Jedi). I
> > > can't exactly make a version that only affects, oh, Orks, now, can I?
> > > Lightning is lightning.
> >
> > True, but what if you took that same Shock spell (Spark by
> > another name), and
> > restricted it to coming into contact with things that are not
> > grounded ? Or
> > grounded targets only ?
>
> (Okay, I got the name wrong... :)

Null Persp ... we sometimes just call it a Lightning Bolt anyway ... but Spark
is capable of so much more though.

> Nope. Here's how the spell works. I cast the spell. Lightning starts to
> crackle out of my hand. I've then got to get the lightning to the victim.
>
> It's just ordinary lightning. I suppose it might be possible for the
> elemental effect to be modified so that, say, only grounded victim were
> affected. But, and this is the important part, the process would still be
> the same. I'd still make the 'lightning', and I'd still hit the victim with
> the lightning. It's just that the victim wouldn't take any damage because
> the type of lightning doesn't hurt it.

True, but it would throw any form of sensors or the like on the target into a
tizzy though .. perhaps even shorting them out.

> The key thing here is that the effects of manipulation spells are just
that,
> _effects_. The _target_ of the spell is where the effect manifests. This
has
> very little to do with any restrictions imposed on what the effect does.

Hmmm ... again, this is sounding contradictory ... like the difference between
a Bullet Barrier and a Barrier spell ... the Barrier spell affects all
environments ... the Bullet Barrier is the same Barrier spell but restricted
to working against only projectiles (either coming or going) ...

> (You could impose restrictions on where the spell manifests, for example,
> such as a Personal restriction (which is permitted for manipulations, IIRC,
> and is a variant of the restricted target mods), but in many cases you'd
> have to ask yourself why you'd want to)

The reason for doing a spell with the Personal option is when you do not want
anyone else to benefit from the effects of the spell that is personalized.

-Herc
------ The Best Mechanic you can ever have.

"This sounds like an episode of "The Odd Coven."
=========================================================================
Date: Wed, 5 Aug 1998 07:28:57 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Thermo/IR
Mime-Version: 1.0
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In a message dated 8/4/98 9:02:15 PM US Eastern Standard Time,
robert.watkins@******.COM writes:

> Naturally, the amount of information someone can get out of thermographic
> vision would depend on how adept they were at processing the information,
so
> a special skill such as Thermographi Perceptivitity would be useful, but no
> matter what, thermo is not going to be sufficent substitute for normal
> vision.

I know that someone with thermo is not going to get all of the details ... but
someone with the percepticity skill would be able to notice the subtle
differences between two different people, or a person and a machine ... and
other things not visible to the normal eye.

And yes, thermo will never be a sub for normal vision ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 07:32:34 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Land Trains
Mime-Version: 1.0
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In a message dated 8/4/98 9:06:38 PM US Eastern Standard Time,
baishen@**********.COM writes:

> > The Nordkapp-Conestoga "Bergen"
> > don't have rigger 2 handy for stats. I like that the compartments are all
> > linked by a small crawl tube, and have sleepers. great for a team on the
> run,
> > though expensive.
>
> I've got R2, so I don't need stats. What I'm tryin' to do is get a
> picture of what these things can and can't do. The reason is because
> I'm thinking of setting one up for a character of mine.

What can they do .. carry a lot of gear and such ...

What can't they do ... nothing I can think of though ...

We have a Bergen Land Train here in the home game .. called "Proteus." and it
is a 5 car land-train.

The first car is the command module with additional space for an additional 2
people.

The second car is a cargo module, which houses a medical treatment center (the
gear option from R2).

The third car is another cargo module, which houses the CCSS and mage's circle
and a shamanic lodge within itself.

The fourth module is another command module.

The fifth module is a garage for vehicles.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 07:33:13 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Spatial Recognizer
Mime-Version: 1.0
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In a message dated 8/4/98 9:46:47 PM US Eastern Standard Time,
baishen@**********.COM writes:

> I think that's what it's called. Anybody know what book it's in?

Cybertechnology.

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 07:37:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/4/98 9:56:43 PM US Eastern Standard Time, Nexx3@***.COM
writes:

> > What could happen if the mage casts a spell and has a Power / Spell Foci
> that
> > is the same as the target's vulnerability / allergy ... like a mage
> tossing
> > a
> > Spirit Bolt at a Invae who happens to have a foci that has been made
with
> > insecticide in it ... the insecticide is a natural substance, not
> something
> > mass-produced, and is radicalized by the mage in question ...
>
> Perhaps like he used geranium (which I believe is a bug repellent for some
> kinds of bugs), in the focus (or even the fetish?) I would say that it
> wouldn't matter, because not enough of the insecticide would go with it.
> This
> is strictly IMO, but I don't really view the radicalized materials as
> magical
> in and of themselves. They're receptive to magic, are prepared to be
> magical,
> but IIRC radicalized gold can be passed through as easily as normal gold.
I
> don't think the physical bits that make up a focus or fetish have any real
> effect upon the spell, so long as they are valid in the magical system of
> the
> magic-user.

What would happen if an additional number of radicalized units of the material
which someone is allergic / vulnerable to, were added equal to more than the
rating of the foci which is being made? An example, a magic-user wants to
make a foci which has additional effects against people with an allergy for
gold ... the foci is a rating 3 ... and he throws in an additional 6 units of
radical gold for additional effect. What happens, possibly?

> Off of this topic, but still SR, I like the term magic-user, because it can
> mean anybody. A physical adept is a magic user, so is a magical or
> elemental
> adept, or a full magician. A wizard is different than a shaman or a priest
> or
> a mambo or a druid, and doesn't sound as much like magician as mage does.
>
> Just a pointless comment.

Actually, not quite pointless, perhaps something good even ... what's the
point though.

:)

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 07:41:02 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Curious..
Mime-Version: 1.0
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In a message dated 8/4/98 10:16:44 PM US Eastern Standard Time,
enwill@*****.COM writes:

> I was reading the SR Novel 'ShadowBoxer' and I ran across Delphia's
> spiffy little gadget. That VPR-2. I am under the impression that that
> thing is a 'auto fastdraw' peice of gear. But, needless to say I was
> very impressed with that little doodad. Does anyone know where there
> are rules and Stats on the VPR-2?
>
There are none officially ... though I did come up with something on my own
... go to ...

http://members.aol.com/hhhad2/tech/newgear.htm

It's still not connected to Hacker House yet, but I did make up my version of
the Viper though ...

Let me know if you think that just using the articulated limb from
cybertechnology would have been easier to duplicate the effect.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 07:43:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/4/98 10:16:46 PM US Eastern Standard Time, Nexx3@***.COM
writes:

> Airwasp@***.COM
> writes:
>
> > So, what do you all have to say ... as K and I have tossed out the manip
> > spells are not allowed to have restricted and VR target options ... we
> allow
> > them in fact ... makes for some rather interesting spells ...
>
> I think it shouldn't be tossed out, but examined on a case by case basis.
> Ok,
> it makes sense for barrier spells, but how about a spell like acid stream?
> If
> I make a version that affects only elves, it seems rather ridiculous that
it
> would veer around a troll on the way to get the elf I targeted it at.

Yeah, Nexx, we do believe on a case by case basis ...

> Nexx, a firm believer in the case-by-case basis

Some examples of our restricted spells ...

Clean Air with heightened AoE but only works within Aztlan ...

Analyze Device which only works on Aircraft ...

Things like that ...

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 07:48:37 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Just what does Woodchuck mean?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/5/98 3:19:45 AM US Eastern Standard Time,
wodin@********.com writes:

> I read the FAQ on this mailing list earlier today, having only recently
> joined, and I'm curious about the significance of the word Woodchuck.
> Living in the Midwest, I know what one is, but how does it pertain to
> Shadowrun? Am I missing a joke of some sort here?

OH NO ...

NOT THE W**DC***K ...

<<<pounding of feet and then a whistling in the air>>>

<<<a thud>>>

"I made it ..."

<<<looking at everyone else heading for Gurth's stairs>>>

"Oh no ..."

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 05:49:15 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <35C8286C.2D9C@********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:39 AM 8/5/98 -0700, you wrote:

>I read the FAQ on this mailing list earlier today, having only recently
>joined, and I'm curious about the significance of the word Woodchuck.
>Living in the Midwest, I know what one is, but how does it pertain to
>Shadowrun? Am I missing a joke of some sort here?

First of all -- Thanks for reading the FAQ! :)

Secondly, the Woodchuck is cloaked with secrecy. Luckily, since most of
the people involved with the original thread left for Gencon over the past
few days, I think it's safe to mention it. The woodchuck is simply the
topic that spawned the largest Off-Topic thread ever, that of "How much
w**d can a w**dchuck chuck?" (The answer is 42).

It has nothing to do with Shadowrun, but has plenty to do with ShadowRN
(For better or for worse..)

BTW, your reply-to overides the list..

-Adam J
-
< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
< The Entity responsible for the First Church of the Sqooshy Ball >
=========================================================================
Date: Wed, 5 Aug 1998 17:31:37 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses Publishing
Subject: Re: Cybermantic sample characters and rules
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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James dillane wrote:

> Hey, the cybermantic rules and sample archetypes seem a little strange.
> Take the perception penalty of +2 tn to perception tests for every point
> of essence or part there of under zero. The cyber logician has a +8 tn
> to perceive anything. Studying a battlefield and looking for hidden
> troops, he sucks. Caught in a ambush and looking for a sniper, his blind
> as a mole. The 6 million nuyen street samurai is even worse. +16 tn to
> his perception tests. He might as well gouge his eyes out.

'Swhy the Logician has the tectical computer. Really.

Actually, he can at least manage to reduce that penalty a little, eensy
bit -- both cyberzombies can make a Willpower test against three times
the Essence lost (or, a 12) to reduce that penalty by a for each
success. OK, 4 Will against a TN of 12, not likely...

The other (more likely) possibility is that he uses the Special Forces
Troopers as eyes and ears -- he assesses the data that they give him,
like Napoleon on a hill overlooking the battle.

The Six Million Samurai -- eh, there's more than just this wrong with
him. (Orthoskin and a Dermal Sheath, eh?) But, presumably, he just
focuses on his target, and is oblivious to the rest of the world.

> Speaking of the 6 million nuyen guy, how the hell can he have willpower
> of 5. his essence is -7.6 and looses 1 point of willpower per half point
> of essence, rounded up, under zero.

Seriously, the Six-Mill Sammy's sheet is messed up. Since all of his
Cyberware is beta-grade, it only costs, total, 6.3 Essence (iirc). So
he's only got a -0.7 Essence, and most of those figures slide into
place.

> The cyber logician, as it
> stands, should have a willpower of 2 assuming a starting will of 6 less
> 8 points for -4 ess plus 4 for maximum will increase of +4.

The cybermancy process (p. 82) restores up to four lost points of
Willpower, so there's no need for Edges. You might want to re-calculate
his actual Essence, too.


- Matt

------------------------------------
The truth will set you free - but first it's gonna piss you off.
- Kanya Vashon McGhee

GridSec: SRCard / Freedonian Research Assistant
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
=========================================================================
Date: Wed, 5 Aug 1998 08:19:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam L <runeweaver@********.NET>
Subject: Re: kids in the '90s was BC{OT}
In-Reply-To: <EFC40D63A0EAD111BFB700C0F0150CEE3252@***.pcnetinc.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>BTW, I was never charged with a crime. The Missouri Department of Social
>Services sent a Counselor to my home to discuss the matter. According
>to said Counselor "Under Missouri statute, there is NEVER an appropriate
>time to administer ANY disciplinary measure that involves physical or
>emotional pain to a child."
What the heck?! Let's see here....you are never to give an physical or
emotional pain to a child? hmmmmm...well I suppose that we should just
allow them to play in the road, because placing limits on our kids might
cause them 'emotional pain', wouldn't want that.
<Policeman enters>
"Sorry Mrs. Smith, but your kid just got run over. Errrm..I'm glad you let
him play in the road like a good law-abiding citizen tho. Wouldn't want to
cause him any pain.
</Sillyness>
-Drrakn (AdamL)
=========================================================================
Date: Wed, 5 Aug 1998 13:21:38 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Thermo/IR
In-Reply-To: <46b4389f.35c7a339@***.com> from "Mike Bobroff" at Aug 4,
98 08:11:36 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Mike Bobroff hastily scribble thusly...
|
|Another question not regarding this posting right here ...
|
|How much detail will someone see if they have thermographic vision ... and
|what kind of detail can be seen ?

In the case of natural thermo, they'd probably be sensitive enough to pick
up on someones illnesses by looking at them.

(Cancer will have a slightly different temperature than the surrounding
tissue for example.)

With tech thermo, it depends on the level, resolution, etc....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 08:34:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam L <runeweaver@********.NET>
Subject: RPG deaths - Bible Belt [Slightly OT]
In-Reply-To: <35C77D14.866D0FC2@************.com.br>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>> (Heck...I'm stuck in the
>> middle of the bible belt, USA, so ye can just imagine the hell I get for
>> playing such "evil games" ;-)
>> Just My $.02
>> -Drrakn (AdamL)
>
>
> And do the people in your area really exagerate so much as Mrs.
>"B.A.D"? I'm just curious...
>
> Bira
Well...there's pretty much two religious camps on the subject. The
*really* rabid B.A.D.D. types (90% of the folk that I've met), and the
other 10% (like myself) who have no problem with roleplaying as long as
we're not sacrificing goats and such ;-) (Note that I donna sacrifice goats
very often due to the mess it makes) Most of the people around here are
sheep, who just assume that because their "preacher" says that RPG's are
evil...then it must be, because "we're too stupid to think for ourselves"
(as far as I can figure ;-) AFAIK the only reason that the "religious"
community around here goes after roleplaying is because we're a convient
target (similar to the witch hunts in Salem actualy) that can give their
"church" a common "enemy". I suppose fanatics on a mission must attend
church more often or something. Many of the Southern Baptist (oops....now
I'm naming names...sorry ;-) types (no offense to the more liberal ones who
might be lurking) use all sorts of absurd things to convince people to
attend. Fire and Brimstone is the main method used to convince people to
come around to their way of thinking. (IE "You're going straight to Hell!!!
Unless you come to *my* church and make a small donation") As a Christian I
find it rather disturbing that the church has gone from the idea of
understanding and love to persecution and hatred of those who are
different. And yes, I do know that's not a new thing. So...yes I'd say that
the people around here are BADD rabid....and getting outa here is near the
top of my things to do ;-) Anyone know a good place to live?
-AdamL (Drrakn)
=========================================================================
Date: Wed, 5 Aug 1998 13:33:53 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Spatial Recognizer
In-Reply-To: <35C7C5DD.738A@**********.com> from "Bai Shen" at Aug 4,
98 10:39:25 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Bai Shen hastily scribble thusly...
|
|I think that's what it's called. Anybody know what book it's in?

In relation to what, exactly?
I have no idea what you're talking about.
(And I doubt anyone else has either.)

Try quoting next time, or including a more detailed explanation of what you
want.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 08:38:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: RPG deaths - Bible Belt [Slightly OT]
MIME-Version: 1.0
Content-Type: text/plain

> Unless you come to *my* church and make a small donation") As a
> Christian I
> find it rather disturbing that the church has gone from the idea of
> understanding and love to persecution and hatred of those who are
> different. And yes, I do know that's not a new thing. So...yes I'd say
> that
>
I was about to say. When did that happen 34ad?
=========================================================================
Date: Wed, 5 Aug 1998 08:45:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam L <runeweaver@********.NET>
Subject: Re: Land Trains -Plots
In-Reply-To: <001801bdc00e$c9a8cd00$5e5211ac@********.mincom.oz.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>> I know that in the game itself they are mentioned as being used
>> extensively to
>> transport materials between places, and there not even being a
>> driver in them
>> ...
>
>Yep, they've got a good auto-pilot (sufficent to follow a road, and do basic
>collision avoidance). Probably really popular in North America, when you
>consider all the hassles the various trucker unions cause the corps.
Wouldn't the lack of a driver make it rather easy to...err..disrupt the
route that the truck's taking? Say block the road..or something a little
more dramatic ;-) And having said this, wouldn't the said truckers unions
be just a *little* upset by the loss of their jobs? They just might try a
little constructive sabatague <sic>. Think back to the beginings of the
industrial revolution for many examples of this.
-Drrakn (AdamL)
=========================================================================
Date: Wed, 5 Aug 1998 13:40:08 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Going away!
In-Reply-To: <002b01bdc028$83e21aa0$5e5211ac@********.mincom.oz.au> from
"Robert Watkins" at Aug 5, 98 02:21:28 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Robert Watkins hastily scribble thusly...
|Here's how you do it:
|rm *.c
|
|Fixes every segmentation fault in your code you can think of. :)

Thanks. I'll do that now....
<sound of typing>
Hey, where's my program gone?

:)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 08:40:50 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: [OT] Black Cauldron
MIME-Version: 1.0
Content-Type: text/plain

> > I believe this topic was killed (rightfully so) by
> > Admin. I have discussed it off list with the parties involved and
> all is
> > settled (if not, its over at least as I am not speaking any more of
> it).
> >
> > Lets let it lie Nexx.
>
> I know, but I read your response, and answered it, before I got to
> Adam's kill
> message
>
No sweat. I just don't want to get a smack down from
Adam.
=========================================================================
Date: Wed, 5 Aug 1998 13:45:41 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <97485884.35c8170c@***.com> from "K is the Symbol" at Aug 5,
98 04:25:47 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did K is the Symbol hastily scribble thusly...
|And with this topic once again resurfacing, I am going Nomail. It's not a
|matter of wimping out, entirely, it's a matter of email fracticide on my
|part....

Wimp!
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 08:47:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Going away!
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Robert Watkins wrote:
>Spike writes:
>> The scary thing is, I actually understood that main() program you just
>> typed.
>
>It wasn't that hard, though... What's scary is that I actually understand
>the 180 lines of code I wrote this morning in a mad desperate rush to meet
>deadlines... :)

Well, it was the most abusive one-liner I could think of. Maybe that's
what we could fill the list.bandwidth with while everybody else is away
at GenCon? ;-)

James Ojaste
=========================================================================
Date: Wed, 5 Aug 1998 08:48:34 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain

> > > Then how is it that the US Thermo goggles can be used to read maps
> > > with the
> > > aid of a thermo flashlight?
> > >
> > Because "thermo" goggles will work with an active IR
> > source but active IR goggles will not give you a heat sensitive look
> at
> > the world (they aren't sensitive enough).
> >
>
> Or maybe because you people are mixing up night vision goggles
> which see reflected light with thermographic goggles wich see heat
> emmisions?
>
> Obviously the map gives off an even heat, so thermographic
> goggles would not allow you to see what it says, only how warm it
> is compared to its surroundings.
>
> Night vision goggles see reflected light. This light can be visible
> light, or even IR light given off by any number of sources.
>
Um dude. Thermo can see IR flashlights.
=========================================================================
Date: Wed, 5 Aug 1998 13:50:14 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: lasers
In-Reply-To: <199808051036.LAA25293@****.iol.ie> from "Martin Steffens"
at Aug
5, 98 11:35:13 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Martin Steffens hastily scribble thusly...
|
|I watched Equinox on Channel 4 (UK) yesterday and it had a special
|about lasers in combat. I there is going to be a second part next
|week, if you can watch it is check it out, it's very interesting.

Yup. Recorded it last night, watched it this morning.
Not a bad programme, but not as good as the equinoxes from the early years.
(The '80s).

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 08:51:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain

> Nope... if you solely rely on thermographic vision, then you will not
> see in
> detail, because the boundaries of heat blur. You won't have any
> crispness to
> your vision.
>
> Here's an example:
>
> Take a person. With normal vision, you can see their features,
> outline, etc,
> quite crisply. Even if the light is poor, you will probably be able to
> see
> their outline fairly well.
>
> With thermo, what you see is the heat _difference_. As the person sits
> still, the air around them heats up, and that difference becomes less.
> The
> effect would be of the person becoming bigger and vaguer. You would
> still be
> able to make out the difference between the person and the air, but
> (for
> example), the chair would blend in. And when the person gets up, the
> chair
> would still be visible for some time, until it cooled down and became
> invisible again.
>
Have you ever SEEN thermo imaging? It detects MINUTE
changed in temperature. The box is NOT the same temperature as the air.
It's close which will make it shadowy but it will be visible.
Also, no matter how long someone sits there they will
always be a different temperature than the air (mostly because the body
isn't uniformly 98.6 degrees).
I'll see if I can find some tech specs for ya's.
=========================================================================
Date: Wed, 5 Aug 1998 13:53:30 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <B0000727171@******.lis.ab.ca> from "Adam J" at Aug 5,
98 05:49:15 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

|Secondly, the Woodchuck is cloaked with secrecy. Luckily, since most of
|the people involved with the original thread left for Gencon over the past
|few days, I think it's safe to mention it.

Really? I don't.
I thwapped him for breaking the FAQ the moment he mentioned it.

|BTW, your reply-to overides the list..

DAMN! That probably means it was a private THWAPPING.
What's the point of a private THWAPPING?

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 08:38:50 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Gone! -Reply
Mime-Version: 1.0
Content-Type: text/plain

>Ok all... I'm off to Gen Con!
>See you in a week!
>Bull
By Bull, we'll try and not get too far OT...we promise (fingers
crossed) :)
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 331-1159
Moore & Van Allen, PLLC Pager 1-888-608-9633
=========================================================================
Date: Wed, 5 Aug 1998 14:02:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Gone! -Reply
In-Reply-To: <s5c81889.001@******.com> from "Lehlan Decker" at Aug 5,
98 08:38:50 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Lehlan Decker hastily scribble thusly...
|
|>Ok all... I'm off to Gen Con!
|>See you in a week!
|>Bull
|By Bull, we'll try and not get too far OT...we promise (fingers
|crossed) :)

Why make that promise to Bull?
He'd WANT us to keep the flame alive....

:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 07:05:01 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Foaming Rant
Content-Type: text

Erik,

I would like to apologize for the post I sent yesterday.

While I strongly feel that head-butting should be taken private, I
stepped over the line when communicating that to you.

I just felt like screaming at someone yesterday (not sure why <shrug>)
and you were the target.

And I also want to apologize to the list. I should have sent calm
rational post, or ranted at Erik privately.

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 5 Aug 1998 09:14:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam L <runeweaver@********.NET>
Subject: Re: RPG deaths - Bible Belt [Slightly OT]
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D501299@***********>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:38 AM 8/5/98 -0400, you wrote:
>> Unless you come to *my* church and make a small donation") As a
>> Christian I
>> find it rather disturbing that the church has gone from the idea of
>> understanding and love to persecution and hatred of those who are
>> different. And yes, I do know that's not a new thing. So...yes I'd say
>> that
>>
> I was about to say. When did that happen 34ad?
That was my point ;-)
-Drrakn
=========================================================================
Date: Wed, 5 Aug 1998 09:09:47 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Mark C. Farrington" <alareth@*********.COM>
Subject: Re: Just what does Woodchuck mean?
Comments: To: wodin@********.com
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Hello,
>
>I read the FAQ on this mailing list earlier today, having only recently
>joined, and I'm curious about the significance of the word Woodchuck.
>Living in the Midwest, I know what one is, but how does it pertain to
>Shadowrun? Am I missing a joke of some sort here?


NOOOOOOOOO!!!!!!!!!!!!!! Not the woodchuck thread again!!!!!!!!!!!!!!!
=========================================================================
Date: Wed, 5 Aug 1998 18:47:34 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses Publishing
Subject: Re: New spells Anyone?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Mike Bobroff wrote:

> What would happen if an additional number of radicalized units of the material
> which someone is allergic / vulnerable to, were added equal to more than the
> rating of the foci which is being made? An example, a magic-user wants to
> make a foci which has additional effects against people with an allergy for
> gold ... the foci is a rating 3 ... and he throws in an additional 6 units of
> radical gold for additional effect. What happens, possibly?

Unless the mage touches the focus to the target of the spell, nothing
outside of the usual. Why should it? The spell doesn't fling off
flakes from the foci; the spell itself is a construct of pure mana, and
that's all that hits the target. The outside possibility would be to
allow a "gold-nugget stream", similar to acid stream (with the added
bonus of being a serious cash cow) or, simply, Cause Allergy. Stacking
spells, to combine the effects of a powerbolt and a heightened allergy,
is one option.

As far as adding more units to the foci, there's no bonus gained for
that, either. RTFM.

Incidentally.. all people with an allergy to gold? That's a mighty
small population. [That's also how the munchkin mind works - gain
acceptance for one isolated example, then extrapolate that to the actual
intention.]


- Matt

------------------------------------
The truth will set you free - but first it's gonna piss you off.
- Kanya Vashon McGhee

GridSec: SRCard / Freedonian Research Assistant
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
=========================================================================
Date: Wed, 5 Aug 1998 09:15:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Mark C. Farrington" <alareth@*********.COM>
Subject: Re: Just what does Woodchuck mean?
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>topic that spawned the largest Off-Topic thread ever, that of "How much
>w**d can a w**dchuck chuck?" (The answer is 42).


Wow. I though I was only one of the few that knew the answer. Guess I
should have paid more attention to that thread the first time.

Alareth - Acolyte of the First Church of the Squooshy Ball
=========================================================================
Date: Wed, 5 Aug 1998 14:19:04 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <003b01bdc073$31262f40$afe1a1cd@********> from "Mark C.
Farrington" at Aug 5, 98 09:15:59 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Mark C. Farrington hastily scribble thusly...
|
|>topic that spawned the largest Off-Topic thread ever, that of "How much
|>w**d can a w**dchuck chuck?" (The answer is 42).

42 is the answer to ALL questions...
I thought everyone knew that....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 08:24:44 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: Re: Gone! -Reply
In-Reply-To: <s5c81889.001@******.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 5 Aug 1998, Lehlan Decker wrote:
> >Ok all... I'm off to Gen Con!
> >See you in a week!
> >Bull
> By Bull, we'll try and not get too far OT...we promise (fingers
> crossed) :)

What i find funny is Bull announces he is going off to GenCon(thereby
taking half the offtopicness of the list with him:)) and THEN the
Woodchuck thread comes up again. AND THEN i realize the same thing
happened when he went off to Origens. Mabey Bull is the lists anti
woodchuck spell anchor?

Thomas Price
aka The Bookworm
thomas.m.price@*******.edu
tmprice@***********.com
=========================================================================
Date: Wed, 5 Aug 1998 08:30:12 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <a716d700.35c84696@***.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 5 Aug 1998, Mike Bobroff wrote:

> OH NO ...
> NOT THE W**DC***K ...
> <<<pounding of feet and then a whistling in the air>>>
> <<<a thud>>>
> "I made it ..."
> <<<looking at everyone else heading for Gurth's stairs>>>
> "Oh no ..."

I hope Gurth left the door to the stairs unlocked when he left
this morning, i will have to ask him when i pick him up at the airport
tonight, diving into the carp proof door would hurt! And i wouldnt worry
to much about everyone piling in with you. Most of us have dived toward
Milwalkee and the giant Carp sheild spell around the MECCA center.

PS. I now know PART of Gurths "true name". Its ------------ HEY he cast a
specialized silence spell. You cant even SAY his name if you know it! :)

Thomas Price
aka The Bookworm
thomas.m.price@*******.edu
tmprice@***********.com
=========================================================================
Date: Wed, 5 Aug 1998 07:30:55 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <199808051320.HAA09006@******.carl.org> from "Spike" at Aug
5,
98 02:19:04 pm
Content-Type: text

Spike wrote:
/
/ And verily, did Mark C. Farrington hastily scribble thusly...
/ |
/ |>topic that spawned the largest Off-Topic thread ever, that of "How much
/ |>w**d can a w**dchuck chuck?" (The answer is 42).

By wood, do you mean 42 wood chips, 42 fireplace sized logs, 42 logs,
42 trees (and what kind of tree), or 42 cords? And is that with, or
without, bark (or barking for that matter)?

/ 42 is the answer to ALL questions...
/ I thought everyone knew that....

For a normal woodchuck, yes. But what about for a cybered woodchuck,
an awakened woodchuck (physad, mage, shaman, or elementalist), a
woodchuck cyberzombie, or a cybered awakaned woodchuck (physad, mage,
shaman or elementalist)?

And is this decided during spring, summer, or fall (excluding winter
because woodchucks hibernate). And, on a hot day, a cold day, a cool
day, a warm day, a wet day, a wet warm day, a dry cool day, a moist hot
day, etc. And what direction is the wind coming from?

Come on people, I want some answers.

;)

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 5 Aug 1998 09:33:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: Gone! -Reply -Reply
Mime-Version: 1.0
Content-Type: text/plain

>What i find funny is Bull announces he is going off to
>GenCon(thereby taking half the offtopicness of the list with
>him:)) and THEN the Woodchuck thread comes up again. AND
>THEN i realize the same thing happened when he went off to
>Origens. Mabey Bull is the lists anti woodchuck spell anchor?

I hope not the last thing we need is for Bull to have another
title for his sig. :) He'll be the best welcome, anti-woodchuck,
ork decker you never met. :)
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 331-1159
Moore & Van Allen, PLLC Pager 1-888-608-9633
=========================================================================
Date: Wed, 5 Aug 1998 07:32:25 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: [OT] Irony
In-Reply-To: <199808051331.HAA11371@******.carl.org> from "The Bookworm"
at
Aug 5, 98 08:30:12 am
Content-Type: text

The Bookworm wrote:
/
/ PS. I now know PART of Gurths "true name". Its ------------ HEY he cast a
/ specialized silence spell. You cant even SAY his name if you know it! :)

Which is ironic as hell when you think about it ;-D

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 5 Aug 1998 14:33:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <Pine.ULT.3.96.980805082457.1151B-100000@*****.wheaton.edu> from
"The Bookworm" at Aug 5, 98 08:30:12 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did The Bookworm hastily scribble thusly...
| I hope Gurth left the door to the stairs unlocked when he left
|this morning, i will have to ask him when i pick him up at the airport
|tonight, diving into the carp proof door would hurt! And i wouldnt worry
|to much about everyone piling in with you. Most of us have dived toward
|Milwalkee and the giant Carp sheild spell around the MECCA center.

Errrm... That carp shield is an urban myth you realise....
The only carp-shielding worth a zot are in Holl^H^H^H^H The Netherlands, and
at the old folks retreat.... (Where I am now)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 09:35:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Mark C. Farrington" <alareth@*********.COM>
Subject: Re: Just what does Woodchuck mean?
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: David Buehrer <dbuehrer@******.CARL.ORG>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Wednesday, August 05, 1998 09:24 AM
Subject: Re: Just what does Woodchuck mean?


>By wood, do you mean 42 wood chips, 42 fireplace sized logs, 42 logs,
>42 trees (and what kind of tree), or 42 cords? And is that with, or
>without, bark (or barking for that matter)?


42 lbs of course...

Alareth - Acolyte of th First Church of the Squooshy Ball
=========================================================================
Date: Wed, 5 Aug 1998 14:36:13 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <199808051330.HAA11351@******.carl.org> from "David Buehrer"
at
Aug 5, 98 07:30:55 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did David Buehrer hastily scribble thusly...
|For a normal woodchuck, yes. But what about for a cybered woodchuck,
|an awakened woodchuck (physad, mage, shaman, or elementalist), a
|woodchuck cyberzombie, or a cybered awakaned woodchuck (physad, mage,
|shaman or elementalist)?

David.... You are GridSec.
Do you want your lisence to be revoked?
DO YOU?

Shut up now before you get into serious trouble....

Oh, I'm not going to that you now, I'm going to wait and catch you off-guard
and at least a mile away from the nearest carp-shielding.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 14:38:26 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <5426.199808051336@******.teach.cs.keele.ac.uk> from "Spike"
at
Aug 5, 98 02:36:13 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Spike hastily scribble thusly...
[[* Just a slight correction *]]

|Oh, I'm not going to ***THWAP*** you now, I'm going to wait and catch you
|off-guard and at least a mile away from the nearest carp-shielding.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 09:50:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Signing off...
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Well, I'm off for GenCon. See you all in a few days.

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Wed, 5 Aug 1998 07:59:23 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <199808051336.HAA12720@******.carl.org> from "Mark C.
Farrington"
at Aug 5, 98 09:35:48 am
Content-Type: text

Mark C. Farrington wrote:
/
/ From: David Buehrer <dbuehrer@******.CARL.ORG>
/
/ >By wood, do you mean 42 wood chips, 42 fireplace sized logs, 42 logs,
/ >42 trees (and what kind of tree), or 42 cords? And is that with, or
/ >without, bark (or barking for that matter)?
/
/ 42 lbs of course...

Would that be equal to 42 pounds of feathers, 42 pounds of gold, or 42
pounds of woodchuck?

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 5 Aug 1998 10:08:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Thermo/IR
MIME-Version: 1.0
Content-Type: text/plain

Ok, heres the real deal.

Actual data from a manufacturer of IR systems.

Read all you want it even goes into a discussion of blackbody
properties and how the image is calculated.

http://www.flir.com/resource/overview.htm
=========================================================================
Date: Wed, 5 Aug 1998 09:14:02 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: Just what does Woodchuck mean?
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

David Buehrer wrote:
>
> Mark C. Farrington wrote:
> / 42 lbs of course...
>
> Would that be equal to 42 pounds of feathers, 42 pounds of gold, or 42
> pounds of woodchuck?

You know, it's times like this that make me remember that David started this
fraggin' thread the first time:) For shame on you, for shame!

And: 42 pounds of spam, judging by the content of the thread;)

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
----------------------------------------------------------------------
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble."
--Albert Einstein
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
=========================================================================
Date: Wed, 5 Aug 1998 09:49:48 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Eric M. Farmer" <efarmer@********.CC.EDU>
Subject: Re: Thermo/IR
In-Reply-To: <199808041846.OAA03228@****.usaor.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> IR light is not heat. Heat is IR.

Um, no. IR is light. Heat is the motion of molecules. Heated objects
can emit IR, but it is not the same thing.

Eric Farmer
efarmer@********.cc.edu
http://www.cc.edu/~efarmer/
=========================================================================
Date: Wed, 5 Aug 1998 17:02:54 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ulrich Haupt <sandman@****.UNI-OLDENBURG.DE>
Organization: Psychoakustik, Uni Oldenburg
Subject: Re: Real Science
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Ubiratan P. Alberton wrote:

<snip K>

> Or better yet, does anyone here have access to scientific
> publications? Those
> periodicals wich display all the current theories and achievements in
> detail? Or are they
> only available to professional scientists? Are there professional
> scientists here on the list?
>
> Bira

Scientific publications are/should be available at any/each university at the
library. So you just have to visit a university and you look at all those
science news you want to look at.

Ok, it's not just _that_ simple but that's the way.

Anyway, what journal are you looking for ?

Btw, every student is a professional scientist in some way. What do you mean
by professional?
IMO professionals earn money for what they do. So I - doing my diploma /
master in physics - am not a professional. But on the other hand I am
searching for knowledge that noone else knows so far. From that point of view
I am a professional. Whatever you like ;-)

Sandman
=========================================================================
Date: Wed, 5 Aug 1998 16:07:57 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Real Science
In-Reply-To: <35C8901E.4F858268@****.uni-oldenburg.de> from "Ulrich
Haupt" at
Aug 5, 98 05:02:54 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Ulrich Haupt hastily scribble thusly...
|Btw, every student is a professional scientist in some way. What do you mean
|by professional?

What?
Even English Lit and Philosophy students?

|IMO professionals earn money for what they do.

Q> What do you say to a philosophy graduate?

A> Yes, I will have fries with that.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 10:08:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Eric M. Farmer" <efarmer@********.CC.EDU>
Subject: Re: kids in the '90s was BC{OT}
In-Reply-To:
<cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980804192442Z-47959@***.ncr.ec.gc.ca>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Okay, try it this way - would you consider children more numb to
> violence today than 100 years ago? 50 years ago? Now compare the
> use of corporal punishment during those time periods. When my parents
> (let alone grandparents) went to school, there were still *teachers*
> physically punishing students. Nowadays, they'd be assigned detention,
> sent to the principal etc. The less numb to violence you are, the more
> it will negatively affect you, the more you are likely to change your
> behaviours to avoid it.
>
> Basically, kids these days aren't being taught that their actions can
> have negative consequences. Sure, they're *told* it, but they don't
> really believe it. So they go around and do stuff that they know they
> shouldn't to test the boundaries of what'll happen to them.

Personally, I am against this thread, and being so, I have to add to it.
:P

Psychological reinforcement breeds a much healthier and willing
individual. Physical reinforcement leads to resentment and underlying
tension. The reason kids aren't learning wrong from right is the fact
that the responsibility of parents has plummeted in the last 30 years.
The parents have foisted responsibility for their children on the schools,
and due to lack of funding, NO ONE ends up teaching these kids what is
wrong or right.

I can tell you, when my Dad spanked me on the few occasions he did, it
didn't make me feel guilty about what I had done, it merely made me more
resolved not to get caught.

If we cut our military budget by a third and devoted that back into the
schools, made them safe, and paid our teachers what they deserve to be
paid, we would significantly reduce inner city crime in 2 generations.
I'd bet my that on my grandfather's grave.

Eric Farmer
efarmer@********.cc.edu
http://www.cc.edu/~efarmer/
=========================================================================
Date: Wed, 5 Aug 1998 10:21:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
Subject: In and out ...
In-Reply-To: <01bdbfe3$06fbf960$9d2efdcf@*******>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

I just read this in the local newspaper. Irrevalent portions snipped at
will.

<article>
The city installed a [glass window] made by Minneapolis-based Ballistica
that keeps out bullets but allows the person behind it to shoot through
it.

"They provided the product and we did the testing with our own guns and
ammuntion." Ennis said. "It worked flawlessly. We shot from both
directions, and it did what they said it would do."

John Maslowski, a Ramsey County sheriff's deputy on the Minnesota Gang
Strike Force said,"You can shoot at the threat and once you shoot through
the shield, offensive rounds do not penetrate. It is an amazing piece of
equipment."

The material and process are patented. The product's outer layer is
brittle, a mid-layer has properties of a gel, and an inner layer has
elastic qualities, McKinney said.

The company won't guarantee that [the shot] will be accurate, "but we can
guarantee its effectiveness at close range." A shot from the protective
side causes brittle particles on the other side to spray, "basically
turning a pistol into a shotgun."
</article>

thoughts?

Wolfchild
--
+ . . . ' . . . There are nights when the
` . .` : ' . + wolves are silent
+ . . . , , . And only the moon howls.
. + . ` .'"'`'. .
. - ,; .' _, `, ._ - . E-MAIL
/, _d' "\.: )'' ; /`k. + ZOMBIE@****.mankato.msus.edu
6;`\,dF' \. / | ,-;. ;Rb._,/ ZOMBIE@****.mankato.msus.edu
':;jGF7 , ,_f_)\-./ .TQhx.,
;`TZ' j4. `b. ,qNBk. ON THE WWW
.f' ,6RWb`, .,j,y;fg_. `;q/ http://vax1.mankato.msus.edu/~
' '7p9TFGb\;dk.`~.,jPk9,'itz zombie/lynx.htm
=========================================================================
Date: Wed, 5 Aug 1998 11:38:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Real Science
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Spike wrote:
>And verily, did Ulrich Haupt hastily scribble thusly...
>|Btw, every student is a professional scientist in some way. What do you mean
>|by professional?
>
>What?
>Even English Lit and Philosophy students?

Heh - you've got a point there. Not to mention that "scientist" implies
a search for "scientific" knowledge - knowledge about the physical
realm. Lawyers? Civil Engineers? Mathematicians? I wouldn't call
them scientists. Computer Science is pushing it...

>|IMO professionals earn money for what they do.
>
>Q> What do you say to a philosophy graduate?
>
>A> Yes, I will have fries with that.

Seriously. The only jobs in philosophy are teaching philosophy. It's
one of the big reasons that I didn't go into philosophy (though I really
do enjoy it). It works better as hobby than a profession.

James Ojaste
=========================================================================
Date: Wed, 5 Aug 1998 16:46:29 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Land Trains
In-Reply-To: <3.0.5.32.19980804215733.007d0100@***.43.20.203>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

and thus did Justin Bell speak on 4 Aug 98 at 21:57:

> now take that same truck and put it on a two lane highway
> and when I say two lanes I mean one lane each direction.....
> and add lots of rocks to the shoulder of the road

Wasn't it also true that these trains are /very/ difficult to slow
down in emergencies with all that mass? I remember reading something
about them a long (15-18 years) time ago and it mentioned that if it
would break for, say an innocent kangaroo on the road, the cabin
would be crushed by the weight of the trailers, so they don't stop. I
can image this being a problem when you got busy highways with
traffic jams popping up around the corner...

And since most inner city traffic is stop and go, has fairly
sharp corners, plus the only road kill available are pedestrians, I
figure they are completely useless there.

BTW, has anyone taken a good look at the Con. Bergen in R1 (sorry
I'm still waiting for R2)? I figure that the command module is at
least 6 metres high from looking at the drawing, possibly more.
Isn't that a bit high for a truck, considering bridges, tunnels,
etc.?

Martin Steffens
chimerae@***.ie
=========================================================================
Date: Wed, 5 Aug 1998 16:46:29 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <35C8286C.2D9C@********.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

I just send this guy a private mail telling him what it is, so PLEASE
for the sake of sanity, don't reply on the list any more. With over
200 msg per day there is already far to much crap amongst them to
have this horror being added to it.

I know that some of you just can't stop yourself sending witty
replies, but I'm watching you and my carp is in prime condition...

Martin Steffens
chimerae@***.ie
=========================================================================
Date: Wed, 5 Aug 1998 16:46:29 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: kids in the '90s was BC{OT}
In-Reply-To:
<cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980804192442Z-47959@***.ncr.ec.gc.ca>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

and thus did Ojaste,James [NCR] speak on 4 Aug 98 at 15:24:

> Basically, kids these days aren't being taught that their actions can
> have negative consequences. Sure, they're *told* it, but they don't
> really believe it. So they go around and do stuff that they know they
> shouldn't to test the boundaries of what'll happen to them.
>
> How this projects into 2059, I dunno...

since these things are mostly based on an action / counter-action
principle that with every turn gets more balanced, I guess it's a bit
in between.

Todays' softy-nice attitude towards kids stems from previous cases of
serious child abuse and a notion that corporal abuse is not fitting
in modern day society. Now people are slowly discovering that those
ideas aren't necessary right, nor do they provide an ideal situation
for the child to adapt into society, but the laws, always slow to
catch up, hamper them. Plus loads of social workers and
child psychologist still propagate the non-corporal punishment way,
and will do so, until a newer generation replaces them.
I hope, and think, that in about ten years things will be a little
bit more balanced. And on the plus side, I don't think that many
countries have laws against parents using force to discipline their
children (as long as it's with moderation), AFAIK no European country
has them.
Here in Ireland you can regulary see mothers smack their kids on
the streets when they're bloody annoying, and no-one will say
anything about it (except applaud in silence :).

Now to bring this back on topic (I'll give it a try), in 205X a lot
of people live in extra-territorial housing, so they will have their
own laws. Now Aztech probably has something in a clause saying that
your third kid will be sacrified to the gods :), but I can image the
other ones adjusting the laws to maximize the chances of
making productive employees from their employee's kids.
Since the Jesuit saying is "give me a child till he's seven, and I
can tell you what man he will be", I can image a fair amount of
subconcious brainwashing going on there in childhood years.
Free child care facilities run by the company were the little toddler
makes his first steps to become a good little wage slave, by singing
the corp anthem, etc. etc.

Martin
(who didn't think that reading his sister's social worker books would
help him out one day on RN :)

"A child cannot be so bad you can't use it for a tax deduction"
Robert Lembke

Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Wed, 5 Aug 1998 11:12:39 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@******.COM>
Subject: Re: New spells Anyone?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

>
> Some examples of our restricted spells ...
>
> Clean Air with heightened AoE but only works within Aztlan ...
>
> Analyze Device which only works on Aircraft ...
>
> Things like that ...

Like a Spirit blast that only affects Invae?
(and BTW,I made htis thread to throw out new spells, not spell
creation.So pleas put out some new spells, abut As always I will start
this, again.
Duct Tape:
Target's mouth, arms and legs are whrapped In a gray, hard to brake tape
called "Duct" tape.
Type:P Range: los
Target: Targets Quickness(to avoid the tapeas it flies at him)
Duration:Instant DRain:[(F/2)+2]L

--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Wed, 5 Aug 1998 11:23:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@******.COM>
Subject: Re: Just what does Woodchuck mean?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> I know that some of you just can't stop yourself sending witty
> replies, but I'm watching you and my carp is in prime condition...
>

Not when it hits my Pyro-Gyro-nuclear-Solar-Carpproof-shield!then it
just becomes a pile of ash onb the ground.So thwap away.
--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Wed, 5 Aug 1998 12:28:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: In and out ...
MIME-Version: 1.0
Content-Type: text/plain

<snip one way ballistic glass>

> thoughts?
>
Ouch?
=========================================================================
Date: Wed, 5 Aug 1998 18:35:28 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ulrich Haupt <sandman@****.UNI-OLDENBURG.DE>
Organization: Psychoakustik, Uni Oldenburg
Subject: Re: Real Science
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Ojaste,James [NCR] wrote:
> Spike wrote:
> >And verily, did Ulrich Haupt hastily scribble thusly...
> >|Btw, every student is a professional scientist in some way. What do you mean
> >|by professional?
> >
> >What?
> >Even English Lit and Philosophy students?
>
> Heh - you've got a point there. Not to mention that "scientist" implies
> a search for "scientific" knowledge - knowledge about the physical
> realm. Lawyers? Civil Engineers? Mathematicians? I wouldn't call
> them scientists. Computer Science is pushing it...

Ok, just to keep peace and to spam the list ...

Every science student in a higher semester than (insert appropriate number) is /
should be a professional scientist in some way.

better ???

But my comment was not ment for this type of discussion, was it?

Sandman
=========================================================================
Date: Wed, 5 Aug 1998 10:34:51 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <199808051413.IAA21073@******.carl.org> from "John E
Pederson" at
Aug 5, 98 09:14:02 am
Content-Type: text

John E Pederson wrote:
/
/ David Buehrer wrote:
/ >
/ > Mark C. Farrington wrote:
/ > / 42 lbs of course...
/ >
/ > Would that be equal to 42 pounds of feathers, 42 pounds of gold, or 42
/ > pounds of woodchuck?
/
/ You know, it's times like this that make me remember that David started this
/ fraggin' thread the first time:) For shame on you, for shame!

<BEG>

/ And: 42 pounds of spam, judging by the content of the thread;)

And, having given the right answer, John has effectively ended this
thread :)

I am Spam42
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 5 Aug 1998 12:47:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steve Collins <einan@*********.NET>
Subject: Rant somewhat long Re:kids in the '90s was BC{OT}
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

{{snip example}}

>Personally, I am against this thread, and being so, I have to add to it.
>:P
>
>Psychological reinforcement breeds a much healthier and willing
>individual. Physical reinforcement leads to resentment and underlying
>tension. The reason kids aren't learning wrong from right is the fact
>that the responsibility of parents has plummeted in the last 30 years.
>The parents have foisted responsibility for their children on the schools,
>and due to lack of funding, NO ONE ends up teaching these kids what is
>wrong or right.

So the parents have given up their responsability and the answer is to
increase educational funding? How's that? How about this, make the
parents responsible for the kids action as well as the kids. If the kid
does something seriously wrong the parent must be held accountable as
well. Plus Corpreal punishment must be included in a childs upbringing as
well. When did we start having all these problems with kids rebelling?
Check the records it was right after the Psychologists decided we
shouldn't spank our children. Prior to that Children were spanked as a
matter of course and by and large they behaved, after, well just look at
the problems we are having with kids these days.

>I can tell you, when my Dad spanked me on the few occasions he did, it
>didn't make me feel guilty about what I had done, it merely made me more
>resolved not to get caught.

Your personal experience is hardly all encompassing Most of the friends I
grew up with were spanked (ok growing up in a lower class welfare
neighborhood some were abused but that's a different subject) and by and
large the ones who were behaved better than the ones who weren't. In my
own family my brother and I were my fathers responsability to discipline
while my sister was my mothers. We were spanked she was not. Which one is
the troublemaker, Guess? Who doesn't expect to be held accountable for
their actions, Bingo. When I was spanked it made me think about what I
did and why I might not want to do that again, there was also some
thought about doing it again but not getting caught but invariably I
realizzed it wasn't worth the risk.

>If we cut our military budget by a third and devoted that back into the
>schools, made them safe,

This is my favorite. Where exactly do you think the military budget goes?
IIRC about 1/3 goes to salary (try cutting that much and see how long the
government stands, look at Russia for an example), bennifits, housing,
food, and such for the soldiers/civilian employees of the armed services.
Of the remaining 2/3 about 20% goes to maintenance and upkeep of
equiptment and facilities (you want to close more bases see how the
people in the cities and towns where the bases are feel), about 20% goes
to R&D (this is just about the only significant source of govt. sponsered
R&D and much of it ends up in the educational system as research grants
to colleges not to mention the civillian spin offs that are created), and
the rest (~25%) goes to purchasing new equiptment. So the only area left
to cut is new equiptment. Well we could probably do that I mean we are on
average 30 years ahead of any potential enemies in tech. Of course our
whole military strategy is to have Technological superiority to the point
that we need the smallest number of soldiers possable, so we would need
to increase manpower somewhat (damn there goes some of the savings).
Also where does that new equpitment money go? Well sure some of it
(possibly as much as 10%) ends up as profits for the contractors, but the
rest goes to pay salaries of the people who make it. Try telling those
people who are loosing their jobs that it is for their childrens
bennefit. We're talking about close to 10% of the jobs in the country,
what happens to the stock market when the unemployment rate goes from 4%
to 14% overnight, huh. Not to mention that most of those jobs are Union,
How many other unions would go on strike until their union brothers are
hired back, can you say bye, bye economy?

>and paid our teachers what they deserve to be
>paid, we would significantly reduce inner city crime in 2 generations.
>I'd bet my that on my grandfather's grave.

What exactly do teachers deserve to be paid? I hate to burst your bubble
but salaries are set by supply and demand not the value of the job being
performed. If it was the other way around then secretaries would be just
about the highest paid people around (Try finding a well running office
without a good one) and Athletes and Entertainers would make next to
nothing.There are not many people who can play a sport well enough to be
a professional so the ones who can make millions. There are thousands
and thousands of people who can be teachers so they don't make that much.
But how much do they make really? Well let's see the averahe job has 260
work days a year -10 holidays -5 sick personal days -10 vacation days
leaving 235 work days a year. In most school juristiction's there are
about190 school days a year. The average work day for full time employees
is 8hrs without a paid lunch. The average school day is 6.5 to 7 hours
long but I'll call it the same cause there are papers to grade, reports
to read and tests to make up after hours (call it 1.5 to 2.5 hrs a day).
Plus I know the teachers typically have to work 1 week before and after
the school yeas abnd possibly another 2 weeks in the summer for an
adittional 20 days and I'll give them the bennefit of the doubt and say
they don't have enough sick days to matter. That means the average
teacher works 3 weeks less that the average person. In my home State of
Massachusetts the average annual income in the state was around $28,000.
Starting Pay for a teacher was $27,500, The highest paid teachers made
$46,000 (more that 15yrs teaching plus a masters degree). It seems to me
that they were being paid pretty well.
=========================================================================
Date: Wed, 5 Aug 1998 12:48:51 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Just what does Woodchuck mean?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/98 6:36:07 AM Pacific Daylight Time,
alareth@*********.COM writes:

> 42 lbs of course...

But I thought we were on the metric system? :-)

I actually remember having the pencil with the tongue twister on it when I was
younger.

"As much wood as a woodchuck could if a woodchuck could chuck wood" doesn't
seem to be accepted around her I guess, kinda like Earthdawn (or should that
be EarthDusk now that it is almost gone?) <shrug>
=========================================================================
Date: Wed, 5 Aug 1998 13:07:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Just what does Woodchuck mean?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

David Buehrer wrote:
>
> Spike wrote:
> /
> / And verily, did Mark C. Farrington hastily scribble thusly...
> / |
> / |>topic that spawned the largest Off-Topic thread ever, that of "How much
> / |>w**d can a w**dchuck chuck?" (The answer is 42).
>
> By wood, do you mean 42 wood chips, 42 fireplace sized logs, 42 logs,
> 42 trees (and what kind of tree), or 42 cords? And is that with, or
> without, bark (or barking for that matter)?


I believe that with the proper motivation the woodchuck can turn 42
trees into 42 bags of mulch per tree per day.

Now we are assuming the tress are aproximately 10ft tall, more than 42
inches which would seem about right.

>
> For a normal woodchuck, yes. But what about for a cybered woodchuck,
> an awakened woodchuck (physad, mage, shaman, or elementalist), a
> woodchuck cyberzombie, or a cybered awakaned woodchuck (physad, mage,
> shaman or elementalist)?

I think a toxic woodchuck could deforest a jungle in a mater of days.
Cybered Woodchuck would have cyberteeth and reduce the time it takes to
chew down wood in 1/2

Phy ad woodchuck does he even need to chew threw at all?

> And is this decided during spring, summer, or fall (excluding winter
> because woodchucks hibernate). And, on a hot day, a cold day, a cool
> day, a warm day, a wet day, a wet warm day, a dry cool day, a moist hot
> day, etc. And what direction is the wind coming from?

On the spring equinox the verenable woodchuck would be able to do what i
have stated. Other that that hes a lazy SOB and wants to screw his lil
honies in his nice den. Which would be a 42"circumfrence within the dam.

--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 5 Aug 1998 13:10:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: In and out ...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Wolfchild wrote:
>
> I just read this in the local newspaper. Irrevalent portions snipped at
> will.
>
> <article>
> The city installed a [glass window] made by Minneapolis-based Ballistica
> that keeps out bullets but allows the person behind it to shoot through
> it.
>
> "They provided the product and we did the testing with our own guns and
> ammuntion." Ennis said. "It worked flawlessly. We shot from both
> directions, and it did what they said it would do."
>
> John Maslowski, a Ramsey County sheriff's deputy on the Minnesota Gang
> Strike Force said,"You can shoot at the threat and once you shoot through
> the shield, offensive rounds do not penetrate. It is an amazing piece of
> equipment."
>
> The material and process are patented. The product's outer layer is
> brittle, a mid-layer has properties of a gel, and an inner layer has
> elastic qualities, McKinney said.
>
> The company won't guarantee that [the shot] will be accurate, "but we can
> guarantee its effectiveness at close range." A shot from the protective
> side causes brittle particles on the other side to spray, "basically
> turning a pistol into a shotgun."
> </article>
>
> thoughts?
>

I live in tampa. I want this for my TBird! That way I don't have to roll
down the window or worry that he can hit me to blast a hole in the
carjacker's skull. How much???

--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 5 Aug 1998 11:21:20 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: In and out ...
In-Reply-To: <35C89209.DAAECB7D@*****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 13:10 8/5/98 -0400, you wrote:

>I live in tampa. I want this for my TBird! That way I don't have to roll
>down the window or worry that he can hit me to blast a hole in the
>carjacker's skull. How much???

<Deep Breath>

Learn to snip, damnit! You quoted the whole damn post to add 3 line, when
you could have easily just left in the first paragraph so people knew what
you were talking about.

<growl>

-Adam J
AFL.
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
=========================================================================
Date: Wed, 5 Aug 1998 14:10:00 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: Re: RPG deaths
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In Louisiana and Florida there were deaths associated with a bunch of sick
little freaks playing vampire. I think there was something in Kentucky that
was Vampire related too. They didn't bother to mention the other stuff that
led to them being the kind of whacked out individuals that they were, just the
Vampire connection. Its all pass the buck crap anyway. It's always somebody
elses fault why somebody did something. What happened to personal
responsibility?
=========================================================================
Date: Wed, 5 Aug 1998 11:04:13 -0700
Reply-To: yangalex@*********.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alex Yang <gt0697b@*****.COM>
Subject: Re: New spells
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

I'm all for seeing new spells.

Here's one that Clint, my wolf shaman, created just before the
campaign ended. It's the result of a year-long (soap opera) affair
with a free spirit who he suspects of being less than completely
truthful:

Used Death Touch and Shatterspell as inspiration. Like a revenant, the
caster should theoretically be able to prolong his hold on life by
absorbing the essence/force of other astral entities. The mechanics
follow:

Spell category: Combat
Spell Type: Mana
Target: Essence (+Initiate Grade) or Force (+Spirit Energy)
Range: Touch
Duration: Instant
Drain: (F/2) S

Modifiers:
Touch (-1 Drain Target, -1 Drain Level)
Restricted Target: Astral Entities (-1 Drain Target)
Bonus Game Effect: Complex (+1 Drain Levels)

Vampiric Touch causes no actual damage, but drains one point of
essence/force for every two successes. The drained essence/force is
transferred to the caster, and is "lost" at the traditional rate of
one point per hour. Astral entities include, but are not limited to,
astrally projecting magicians, quickened or sustained spells, active
foci or anchors, wards, spirits, and dual-natured creatures. A truly
determined caster may thus survive the death of his physical body,
prolong his existence by absorbing magic, and exact revenge.

Here are the comments from my GM:

Two important notes to this:

1. If they survive, the astral entities you cast this on will *gain
back* their Force at one point per hour, just like a Banishing. If
you plan on revenge, make 'em dead quickly.

2. You get the benefits of the extra Essence while it lasts, even
outside the astral. These include an increased Magic Rating, and
higher TN's for the few critter powers that target Essence.

If we start discussing actions that were taken by our characters, I'll
post my convoluted gaming history.

Btw, I prefer to read the List on DIGEST mode, so don't be offended if
you don't hear a response until tomorrow morning.

Later,
Alex
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Wed, 5 Aug 1998 13:33:09 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <evamarie@**********.NET>
Subject: Re: Cybermantic sample characters and rules
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: James dillane <lakashim@*******.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Tuesday, August 04, 1998 8:32 PM
Subject: Cybermantic sample characters and rules


>Hey, the cybermantic rules and sample archetypes seem a little strange.
>Take the perception penalty of +2 tn to perception tests for every point
>of essence or part there of under zero. The cyber logician has a +8 tn
>to perceive anything. Studying a battlefield and looking for hidden
>troops, he sucks. Caught in a ambush and looking for a sniper, his blind
>as a mole. The 6 million nuyen street samurai is even worse. +16 tn to
>his perception tests. He might as well gouge his eyes out.
>

You have to assume others give him information- perhaps through battletac.

>Speaking of the 6 million nuyen guy, how the hell can he have willpower
>of 5. his essence is -7.6 and looses 1 point of willpower per half point
>of essence, rounded up, under zero. Even with a plus 4 replacement he
>should still have a negative willpower. The cyber logician, as it
>stands, should have a willpower of 2 assuming a starting will of 6 less
>8 points for -4 ess plus 4 for maximum will increase of +4. There are
>things like exceptional traits merits, but the SR companion wasn't
>printed at the time this book came out. It just seems a little fucked
>up.
>
>Any ideas?

Yes; compute the samurai's essence yourself. Its -.76- much more senasble.
Given such poor editing there, its fully possible thy fubared other stats
(like the cybezomies body- it should be higher, afaik).
Cybermancy is STUPID (to get done)- good betaware surgery reduces essence cost
to .48 norm, as much as any sane person needs. As you noticed, the penalties
just ain't worth it ; REACTION TEST PENALTY???!!!

Mongoose
=========================================================================
Date: Wed, 5 Aug 1998 14:32:40 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: Re: kids in the '90s was BC{OT}
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

If there are no consequences to your actions why stop? This has been the no
spanking generation and it is also the one that has spawned kids that we are
afraid of.

Bravo, Big Daddy.
=========================================================================
Date: Wed, 5 Aug 1998 13:40:47 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <evamarie@**********.NET>
Subject: Re: SR3
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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-----Original Message-----
From: Bai Shen <baishen@**********.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Tuesday, August 04, 1998 7:33 PM
Subject: SR3


>Anybody know what's gonna constatute the first printing of SR3? Is it
>gonna be available in stores for $25 or $30?
>--
>Bai Shen
>Nemo Me Impune Lacessit
>http://www.series2000.com/users/baishen
>UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
>

FASA's website says after the first printing, its $30. I THINK the first
printing is HB only, and they may all be headed for Gencon. I'd expect the
store price to be $30. I'll ask at Gencon, OK?

Mongoose
=========================================================================
Date: Wed, 5 Aug 1998 14:39:11 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: Re: RPG deaths [Slightly OT]
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-04 19:17:01 EDT, you write:

> Heck,
> my parents themselves are Christian and very devote too.. and not once
> have I ever gotten any crap from them about playing RPGs.
>
> I suppose some people just can't draw the line between fantasy and
> reality.. People who don't know about RPGs, especially church goers,
> tend to think that the few stories that have gone around about kids
> killing themselves or being killed due to these 'satanic games' are
> the 'law of the land' and automaticly condem RPGs.

Same thing here. My Father is Chairman of the Deacon board. My parents have
been to the local gaming store and have bought me RPG stuff as gifts.
=========================================================================
Date: Wed, 5 Aug 1998 14:45:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: kids in the '90s was BC{OT}
In-Reply-To: <199808051547.QAA19571@****.iol.ie>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:46 PM 8/5/98 +0000, you wrote:

>Here in Ireland you can regulary see mothers smack their kids on
>the streets when they're bloody annoying, and no-one will say
>anything about it (except applaud in silence :).

You see that here in the US too, but the reaction is a bit different and
the folks doing the smacking are too often what are referred to as "white
trash." I was spanked growing up, but never ever in public.

>Now to bring this back on topic (I'll give it a try)

<Bud Light Man>
I love you man!
</Bud Light Man>

Totally cool dude. I agree with your analysis and pretty much all counts.
Punishment of children is likely to be whatever is best for the corp and
I'm positive that daycare centers do a lot of subtle brainwashing to train
the children to be supportive of their corporation, making it almost like a
third parent.

I think some of the SR novels have trod that ground, at least briefly, and
so you seem to be right inline with FASA on this. Be interesting to see
what the long-term affects of this sort of thing would be.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Wed, 5 Aug 1998 13:59:50 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <evamarie@**********.NET>
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>If there are no consequences to your actions why stop? This has been the no
>spanking generation and it is also the one that has spawned kids that we are
>afraid of.

If your fucked anyhow, why care about the consequences? Thre is a body of
children the (US) system tells are trash, who have little family guidance and
nothing to look forward to, and hence nothing to fear. Whats a spanking, when
your living in a warzone?

Mongoose
=========================================================================
Date: Wed, 5 Aug 1998 13:58:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: GenCon HO!
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Well im off to do last minute snack shopping and start picking
people up all over Chicago Land. *Waves at Mongoose and Gurth* I will see
many of you about 9:30 tonight at UWM and see the rest of you when i get
back to my mailbox on Monday.

Round em up and move em out...

Thomas Price
aka The Bookworm
thomas.m.price@*******.edu
tmprice@***********.com
=========================================================================
Date: Wed, 5 Aug 1998 13:55:42 -0700
Reply-To: wodin@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Owen Landgren <wodin@********.COM>
Organization: Personal
Subject: Re: [OT] The Anti- Woodchuck Spell Anchor. was Reply. . .
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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The Bookworm wrote:
>
>
> What i find funny is Bull announces he is going off to GenCon(thereby
> taking half the offtopicness of the list with him:)) and THEN the
> Woodchuck thread comes up again. AND THEN i realize the same thing
> happened when he went off to Origens. Mabey Bull is the lists anti
> woodchuck spell anchor?

I can safely assure all of you that the decision to start the Woodchuck
thread was made in my right mind, at least, that is, as right as a mind
can be at 3:00 in the morning. I had just discovered the mailing list
and joined. After reading the FAQ, I was overtaken with intense
curiosity and posed the fatal question. I hereby formally withdraw the
question and request that any further Woodchuck posts be declared
anathema. I apologize to those who were offended by the question and
accept the *THWAP* with the knowledge that it is well deserved.

Owen Landgren
The Much Chagrined ShadowRN Newbie

P.S. I don't know if the Reply-To field has changed or not. If anyone
can tell me how to fix it in Netscape 3.1, I would be much obliged.
=========================================================================
Date: Wed, 5 Aug 1998 14:02:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Land Trains
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Wasn't it also true that these trains are /very/ difficult to slow
>down in emergencies with all that mass?

Still is, Martin, still is.

>I can image this being a problem when you got busy highways with
>traffic jams popping up around the corner...

It could be, if the sensors didn't inform the pilot (or autopilot, as the
case may be) quickly enough of the problem. This is likely to be a problem
mostly in urban settings where the freeways have lots of vehicular traffic;
there may be special lanes built specifically for these behemoths.

>And since most inner city traffic is stop and go, has fairly
>sharp corners, plus the only road kill available are pedestrians,
>I figure they are completely useless there.

I reckon so. I would think that the people/corps most likely to benefit
from these would probably have the facilities for them outside of downtown
and other heavy population centers, and would have private highways near
those population centers (the regular highways probably would suffice for
interstate use).

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Wed, 5 Aug 1998 15:17:59 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: Re: kids in the '90s was BC{OT}
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In a message dated 98-08-05 14:56:36 EDT, you write:

> If your fucked anyhow, why care about the consequences? Thre is a body
> of children the (US) system tells are trash, who have little family guidance
> and nothing to look forward to, and hence nothing to fear. Whats a
spanking,
> when your living in a warzone?
>

I am talking about kids young enough to discipline. If you wait until they are
old enough to be afraid of, you have waited way too long. The rest of what
your talking about here gets this thread headed into a whole 'nuther
direction.
=========================================================================
Date: Wed, 5 Aug 1998 15:23:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: kids in the '90s was BC{OT}
In-Reply-To: <35C782AA.B0BD04@*****.com>
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At 05:52 PM 8/4/98 -0400, you wrote:

<snip>
>You should be allowed to punish your children if neccessary, corporal or
>verbal (the military does this all the friggin time to soliders if the
>misbehave <see military regs> so what makes them special).

This came up in an episode of the SImpsons one time. According to military
regs a superior officer can yell at a soldier all he wants. He can make you
do pushups until your arms fall off. He can make you jump out of an
airplane with a parachute made by the lowest bidder. He can even order you
up a fortified hill into a machine gun nest and certian doom.

BUT, he can't physically touch you in any way (ie slapping you upside the
head for disobeying an order). It assault and is prosecuted sometimes (my
stepdad is JAG, a Navy lawyer). An interesting side note, they can't push
you out of the plane. If you don't go they thump your helmet and when you
put your hands to your head in feflex you get sucked out of the plane.
Contradicts the first rule about contact but who say the military has to
make sense? ;)

Sommers
"They won't follow orders? Transfer them to parachute R&D!"
=========================================================================
Date: Wed, 5 Aug 1998 14:41:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Off I go, through the Iowa wasteland
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Off to GenCon, that is. Catch ya on the back side.

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Wed, 5 Aug 1998 11:22:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Land Trains
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> >I've got R2, so I don't need stats. What I'm tryin' to do is get a
> >picture of what these things can and can't do. The reason is because
> >I'm thinking of setting one up for a character of mine.
> The Conestoga "Bergen", judging from the picture in RBB, seems to be much
> larger than it's Counterpart, the Conestoga. It was especially designed to
> be a road train, and the self powered cargo modules are specifically
> designed to connect to the Bergen. The modules themselves move very slowly
> when not connected to the Bergen tractor, so I think that being self
> powered is more for manuvering at your destination or if you get into a
> tight spot than to help with speed. And, of course, the cargo trailers
> that hook to every other kind of tractor are unpowered.

Does it specifically say they move slowly? The reason I ask is because
the speed rating of the trailer and the tractor are identical.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 11:43:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Drone Racks
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> > Question for ya'll. In R2, it says that Drone Racks take up a number of
> > CF dependent on the CF of the drone. Well, how do you figure the
> > drone's CF?
> Unfortunately that question is something that has not yet been answered ...
> hopefully with the errata sheets that are supposed to be coming out after GC
> this week.
> As a House Rule, here, take the Body and square it, then add up all of the
> internal CF that was either bought or included initially in the chassis of the
> vehicle ... this gives you the CF of a vehicle.

How would you figure out the CF? Also, would you do the same for
vehicles?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 11:46:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Thermo/IR
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> > Naturally, the amount of information someone can get out of thermographic
> > vision would depend on how adept they were at processing the information, so
> > a special skill such as Thermographi Perceptivitity would be useful, but no
> > matter what, thermo is not going to be sufficent substitute for normal
> > vision.
> I know that someone with thermo is not going to get all of the details ... but
> someone with the percepticity skill would be able to notice the subtle
> differences between two different people, or a person and a machine ... and
> other things not visible to the normal eye.
> And yes, thermo will never be a sub for normal vision ...

Actually, while Thermo can tell the difference between male/female, it's
almost impossible to tell between different people.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 11:51:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Spatial Recognizer
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> |I think that's what it's called. Anybody know what book it's in?
> In relation to what, exactly?

Umm, the item in the subject?

> I have no idea what you're talking about.
> (And I doubt anyone else has either.)

Actually, you're the only person who has replied that didn't know what I
was talking about. Everybody else has told me it's in Cybertechnology.

> Try quoting next time, or including a more detailed explanation of what you want.

Quote what? I wasn't replying to anything, and I figured that the
subject would tell people what I wanted.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 11:52:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: [OT] C code
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> >> The scary thing is, I actually understood that main() program you just
> >> typed.
> >It wasn't that hard, though... What's scary is that I actually understand
> >the 180 lines of code I wrote this morning in a mad desperate rush to meet
> >deadlines... :)
> Well, it was the most abusive one-liner I could think of. Maybe that's
> what we could fill the list.bandwidth with while everybody else is away
> at GenCon? ;-)

Speaking of C, has anyone ever seen the contest for the most obfuscated
C code?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 11:44:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: More CF questions
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Anybody know how much CF a shop takes up(packed, and all set up).
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 16:09:54 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Land Trains
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In a message dated 8/5/98 1:07:23 PM Pacific Daylight Time,
baishen@**********.COM writes:

> Does it specifically say they move slowly? The reason I ask is because
> the speed rating of the trailer and the tractor are identical.
> --
actually in the desc in RBB it mentions that the movement of the haulers are
less (5/15 I think) when seperated. they are individually powered to keep
speed when attached. The speed listed is when they are attached.
=========================================================================
Date: Wed, 5 Aug 1998 16:08:18 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: New spells Anyone?
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In a message dated 8/5/98 8:13:53 AM US Eastern Standard Time,
mbreton@**.NETCOM.COM writes:

Okay Matt, here goes ... (this is not a rant warning) ...

> > What would happen if an additional number of radicalized units of the
> material
> > which someone is allergic / vulnerable to, were added equal to more than
> the
> > rating of the foci which is being made? An example, a magic-user wants
to
> > make a foci which has additional effects against people with an allergy
> for
> > gold ... the foci is a rating 3 ... and he throws in an additional 6
units
> of
> > radical gold for additional effect. What happens, possibly?
>
> Unless the mage touches the focus to the target of the spell, nothing
> outside of the usual. Why should it? The spell doesn't fling off
> flakes from the foci; the spell itself is a construct of pure mana, and
> that's all that hits the target. The outside possibility would be to
> allow a "gold-nugget stream", similar to acid stream (with the added
> bonus of being a serious cash cow) or, simply, Cause Allergy. Stacking
> spells, to combine the effects of a powerbolt and a heightened allergy,
> is one option.

So, are you saying that you should build in something called a Vulnerability /
Allergy Effect (a possible variation of Elemental Effect) into a spell that
you want to have this effect on individuals who have said vulnerabilities /
allergies.

I do realize that having something which nails everybody with an allergy is
going to have a higher drain code than a spell which only affects people with
a limited form of allergy.

> As far as adding more units to the foci, there's no bonus gained for
> that, either. RTFM.

I know that, it says so in the book.

> Incidentally.. all people with an allergy to gold? That's a mighty
> small population. [That's also how the munchkin mind works - gain
> acceptance for one isolated example, then extrapolate that to the actual
> intention.]

Thanks for the "munchkin mind" concept on me ... I feel so wonderful know ...
NOT ... and the same can be said about you ...

The reason I was saying this is that foci add onto the Mage's magic attribute,
thereby increasing the maximum spell potential they can sling without taking
physical damage from the drain of the spell. There has to be some effect
gained from having an active foci of some sort, and this was potentially one
of those spell effects.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 16:11:32 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Drone Racks
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In a message dated 8/5/98 1:07:48 PM Pacific Daylight Time, baishen@***=
IES2000.COM writes:

> > As a House Rule, here, take the Body and square it, then add up all o=
f the
> > internal CF that was either bought or included initially in the chas=
sis of
> the
> > vehicle ... this gives you the CF of a vehicle.
>
> How would you figure out the CF? Also, would you do the same for
> vehicles?
that was his house rule for figuring, so far Szeto (Rigger author) has sa=
id to just try to estimate based on 1cf = ¼ meter³
=========================================================================
Date: Wed, 5 Aug 1998 16:17:17 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: New spells Anyone?
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In a message dated 8/5/98 11:08:08 AM US Eastern Standard Time,
elfman@******.COM writes:

> Like a Spirit blast that only affects Invae?
> (and BTW,I made htis thread to throw out new spells, not spell
> creation.So pleas put out some new spells, abut As always I will start
> this, again.
> Duct Tape:
> Target's mouth, arms and legs are whrapped In a gray, hard to brake tape
> called "Duct" tape.
> Type:P Range: los
> Target: Targets Quickness(to avoid the tapeas it flies at him)
> Duration:Instant DRain:[(F/2)+2]L
>
Okay, here's a pretty old spell (3 + years old) ... which resulted from one of
my pcs eating binges at the time ...

Herc's Twinkie Maker
Category ............ Health
Type .................. Physical
Target ................ 4
Drain ................. L2
Duration ............. Permanent (5 turns)

Description ......... This spell creates a single edible twinkie with
absolutely no nutrional value at all whatsoever (beyond the Sugar group of
course).

There is a higher drain version of this spell (S2) which creates a number of
twinkies equal to the number of successes involved in the casting.

Another version has the twinkie as having all of the nutritional value that
someone needs for a day, and that one has a drain of S2 also.
=========================================================================
Date: Wed, 5 Aug 1998 15:20:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: Land Trains
In-Reply-To: <be32df07.35c8bc18@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:09 PM 8/5/98 EDT, Michael vanHulst wrote:
# In a message dated 8/5/98 1:07:23 PM Pacific Daylight Time,
# baishen@**********.COM writes:
#
# > Does it specifically say they move slowly? The reason I ask is because
# > the speed rating of the trailer and the tractor are identical.
# > --
# actually in the desc in RBB it mentions that the movement of the haulers are
# less (5/15 I think) when seperated. they are individually powered to keep
# speed when attached. The speed listed is when they are attached.

here:

the speed rating for the cargo module is not inherint, but enables the
whole train unit to maintain the standard speeds of 30/90. The cargo module
moves at 5/10 under local control when not linked to the command module.

that is word for word from the book.
--
/- justin@************.com ---------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Wed, 5 Aug 1998 16:43:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Thermo/IR
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> > > Naturally, the amount of information someone can get out of
> thermographic
> > > vision would depend on how adept they were at processing the
> information, so
> > > a special skill such as Thermographi Perceptivitity would be
> useful, but no
> > > matter what, thermo is not going to be sufficent substitute for
> normal
> > > vision.
> > I know that someone with thermo is not going to get all of the
> details ... but
> > someone with the percepticity skill would be able to notice the
> subtle
> > differences between two different people, or a person and a machine
> ... and
> > other things not visible to the normal eye.
> > And yes, thermo will never be a sub for normal vision ...
>
> Actually, while Thermo can tell the difference between male/female,
> it's
> almost impossible to tell between different people.
>
Untrue. Everyone has their own heat signature. The shape
of someone's body dictates the shape of the warm and cool areas on their
body. Thus while it wouldn't be as simple as visual is to us it is
possible, and particularly for someone who only had thermo I can't see
that it would be any tougher than our vision is.
=========================================================================
Date: Wed, 5 Aug 1998 16:10:51 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@******.COM>
Subject: (OT)Too Quiet
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Since it's too quiet, I have no choice but Say the inevitable.
"How much would could an awakened,shamanic(woodchuck totem) woodchuck
chuck if it had a forest spirit to help it?"
:^)
--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Wed, 5 Aug 1998 15:51:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: Land Trains
In-Reply-To: <199808051547.QAA19562@****.iol.ie>
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At 04:46 PM 8/5/98 +0000, you wrote:
>
>BTW, has anyone taken a good look at the Con. Bergen in R1 (sorry
>I'm still waiting for R2)? I figure that the command module is at
>least 6 metres high from looking at the drawing, possibly more.
>Isn't that a bit high for a truck, considering bridges, tunnels,
>etc.?
>
>Martin Steffens
>chimerae@***.ie
>
>

Yes, I mentioned this in a post last night. From the looks of the ladder
and the size of the entry door, the thing must be huge.

BlueMule
=========================================================================
Date: Wed, 5 Aug 1998 17:05:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Land Trains
In-Reply-To: <00b401bdc0a4$57be49e0$05a510cf@********>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:02 PM 8/5/98 -0500, you wrote:
>>Wasn't it also true that these trains are /very/ difficult to slow
>>down in emergencies with all that mass?

Just like an oil tanker. Scares the hell out of me when I see just a two
trailer rig barreling down the freeway at 70mph.

>>I can image this being a problem when you got busy highways with
>>traffic jams popping up around the corner...
>
>It could be, if the sensors didn't inform the pilot (or autopilot, as the
>case may be) quickly enough of the problem. This is likely to be a problem
>mostly in urban settings where the freeways have lots of vehicular traffic;

Very much so. I think they talk to each other about traffic over their CB
radios, but yeah, when you get a sudden pile-up, you *don't* want to be in
front of a rig. I would hope that by 2060 there are the sort of
preventative measures in place that would prevent that from happening
though, AP or human-piloted.

>there may be special lanes built specifically for these behemoths.

We wish. Aside from any accident potential, those damn trucks move slow,
expect you to get the hell out of your way regardless of the situation
(like you CAN'T move out of their way) and take up the same space as 3-5
cars. Traffic sucks with those things.

>I reckon so. I would think that the people/corps most likely to benefit
>from these would probably have the facilities for them outside of downtown
>and other heavy population centers, and would have private highways near
>those population centers (the regular highways probably would suffice for
>interstate use).

Private highways? That would mean they would have spend the money to build
those. No, these damn trucks destroy our roads faster than our own little
cars do and they expect the taxpayer to fix it for them.

No, what is typical is you have shipping centers relatively close to a
freeway/highway. This does mean you get 2-trailer trucks driving down
suburban main streets. From these shipping centers, they either cut down
to a 1-trailer set-up or to even smaller delivery trucks, which ships goods
from the distribution center to individual stores. I've seen these
2-trailer mini-trains come to skidding, burning rubber stops to try and
stop before the red light and prevent smashing into traffic. Horrible
sight, let me tell you.

I can't possibly imagine looking up to see a dozen trailer truck trying to
come to a stop before me...now that's terror.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Wed, 5 Aug 1998 17:06:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: [OT] C code
In-Reply-To: <35C87FDB.2E5@**********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:52 AM 8/5/98 -0400, you wrote:

>> Well, it was the most abusive one-liner I could think of. Maybe that's
>> what we could fill the list.bandwidth with while everybody else is away
>> at GenCon? ;-)

Don't start talking code on this list. There are usenet groups devoted to
that sort of thing. Take it there.

Seriously, this is one Off-Topic that I would very much like killed ASAP.

Erik J.
=========================================================================
Date: Wed, 5 Aug 1998 17:06:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: New spells Anyone?
In-Reply-To: <d8e0c626.35c8bbb4@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:08 PM 8/5/98 EDT, you wrote:

>So, are you saying that you should build in something called a
Vulnerability /
>Allergy Effect (a possible variation of Elemental Effect) into a spell that
>you want to have this effect on individuals who have said vulnerabilities /
>allergies.

It should be feasible, though a bit odd. I mean, part of what allows a
Slay Ork spell to be effective is that you can look at your target and see
that they are and Ork (or not). How would you know if a target was
allergic to silver or wood or such? I think you'd have to have this spell
target those allergic people exclusively; I don't think you could have a
mana bolt that also just happened to do extra damage to folks with a key
allergy.

On the one hand, you've got a spell that could target people with specific
allergies. Easily doable, though not necessarily useful. Then there's a
spell that actually produces the thing that the person is allergic to.
This, such as a spray of gold, would have to be a pretty serious elemental
manipulation, even if the matter dissolved upon the cesation of Sustaining.

>The reason I was saying this is that foci add onto the Mage's magic
attribute,
>thereby increasing the maximum spell potential they can sling without taking
>physical damage from the drain of the spell. There has to be some effect
>gained from having an active foci of some sort, and this was potentially one
>of those spell effects.

You mean a draw back from having an active foci? Well, at least until SR3,
you've got your grounding problems. There's also the focus addiction
concept from Awakenings, which can be cool to use on "mechanics." And as a
GM, you could also say that an active focus is like an astral beacon, which
makes the PC with the always active focus a magnet for things like wraiths,
free spirits and whatnot. I'm pretty sure there is some precedent for that.

If you mean extra benefits, a focus is powerful enough as is I think.

I suspect that we may get more info not only when SR3 is brought back home,
but when MITS hits shelves this fall?winter? From a few bits of info Steve
granted me, there should be plenty of nasty stuff that is in MITS to be
sicced on players.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Wed, 5 Aug 1998 22:21:18 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] The Anti- Woodchuck Spell Anchor. was Reply. . .
In-Reply-To: <35C8C6CE.4A7E@********.com> from "Owen Landgren" at Aug 5,
98 01:55:42 pm
MIME-Version: 1.0
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And verily, did Owen Landgren hastily scribble thusly...
|I can safely assure all of you that the decision to start the Woodchuck
|thread was made in my right mind, at least, that is, as right as a mind
|can be at 3:00 in the morning. I had just discovered the mailing list
|and joined. After reading the FAQ, I was overtaken with intense
|curiosity and posed the fatal question. I hereby formally withdraw the
|question and request that any further Woodchuck posts be declared
|anathema. I apologize to those who were offended by the question and
|accept the *THWAP* with the knowledge that it is well deserved.

Welcome to the club, and a well deserved *thwap* has rarely been so
graciously accepted....

You are now legally obliged to THWAP anyone else who starts the thread of
the damned....

:)

P.S. Yup, just before I hit send I checked to see where I was sending it to
this time. It's still overriding the list.

I'm afraid I have no idea how to change it in Netscape.

(The problem is though, that when there is an e-mail address in the reply to
field, the list sends out the message with that address instead of the lists
address, causing everyone to reply directly to you instead of the list.
Clear the reply-to field, and you clear up the problem....)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 16:25:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: (OT)Too Quiet
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

Wyrmy wrote:
>
> Since it's too quiet, I have no choice but Say the inevitable.
> "How much would could an awakened,shamanic(woodchuck totem) woodchuck
> chuck if it had a forest spirit to help it?"
> :^)

No, no, no, no. We already solved the wood chuck question. Get with it, man!
Now's the time for GROUNDING!
<VBEG>

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
----------------------------------------------------------------------
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble."
--Albert Einstein
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
=========================================================================
Date: Wed, 5 Aug 1998 22:24:18 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Spatial Recognizer
In-Reply-To: <35C87F70.826@**********.com> from "Bai Shen" at Aug 5,
98 11:51:12 am
MIME-Version: 1.0
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And verily, did Bai Shen hastily scribble thusly...
|Actually, you're the only person who has replied that didn't know what I
|was talking about. Everybody else has told me it's in Cybertechnology.

Well, that's why... I don't have that book...

|> Try quoting next time, or including a more detailed explanation of what you want.
|
|Quote what? I wasn't replying to anything, and I figured that the
|subject would tell people what I wanted.

I couldn't be sure if it was a continuation from another thread or not...

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 22:24:56 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] C code
In-Reply-To: <35C87FDB.2E5@**********.com> from "Bai Shen" at Aug 5,
98 11:52:59 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Bai Shen hastily scribble thusly...
|Speaking of C, has anyone ever seen the contest for the most obfuscated
|C code?

I've heard of it, but I can't remember seeing any examples.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 22:24:17 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Cybermantic sample characters and rules
In-Reply-To: <35C8F969.6032@**.netcom.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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and thus did Matb speak on 5 Aug 98 at 17:31:

> The Six Million Samurai -- eh, there's more than just this wrong with
> him. (Orthoskin and a Dermal Sheath, eh?) But, presumably, he just
> focuses on his target, and is oblivious to the rest of the world.

The only thing he probably react to is the sound of bullets bouncing
of his armour. "Johnny, dinners ready!.... Dammit JOHNNY!!!!! Ah,
hell.." *BLAM*BLAM*ping*ping.
"Huh? Yes, mom?"

> Seriously, the Six-Mill Sammy's sheet is messed up. Since all of his
> Cyberware is beta-grade, it only costs, total, 6.3 Essence (iirc). So
> he's only got a -0.7 Essence, and most of those figures slide into
> place.

Story of FASA basically, they hardly get any of the character's
stats right. An essence of -7 would kill him anyway.



Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Wed, 5 Aug 1998 22:26:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: New spells Anyone?
In-Reply-To: <ca8c2de0.35c8bdcf@***.com> from "Mike Bobroff" at Aug 5,
98 04:17:17 pm
MIME-Version: 1.0
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And verily, did Mike Bobroff hastily scribble thusly...
|Okay, here's a pretty old spell (3 + years old) ... which resulted from one of
|my pcs eating binges at the time ...
|
|Herc's Twinkie Maker
|Category ............ Health

Why health? They have no nutritional value.
They really should be Manipulation spells.

|Another version has the twinkie as having all of the nutritional value that
|someone needs for a day, and that one has a drain of S2 also.
|

*THIS* one should be health....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 17:28:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: (OT)Too Quiet
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/98 2:23:49 PM Pacific Daylight Time,
pedersje@******.ROSE-HULMAN.EDU writes:

> No, no, no, no. We already solved the wood chuck question. Get with it, man!
> Now's the time for GROUNDING!
Groundhogs ya mean?
=========================================================================
Date: Wed, 5 Aug 1998 22:29:02 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: (OT)Too Quiet
In-Reply-To: <35C8CA5B.6406@******.com> from "Wyrmy" at Aug 5, 98
04:10:51 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Wyrmy hastily scribble thusly...
|
|Since it's too quiet, I have no choice but Say the inevitable.
|"How much would could an awakened,shamanic(woodchuck totem) woodchuck
|chuck if it had a forest spirit to help it?"

<ominous voice>

Wyrmy......

Come here wyrm.... HERE! NOW!
A little to the left! STOP!
Now, might I firmly recommend that you retract that e-mail.....

I have my hand on the lever, and you know what happens when I pull it...
(BTW, that 'X' you're standing on was painted with Superglue, so there's no
moving out of the way.....)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 22:31:48 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: (OT)Too Quiet
In-Reply-To: <35C8CDC0.F6901052@******.rose-hulman.edu> from "John E
Pederson"
at Aug 5, 98 04:25:20 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did John E Pederson hastily scribble thusly...
|No, no, no, no. We already solved the wood chuck question. Get with it, man!
|Now's the time for GROUNDING!
|<VBEG>

NNNNnnnngggghhhh!
NO! MUUUUUSSSSSSSSSST RESIST!!!!

MUST!!!!!

AAAAAAARGH!

How many spells could a groundhog ground if a groundhog could ground spells?

<faints>
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 5 Aug 1998 16:43:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: (OT)Too Quiet
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

Michael vanHulst wrote:
>
> In a message dated 8/5/98 2:23:49 PM Pacific Daylight Time,
> pedersje@******.ROSE-HULMAN.EDU writes:
>
> > No, no, no, no. We already solved the wood chuck question. Get with it, man!
> > Now's the time for GROUNDING!
> Groundhogs ya mean?

Errr... no... I meant "grounding" -- the other taboo topic!

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
----------------------------------------------------------------------
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble."
--Albert Einstein
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
=========================================================================
Date: Wed, 5 Aug 1998 16:34:08 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Owen Landgren <wodin@********.COM>
Organization: Personal
Subject: Re: (OT)Too Quiet
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Wyrmy wrote:
>
> Since it's too quiet, I have no choice but Say the inevitable.
> "How much would could an awakened,shamanic(woodchuck totem) woodchuck
> chuck if it had a forest spirit to help it?"
> :^)
> --
> -W

Since I've been given clearance to use them, and I opened the can of
worms in the first place, here goes.

******* * * * * ** *****
* * * * * * * * *
* ****** * * * ****** *****
* * * * * * * * * *
* * * * * * * *

This is given in the best of spirits, in the hope that the woodchuck
thread won't propagate any further.

Owen Landgren
Apparently no longer a Newbie
Keeper of the Great Blue Egg of Reclai
=========================================================================
Date: Wed, 5 Aug 1998 17:43:49 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: RPG deaths - Bible Belt [Slightly OT]
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-08-05 08:29:39 EDT, you write:

> So...yes I'd say that
> the people around here are BADD rabid....and getting outa here is near the
> top of my things to do ;-) Anyone know a good place to live?
> -AdamL (Drrakn)
>

Well, Ohio might be kind of boring, but there's a lot of gamers here (Because
Ohio is boring).
Of course, the street violence here is no where near as bad as some cities
(not that we don't have it anyway. It's just less pronounced. Usually.).

Mgkelly
=========================================================================
Date: Wed, 5 Aug 1998 16:54:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Another physad question

This might be silly, though it's never stopped me before. I'm working
on an NPC; the way I seeher, she's supernaturally gifted in the fields
of electronics B/R and cybernetics design. I was wanting to make her
magically-based, kind of an interesting variation on a physical adept,
only she builds things rather than slapping people around.

All of the physad powers I've seen were athletics- or combat-oriented.
Are there rules for magically enhanced artists or technicians? I didn't
see anything in SHADOWBEAT, where I sort of expected to find such
things; I don't have AWAKENINGS yet, which might have more physad
powers. However,the stuff in SR2 BBB and GRIMOIRE don't seem to lend
themselves to what I'm trying to do. Any pointers would be gratefully
received.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Wed, 5 Aug 1998 18:00:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: kids in the '90s was BC{OT}
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-05 14:56:41 EDT, you write:

> >If there are no consequences to your actions why stop? This has been the no
> >spanking generation and it is also the one that has spawned kids that we
> are
> >afraid of.
>
> If your fucked anyhow, why care about the consequences? Thre is a body
> of
> children the (US) system tells are trash, who have little family guidance
> and
> nothing to look forward to, and hence nothing to fear. Whats a spanking,
> when
> your living in a warzone?
>

Maybe if these kids had been spanked, that might not have happened. People
didn't spank their kids in the Sixties because Dr. Spock said it was a bad
idea (then after the Sixties he said 'I made a mistake, spank them"), then in
1970 street violence began to increase (the Crips and Bloods, two of the most
notorious and largest gangs came into being in 1970). If the kids had been
disciplined, perhaps they would learn that shooting people just because you're
pissed at them because they bumped into you was a bad idea. Urban centers are
growing, meaning that the violence is spreading, as is the population of the
world (personal note: I've seen kids from more rural and suburban areas
thinking that they were gangsters because of all the rap music they listen to.
No bullshit. I can't remember how many times I've seen a teenage kid from some
little bum-hick town or even an Upper-Middle Class,affluent area say 'I'm
gonna get me a Nine' [as in 9mm pistol, for those not as adept in the area of
street slang] ).

There's no easy answer to this question, but I can say from personal
experience and from the shit I pulled when I was younger, if my kids ever do
the shit I did, they're going to get kicked in the ass until their nose
bleeds....

But that's just my 2¢, and I talk a lot....

Mgkelly
=========================================================================
Date: Wed, 5 Aug 1998 18:03:13 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: (OT)Too Quiet
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Wyrmy wrote:
>
> Since it's too quiet, I have no choice but Say the inevitable.
> "How much would could an awakened,shamanic(woodchuck totem) woodchuck
> chuck if it had a forest spirit to help it?"
> :^)
> --
>

KILL HIM QUICKLY!!!

<Drawing out the inevitable minigun with full gyro-stablizer!>


--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 5 Aug 1998 14:55:56 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Cordy <DCordy@**IO.COM>
Subject: Re: (OT)Too Quiet
MIME-Version: 1.0
Content-Type: text/plain

> I have my hand on the lever, and you know what happens when I pull
> it...
> (BTW, that 'X' you're standing on was painted with Superglue, so
> there's no
> moving out of the way.....)
>
>
Hey Spike,
If you painted the 'X' with Superglue won't he just stick to the trap
door when you open it?
-Rune
=========================================================================
Date: Wed, 5 Aug 1998 18:08:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Mac<snip>
>
> Maybe if these kids had been spanked, that might not have happened. People
> didn't spank their kids in the Sixties because Dr. Spock said it was a bad
> idea (then after the Sixties he said 'I made a mistake, spank them"), then in
> 1970 street violence began to increase (the Crips and Bloods, two of the most
> notorious and largest gangs came into being in 1970). If the kids had been
> disciplined, perhaps they would learn that shooting people just because you're
> pissed at them because they bumped into you was a bad idea. Urban centers are
> growing, meaning that the violence is spreading, as is the population of the
> world (personal note: I've seen kids from more rural and suburban areas
> thinking that they were gangsters because of all the rap music they listen to.
> No bullshit. I can't remember how many times I've seen a teenage kid from some
> little bum-hick town or even an Upper-Middle Class,affluent area say 'I'm
> gonna get me a Nine' [as in 9mm pistol, for those not as adept in the area of
> street slang] ).
>

Have you ever noticed those that live in the extremely poor areas
usually have heavyhanded mothers. White,Black, Other, I've seen some of
those mom's they are TUFF! they take no crap. If you've ever seen the
way a boy acts in front of his friends is one thing. But if ya see em
right in front of dear ole mom, they are like puppy dogs. Yes ma'am no
ma'am, I'm sorry mom. Makes ya wonder.
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 5 Aug 1998 18:09:14 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: (OT)Too Quiet
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/98 3:07:24 PM Pacific Daylight Time, DCordy@**IO.COM
writes:

> If you painted the 'X' with Superglue won't he just stick to the trap
> door when you open it?
sure but then he hits his head on the floor and kinda dangles there, and that
hurts. :-)
=========================================================================
Date: Tue, 4 Aug 1998 19:30:00 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

bryan.covington@****.COM wrote:
>
> > perhaps in 2060 they'll use elcetroshock. Billy falls asleep in class,
> > teacher pushes a button. ZAP! billy recieves a minor shock. Billy
> > wakes
> > up. ETC etc.
> >
> Since spanking is now considered child abuse in some
> areas my fiancé and I have decided we will tase our children (yes tase
> as in taser).
> "No Officer I never touched the kid."


Ouch. But tase as in send them flying off with the shock? Now I'm
glad that my
parents never needed to apply corrective measures in me...

Bira
=========================================================================
Date: Thu, 6 Aug 1998 08:28:06 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <199808051359.HAA17955@******.carl.org>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

David Buehrer writes:
> Would that be equal to 42 pounds of feathers, 42 pounds of gold, or 42
> pounds of woodchuck?

It's 42 pounds of WOOD, of course! Duh!

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Thu, 6 Aug 1998 08:37:03 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: New spells Anyone?
In-Reply-To: <b036de40.35c84182@***.com>
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Mike Bobroff writes:
> > But what I've done is reduced the effect of the change. I haven't
> restricted
> > the target. The target is the object/thing/spot I'm going to
> be casting the
> > spell on. Because the change is less drastic, the cost of the
> spell goes
> > down.
>
> Huh ... I don't get it ... sorry ... let me see if I can figure
> this out ...
> by changing the Barrier to affect only something from a certain
> category ... I
> am then only changing the effect ... does this sound basically like saying
> "Restricted Target / Very Restricted Target." To me it sounds
> that way, IMHO.

Okay, I'll restate it with examples.

Let's say I cast a Mana Bolt. It's got a restricted target: only living
things can be targetted. So I just can not cast it at the door.

Now, let's say I've got a special damaging manipulation which, for some
reason, only effects living beings. I can cast it at anything I like, it
just will only damage living beings. So, I can cast it at the door, but it
won't get affected. The spell will manifest at me, and travel to the door,
and nothing will happen.

If I had given that damaging manipulation a restricted target, I'm
restricting the location where I can manifest the spell.

Taking a barrier into account: I've got a Barrier spell. I can centre the
effect on anything I like: me, my dog, the chair, the top of the Renraku
Arcology. If I could give it a restricted target modifier, I could give it a
Restricted Target: Living beings. This would mean that I can only centre it
on living beings (eg, me and my dog, not the chair or the Arcology). By
contrast, a Bullet Barrier I can centre where I like (unless it's got the
Personal spell restriction, which is a special case of the Restricted Target
options).

> Hmmm ... again, this is sounding contradictory ... like the
> difference between
> a Bullet Barrier and a Barrier spell ... the Barrier spell affects all
> environments ... the Bullet Barrier is the same Barrier spell but
> restricted
> to working against only projectiles (either coming or going) ...

That has nothing to do with the _target_ of the spell. The target is the
place where the barrier is manifested. This has to do with the _effect_ of
the spell.

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Thu, 6 Aug 1998 00:41:47 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jose Mondejar <jomonbre@***.UPV.ES>
Subject: Re: Going away!
In-Reply-To: <B0000725146@******.lis.ab.ca>
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> At 08:30 AM 8/4/98 -0500, you wrote:
>
> >> What? You mean the "WHERE IS EVERYONE?" and "I'M LONELY"
posts?
> >
> >Yippee. I'm going to be alone on the list with Spike for 6 days. Fun.
> ><g>
>
> I'll still be here, too. :/

And me too... if my messages can get through this mailer, that is.
BTW, what have I missed in the last 4 months? :)
> -Adam
> Bumblefuck.
> http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330


--
Jose
=========================================================================
Date: Thu, 6 Aug 1998 08:56:24 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Another physad question
In-Reply-To: <009601bdc0bb$ad3e4ac0$cda610cf@********.arn.net>
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Patrick Goodman writes:
<idea of tech physad snipped>

The reason, Patrick, is that magic and tech don't normally mix.

However, there is one glaring exception that I would advise you to look at:
the otaku. Otaku rules can be found in the Denver Boxed Set.

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Wed, 5 Aug 1998 18:02:43 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <pantherr@*****.NET>
Organization: IRCats.Org
Subject: Re: Another physad question
In-Reply-To: <000301bdc0c4$45370a80$5e5211ac@********.mincom.oz.au>
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> Patrick Goodman writes:
> <idea of tech physad snipped>
>
> The reason, Patrick, is that magic and tech don't normally mix.
>
> However, there is one glaring exception that I would advise you to look
> at: the otaku. Otaku rules can be found in the Denver Boxed Set.

An incomplete and somewhat confusing set of Otaku PC rules is
also in VR2. Unfortunately, I don't have Denver or know where to
get it, so I have no idea what it's got for Otaku rules

Pantherr

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--
A lifetime spent repressing our animal natures and instincts is a lifetime wasted
--
Furry Code v1.0a
RLTh2 FFlXw3rb7FjXh5mf P! W1/2Bk* cBk(Br)-cu6 A3S C5p9S ZGoMe C5a a21+ n3FD b56D H181
h4F0698F mEa1@* w6A p7E r7S
=========================================================================
Date: Wed, 5 Aug 1998 18:05:42 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Another physad question

On August 05, 1998, Robert Watkins writes:

>Otaku rules can be found in the Denver Boxed Set.

Got one of those lying about handy? I might be able to do a trade....
<g> (I hate it when people refer me to egregiously out-of-print source
material....)

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Wed, 5 Aug 1998 18:02:50 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Owen Landgren <wodin@********.COM>
Organization: Personal
Subject: Re: Otaku ideas. was physad ?
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Robert Watkins wrote:
>
> Patrick Goodman writes:
> <idea of tech physad snipped>
>
> The reason, Patrick, is that magic and tech don't normally mix.
>
> However, there is one glaring exception that I would advise you to look at:
> the otaku. Otaku rules can be found in the Denver Boxed Set.

Otaku rules explained further can also be found in Virtual Realities
2.0. I really like the idea of trying to roleplay an Otaku, but the
incompatibility of deckers with other characters in a PC group is a
problem, and the focus of Otaku just makes it worse. Plus, people tend
to think you're just being a munchkin if you want to use one.

Personally, I disagree with the munchkin view of the Otaku. You have no
other skills besides the Net, your soul is in hock to some adult, and
you often have no contacts whatsoever. Not an easy situation to play out
of. Of course, if you ignore the rules. . .

>
> --
> Duct tape is like the Force: There's a Light side, a Dark side, and it
> binds the Universe together.
> Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Wed, 5 Aug 1998 19:12:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Land Trains
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In a message dated 8/5/98 3:07:16 PM US Eastern Standard Time,
baishen@**********.COM writes:

> > The Conestoga "Bergen", judging from the picture in RBB, seems to be
much
> > larger than it's Counterpart, the Conestoga. It was especially designed
to
> > be a road train, and the self powered cargo modules are specifically
> > designed to connect to the Bergen. The modules themselves move very
> slowly
> > when not connected to the Bergen tractor, so I think that being self
> > powered is more for manuvering at your destination or if you get into a
> > tight spot than to help with speed. And, of course, the cargo trailers
> > that hook to every other kind of tractor are unpowered.
>
> Does it specifically say they move slowly? The reason I ask is because
> the speed rating of the trailer and the tractor are identical.

The reason for why the trailers have their own power plants is so they can
operate independently, but, I believe we may never really now the reason. But
there is one thing known ... as long as the Bergen Land-Train does not get
involved in combat the thing does not have to worry about making a handling
check for the duration of it's trip, and it can do so with speeds of up to 140
or 150 (IIRC) without any stress to the Land-Train at all .. perhaps this is
one of the reasons why each component of the Land-Train have their own power
plants.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 09:11:48 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Another physad question
In-Reply-To: <00cf01bdc0c5$91fe62e0$cda610cf@********.arn.net>
MIME-Version: 1.0
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Patrick Goodman writes:
> >Otaku rules can be found in the Denver Boxed Set.
>
> Got one of those lying about handy? I might be able to do a trade....
> <g> (I hate it when people refer me to egregiously out-of-print source
> material....)

As a matter of fact I do have one lying about (it's not handy, though...
it's at home, and I'm at work). But, as I stated for my copy of the UB, the
price is your first born child, and it must be house broken. I'll examine
the goods before agreeing to the trade. ;)

(In other words, no I won't trade... but I didn't realise it was
out-of-print)

I'd imagine Otaku rules are in the new BBB, and I'm sure someone here will
correct me if I'm wrong.

This brings up a question of my own... what colour is the new BBB? Are we
going to have to change the acronym?

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Wed, 5 Aug 1998 18:19:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@******.COM>
Subject: Re: (OT)Too Quiet
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Spike wrote:
>
> And verily, did Wyrmy hastily scribble thusly...
> |
> |Since it's too quiet, I have no choice but Say the inevitable.
> |"How much would could an awakened,shamanic(woodchuck totem) woodchuck
> |chuck if it had a forest spirit to help it?"
>
> <ominous voice>
>
> Wyrmy......
>
> Come here wyrm.... HERE! NOW!
> A little to the left! STOP!
> Now, might I firmly recommend that you retract that e-mail.....
>
> I have my hand on the lever, and you know what happens when I pull it...
> (BTW, that 'X' you're standing on was painted with Superglue, so there's no
> moving out of the way.....)
Dont need to move.Got my carp/thwap/zot/Whatever disintergrationg shield
firmly in place :^)
--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Wed, 5 Aug 1998 19:18:39 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Drone Racks
Mime-Version: 1.0
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In a message dated 8/5/98 3:07:45 PM US Eastern Standard Time,
baishen@**********.COM writes:

> > > Question for ya'll. In R2, it says that Drone Racks take up a number of
> > > CF dependent on the CF of the drone. Well, how do you figure the
> > > drone's CF?
> > Unfortunately that question is something that has not yet been answered
...
>
> > hopefully with the errata sheets that are supposed to be coming out after
> GC
> > this week.
> > As a House Rule, here, take the Body and square it, then add up all of
the
> > internal CF that was either bought or included initially in the chassis
of
> the
> > vehicle ... this gives you the CF of a vehicle.
>
> How would you figure out the CF? Also, would you do the same for
> vehicles?

I did make a modification ... any vehicle that carries passengers is going to
have their storage requirement doubled ... a note, the CF calculated is the
minimum necessary ... if you want greater access to the vehicle, I would
figure in another 12 to 24 CF of space to represent a walkway or moving space
around the vehicle.

Let's take an example ...

A sports car would have a CF requirement of
[(3)^2 + (3 to 18) + 12 (seating)]x2 = [9 + (3 to 18) + 12]x2 = [21 + (3
to
18)]x2
= 42 + (6 to 36)

A Large Crawler would take up ...
(2)^2 + (2 to 12) = 4 + (2 to 12) CF ...

I hope this helps some ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 19:19:14 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Otaku ideas. was physad ?
Mime-Version: 1.0
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The Otaku idea may have been introduced in Denver, but there were no rules for
them. Just a small shadowtalk section.
=========================================================================
Date: Wed, 5 Aug 1998 19:21:24 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: More CF questions
Mime-Version: 1.0
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In a message dated 8/5/98 3:10:25 PM US Eastern Standard Time,
baishen@**********.COM writes:

> Anybody know how much CF a shop takes up(packed, and all set up).

It is known that an Enchanter's Kit takes up 50 square meters of space ...
which amounts to some 200 CF or so ...

So, we used this number, along with the cost multipliers for kits, shops, and
facilities to come up with the CF sizes for shops and facilities ...

Shops have a 600 CF requirement ...

Facilities have a 1,000 CF requirement ...

At least this is what we use here ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 19:23:00 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Drone Racks
Mime-Version: 1.0
Content-type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: quoted-printable

In a message dated 8/5/98 3:12:32 PM US Eastern Standard Time, Schizi@***=
.COM writes:

> > > As a House Rule, here, take the Body and square it, then add up all=
of
> the
> > > internal CF that was either bought or included initially in the=
chassis
> of
> > the
> > > vehicle ... this gives you the CF of a vehicle.
> >
> > How would you figure out the CF? Also, would you do the same for
> > vehicles?
> that was his house rule for figuring, so far Szeto (Rigger author) has=
said
> to
> just try to estimate based on 1cf = ¼ meter³

Yeah, but I wish they would have mentioned the storage requirement like t=
hey had in the original RBB ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 19:28:12 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
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In a message dated 8/5/98 4:27:06 PM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> And verily, did Mike Bobroff hastily scribble thusly...
> |Okay, here's a pretty old spell (3 + years old) ... which resulted from
one
> of
> |my pcs eating binges at the time ...
> |
> |Herc's Twinkie Maker
> |Category ............ Health
>
> Why health? They have no nutritional value.
> They really should be Manipulation spells.

I know .. but I made it Health as it is a bad version of the Nutrition spell
... even though it is solid ...

> |Another version has the twinkie as having all of the nutritional value
that
> |someone needs for a day, and that one has a drain of S2 also.
> |
>
> *THIS* one should be health....

True ... and that it is ...

Plus, a twinkie has been described as having the half-life of plutonium or
something as long-lived ...

Besides, I have my pc, Herc, walking around with a eye glass case and whenever
he wants one he activates the anchoring and out comes a twinkie a few secs
later.

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Wed, 5 Aug 1998 19:29:35 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: Re: kids in the '90s was BC{OT}
Mime-Version: 1.0
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In a message dated 98-08-05 18:07:41 EDT, you write:

> Have you ever noticed those that live in the extremely poor areas
> usually have heavyhanded mothers. White,Black, Other, I've seen some of
> those mom's they are TUFF! they take no crap. If you've ever seen the
> way a boy acts in front of his friends is one thing. But if ya see em
> right in front of dear ole mom, they are like puppy dogs. Yes ma'am no
> ma'am, I'm sorry mom. Makes ya wonder.
> --

I don't know if any of you know who Isiah Thomas is. He is a Hall of Fame
basketball player. He is from a hellhole in Chicago. A gangleader tried to
lure him into his gang and Thomas Mom pulled a shotgun on the guy.
=========================================================================
Date: Wed, 5 Aug 1998 19:32:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Another physad question
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/5/98 4:54:37 PM US Eastern Standard Time, remo@***.NET
writes:

> This might be silly, though it's never stopped me before. I'm working
> on an NPC; the way I seeher, she's supernaturally gifted in the fields
> of electronics B/R and cybernetics design. I was wanting to make her
> magically-based, kind of an interesting variation on a physical adept,
> only she builds things rather than slapping people around.

A favor ... check out the Mechanics Initiate Group ... at
http://members.aol.com/hhackerh/mag/newmechs.htm

Should prove interesting at least ...

> All of the physad powers I've seen were athletics- or combat-oriented.
> Are there rules for magically enhanced artists or technicians? I didn't
> see anything in SHADOWBEAT, where I sort of expected to find such
> things; I don't have AWAKENINGS yet, which might have more physad
> powers. However,the stuff in SR2 BBB and GRIMOIRE don't seem to lend
> themselves to what I'm trying to do. Any pointers would be gratefully
> received.

One of the things we allow is for the Increased Skill Dice to be applied to
other things beyond just the combat ones ... I think we use 0.5 Magic per
additional die for any of the skills which are not combat oriented at all ...
I think ... I'll ask K when he gets back ...

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 09:34:35 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Another physad question
In-Reply-To: <000401bdc0c6$6bee9f60$5e5211ac@********.mincom.oz.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> I'd imagine Otaku rules are in the new BBB, and I'm sure someone here will
> correct me if I'm wrong.

They're in VR2.0 anyway.

> This brings up a question of my own... what colour is the new BBB? Are we
> going to have to change the acronym?

No - as Bleach pointed out, no matter what colour the new book is, the
acronym stands.

"Bloody Big Book"

:)

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Wed, 5 Aug 1998 19:48:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Dhl9@*
>
> I don't know if any of you know who Isiah Thomas is. He is a Hall of Fame
> basketball player. He is from a hellhole in Chicago. A gangleader tried to
> lure him into his gang and Thomas Mom pulled a shotgun on the guy.
Isiah Thomas of the Pistons?
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 5 Aug 1998 19:50:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Another physad question
In-Reply-To: <009601bdc0bb$ad3e4ac0$cda610cf@********.arn.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:54 PM 8/5/98 -0500, you wrote:

>All of the physad powers I've seen were athletics- or combat-oriented.
>Are there rules for magically enhanced artists or technicians?

Not as such. Some of the sensory powers might be applicable though. The
best thing would be either making an Enhanced Skill power up (kind of like
Athletics or Armed Combat) for these technical skills, OR damn...I can't
recall the specifics...allow Centering to Reduce Target Numbers for
non-magical skills, like B/R skills. Then you really get Zen and the Art
of Motorcycle Maintainence.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Wed, 5 Aug 1998 20:24:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Iridios <iridios@*********.COM>
Subject: Re: Just what does Woodchuck mean?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Adam J wrote:
Wed, 5 Aug 1998 05:49:15 -0600



> The woodchuck is simply the
> topic that spawned the largest Off-Topic thread ever, that of "How much
> w**d can a w**dchuck chuck?" (The answer is 42).

Now you just need to learn to ask the *right* question. :)

<snip sig>

--"Any science, sufficiently advanced is indistinguishable from
magic."
--Arthur C. Clarke

Iridios
iridios@*********.com
http://www.geocities.com/Area51/Shadowlands/9489
http://members.theglobe.com/Iridios

-------Begin Geek Code Block------
GS d-(++) s+: a- C++ U?@>++ P L E?
W++ N o-- K- w(---) O? M-- V? PS+@
PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
b+ DI++ !D G e+@>++++ h--- r+++ y+++
-------End Geek Code Block--------
=========================================================================
Date: Wed, 5 Aug 1998 19:24:37 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: Another physad question
In-Reply-To: <000401bdc0c6$6bee9f60$5e5211ac@********.mincom.oz.au>
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At 09:11 AM 8/6/98 +1000, Robert Watkins wrote:
# > Got one of those lying about handy? I might be able to do a trade....
# > <g> (I hate it when people refer me to egregiously out-of-print source
# > material....)
#
I have one laying around too but....

# This brings up a question of my own... what colour is the new BBB? Are we
# going to have to change the acronym?
I believe it looks green on the web page....

hey, did anyone else notice that the online catalogue shows the Mechwarrior
companion where the SR Companion should be?

--
/- justin@************.com ---------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Wed, 5 Aug 1998 19:27:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: More CF questions
In-Reply-To: <3fe20390.35c8e8f5@***.com>
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At 07:21 PM 8/5/98 EDT, Mike Bobroff wrote:
>In a message dated 8/5/98 3:10:25 PM US Eastern Standard Time,
>baishen@**********.COM writes:
>
>> Anybody know how much CF a shop takes up(packed, and all set up).
>
>It is known that an Enchanter's Kit takes up 50 square meters of space ...
>which amounts to some 200 CF or so ...
>
>So, we used this number, along with the cost multipliers for kits, shops, and
>facilities to come up with the CF sizes for shops and facilities ...
>
>Shops have a 600 CF requirement ...
>
>Facilities have a 1,000 CF requirement ...
>
>At least this is what we use here ...
>
>-Herc
>------- The Best Mechanic you can ever have.
>
>

According to the BBB pg. 244:

"A shop is trasportable in a large van or small truck." Now, whether you
can use the shop when it's in one of these vehicles is another question. I
tend to look at them like those plumber's vans that you see driving around
all the time. The plumber has all of his equipment right there, and he just
does his job out of the back.

"A facility is immobile because of the bulky, heavy machinery involved."
To me, that means you can't even put one of these into the back of a 1000
CF tractor/trailor to haul it around, let alone set it up and use it.

But, like you said, whatever works for you. :)

BlueMule
=========================================================================
Date: Wed, 5 Aug 1998 16:10:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: In and out ...
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> I just read this in the local newspaper. Irrevalent portions snipped at will.

What newspaper?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 20:39:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Land Trains
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> > Does it specifically say they move slowly? The reason I ask is because
> > the speed rating of the trailer and the tractor are identical.
> actually in the desc in RBB it mentions that the movement of the haulers are
> less (5/15 I think) when seperated. they are individually powered to keep
> speed when attached. The speed listed is when they are attached.

Does it say anything about what happens if the trailer being powered
while underway? After all, they only have half the gas of the tractor.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 20:54:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Land Trains
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> > Does it specifically say they move slowly? The reason I ask is because
> > the speed rating of the trailer and the tractor are identical.
> The reason for why the trailers have their own power plants is so they can
> operate independently, but, I believe we may never really now the reason. But
> there is one thing known ... as long as the Bergen Land-Train does not get
> involved in combat the thing does not have to worry about making a handling
> check for the duration of it's trip, and it can do so with speeds of up to 140
> or 150 (IIRC) without any stress to the Land-Train at all .. perhaps this is
> one of the reasons why each component of the Land-Train have their own power plants.

140-150? Are you sure about that? It's listed speed is only 90. I
really need to find a copy of RBB.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 20:57:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: More CF questions
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> > Anybody know how much CF a shop takes up(packed, and all set up).
> It is known that an Enchanter's Kit takes up 50 square meters of space ...
> which amounts to some 200 CF or so ...
> So, we used this number, along with the cost multipliers for kits, shops, and
> facilities to come up with the CF sizes for shops and facilities ...
> Shops have a 600 CF requirement ...
> Facilities have a 1,000 CF requirement ...

Is that packed, or set up?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 20:59:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Another physad question
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> >All of the physad powers I've seen were athletics- or combat-oriented.
> >Are there rules for magically enhanced artists or technicians?
> Not as such. Some of the sensory powers might be applicable though. The
> best thing would be either making an Enhanced Skill power up (kind of like
> Athletics or Armed Combat) for these technical skills, OR damn...I can't
> recall the specifics...allow Centering to Reduce Target Numbers for
> non-magical skills, like B/R skills. Then you really get Zen and the Art
> of Motorcycle Maintainence.

IIRC, there's rules in the Grimoire from using Centering on nonmagical(I
think) skills.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 20:56:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Drone Racks
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> > How would you figure out the CF? Also, would you do the same for
> > vehicles?
> I did make a modification ... any vehicle that carries passengers is going to
> have their storage requirement doubled ... a note, the CF calculated is the
> minimum necessary ... if you want greater access to the vehicle, I would
> figure in another 12 to 24 CF of space to represent a walkway or moving space
> around the vehicle.

Okay.

> Let's take an example ...
> A sports car would have a CF requirement of
> [(3)^2 + (3 to 18) + 12 (seating)]x2 = [9 + (3 to 18) + 12]x2 = [21 +
(3 to
> 18)]x2
> = 42 + (6 to 36)
> A Large Crawler would take up ...
> (2)^2 + (2 to 12) = 4 + (2 to 12) CF ...
> I hope this helps some ...

Some. But where are you getting the 3 to 18 and 2 to 12 from?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 20:51:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Another physad question
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> This might be silly, though it's never stopped me before. I'm working
> on an NPC; the way I seeher, she's supernaturally gifted in the fields
-snip-
> powers. However,the stuff in SR2 BBB and GRIMOIRE don't seem to lend
> themselves to what I'm trying to do. Any pointers would be gratefully received.

Why not just use a variation on the enhanced skill rules?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 21:13:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Iridios <iridios@*********.COM>
Subject: Re: Another physad question
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Patrick Goodman wrote:
Wed, 5 Aug 1998 16:54:52 -0500


> I was wanting to make her
> magically-based, kind of an interesting variation on a physical adept,
> only she builds things rather than slapping people around.
>
> All of the physad powers I've seen were athletics- or combat-oriented.
> Are there rules for magically enhanced artists or technicians? I didn't
> see anything in SHADOWBEAT, where I sort of expected to find such
> things; I don't have AWAKENINGS yet, which might have more physad
> powers. However,the stuff in SR2 BBB and GRIMOIRE don't seem to lend
> themselves to what I'm trying to do. Any pointers would be gratefully
> received.

Powers for Physad: Way of Technology

Att boost (intel, maybe quick) .5/lvl
Enhanced Coord .25/lvl (good for working on
micro-electronics)
Enhanced Percep Variable (possibly good for
examination of equipment troubles/unique capablities)
Imp Ability Variable (extra dice for skills; I would make it .5
for non-combat skills)
Enhanced Centering 2 (once initiated "Zen and the art of
xxxxx")
Temp Tolerance .25/lvl (good for doing work in extremes)


And of course "new" powers are being discovered all the time...

--"Any science, sufficiently advanced is indistinguishable from
magic."
--Arthur C. Clarke

Iridios
iridios@*********.com
http://www.geocities.com/Area51/Shadowlands/9489
http://members.theglobe.com/Iridios

-------Begin Geek Code Block------
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PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
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=========================================================================
Date: Wed, 5 Aug 1998 21:16:14 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dhl9@***.COM
Subject: Re: kids in the '90s was BC{OT}
Mime-Version: 1.0
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In a message dated 98-08-05 20:06:57 EDT, you write:

> Isiah Thomas of the Pistons?<<

Yeah. This is a true story. She went out in the street and got the guy. It
didn't happen inside her house.
=========================================================================
Date: Wed, 5 Aug 1998 18:29:53 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Daryl Williams <enwill@*****.COM>
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Mike Bobroff <Airwasp@***.COM> wrote:
> There are none officially ... though I did come up with something on
my own
> ... go to ...
>
> http://members.aol.com/hhhad2/tech/newgear.htm
>
> It's still not connected to Hacker House yet, but I did make up my
version of
> the Viper though ...
>
> Let me know if you think that just using the articulated limb from
> cybertechnology would have been easier to duplicate the effect.

Hey thanks.. I looked over your webpage at the Viper.. and
that is a pretty good job of coming up with a way to make it work..
but unfortunately that is not really what he had in the book. From the
description when they first introduce him with the Viper-2 and I quote:

'..extended both his hands... instantly from the belt holster at
his waist a ferruled cable snaked upward, a massive pistol attached to
the end of the metallic support.'

It seems not to be a articulate arm, but in fact just simply a
segmented metal cable.. and it is increbibly fast, kinda like having a
gun with Move by Wire 4 in it. Also, after that.. it slapped into his
right hand..automaticly fired..then the gun went to his
left..automaticly fired..then went back to his right again, again
firing. This thing is a seriously disgusting piece of hardware.. from
what it said that whole system was external. Cause the power supply
was on his belt as well. Though he I think he had to have had a
SmartLink II system to really use it.. but having a gun that could
automaticly fire on command like that, would be seriously helpful..
giving you the ability to draw and fire all in one simple
action..rather nasty.

I think that if you actually made the Viper-2, it the gun would
have to be modified as well, so each Viper would be specificly
designed for a singal individual gun.. and most likely the gun and the
system wouldn't be seperable easily.

Mr. Smith

-- The one on the edge --


_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Wed, 5 Aug 1998 21:42:30 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Another physad question
Mime-Version: 1.0
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In a message dated 8/5/98 5:44:53 PM Pacific Daylight Time, justin@******.NET
writes:

> I believe it looks green on the web page....
from what I can see, it looks like the same border and probably binding, they
just changed the picture.
=========================================================================
Date: Wed, 5 Aug 1998 20:53:51 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@******.COM>
Subject: My Streak...(OT)
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Since I'm on an (OT) roll, here comes a few new questions,
1. Can you ground through a Quickening? :^)
2. Which are better Physical Mages or former shaman cyberzombies?:^)
--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Wed, 5 Aug 1998 21:56:58 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: More CF questions
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In a message dated 8/5/98 4:40:23 PM Pacific Daylight Time, Airwasp@***.c=
om writes:

>
> It is known that an Enchanter's Kit takes up 50 square meters of space=
...
> which amounts to some 200 CF or so ...
>
actually since the kits fit in a backpack, I think 50 M² is a bit much.=
The 50 M² listed in the grimoire is for how much room a SHOP needs, =
not a kit.
It also mentions that a shop can be stored in a van, though not used un=
til set up (requiring the 50 M²) I assume a kit also would need to be=
scattered somewhat out of the backpack.
Shops and Factories are stable and cannot be stored as such.
=========================================================================
Date: Thu, 6 Aug 1998 13:54:27 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: My Streak...(OT)
MIME-Version: 1.0
Content-Type: text/plain

Quoth Wyrmy (1354 06-8-98 NZT):

>Since I'm on an (OT) roll, here comes a few new questions,
>1. Can you ground through a Quickening? :^)

_Hell_ no! ('Specially since you can't ground anymore... :-)

>2. Which are better Physical Mages or former shaman cyberzombies?:^)

Dunno; Phys-Mages are in the background (NPCs only) at the moment, and I
don't use cybermancy (I'm trying to be merciful on my players, at least
for the moment... :-)

Danyel Woods - 9604801@********.ac.nz
'No, I'm Chaos and he's Mayhem. We're a double act.'
=========================================================================
Date: Wed, 5 Aug 1998 22:16:21 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Real Science
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Ulrich Haupt wrote:
>
> Ubiratan P. Alberton wrote:
> Btw, every student is a professional scientist in some way.

That makes me a professional scientist, then :) .

>What do you mean by professional?

I mean researchers, etc. People who work on this, and who can have
easy access
to those periodicals. Just so we can base our pseudo-scientific
discussions on something
other than Discovery Channel :) .

Bira
=========================================================================
Date: Wed, 5 Aug 1998 22:25:52 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: SR3
MIME-Version: 1.0
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Mongoose wrote:
>
> -----Original Message-----
> From: Bai Shen <baishen@**********.COM>
>
> FASA's website says after the first printing, its $30. I THINK the first
> printing is HB only, and they may all be headed for Gencon. I'd expect the
> store price to be $30. I'll ask at Gencon, OK?
>
> Mongoose


For those of you that might still be wondering, SR3 will still be a
Big Black Book :) .
I sall an (almost microscopic) picture of it's cover in a magazine here.
The art seems great, but
I couldn't see what exactly it was, because of the picture's small size.

Bira
=========================================================================
Date: Wed, 5 Aug 1998 22:21:58 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: RPG deaths - Bible Belt [Slightly OT]
MIME-Version: 1.0
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Adam L wrote:

<snip>

> And yes, I do know that's not a new thing. So...yes I'd say that
> the people around here are BADD rabid....and getting outa here is near the
> top of my things to do ;-) Anyone know a good place to live?
> -AdamL (Drrakn)


Come to Brasil, then :) . About all the non-gamers you'll find don't
know
squat about RPG, let alone Shadowrun... So you can explain to them that
it's not
a bad thing. Of course, some think Magic is an RPG, and these should be
set straight
by more harsh methods :) .

Bira
=========================================================================
Date: Wed, 5 Aug 1998 21:05:58 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
Subject: Re: In and out ...
In-Reply-To: <35C8BC4C.60EF@**********.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 5 Aug 1998, Bai Shen wrote:

> > I just read this in the local newspaper. Irrevalent portions snipped at will.
>
> What newspaper?

The Free Press. published in Mankato, MN.

Wolfchild
--
+ . . . ' . . . There are nights when the
` . .` : ' . + wolves are silent
+ . . . , , . And only the moon howls.
. + . ` .'"'`'. .
. - ,; .' _, `, ._ - . E-MAIL
/, _d' "\.: )'' ; /`k. + ZOMBIE@****.mankato.msus.edu
6;`\,dF' \. / | ,-;. ;Rb._,/ ZOMBIE@****.mankato.msus.edu
':;jGF7 , ,_f_)\-./ .TQhx.,
;`TZ' j4. `b. ,qNBk. ON THE WWW
.f' ,6RWb`, .,j,y;fg_. `;q/ http://vax1.mankato.msus.edu/~
' '7p9TFGb\;dk.`~.,jPk9,'itz zombie/lynx.htm
=========================================================================
Date: Wed, 5 Aug 1998 22:13:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: "Big Knobi Klub" http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: Going away!
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In our last episode, Edward Poe wrote:
>
> Lurker Hedley, who hasn't been to Gencon since 1985.
> Married with baby, hoping my daughter grows up liking RPGs.
> I need an excuse to go again...

Hear! Hear!

I'm already working to corrup... er, indoctri.. umm, "enlighten" my
five-year-old.

Got him hooked on surfing the Internet so far.
The struggle continues...

--Fenris (who hasn't been to GC since the late 1970's)

_______________________________________________logan1@*****.intercom.net
(>) Sure I have kleptomania, but when
it gets bad, I take something for it!
(>) The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>
=========================================================================
Date: Wed, 5 Aug 1998 22:15:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: In and out ...
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> > > I just read this in the local newspaper. Irrevalent portions snipped at
will.
> > What newspaper?
> The Free Press. published in Mankato, MN.

Know if they're on-line?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Wed, 5 Aug 1998 16:33:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam L <runeweaver@********.NET>
Subject: [Quite OT] Rant - Teacher's Pay
In-Reply-To: <199808051636.MAA16034@****.atl.bellsouth.net>
Mime-Version: 1.0
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>What exactly do teachers deserve to be paid? I hate to burst your bubble
>but salaries are set by supply and demand not the value of the job being
>performed. If it was the other way around then secretaries would be just
>about the highest paid people around (Try finding a well running office
>without a good one) and Athletes and Entertainers would make next to
>nothing.There are not many people who can play a sport well enough to be
>a professional so the ones who can make millions. There are thousands
>and thousands of people who can be teachers so they don't make that much.
>But how much do they make really? Well let's see the averahe job has 260
>work days a year -10 holidays -5 sick personal days -10 vacation days
>leaving 235 work days a year. In most school juristiction's there are
>about190 school days a year. The average work day for full time employees
>is 8hrs without a paid lunch. The average school day is 6.5 to 7 hours
>long but I'll call it the same cause there are papers to grade, reports
>to read and tests to make up after hours (call it 1.5 to 2.5 hrs a day).
>Plus I know the teachers typically have to work 1 week before and after
>the school yeas abnd possibly another 2 weeks in the summer for an
>adittional 20 days and I'll give them the bennefit of the doubt and say
>they don't have enough sick days to matter. That means the average
>teacher works 3 weeks less that the average person. In my home State of
>Massachusetts the average annual income in the state was around $28,000.
>Starting Pay for a teacher was $27,500, The highest paid teachers made
>$46,000 (more that 15yrs teaching plus a masters degree). It seems to me
>that they were being paid pretty well.

I'm afraid you have some serious misinformation about the teaching
profession, at least those teachers who are serious about their work. As
the son of a teacher I know that the hours you mention don't even *begin*
to scratch the tip of the iceburg. If a teacher actually only had to work
the hours you mentioned, you would be quite correct, but these are the
'official' hours. That doesn't cover the *many* hours that must be spent
outside the classroom working on lesson plans and talking to parents who
are having problems with their kids. I've had quite a few teachers the only
worked the hours that you mentioned and to be perfectly blunt, the
education that I recieved in that class was next to worthless. There is an
assumption on the part of many people in eduation that if you throw enough
premade worksheets at the kids, they will learn something from it, and
anyone who was been in school recently can tell you that this is plainly
false. *Some* people can learn this way, but the majority of people do not
learn as well in this environment then they would be able to in less
structered and more discussion oriented classroom. Having a less structured
class requires more time and effort on the part of the teachers and so is
often neglected. Maybe if we made it worthwhile for our teachers to make
education interesting we would have more people who thought getting an
education was *ok*, instead of having 'em out on the streets, abusing
childern/spouses/drugs and sucking up our (for our American audience) tax
money with welfare checks.
-AdamL (Drrakn)
=========================================================================
Date: Thu, 6 Aug 1998 14:25:58 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Firepower
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Well, folks, since the list is starved for OnT at the moment, I figured
I'd throw out this little beauty for discussion before I post it to the
Archive. I've tried to balance it, but I'd like your opinions.

<catalogue listing>
Heckler and Koch MP-17 machine-pistol
Type: Light pistol Conceal: 4
Ammo: 30 (c) Mode: SA/BF/FA*
Damage: 6L Weight: 2.75kg
Availability: 11/2 weeks
Cost: 2000Y Street Index: 3

Heckler and Koch's first entry into the security machine-pistol market
is an instant classic! Firing caseless 5mm rounds (fed from a
top-mounted magazine) through a floating-breech, this wickedly effective
weapon includes a full-automatic mode in order to deal with those
targets that won't stop for a single round! Includes integral smartlink
(or underbarrel laser-sight) and Gas-Vent 2; folding shoulder-stock is
optional (+100Y).

(>) Nice, huh? These fraggin' things are being issued to some
Saeder-Krupp 'company men', especially team leaders, for their
assignments. They aren't common by a long shot, but if you get hold of
one, you've got a great weapon. 'Course, the wyrm's gonna want it back,
but you can't win 'em all...
(>) Jukebox
'Time for a little rock 'n' roll.'

(>) Fraggin' ammo looks like crayons.
(>) Artiste

(>) Not at 2000rpm and 425m/s, m' man.
(>) Jukebox
'Time for a little rock 'n' roll.'
</catalogue listing>

* Full-automatic mode includes limiter that prevents firing of more than
6 rounds per full-auto burst, to prevent excessive recoil. Removing the
limiter (requires 2 successes on a Firearms/Pistols B/R (8) test) allows
unlimited full-auto, but any burst longer than 6 rounds causes a (number
of rounds)L Stun wrist sprain, resisted with Strength (modified by
weapon's installed recoil compensation).
Floating breech increases full-auto rate of fire by 20% and provides 1
point of recoil compensation in FA mode only (see _Paranoid Animals of
North America_). Shoulder-stock provides 1 point of recoil compensation
if used.
(Note: this is my representation of the weapon carried by Svobodov and
his partner in the Gibson novel Virtual Light.)

Frank appraisals are welcome.
<prepares fire-extinguisher and Carp riot-shield>

Danyel Woods - 9604801@********.ac.nz
'No, I'm Chaos and he's Mayhem. We're a double act.'
=========================================================================
Date: Wed, 5 Aug 1998 22:43:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: "Big Knobi Klub" http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: RPG deaths
MIME-Version: 1.0
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In our last episode, Steve Collins wrote:
>
>
> I have never heard of anything happening with Shadowrun but there have
> been a few cases in the last few years of people going too far with
> Vampire. IIRC they were mostly Masquarade (LARP) and not table top
> players. The one that sticks out the most in my mind was 1 or 2 years
> ago in Florida where a group of teen Vampire players killed somebody.
> As in all the other cases there was extensive drug use involved, and
> in this case there was apparently a charismatic leader in the group
> that talked everyone else into doing it. IIRC he was never caught
> because his accomplaces helped hide him. Of course true to form the
> media blamed it on the game and only mentioned the drug use as an aside.

This is very true, I used to live about 30 miles from where these kids
held their "Vampiric Rituals" in Kentucky. For more info on how
Unsolved Mysteries (mis)treated the whole thing, check out our "Industry
News" page:

http://www.intercom.net/user/logan1/indy.htm
(it's about halfway down the page)

--Fenris
_______________________________________________logan1@*****.intercom.net
(>) Sure I have kleptomania, but when
it gets bad, I take something for it!
(>) The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>
=========================================================================
Date: Wed, 5 Aug 1998 22:46:11 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
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In a message dated 05/08/98 06:38:06 Central Daylight Time, Airwasp@***.COM
writes:

> What would happen if an additional number of radicalized units of the
> material
> which someone is allergic / vulnerable to, were added equal to more than
the
> rating of the foci which is being made? An example, a magic-user wants to
> make a foci which has additional effects against people with an allergy for
> gold ... the foci is a rating 3 ... and he throws in an additional 6 units
> of
> radical gold for additional effect. What happens, possibly?

Possibly? Most anything. I suppose, if you designed focus with that in mind
(as in, worked it into the formula, spending mroe time and money to do so), I
would allow it to affect them like their allergy did, but it would be a cast-
iron bitch to create.

Nexx
=========================================================================
Date: Thu, 6 Aug 1998 12:49:39 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: [Quite OT] Rant - Teacher's Pay
In-Reply-To: <3.0.5.32.19980805163319.007a0210@********.net>
MIME-Version: 1.0
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<rant begins>

As a side issue to Adam's post, he's right: _good_ teachers work very long
hours.

As a son of two teachers, I know the amount of work a teacher will do. In
addition to the school day (during which teachers often give up their lunch
period to do either yard duty or to be available to their students), there
are several hours a week involved in administrative duties after school
hours. These include:

* marking (a huge task, even for the easier marking subjects such as maths)
* lesson preparation (roughly half the time required for a lesson needs to
be spent in advance preparing for it)
* preparing assignments, tests, etc (this is aside from lesson preparation,
trust me)
* Parent/Teacher nights, which frequently run almost until midnight.
* extra-curricular activities, such as coaching the soccer team, or
supervising a school camp.

A poor teacher will work the bare minimum, and spend only about two hours
outside of school time on school work.

A _typical_ teacher will probably spend about 15 hours a week outside of
school time on school work.

A good teacher (and my parents were, thank you very much), will spend
between 20 and 40 hours a week outside of school time on school work.

As for pay: in the earlier seventies, teaching was invariably above national
averages in pay, for someone with only a few years experience. It was also a
respected profession. Nowdays, there isn't a country in the western world
where teachers get paid above national averages until they have several
years experience, and the teachers get almost zip in the way of respect.
They have to put up with a lot more crap than they used to (especially in
the States... sorry, but it's true), are more likely to be abused physically
(and verbally) by students, and don't get the support from the community
that they used to. Parents used to actually care about their children's
education, but nowdays they seem to think it's totally the school's
responsibility, even down to such things as manners, proper behaviour, and
(in some extreme cases) toilet training. Schools are not permitted to hold
students who don't achieve to a suitable standard back a grade, and so you
have people who fail grade after grade and still progress in the school
system.

These are symptoms of the problem. Other symptoms include the fact that it
is almost impossible to get decent quality recruits into the teaching system
these days. The need for new teachers is present, but because the
powers-that-be do not chose to reform the system, they accept sub-standard
people into the profession. As a result, you are getting teachers who are
not well-motivated, and don't put the effort in, but it must be stressed
that this was a symptom of the decling respect for and conditions of the
teaching profession, rather than a cause. (Of course, it becomes a cause for
further decline, and so on)

Finally, a challenge:
If you, personally, feel that teachers are slack, get paid too much, and
generally live a life of luxury, ask yourself why you did not choose to be a
teacher. If it's such a good thing, why not join in?

As a child of two teachers, I broke a family tradition when I did not want
to be a teacher, a tradition that had stretched back about five generations
on my mother's side. My reasoning for it was that teaching, today, is a crap
profession, gets blamed for every problem in society when it's largely the
fault of the parents of the students, and is far too dangerous.

The reason the teaching system is in such a poor state is not because of the
teachers, it is because of community attitudes and lack of importance placed
on education by society and government (which is because of the lack of
importance placed on education by society). This is true, to some degree, of
every country in the western world.

Okay, my rant's over.
</rant begins>
=========================================================================
Date: Wed, 5 Aug 1998 23:03:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: "Big Knobi Klub" http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: RPG deaths
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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In our last episode, bryan.covington@****.COM wrote:
>
> I remember one with Tom Hanks (I think) in it. The game was
> called Monsters and Mazes and that may have been the title of the
> movie also. Not a great movie all in all. They went and played in a
> mine or some such and Tom Hanks lost it and thought his moms house was
> an Inn.

The book, "Mazes and Monsters" is by Rona Jaffe. ISBN: 0-440-15699-8
(yea, I still have a 1st ed. on my shelves (c)1981!)

I saw the TV movie (same name) when it first came out. But I don't
remember Tom Hanks being in it. (Not that I'd've known *who* he was
back then...)

The book has a bit more depth than the movie, but it's pretty harsh on
RPG'ers in general. Guess that's why it's classified as "Fiction."

--Fenris
_______________________________________________logan1@*****.intercom.net
(>) Sure I have kleptomania, but when
it gets bad, I take something for it!
(>) The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>
=========================================================================
Date: Wed, 5 Aug 1998 23:09:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: RPG deaths
In-Reply-To: <35C91CF3.24857226@*****.intercom.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 11:03 PM 8/5/98 -0400, Fenris wrote:
>The book, "Mazes and Monsters" is by Rona Jaffe. ISBN: 0-440-15699-8
>(yea, I still have a 1st ed. on my shelves (c)1981!)
>
>I saw the TV movie (same name) when it first came out. But I don't
>remember Tom Hanks being in it. (Not that I'd've known *who* he was
>back then...)

He was, it was one of his first roles. (And like the sitcom Bosum
Buddies, probably one he'd like the world to forget.)
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Version: PGP for Personal Privacy 5.5.3

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--
-- Paul Gettle (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
=========================================================================
Date: Wed, 5 Aug 1998 23:12:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 05/08/98 08:14:09 Central Daylight Time,
mbreton@**.NETCOM.COM writes:

> Incidentally.. all people with an allergy to gold? That's a mighty
> small population. [That's also how the munchkin mind works - gain
> acceptance for one isolated example, then extrapolate that to the actual
> intention.]

I made a physad once with a severe allergy to orchalium. Sure, it seems like
"When is this ever gonna come up", but when you realize that all weapon foci
use orichalum...
=========================================================================
Date: Wed, 5 Aug 1998 23:13:51 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: kids in the '90s was BC{OT}
Mime-Version: 1.0
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In a message dated 98-08-05 18:29:45 EDT, you write:

> Ouch. But tase as in send them flying off with the shock? Now I'm
> glad that my
> parents never needed to apply corrective measures in me...
>
> Bira

They don't really "fly off". They just kind of twitch a couple times, then
drop to the floor ;]

Mgkelly
=========================================================================
Date: Thu, 6 Aug 1998 13:16:13 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mik & Caroline <legion@******.NET.AU>
Subject: Re: Location
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Ubiratan P. Alberton wrote:

> Make it the blackhole of the USA, then. My home town here in Brasil
> had absolutely
> NO players besides me, my brother and a friend of ours. Some days ago
> (before coming back from my
> vacation there), I got some kids interested in SR, but how I'll GM then
> from a distance of
> 2000km gets to be a problem...
>
> Bira, AKA HotDeck
> SysOp Shadowland.BR :)


Well, then, anyone know of any SR players in Newcastle, Australia??

I can't seem to find more then 12 players in total, and half of those
have no interest in SR..

Hangfire
=========================================================================
Date: Wed, 5 Aug 1998 22:17:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: RPG deaths
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>>But I don't remember Tom Hanks being in it. (Not that I'd've
>>known *who* he was back then...)
>
>He was, it was one of his first roles. (And like the sitcom Bosum
>Buddies, probably one he'd like the world to forget.)

He actually rather enjoyed BOSUM BUDDIES, as I recall from most of his
interviews where it comes up.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Wed, 5 Aug 1998 23:18:21 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: SR3
Mime-Version: 1.0
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In a message dated 8/5/98 7:40:54 PM Pacific Daylight Time,
ubiratan@**.HOMESHOPPING.COM.BR writes:

> For those of you that might still be wondering, SR3 will still be a
> Big Black Book :) .
> I sall an (almost microscopic) picture of it's cover in a magazine here.
> The art seems great, but
> I couldn't see what exactly it was, because of the picture's small size.
>
they got a decent shot of it on the web page, seems to be a team dangling from
a tower, with some kinda search light on them. IIRC the picture goes with the
story inside so it should be explained. (like the first edition story went
with the pic, then they changed the story for 2nd, but kept the same pic, gee
I miss prog carriers)
=========================================================================
Date: Wed, 5 Aug 1998 22:23:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: New spells Anyone?
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> Incidentally.. all people with an allergy to gold? That's a mighty
>> small population.
>
>I made a physad once with a severe allergy to orchalium. Sure, it
>seems like "When is this ever gonna come up", but when you realize
>that all weapon foci use orichalum....

Yeah, but the allergy only comes into play when you touch the stuff; it
doesn't radiate like kryptonite. At least not in my game. <g>

Make the weapon focus a knife (the most common), keep it in a sheath, wrap a
leather strip around the grip, and you should be safe. It's sharpening the
damn thing that could be a major pain....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 6 Aug 1998 13:28:19 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mik & Caroline <legion@******.NET.AU>
Subject: Re: Land Trains
MIME-Version: 1.0
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> Bai Shen writes:
> > Would anybody mind givin' me a detailed description of these things?
> > All I know about 'em is the stats in R2.
>
> Well, I don't know what is says in R2, but in R1 it was based on the
> road-trains used here in Australia.
>
> Basically, get a truck prime-mover. Attach a carriage on the end, and you
> have a standard truck. Attach two or three more of these, and you have a
> road train.
>


The Bergen truck from the R1 book is the only real land-train vehicle
listed. Basically, you have the Prime-Mover and a crud load of trailer
(each self powered). AFAICR, the travel at about 15/90 meters per turn.

you know, 15 cruise, 90 max speed.

The really scary thot is that they aren't manned!. No crew, the rig is
driven by a high rating autopilot.

> (The record for how long you can get one of these things is about 33
> carriages... but it steers like crap. The legal limit here is 3, and even
> that won't handle very well... really bloody scary to overtake, too, 'cause
> they're always speeding, and they're something like a hundred meters long.)

tried pasing one in the middle of the Nullabor once, the rig was doing
about 140Km/h, and i had to drive half-off the road to pass safely.
BTW, the Nullabor orads are dead stright. It's a novelty to have one
curve!

To bring this back OT, how many GM's out there use Land-Trains in their
games??
I tend to use them for long-distance convoys runs by Corps and the
Military. What about you people??

Hangfire.

"Look, the roads curves for the first time in 300kms!!
What do i do????"
=========================================================================
Date: Wed, 5 Aug 1998 23:55:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: (OT)Too Quiet
Mime-Version: 1.0
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In a message dated 05/08/98 16:23:49 Central Daylight Time,
pedersje@******.ROSE-HULMAN.EDU writes:

> > Since it's too quiet, I have no choice but Say the inevitable.
> > "How much would could an awakened,shamanic(woodchuck totem) woodchuck
> > chuck if it had a forest spirit to help it?"
> > :^)
>
> No, no, no, no. We already solved the wood chuck question. Get with it,
man!
> Now's the time for GROUNDING!
> <VBEG>

Not Groundhogging?

Nexx
=========================================================================
Date: Thu, 6 Aug 1998 00:37:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Greg Symons <gsymons@******.TEMPLE.EDU>
Subject: Re: Skills
Mime-version: 1.0
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[snip]

>>
>>Drawing (general skill)
>> Medium (pen & ink, charcoal, conte, etc)
>> Style (Abstract, Expressionist, etc...)
>>
>>Painting (general skill)
>> Medium (watercolor, oil, tempera, acrylic)
>> Style (same as above)
>>
>
>I would combine these two into 2D art. The only difference between
them is
>the medium.

Yes and no. In drawing, you never have to worry about mixing colors,
whereas often, painting is _all_ about mixing colors to get what you
want. Also, using a brush is greatly different from using a pen or a
pencil. Finally the painting skill would also include such minor
details as preparing canvasses and making stretchers, things a sketch
artist (unless he also had painting experience, of course) wouldn't
necessarily know how to do. But you are right. I personally have never
met a sketch artist who knew nothing about painting, and a painter who
could not sketch would be pretty much useless. However, I see this
more as a well-rounded training than a relation between skills close
enough to be together. YMMV, of course:)

[snip details of theatre skill]

>>
>>I'm still not sure how to handle trideo, simsense, and film
>>production, as they have skills that don't fit neatly into the
theatre
>>skill (editing, camerawork, etc.) I also have a problem with some of
>>the specializations off of Technical theatre, as most of those have
>>possible concentrations/specializations (e.g.):
>>
>>Lighting
>> Design (deciding how to light the stage)
>> Style
>> Production (actually putting up and wiring the lights)
>> Light Hanging/Focussing
>> Stage Wiring (different from wiring anything like a house:)
>> Lighting Control Systems (hmmm... that's an interesting
>>thought... datajack controlled light systems... no missing the cue
>>because your finger was in your ear:)
>
>This is a problem for most of your categories in the theatre area.
It
>appears that an actor would have to specialize in either a technique,
>medium or a style.

Actually, actors rarely specialize. It makes them less employable:) So
I don't think the specializations for Acting are off base. The only
specializations I've ever seen people actually bother with in RL would
be a technique, and usually it's their own home-grown technique, which
is a synthesis of numerous techniques. Usually:)

I think most people could find themselves doing the
>same thing with their own RL specialty.
>
>I would have them be a group of skills rather than concentrations of
a
>single theatre skill. Using the skill web you can easily default to
>another skill to show the result of cross training/extended exposure
to the
>other areas.

To tell you the truth I actually had not even thought about using the
skill web. It would definitely work better... And since I just used
that argument above for the other art forms, I guess I better concede
here:) Although maybe I should just split out technical theatre from
the rest, as acting, directing, and dramaturgy are very much the same
in theory, just different in applications. I think they (Technical
Theatre and Theatre (Performance?)) should only be separated from each
other by one dot, and from Intelligence by 3, and Charisma by 2. Same
with the visual arts as well, except no tie-in to Charisma. The
Technical Theatre skill would be as follows:

Technical Theatre (Theatre B/R?)
Stage Management
(single company?)
Lighting
Design
Production
Scenery/Props
Design
Production
Sound
Design
Production
Editing
Film
Video/Trideo
Sim
Camerawork
Film
Video/Trideo

Anything else would be getting just a little complex, I think. After
all, the skills system _is_ an abstraction, is it not?

One thought I just had... since the skill web is already pretty full,
and since I don't see where there'd be much crossover to other skills,
perhaps the Art skills should have a web of their own? 'Course since
SR3 gets rid of the web, seems like a lot of work either way to work
the new skills into the web.

>"All the world's a stage, and I have to light the damn thing."
>the Jaded Master Electrician

Hmmm... _gotta_ send that to my friend Liz (recently got her MFA in
lighting design:)

Greg



*********************************************************************
* *
* \ (__) Greg Symons <gsymons@******.temple.edu> *
* \\(oo) Seanchai/ and Follower of Bri\de *
* /-----\\\/ *
* / | (##) "Hearken closely and you shall hear the *
* * ||----||" sound of cows and bagpipes upon the heath" *
* ^^ ^^ *
*********************************************************************
=========================================================================
Date: Thu, 6 Aug 1998 00:30:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <mnemonic25@*********.COM>
Subject: Re: Location
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Make it the blackhole of the USA, then. My home town here in Brasil
> had absolutely
> NO players besides me, my brother and a friend of ours. Some days ago
> (before coming back from my
> vacation there), I got some kids interested in SR, but how I'll GM then
> from a distance of
> 2000km gets to be a problem...
>
> Bira, AKA HotDeck
> SysOp Shadowland.BR :)

IRC, gotta love it
=========================================================================
Date: Wed, 5 Aug 1998 21:42:29 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Nesius <nesius@******.COM>
Subject: Current email address:
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Greetings,
This is a quick note to let you know my email address is:
nesius@******.com.

This may change again in the future, but in the meantime this
address is my active one.

-Rob
=========================================================================
Date: Thu, 6 Aug 1998 01:11:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <mnemonic25@*********.COM>
Subject: Re: Another physad question
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> This might be silly, though it's never stopped me before. I'm working
> on an NPC; the way I seeher, she's supernaturally gifted in the fields
> of electronics B/R and cybernetics design. I was wanting to make her
> magically-based, kind of an interesting variation on a physical adept,
> only she builds things rather than slapping people around.
>
> All of the physad powers I've seen were athletics- or combat-oriented.
> Are there rules for magically enhanced artists or technicians? I didn't
> see anything in SHADOWBEAT, where I sort of expected to find such
> things; I don't have AWAKENINGS yet, which might have more physad
> powers. However,the stuff in SR2 BBB and GRIMOIRE don't seem to lend
> themselves to what I'm trying to do. Any pointers would be gratefully
> received.

Enhanced Centering

I'm pretty sure it's in the Grimore... Alows you to use your centering
skill for reducng peneltys to B/R and other Knowlage skills. Can't
reduce the base Target Numbner but still may be worth a look.
=========================================================================
Date: Wed, 5 Aug 1998 22:16:32 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Daryl Williams <enwill@*****.COM>
Subject: Re: My Streak...(OT)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

> Dunno; Phys-Mages are in the background (NPCs only) at the moment,
and I
> don't use cybermancy (I'm trying to be merciful on my players, at
least
> for the moment... :-)


What? Mercy? On PC's? Hey thats not suppose to happen.. not unless
you are building up to something far far worse. :)

Mr. Smith
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Thu, 6 Aug 1998 00:25:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <pantherr@*****.NET>
Organization: IRCats.Org
Subject: GenCon Emergency!
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

For those who didn't know, Bull and Jett are stranded at GenCon
and don't even know it yet.

Here's the scoop: Wolfstar (who's on IRC, if he's not on here,
which I think he is) was providing their transportation and the car
broke down in Ohio, before they even reached Bull's. Luckily, they
were close enough to call TimB, infamous IRC GM, who picked
them up and towed the car to his house. Jett and Bull took
Greyhound to GenCon, and Wolf was supposed to get the car fixed
and arrive later, providing them transport back home.

The problem: the car will cost $1600 to replace the transmission.
Wolf wound up taking Greyhound back home, and Jett and Bull
have no way of knowing what's up, AFAIK. We need two things:
an emergency fund to get them tickets home, and a means of
contacting them to both let them know what's up AND to get the
money to them

Anyone wanna help?

Pantherr

-----BEGIN PGP SIGNATURE-----
Version: PGP 5.5.x - QDPGP 1.71
Comment: http://community.wow.net/grt/qdpgp.html

iQA/AwUBNck+ZhTpdLhLK0EMEQK59gCeKWRIEiZdEN185y6TRE75B0SYn20AoOpD
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--
A lifetime spent repressing our animal natures and instincts is a lifetime wasted
--
Furry Code v1.0a
RLTh2 FFlXw3rb7FjXh5mf P! W1/2Bk* cBk(Br)-cu6 A3S C5p9S ZGoMe C5a a21+ n3FD b56D H181
h4F0698F mEa1@* w6A p7E r7S
=========================================================================
Date: Wed, 5 Aug 1998 22:28:06 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Nesius <nesius@******.COM>
Subject: Re: [OT] C code
In-Reply-To: <35C87FDB.2E5@**********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Speaking of C, has anyone ever seen the contest for the most obfuscated
>C code?
>--
>Bai Shen

http://reality.sgi.com/csp/ioccc/index.html

This is the homepage of the International Obfuscated C Contest.
A geek's heaven. A right-brained person's nightmare.

Enjoy.

-Rob
=========================================================================
Date: Thu, 6 Aug 1998 00:35:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Another physad question
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> However,the stuff in SR2 BBB and GRIMOIRE don't seem to lend
>> themselves to what I'm trying to do.
>
>Why not just use a variation on the enhanced skill rules?

That's what I'm leaning towards, but I was wondering if there was already
stuff written. See no reason to reinvent the wheel if I can avoid it.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 6 Aug 1998 00:41:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Another physad question
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>A favor ... check out the Mechanics Initiate Group ... at
>http://members.aol.com/hhackerh/mag/newmechs.htm
>
>Should prove interesting at least ...

Interesting notion; thanks for the pointer. Dunno how she'd feel about
belonging to a union, but.... <g>

>One of the things we allow is for the Increased Skill Dice to be
>applied to other things beyond just the combat ones ... I think we
>use 0.5 Magic per additional die for any of the skills which are
>not combat oriented at all ... I think ... I'll ask K when he gets
>back ...

That seems to be the general concensus; I didn't know if there were any
rules in AWAKENINGS or not; I picked it up this evening on the way home from
work. I notice they mention the Way of the Artist but don't seem to include
any rules for that, either. Of course, I've not read the whole thing yet,
but....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 6 Aug 1998 15:57:48 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: GenCon Emergency!
In-Reply-To: <199808060527.AAA09974@******.internetland.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> The problem: the car will cost $1600 to replace the transmission.
> Wolf wound up taking Greyhound back home, and Jett and Bull
> have no way of knowing what's up, AFAIK. We need two things:
> an emergency fund to get them tickets home, and a means of
> contacting them to both let them know what's up AND to get the
> money to them

Further details: Jett will be able to make it home OK, since her folks
are giving her a hand - but right now Bull doesn't even know he's
stranded. And he's not exactly cashed-up right now, either.

So come on, guys - we need someone in the States to coordinate the Bull
Rescue Fund! :)

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 6 Aug 1998 01:03:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Another physad question
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Powers for Physad: Way of Technology

<major snippage>

*Thank you.* I hope you didn't make up the Way of the Grease-Monkey just
for my benefit; that's way above and beyond the call, etc.

>And of course "new" powers are being discovered all the time...

I'm sure they are. Thanks again.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Wed, 5 Aug 1998 23:21:34 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: GenCon Emergency!
In-Reply-To: <Pine.BSF.3.95.980806155258.2390A-100000@*******.dialix.com .au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:57 PM 8/5/98, you wrote:

[snip]

>Further details: Jett will be able to make it home OK, since her folks
>are giving her a hand - but right now Bull doesn't even know he's
>stranded. And he's not exactly cashed-up right now, either.
>
>So come on, guys - we need someone in the States to coordinate the Bull
>Rescue Fund! :)

<lack of tacit>
You make it sound as if we want him back!
</lack of tacit>

There has to be someone at GenCon, SR type or not, who is going his
direction. I say so, it is so. ;)

:/

-Dvixen - dvixen@********.com
Herkimer's Lair - http://coastnet.com/~dvixen
=========================================================================
Date: Thu, 6 Aug 1998 01:06:47 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Another physad question
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>>All of the physad powers I've seen were athletics- or combat-oriented.
>>Are there rules for magically enhanced artists or technicians?
>
>Not as such. Some of the sensory powers might be applicable though. The
>best thing would be either making an Enhanced Skill power up (kind of like
>Athletics or Armed Combat) for these technical skills....

Thanks for the pointers; this seems to fall in line with the general
consensus.

Is such a character, in your opinion, a waste of time? She's just an NPC,
but I like to make my NPCs actual characters and not stat collections. The
game seems to specialize in damaging things, but it doesn't offer many
options for characters who want to build. Guess that's not very popular....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 6 Aug 1998 16:12:10 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: GenCon Emergency!
In-Reply-To: <199808060606.XAA27378@****.coastnet.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> There has to be someone at GenCon, SR type or not, who is going his
> direction. I say so, it is so. ;)

The first trick is to get in TOUCH with Bull. Anyone who knows where
he's staying, please email me at this address sooner than ASAP.

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 6 Aug 1998 16:22:39 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: GenCon Emergency!
MIME-Version: 1.0
Content-Type: text/plain

On Shadowrun Discussion, Lady Jestyr[SMTP:jestyr@*******.DIALIX.COM.AU]
wrote:
> > There has to be someone at GenCon, SR type or not, who is going his
> > direction. I say so, it is so. ;)
>
> The first trick is to get in TOUCH with Bull. Anyone who knows where
> he's staying, please email me at this address sooner than ASAP.
>
> Lady Jestyr
>
> - It's not pretty being easy -
> | Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
> | Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |

Wasn't Bull staying with some of the other guys at Sandhurst Hall at the
University of Wisconsin? Or am I thinking of someone else?
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Thu, 6 Aug 1998 16:30:52 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: URGENT: Bull
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Okay, relating to the Bull Fiasco (I can see this one going in the FAQ,
right under woodchucks):

If ANYONE gets in contact with Bull, please get him to call me COLLECT
on 61-7-3219-0960 urgently - preferably within the next 12 hours.

And no, I won't be accepting collect calls from any of the rest of you!
:)

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Wed, 5 Aug 1998 23:51:10 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <199808051547.QAA19556@****.iol.ie>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

From: Owen Landgren <wodin@********.com>
> I read the FAQ on this mailing list earlier today, [SNIP]
> Am I missing a joke of some sort here?

You didn't read the whole FAQ, did you? ;) It also says to NOT ask about
the woodchuck. (Had to override the damn spell check to let the word
through...)

From: Adam J <fro@***.AB.CA>
> The woodchuck is simply the
> topic that spawned the largest Off-Topic thread ever, that of "How much
> w**d can a w**dchuck chuck?" (The answer is 42)

From: David Buehrer <dbuehrer@******.CARL.ORG>
[SNIP]
>Come on people, I want some answers.

From: Spike <u5a77@*****.CS.KEELE.AC.UK>
>David.... You are GridSec.
>Do you want your lisence to be revoked?
>DO YOU?

I think he does, indeed. He's been complaining that no-one pays any
attention to his GridSec postings anyways.

>Shut up now before you get into serious trouble....

This coming from the notorious list.member.verbal.diarrhea? Oh I must stop
laughing.

Amusement factor aside, this thread dies. I don't care none that the AFL
decided to sully his hands fanning the flames... We've argued before, and
will again, and I will win yet again. *veg*

-Dvixen - dvixen@********.com
First Priest of the Church of the Squooshy Ball - boB!
- Target : Smuggler's Haven - same page as the day of my birthday! Go fig!
ShadowRN GridSec/FAQ Flunky - http://coastnet.com/~dvixen/srnintro.html
=========================================================================
Date: Thu, 6 Aug 1998 11:28:31 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: FAQ: forbidden topics
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Out of curiousity I checked out what's in the FAQ that makes every
new member ask about the W thing, and to my horror a lot of things
aren't in it anymore (or I couldn't find them).

First the W thingie is phrased in such a way that it positively
invites people to ask about it, just hinting enough about it to make
you curious enough to ask on the list.

Second: I couldn't find anything forbidding the following or
at least warning about these dreaded topics:
Street sams vs Physads
Grounding through Quickenings <washes mouth with soap>
And the best one: Magic is Real(tm)

I wouldn't mind seeing the occasional tosser starting the last one,
since they are usually very amusing (I never forget the guy who had
this huge title in his sig and claimed that he fought with totems and
won :) ), but what's the story, have these topics been de-classified?
<look of horror>

Just curious, no disrespect intended,

Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Thu, 6 Aug 1998 11:28:31 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: (OT)Too Quiet
In-Reply-To: <35C8CA5B.6406@******.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

and thus did Wyrmy speak on 5 Aug 98 at 16:10:

> Since it's too quiet, I have no choice but Say the inevitable.
> "How much would could an awakened,shamanic(woodchuck totem) woodchuck
> chuck if it had a forest spirit to help it?"
> :^)

Okay, something tells me that this guy just wants to be thwapped, but
this is too much. What is it with you guys anyway? Adam asked you
nicely a couple of days ago to keep the OT stuff to a minimum and
since then I've been getting more mail than ever and most of it is
OT... Jeez. Do you think that thwaps are like scars, something you
can impress your girlfriend with or something?

Good, I know I shouldn't do it, and it will just waste another hour
of my time, but people wielding super shields deserve anything you
can throw at them:

<insert highlander-like transition>

The stars... he could look at them for hours, enjoying the absolute
silence and getting lost in the enormity of space. Ah the peace and
quiet, compared to that the costs of living in space suddenly became
insignificant.
Leaning back in his zero gee recliner he decided to take today to
study Jupiter again.
Suddenly a red light flashed on a panel, and an annoying buzzer awoke
him even more out of his relaxed mood. With a mumbled curse he
smashed his hand on the flashing button.

"Smithers... eeeh Jeeves, this better be a good one. Today is Jupiter
day and you know how much I hate to be disturbed on Jupiter day!"
"Sir, I'm sorry sir, but we have a problem down here."
"What is it this time, some tree hugging hippie protesters at the
nuclear plant again? I told you last time you can use the glowing
waste water on them."
"No, sir, we have someone down here hiding behind an invulnerable
shield shouting all kinds of forbidden topics. We tried thwapping
him, but his shields are holding"
"What, did he find my pictures with Nixon and the donkey?!"
"Ehrm, no sir, not /those/ forbidden topics, sir. I meant woodcucks."
"Ah, woodchucks it is.... where is the little brat now?"
"Here are the co-ordinates, sir. He's glued to a trap door above a 2
km crevice."
"Excellent... I will show the little brat nothing can protect him
from my wrath, muhehehe! That will be all Jeeves, just make sure to
move your troops back a few clicks.... make that at least fifty. I
don't want to get any law suits later."
"Thank you sir, and can I just say, I love you sir! *snif*"
"Yeah, yeah, humbug, Jeeves, now get out of there"

After breaking the connection he leaned back in his chair. "Soooo, we
think we're invulnerable, eh? We will see about that. Where is that
darn button.... 100 tons, 100 tons...hmmm.... naah, 1000 tons, 1000
tons... ah there it is!" With an air of finality he typed in the
co-ordinates Jeeves gave him and pressed the button.
"Ahh, alea iacta est, I always say. Now lets sit back and enjoy the
show, muhehehehe." He turned around and spoke to one of his
employees:
"You there, stop eating donuts and turn on that TV over there."
"Doh! Eh, yes sir!" *click* "Hmmmmm, teeeeveeeee."

<transition to space / insert "Also sprach Zarathustra" music>

Picture a solid block of metal... nooo... think bigger... bigger...
yeess stop at a 1000 tons. Now coat it with heat resistant tiles and
add a bunch of navigational thrusters. Oh, and think more
aerodynamical, lets say a fish shape... a Carp, that's it exactly!
Now watch some of the thrusters firing, slowly turning the fish and
moving it away from the space station. see it pick up speed slowly
and slowly and watch it moving back down to earth.
time to change the music....

<change music to "Ride of the Valkyries" as the fish goes faster and
faster>

<transition to Wyrmy, standing on his cross of super glue, highly
confident. Sound effect: bird whistles and chirps>

<back to fish, entering the atmosphere, his nose glowing from the
heat, music builds up: Tata tatata-tata tatatatata tadada!>

<back to Wyrmy>

He's looking around him and wondering where everybody went. The birds
have stopped whistling too. In fact there's a very eerie silence
decending over the whole scene...

<back to fish: TATA TATATA-TATA. etc. etc.>

<last flash to Wyrmy>

He looks around wondering what's going on and finally he looks up and
sees a glowing streak of light coming straight at him. Panic strikes
and he tries to run away, but his feet are still glued solid to the
door and it's too late anyway.

<lets get the hell out of there and move back fifty kilometres or so>

First thing you see is a brilliant flash, shooting up into the sky
for kilometres. Seventeen seconds later it is followed by one of the
loudest bangs ever heard:
THWAP*10e100 !!!!!!!!!! (sorry, due to budget cuts large ascii thwaps
were scrapped)

After a few minutes you can hear other sounds again and the glow in
the distance died down too....

<final transition to Jeeve's work force>

"Mr. Jeeves, what do we do now? What if he's still alive?"
"Well if he survived THAT, he'll have a hell of a head ache and is
buried under tons of lava, heheh."
<crew bursts out in laughter>
Jeeves looks around smiling, "okay guys, lets get back there and fill
up any holes with the radio active waste from the nuclear plant, just
to be sure nobody falls in afterwards. We don't want to be accused of
polluting the environment."

<slowly zoom out, watch Jeeves and crew enter helicopters while
joking and laughing>
<scroll credits>

The End

Now shut up will ya,

Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Thu, 6 Aug 1998 11:28:31 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: kids in the '90s was BC{OT}
In-Reply-To: <3.0.3.16.19980805103729.22d7276a@****.fbiz.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

and thus did Erik Jameson speak on 5 Aug 98 at 14:45:

> You see that here in the US too, but the reaction is a bit different and
> the folks doing the smacking are too often what are referred to as "white
> trash." I was spanked growing up, but never ever in public.

Oh I didn't mean a trashing, more a wack against the head if they've
been annoying absolutely everyone in the area for minutes with their
insistent whining or "mommymommymommymommymommy"

> >Now to bring this back on topic (I'll give it a try)
>
> <Bud Light Man>
> I love you man!
> </Bud Light Man>

<embarrassed look>
Erhm sorry, Erik, I'm a married man :) ;)
</embarrassed look>
Don't know that commercial anyway, the only ones they're showing here
are the frog / chameleon ones.

> Totally cool dude. I agree with your analysis and pretty much all counts.
> Punishment of children is likely to be whatever is best for the corp and
> I'm positive that daycare centres do a lot of subtle brainwashing to train
> the children to be supportive of their corporation, making it almost like a
> third parent.

Yep, I was just thinking that today some kids see more of their nanny
/ caretaker than of their parents. Problem today is that the nanny
types don't have the same type of authority as the parents. In a corp
law environment that could have been changed.
A few ideas from Mitsuhama's point of view: have special shows for
them; Mitsu Mike and his Mighty Team fight evil shadowrunners, the
Black Knights of Errant (who say Ares Ares Ares), dark blood mages,
etc. etc. You could have special toys who promote Mitsuhama and add
the occasional toy from another company that breaks down very
quickly, or is from a few years ago so it sucks.

> I think some of the SR novels have trod that ground, at least briefly, and
> so you seem to be right inline with FASA on this. Be interesting to see
> what the long-term affects of this sort of thing would be.

A small example is also in VR2 with the cyber nanny explaining VR. I
thought it was a hilarious piece of writing, kudos to FASA for
coming up with that
I think the general idea it to create a company loyalty that lasts to
the grave. People who grew up in that environment wouldn't be able to
adapt anywhere else, or wouldn't want to leave in the first place.
It's just another way to create real wage slaves.


Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Thu, 6 Aug 1998 21:00:46 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NightRain <nightrain@***.BRISNET.ORG.AU>
Subject: Re: Comicon info
In-Reply-To: <2.2.32.19980804195704.00754820@****.koke.org>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> -----Original Message-----
> From: Shadowrun Discussion [mailto:SHADOWRN@********.ITRIBE.NET]On
> Behalf Of Jak Koke
> Sent: Wednesday, August 05, 1998 5:57 AM
>
>
> I will not be making it to Gencon this year, unfortunately.
> I'd like to
> have been able to.
>
> Jak Koke La Jolla, CA

Are you going to be able to make it to Australia sometime? I got a
couple of books here I'd love you to sign :)

NightRain.

----------------------------------------------------------------------
| The universe is a big place, |
| and whatever happens, you will not be missed |
----------------------------------------------------------------------

http://nightrain.home.ml.org

EMAIL : nightrain@***.brisnet.org.au
: macey@***.brisnet.org.au
ICQ : 2587947
=========================================================================
Date: Thu, 6 Aug 1998 07:11:56 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: More CF questions
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/98 7:38:41 PM US Eastern Standard Time,
stardust@***.NET writes:

Nice ta here from ya Blue ...

> According to the BBB pg. 244:
>
> "A shop is trasportable in a large van or small truck." Now, whether you
> can use the shop when it's in one of these vehicles is another question. I
> tend to look at them like those plumber's vans that you see driving around
> all the time. The plumber has all of his equipment right there, and he just
> does his job out of the back.

In the grimoire, at the beginning of the Enchanting section, it describes an
Enchanter's Kit as taking up some 50 square meters of space. Sorry, this
should read "Shop" instead ... mea culpa ...

This means ... a kit takes up 1 CF at most ...

A Shop takes up 200 CF ...

And a Facility takes anywhere from 600 + CF on up ... depending on the cost
multiplier for the facility in question multiplied by 200.

> "A facility is immobile because of the bulky, heavy machinery involved."
> To me, that means you can't even put one of these into the back of a 1000
> CF tractor/trailor to haul it around, let alone set it up and use it.

I agree ... and sometime just sticking something in the minimum space does not
mean that it is easily accessible ... perhaps tacking on an additional 12 to
18 CF for "moving around" room ?

> But, like you said, whatever works for you. :)

Yeppers ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 07:14:34 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Drone Racks
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/98 8:13:46 PM US Eastern Standard Time,
baishen@**********.COM writes:

> > Let's take an example ...
> > A sports car would have a CF requirement of
> > [(3)^2 + (3 to 18) + 12 (seating)]x2 = [9 + (3 to 18) +
12]
> x2 = [21 + (3 to
> > 18)]x2
> > = 42 + (6 to 36)
> > A Large Crawler would take up ...
> > (2)^2 + (2 to 12) = 4 + (2 to 12) CF ...
> > I hope this helps some ...
>
> Some. But where are you getting the 3 to 18 and 2 to 12 from?

As I was unable to find my R2 ... I pulled the laminated copies I have of the
chassis and power plants sections of the R2, and used the chassis types for
the above examples ...

The 3 to 18 and 2 to 12 represent the potential amount of CF that may be used
up when designing the vehicle.

Sorry ...

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 07:16:26 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: More CF questions
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/98 8:26:34 PM US Eastern Standard Time,
baishen@**********.COM writes:

> > > Anybody know how much CF a shop takes up(packed, and all set up).
> > It is known that an Enchanter's Kit takes up 50 square meters of space
...
> > which amounts to some 200 CF or so ...
> > So, we used this number, along with the cost multipliers for kits, shops,
> and
> > facilities to come up with the CF sizes for shops and facilities ...
> > Shops have a 600 CF requirement ...
> > Facilities have a 1,000 CF requirement ...
>
> Is that packed, or set up?

Probably packed up ... as the description of an Enchanter's Shop from the
Grimoire says that that is when it is in storage mode ... so, as I said before
in another posting, perhaps adding in an additional 12 to 18 CF for "moving
around room? sounds nifty.

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 07:18:22 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Land Trains
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/98 8:42:34 PM US Eastern Standard Time,
baishen@**********.COM writes:

> > > Does it specifically say they move slowly? The reason I ask is because
> > > the speed rating of the trailer and the tractor are identical.
> > The reason for why the trailers have their own power plants is so they
can
> > operate independently, but, I believe we may never really now the reason.
> But
> > there is one thing known ... as long as the Bergen Land-Train does not
get
> > involved in combat the thing does not have to worry about making a
> handling
> > check for the duration of it's trip, and it can do so with speeds of up
to
> 140
> > or 150 (IIRC) without any stress to the Land-Train at all .. perhaps this
> is
> > one of the reasons why each component of the Land-Train have their own
> power plants.
>
> 140-150? Are you sure about that? It's listed speed is only 90. I
> really need to find a copy of RBB.

Bai, gimme some time (this weekend) and I'll scan in and send you a gif of
what the page contains from the RBB ...

If anyone else wants a copy, send me a private email on that topic if you
could. Same for you too Bai ... would help me out some ...

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 12:26:01 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: (OT)Too Quiet
In-Reply-To: <A073FB023B2CD2119A58006097B67D421AF2F8@********.brio.com> from
"David Cordy" at Aug 5, 98 02:55:56 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did David Cordy hastily scribble thusly...
|Hey Spike,
|If you painted the 'X' with Superglue won't he just stick to the trap
|door when you open it?
|-Rune
|

Oh, it's not a trapdoor.
There's a giant rotting carp suspended from the ceiling....
:)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 6 Aug 1998 07:25:14 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Curious..
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/98 8:49:07 PM US Eastern Standard Time,
enwill@*****.COM writes:

> ---Mike Bobroff <Airwasp@***.COM> wrote:
> > There are none officially ... though I did come up with something on
> my own
> > ... go to ...
> >
> > http://members.aol.com/hhhad2/tech/newgear.htm
> >
> > It's still not connected to Hacker House yet, but I did make up my
> version of
> > the Viper though ...
> >
> > Let me know if you think that just using the articulated limb from
> > cybertechnology would have been easier to duplicate the effect.
>
> Hey thanks.. I looked over your webpage at the Viper.. and
> that is a pretty good job of coming up with a way to make it work..
> but unfortunately that is not really what he had in the book. From the
> description when they first introduce him with the Viper-2 and I quote:
>
> '..extended both his hands... instantly from the belt holster at
> his waist a ferruled cable snaked upward, a massive pistol attached to
> the end of the metallic support.'
>
> It seems not to be a articulate arm, but in fact just simply a
> segmented metal cable.. and it is increbibly fast, kinda like having a
> gun with Move by Wire 4 in it. Also, after that.. it slapped into his
> right hand..automaticly fired..then the gun went to his
> left..automaticly fired..then went back to his right again, again
> firing. This thing is a seriously disgusting piece of hardware.. from
> what it said that whole system was external. Cause the power supply
> was on his belt as well. Though he I think he had to have had a
> SmartLink II system to really use it.. but having a gun that could
> automaticly fire on command like that, would be seriously helpful..
> giving you the ability to draw and fire all in one simple
> action..rather nasty.

I used the articulated limb as the basis for it ... it does not do it entirely
justice, but it serves the purpose as the base of the tech for the VIPER.

And as for having a gun which fires on it's own ... consider this ... set the
smartlink of the gun to fire as soon as someone not in the smartlink is in the
crosshairs ... -OR- ... even worse ... something which counteracts most
invisibility spells and tech ... set any rangefinder for a certain distance,
if something crosses through the rangefinder within the range it is set, the
gun automatically fires.

You could perhaps use the "wild fire" rules ... the name is not right, but the
rule is ... you roll the shooter's reaction to determine the success test of
the gun being shot.

> I think that if you actually made the Viper-2, it the gun would
> have to be modified as well, so each Viper would be specificly
> designed for a singal individual gun.. and most likely the gun and the
> system wouldn't be seperable easily.
>
> Mr. Smith

Hmmm ... perhaps ...

Hrey .. think of this ... a sentry gun system only weighs about 4 kgs, put it
into a backpack ... then combine that with the VIPER system ... and talk about
having an extra gun firing along with you, freeing up your hands for other
things ... and combine it with BTAC FDDM and IVIS this thing could become
scary ...

And yes, we have done this already, and that was 3 to 4 years ago ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 07:28:41 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: More CF questions
Mime-Version: 1.0
Content-type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: quoted-printable

In a message dated 8/5/98 9:15:28 PM US Eastern Standard Time, Schizi@***=
.COM writes:

> Airwasp@***.com
> writes:
>
> >
> > It is known that an Enchanter's Kit takes up 50 square meters of sp=
ace ...
>
> > which amounts to some 200 CF or so ...
> >
> actually since the kits fit in a backpack, I think 50 M² is a bit mu=
ch. The
> 50
> M² listed in the grimoire is for how much room a SHOP needs, not a k=
it.
> It also mentions that a shop can be stored in a van, though not used=
until
> set up (requiring the 50 M²) I assume a kit also would need to be sc=
attered
> somewhat out of the backpack.

Sorry again about that .. I forgot that it was a Shop and not a Kit as I =
said earlier ...

> Shops and Factories are stable and cannot be stored as such.

Umm ... Facilities, not factories ... a facility is something on par with=
the garages for some of the larger automobile dealerships near you ...

They don't mention how much a factory would cost ... but I have an idea .=
.. consider the output per month ... for every single unit of productio=
n, you need one facility to make that one unit of production ... want t=
o make 10 things a month ... make sure you have 10 facilities available=
then ...

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 12:29:18 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: (OT)Too Quiet
In-Reply-To: <35C8E87D.1E2@******.com> from "Wyrmy" at Aug 5, 98 06:19:25
pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Wyrmy hastily scribble thusly...
|Dont need to move.Got my carp/thwap/zot/Whatever disintergrationg shield
|firmly in place :^)

Ahhhh, but I have a countermeature against that.
Only to be used in EXTREME circumstances of course, and I've only had to use
it once....

You have been warned.
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 6 Aug 1998 07:31:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Firepower
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/98 9:31:29 PM US Eastern Standard Time,
9604801@********.AC.NZ writes:

> Well, folks, since the list is starved for OnT at the moment, I figured
> I'd throw out this little beauty for discussion before I post it to the
> Archive. I've tried to balance it, but I'd like your opinions.
>
> <catalogue listing>
> Heckler and Koch MP-17 machine-pistol
> Type: Light pistol Conceal: 4
> Ammo: 30 (c) Mode: SA/BF/FA*
> Damage: 6L Weight: 2.75kg
> Availability: 11/2 weeks
> Cost: 2000Y Street Index: 3

I like it ... you don't need the carp shield anymore ...











****THWAP****

Gotcha anyway ... couldn't resist ...

Still a nice job anyway ... send a copy to Paolo and see if he can put it in
with the archives pages ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 07:32:31 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: In and out ...
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/98 9:39:54 PM US Eastern Standard Time,
baishen@**********.COM writes:

> > > > I just read this in the local newspaper. Irrevalent portions snipped
> at will.
> > > What newspaper?
> > The Free Press. published in Mankato, MN.
>
> Know if they're on-line?

go to ...

http://www.mankato-freepress.com/

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 12:36:17 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: My Streak...(OT)
In-Reply-To: <35C90CAF.68A1@******.com> from "Wyrmy" at Aug 5, 98
08:53:51 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Wyrmy hastily scribble thusly...
|
|Since I'm on an (OT) roll, here comes a few new questions,
|1. Can you ground through a Quickening? :^)
|2. Which are better Physical Mages or former shaman cyberzombies?:^)

Right, that does it.

<pulls second lever>

++++ THWAP counter-counter measure activated.
++++ Falling Hallibut released....

.

.

.


Falling object----->o


o



o



o
|
|
| Direction of
| fall...
o |
|
|
V

*





*





(*)






(*)







thwup









thwup










THWUP











..... . . . . . . . ..
. ... . . . . . ..'
. . . . . .. .





















##### # # # # # # #####
# # # # # # # # #
# ###### # # # # # #
# # # # ## # # # #####
# # # ## ## # # #
# # # # # #### #

@
|
---- <====== Wyrmy....
/\
/ |


--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 6 Aug 1998 21:38:38 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NightRain <nightrain@***.BRISNET.ORG.AU>
Subject: Re: (OT)Too Quiet
In-Reply-To: <35C8CDC0.F6901052@******.rose-hulman.edu>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> -----Original Message-----
> From: Shadowrun Discussion [mailto:SHADOWRN@********.ITRIBE.NET]On
> Behalf Of John E Pederson
> Sent: Thursday, August 06, 1998 7:25 AM
>
>
> No, no, no, no. We already solved the wood chuck question.
> Get with it, man!
> Now's the time for GROUNDING!

Then the big question is? Can you ground through an awakened
woodchuck? :)

NightRain.

----------------------------------------------------------------------
| The universe is a big place, |
| and whatever happens, you will not be missed |
----------------------------------------------------------------------

http://nightrain.home.ml.org

EMAIL : nightrain@***.brisnet.org.au
: macey@***.brisnet.org.au
ICQ : 2587947
=========================================================================
Date: Thu, 6 Aug 1998 12:45:45 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: URGENT: Bull
In-Reply-To: <Pine.BSF.3.95.980806162935.2390E-100000@*******.dialix.com.au>
from "Lady Jestyr" at Aug 6, 98 04:30:52 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Lady Jestyr hastily scribble thusly...
|And no, I won't be accepting collect calls from any of the rest of you!
|:)

But, how would you know? All we'd have to do is say we *were* Bull...
Although it'd be a bit obvious in my case, calling from the U.K. an all....

:)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 6 Aug 1998 12:47:32 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Just what does Woodchuck mean?
In-Reply-To: <199808060637.XAA28692@****.coastnet.com> from "Dvixen" at
Aug 5,
98 11:51:10 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Dvixen hastily scribble thusly...
|This coming from the notorious list.member.verbal.diarrhea? Oh I must stop
|laughing.

List.member.grumpy.and ever.so.slightly.off.topic.all.the.time please...
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 6 Aug 1998 12:57:30 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: (OT)Too Quiet
In-Reply-To: <199808061029.LAA28343@****.iol.ie> from "Martin Steffens"
at Aug
6, 98 11:28:31 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Martin Steffens hastily scribble thusly...
|Okay, something tells me that this guy just wants to be thwapped, but
|this is too much. What is it with you guys anyway? Adam asked you
|nicely a couple of days ago to keep the OT stuff to a minimum and
|since then I've been getting more mail than ever and most of it is
|OT... Jeez. Do you think that thwaps are like scars, something you
|can impress your girlfriend with or something?

Occasionally, the list loses control, totally.
Especially when someone brings up threads about G******g, marmots, or tea.
(Don't even *think* about asking.

That's why they're banned.

<Snip *megathwap* of cosmic proportions...

WOOHOO!!!
<Sounds of a crowd going wild>

The best one I've ever seen!
(I can't speak for the Doom era here, but I wish I had the patience and
writing ability to come up with something like that!)

ENCORE!!! ENCORE!!!!
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 6 Aug 1998 08:55:56 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: RPG deaths
MIME-Version: 1.0
Content-Type: text/plain

> In our last episode, bryan.covington@****.COM wrote:
> >
> > I remember one with Tom Hanks (I think) in it. The game was
> > called Monsters and Mazes and that may have been the title of the
> > movie also. Not a great movie all in all. They went and played in a
> > mine or some such and Tom Hanks lost it and thought his moms house
> was
> > an Inn.
>
> The book, "Mazes and Monsters" is by Rona Jaffe. ISBN: 0-440-15699-8
> (yea, I still have a 1st ed. on my shelves (c)1981!)
>
> I saw the TV movie (same name) when it first came out. But I don't
> remember Tom Hanks being in it. (Not that I'd've known *who* he was
> back then...)
>
> The book has a bit more depth than the movie, but it's pretty harsh on
> RPG'ers in general. Guess that's why it's classified as "Fiction."
>
From the almighty Internet Movie Database (www.imdb.com)

Incidentally I am nearly positive this was reshown on HBO for a
while. I don't remember any commercials.

Mazes and Monsters (1982) (TV)

USA 1982
Color

4.4/10
(96 votes)



Language:
English
Genre/keyword:
Drama / mental-illness / based-on-novel / d&d /
fantasy / game


Also Known As:
Dungeons and Dragons (1982) (TV)
Rona Jaffe's Mazes and Monsters (1982) (TV)

Directed by
Steven Hilliard Stern



Cast (in alphabetical order)
Lloyd Bochner
Wendy Crewson
Peter Donat
Anne Francis (II)
Murray Hamilton
Tom Hanks
....
Robbie
Chris Makepeace
Vera Miles
....
Cat Wheeling
Louise Sorel
Susan Strasberg
David Wallace (I)


Written by
Rona Jaffe

(novel)
Tom Lazarus



Cinematography by
Laszlo George



Original music by
Hagood Hardy



Film Editing by
Bill Parker (II)



Other crew
Owen Langevin
....
sound mixer
James Margellos
....
production manager
Norman S. Powell
....
developed, Director Movies of Television
CBS
=========================================================================
Date: Thu, 6 Aug 1998 07:17:18 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: URGENT: Bull
In-Reply-To: <199808060632.AAA12720@******.carl.org> from "Lady Jestyr"
at Aug
6, 98 04:30:52 pm
Content-Type: text

Here's an idea that might work.

Could someone who's known at FASA give them a call and ask them to pass
the message along to Bull? They've got people in the office and at
GenCon, and they know Bull pretty well so they should be sympathetic
(at the very least they'll want to get him out of Chicago ;) And we
all know Bull will be hanging around the FASA booth a lot shmoozing :)

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 6 Aug 1998 09:25:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Daryl Williams wrote:
> Hey thanks.. I looked over your webpage at the Viper.. and
>that is a pretty good job of coming up with a way to make it work..
>but unfortunately that is not really what he had in the book. From the
>description when they first introduce him with the Viper-2 and I quote:
[snip]
>This thing is a seriously disgusting piece of hardware.. from
>what it said that whole system was external. Cause the power supply
>was on his belt as well. Though he I think he had to have had a
>SmartLink II system to really use it.. but having a gun that could
>automaticly fire on command like that, would be seriously helpful..
>giving you the ability to draw and fire all in one simple
>action..rather nasty.

As opposed to drawing the pistol as a free action and firing it as a
simple action (assuming you make your reaction test)? First off, from
the quote it sounds like a really silly piece of cyberware (why bother
moving the gun from hand to hand?), and it doesn't really do anything
gamewise...

James Ojaste
=========================================================================
Date: Thu, 6 Aug 1998 07:59:50 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Daryl Williams <enwill@*****.COM>
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Mike Bobroff <Airwasp@***.COM> wrote:

> I used the articulated limb as the basis for it ... it does not do
it entirely
> justice, but it serves the purpose as the base of the tech for the
VIPER.
>
> And as for having a gun which fires on it's own ... consider this
... set the
> smartlink of the gun to fire as soon as someone not in the smartlink
is in the
> crosshairs ... -OR- ... even worse ... something which counteracts
most
> invisibility spells and tech ... set any rangefinder for a certain
distance,
> if something crosses through the rangefinder within the range it is
set, the
> gun automatically fires.

*Nods* I agree, it does serve as a good basis for the Tech, kinda
like what they guy had on Alien:Resurrection. That would be a good
example of what you have posted on the web. Of course, what the guy
had in the book was a Viper-2 System, soo hehe, mods would have been
made over the previous Viper model (ie: Yours) Mmm. Well as for the
autofire..he only did it a few times..and it was only when he wanted
to, cause he did pull them and not fire instantly, just flashing it
around.
>
> You could perhaps use the "wild fire" rules ... the name is not
right, but the
> rule is ... you roll the shooter's reaction to determine the success
test of
> the gun being shot.

Thats not a bad idea, most likely that is what happened he did pull
the trigger, but it was just written that it went off automaticly,
just for the sake of the effect of quickness.

> Hmmm ... perhaps ...
>
> Hrey .. think of this ... a sentry gun system only weighs about 4
kgs, put it
> into a backpack ... then combine that with the VIPER system ... and
talk about
> having an extra gun firing along with you, freeing up your hands for
other
> things ... and combine it with BTAC FDDM and IVIS this thing could
become
> scary ...
>
> And yes, we have done this already, and that was 3 to 4 years ago ...
>

*Laughs then Runs!* Ohh.. that could be very disgusting
indeed.. kinda like what Burnout had..that MiniGun on a 3rd arm on his
back..eww. hehe.. actually it would be kinda funny you could just take
one of those manportable Grenade Launchers and modify it to take a
Belt Feed..then hook it up the same way. Now that would be nasty.. A
fully automatic GL firing, like that..talk about Infantry Support.

Mr. Smith
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Thu, 6 Aug 1998 08:11:53 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Daryl Williams <enwill@*****.COM>
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Ojaste,James [NCR]" <James.Ojaste@**.GC.CA> wrote:
>
> As opposed to drawing the pistol as a free action and firing it as a
> simple action (assuming you make your reaction test)? First off, from
> the quote it sounds like a really silly piece of cyberware (why bother
> moving the gun from hand to hand?), and it doesn't really do anything
> gamewise...
>
> James Ojaste

Well I suppose different hardware for different folks. If your PC
is one of those ppl that don't believe in polluting their bodies with
cyberjunk, that piece would be very valuable. That would kind of
important if your a Sammy like that..to beable to have your gun inhand
and ready before the other guy.. especially in a surprise maneauver
like that. Hell who is going to expect you to hold out your empty
hand, and have your gun go to it, instead of having to draw it
normally. As for switching hands..it may not do much for game
mechanics, but it was showing the versatility of the unit, showing
that it could actually switch from hand to hand with, but a thought..
that gives me the impression of a highly advanced weapon system.

Mr. Smith

_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Thu, 6 Aug 1998 11:40:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Daryl Williams wrote:
>> As opposed to drawing the pistol as a free action and firing it as a
>> simple action (assuming you make your reaction test)? First off, from
>> the quote it sounds like a really silly piece of cyberware (why bother
>> moving the gun from hand to hand?), and it doesn't really do anything
>> gamewise...
>
> Well I suppose different hardware for different folks. If your PC
>is one of those ppl that don't believe in polluting their bodies with
>cyberjunk, that piece would be very valuable. That would kind of

Huh? Drawing your pistol as a free action doesn't require *any* cyber.
It just requires a roll of your reaction dice looking for a 6. Even
"pure" sams will have a good chance of that.

>important if your a Sammy like that..to beable to have your gun inhand
>and ready before the other guy.. especially in a surprise maneauver
>like that. Hell who is going to expect you to hold out your empty

If you want to get into surprise tests, you'll need cyber to stay alive.
Reaction vs reaction when the other guy is cybered is a good way to
die...

>hand, and have your gun go to it, instead of having to draw it
>normally. As for switching hands..it may not do much for game

It's still a surprise test - reaction vs. reaction.

>mechanics, but it was showing the versatility of the unit, showing
>that it could actually switch from hand to hand with, but a thought..
>that gives me the impression of a highly advanced weapon system.

But doing something like that would decrease accuracy, serves no useful
function (game mechanics or otherwise), and requires more power. Why
bother?

James Ojaste
=========================================================================
Date: Thu, 6 Aug 1998 08:48:23 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Daryl Williams <enwill@*****.COM>
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Ojaste,James [NCR]" <James.Ojaste@**.GC.CA> wrote:
>
> Daryl Williams wrote:
> But doing something like that would decrease accuracy, serves no
useful
> function (game mechanics or otherwise), and requires more power. Why
> bother?
>
> James Ojaste
>
I'm sorry.. I suppose there is just two different ways to look at
it.. style and substance.. Roleplaying and Rollplaying. Me.. I prefer
Style and Roleplaying.. and being the underdog, doesn't mean your
going to get dead..it just means you have to be smarter, than the
other chiphead.

Mr. Smith


_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Thu, 6 Aug 1998 11:57:23 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Daryl Williams wrote:
>
>> But doing something like that would decrease accuracy, serves no
>useful
>> function (game mechanics or otherwise), and requires more power. Why
>> bother?
>
> I'm sorry.. I suppose there is just two different ways to look at
>it.. style and substance.. Roleplaying and Rollplaying. Me.. I prefer

You don't understand what I'm saying - let me repeat it: the device
serves no useful function - this has two parts:
1) it has no effect on game mechanics (your "rollplaying")
2) it has no benefit in the universe ("roleplaying" - why would a runner
spend good nuyen on something that doesn't actually give him an edge?)

In my opinion, even the style doesn't fit the universe. I just can't
imagine Hatchetman having this gun on a string slapping back and forth
between his hands...

>Style and Roleplaying.. and being the underdog, doesn't mean your
>going to get dead..it just means you have to be smarter, than the
>other chiphead.

Which usually means setting traps or sniping, not hoping to outdraw
the wired speed sam at twenty paces.

James Ojaste
=========================================================================
Date: Thu, 6 Aug 1998 10:59:35 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: URGENT: Bull
In-Reply-To: <Pine.BSF.3.95.980806162935.2390E-100000@*******.dialix.com .au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:30 PM 8/6/98 +1000, Lady Jestyr wrote:
# Okay, relating to the Bull Fiasco (I can see this one going in the FAQ,
# right under woodchucks):
#
# If ANYONE gets in contact with Bull, please get him to call me COLLECT
# on 61-7-3219-0960 urgently - preferably within the next 12 hours.
#
# And no, I won't be accepting collect calls from any of the rest of you!
# :)

ouch!

do you know how much a collect call from the US to Oz is???????
fucking amazing!

isnt there someone in the states he can call?

--
/- justin@************.com ---------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Fri, 7 Aug 1998 02:18:05 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Burke <ranger@********.COM.AU>
Subject: Shamanic Adepts
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Hello everyone who isn't at GenCon.

Quick question about Shamanic Adepts.

In the explanation in SR2 it states that SA's
are only able to cast spells or conjure spirits
for which their totem would allow a modifier.

Easy enough but here comes the fun part.
Does this extend to only the modifiers that
they get a bonus for or does this include
negative modifiers as well.

e.g. Lion Totem
+2 dice for combat spells
+2 dice for conjuring prarie spirits
-1 dice for health spells

Can the Lion Shamanic Adept cast a health spell?

Most people I know only play it that the SA can
only cast/conjure from the advantageous modifiers.
Does anyone have an opinion on this.
Obviously the general consensus will determine
what totem that I ultimately choose.

Cheers,
Tim Burke

ranger@********.com.au
Tim.Burke@***.gov.au

*****************************************************************************
"I wish I'd gone to law school and learnt how to turn gold into lead."
- Detective Lennie Briscoe
- Law & Order
*****************************************************************************
=========================================================================
Date: Thu, 6 Aug 1998 11:36:09 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Shamanic Adepts

>Easy enough but here comes the fun part. Does this extend to only
>the modifiers that they get a bonus for or does this include negative
>modifiers as well.
>
>e.g. Lion Totem
>+2 dice for combat spells
>+2 dice for conjuring prarie spirits
>-1 dice for health spells
>
>Can the Lion Shamanic Adept cast a health spell?

At first blush, I'm inclined to say yes, he can. He takes the -1 die
hit on the health spell, but he should be able to cast it readily
enough.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 6 Aug 1998 17:44:11 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Shamanic Adepts
In-Reply-To: <006f01bdc158$513ee0c0$cda610cf@********.arn.net> from "Patrick
Goodman" at Aug 6, 98 11:36:09 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Patrick Goodman hastily scribble thusly...
|>e.g. Lion Totem
|>+2 dice for combat spells
|>+2 dice for conjuring prarie spirits
|>-1 dice for health spells
|>
|>Can the Lion Shamanic Adept cast a health spell?
|
|At first blush, I'm inclined to say yes, he can. He takes the -1 die
|hit on the health spell, but he should be able to cast it readily
|enough.

I'd disagree.
Shamanic adepts can only cast spells in categories that their totems grant
bonuses to.
They get no bonus for Manipulation, so no manipulation.
They get a PENALTY for Health spells, so that would be a BIG nono in my
book.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 6 Aug 1998 12:44:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Shamanic Adepts
MIME-Version: 1.0
Content-Type: text/plain

> >Easy enough but here comes the fun part. Does this extend to only
> >the modifiers that they get a bonus for or does this include negative
> >modifiers as well.
> >
> >e.g. Lion Totem
> >+2 dice for combat spells
> >+2 dice for conjuring prarie spirits
> >-1 dice for health spells
> >
> >Can the Lion Shamanic Adept cast a health spell?
>
> At first blush, I'm inclined to say yes, he can. He takes the -1 die
> hit on the health spell, but he should be able to cast it readily
> enough.
>
Oh hell no. That is the ONE thing he shouldn't be able
to do. The whole point of the negative modifier is to indicate that the
totem is not in tune with that sort of magic/spirit. By the letter of
the rule yes you can, by the spirit of the rules, definitely not.
Depends on what kind of gamer you are I suppose.
=========================================================================
Date: Thu, 6 Aug 1998 12:41:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Another physad question
In-Reply-To: <045001bdc100$c2c086c0$2991fecc@********>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:06 AM 8/6/98 -0500, you wrote:

>Is such a character, in your opinion, a waste of time? She's just an NPC,
>but I like to make my NPCs actual characters and not stat collections. The
>game seems to specialize in damaging things, but it doesn't offer many
>options for characters who want to build. Guess that's not very popular....

As an NPC, certainly not. As a PC, it would be somewhat difficult and
challenging, but done right and in the right group and campaign, a mechanic
adept could be very helpful. You'd have to give *some* element of combat
to the PC, probably thru controlling custom built drones, but they wouldn't
have to have combat skills themselves per se.

But as an NPC, this could be a pretty cool character.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Thu, 6 Aug 1998 12:42:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: kids in the '90s was BC{OT}
In-Reply-To: <199808061029.LAA28323@****.iol.ie>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:28 AM 8/6/98 +0000, you wrote:

>Oh I didn't mean a trashing, more a wack against the head if they've
>been annoying absolutely everyone in the area for minutes with their
>insistent whining or "mommymommymommymommymommy"

Oh no, neither did I. "White trash" is a derogatory term for the white
poor usually. Ill-educated, ill-nourished, ill-clothed, often live in
trailer parks or other very low income housing, often the victims and then
the perpetrators of verbal and physical abuse upon their family. If you
ever see TV talk shows like "The Jerry Springer Show" you'll see white
trashing. Not all "trash" fit the stereotype I presented, but enough do
that it's a useful yardstick to get an idea of what I was referring to.

>> <Bud Light Man>
>> I love you man!
>> </Bud Light Man>
>
><embarrassed look>
>Erhm sorry, Erik, I'm a married man :) ;)
></embarrassed look>
>Don't know that commercial anyway, the only ones they're showing here
>are the frog / chameleon ones.

Drats, darn furriners! ;-) Before the frogs, there was a Bud Light campaign
that featured this really pathetic guy sucking up to people for their Bud
Light and ending his rant/routine with "I love you man!" regardless of the
gender of the person who was holding the Bud Light that he wanted. The
person always said something to the effect of "You're not getting my Bud
Light, Johnny." Very amusing ads while they were being run, enough so that
the phrase "I love you man!" became a part of US pop-culture, at least for
a while.

>A few ideas from Mitsuhama's point of view: have special shows for
>them; Mitsu Mike and his Mighty Team fight evil shadowrunners, the
>Black Knights of Errant (who say Ares Ares Ares), dark blood mages,
>etc. etc. You could have special toys who promote Mitsuhama and add
>the occasional toy from another company that breaks down very
>quickly, or is from a few years ago so it sucks.

Oh yeah, toys, cartoons, pajamas, corporate rewriten versions of fairy
tales. Little Red Riding Hood as the brave little Renraku child, the Wolf
That Ate Grandma the vicious Fuchi shapeshifter...we could go on for days
on this alone...be a better topic to discuss while the folks are at GenCon
than C code or those forbidden topics (BTW, Martin, excellent thwapping of
Wrymy; keep up the great work!)

>I think the general idea it to create a company loyalty that lasts to
>the grave. People who grew up in that environment wouldn't be able to
>adapt anywhere else, or wouldn't want to leave in the first place.
>It's just another way to create real wage slaves.

Yup, just without the physical manacles and chains. I really see it this
way: In the past, and even in some families today, there's actually three
authority figures: mother, father, religion. Some places, some times, it
may have been father, religion, king. Whatever. In Shadowrun 2060, it's
probably corporation, father, mother, with the corp replacing religion and
government as a third authority figure. And I'm sure in single parent
families, the corporation takes on a fatherly/motherly role also, via day
care and education.

Pretty scary stuff methinks.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Thu, 6 Aug 1998 11:53:55 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quicksilver <qwksilvr@*****.COM>
Subject: Shadowrun @ Nuke-Con (October - Omaha, NE)
Mime-Version: 1.0
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Nuke-Con | October 2nd, 3rd, & 4th, 1998 | Omaha, NE

SHADOWRUN @ Nuke-Con
West Coast Story - two round RPGA tournament
And A Child Shall Lead - RPGA Virtual Seattle event
Late Night Parcel Pickup - RPGA Virtual Seattle event

ALSO:
SPECIAL GUESTS:
Steve Kenson - Guest Author
Fredd Gorham - Guest Artist
SRTCG Tournaments
Sealed Deck tournament - e-mail for rules
Constructed Deck tournment - e-mail for rules
RPGA events: 12 different events among...
AD&D, SHADOWRUN, STARWARS, VAMPIRE: THE MASQUARADE, DEADLANDS, EARTHDAWN
L.A.R.P.ing
OmaLARP presents: Star Wars
Wyrd Images presents: Society in Shadows
BATTLETECH: 8th Annual Mid-America Battletech Tournament
and...
Roleplaying Games
Board Games
Card Games and Tournaments
Computer Network Gaming
Miniatures Contest
Video / Anime Rooms
more to come...


Feel free to e-mail for more information
....an analog person, stuck, in a digital world
=========================================================================
Date: Thu, 6 Aug 1998 11:55:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Shamanic Adepts

Spike had this to say on August 6, 1998:

>|>Can the Lion Shamanic Adept cast a health spell?
>|
>|At first blush, I'm inclined to say yes, he can. He takes the -1 die
>|hit on the health spell, but he should be able to cast it readily
>|enough.
>
>I'd disagree.

I'd expect nothing less from you in regards to something I've said.

>Shamanic adepts can only cast spells in categories that their totems
grant
>bonuses to.

Show me where it says that. I just looked it up in SR2; it says
"modifiers," not "bonuses." Nothing about positive or negative, just
"modifiers." I don't have SR1 handy, so can't check there.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 6 Aug 1998 18:00:42 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Shamanic Adepts
In-Reply-To: <008c01bdc15b$12753da0$cda610cf@********.arn.net> from "Patrick
Goodman" at Aug 6, 98 11:55:52 am
MIME-Version: 1.0
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And verily, did Patrick Goodman hastily scribble thusly...
|I'd expect nothing less from you in regards to something I've said.

Will you PLEASE pull your head out of your arse!
Why do you insist on being such a prick?
What I said had nothing to do with WHO said it. If Gurth had said it I would
have said the same thing.

|>Shamanic adepts can only cast spells in categories that their totems
|grant
|>bonuses to.
|
|Show me where it says that. I just looked it up in SR2; it says
|"modifiers," not "bonuses." Nothing about positive or negative, just
|"modifiers." I don't have SR1 handy, so can't check there.

As someone else has said, I'd still say that is going against the spirit of
the totem, and only BONUSES should be allowed to adepts.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 6 Aug 1998 13:19:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Shamanic Adepts
MIME-Version: 1.0
Content-Type: text/plain

> >|>Can the Lion Shamanic Adept cast a health spell?
> >|
> >|At first blush, I'm inclined to say yes, he can. He takes the -1
> die
> >|hit on the health spell, but he should be able to cast it readily
> >|enough.
> >
> >I'd disagree.
>
> I'd expect nothing less from you in regards to something I've said.
>
Oh relax dink.

> >Shamanic adepts can only cast spells in categories that their totems
> grant
> >bonuses to.
>
> Show me where it says that. I just looked it up in SR2; it says
> "modifiers," not "bonuses." Nothing about positive or negative,
just
> "modifiers." I don't have SR1 handy, so can't check there.
>
As I said before. It doesn't. By the LETTER of the rules
you can cast the health spell. By the SPIRIT of the rules you shouldn't.
It depends on how you play Shadowrun if you want a Lion shaman because
he has a regal quality and takes no shit, much like Lion, then you don't
cast health spells. If you want it cause it has the best modifiers, that
makes you a munchkin who is gonna do what they want anyway so why did
you ask us?
=========================================================================
Date: Thu, 6 Aug 1998 13:23:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: RPG deaths
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D5012AB@***********>
Mime-Version: 1.0
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At 08:55 AM 8/6/98 -0400, you wrote:
>> In our last episode, bryan.covington@****.COM wrote:
>> >
>> > I remember one with Tom Hanks (I think) in it. The game was
>> > called Monsters and Mazes and that may have been the title of the
>> > movie also. Not a great movie all in all. They went and played in a
>> > mine or some such and Tom Hanks lost it and thought his moms house
>> was
>> > an Inn.

I suppose I'll pipe up on this now.

My parents *made* me stay up to watch this show when it first ran on TV,
which happened to be right before they bought me my first D&D Beginner
Boxed Set (for Christmas I think, which would put the airing of the show
around December). I think D&D had been recommended by my "G.A.T.E.s"
counselor (Gifted And Talented Education; my parents only let me be
peripherally involved because they saw the huge egos the other kids had,
they at least tried to keep me normal; if you think I'm obnoxious now,
think how bad I *could* be...).

I found a videotape copy of it at the Wherehouse about a year ago, for
about $4 bucks, so I picked it up as I was grabbing other things. Tried to
watch it, but the recording quality was pretty bad; very painful when you
are used to a digital feed from USSB.

And the box cover is basically Tom Hank's face, with some odd smirking grin
on it.

Maybe I'll watch it again some time if I ever find the free time.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Thu, 6 Aug 1998 18:37:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Shamanic Adepts
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D5012B0@***********> from
"bryan.covington@****.COM" at Aug 6, 98 01:19:39 pm
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And verily, did bryan.covington@****.COM hastily scribble thusly...
|> I'd expect nothing less from you in regards to something I've said.
|>
| Oh relax dink.

Nice one Bryan.
You didn't see the e-mail he sent me for thwapping the woodchucker.
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 6 Aug 1998 12:55:28 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Shamanic Adepts

>> At first blush, I'm inclined to say yes, he can. He takes the -1 die
>> hit on the health spell, but he should be able to cast it readily
>> enough.
>
>Oh hell no. That is the ONE thing he shouldn't be able to do.
>The whole point of the negative modifier is to indicate that the
>totem is not in tune with that sort of magic/spirit.

Thus the negative modifier, representing the totem thumping him on the
head saying, "No, I don't like that." By this logic, ordinary shamans
shouldn't be able to cast spells with negative modifiers, either.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 6 Aug 1998 12:49:35 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Goth <xaos@*****.NET>
Subject: Re: Why is it so bad? RE: ED/SR Connections
In-Reply-To: <SHADOWRN%98080414145914@********.ITRIBE.NET>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> It would be Earthdawn with guns and tech. Peeyew. Where's the
> cyberpunk?
>

Luckily, no-one was advocating blending the two games. I'm pretty sure the
concept was, "Well, here's the SR world, and now we're coming out with this
fantasy game that could conceivably be the 'historical' world mentioned in
the legends of the SR world. That's pretty cool, our players will get a kick
out of it."

> I have never had IE's in my games. I bought Harlequin, but never got
> to run it. I would have probably modified it a bit .

IE's were in SR LLLOOOOONNNGGG before ED, so you can hardly fault ED for
that. Unless it is merely that people hate the IE's so much that anything
suggesting that they exist, or illustrate any connection for them, is
something to be 'hated'.

>
> > Sargent and Gascoigne wrote some pretty bad novels involving the
> > ED/SR connection, Nosferatu and Black Madonna, and Worlds Without End
> > actually used immortal elves as main characters and implied a
> > Horror-centric theme coming into the SR world in the near future.
> > Fortunately, the Dragon Heart trilogy put nails in the coffin of *that*
> > particular theme. (While still allowing for the possibility that some
> > Horrors slipped through and can be around in sufficient supply to be in
> > roles as occasional opponents... but you're going to have to
> wade through
> > a lot of corrupted corporate employees to get at them, 'cos any Horrors
> > that made it through aren't going to be stupid...)
>
> And all I can say is yeah! Thanks, Jak Koke and FASA.

So, just out of curiosity, were the Dragon Heart trilogy novels actually
'good'? I haven't read them, but they look kinda thin for the US$6.99 price.
(And I'm not generally a fan of shared world fiction.)

> Well, I don't like it, and I am not shy about it. I would never fault
> anyone that wants to be creative and tie the two together. Hell, I've
> linked different games before. But I do not want FASA to do it as an
> official line, because as Max has shone here, the mix does dilute
> from the strengths of the two systems, and I am glad that the company
> is moving away from that.
>
> Shadowrun is focusing on its strengths now, and I think the game is
> better for it.


WHOAH! I never advocated blending the games! Sheesh, who would want to put
the 13th Circle spells in SR? Who would really want to put a Panther Assault
cannon (or worse!) into an ED game? Is that REALLY your objection?
Personally, I just look at ED as one possible history for the world of ED,
and possibly a source for the legends within SR.

-Dave-
=========================================================================
Date: Thu, 6 Aug 1998 11:01:06 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Daryl Williams <enwill@*****.COM>
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Ojaste,James [NCR]" <James.Ojaste@**.GC.CA> wrote:
> You don't understand what I'm saying - let me repeat it: the device
> serves no useful function - this has two parts:
> 1) it has no effect on game mechanics (your "rollplaying")
> 2) it has no benefit in the universe ("roleplaying" - why would a
runner
> spend good nuyen on something that doesn't actually give him an edge?)
>
> In my opinion, even the style doesn't fit the universe. I just can't
> imagine Hatchetman having this gun on a string slapping back and forth
> between his hands...
>
> >Style and Roleplaying.. and being the underdog, doesn't mean your
> >going to get dead..it just means you have to be smarter, than the
> >other chiphead.
>
> Which usually means setting traps or sniping, not hoping to outdraw
> the wired speed sam at twenty paces.
>
> James Ojaste
>

Well I am not going to get into an argument about it.. I think you
might want to sitdown and read 'ShadowBoxer' and see how the VPR-2 is
utilized effectivly. Then maybe you can have a better understanding of
just how it works..and what makes it effective, in the SR World.

Mr. Smith

_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Thu, 6 Aug 1998 14:01:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Shamanic Adepts
MIME-Version: 1.0
Content-Type: text/plain

> >> At first blush, I'm inclined to say yes, he can. He takes the -1
> die
> >> hit on the health spell, but he should be able to cast it readily
> >> enough.
> >
> >Oh hell no. That is the ONE thing he shouldn't be able to do.
> >The whole point of the negative modifier is to indicate that the
> >totem is not in tune with that sort of magic/spirit.
>
> Thus the negative modifier, representing the totem thumping him on the
> head saying, "No, I don't like that." By this logic, ordinary shamans
> shouldn't be able to cast spells with negative modifiers, either.
>
No because the power of a full shaman is more potent.
They do not rely completely on their totem for support. They just get
less support when casting contrary magic.
An adept is almost completely reliant on his totem for
his powers. Without that support the adept is screwed. Since the total
power levels are lower this "holding back" of support by the totem drops
the adept power to the point where he simply cannot cast/summon things
contrary to the totems values.

That's my theory and justification anyway. By what logic
do you have the totem not allowing the adept to do stuff the totem
doesn't care about, but allowing him to do stuff the totem doesn't like?
=========================================================================
Date: Thu, 6 Aug 1998 14:02:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Shamanic Adepts
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Patrick Goodman wrote:
>>> At first blush, I'm inclined to say yes, he can. He takes the -1 die
>>> hit on the health spell, but he should be able to cast it readily
>>> enough.
>>
>>Oh hell no. That is the ONE thing he shouldn't be able to do.
>>The whole point of the negative modifier is to indicate that the
>>totem is not in tune with that sort of magic/spirit.
>
>Thus the negative modifier, representing the totem thumping him on the
>head saying, "No, I don't like that." By this logic, ordinary shamans
>shouldn't be able to cast spells with negative modifiers, either.

Huh? How do you come to that conclusion? Only being able to cast
spells for which you have a bonus makes sense - the totem likes you
casting those types of spells (full shamans get a bonus, adepts get to
cast them). Not being able to cast spells for which you have a penalty
makes sense - the totem doesn't like you casting them (full shamans
lose effective force, but adepts can't be penalized any more than not
being able to cast them).

What's your rationale for allowing shamanic adepts to cast spells that
run counter to the totem?

James Ojaste
=========================================================================
Date: Thu, 6 Aug 1998 14:52:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: CAS Question
MIME-Version: 1.0
Content-Type: text/plain

When did the CAS secede?
=========================================================================
Date: Thu, 6 Aug 1998 13:57:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: CAS Question
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> When did the CAS secede?

2034. Don't have the exact date handy, though.
=========================================================================
Date: Thu, 6 Aug 1998 13:03:45 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Curious..
In-Reply-To: <199808061558.JAA14693@******.carl.org> from "Ojaste,James
[NCR]"
at Aug 6, 98 11:57:23 am
Content-Type: text

Ojaste,James [NCR] wrote:
/
/ ...why would a runner
/ spend good nuyen on something that doesn't actually give him an edge?)

Because he's human? Why do all runners have to be 100% efficient?

Recently, don't know why, I was thinking that all of my old AD&D
characters had the same basic equipment list: high hard boots, cloak,
50' of silk rope, backpack, a couple of large bags, flint and steel, a
winter blanket, a small tent, etc. I was basically making clones.

I advocate making a character that doesn't fit neatly within the
lines. And it's not what you use, but how you use it.

If this guys character wants a funky toy that has no real value, so
what? That's between him and his character.

On the other hand if your *character* has an issue, than that's another
story that should be resolved through some active roleplaying :)

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 6 Aug 1998 15:15:39 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: kids in the '90s was BC{OT}
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 8/6/98 1:37:03 PM Eastern Daylight Time, erikj@****.COM
writes:

> Ill-educated, ill-nourished, ill-clothed, often live in
> trailer parks or other very low income housing, often the victims and then
> the perpetrators of verbal and physical abuse upon their family.

God hates trailor parks BTW. Its funny that tornados are almost an exclusive
North American occurance. When a contruction company build a trailor park in
South America they saw their first tornado in that country. It destroyed the
trailor park.

Scary, Huh?

-Bandit
=========================================================================
Date: Thu, 6 Aug 1998 15:20:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

David Buehrer wrote:
>/ ...why would a runner
>/ spend good nuyen on something that doesn't actually give him an edge?)
>
>Because he's human? Why do all runners have to be 100% efficient?

First off, who'd develop the thing in the first place? They'd have to
be confident of their ability to sell the product - I'm guessing this
would be one of those "as seen on TV" products. People don't have to
be 100% efficient, but since cyber is almost certainly required in this
case (how else would it know where your hands were? How would it know
when to give you the gun?), that detracts from its appeal when the
runner could spend it on more useful/interesting cyber.

>Recently, don't know why, I was thinking that all of my old AD&D
>characters had the same basic equipment list: high hard boots, cloak,
>50' of silk rope, backpack, a couple of large bags, flint and steel, a
>winter blanket, a small tent, etc. I was basically making clones.

So basically, you chose to take items that every traveller in their
right mind would consider necessities and blaming yourself for it?
Sorry, I don't get it.

>I advocate making a character that doesn't fit neatly within the
>lines. And it's not what you use, but how you use it.

Hah! I tend to build characters straddling the line (if they're totally
outside the lines, they run into far too many conflicts and don't last
more than a couple of sessions). I've only built a couple of "normal"
characters, and I played one of those for a one-off.

>If this guys character wants a funky toy that has no real value, so
>what? That's between him and his character.

Well... There have to be limits. If a character wants a pack of
self-lighting cigarettes (not mentionned in SR anywhere, AFAIK), no
problem. If they want a randomly-moving strap-on tail, throw some
money at it and you can have it. If a player asked me for an alien zap
gun to knock people out with, I'd smile, nod and write down "Taser" on
my copy of their character sheet.


This Viper-thing doesn't only have no real value - it's high-tech,
complicated to build, uncommon (all three of which make it expensive)
and provides no benefit - all of which make it unlikely to have been
invented in the first place, produced in the second and purchased in
the third.

Another big reason this thing offends me is that it would just look
silly and most runners go out of their way to appear big, tough and
dangerous.

James Ojaste
=========================================================================
Date: Thu, 6 Aug 1998 13:49:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Drone Racks
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > Some. But where are you getting the 3 to 18 and 2 to 12 from?
> As I was unable to find my R2 ... I pulled the laminated copies I have of the
> chassis and power plants sections of the R2, and used the chassis types for
> the above examples ...
> The 3 to 18 and 2 to 12 represent the potential amount of CF that may be used
> up when designing the vehicle.

Oh, okay. Makes sense now.-grin-
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Thu, 6 Aug 1998 13:50:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Land Trains
Comments: cc: Airwasp@***.COM
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > 140-150? Are you sure about that? It's listed speed is only 90. I
> > really need to find a copy of RBB.
> Bai, gimme some time (this weekend) and I'll scan in and send you a gif of
> what the page contains from the RBB ...

Be much appreciated.

> If anyone else wants a copy, send me a private email on that topic if you
> could. Same for you too Bai ... would help me out some ...

I'm CCin' you a copy of this message.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Thu, 6 Aug 1998 15:41:56 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Shamanic Adepts
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Patrick Goodman wrote;

>Show me where it says that. I just looked it up in SR2; it says
>"modifiers," not "bonuses." Nothing about positive or negative,
just
>"modifiers." I don't have SR1 handy, so can't check there.

Grimoire 1 words it as Totem advantage, not modifier. This vagueness
IIRC was corrected in playtesting for SR3.

>Thus the negative modifier, representing the totem thumping him on the
>head saying, "No, I don't like that." By this logic, ordinary shamans
>shouldn't be able to cast spells with negative modifiers, either.

Stop rules lawyering and rationalizing. You're winning no friends
here with it. You know you're wrong.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Say what you mean, and say it mean!"
-Scraping Foetus off the Wheel, Ramrod

I am MC23
=========================================================================
Date: Thu, 6 Aug 1998 16:02:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <mnemonic25@*********.COM>
Subject: Light Load ammo
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I was watching the Rockford Files this morning and one part cought my
eye. The dude was talking about the police force using rounds with less
powder in the so they didn't traval as far and hit civilians.

This matures into my question... how possible would it be (what kinda of
B/R modifiers) for a character to modify an existing cartrage to use
less powder, therefore limiting it's maximum range and speed..

Just a though...
=========================================================================
Date: Thu, 6 Aug 1998 14:08:50 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Loseke <mike@*******.COM>
Subject: Re: Light Load ammo
In-Reply-To: <35CA0BBF.2034@*********.com> from "Grahamdrew" at Aug 6,
98 04:02:07 pm
Content-Type: text

Thus spake Grahamdrew:
>
> I was watching the Rockford Files this morning and one part cought my
> eye. The dude was talking about the police force using rounds with less
> powder in the so they didn't traval as far and hit civilians.

Well, during Rockford's era, hardened criminals had .38 specials. This
was a good idea then. This round is also useful as a sub-sonic round,
making a silenced pistol even moreso. Cool show though.

> This matures into my question... how possible would it be (what kinda of
> B/R modifiers) for a character to modify an existing cartrage to use
> less powder, therefore limiting it's maximum range and speed..

I wouldn't modify it too much, maybe by 1 or 2 at the most. It's just
a case of getting the mixture right, which you're still doing on a
full load.

--
Mike Loseke | ... Logically incoherent, semantically
mike@*******.com | incomprehensible, and legally ... impeccable!
=========================================================================
Date: Thu, 6 Aug 1998 16:08:00 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <mnemonic25@*********.COM>
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Huh? Drawing your pistol as a free action doesn't require *any* cyber.
> It just requires a roll of your reaction dice looking for a 6. Even
> "pure" sams will have a good chance of that.

Base TN for quick draw is 4 IIRC, not 6. Almost anyone can make that.
Awakenings mentioned a "Quick Draw" power for phyads did same as this,
but you basicly didn't have to roll for it. Said is was unbalencing and
might not be used by some GMs. How can the thing be unbalancing if any
mundane pretty much can do it anyway? (in the basic rules no less)
=========================================================================
Date: Thu, 6 Aug 1998 15:11:00 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
Subject: Re: In and out ...
In-Reply-To: <35C911C7.2190@**********.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 5 Aug 1998, Bai Shen wrote:

> > The Free Press. published in Mankato, MN.
>
> Know if they're on-line?

i don't think so but i'll check and see. i'll post it later if i find
one. for the most part it is a small town newspaper and not really that
interesting. i just happened to see that article and figured the list
would find it interesting.

Wolfchild
--
+ . . . ' . . . There are nights when the
` . .` : ' . + wolves are silent
+ . . . , , . And only the moon howls.
. + . ` .'"'`'. .
. - ,; .' _, `, ._ - . E-MAIL
/, _d' "\.: )'' ; /`k. + ZOMBIE@****.mankato.msus.edu
6;`\,dF' \. / | ,-;. ;Rb._,/ ZOMBIE@****.mankato.msus.edu
':;jGF7 , ,_f_)\-./ .TQhx.,
;`TZ' j4. `b. ,qNBk. ON THE WWW
.f' ,6RWb`, .,j,y;fg_. `;q/ http://vax1.mankato.msus.edu/~
' '7p9TFGb\;dk.`~.,jPk9,'itz zombie/lynx.htm
=========================================================================
Date: Thu, 6 Aug 1998 16:13:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Shadowrun @ Nuke-Con (October - Omaha, NE)
In-Reply-To: <3.0.32.19980806115222.006a0c9c@***d.tconl.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:53 AM 8/6/98 -0500, you wrote:

>RPGA Virtual Seattle

What is this? I've heard it mentioned before but I've been unable to find
information on this.

Thanks,

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Thu, 6 Aug 1998 21:21:35 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Shamanic Adepts
In-Reply-To: <00b901bdc163$65d7b380$cda610cf@********.arn.net> from "Patrick
Goodman" at Aug 6, 98 12:55:28 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Patrick Goodman hastily scribble thusly...
|Thus the negative modifier, representing the totem thumping him on the
|head saying, "No, I don't like that." By this logic, ordinary shamans
|shouldn't be able to cast spells with negative modifiers, either.

Why?
The negative modifiers are there FOR the full shamans.
Adepts have their limits.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 6 Aug 1998 16:23:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain

> First off, who'd develop the thing in the first place? They'd have to
> be confident of their ability to sell the product - I'm guessing this
> would be one of those "as seen on TV" products. People don't have to
> be 100% efficient, but since cyber is almost certainly required in
> this
> case (how else would it know where your hands were? How would it know
> when to give you the gun?), that detracts from its appeal when the
> runner could spend it on more useful/interesting cyber.
>
Dismissing this entire silly argument about a silly
piece of cyberware....

Do you think there would be "As seen on TV" type
cyberware? Could you order something from an infomercial?

I suppose you could get the parts and the docs and take
it to a surgeon to have it installed. This is scary stuff...
=========================================================================
Date: Thu, 6 Aug 1998 16:30:58 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Shamanic Adepts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-08-06 14:31:52 EDT, you write:

> >Oh hell no. That is the ONE thing he shouldn't be able to do.
> >The whole point of the negative modifier is to indicate that the
> >totem is not in tune with that sort of magic/spirit.
>
> Thus the negative modifier, representing the totem thumping him on the
> head saying, "No, I don't like that." By this logic, ordinary shamans
> shouldn't be able to cast spells with negative modifiers, either.

However, normal shamans also get the bonuses to spells. Shamanic adepts don't
get any bonuses or penalties... but they can only cast spells and summon
spirits that their totem gives a modifier (in my opinion, that should read
bonus, and it does in all of my games) to.

Nexx
=========================================================================
Date: Thu, 6 Aug 1998 22:34:22 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Zixx <t_berghoff@*********.NETSURF.DE>
Organization: Virtual Poetry
Subject: Return of the living me....
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Well, well, well...here I am again....I hope you folks didn't miss me all
too much. :)

And now everybody, wait for Bull's much anticipated GenCon report...

Tobias Berghoff a.k.a Zixx
ICQ: 9293066

A society without religion is like a crazed psychopath without a loaded .45

-----BEGIN GEEK CODE BLOCK------------
GAT/CS/S/IT d--- s+:-- !a>? C++(++++)
UL++(++++) P+ L++ E W+ N+ w---() O-
M-- PS+(+++) PE- Y+>++ t+(++) 5+ X++
R* tv b++ DI(+) D++ G>++ e>+++++(*)
h! r--
------END GEEK CODE BLOCK-------------
=========================================================================
Date: Thu, 6 Aug 1998 16:40:52 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/98 4:13:01 PM US Eastern Standard Time, erikj@****.COM
writes:

> >So, are you saying that you should build in something called a
> Vulnerability /
> >Allergy Effect (a possible variation of Elemental Effect) into a spell
that
> >you want to have this effect on individuals who have said vulnerabilities
/
> >allergies.
>
> It should be feasible, though a bit odd. I mean, part of what allows a
> Slay Ork spell to be effective is that you can look at your target and see
> that they are and Ork (or not). How would you know if a target was
> allergic to silver or wood or such? I think you'd have to have this spell
> target those allergic people exclusively; I don't think you could have a
> mana bolt that also just happened to do extra damage to folks with a key
> allergy.

When you have this type of option added onto a foci, that means the mage is
certain of encountering certain types of people with allergies or
vulnerabilities alot of the time. An example of this would be any of the
Hunter archetypes ... like Vampire Hunters would like elemental effect
(Light), Bughunters would like Insecticide ... Shaper-Hunters would like
Silver ... this is something those types of people would want.

Then there is one type of mage/shaman that is able of getting anybody ... a
toxic shaman with a -TOXIC FOCI- (not meant to be yelled ... just noticed more
easily) ... this would get everyone ill to a point after being nailed by a
spell which had this foci active and running at the time.

> On the one hand, you've got a spell that could target people with specific
> allergies. Easily doable, though not necessarily useful. Then there's a
> spell that actually produces the thing that the person is allergic to.
> This, such as a spray of gold, would have to be a pretty serious elemental
> manipulation, even if the matter dissolved upon the cesation of Sustaining.

Which is something I should have meant ... though for a significant increase
in the design of the foci, you could build the foci as being able to nail
everybody (which we do allow ... but your target numbers go up from a +4 for
adding in a single allergy/vulnerability to +10 for nailing everything that
moves).

> >The reason I was saying this is that foci add onto the Mage's magic
> attribute,
> >thereby increasing the maximum spell potential they can sling without
> taking
> >physical damage from the drain of the spell. There has to be some effect
> >gained from having an active foci of some sort, and this was potentially
> one
> >of those spell effects.
>
> You mean a draw back from having an active foci? Well, at least until SR3,
> you've got your grounding problems. There's also the focus addiction
> concept from Awakenings, which can be cool to use on "mechanics." And as
a
> GM, you could also say that an active focus is like an astral beacon, which
> makes the PC with the always active focus a magnet for things like wraiths,
> free spirits and whatnot. I'm pretty sure there is some precedent for
that.

I would agree that this foci would attract certain beings that are aligned
with the energies of the foci.

> If you mean extra benefits, a focus is powerful enough as is I think.

As for benefits, I was looking at perhaps causing an allergic / vulnerability
reaction ... and thereby making healing target numbers on the person much
higher afterwards.

> I suspect that we may get more info not only when SR3 is brought back home,
> but when MITS hits shelves this fall?winter? From a few bits of info Steve
> granted me, there should be plenty of nasty stuff that is in MITS to be
> sicced on players.

I agree ... I am still looking forward to seeing what the SR3 has in store for
us ... along with the new Grimoire.

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 21:44:10 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Return of the living me....
In-Reply-To: <199808062036.WAA09047@*********.netsurf.de> from "Zixx" at
Aug
6, 98 10:34:22 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Zixx hastily scribble thusly...
|
|Well, well, well...here I am again....I hope you folks didn't miss me all
|too much. :)
|
|And now everybody, wait for Bull's much anticipated GenCon report...

If he manages to escape from it you mean....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 6 Aug 1998 15:39:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Eric M. Farmer" <efarmer@********.CC.EDU>
Subject: Re: Shamanic Adepts
In-Reply-To:
<cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980806180212Z-52314@***.ncr.ec.gc.ca>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> What's your rationale for allowing shamanic adepts to cast spells that
> run counter to the totem?

The spells that have negative modifiers do not _necessarily_ run counter
to the totem (though that might be the case). Totems represent
archetypes, and as such are more able to do some things, and less able at
others. It is not always a case of liking or not liking.

Thanks,

Eric Farmer
efarmer@********.cc.edu
http://www.cc.edu/~efarmer/
=========================================================================
Date: Thu, 6 Aug 1998 21:46:39 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: New spells Anyone?
In-Reply-To: <55a342d9.35ca14d5@***.com> from "Mike Bobroff" at Aug 6,
98 04:40:52 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Mike Bobroff hastily scribble thusly...
|> On the one hand, you've got a spell that could target people with specific
|> allergies. Easily doable, though not necessarily useful. Then there's a
|> spell that actually produces the thing that the person is allergic to.
|> This, such as a spray of gold, would have to be a pretty serious elemental

Hmmm. a spray of gold....
Just what I need against those dratted Cybermen....
:)


|> manipulation, even if the matter dissolved upon the cesation of Sustaining.
|
|Which is something I should have meant ... though for a significant increase
|in the design of the foci, you could build the foci as being able to nail
|everybody (which we do allow ... but your target numbers go up from a +4 for
|adding in a single allergy/vulnerability to +10 for nailing everything that
|moves).
|
|> >The reason I was saying this is that foci add onto the Mage's magic
|> attribute,
|> >thereby increasing the maximum spell potential they can sling without
|> taking
|> >physical damage from the drain of the spell. There has to be some effect
|> >gained from having an active foci of some sort, and this was potentially
|> one
|> >of those spell effects.
|>
|> You mean a draw back from having an active foci? Well, at least until SR3,
|> you've got your grounding problems. There's also the focus addiction
|> concept from Awakenings, which can be cool to use on "mechanics." And as
a
|> GM, you could also say that an active focus is like an astral beacon, which
|> makes the PC with the always active focus a magnet for things like wraiths,
|> free spirits and whatnot. I'm pretty sure there is some precedent for
|that.
|
|I would agree that this foci would attract certain beings that are aligned
|with the energies of the foci.
|
|> If you mean extra benefits, a focus is powerful enough as is I think.
|
|As for benefits, I was looking at perhaps causing an allergic / vulnerability
|reaction ... and thereby making healing target numbers on the person much
|higher afterwards.
|
|> I suspect that we may get more info not only when SR3 is brought back home,
|> but when MITS hits shelves this fall?winter? From a few bits of info Steve
|> granted me, there should be plenty of nasty stuff that is in MITS to be
|> sicced on players.
|
|I agree ... I am still looking forward to seeing what the SR3 has in store for
|us ... along with the new Grimoire.
|
|-Herc
|------ The Best Mechanic you can ever have.
|


--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 6 Aug 1998 16:47:02 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/5/98 5:41:47 PM US Eastern Standard Time,
robert.watkins@******.COM writes:

> > > But what I've done is reduced the effect of the change. I haven't
> > restricted
> > > the target. The target is the object/thing/spot I'm going to
> > be casting the
> > > spell on. Because the change is less drastic, the cost of the
> > spell goes
> > > down.
> >
> > Huh ... I don't get it ... sorry ... let me see if I can figure
> > this out ...
> > by changing the Barrier to affect only something from a certain
> > category ... I
> > am then only changing the effect ... does this sound basically like
saying
> > "Restricted Target / Very Restricted Target." To me it sounds
> > that way, IMHO.
>
> Okay, I'll restate it with examples.
>
> Let's say I cast a Mana Bolt. It's got a restricted target: only living
> things can be targetted. So I just can not cast it at the door.

True ... so in a way it has a Restricted Target : Living Things Only, in a
round-about way.

> Now, let's say I've got a special damaging manipulation which, for some
> reason, only effects living beings. I can cast it at anything I like, it
> just will only damage living beings. So, I can cast it at the door, but it
> won't get affected. The spell will manifest at me, and travel to the door,
> and nothing will happen.

Okay ... I get the point ...

> If I had given that damaging manipulation a restricted target, I'm
> restricting the location where I can manifest the spell.

Hmmm ... I wonder if we are crossing hairs over the term Restricted Target and
Location where the effect can take place.

What I am trying to come across with is that the rules state no Restricted or
VRT spells are allowed for manipulation spells, yet there are exceptions to
the rules ... like all of the specialized barrier spells. What I am trying to
say was this just something the game developers came up with as a YES-BUT
scenario ... yes, there are some spells which only affect certain things,
-BUT- not everything like the base spell ...

> Taking a barrier into account: I've got a Barrier spell. I can centre the
> effect on anything I like: me, my dog, the chair, the top of the Renraku
> Arcology. If I could give it a restricted target modifier, I could give it
a
> Restricted Target: Living beings. This would mean that I can only centre it
> on living beings (eg, me and my dog, not the chair or the Arcology). By
> contrast, a Bullet Barrier I can centre where I like (unless it's got the
> Personal spell restriction, which is a special case of the Restricted
Target
> options).

Hmmm ... Barrier (Restricted Target : Living Beings Only) = Mana Barrier

Oh, you can cast any of the barrier spells anywhere you want to ... although a
Mana Barrier spell is not going to do much good against a sniper ... and the
potentials go on and on ...

> > Hmmm ... again, this is sounding contradictory ... like the
> > difference between
> > a Bullet Barrier and a Barrier spell ... the Barrier spell affects all
> > environments ... the Bullet Barrier is the same Barrier spell but
> > restricted
> > to working against only projectiles (either coming or going) ...
>
> That has nothing to do with the _target_ of the spell. The target is the
> place where the barrier is manifested. This has to do with the _effect_ of
> the spell.

Yeah .. but the effects of the barrier only work against Bullets ... sounds
Restricted Target to me ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 16:56:47 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Curious..
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/6/98 9:57:40 AM US Eastern Standard Time,
enwill@*****.COM writes:

> ---Mike Bobroff <Airwasp@***.COM> wrote:
>
> > I used the articulated limb as the basis for it ... it does not do
> it entirely
> > justice, but it serves the purpose as the base of the tech for the
> VIPER.
> >
> > And as for having a gun which fires on it's own ... consider this
> ... set the
> > smartlink of the gun to fire as soon as someone not in the smartlink
> is in the
> > crosshairs ... -OR- ... even worse ... something which counteracts
> most
> > invisibility spells and tech ... set any rangefinder for a certain
> distance,
> > if something crosses through the rangefinder within the range it is
> set, the
> > gun automatically fires.
>
> *Nods* I agree, it does serve as a good basis for the Tech, kinda
> like what they guy had on Alien:Resurrection. That would be a good
> example of what you have posted on the web. Of course, what the guy
> had in the book was a Viper-2 System, soo hehe, mods would have been
> made over the previous Viper model (ie: Yours) Mmm. Well as for the
> autofire..he only did it a few times..and it was only when he wanted
> to, cause he did pull them and not fire instantly, just flashing it
> around.

What the one guy had in Alien : Resurrection was something that anyone can
come up with, and probably is used a lot also by runners ... we just don't
hear about any of this from the Lords-on-High.

> > You could perhaps use the "wild fire" rules ... the name is not
> right, but the
> > rule is ... you roll the shooter's reaction to determine the success
> test of
> > the gun being shot.
>
> Thats not a bad idea, most likely that is what happened he did pull
> the trigger, but it was just written that it went off automaticly,
> just for the sake of the effect of quickness.

Ahh .. but things get much worse farther down ... *hehe*

> > Hmmm ... perhaps ...
> >
> > Hrey .. think of this ... a sentry gun system only weighs about 4
> kgs, put it
> > into a backpack ... then combine that with the VIPER system ... and
> talk about
> > having an extra gun firing along with you, freeing up your hands for
> other
> > things ... and combine it with BTAC FDDM and IVIS this thing could
> become
> > scary ...
> >
> > And yes, we have done this already, and that was 3 to 4 years ago ...
> >
>
> *Laughs then Runs!* Ohh.. that could be very disgusting
> indeed.. kinda like what Burnout had..that MiniGun on a 3rd arm on his
> back..eww. hehe.. actually it would be kinda funny you could just take
> one of those manportable Grenade Launchers and modify it to take a
> Belt Feed..then hook it up the same way. Now that would be nasty.. A
> fully automatic GL firing, like that..talk about Infantry Support.

Let's see ... using just a standard Sentry Gun System, the system would have
an Intelligence of 7, and a Firearms Skill of 6 ... now, then, adding in the
BTAC FDDM and IVIS when used in conjunction with groups, the Intelligence and
Skill increase by one per individual / drone directly involved in the same
firefight ...

Then again, there was a cyberzombie once that had two of these things mounted
on either shoulder and both controlled an articulated arm which had a laser
gun (Mp-Laser III type) mounted on the arms. Yes, this was in the days when
we were definitely munchkinish and made the npcs on par to keep the pcs
interested and not just blow everthing away for fun ... and that was some 4 to
5 years ago (we still are nowadays ... we are just more aware of it and try to
keep it in check now ... makes for a better game in the end) ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 17:02:12 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Curious..
Mime-Version: 1.0
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In a message dated 8/6/98 10:41:20 AM US Eastern Standard Time,
James.Ojaste@**.GC.CA writes:

> >> As opposed to drawing the pistol as a free action and firing it as a
> >> simple action (assuming you make your reaction test)? First off, from
> >> the quote it sounds like a really silly piece of cyberware (why bother
> >> moving the gun from hand to hand?), and it doesn't really do anything
> >> gamewise...
> >
> > Well I suppose different hardware for different folks. If your PC
> >is one of those ppl that don't believe in polluting their bodies with
> >cyberjunk, that piece would be very valuable. That would kind of
>
> Huh? Drawing your pistol as a free action doesn't require *any* cyber.
> It just requires a roll of your reaction dice looking for a 6. Even
> "pure" sams will have a good chance of that.

Ah ... but the VIPER negates that possibly as the action has now been reduced
to nothing more than a thought and just having your havd in place ... an
automatic free action ...

> >important if your a Sammy like that..to beable to have your gun inhand
> >and ready before the other guy.. especially in a surprise maneauver
> >like that. Hell who is going to expect you to hold out your empty
>
> If you want to get into surprise tests, you'll need cyber to stay alive.
> Reaction vs reaction when the other guy is cybered is a good way to
> die...

Not really ... just make sure you have a decent range on the cybered chummer
and pop his head off with a headshot from a sniper rifle or other rifle type
...

> >hand, and have your gun go to it, instead of having to draw it
> >normally. As for switching hands..it may not do much for game

True, but it means it is not another simple action spent to do so ... it also
falls into the realm of an automatic/freebie free action ...

> It's still a surprise test - reaction vs. reaction.
>
> >mechanics, but it was showing the versatility of the unit, showing
> >that it could actually switch from hand to hand with, but a thought..
> >that gives me the impression of a highly advanced weapon system.
>
> But doing something like that would decrease accuracy, serves no useful
> function (game mechanics or otherwise), and requires more power. Why
> bother?

Why bother ... to have an edge over your opponent ... since this thing needs
only a free action to perform the action of getting the gun into your hand it
makes things easier on the character ... and what if the Reaction(6) test
fails ... then your pc is forced to use a Simple Action to pull out the gun
... which means either one less shot / BF against your opponent ... and heaven
forbid you should botch (Rule of Ones) the reaction test, then you have no
weapon against an opponent who has one already ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 17:07:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Curious..
Mime-Version: 1.0
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In a message dated 8/6/98 10:58:04 AM US Eastern Standard Time,
James.Ojaste@**.GC.CA writes:

> >> But doing something like that would decrease accuracy, serves no
> >useful
> >> function (game mechanics or otherwise), and requires more power. Why
> >> bother?
> >
> > I'm sorry.. I suppose there is just two different ways to look at
> >it.. style and substance.. Roleplaying and Rollplaying. Me.. I prefer
>
> You don't understand what I'm saying - let me repeat it: the device
> serves no useful function - this has two parts:
> 1) it has no effect on game mechanics (your "rollplaying")

Ah .. but it frees up your hands to possibly perform some other free action in
the meantime ... like a Missile Parry for a PAD while the gun is being raised
into position ...

> 2) it has no benefit in the universe ("roleplaying" - why would a runner
> spend good nuyen on something that doesn't actually give him an edge?)

Ahh ... but it looks cool ... and having some toys means you have resources
... and having resources means that you have been around a while ... and that
you mean serious business and just did not walk in off of the streets with a
gun in your pocket ("Not that gun, your other gun you idiot!"). All in all it
is something more experienced characters may want to have so as to free their
hands up to perform something else ...

> In my opinion, even the style doesn't fit the universe. I just can't
> imagine Hatchetman having this gun on a string slapping back and forth
> between his hands...

Nope, I can't either ... but for bodyguards it does (which is what the guy in
the book who had the VPR was), as just imagine the surprised look on an
assassins face when the bodyguard with no gun has a gun all of a sudden in
their hands and did not even have to flinch an inch to get it with their
hands.

> >Style and Roleplaying.. and being the underdog, doesn't mean your
> >going to get dead..it just means you have to be smarter, than the
> >other chiphead.
>
> Which usually means setting traps or sniping, not hoping to outdraw
> the wired speed sam at twenty paces.

True ... but sometimes we don't have that choice ...

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 15:09:24 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Curious..
In-Reply-To: <199808061922.NAA11628@******.carl.org> from "Ojaste,James
[NCR]"
at Aug 6, 98 03:20:30 pm
Content-Type: text

Ojaste,James [NCR] wrote:
/
/ David Buehrer wrote:
/ >/ ...why would a runner
/ >/ spend good nuyen on something that doesn't actually give him an edge?)
/ >
/ >Because he's human? Why do all runners have to be 100% efficient?
/
/ First off, who'd develop the thing in the first place? They'd have to
/ be confident of their ability to sell the product - I'm guessing this
/ would be one of those "as seen on TV" products.

QVC2060

:)

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 6 Aug 1998 17:08:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: URGENT: Bull
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In a message dated 8/6/98 11:01:38 AM US Eastern Standard Time,
justin@******.NET writes:

> At 04:30 PM 8/6/98 +1000, Lady Jestyr wrote:
> # Okay, relating to the Bull Fiasco (I can see this one going in the FAQ,
> # right under woodchucks):
> #
> # If ANYONE gets in contact with Bull, please get him to call me COLLECT
> # on 61-7-3219-0960 urgently - preferably within the next 12 hours.
> #
> # And no, I won't be accepting collect calls from any of the rest of you!
> # :)
>
> ouch!
>
> do you know how much a collect call from the US to Oz is???????
> fucking amazing!
>
> isnt there someone in the states he can call?

Yes, he can call me if he would like ... if he ever gets the message I dropped
off this morning with the Information people (they said they would drop the
message off with the FASA people).

-Mike
Phone Number : 765-742-7157
=========================================================================
Date: Thu, 6 Aug 1998 17:10:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Assault canon in RL
In-Reply-To: <4860b534.35c7a271@***.com>
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From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Assault canon in RL

> I know this has absolutely nothing to do with this particular posting ... but
> has anyone considered that an Assault Cannon could be a man-portable mortar
> that can be fired from the hip so to speak ?

Morters are like 60-80mm. Quite a bit larger than an assault
cannon would be. A grenade launcher fires a round approx 40mm.


--Droopy
=========================================================================
Date: Thu, 6 Aug 1998 17:04:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Curious..
In-Reply-To: <cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980806192030Z-52
681@***.ncr.ec.gc.ca>
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First, it needs to be said (and I don't think it yet has) that
"ShadowBoxer" is a novel and is therefor not automatically considered
canon. Something like the Viper-2 has no basis in "real" Shadowrun and can
easily be considered nothing more than a product of artistic license.

At 03:20 PM 8/6/98 -0400, you wrote:

>First off, who'd develop the thing in the first place? They'd have to
>be confident of their ability to sell the product - I'm guessing this
>would be one of those "as seen on TV" products.

Actually, no, this is a rare piece of gunslinging gear. Nearly unique
actually. So it almost certainly wouldn't be mass produced, but would be
the product of prototyping and R&D.

>People don't have to
>be 100% efficient, but since cyber is almost certainly required in this
>case (how else would it know where your hands were? How would it know
>when to give you the gun?), that detracts from its appeal when the
>runner could spend it on more useful/interesting cyber.

As I recall, the primary purpose of the Viper-2 was to act as a quickdraw
aid. Essentially, the gun was launched, ready to fire, into your hands.
Perhaps, in game effects, it would do nothing more than grant automatic
quickdraw or even remove the need for the person to "draw" the gun since it
does it for him.

But really, there are so many oddities to the Viper-2 I seriously don't
recommend trying to implement it in game. It would seem to be above the
current state of tech since it seems to be partially a drone, partially
cyberware, partially a gun launcher, and all artistic license.

>>Recently, don't know why, I was thinking that all of my old AD&D
>>characters had the same basic equipment list: high hard boots, cloak,
>>50' of silk rope, backpack, a couple of large bags, flint and steel, a
>>winter blanket, a small tent, etc. I was basically making clones.
>
>So basically, you chose to take items that every traveller in their
>right mind would consider necessities and blaming yourself for it?
>Sorry, I don't get it.

Because *every* PC had that stuff. Possibly a poor example, but we all
know that in every game, there are just certain pieces of gear that are
inherently better than all the rest and end up in the hands of *every* PC
you run. It can be hard to break certain habits; nearly every cybereye I
put in has the common thermo/low-light/flare comp package. It's just so
effective that it's extremely rare I go with anything else.

>Well... There have to be limits. If a character wants a pack of
>self-lighting cigarettes (not mentionned in SR anywhere, AFAIK), no
>problem. If they want a randomly-moving strap-on tail, throw some
>money at it and you can have it. If a player asked me for an alien zap
>gun to knock people out with, I'd smile, nod and write down "Taser" on
>my copy of their character sheet.

Very true. I wouldn't allow the tail myself, but little toys like
self-lighting cigarettes and allowing magicians to cast "cantrips" to light
their cigars has no real game affect and allows an extra dimension to be
explored.

>This Viper-thing doesn't only have no real value - it's high-tech,
>complicated to build, uncommon (all three of which make it expensive)
>and provides no benefit - all of which make it unlikely to have been
>invented in the first place, produced in the second and purchased in
>the third.

Agreed. I fall upon the sword of artistic license on this matter, since
it's really the only explanation I can really find.

IF you want something like it in your game, I'm afraid you'll just have to
homebrew it, but keep in mind it is supposed to be very rare and very
expensive.

>Another big reason this thing offends me is that it would just look
>silly and most runners go out of their way to appear big, tough and
>dangerous.

According to the novel, it was not only supposed to be pretty stealthy and
unnoticable until activated, it was supposed to scare the hell out of folks
since it indicated the user was almost certainly a major pro (which reminds
me, I think it took some amount of skill to use the Viper-2 properly; would
have to factor that into the equation also).

While much of Shadowboxer was an excellent read, overall it was quite
dissappointing and it was obvious the author, while talented, didn't have
much more than a passing knowledge of Shadowrun the game, unlike someone
like Hume, Dowd or Kenson. And while he certainly thought the Viper-2 was
a cool concept, he clearly wasn't aware that it really wasn't appropriate
for Shadowrun.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Thu, 6 Aug 1998 17:10:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Thermo/IR
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D50129C@***********>
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From: bryan.covington@****.COM
Subject: Re: Thermo/IR

> > Night vision goggles see reflected light. This light can be visible
> > light, or even IR light given off by any number of sources.
> >
> Um dude. Thermo can see IR flashlights.

Only if the IR flashlight gives off heat. And even then thermo will
only show it as a heat source. You can't read anything with
thermo cause it only shows heat.

Don't get me wrong...I don't know anything about this stuff...only
worked with night vision devicess for 6 years in the us army.


--Droopy
=========================================================================
Date: Thu, 6 Aug 1998 17:10:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Thermo/IR
In-Reply-To: <001f01bdbfef$d5820980$42dcf69b@**********.u96.stevens-tech.edu>
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From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: Thermo/IR

> > I just want to add that if you sit inside of a m-113 that is buttoned
> > up with no lights on, us army night vision devices will show you
> > nada, zip, zilch. If you turn on an IR lightsource, you will see the
> > light that is being reflected off of the objects inside of the vehicle.
>
> Er, wouldn't that illuminate the interior enough to maneuver in it?

yes, it would. Just like a normal light source for normal vision.


--Droopy
=========================================================================
Date: Thu, 6 Aug 1998 17:10:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Thermo/IR
In-Reply-To: <46b4389f.35c7a339@***.com>
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From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Thermo/IR

> How much detail will someone see if they have thermographic vision ... and
> what kind of detail can be seen ?

Using a pure thermographic vision sytem, you would see vague
outlines of heat. with hotter objects/areas covering colder ones
behind them.

You would also see heat trails left by objects as well (like if
someone was sitting on a bench.)

Trolls combine that picture with normal sicht, so if there was light,
they would get some sort of composite picture.


--Droopy
=========================================================================
Date: Thu, 6 Aug 1998 17:20:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Curious..
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In a message dated 8/6/98 2:27:47 PM US Eastern Standard Time,
James.Ojaste@**.GC.CA writes:

> >/ ...why would a runner
> >/ spend good nuyen on something that doesn't actually give him an edge?)
> >
> >Because he's human? Why do all runners have to be 100% efficient?
>
> First off, who'd develop the thing in the first place? They'd have to
> be confident of their ability to sell the product - I'm guessing this
> would be one of those "as seen on TV" products. People don't have to
> be 100% efficient, but since cyber is almost certainly required in this
> case (how else would it know where your hands were? How would it know
> when to give you the gun?), that detracts from its appeal when the
> runner could spend it on more useful/interesting cyber.

People involved in Executive Security ... people who want their security to
look intimidating ... and as for knowing when to give you the gun .. the free
action though thing ... which in turn triggers the pistol being brought up as
a free action ... which means the drawing of a gun with a VIPER is a 2 free
action movement ...

> >Recently, don't know why, I was thinking that all of my old AD&D
> >characters had the same basic equipment list: high hard boots, cloak,
> >50' of silk rope, backpack, a couple of large bags, flint and steel, a
> >winter blanket, a small tent, etc. I was basically making clones.
>
> So basically, you chose to take items that every traveller in their
> right mind would consider necessities and blaming yourself for it?
> Sorry, I don't get it.

I agree, I don't get it either ...

> >I advocate making a character that doesn't fit neatly within the
> >lines. And it's not what you use, but how you use it.
>
> Hah! I tend to build characters straddling the line (if they're totally
> outside the lines, they run into far too many conflicts and don't last
> more than a couple of sessions). I've only built a couple of "normal"
> characters, and I played one of those for a one-off.

Hmmm ... sounds like you make interesting pcs James .. would enjoy having you
here for a game or two or more ...

> >If this guys character wants a funky toy that has no real value, so
> >what? That's between him and his character.
>
> Well... There have to be limits. If a character wants a pack of
> self-lighting cigarettes (not mentionned in SR anywhere, AFAIK), no
> problem. If they want a randomly-moving strap-on tail, throw some
> money at it and you can have it. If a player asked me for an alien zap
> gun to knock people out with, I'd smile, nod and write down "Taser" on
> my copy of their character sheet.

Why do there have to be limits ... but it has to be viewed with an eye on
"believability."

> This Viper-thing doesn't only have no real value - it's high-tech,
> complicated to build, uncommon (all three of which make it expensive)
> and provides no benefit - all of which make it unlikely to have been
> invented in the first place, produced in the second and purchased in
> the third.

Nope, not very complicated ... an articulated limb, with a smartlink adaption
system for receiving the command of when to draw and not draw the gun ... as
for being invented or not ... it has already happened in one of the books, so
life goes on ... oh, and the VIPER is another use for an articulated limb ..
did anyone catch that from the book ... I doubt it as the VIPER was not a
piece of truly implanted cyberware ...

> Another big reason this thing offends me is that it would just look
> silly and most runners go out of their way to appear big, tough and
> dangerous.

A favor ... what happens if one of your pcs does not have this and needs to
open a door with a lockpick ... you would either set the gun somewhere where
you would still need to grab and pick it up again .. now then, having the
VIPER means not having to worry about that at all ... you let the gun sit at
the ready and once done picking the lock the gun is back in your hand much
faster than when you could have done it normally so (a split-second or so
faster in game mechanics) ...

It all depends on how you look at something James ... think this over a little
bit more, perhaps consider this ... a yoyo ... when not being played with, it
sits around doing nothing and to pick it up means actually having to do it
yourself ... now then ... you have the "ring" for the yoyo around your finger
and the yoyo is dangling on the floor ... to get the yoyo up to your hand
requires only a flick of the wrist (almost) and then the yoyo is in your hand
..

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 17:23:59 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Light Load ammo
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In a message dated 8/6/98 3:04:57 PM US Eastern Standard Time,
mnemonic25@*********.COM writes:

> I was watching the Rockford Files this morning and one part cought my
> eye. The dude was talking about the police force using rounds with less
> powder in the so they didn't traval as far and hit civilians.
>
> This matures into my question... how possible would it be (what kinda of
> B/R modifiers) for a character to modify an existing cartrage to use
> less powder, therefore limiting it's maximum range and speed..
>
Perhaps what you could do is consider the pc as making their own bullets, and
spending less money on them means shortening the range ... consider the
reduction as a pecentage ... and then reduce the cost as follows perhaps ...

Reduced Range Bullet Cost = (Original Cost) x (0.5 x Percentage of Range
Reduced)

Multiplying the Percentage by 0.5 at least makes the bullets cost something
... and these things could also have a slightly higher street index to
represent something unusual or not very common on the streets ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 17:28:02 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Curious..
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In a message dated 8/6/98 3:26:01 PM US Eastern Standard Time,
bryan.covington@****.COM writes:

> > case (how else would it know where your hands were? How would it know
> > when to give you the gun?), that detracts from its appeal when the
> > runner could spend it on more useful/interesting cyber.
> >
> Dismissing this entire silly argument about a silly
> piece of cyberware....

I don't know how to take that remark ...

> Do you think there would be "As seen on TV" type
> cyberware? Could you order something from an infomercial?

Sure, once the general public gets downwind of the VIPER ... don't you think
poeple would like to have this thing as a NERPS thing ... and imagine all of
the other variation ... it could hold your drink when you want to do other
things at a party (hey, look at my really big "gun") ... to being something
someone would have just to have and look trendyish (which is what NERPS is)
...

> I suppose you could get the parts and the docs and take
> it to a surgeon to have it installed. This is scary stuff...

Or you could just as easily take it to the local tech store and have it fixed
just as easily .. albeit for a legal version only ... oh, and the legal
version bought in stores would not be as fast as the one that the bodyguards
have or any runner would have for that matter ...

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 17:31:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Curious..
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In a message dated 8/6/98 3:41:08 PM US Eastern Standard Time,
mnemonic25@*********.COM writes:

> > Huh? Drawing your pistol as a free action doesn't require *any* cyber.
> > It just requires a roll of your reaction dice looking for a 6. Even
> > "pure" sams will have a good chance of that.
>
> Base TN for quick draw is 4 IIRC, not 6. Almost anyone can make that.
> Awakenings mentioned a "Quick Draw" power for phyads did same as this,
> but you basicly didn't have to roll for it. Said is was unbalencing and
> might not be used by some GMs. How can the thing be unbalancing if any
> mundane pretty much can do it anyway? (in the basic rules no less)

Ah, but that requires a die roll .. the VIPER does not need one ... and ever
hear of the remote chance of roll of all ones ?

The question is this ... how important is it for something to be there when
you really need it the most? The VIPER is something most bodyguards would say
definitely takes away some uncertainty about dropping their gun while pulling
it out for certain.

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Thu, 6 Aug 1998 17:41:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Droopy ." <mmanhardt@*****.NET>
Subject: Re: Light Load ammo
In-Reply-To: <35CA0BBF.2034@*********.com>
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From: Grahamdrew <mnemonic25@*********.COM>
Subject: Light Load ammo

> This matures into my question... how possible would it be (what kinda of
> B/R modifiers) for a character to modify an existing cartrage to use
> less powder, therefore limiting it's maximum range and speed..

Should be an average task with the B/R skill.


--Droopy
=========================================================================
Date: Thu, 6 Aug 1998 17:41:29 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jon Szeto <JonSzeto@***.COM>
Subject: Re: GenCon Emergency!
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Hey folks,

If you still need to get in touch with Bull, I'll be heading up to Milwaukee
tomorrow (I would've been there earlier, if it wasn't for work. ) : If you
need to get in touch earlier, I can give Steve Kenson a phone call tonight
(I'm rooming with him for the Con.)

I won't be checking my mail tomorrow before I go, though, so if you want to
leave a message, e-mail me tonight.

-- Jon
=========================================================================
Date: Thu, 6 Aug 1998 17:47:32 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: GenCon Emergency!
Mime-Version: 1.0
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Everybody ... I;ve got a message waiting at GC for Bull ... I also have Jon as
saying he will also try and get a message to Bull also through the FASA people
there ...

-Mike
=========================================================================
Date: Thu, 6 Aug 1998 17:51:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: GenCon Emergency!
MIME-Version: 1.0
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P
>
> The problem: the car will cost $1600 to replace the transmission.
> Wolf wound up taking Greyhound back home, and Jett and Bull
> have no way of knowing what's up, AFAIK. We need two things:


Ya know just outta curiostiy (sick i know) but what type o'tranny would
cost $1600? The only 1 i can think of is a 'vetter or eurocar (RR or
even Bently). or does he have a cummings desiel truck?
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Thu, 6 Aug 1998 18:03:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Vots <jvots@**.KO.COM>
Subject: Re: Shamanic Adepts
Mime-Version: 1.0
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>Quick question about Shamanic Adepts.
>Easy enough but here comes the fun part.
>Does this extend to only the modifiers that
>they get a bonus for or does this include
>negative modifiers as well.

No. Only Positive Modifiers. Why would Lion give an Adept the Ability to
cast Health Spells when he is opposed to that type of spell. It does not
make sense. I really do not see how you could interpret it has being both
positive and negative modifiers.

Jester
=========================================================================
Date: Thu, 6 Aug 1998 18:21:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Magnus J. Berg" <nied@****.COM>
Subject: Re: Light Load ammo

On Thu, 6 Aug 1998 17:41:55 -0400 "Droopy ." <mmanhardt@*****.NET>
writes:
>From: Grahamdrew <mnemonic25@*********.COM>
>Subject: Light Load ammo
>
>> This matures into my question... how possible would it be (what
>kinda of
>> B/R modifiers) for a character to modify an existing cartrage to use
>> less powder, therefore limiting it's maximum range and speed..
>
>Should be an average task with the B/R skill.

With caseless ammunition, I think it's impossible. Or at the least,
extremely difficult

For cased ammunition, you could probably use the handloading rules in
NERPS underworld. You should probably up the target since successfully
making underpowered ammunition is difficult, since it often results in
defective cartridges that make the gun useless for a while. if the
powder charge isn't enough, the next round won't cycle. In some extreme
cases, the bullet may not even clear the barrel.

Magnus Berg

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 6 Aug 1998 15:21:19 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "RazorGirl ." <chumlikin@*******.COM>
Subject: Cyber Limbs
Content-Type: text/plain

Hey, why do you take damage to your overall body when your cyber limb
gets hurt? If i got stabbed in the cyber leg by a dikote spur, could it
really cause me to die? If there were pain sensors that would simulate
pain and other senses in the leg, wouldn't that cause stun damage? Is
there simsense backlash (like Deckers)? What if i choose not to have
pain sensors? If i shoot a guy in the cyber arm (to disable his tactical
computer), make a called shot that succeeds famously (hey i am that
good), the guy dies the suffers the same as if i shot him in the meat.
Why? Don't give me none of that aura crap either. You can buy cyber
hands that are removable.(try doing that one with the meat version)
These don't cause the player damage. What is the story?

"You came in that thing? You're braver than i thought."
Star Wars was funny on so many levels.


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Fri, 7 Aug 1998 10:35:51 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: My Streak...(OT)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth Daryl Williams (1717 06-8-98 NZT):

>> Dunno; Phys-Mages are in the background (NPCs only) at the moment,
>and I
>> don't use cybermancy (I'm trying to be merciful on my players, at
>least
>> for the moment... :-)
>
>
> What? Mercy? On PC's? Hey thats not suppose to happen.. not unless
>you are building up to something far far worse. :)

Heh heh heh. Well, if you've ever played _Resident Evil_ or _RE2_,
you'll know where I'm going... <EGMG>

Danyel Woods - 9604801@********.ac.nz
'Whaddya mean, the place's full of flesh-eating zombies!?'
=========================================================================
Date: Thu, 6 Aug 1998 19:54:08 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Location
MIME-Version: 1.0
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Grahamdrew wrote:
>
> >vacation there), I got some kids interested in SR, but how I'll GM then
> > from a distance of
> > 2000km gets to be a problem...
> >
> > Bira, AKA HotDeck
> > SysOp Shadowland.BR :)
>
> IRC, gotta love it

That's the problem. No IRC (or computers) available to most of them
:) ...

Bira
=========================================================================
Date: Thu, 6 Aug 1998 17:53:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Shamanic Adepts

>> >|At first blush, I'm inclined to say yes, he can.
>> >
>> >I'd disagree.
>>
>> I'd expect nothing less from you in regards to something I've said.
>
> Oh relax dink.

You know, Bryan, you don't have to like me, but this was uncalled for.
My disagreements with Spike are between me and Spike; given our short
history so far, I'd expect him to disagree with me if I told him ice was
cold.

In short, if you're going to insult me, do it privately, please.

On the bigger subject...

> As I said before. It doesn't. By the LETTER of the
rules
>you can cast the health spell. By the SPIRIT of the rules you
shouldn't.

If you're waiting for me to say I was wrong, well...I was wrong. If
you're waiting for me to be contrite about it, I'd check the temperature
in hell first.

>If you want it cause it has the best modifiers, that makes you a
>munchkin who is gonna do what they want anyway so why did you ask us?

First off, I didn't ask. Someone else did, and I offered my view of it
based on the only reference I had on hand at the time (the SR2 BBB). I
didn't say it was good, bad, or indifferent, just what I saw the rules
saying and how I'd run things if I was GMing the situation. I was
wrong, as further research (not to mention a great deal of abuse)
indicated.

Besides my tiff with Spike (which I'm endeavoring to handle privately
with him), I've yet to see what I've done to merit this much abuse. If
interpreting rules differently than you is all it takes, then there's
going to be a load of trouble down the line, I'm afraid.
=========================================================================
Date: Thu, 6 Aug 1998 18:48:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: New spells Anyone?
In-Reply-To: <55a342d9.35ca14d5@***.com>
Mime-Version: 1.0
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At 04:40 PM 8/6/98 EDT, you wrote:

>When you have this type of option added onto a foci, that means the mage is
>certain of encountering certain types of people with allergies or
>vulnerabilities alot of the time. An example of this would be any of the
>Hunter archetypes ... like Vampire Hunters would like elemental effect
>(Light), Bughunters would like Insecticide ... Shaper-Hunters would like
>Silver ... this is something those types of people would want.

Okay, I wasn't totally sure what you going after. Now I *think* I know.

You want a spell focus that has the added benefit of being able to
affect/cause allergies via the spells cast *through* the focus at the
targets in question, and have this allergy affect be a rider but not
necessarily integral to the actual spell being cast.

Still with me? ;-)

Okay. I'd have to say no, if for no other reason than by defining what a
spell focus does. It doesn't actually alter or directly affect the spells
being cast, it merely helps the *caster* do his thing. Part of the magic
energy gets channeled through the focus instead of all going through the
caster. I'm pretty sure this is common knowledge and is a generally
accepted definition, but making sure...

Okay, does the energy passing through a focus made with silver (for
example) take on the traits of the silver? This would be the big question,
the one that would define if you can have a focus cause an allergic
reaction, since if it did, your focus idea works.

But I'd have to say no. The focus is a bit like a PVC pipe, it channels
mana. Water passing through a pipe doesn't necessarily pick up the traits
of the pipe through which it's passing. Okay, not a very good example, but
close enough for government work. I don't see that the mana takes on the
properties and traits of the *physical* means by which it is cast.

>As for benefits, I was looking at perhaps causing an allergic / vulnerability
>reaction ... and thereby making healing target numbers on the person much
>higher afterwards.

Ah, I see what the ultimate goal is. Not only hit your opponents harder,
but make it take larger and more effort to put them back on their feet
later on. Interesting and a very different way of trying to hit someone
hard than just using bigger guns and spells.

As I said above, I really don't think this would be possible, based on how
I understand the mechanics of magic and foci. Now I think you could create
nasty little *spells* that target allergies in all sorts of ways that might
be able to create a similar affect to what you are doing. But I think a
foci is out of the question.

>> I suspect that we may get more info not only when SR3 is brought back
home,
>> but when MITS hits shelves this fall?winter? From a few bits of info
Steve
>> granted me, there should be plenty of nasty stuff that is in MITS to be
>> sicced on players.
>
>I agree ... I am still looking forward to seeing what the SR3 has in store
for
>us ... along with the new Grimoire.

Yuppers. I'm pretty sure I know what's up with basic SR3 magic. And Steve
gave me just a tiny glimpse, nearly nothing at all really, of something
that'll be in MITS that hearkens back to one of the articles on his home
page and I damn near started dancing in my office. Not because I got a
teaser about MITS, but because the idea was so cool. Let's just say that
one of the questions, one of the last ones from the SLand comments, from
Awakeninings gets answered. And honestly, Steve barely told me any more
than that. He's the damn master of the tease, let me tell you. Damn
annoying really.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Fri, 7 Aug 1998 08:54:25 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: URGENT: Bull
In-Reply-To: <3.0.5.32.19980806105935.007d4c70@***.43.20.203>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> do you know how much a collect call from the US to Oz is???????
> fucking amazing!
>
> isnt there someone in the states he can call?

Ah, yes, but if he calls -them-, I won't be able to find out his bank
acct details to wire him any money, will I?

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 6 Aug 1998 18:53:47 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Vots <jvots@**.KO.COM>
Subject: Re: Cyber Limbs
Mime-Version: 1.0
Content-type: text/plain; charset=us-ascii

>Hey, why do you take damage to your overall body when your cyber limb
>gets hurt? If i got stabbed in the cyber leg by a dikote spur, could >it
really cause me to die?



Well, damage is not location specific for SR (Thank God). That is why you
take damage even when damaged in a cyber limb. To compensate for this
Cyberlimbs give additional resistance to damage. As for your called
shot example. If it was a called shot on the Tac computer and you
succeded all you would have done in my game is disable the compy and
maybe sever the neural connections for the rest of the arm (depending
on misc. factors). You definitley would not have killed him from that
shot. However on the otherside if you had made the same shot against
a meat arm with the tac comp strapped on all you would have done is
fry the compy and maybe cause a liilte collateral damage to the meat,
but nothing anywhere near what the original shots damage was.



Jester
=========================================================================
Date: Fri, 7 Aug 1998 09:02:31 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Curious..
In-Reply-To: <16ec56e5.35ca1af8@***.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > 2) it has no benefit in the universe ("roleplaying" - why would a
runner
> > spend good nuyen on something that doesn't actually give him an edge?)
>
> Ahh ... but it looks cool ... and having some toys means you have resources

OK, IM(H)O, it doesn't look cool, it looks utterly poxy. Shadowrun is
really a game of guns and cyber (based on the sum total of material that
has been presented in sourcebooks), not funky little weird-ass gadgets.
While I appreciate that other people may choose to play their games with
a different flavour, you've got to realise that it's divergent in many
ways from the Shadowrun world 'feel'.

> ... and having resources means that you have been around a while ... and that
> you mean serious business and just did not walk in off of the streets with a

Alternatively, it means you have money and don't know what to spend it
on to get best value for money. Having money doesn't necessarily mean
you know what you're doing - having money and *holding on to it* does..
:)

> Nope, I can't either ... but for bodyguards it does (which is what the guy in
> the book who had the VPR was), as just imagine the surprised look on an
> assassins face when the bodyguard with no gun has a gun all of a sudden in
> their hands and did not even have to flinch an inch to get it with their
> hands.

Alternatively, the bodyguard could get cyber (rather common for
bodyguards, I'd imagine - sammies don't have the exclusive monopoly on
being cybered out the wazoo, and how many sammy characters are there out
in SR-land who are ex-bodyguards?) and then they could get the gun into
the assassin's face just as fast, but have a useful and multipurpose bit
of cyber (speed enhancements are always useful) instead of a silly box
attached to their belt.

Yes, I *know* there are going to be situations where the guy doesn't
want to get cyber - and then the employer is probably going to pick a
bodyguard whose ethics are more flexible and who can thus provide better
protection.


Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Fri, 7 Aug 1998 09:12:00 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Curious..
In-Reply-To: <3.0.3.16.19980806134003.269f718e@****.fbiz.com>
MIME-Version: 1.0
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> First, it needs to be said (and I don't think it yet has) that
> "ShadowBoxer" is a novel and is therefor not automatically considered
> canon. Something like the Viper-2 has no basis in "real" Shadowrun and can
> easily be considered nothing more than a product of artistic license.

Who actually wrote Shadowboxer? It's not one of the books I own. (I've
only got books 1-11, which I managed to pick up for $1 AUS each [about
60c. US] from a guy who didn't want them!)

> Because *every* PC had that stuff. Possibly a poor example, but we all
> know that in every game, there are just certain pieces of gear that are
> inherently better than all the rest and end up in the hands of *every* PC
> you run. It can be hard to break certain habits; nearly every cybereye I
> put in has the common thermo/low-light/flare comp package. It's just so
> effective that it's extremely rare I go with anything else.

Enhanced Articulation... every runner's friend.

> According to the novel, it was not only supposed to be pretty stealthy and
> unnoticable until activated, it was supposed to scare the hell out of folks
> since it indicated the user was almost certainly a major pro (which reminds
> me, I think it took some amount of skill to use the Viper-2 properly; would
> have to factor that into the equation also).

I must admit that if I were faced with a guy with one of these I
wouldn't consider the guy a 'major pro', I'd think he was silly for
spending his money on that instead of (say) some cyber that would help
with quickdrawing but also be useful in other situations.

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Fri, 7 Aug 1998 09:10:31 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Burke <ranger@********.COM.AU>
Subject: Re: Shamanic Adepts
In-Reply-To: <00d001bdc18c$fe1f7aa0$cda610cf@********.arn.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>>If you want it cause it has the best modifiers, that makes you a
>>munchkin who is gonna do what they want anyway so why did you ask us?

Thank you for labeling me a munchkin.

I asked the question originally _NOT_ because I was
rules engineering a super character but because I
thought that the wording of the rules were a wee bit
vague.

Like I said in my original post the way most people I
know play Shamanic Adepts they only get the positive
modifiers not the negative ones but when making up
a shamanic adept last night I found the rules were open
to interpretation however I feel personally that to allow
the negative modifier would unbalance the game.

There is nothing in any source material for SR2 that I
can see that says bonuses, only modifiers, however
I do concede that what Spike says is likely true.
That the letter of the rules allows it but the spirit
of the rules shouldn't.

I actually made my character up only allowing positive
totem bonuses before I posted the question so I think
that someone owes me an apology for the above
comment.

Thank You.

Tim Burke
ranger@********.com.au
Tim.Burke@***.gov.au

Who summoned the Spirit of the Rules anyway?
=========================================================================
Date: Thu, 6 Aug 1998 20:22:47 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: R2, again.
MIME-Version: 1.0
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Content-Transfer-Encoding: 7bit

I was reading R2, wich I got recently, and saw a thing that bugged
me a bit. It says that adding 50 liters of fuel capacity takes up 1 CF,
but 1 CF is 0,125 cubic meters, or 125 liters. Making it a bit clearer,
if you spent 1 CF with extra fuel, you'd get 125 liters, not 50.
Okay, maybe the extra tank space and such is factored in, but it
shouldn't take that much space (unless it's a Steam Age engine :). IF
the materials used for building the tank are to be taken into account,
I'd say 1 CF of extra tank space would give you 120 liters. Howz that
sound?

Bira
=========================================================================
Date: Thu, 6 Aug 1998 18:19:51 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <pantherr@*****.NET>
Organization: IRCats.Org
Subject: Re: GenCon Emergency!
In-Reply-To: <35CA254F.9D55DBA1@*****.com>
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> Ya know just outta curiosity (sick i know) but what type o'tranny would
> cost $1600? The only 1 i can think of is a 'vetter or eurocar (RR or even
> Bentley). or does he have a cummings diesel truck? --

Try an '88 Chevy Nova. cheapass POS front drive electronically
controlled BS. the $1600 includes labor, FWIW. and believe me
(me being a trained mechanic), front drives are a BITCH to work on,
unless it's brakes or steering. Changing the tranny's one hell of a
job. gotta tear the whole front end apart to do it :\

And a cummins diesel truck is just as simple to change the tranny
as any other diesel truck. I got my training both shadetree helping
my dad AND 2 years army diesel mechanic experience. I'd
estimate for that job, $700 for the tranny, and only a couple
hundred labor. :)

Pantherr (who is so HAPPY when he can make a post, because
he doesn't like posting unless he knows what he's talking about :) )

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--
A lifetime spent repressing our animal natures and instincts is a lifetime wasted
--
Furry Code v1.0a
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=========================================================================
Date: Thu, 6 Aug 1998 06:56:10 +0100
Reply-To: "kurt.bath" <kurt.bath@******.net>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "kurt.bath" <kurt.bath@******.NET>
Subject: Re: [OT] Irony
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>The Bookworm wrote:
>/
>/ PS. I now know PART of Gurths "true name". Its ------------ HEY he cast
a
>/ specialized silence spell. You cant even SAY his name if you know it! :)
>
>Which is ironic as hell when you think about it ;-D


Hell I can remeber that to! Good God how long have I been around here

>>> Haloween Jack <<<
"Love is the fine line between pleasure and pain,
except if you are into S&M when it is pain, Pain, PAIN!"
=========================================================================
Date: Fri, 7 Aug 1998 09:30:09 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Virtual Seattle (was RE: Shadowrun @ Nuke-Con (October - Omaha,
N E))
MIME-Version: 1.0
Content-Type: text/plain

On Shadowrun Discussion, Erik Jameson[SMTP:erikj@****.COM] wrote:
> >RPGA Virtual Seattle
> What is this? I've heard it mentioned before but I've been unable to
find
> information on this.

I thought you would have known what this is. Actually, I thought
everyone knew what Virtual Seattle was. Oh Well.

VS is a campaign game the RPGA runs at conventions across the
world. Basically, it's a series of "bring your own character" Shadowrun
games. The players all form members of a shadowrunning team. The teams
fixer is Claudia Tyger, who is a combination fixer/decker (i.e. she can
deck for the team in an emergency). She's in a wheelchair, so there is
no way that she can accompany the team on the run.
VS is a Shadowrun version of the RPGA's Living City AD&D
campaign, although there are attempts to make the game less munchkinous.
There are basic guidelines that each runner should get a certain amount
of nuyen and karma for each run. Off the top of my head, I can't
remember the karma reward, but the nuyen total should be about 100,000
per player. This might sound like a lot, but this includes all of the
gear the runners pick up during the adventure, plus any actual nuyen the
players get. Most players might only get to play a couple of runs each
calender year, which is the other reason why the rewards are so high.
It's supposed to approximate the rewards a normal play at home character
would get in a normal year.
The campaign side of things comes from the fact that between
runs, the characters can spend the karma and nuyen they got during a run
and improve themselves, or buy new gear. Recently, magical characters
have been able to initiate, which makes them more powerful, although I'm
not sure exactly how it works if you didn't play the game it was in
("The Passenger").
Writing one of the games is a real bitch, as you have no idea
about who is going to play and what the character's abilities and
personalities are going to be. You also can't assume that the mixture of
each team will be "normal" - you could possibly end up with an all mage,
all sammy or possibly even all rigger party. I know this for a fact - I
wrote one of the VS tournaments.
Anyway, the official website for Virtual Seattle (although you
wouldn't know by looking at it) can be found at
http://www2.dynamite.com.au/wes/vsindex.htm. If you want more
informaiton, you can email Uncle Wes Nicholson on wes@********.com.au.
Wes is the co-ordinator for the Virtual Seattle tournament world-wide
and is also the RPGA South West Pacific Regional Co-ordinator. I'd wait
for a few days before emailing though. He's gone to Gencon as well.
Bastard.

cheers
G
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Fri, 7 Aug 1998 09:36:36 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Cyber Limbs
In-Reply-To: <19980806222119.28940.qmail@*******.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Hey, why do you take damage to your overall body when your cyber limb
> gets hurt? If i got stabbed in the cyber leg by a dikote spur, could it
> really cause me to die? If there were pain sensors that would simulate
> pain and other senses in the leg, wouldn't that cause stun damage? Is
> there simsense backlash (like Deckers)? What if i choose not to have
> pain sensors? If i shoot a guy in the cyber arm (to disable his tactical
> computer), make a called shot that succeeds famously (hey i am that
> good), the guy dies the suffers the same as if i shot him in the meat.
> Why? Don't give me none of that aura crap either. You can buy cyber
> hands that are removable.(try doing that one with the meat version)
> These don't cause the player damage. What is the story?

Cyberlimbs, I assume, have pain receptors as analogous to
flesh-and-blood receptors as possible, to allow the user to treat the
cyberarm just like a meat arm. The more discrepancies there are between
the behaviour of the cyberarm and a regular arm, the less effective the
possible use of it. I would assume that correct pain responses are a
vital part of the neural structure in the arm.

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 6 Aug 1998 19:33:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Cyber Limbs
In-Reply-To: <19980806222119.28940.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:21 PM 8/6/98 PDT, you wrote:
>Hey, why do you take damage to your overall body when your cyber limb
>gets hurt?

Mainly because the SR combat system doesn't have hit location charts.
Their entire combat system is an abstraction of real combat. Therefor,
when shot or stabbed, if it does damage one could presume that it hits meat
and not metal.

And you say you don't like the whole aura "crap" answer? Well, then answer
this. How then can a cyberzombie, a creature that is nearly all metal,
take damage? It's the same damage scale as an unaugmented human you know.
*Something* else is going on. If that's the aura or some other unknown
mechanism, I'm not sure.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Thu, 6 Aug 1998 19:44:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: GenCon Emergency! BOT:Car compainies
MIME-Version: 1.0
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<snip>
> Try an '88 Chevy Nova. cheapass POS front drive electronically
> controlled BS. the $1600 includes labor, FWIW. and believe me
> (me being a trained mechanic), front drives are a BITCH to work on,
> unless it's brakes or steering. Changing the tranny's one hell of a
> job. gotta tear the whole front end apart to do it :\

christ almighty. I had a Subaru GL (sis's pass down car), droppin that
tranny sucked I can say. But for FWD it didnt cost that much. But then
agains that's why it's run for 288k miles and still going strong!

god i luv japanese cars.

Back on topic. What would in 2060 be the state of the Big 3? Ford, GM,
Chrysler in RB had started to absolve other companies but I haven't
heard anything else. Are the eurocars(jap and european) still around and
kicking? Who mereged? Who survived to emerge in 2060?
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Thu, 6 Aug 1998 18:52:56 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Stimulation spell

Could the Stimulation spell in the BBB (SR2, p 156) be used in an
offensive capacity? The description says that the subject should be a
volunteer, but am I correct in thinking that the spell could be cast on
an unwilling subject as well, using a Resisted test (Spell's force
versus the subject's Willpower, each using the other as the TN)?

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 6 Aug 1998 20:56:25 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: GenCon Emergency! BOT:Car compainies
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> Back on topic. What would in 2060 be the state of the Big 3? Ford, GM,
> Chrysler in RB had started to absolve other companies but I haven't
> heard anything else. Are the eurocars(jap and european) still around and
> kicking? Who mereged? Who survived to emerge in 2060?


Broadening the thread a bit, whatr about all big companies of today?
The
"near megacorp" ones, such as Coca-Cola and the 1000 times cursed
Microsoft :) ?
Phillips and Sony seem to still be around, too.

I have an idea for what happened to MS... A little before the Crash,
but after simsense
was developed, a 70-year old Bill Gates declares that simsense is not
the future of
computers (just as he declared that the Internet wasn't, and that 640K
of memory was enough
for anyone :) ). Then the Crash hits the world hard, and after Echo
Mirage ends, MS doesn't
have any time to catch up, as it did with the Internet incident. All the
other Corps involved
had got simsense and Matrix Tech, and they were laying out the skeleton
of the Matrix. Ms was left
and soon absorbed by Mitsuhama (or other of 2060's Big Eight.) It was
scavenged for personnel and
money, and no one ever heard of it again...

Bira
=========================================================================
Date: Thu, 6 Aug 1998 15:29:33 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: [Admin] The Off-topic tag
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Okay folks, it's time for a friendly little reminder.

The off-topic tag is [OT], as the FIRST four characters of a subject line.
Not (OT), {OT}, OT, or anything like that. Should I re-emphasize that it
goes at the FRONT of the subject, not tacked on the end where it's hard to
see?

So, please, if you post Off-Topic, get the tag right!

And if someobdy else posts Off-Topic, with the tag wrong, and you reply for
some reason, FIX the tag!

-Adam
-
< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
< The Entity responsible for the First Church of the Sqooshy Ball >
=========================================================================
Date: Thu, 6 Aug 1998 15:43:15 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: RPG deaths
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D5012AB@***********>
Mime-Version: 1.0
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At 08:55 8/6/98 -0400, you wrote:

> From the almighty Internet Movie Database (www.imdb.com)
>
> Incidentally I am nearly positive this was reshown on HBO for a
>while. I don't remember any commercials.
>
> Mazes and Monsters (1982) (TV)

It gets shown fairly frequently on TBS, probably a couple times a year,
usually within a few weeks of each other. I have a taped copy of it lying
around here somewhere..

-Adam
-
< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
< The Entity responsible for the First Church of the Sqooshy Ball >
=========================================================================
Date: Thu, 6 Aug 1998 17:01:46 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Cordy <DCordy@**IO.COM>
Subject: Re: GenCon Emergency! BOT:Car companies
MIME-Version: 1.0
Content-Type: text/plain

> Broadening the thread a bit, whatr about all big companies of
> today?
> The
> "near megacorp" ones, such as Coca-Cola and the 1000 times cursed
> Microsoft :) ?
> Phillips and Sony seem to still be around, too.
>
> I have an idea for what happened to MS... <SNIP>
>
> Bira
>
I would also be interested to hear what happened to the Big 6 of Silicon
Valley, i.e.- Sun, Hewlett Packard, IBM, etc. That was one of the most
disappointing things about CFS, they totally down played the Valley.

-Rune
=========================================================================
Date: Thu, 6 Aug 1998 16:55:27 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alexia <alexia_silverstein@*****.COM>
Subject: Runner with PMS
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

After scent of a woman, I thought it was about time that Crystal (my
character) came a bit more down to earth (especially after seeing a
co-worker with PMS fly off the handle at a minor comment). The guys
are still a little fuzzy about why at the slightest comment referring
to her eating habits (symbiotes) like when she ate a 14 inch pizza, by
herself, Fingers called her a pig and she just blew up at him, yelling
and hitting him with the nearest available object (pudding, lamp,
ect.). She wasn't doing it to hurt him, just to get her hormonal
frustrations out. The other guys in the game didn't quite catch it
when at every turn, she excused herself to go to the bathroom. When I
told the GM what was going on he was just kinda stunned and said "in
all the years I've roleplayed, I've never run into a character with
PMS." So I guess my question is, has anyone else had a -PC- with PMS?
==
~Alexia
http://www.sova.net/trish/shadowrun



_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Fri, 7 Aug 1998 11:57:26 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Firepower
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth Mike Bobroff (2331 06-8-98 NZT):

>> Well, folks, since the list is starved for OnT at the moment, I
figured
>> I'd throw out this little beauty for discussion before I post it to
the
>> Archive. I've tried to balance it, but I'd like your opinions.
<<SLICE weapon description>>

>I like it ... you don't need the carp shield anymore ...

<Cautiously lowers shield> Thanks. You can't be too careful around
here...

>****THWAP****
>
>Gotcha anyway ... couldn't resist ...

<Catches carp full in the face> GRRR! I'm gonna getcha for that, Mike,
I swear... :-)

>Still a nice job anyway ... send a copy to Paolo and see if he can put
it in
>with the archives pages ...

Well, for something I whipped up in about ten minutes, I think I did
pretty good at plugging the loopholes...

Danyel Woods - 9604801@********.ac.nz
'I am immortal!'
=========================================================================
Date: Thu, 6 Aug 1998 20:04:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Mark C. Farrington" <alareth@*********.COM>
Subject: Re: GenCon Emergency!
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>Ya know just outta curiostiy (sick i know) but what type o'tranny would
>cost $1600? The only 1 i can think of is a 'vetter or eurocar (RR or
>even Bently). or does he have a cummings desiel truck?


I used to have an 87 Chevrolet Celebrity. The transmission converted itself
into so much metal filing one night during a long road trip. Cost to
repair/replace? $2400 So I can see a price tag of $1600 as well within
reality

Alareth - Acolyte of the First Church of the Squooshy Ball
=========================================================================
Date: Thu, 6 Aug 1998 20:19:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: More CF questions
Mime-Version: 1.0
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In a message dated 8/6/98 4:29:25 AM Pacific Daylight Time, Airwasp@***.COM
writes:

> Sorry again about that .. I forgot that it was a Shop and not a Kit as I
said
> earlier ...
no prob, I actually replied before you corrected :-)
=========================================================================
Date: Fri, 7 Aug 1998 10:28:06 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: New spells Anyone?
In-Reply-To: <53e497f8.35ca164b@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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Mike Bobroff writes:
> Yeah .. but the effects of the barrier only work against Bullets
> ... sounds
> Restricted Target to me ...

*sigh* Mike, I'm running out of ways to explain this... I suggest you go
back and read the manipulation section of spell design in the Grimoire.

Here's the logic: For manipulation spells, the base drain has to do with the
nature of the change to the enviroment. The more drastic the change, the
more powerful the drain. With me so far?

Now, a change that causes bullets to be stopped is less drastic than a
change that causes everything to be stopped. Still with me?

This follows that the drain for the spell is less. Right?

Okay, now for the last jump... this isn't anything to do with the target of
the spell. The target of a spell is the point where the spell manifests (I'd
say what you're casting _at_, but that gets confusing for Damaging
Manipulations). As you can clearly see, the fact that a Bullet Barrier only
stops bullets has nothing to do with the target of the spell... that's an
effect of the spell.

I'm not going to go over this again, as I've run out of ways to explain
it... ;)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 6 Aug 1998 20:35:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Shamanic Adepts
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In a message dated 8/6/98 12:15:30 PM Pacific Daylight Time,
James.Ojaste@**.GC.CA writes:

> >Thus the negative modifier, representing the totem thumping him on the
> >head saying, "No, I don't like that." By this logic, ordinary shamans
> >shouldn't be able to cast spells with negative modifiers, either.
Think of it like this,
Lion LIKES certain spells, giving bonuses to these spells. Aslo allowing
these spells to Adepts under his guidance.
Lion DOESN'T like other spells, so he gives no bonuses, and doesn't provide
these spells to his adepts.
Lion HATES Health spells, to the point of having a penalty to the normal
shaman, and would never give these spells to an adept.

Or (if you see totems as mental crutches)
Shamanic Adept believes Lion only likes certain spells and would NEVER cast
spells that are not endorsed by Lion.
=========================================================================
Date: Thu, 6 Aug 1998 19:47:47 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Light Load ammo
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>> ... how possible would it be (what kinda of B/R
>> modifiers) for a character to modify an existing cartrage to use
>> less powder, therefore limiting it's maximum range and speed..
>
>With caseless ammunition, I think it's impossible. Or at the least,
>extremely difficult

For self-loaders, yeah, probably difficult. Probably difficult for
self-loaders to make caseless ammo to start with. For manufacturers, I
wouldn't think it would be all that hard to make lower-power caseless ammo;
just increase the ratio of inert filler to actual propellant in the mix.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 6 Aug 1998 20:53:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Light Load ammo
Mime-Version: 1.0
Content-type: text/plain; charset=ISO-8859-1
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In a message dated 8/6/98 3:25:41 PM Pacific Daylight Time, nied@****.COM=
writes:

> >> This matures into my question... how possible would it be (what
> >kinda of
> >> B/R modifiers) for a character to modify an existing cartrage to us=
e
> >> less powder, therefore limiting it's maximum range and speed..
> >
> >Should be an average task with the B/R skill.
>
> With caseless ammunition, I think it's impossible. Or at the least,
> extremely difficult
>
> For cased ammunition, you could probably use the handloading rules in
> NERPS underworld. You should probably up the target since successfull=
y
> making underpowered ammunition is difficult, since it often results in
> defective cartridges that make the gun useless for a while. if the
> powder charge isn't enough, the next round won't cycle. In some extre=
me
> cases, the bullet may not even clear the barrel.
I would say you can make the load as light as you want, by reducing the=
Power rating. The range can decrease by the same % as you decrease the=
Power Rating. For each 3 levels off of the Power rating, reduce the da=
mage code by 1 level.
For a load that lightens the damage code, you will need lighter springs=
. 50¥ mod to the gun. Any other change of the ammo will also need a s=
eperate spring kit.
If anyone cares, rules for using different ammo without changing the sp=
rings would be easy.
=========================================================================
Date: Thu, 6 Aug 1998 20:54:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Mark C. Farrington" <alareth@*********.COM>
Subject: Re: GenCon Emergency! BOT:Car compainies
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> Back on topic. What would in 2060 be the state of the Big 3? Ford, GM,
>> Chrysler in RB had started to absolve other companies but I haven't
>> heard anything else. Are the eurocars(jap and european) still around and
>> kicking? Who mereged? Who survived to emerge in 2060?


Dont forget the merger of Daimler Benz and Chrysler recently, IMHO
Daimler - Chrysler IS a megacorp.

Alareth - Acolyte of the First Church of the Squooshy Ball
=========================================================================
Date: Thu, 6 Aug 1998 19:55:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: R2, again.
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>Making it a bit clearer,
>if you spent 1 CF with extra fuel, you'd get 125 liters, not 50.
> Okay, maybe the extra tank space and such is factored in, but it
>shouldn't take that much space (unless it's a Steam Age engine :).

Dunno; there's tank material, possible extra piping, reinforcement to the
vehicle frame to support the extra weight of the liquid (heavier springs and
shocks and such-like), I don't think they're *that* far off. While 50 extra
liters might be light, I think the 120 you propose is a little high.

But then, what do I know? I'm neither a mechanic nor an engineer.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Fri, 7 Aug 1998 10:59:42 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Light Load ammo
In-Reply-To: <736734a7.35ca1ef0@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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> Perhaps what you could do is consider the pc as making their own
> bullets, and
> spending less money on them means shortening the range ... consider the
> reduction as a pecentage ... and then reduce the cost as follows
> perhaps ...

I don't think the monetary cost would decrease... the powder isn't the most
expensive part (especially if you're going the whole hog and making the
powder yourself)

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Thu, 6 Aug 1998 16:43:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Shadowrun @ Nuke-Con (October - Omaha, NE)
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> And A Child Shall Lead - RPGA Virtual Seattle event

This one is an interesting adventure. If any of ya'll play in it, let
me know what you think(by private e-mail, of course).
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Thu, 6 Aug 1998 19:22:29 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bruce Ford <shaman@*******.COM>
Subject: Re: Runner with PMS
In-Reply-To: <19980806235527.16355.rocketmail@******.yahoomail.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Thu, 6 Aug 1998, Alexia wrote:

> told the GM what was going on he was just kinda stunned and said "in
> all the years I've roleplayed, I've never run into a character with
> PMS." So I guess my question is, has anyone else had a -PC- with PMS?

I've never had a -PC- with PMS as a player but as a GM I've had various
-PC's- that have on a fairly consistant basis... but then I tend to have a
number of women in my groups as well...

Bruce.
=========================================================================
Date: Thu, 6 Aug 1998 22:31:44 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: R2, again.
MIME-Version: 1.0
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Patrick Goodman wrote:
>
> >Making it a bit clearer,
> >if you spent 1 CF with extra fuel, you'd get 125 liters, not 50.
> > Okay, maybe the extra tank space and such is factored in, but it
> >shouldn't take that much space (unless it's a Steam Age engine :).
>
> Dunno; there's tank material, possible extra piping, reinforcement to the
> vehicle frame to support the extra weight of the liquid (heavier springs and
> shocks and such-like), I don't think they're *that* far off. While 50 extra
> liters might be light, I think the 120 you propose is a little high.
>
> But then, what do I know? I'm neither a mechanic nor an engineer.

I see it as fitting the vehicle with a larger tank, not too heavy
(fancy
2060 alloys :) ), and with the "side" equipment to sopport it ocupying
little
space. A full 125 liters may be a bit much, but something in the range
of 110-120 may not...
Phanterr, you mentioned being a mechanic... what do you think?

Bira
=========================================================================
Date: Thu, 6 Aug 1998 20:30:21 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: More CF questions
In-Reply-To: <16eb498e.35c98f7d@***.com>
Mime-Version: 1.0
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At 07:11 AM 8/6/98 EDT, Mike Bobroff wrote:
>
>Nice ta here from ya Blue ...

Hehe, yeah well, ya know how us part time lurkers are... :)

>
>> According to the BBB pg. 244:
>>
>> "A shop is trasportable in a large van or small truck." Now, whether
you
>> can use the shop when it's in one of these vehicles is another
question. I
>> tend to look at them like those plumber's vans that you see driving around
>> all the time. The plumber has all of his equipment right there, and he
just
>> does his job out of the back.
>
>In the grimoire, at the beginning of the Enchanting section, it describes an
>Enchanter's Kit as taking up some 50 square meters of space. Sorry, this
>should read "Shop" instead ... mea culpa ...
>
>This means ... a kit takes up 1 CF at most ...
>
>A Shop takes up 200 CF ...
>

So, now if we go to R2 and max out the CF on a van chassis, we get 250 CF.
Add one shop and the CF for "move around" space, and wah-lah! Of course,
as soon as you start adding armour and other goodies to the van this extra
space will go away rapidly. IMO, using a van to operate a shop out of
would be an extermely tight fit (starts raising TN's for B/R rolls :)),
especially since, if you're on a run, you're very likely *not* going to be
working "out of the back" like a plumber. Probably wiser to use a medium
transport for this purpose. Also, I was thinking more along the lines of
an electronics shop than an enchanters shop. I just can't see myself
hauling around a bunch of spare Orichalcum in my van (no matter how well
armoured it is) :).

BlueMule
=========================================================================
Date: Fri, 7 Aug 1998 11:10:46 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Light Load ammo
In-Reply-To: <157a32fa.35ca4ff4@***.com>
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Michael vanHulst writes:
> For a load that lightens the damage code, you will need lighter
> springs 50¥
> mod to the gun. Any other change of the ammo will also need a
> seperate spring
> kit.

Okay, not being a gun affiacondo, what's the effect if I shoot a gun using
lighter ammo than the springs are meant for?

Also, what if I change the springs, then put in a clip with standard ammo?
(Or even a hand-loaded clip with a more efficient propellant than is used in
that type of bullet normally)

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
=========================================================================
Date: Fri, 7 Aug 1998 12:04:04 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: Light Load ammo
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On Shadowrun Discussion, Robert Watkins[SMTP:robert.watkins@******.COM]
wrote:
> Michael vanHulst writes:
> > For a load that lightens the damage code, you will need lighter
> > springs 50¥
> > mod to the gun. Any other change of the ammo will also need a
> > seperate spring
> > kit.
>
> Okay, not being a gun affiacondo, what's the effect if I shoot a gun
using
> lighter ammo than the springs are meant for?
>
> Also, what if I change the springs, then put in a clip with standard
ammo?
> (Or even a hand-loaded clip with a more efficient propellant than is
used in
> that type of bullet normally)

The springs are designed to be compressed with a certain pressure of =
gas
which builds up when the bullet is fired. If you use lighter ammo, then
there may not be enough pressure behind the bullet to work the
mechanism. This means that the gun won't reload itself, which could
cause problems, especially in the middle of a pitched firefight.

I don't know about using a lighter spring with heavier ammo. Common
sense tells me that either (a) everything will work ok, or (b) over
time, the extra force will cause plastic deformation in the spring =
steel
and it will not expand back out to it's correct length, thereby not
forcing the mechanism back to it's correct position. Again, we are =
stuck
with the weapon not reloading itself.

IIRC, some weapons have a knob which you can dial the amount of gas =
that
is used to work the reloading mechanism. In particular, I'm talking
about the old L1A1 7.62mm battle rifle the Australian Armed Forces used
to use (before they were replaced by the Steyr AUG assault rifle). In a
weapon like the L1A1, you could concievably use lighter ammo with the
same spring set. With lighter ammo, you would just divert more gas from
the barrel into the reloading mechanism.

At least I think that's how it works. It's been about 10 years since I
had a chance to fire one of those things.

cheers
G

--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Thu, 6 Aug 1998 22:05:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Virtual Seattle (was RE: Shadowrun @ Nuke-Con (October -
Omaha, N E))
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> deck for the team in an emergency). She's in a wheelchair, so there is

Huh. I don't remember that.

> all sammy or possibly even all rigger party. I know this for a fact - I
> wrote one of the VS tournaments.

Oh? Which one?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Thu, 6 Aug 1998 22:11:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Runner with PMS
MIME-Version: 1.0
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> After scent of a woman, I thought it was about time that Crystal (my
> character) came a bit more down to earth (especially after seeing a
-snip-
> all the years I've roleplayed, I've never run into a character with
> PMS." So I guess my question is, has anyone else had a -PC- with PMS?

Nope. 'course, not havin' been through it myself, I don't mess with it
for my female chars. And so far I haven't seen anyone else do it with
thier char.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Fri, 7 Aug 1998 12:13:22 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: Virtual Seattle
MIME-Version: 1.0
Content-Type: text/plain

On Shadowrun Discussion, Bai Shen[SMTP:baishen@**********.COM] wrote:
> > She (Claudia, the team's fixer/sometimes decker) is in a wheelchair,
so there is
> Huh. I don't remember that.

It is in one of the games, or was it the background. I am sure
that is the way Uncle Wes runs things. Next time I talk to him, I'll
ask him. I'm pretty sure she is though.

> > I know this for a fact - I wrote one of the VS tournaments.
> Oh? Which one?

I wrote "A Late Night's Shopping" which ran as the VS session at
Gencon a couple of years ago. I had plans to write another one but the
direction of SR changed and kindof made the concept of the game
obsolete. Now Dark Conspiracy is about to be released. The new game
works better in that system, so I'll go and convert it (not really that
hard, as the original idea for the game came from DC in the first
place). "A Late Night's Shopping" originally started as a Dark
Conspiracy game as well.

cheers
G

--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Thu, 6 Aug 1998 22:24:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Virtual Seattle
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > > She (Claudia, the team's fixer/sometimes decker) is in a wheelchair, so
there is
> > Huh. I don't remember that.
> It is in one of the games, or was it the background. I am sure
> that is the way Uncle Wes runs things. Next time I talk to him, I'll
> ask him. I'm pretty sure she is though.

I'd assume it's in one of the games, 'cuase I don't remember it in the
background sheet.

> > > I know this for a fact - I wrote one of the VS tournaments.
> > Oh? Which one?
> I wrote "A Late Night's Shopping" which ran as the VS session at
> Gencon a couple of years ago. I had plans to write another one but the
> direction of SR changed and kindof made the concept of the game
> obsolete. Now Dark Conspiracy is about to be released. The new game
> works better in that system, so I'll go and convert it (not really that
> hard, as the original idea for the game came from DC in the first
> place). "A Late Night's Shopping" originally started as a Dark
> Conspiracy game as well.

IIRC, I almost got to play that one. However, I arrived too late the
first day to play(it'd been filled up), and there weren't enough people
interested for a second go round. :(
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Mon, 3 Aug 1998 10:35:39 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wildthing <twowolfe@*******.NET>
Subject: Re: Land Trains
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Justin Bell wrote:
>
> At 10:48 PM 8/4/98 -0400, Mark C. Farrington wrote:
> # The three trailer rigs see limited use here in some parts of the US. There
> # has been considerable pressure on the Federal Department of Transportation
> # to ban them due to safety concerns. I've seen one on the road before and it
> # was undulating like a snake the whole time. Practically took up both lanes.
>
> now take that same truck and put it on a two lane highway
> and when I say two lanes I mean one lane each direction.....
>
> and add lots of rocks to the shoulder of the road

I live in the USA also in Ca. and we have a two trailer limite the
engine and 2 trailers but thats only for like highway driving if its in
the cityss its one.
=========================================================================
Date: Fri, 7 Aug 1998 12:35:02 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: To Jak Koke (or anyone else)
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Hey there... does anyone have the URL for Jak Koke's new website? (Jak
would be the obvious choice to answer this question... ;)

I'm just doing some webring maintenance and his old site no longer
exists, that's all...

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 6 Aug 1998 21:38:42 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: To Jak Koke (or anyone else)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>Hey there... does anyone have the URL for Jak Koke's new website? (Jak
>would be the obvious choice to answer this question... ;)

According to the site I just left, it's at

http://www.koke.org/jak/

Looks like they've got stuff for the entire Koke clan up there somewhere....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Fri, 7 Aug 1998 12:47:53 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: To Jak Koke (or anyone else)
In-Reply-To: <027701bdc1ac$e8e80f60$470013cf@********>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> >Hey there... does anyone have the URL for Jak Koke's new website? (Jak
> >would be the obvious choice to answer this question... ;)
>
> According to the site I just left, it's at
>
> http://www.koke.org/jak/
>
> Looks like they've got stuff for the entire Koke clan up there somewhere....

Many thanks.

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 6 Aug 1998 22:49:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Stimulation spell
Mime-Version: 1.0
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In a message dated 06/08/98 18:52:38 Central Daylight Time, remo@***.NET
writes:

> Could the Stimulation spell in the BBB (SR2, p 156) be used in an
> offensive capacity? The description says that the subject should be a
> volunteer, but am I correct in thinking that the spell could be cast on
> an unwilling subject as well, using a Resisted test (Spell's force
> versus the subject's Willpower, each using the other as the TN)?

No. Voluntary subject is a specific liimitation on the spell, which makes it
easier on the mind to cast (lower drain), because the target's aura accepts
the spell, rather than attempting to fight it. You could design a version
that could be used offensively, but it wouldn't be as effective as, say,
overstimulation.

One option that D&D brings up, that you might be able to work into this, is
that if someone agrees to let you cast a spell on them, they forfiet their
saving throw. Now, SR doesn't have saving throws (as such), but could claim
that your healing spell requires a voluntary subject... and then cast
something a bit more potent (and lethal) once he accepts it? For example, you
say your version of Treat requires that they be willing. The guys says "Frag
yes, I'm willing", so you kneel beside him and lay your hands on him... and
instead cast, say, stimulation, to wrack his body with tremendous pain. Would
that work in the context of SR?

Nexx
=========================================================================
Date: Thu, 6 Aug 1998 22:55:41 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Runner with PMS
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 06/08/98 19:02:28 Central Daylight Time,
alexia_silverstein@*****.COM writes:

> When I
> told the GM what was going on he was just kinda stunned and said "in
> all the years I've roleplayed, I've never run into a character with
> PMS." So I guess my question is, has anyone else had a -PC- with PMS?

I have. It was in an AD&D game, and the rest of my group (16-19 year old
males, just like myself) was confused as hell as to what I was doing (I
informed the GM, he gave me a lot of experience). That game went on for
several years game time, and I kept up a pretty accurate timespan for my
character, hovering right around 28 days (IIRC, women who spend a lot of time
with men have cycles much closer to 28 days, and my character was the only
female in the party of 5 or 6), until my character dropped out during the
second month of her 11 month pregnancy (married an elf... damn longevity means
the kid stays in forever).

Nexx
Fundamentalism means never having to open your mind
=========================================================================
Date: Thu, 6 Aug 1998 22:57:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Re: Stimulation spell
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> One option that D&D brings up, that you might be able to work into this, is
> that if someone agrees to let you cast a spell on them, they forfiet their
> saving throw. Now, SR doesn't have saving throws (as such), but could claim
> that your healing spell requires a voluntary subject... and then cast
> something a bit more potent (and lethal) once he accepts it? For example, you
> say your version of Treat requires that they be willing. The guys says "Frag
> yes, I'm willing", so you kneel beside him and lay your hands on him... and
> instead cast, say, stimulation, to wrack his body with tremendous pain. Would
> that work in the context of SR?

I'd say no, because he's expecting healing, not stimulation. As soon as
he realized what you'd done, he'd resist.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Thu, 6 Aug 1998 20:59:22 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Cyber Limbs
In-Reply-To: <199808062339.RAA23607@******.carl.org> from "Lady Jestyr"
at Aug
7, 98 09:36:36 am
Content-Type: text

/ > Hey, why do you take damage to your overall body when your cyber limb
/ > gets hurt?

All IMHO.

I assume that it's caused by feedback from the ASSIST interface (that
allows your cyberlimbs to feel "real" (assuming there is an ASSIST
interface)) when the cyberlimb is damaged. That's also the excuse I
use for dodging the "cyberpsychosis" bullet. In CP2020 cyberpsychosis
exists, IMHO, because cyberware feels like cyberware. In SR cyberware
feels like the real thing thanks to ASSIST technology.

If a character wanted to decrease the ammount of damage he takes from
getting hit in a cyberlimb by turning/disabling the ASSIST, then I
would quickly bring the cyberpsychosis rules from CP2020 into play.

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 6 Aug 1998 22:57:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matt Penn <steelclaw@****.COM>
Subject: Re: Curious..

>On Thu, 6 Aug 1998 17:04:40 -0400 Erik Jameson <erikj@****.COM> writes:
>First, it needs to be said (and I don't think it yet has) that
>"ShadowBoxer" is a novel and is therefor not automatically considered
>canon. Something like the Viper-2 has no basis in "real" Shadowrun and
can
>easily be considered nothing more than a product of artistic license.

I was under the impression that the books' events happened, especially
after reading 'Never Trust an Elf' and the Tir Tairngire book, but if
that it was really freaky then you could sort of disregard its
exsistence. I say this only because I hope the Dragon Heart trilogy
happened, and we don't have to worry much about gearing up for the
Horrors. Gah.

>But really, there are so many oddities to the Viper-2 I seriously don't
>recommend trying to implement it in game. It would seem to be above the
>current state of tech since it seems to be partially a drone, partially
>cyberware, partially a gun launcher, and all artistic license.

I agree with parts of this, yet I can understand why someone would want
it, like my player tonight who failed his quickdraw roll. Stood there
for some moments trying to jerk his Browning out of its holster while
Humanis members laughed. Didn't the fellow in the book, Delphia I think,
also formerly hold some high-up bodyguard position in Japan? I'd think
if anyone could have such a piece of SOTA tech, it'd be them.

>Because *every* PC had that stuff. Possibly a poor example, but we all
>know that in every game, there are just certain pieces of gear that are
>inherently better than all the rest and end up in the hands of *every*
PC
>you run. It can be hard to break certain habits; nearly every cybereye
I
>put in has the common thermo/low-light/flare comp package. It's just so
>effective that it's extremely rare I go with anything else.

There's nothing wrong with common sense items, but it always help
defining a character if you thrown in personal touches. My troll street
sam likes to carry around comic books in a satchel, in case he ever gets
bored. Do they have much use besides kindling? Nope, but it helps with
the character.

>IF you want something like it in your game, I'm afraid you'll just have
to
>homebrew it, but keep in mind it is supposed to be very rare and very
>expensive.

In my view, it seems to be something original to throw at the characters
now and then, but to make it common makes it worthless, especially when
players find out it's not that great. I'd make it prone to malfunction,
which would launch the gun, all right, but go clear pass their hand. How
much damage does a flying gun do? <g>

>While much of Shadowboxer was an excellent read, overall it was quite
>dissappointing and it was obvious the author, while talented, didn't
have
>much more than a passing knowledge of Shadowrun the game, unlike someone
>like Hume, Dowd or Kenson. And while he certainly thought the Viper-2
was
>a cool concept, he clearly wasn't aware that it really wasn't
appropriate
>for Shadowrun.

Hmph. Maybe I don't know enough about Shadowrun then, 'cause I liked it
alot and it jived alright with my view of SR. There were some bits that
were out there, I'll admit, but I really liked the characterizations,
especially Thumbs. I do hafta admit that my favorite novels have been
Dowd's books, though. It's nice to hear trolls and orks use something
besides, "You ain't gotta worry 'bout dat, we's'll take o' it."

-Matt, Homo Sapiens Robusts
"Yeah, I are well-read real good."

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Thu, 6 Aug 1998 22:27:09 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quicksilver <qwksilvr@*****.COM>
Subject: Re: Virtual Seattle
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:13 PM 8/7/98 +1000, you wrote:
>> > I know this for a fact - I wrote one of the VS tournaments.
>> Oh? Which one?
>
> I wrote "A Late Night's Shopping" which ran as the VS session at
>Gencon a couple of years ago. I had plans to write another one but the
>direction of SR changed and kindof made the concept of the game
>obsolete. Now Dark Conspiracy is about to be released. The new game
>works better in that system, so I'll go and convert it (not really that
>hard, as the original idea for the game came from DC in the first
>place). "A Late Night's Shopping" originally started as a Dark
>Conspiracy game as well.

That last sentence explains a lot :). I played that one at GenCon - not
your typical shadowrun. Entertaining tho.

Hg

....an analog person, stuck, in a digital world
=========================================================================
Date: Fri, 7 Aug 1998 13:31:58 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: Virtual Seattle
MIME-Version: 1.0
Content-Type: text/plain

On Shadowrun Discussion, Quicksilver[SMTP:qwksilvr@*****.COM] wrote:
> At 12:13 PM 8/7/98 +1000, you wrote:
> > I wrote "A Late Night's Shopping" which ran as the VS session
at
> >Gencon a couple of years ago.
<<<SNIP>>>
> >"A Late Night's Shopping" originally started as a Dark
> >Conspiracy game as well.
>
> That last sentence explains a lot :). I played that one at
GenCon - not
> your typical shadowrun. Entertaining tho.

It was never meant to be a typical shadowrun :) I thought I'd
leave that to someone else to write :)

I am glad you liked it though.

cheers
G

--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Thu, 6 Aug 1998 20:33:28 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rick Watkins <tazzanator@*******.COM>
Subject: Re: SR3
Content-Type: text/plain

>gee, I miss prog carriers.

I did too. So I brought them back. VR2 makes it exceptionally easy.
FYI, program carriers costed 25,000 nuyen and .2 essence.



______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 6 Aug 1998 23:54:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Iridios <iridios@*********.COM>
Subject: Prog Carriers
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Rick Watkins wrote:
Thu, 6 Aug 1998 20:33:28 PDT

> >gee, I miss prog carriers.
>
> I did too. So I brought them back. VR2 makes it exceptionally easy.
> FYI, program carriers costed 25,000 nuyen and .2 essence.
<snip>

I do too, but IIRC they were so deckers could deck w/o a deck keeping
the programs in their head memory, thus not having to carry a deck
with them. Shadowtech introduced the cranial cyberdeck which removed
the biggest need for prog carriers, except that the C^2 decks cost
essence...

I am personally going to miss the art from the cover of the BBB, as it
was the last remaining presence of Sally Tsung in the BBBs.

--"Any science, sufficiently advanced is indistinguishable from
magic."
--Arthur C. Clarke

Iridios
iridios@*********.com
http://www.geocities.com/Area51/Shadowlands/9489
http://members.theglobe.com/Iridios

-------Begin Geek Code Block------
GS d-(++) s+: a- C++ U?@>++ P L E?
W++ N o-- K- w(---) O? M-- V? PS+@
PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
b+ DI++ !D G e+@>++++ h--- r+++ y+++
-------End Geek Code Block--------
=========================================================================
Date: Fri, 7 Aug 1998 00:28:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Curious..
In-Reply-To: <Pine.BSF.3.95.980807090348.3915D-100000@*******.dialix.com .au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:12 AM 8/7/98 +1000, you wrote:

>Who actually wrote Shadowboxer? It's not one of the books I own. (I've
>only got books 1-11, which I managed to pick up for $1 AUS each [about
>60c. US] from a guy who didn't want them!)

Came out within the last year I believe. Some guy who's written
prolifically in sci-fi/fantasy. Can't recall though.

>> According to the novel, it was not only supposed to be pretty stealthy and
>> unnoticable until activated, it was supposed to scare the hell out of folks
>> since it indicated the user was almost certainly a major pro (which reminds
>> me, I think it took some amount of skill to use the Viper-2 properly; would
>> have to factor that into the equation also).
>
>I must admit that if I were faced with a guy with one of these I
>wouldn't consider the guy a 'major pro', I'd think he was silly for
>spending his money on that instead of (say) some cyber that would help
>with quickdrawing but also be useful in other situations.

Well, considering our knowledge of SR, that would probably be so. But in
the author's particular version of SR, well, it was an imposing piece of gear.

I hated the ending of the book and one of the main character's gets offed
pretty early on, but some of the stuff is pretty good. I'd actually like
the author to do some hardcore SR reading and come back and do another
book, because I liked much of what he did. Aside from the Viper-2 anyway.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Fri, 7 Aug 1998 00:28:50 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Virtual Seattle (was RE: Shadowrun @ Nuke-Con (October -
Omaha, N E))
In-Reply-To: <01EE95C716A4D01180E50040053AD031363A27@*******.towersoft.c om.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:30 AM 8/7/98 +1000, you wrote:
>On Shadowrun Discussion, Erik Jameson[SMTP:erikj@****.COM] wrote:
>> >RPGA Virtual Seattle
>> What is this? I've heard it mentioned before but I've been unable to
>find
>> information on this.
>
>I thought you would have known what this is. Actually, I thought
>everyone knew what Virtual Seattle was. Oh Well.

Well, I had been looking in the wrong places. And when the trails led to
TSR, I ran like hell the other way.

Okay, I've read all the info on the web site.

My next question is, why?

It seems that I would get better turnout and flexibility (as a GM) to run
games NOT affiliated with Virtual Seattle. Considering all the
restrictions...some of which I think are utterly lame and even outright
stupid (all IMHO of course).

So why join? Why have anything to do with the RPGA or Virtual Seattle? I
just don't see any benefit to the SR player or GM, but maybe I'm missing
something.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Fri, 7 Aug 1998 00:29:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Stimulation spell
In-Reply-To: <016201bdc195$55fd6680$cda610cf@********.arn.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 06:52 PM 8/6/98 -0500, you wrote:
>Could the Stimulation spell in the BBB (SR2, p 156) be used in an
>offensive capacity? The description says that the subject should be a
>volunteer, but am I correct in thinking that the spell could be cast on
>an unwilling subject as well, using a Resisted test (Spell's force
>versus the subject's Willpower, each using the other as the TN)?

Not having my Grimmy in front of me...

Might the offensive version simply be Chaos? At least mechanics-wise?

In anycase, I don't think the current version of Stimulation could be, but
I'm certain you could easily rewrite it so that it would. Probably have a
bit higher drain code though.

Erik J.
=========================================================================
Date: Fri, 7 Aug 1998 14:59:45 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Virtual Seattle and the RPGA (was re: Virtual Seattle)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

On Shadowrun Discussion, Erik Jameson[SMTP:erikj@****.COM] wrote:
> At 09:30 AM 8/7/98 +1000, you wrote:
> >I thought you would have known what this is. Actually, I thought
> >everyone knew what Virtual Seattle was. Oh Well.
>
> Well, I had been looking in the wrong places. And when the trails led
to
> TSR, I ran like hell the other way.

In some respects, I can understand that. I joined basically
because I was going to Gencon in 94. I liked it, so I stayed with it,
even it I do get too much AD&D stuff. But that's OK, I'm thinking about
doing something about that :)

> Okay, I've read all the info on the web site.
> My next question is, why?
>
Basically, I suspect that people like the concept of owning a
character that they created and being able to play at conventions. I
suspect that it has something to do with the powergaming aspect. If you
think VS is bad, you should try the AD&D Living City. People get rabid
about that, and it is IMPOSSIBLE to tailor a character to be incompetant
and stay that way. I tried and failed. I really like my senile gnome
cleric the way he was - he was supposed to be perpetually first level.

> It seems that I would get better turnout and flexibility (as a GM) to
run
> games NOT affiliated with Virtual Seattle. Considering all the
> restrictions...some of which I think are utterly lame and even
outright
> stupid (all IMHO of course).
>
Well, it's obvious that VS is not for you then :) That's OK,
there's nothing stopping you from writing standard SR type games where
you as the GM supply the characters as well as the game. Some people
like it though. If it keeps them happy and relatively quiet, then good
luck to them I say.

> So why join? Why have anything to do with the RPGA or Virtual
Seattle? I
> just don't see any benefit to the SR player or GM, but maybe I'm
missing
> something.

As I mentioned before, I joined the RPGA because I was going to Gencon
94. From experience, running an RPGA sanctioned tournament at Gencon is
a hell of a lot easier than running one by yourself. For starters, the
RPGA organises everything for you. You just show up, collect the
character and scoring packet and go run your session. They organise
prizes and everything else for you. It also means that your games don't
have to have more than about 6 players (I played a single NON-RPGA GURPS
game and it had *13* players. It was total crap). I hope to someday go
to Gencon again. I'll be sticking with RPGA sanctioned games then as
well.

The RPGA are also keep their modules in an archive, so if you are
running a convention you can write to them and "buy" modules from them
in just about whatever system you like. It could be a good way to get
some games for a con without having to have people with the time and the
talent to write one. As long as you can find the GMs for the various
sessions, you can get a con going. This could be a really big thing for
some small cons.

Being a member of the RPGA means you get a copy of the Polyhedron mag.
I'm the first to admit that most of it is related to AD&D and is pretty
much worthless, but things are slowly starting to change and it is
getting better. They've gotten rid of a lot of the Living City crap that
used to come with it and are starting to put more interesting articles
in it. The issue I got last week (I think it was 130) was all about
pirates (although there was no stuff about Cyberpirates). However, some
of it could be useful if you wanted to run a pirate campaign in SR.
There was also a really great article about knot tying, which it
mentions can be used to add extra flavour to your pirate campaign. Issue
128 was about jungles, and it did have a jungle related SR article. It
also had an adventure by Steve Kenson (which was AD&D from memory).

I guess what you get out of an RPGA membership depends on what you want
it for. For some reason I haven't quite figured out yet, I really enjoy
being a member, even though I DON'T play AD&D (I don't even own any AD&D
stuff).

It goes without saying, of course, that YMMV.

cheers
G
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Fri, 7 Aug 1998 00:15:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Stimulation spell
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>You could design a version that could be used offensively, but it
>wouldn't be as effective as, say, overstimulation.

<smites self on forehead>

Duh...forgot about that one. Didn't have ye olde Grimoire with me. That
ought to fulfill the player's requirements nicely.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Fri, 7 Aug 1998 00:16:58 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: Stimulation spell
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Not having my Grimmy in front of me...
>
>Might the offensive version simply be Chaos? At least mechanics-wise?

Could be; Nexx also pointed me to the Overstimulation spell, which should
fulfill what my player is trying to accomplish quite nicely.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Fri, 7 Aug 1998 00:07:31 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Curious..
In-Reply-To: <19980806.225757.6566.0.steelclaw@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 22:57 8/6/98 -0400, you wrote:

>>canon. Something like the Viper-2 has no basis in "real" Shadowrun and
>can
>>easily be considered nothing more than a product of artistic license.
>
>I was under the impression that the books' events happened, especially
>after reading 'Never Trust an Elf' and the Tir Tairngire book, but if
>that it was really freaky then you could sort of disregard its
>exsistence. I say this only because I hope the Dragon Heart trilogy
>happened, and we don't have to worry much about gearing up for the
>Horrors. Gah.

The events in each of the novels are canon with the Shadowrun storyline,
but not necessarily with the rules. The novel authors are allowed to break
the rules a bit to make a good story.

However, until the piece of gear in question appears in a sourcebook, it's
in the realm of house rules only.

.. Which brings up a point I bring up every couple of months: Whatever you
think is Shadowrun is Shadowrun, so if it fits in your Shadowrun, use it :)

-Adam J

-
< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
< The Entity responsible for the First Church of the Sqooshy Ball >
=========================================================================
Date: Fri, 7 Aug 1998 02:47:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Shamanic Adepts
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Tim Burke wrote;

>Who summoned the Spirit of the Rules anyway?

<kosh>
I have always been here.
</kosh>
=========================================================================
Date: Fri, 7 Aug 1998 03:15:00 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Cyber Limbs
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, David Buehrer wrote;

>All IMHO.
>
>I assume that it's caused by feedback from the ASSIST interface (that
>allows your cyberlimbs to feel "real" (assuming there is an ASSIST
>interface)) when the cyberlimb is damaged. That's also the excuse I
>use for dodging the "cyberpsychosis" bullet. In CP2020 cyberpsychosis
>exists, IMHO, because cyberware feels like cyberware. In SR cyberware
>feels like the real thing thanks to ASSIST technology.
>
>If a character wanted to decrease the ammount of damage he takes from
>getting hit in a cyberlimb by turning/disabling the ASSIST, then I
>would quickly bring the cyberpsychosis rules from CP2020 into play.

Interesting. Turning off the ASSIST would be limited form of a Pain
Editor with a side effect similar to a Mild Allergy perhaps. I might try
something like that as a modification or a cyberware damage result.

-MC23, who has to wait 'til tuesday to get his SR3-
=========================================================================
Date: Fri, 7 Aug 1998 11:25:37 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ulrich Haupt <sandman@****.UNI-OLDENBURG.DE>
Organization: Psychoakustik, Uni Oldenburg
Subject: defending spells (was Stimulation spell)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Bai Shen wrote:

> > One option that D&D brings up, that you might be able to work into this, is
> > that if someone agrees to let you cast a spell on them, they forfiet their
> > saving throw. Now, SR doesn't have saving throws (as such), but could claim
> > that your healing spell requires a voluntary subject... and then cast
> > something a bit more potent (and lethal) once he accepts it? For example, you
> > say your version of Treat requires that they be willing. The guys says
"Frag
> > yes, I'm willing", so you kneel beside him and lay your hands on him... and
> > instead cast, say, stimulation, to wrack his body with tremendous pain. Would
> > that work in the context of SR?
>
> I'd say no, because he's expecting healing, not stimulation. As soon as
> he realized what you'd done, he'd resist.

I'd say yes because the effect of spells take effekt almost immediately. He
has opened
his mind with saying 'Yes, I want' and therefor dropped his defence.

Maybe it's a topic ending in yes - no - yes - no ...

It's hard to say because I don't remember any part in the books explaining how spell
defence works.

Hmmm, what do they say? For a successful spell the sorcerer must synchronize
the auras.
MAYBE resisting a spell means changing aura so much that the spell cannot be
synchronized with the target. But that wouldn't explain why a target resists
spells with
different attributes (Will, Body, Int, Speed!). An ability in controlling aura
would be needed. Just fear can't explain it either because spells (even
mind-spells) can be
resisted by unsuspecting victims. So everybody is in a magic defence mode.
Accepting a
spells could mean to keep the aura 'quiet'. But someone who has never
experienced magic
on him should be VERY nervous - not controlling his aura very good. Though he
would
count as willing target!

I just don't know, sorry.

Sandman
=========================================================================
Date: Fri, 7 Aug 1998 13:12:05 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Shamanic Adepts
In-Reply-To: <00d001bdc18c$fe1f7aa0$cda610cf@********.arn.net> from "Patrick
Goodman" at Aug 6, 98 05:53:13 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Patrick Goodman hastily scribble thusly...
|>> I'd expect nothing less from you in regards to something I've said.
|>
|> Oh relax dink.
|
|You know, Bryan, you don't have to like me, but this was uncalled for.

Not really.

|My disagreements with Spike are between me and Spike;

And were broadcast to the entire list. See my points now?

given our short
|history so far, I'd expect him to disagree with me if I told him ice was
|cold.

And as I told you in the private mail I sent off a few minutes ago, I'm not a
petty small minded idiot.

That you yourself might hold grudges well past their sell by date, does not
imply that everyone else shares that.... view.

|In short, if you're going to insult me, do it privately, please.

Pot, Kettle....


|Besides my tiff with Spike (which I'm endeavoring to handle privately
|with him), I've yet to see what I've done to merit this much abuse.

As I said a week or so ago.
Cool down with the attitude.
Stop taking every little thing as a personal insult, and stop jumping so
readily to the defense of other people. They are quite capable of defending
themselves.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Fri, 7 Aug 1998 08:17:40 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: GenCon Emergency!
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Everyone ... the message is already enroute to Bull and he will find out about
his situation later today sometime ...

-Mike
------ Who spent three hours tracking people down until Jon got online ...
=========================================================================
Date: Fri, 7 Aug 1998 08:23:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: R2, again.
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/6/98 6:19:50 PM US Eastern Standard Time,
ubiratan@**.HOMESHOPPING.COM.BR writes:

> I was reading R2, wich I got recently, and saw a thing that bugged
> me a bit. It says that adding 50 liters of fuel capacity takes up 1 CF,
> but 1 CF is 0,125 cubic meters, or 125 liters. Making it a bit clearer,
> if you spent 1 CF with extra fuel, you'd get 125 liters, not 50.
> Okay, maybe the extra tank space and such is factored in, but it
> shouldn't take that much space (unless it's a Steam Age engine :). IF
> the materials used for building the tank are to be taken into account,
> I'd say 1 CF of extra tank space would give you 120 liters. Howz that
> sound?

True ... but I think Jon did it that way to make the math simple and easy ...
remember he was in the US Army and did apply the KISS principle to some things
... and considering he was in the US Army ... the KISS principle did not
always apply either ...

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Fri, 7 Aug 1998 08:27:37 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Stimulation spell
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/6/98 6:52:40 PM US Eastern Standard Time, remo@***.NET
writes:

> Could the Stimulation spell in the BBB (SR2, p 156) be used in an
> offensive capacity? The description says that the subject should be a
> volunteer, but am I correct in thinking that the spell could be cast on
> an unwilling subject as well, using a Resisted test (Spell's force
> versus the subject's Willpower, each using the other as the TN)?

I believe the resisted version of Stimulation is called Overstimulation ...

Oh, K bought a softback SR3 last night ... he says he is smiling ... but more
on that stuff once everyone is back from GC ... which reminds me ... I'll be
going up there Saturday afternoon sometime ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Fri, 7 Aug 1998 08:43:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: GenCon Emergency! -Reply
Mime-Version: 1.0
Content-Type: text/plain

------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 331-1159
Moore & Van Allen, PLLC Pager 1-888-608-9633

>>> BigDaddy <bigdaddy@*****.COM> 08/06/98 05:51pm >>>
>Ya know just outta curiostiy (sick i know) but what type o'tranny
>would cost $1600? The only 1 i can think of is a 'vetter or
>eurocar (RR or even Bently). or does he have a cummings
>desiel truck?
Volvo's do. I thought mine had died, and it was going to cost
$1500 or so to replace. Luckily they added in some new and
improved cleaning solution, and its worked ever since.
Go figure.
=========================================================================
Date: Fri, 7 Aug 1998 08:55:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: GenCon Emergency! BOT:Car compainies -Reply
Mime-Version: 1.0
Content-Type: text/plain

> I have an idea for what happened to MS... A little before the
>Crash, but after simsense
>was developed, a 70-year old Bill Gates declares that simsense
>is not the future of computers
>(just as he declared that the Internet wasn't, and that 640K
>of memory was enough
>for anyone :) ). Then the Crash hits the world hard, and after
>Echo Mirage ends, MS doesn't
>have any time to catch up, as it did with the Internet incident. All
>the other Corps involved
>had got simsense and Matrix Tech, and they were laying out the
>skeleton of the Matrix. Ms was left
>and soon absorbed by Mitsuhama (or other of 2060's Big Eight.)
>It was scavenged for personnel and
>money, and no one ever heard of it again...

LOL! Excellent, however, I think the seattle sourcebook, mentions
Microdeck in Redmond, and it seemed to allude it was Microsoft
without the name. (At least I thought it did). I'll have to double
check tonight. It was still big, but not even close to a AAA.

------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 331-1159
Moore & Van Allen, PLLC Pager 1-888-608-9633
=========================================================================
Date: Fri, 7 Aug 1998 09:40:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Shamanic Adepts
MIME-Version: 1.0
Content-Type: text/plain

> >> >|At first blush, I'm inclined to say yes, he can.
> >> >
> >> >I'd disagree.
> >>
> >> I'd expect nothing less from you in regards to something I've said.
> >
> > Oh relax dink.
>
> You know, Bryan, you don't have to like me, but this was uncalled for.
> My disagreements with Spike are between me and Spike; given our short
> history so far, I'd expect him to disagree with me if I told him ice
> was
> cold.
>
> In short, if you're going to insult me, do it privately, please.
>
Were I going to insult you I assure you I could do
better than this. I was just saying relax.

> On the bigger subject...
>
> > As I said before. It doesn't. By the LETTER of the
> rules
> >you can cast the health spell. By the SPIRIT of the rules you
> shouldn't.
>
> If you're waiting for me to say I was wrong, well...I was wrong. If
> you're waiting for me to be contrite about it, I'd check the
> temperature
> in hell first.
>
Um, I really don't care what you do, its an email.

> >If you want it cause it has the best modifiers, that makes you a
> >munchkin who is gonna do what they want anyway so why did you ask us?
>
> First off, I didn't ask. Someone else did, and I offered my view of it
> based on the only reference I had on hand at the time (the SR2 BBB).
> I
> didn't say it was good, bad, or indifferent, just what I saw the rules
> saying and how I'd run things if I was GMing the situation. I was
> wrong, as further research (not to mention a great deal of abuse)
> indicated.
>
I said:
As I said before. It doesn't. By the LETTER of the rules you can
cast the health spell. By the SPIRIT of the rules you shouldn't. It
depends on how you play Shadowrun if you want a Lion shaman because he
has a regal quality and takes no shit, much like Lion, then you don't
cast health spells. If you want it cause it has the best modifiers, that
makes you a munchkin who is gonna do what they want anyway so why did
you ask us?

Thus if you consider yourself a munchkin that's a
personal issue. If you don't then you would have ignored the last line
(assuming that it doesn't apply) and moved on. I never called you
anything.
In fact I was content to sit is as it was (I thought my
post made perfect sense, letter of the law vs. spirit of the law). But
you reiterated what it said in the book, so I reiterated my point.
Nothing personal.

> Besides my tiff with Spike (which I'm endeavoring to handle privately
> with him), I've yet to see what I've done to merit this much abuse.
> If
> interpreting rules differently than you is all it takes, then there's
> going to be a load of trouble down the line, I'm afraid.
>
Oh calm down. I suggest you get a bit more thick
skinned. This is hardly abuse. I don't know either one of you and have
no preference I am operating solely on your posts.
=========================================================================
Date: Fri, 7 Aug 1998 09:46:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Shamanic Adepts
MIME-Version: 1.0
Content-Type: text/plain

> >>If you want it cause it has the best modifiers, that makes you a
> >>munchkin who is gonna do what they want anyway so why did you ask
> us?
>
> Thank you for labeling me a munchkin.
>
Ahem, note the IF!!!! So *IF* you think you're a munchkin, this
applies. If not don't worry about it. In fact from the rest of this
email it seems you were in fact more applicable to the previous line
(which no one seems capable of quoting), which I will reiterate here
(again):

It depends on how you play Shadowrun if you want a Lion shaman
because he has a regal quality and takes no shit, much like Lion, then
you don't cast health spells.

If this applies to you GREAT!!!! If not so what. Get over it.

<snip defense of position>

> I actually made my character up only allowing positive
> totem bonuses before I posted the question so I think
> that someone owes me an apology for the above
> comment.
>
I applaud you for following the spirit of the rules. However I
owe you no such thing since I didn't insult anyone.
(One more time)
I used a "conditional modifier" (ooo big words :). Thus if you
fit the condition (min-maxing) then the comment applies (why ask us?).
Otherwise forget it, move on and don't be so thin skinned.
=========================================================================
Date: Fri, 7 Aug 1998 10:13:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Light Load ammo
MIME-Version: 1.0
Content-Type: text/plain

> The springs are designed to be compressed with a certain pressure of
> gas
> which builds up when the bullet is fired. If you use lighter ammo,
> then
> there may not be enough pressure behind the bullet to work the
> mechanism. This means that the gun won't reload itself, which could
> cause problems, especially in the middle of a pitched firefight.
>
As an aside the whole spring issue is a moot point in a
revolver which has no springs and relies on mechanical action to move
the next round into position.

> I don't know about using a lighter spring with heavier ammo. Common
> sense tells me that either (a) everything will work ok, or (b) over
> time, the extra force will cause plastic deformation in the spring
> steel
> and it will not expand back out to it's correct length, thereby not
> forcing the mechanism back to it's correct position. Again, we are
> stuck
> with the weapon not reloading itself.
>
I imagine the gun would kick like a mule also. The
springs aren't absorbing as much energy thus the slide is slamming
against the back of the frame. I would give some increased recoil and
maybe a target modifier.

> IIRC, some weapons have a knob which you can dial the amount of gas
> that
> is used to work the reloading mechanism. In particular, I'm talking
> about the old L1A1 7.62mm battle rifle the Australian Armed Forces
> used
> to use (before they were replaced by the Steyr AUG assault rifle). In
> a
> weapon like the L1A1, you could concievably use lighter ammo with the
> same spring set. With lighter ammo, you would just divert more gas
> from
> the barrel into the reloading mechanism.
>
Neat. Never knew about that.
=========================================================================
Date: Fri, 7 Aug 1998 10:14:23 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Curious..
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Mike Bobroff wrote:
>> >I advocate making a character that doesn't fit neatly within the
>> >lines. And it's not what you use, but how you use it.
>>
>> Hah! I tend to build characters straddling the line (if they're totally
>> outside the lines, they run into far too many conflicts and don't last
>> more than a couple of sessions). I've only built a couple of "normal"
>> characters, and I played one of those for a one-off.
>
>Hmmm ... sounds like you make interesting pcs James .. would enjoy having you
>here for a game or two or more ...

I tend to like epic tales where some little nobody ends up having an
impact on the world - most shadowrunners are too competent to qualify
as a "nobody"... Besides, playing an interesting character is more
fun than just killing things.

>> >If this guys character wants a funky toy that has no real value, so
>> >what? That's between him and his character.
>>
>> Well... There have to be limits. If a character wants a pack of
[snip]
>Why do there have to be limits ... but it has to be viewed with an eye on
>"believability."

Well, we've been presented with a universe. I choose to play within
that universe, therefore I should do all I can to ensure that the
universe is consistent. If the viper existed for real, there are wide
ranging impacts that the tech would have - why have employees at the
Stuffer Shack when you can just use a few articulated arms? Basically
when I think of the viper, I think of Paranoia (it would fit in
*beautifully* in Paranoia!). The "style" of tech is much more
appropriate in Alpha Complex than Seattle.

>> This Viper-thing doesn't only have no real value - it's high-tech,
>> complicated to build, uncommon (all three of which make it expensive)
>> and provides no benefit - all of which make it unlikely to have been
>> invented in the first place, produced in the second and purchased in
>> the third.
>
>Nope, not very complicated ... an articulated limb, with a smartlink adaption
>system for receiving the command of when to draw and not draw the gun ... as
>for being invented or not ... it has already happened in one of the books, so
>life goes on ... oh, and the VIPER is another use for an articulated limb ..
>did anyone catch that from the book ... I doubt it as the VIPER was not a
>piece of truly implanted cyberware ...

Well, with the flexibility it provides etc, I'd expect articulated arms
to pop up all over the place if they existed... It's a very difficult
tech to actually build (in terms of delivered power etc).

>> Another big reason this thing offends me is that it would just look
>> silly and most runners go out of their way to appear big, tough and
>> dangerous.
>
>A favor ... what happens if one of your pcs does not have this and needs to
>open a door with a lockpick ... you would either set the gun somewhere where
>you would still need to grab and pick it up again .. now then, having the
>VIPER means not having to worry about that at all ... you let the gun sit at
>the ready and once done picking the lock the gun is back in your hand much
>faster than when you could have done it normally so (a split-second or so
>faster in game mechanics) ...

That's what a holster is for. When you put the gun down, you put it in
your holster.

>It all depends on how you look at something James ... think this over a
>little
>bit more, perhaps consider this ... a yoyo ... when not being played with, it
>sits around doing nothing and to pick it up means actually having to do it
>yourself ... now then ... you have the "ring" for the yoyo around your
finger
>and the yoyo is dangling on the floor ... to get the yoyo up to your hand
>requires only a flick of the wrist (almost) and then the yoyo is in your hand

Well, yeah, but then the string is all dangly and not nicely wrapped
up - the yoyo is in no condition to actually *use*. Picking it up and
wrapping by hand is pointless - it's much faster to just place your
foot on top of the yoyo and pull up. The yoyo will roll up your foot
and coil neatly. I like to do a couple of throws after that to adjust
the string tension, but that's a matter of taste. :-)

James Ojaste
=========================================================================
Date: Fri, 7 Aug 1998 08:33:06 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: R2, again.
In-Reply-To: <199808062320.RAA17996@******.carl.org> from "Ubiratan P.
Alberton" at Aug 6, 98 08:22:47 pm
Content-Type: text

Ubiratan P. Alberton wrote:
/
/ I was reading R2, wich I got recently, and saw a thing that bugged
/ me a bit. It says that adding 50 liters of fuel capacity takes up 1 CF,
/ but 1 CF is 0,125 cubic meters, or 125 liters. Making it a bit clearer,
/ if you spent 1 CF with extra fuel, you'd get 125 liters, not 50.
/ Okay, maybe the extra tank space and such is factored in, but it
/ shouldn't take that much space (unless it's a Steam Age engine :). IF
/ the materials used for building the tank are to be taken into account,
/ I'd say 1 CF of extra tank space would give you 120 liters. Howz that
/ sound?

A gas tank doesn't take up all that free space. There's the structural
supports that have to go in and they take up a lot of space (50 liters
of gas weighs a lot). And gas tanks are not built to optimize space.
They're built to meet the regulations of countries that they'll be sold
in (as part of the car). I have never seen a gas tank that was a
squared off box. They're all rounded. They're built this way to
decrease the chance of exploding or leaking in a wreck. Also, the
structure around the gas tank also has to meet regulations (again, to
prevent explosions or leaks). So you lose space there. And free space
is left so a mechanic can get in and undo the bolts and nuts if it
needs to be replaced.

-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Fri, 7 Aug 1998 10:32:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Philippe Garneau <pgarneau@****.ULAVAL.CA>
Subject: Totem Spirit Character.
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 8bit

---Message d'origine-----
De : bryan.covington@****.COM <bryan.covington@****.COM>
À : SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date : 7 août, 1998 09:41
Objet : Re: Shamanic Adepts

> As I said before. It doesn't. By the LETTER of the rules you can
>cast the health spell. By the SPIRIT of the rules you shouldn't. It
>depends on how you play Shadowrun if you want a Lion shaman because he
>has a regal quality and takes no shit, much like Lion, then you don't
>cast health spells. If you want it cause it has the best modifiers, that
>makes you a munchkin who is gonna do what they want anyway so why did
>you ask us?


Why does Lion would not like healing his allies? Lion does defends his pride
(i'm talking about the pack of animal here, not the emotion) from harm (and
other male Lions), and so a shaman that considers his running group as his
pride would cast healing spells when necessary. He wouldn't cast it to a
squatter on the street, but his chummers, yes he would.

Now, if the Lion shaman is a woman, now things would be different, since the
females are the hunters. :-)

Anyways, those things varies from how you consider your totem to be, It
kinda goes differently from a shaman to another, so it's an interesting
question to ask a shaman player on the background question: Define your
totem.

Sorry about the very poor quality of my english, I'm truly tired...

Cheers,
_______________________________________________________________________

Philippe Garneau
B.Sc. in Microbiology

lobal Ebola? Much too icky!
Aliens zapping Washington? Get Real!
Asteroid wiping us out? Naaah!
Terrorist nuke in New York? Now that Seinfeld's gone, why bother?

I think the Y2K bug will do nicely as a Millenium catastrophe. do you?
=========================================================================
Date: Fri, 7 Aug 1998 10:33:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Shamanic Adepts
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Michael vanHulst wrote:
>In a message dated 8/6/98 12:15:30 PM Pacific Daylight Time,
>James.Ojaste@**.GC.CA writes:

In responding to a message like this where you've snipped out everything
that I actually wrote, please don't attribute stuff to me... Especially
when I've been arguing with somebody about something and you actually
agree with me.

It can get confusing.

James Ojaste
=========================================================================
Date: Fri, 7 Aug 1998 11:16:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: Totem Spirit Character.
MIME-Version: 1.0
Content-Type: text/plain

<snip my stuff before someone else gets pissy>

> Why does Lion would not like healing his allies? Lion does defends his
> pride
> (i'm talking about the pack of animal here, not the emotion) from harm
> (and
> other male Lions), and so a shaman that considers his running group as
> his
> pride would cast healing spells when necessary. He wouldn't cast it to
> a
> squatter on the street, but his chummers, yes he would.
>
> Now, if the Lion shaman is a woman, now things would be different,
> since the
> females are the hunters. :-)
>
> Anyways, those things varies from how you consider your totem to be,
> It
> kinda goes differently from a shaman to another, so it's an
> interesting
> question to ask a shaman player on the background question: Define
> your
> totem.
>
The actual modifiers aren't really in debate here. SR3
says Lion gets a -1 to health spells. (assuming this was quoted
properly) No one is disagreeing with that. If you (as GM) want to adjust
the modifiers for a totem based on your perceptions of the totem thats
cool.
However no matter what the modifiers are in particular,
a shamanic adept of that totem should not be able to cast spells/summon
spirits for which he receives a negative modifier. This is the point of
contention, not the published modifiers.

> Sorry about the very poor quality of my english, I'm truly tired...
>
No sweat. Looked pretty good actually, better than mine,
and I'm a native speaker.
=========================================================================
Date: Fri, 7 Aug 1998 11:41:15 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: New spells Anyone?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/6/98 7:30:42 PM US Eastern Standard Time,
robert.watkins@******.COM writes:

> > Yeah .. but the effects of the barrier only work against Bullets
> > ... sounds
> > Restricted Target to me ...
>
> *sigh* Mike, I'm running out of ways to explain this... I suggest you go
> back and read the manipulation section of spell design in the Grimoire.

Okay, after this final explanation ... I understand what you are describing
finally ... I'll talk this over with K some ... it should help him out too ...
now to see what changes SR3 will do to the magic system now ...

-Herc
------- The Best Mechanic you can ever have.
=========================================================================
Date: Fri, 7 Aug 1998 11:42:45 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: More CF questions
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/6/98 8:36:35 PM US Eastern Standard Time,
stardust@***.NET writes:

> So, now if we go to R2 and max out the CF on a van chassis, we get 250 CF.
> Add one shop and the CF for "move around" space, and wah-lah! Of course,
> as soon as you start adding armour and other goodies to the van this extra
> space will go away rapidly. IMO, using a van to operate a shop out of
> would be an extermely tight fit (starts raising TN's for B/R rolls :)),
> especially since, if you're on a run, you're very likely *not* going to be
> working "out of the back" like a plumber. Probably wiser to use a medium
> transport for this purpose. Also, I was thinking more along the lines of
> an electronics shop than an enchanters shop. I just can't see myself
> hauling around a bunch of spare Orichalcum in my van (no matter how well
> armoured it is) :).

The way I look at it ... all shops are roughly the same size ... the only
difference happens to be in the price range ... so a Electronics Shop in a van
is doable ... though perhaps it will only be capable of having one person
using it at a time though ...

-Herc
------ The Best Mechanic you can ever have.
=========================================================================
Date: Fri, 7 Aug 1998 11:48:11 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Curious..
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 8/7/98 9:15:31 AM US Eastern Standard Time,
James.Ojaste@**.GC.CA writes:

> Mike Bobroff wrote:
> >> >I advocate making a character that doesn't fit neatly within the
> >> >lines. And it's not what you use, but how you use it.
> >>
> >> Hah! I tend to build characters straddling the line (if they're
totally
> >> outside the lines, they run into far too many conflicts and don't last
> >> more than a couple of sessions). I've only built a couple of
"normal"
> >> characters, and I played one of those for a one-off.
> >
> >Hmmm ... sounds like you make interesting pcs James .. would enjoy having
> you
> >here for a game or two or more ...
>
> I tend to like epic tales where some little nobody ends up having an
> impact on the world - most shadowrunners are too competent to qualify
> as a "nobody"... Besides, playing an interesting character is more
> fun than just killing things.

James, you would fit in nicely up here then ... seeing as it to K (actually
me) some 10 to 12 years to end a story line which started in an AD&D crossover
game with SR ...

-Herc
------- The Best Mechanic you can ever have.

P.S. Where do you live ?!? Just so I know ...
=========================================================================
Date: Fri, 7 Aug 1998 11:55:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: GenCon Emergency! BOT:Car compainies
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Mark C. Farrington wrote:
>
> >> Back on topic. What would in 2060 be the state of the Big 3? Ford, GM,
> >> Chrysler in RB had started to absolve other companies but I haven't
> >> heard anything else. Are the eurocars(jap and european) still around and
> >> kicking? Who mereged? Who survived to emerge in 2060?
>
> Dont forget the merger of Daimler Benz and Chrysler recently, IMHO
> Daimler - Chrysler IS a megacorp.
>
> Alareth - Acolyte of the First Church of the Squooshy Ball
But isnt it still gonna be Chrysler in America and Dalmer in Europe?

Same company different logo and style.

granted ALOT of trading of info will be done and simplfying of
parts.....A chrysler LHC with mercedes parts..... god almighty.
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Fri, 7 Aug 1998 12:03:34 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: [Admin] The Off-topic tag
In-Reply-To: <Version.32.19980806152534.00e8ddb0@****.lis.ab.ca>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 03:29 PM 8/6/98 -0600, you wrote:
>Okay folks, it's time for a friendly little reminder.
>
>The off-topic tag is [OT], as the FIRST four characters of a subject
line.
>Not (OT), {OT}, OT, or anything like that. Should I re-emphasize that
it
>goes at the FRONT of the subject, not tacked on the end where it's
hard to
>see?
>
>So, please, if you post Off-Topic, get the tag right!
>
>And if someobdy else posts Off-Topic, with the tag wrong, and you
reply for
>some reason, FIX the tag!

One question. Does the Re: that most emailers insert at the begining
of a subject line when relpying matter? Or does first four characters
mean first four characters, and are we going to have to move the [OT]
from behind the Re: to in front each time we reply to an off topic
post?
-----BEGIN PGP SIGNATURE-----
Version: PGP for Personal Privacy 5.5.3

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--
-- Paul Gettle (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
=========================================================================
Date: Fri, 7 Aug 1998 12:07:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: [Admin] The Off-topic tag
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Paul Gettle wrote;

>One question. Does the Re: that most emailers insert at the begining
>of a subject line when relpying matter? Or does first four characters
>mean first four characters, and are we going to have to move the [OT]
>from behind the Re: to in front each time we reply to an off topic
>post?

Re: [OT]

is fine just like

Re: [Admin]

is on this subject

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Fri, 7 Aug 1998 17:12:26 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [Admin] The Off-topic tag
In-Reply-To: <199808071603.MAA02150@*****.globecomm.net> from "Paul
Gettle" at
Aug 7, 98 12:03:34 pm
MIME-Version: 1.0
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And verily, did Paul Gettle hastily scribble thusly...
|One question. Does the Re: that most emailers insert at the begining
|of a subject line when relpying matter? Or does first four characters
|mean first four characters, and are we going to have to move the [OT]
|from behind the Re: to in front each time we reply to an off topic
|post?

No. When a mailer detects a Re: there already, it will leave it there and
not add another, but if [OT] was forced to be the first 4 characters in the
subject line, the subject would end up looking like....

Re:[OT]Re:[OT]Re:[OT]Re:[OT]Re:[OT]Re:[OT]Re:[OT]Re:[OT]wibble....

Besides that fact, some mailers, this included, do not let you edit the
subject line easily. (You can delete and retype it, or add to it, but you
can't move the cursor around in it and change things).

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Fri, 7 Aug 1998 12:19:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Moving
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Well ya'll I figure it's time to say goodbye. It's been oodles of fun
ranting and raving. Pitting my superior intellect against your
dinobrains(hehehe). Sadly it's moving day for me. Yes ladies and
gentlemen, your heroic and much luved BigD(thats BigDaddy not
Dunklezahn, how many times do I have to tell ya'll that!!!!) is moving
to tampa. Computers and email will follow shortly after so screw nomail
or digest ( I work for my isp and I hate my boss, screw the storage
space!). Keep em cumin' and I will talk to ya'll shortly! FEAR NOT BRAVE
SOULS I SHALL RETURN!!

ps. Save me a copy of SR3 hardback, I'm a white male under 25 with no
scholarship money(gee go figure!)
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Fri, 7 Aug 1998 13:02:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Light Load ammo
In-Reply-To: <01EE95C716A4D01180E50040053AD031363A4E@*******.towersoft.c om.au>
Mime-Version: 1.0
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At 12:04 PM 8/7/98 +1000, you wrote:

>> Okay, not being a gun affiacondo, what's the effect if I shoot a gun
>using
>> lighter ammo than the springs are meant for?
>
>The springs are designed to be compressed with a certain pressure of gas
>which builds up when the bullet is fired. If you use lighter ammo, then
>there may not be enough pressure behind the bullet to work the
>mechanism. This means that the gun won't reload itself, which could
>cause problems, especially in the middle of a pitched firefight.

This is exactly the case with paintball also. When a CO2 tank starts to go
empty, it can't force the hammer in the gun far enough back to cock. So
the spring pushes the hammer back forward without you pulling the trigger,
which causes the gas to be expelled from the power chamber and the whole
process starts all over again. Sounds sort of like auto-fire, but it's
clearly the sound of a paintgun out of air. It's a great sound to hear
coming from an opponent, because you know they can't shoot back...time to
bunker someone's ass!

For firearms, as Geoff said, your slide/hammer just won't be pushed far
enough back to cock properly. You don't get the autofire effect because
each round has it's own propellant, where in PB you have a constant
propellant source, from CO2 or compressed nitrogen or air.

>I don't know about using a lighter spring with heavier ammo. Common
>sense tells me that either (a) everything will work ok, or (b) over
>time, the extra force will cause plastic deformation in the spring steel
>and it will not expand back out to it's correct length, thereby not
>forcing the mechanism back to it's correct position. Again, we are stuck
>with the weapon not reloading itself.

I would think of it as using a clipped or lighter spring in a paintball
gun. It works for a while, and sometimes performance is improved because
with a lighter spring, you don't actually *need* as much gas to push the
hammer backwards (this is all regarding the common blow-back designs, not
closed bolt or blow forwards, both of which aren't as common and are a bit
more complex). Problem is, the spring takes a whole lot more punishment
than it was intended to. So it wears out a whole lot faster, meaning
you've gotta change springs a whole lot more often. If you don't, you
won't have enough spring to push the hammer back forward against the
pressure of the gas. Again, as Geoff said, it won't fire.

That being said, it might also be worth noting that it's common practice to
clip springs down a bit to reduce velocity of a paintball gun to get it
within field limits if the normal adjustments don't work.

Yes, I did say just recently to be cautious trying to equate firearms and
paintball gun ballistics with each other. In this case, however, there are
enough similarities to warrant the equation. Plus I think this makes a
slightly more graphic and dramatic illustration of what basically goes on.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Fri, 7 Aug 1998 13:03:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Virtual Seattle and the RPGA (was re: Virtual Seattle)
In-Reply-To: <01EE95C716A4D01180E50040053AD031363A60@*******.towersoft.c om.au>
Mime-Version: 1.0
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At 02:59 PM 8/7/98 +1000, you wrote:

>> Okay, I've read all the info on the web site.
>> My next question is, why?
>>
> Basically, I suspect that people like the concept of owning a
>character that they created and being able to play at conventions.

Okay, that I can see. But the limitations on sourcebooks would just drive
me up a wall. How long has Awakenings been out? And it's still not
accepted within VS? And *how* long did it take for Initiation to be allowed?

>> So why join? Why have anything to do with the RPGA or Virtual
>Seattle? I
>> just don't see any benefit to the SR player or GM, but maybe I'm
>missing
>> something.

>a hell of a lot easier than running one by yourself. For starters, the
>RPGA organises everything for you. You just show up, collect the
>character and scoring packet and go run your session. They organise
>prizes and everything else for you. It also means that your games don't
>have to have more than about 6 players (I played a single NON-RPGA GURPS
>game and it had *13* players. It was total crap).

Okay, this is cool, mostly. After all the teeth-pulling I did with FASA to
get prizes for my game and the rest of Comicon, they said they've shipped
them out twice now (or were going to) and I still haven't seen my prizes
show up. Beginning to piss me off too.

As for players, I think that's just gotta be up to the GM. I'm allowing 8
people in my SR3 game, 9 if Jak Koke decides to play. As GM, I'm willing
to allow that and I'm also willing to take control as needed to keep things
in check. Of course, the fact that I'm an adult probably helps a bit there
too; I could see small geeky teenaged GMs potentially having problems
controlling a dozen other gamers.

>The RPGA are also keep their modules in an archive, so if you are
>running a convention you can write to them and "buy" modules from them

Saw that. This is cool. I'd actually really like to see the one that you
did. I'd also like to get some feel for the general quality of those
things. IF they are good enough, I might consider at least doing the free
level of membership.

>talent to write one. As long as you can find the GMs for the various
>sessions, you can get a con going. This could be a really big thing for
>some small cons.

This could be cool. About once a month, there's a AD&D RPGA event at All
Star Games (and when they are the same time as my SR game, they steal all
the chairs the bastards).

>I guess what you get out of an RPGA membership depends on what you want
>it for.

Well, you're welcome to play in any game I run, RPGA or not. I suppose
that if FASA ran VS, I'd join because that'd increase my chances of getting
SR swag for free.

So what sort of prizes are common for these things anyway? IF my FASA
prizes ever actually show up, what do you think might be included? I'm
curious to see what I'm probably going to be missing...

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Fri, 7 Aug 1998 13:03:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Curious..
In-Reply-To: <19980806.225757.6566.0.steelclaw@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:57 PM 8/6/98 -0400, you wrote:

>I was under the impression that the books' events happened, especially
>after reading 'Never Trust an Elf' and the Tir Tairngire book, but if
>that it was really freaky then you could sort of disregard its
>exsistence. I say this only because I hope the Dragon Heart trilogy
>happened, and we don't have to worry much about gearing up for the
>Horrors. Gah.

The *events* described in novels (at least the big ones) can be considered
to be canon. FASA tends to use novels to develop storylines and events in
the game, and in the case of "Burning Bright" they dropped the entire Bug
City bomb (pun intended) not with a sourcebook, but with a novel.

The way things work in novels, such as spells or decking, are not to be
considered truely illustrative of how the game works.

Items from novels, such as the Viper-2, are not considered "real" until
they appear in a sourcebook with stats. Unless of course you brew up your
own house rule version, but it's really only valid then in your game (but
that's all that matters, right?).

>Humanis members laughed. Didn't the fellow in the book, Delphia I think,
>also formerly hold some high-up bodyguard position in Japan? I'd think
>if anyone could have such a piece of SOTA tech, it'd be them.

I believe so.

>In my view, it seems to be something original to throw at the characters
>now and then, but to make it common makes it worthless, especially when
>players find out it's not that great. I'd make it prone to malfunction,
>which would launch the gun, all right, but go clear pass their hand. How
>much damage does a flying gun do? <g>

It could have some applications, and I'd say you'd have to have some solid
training with the device to prevent guns flying about willy-nilly.

>Hmph. Maybe I don't know enough about Shadowrun then, 'cause I liked it
>alot and it jived alright with my view of SR. There were some bits that
>were out there, I'll admit, but I really liked the characterizations,
>especially Thumbs.

Oh, don't get me wrong, some of it was great. I think it could be argued
that it was more accurate in it's descriptions of the "streets" and the
shadows than any other SR book. And the author is actually pretty good.
But I hated the ending and there were some other things that just bugged
me, like the Viper-2, which prevents me from giving a big thumbs up to the
book.

>I do hafta admit that my favorite novels have been
>Dowd's books, though. It's nice to hear trolls and orks use something
>besides, "You ain't gotta worry 'bout dat, we's'll take o' it."

Heh. You'd like one of the PCs in the game I GM (playing again tomorrow
and I haven't more than a *very* rough outline of what I want to do). An
employee of All Star Games actually, a big fellow, almost orkish in
dimesions. Plays a troll detective. That's right, a low cyber troll that
is smarter than half the rest of the group. Imagine Bogart from "the
Maltese Falcon" or something, only nine feet tall with horns and warts.

He's actually, strangely enough, the sort of leader for the group also.
Who'd have ever thought that a troll would be the brains and the leadership
of a shadowrunning team? And yet it works out great. Seriously, I am very
blessed with the players and PCs that I have in my game right now.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Fri, 7 Aug 1998 13:04:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Prog Carriers
In-Reply-To: <35CA7A8F.D51B2A31@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:54 PM 8/6/98 -0400, you wrote:
>
>> I did too. So I brought them back. VR2 makes it exceptionally easy.
>> FYI, program carriers costed 25,000 nuyen and .2 essence.
><snip>
>
>I do too, but IIRC they were so deckers could deck w/o a deck keeping
>the programs in their head memory, thus not having to carry a deck
>with them. Shadowtech introduced the cranial cyberdeck which removed
>the biggest need for prog carriers, except that the C^2 decks cost
>essence...

Yeah, with VR2 I would have thought that perhaps they might have returned.
Perhaps in SR3? Don't know, but I doubt it.

>I am personally going to miss the art from the cover of the BBB, as it
>was the last remaining presence of Sally Tsung in the BBBs.

That and Ghost-Who-Walks. Those two knew how to kick some major ass.
Okay, so maybe Sally, and even Ghost, were a bit stereotypical. But I
still liked them.

Well, I hope the new PCs on the cover, with their supposed accompanying
story, will be cool too.

I'll have to wait until next Friday to get my copy...

HEY MIKE!!! Why did Keith only buy a softcover? Was it simply a cost
issue (i.e., he really can't afford GenCon anyway, so he's gotta cut
costs), or something else? Inquiring minds want to know.

Erik J.


"Oh, the silent helicopters and the men in black fatigues? They're just my
car pool to work."
=========================================================================
Date: Fri, 7 Aug 1998 12:15:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: R2 Robotics/Exoskeleton question

Don't have RIGGER 2 at hand at the moment; if someone does, or knows
this off the top of their head, I'd appreciate it.

A character is paralyzed from the waist down. He's magically active, so
doesn't want to get cyberlegs. He's not too wild about a wheelchair.
Do the robotics rules in R2, or anywhere else for that matter, cover
some kind of exoskeleton that this guy could wear to enable him to walk
around? I mean, I know he's not going to be winning any marathons, but
basic mobility is what we're after. (And no, I've not worked out how
he'd control this doo-dad, since I don't even know if it's something
that can be done or not. I don't see a whole lot of ways around him
losing at least a point from his magic rating, but I'd like to try.)

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Fri, 7 Aug 1998 13:26:13 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Frank Pelletier (Trinity)" <jeanpell@****.QC.CA>
Subject: Re: R2 Robotics/Exoskeleton question
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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Patrick Goodman <remo@***.NET> once wrote,



>Don't have RIGGER 2 at hand at the moment; if someone does, or knows
>this off the top of their head, I'd appreciate it.
>
>A character is paralyzed from the waist down. He's magically active, so
>doesn't want to get cyberlegs. He's not too wild about a wheelchair.
>Do the robotics rules in R2, or anywhere else for that matter, cover
>some kind of exoskeleton that this guy could wear to enable him to walk
>around? I mean, I know he's not going to be winning any marathons, but
>basic mobility is what we're after. (And no, I've not worked out how
>he'd control this doo-dad, since I don't even know if it's something
>that can be done or not. I don't see a whole lot of ways around him
>losing at least a point from his magic rating, but I'd like to try.)
>


Oh yeah, it's very feasable (sp?). Use the anthroform chassis, build
something like Forest Gump's leg support, but mechanized, and strong enough
to support his own weight. Build up some lower torso support. Use a neural
net array to control the whole thing. And, on top of that, I don't think
mobility would be affected that much, considering R2 thinks most
drones/walkers have the same mobility/strenght as human legs (and that's
acceptable, considering the progress cyberware tech has made). Of course, I
wouldn't consider this very stealthy, and I don't think you could hide it
under a pair of pants, but it would help a cripple who doesn't want any
cyber replacement (or can't get them).

Now... I need to find my R2...about 60 miles away :) But stats for this
contraption shouldn't be real hard to make.

Trinity
-------------------------------------------------------------
Frank Pelletier
Trinity@********.com, jeanpell@****.qc.ca
This message was brought to you by Digital Underground - "Sex Packets"

"Happy Happy... Joy Joy" - Ren & Stimpy
=========================================================================
Date: Fri, 7 Aug 1998 13:33:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: R2 Robotics/Exoskeleton question
In-Reply-To: <00ac01bdc226$f4f3b500$cda610cf@********.arn.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:15 PM 8/7/98 -0500, you wrote:
>Don't have RIGGER 2 at hand at the moment; if someone does, or knows
>this off the top of their head, I'd appreciate it.
>
>A character is paralyzed from the waist down. He's magically active, so
>doesn't want to get cyberlegs. He's not too wild about a wheelchair.
>Do the robotics rules in R2, or anywhere else for that matter, cover
>some kind of exoskeleton that this guy could wear to enable him to walk
>around? I mean, I know he's not going to be winning any marathons, but
>basic mobility is what we're after. (And no, I've not worked out how
>he'd control this doo-dad, since I don't even know if it's something
>that can be done or not. I don't see a whole lot of ways around him
>losing at least a point from his magic rating, but I'd like to try.)

He's a mage and you're talking about an exo-skeleton? Why bother. Just
quicken or spell lock a levitation spell on himslef, or on his wheelchair.
He can just float above it all. Hell, I knew a guy whose character floated
around all the time and he could walk. He just like to show off!

Sommers
"What do you mean I can't trip him?"
=========================================================================
Date: Fri, 7 Aug 1998 12:35:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
Subject: Re: In and out ...
In-Reply-To: <35C89209.DAAECB7D@*****.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 5 Aug 1998, BigDaddy wrote:

> Wolfchild wrote:
[one way ballistic glass]
>
> I live in tampa. I want this for my TBird! That way I don't have to roll
> down the window or worry that he can hit me to blast a hole in the
> carjacker's skull. How much???

it wasn't specific in the article but i'm assuming that it is fairly thick
like normal bullet-proof safety glass. somewhere between 1 and 3 inches
thick. but in the world of SR, who knows what kind of improvements they
might have made?

Wolfchild
--
+ . . . ' . . . There are nights when the
` . .` : ' . + wolves are silent
+ . . . , , . And only the moon howls.
. + . ` .'"'`'. .
. - ,; .' _, `, ._ - . E-MAIL
/, _d' "\.: )'' ; /`k. + ZOMBIE@****.mankato.msus.edu
6;`\,dF' \. / | ,-;. ;Rb._,/ ZOMBIE@****.mankato.msus.edu
':;jGF7 , ,_f_)\-./ .TQhx.,
;`TZ' j4. `b. ,qNBk. ON THE WWW
.f' ,6RWb`, .,j,y;fg_. `;q/ http://vax1.mankato.msus.edu/~
' '7p9TFGb\;dk.`~.,jPk9,'itz zombie/lynx.htm
=========================================================================
Date: Fri, 7 Aug 1998 13:43:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: R2 Robotics/Exoskeleton question
MIME-Version: 1.0
Content-Type: text/plain

<snip paralyzed character woes>

> Oh yeah, it's very feasable (sp?). Use the anthroform chassis, build
> something like Forest Gump's leg support, but mechanized, and strong
> enough
> to support his own weight. Build up some lower torso support. Use a
> neural
> net array to control the whole thing. And, on top of that, I don't
> think
> mobility would be affected that much, considering R2 thinks most
> drones/walkers have the same mobility/strenght as human legs (and
> that's
> acceptable, considering the progress cyberware tech has made). Of
> course, I
> wouldn't consider this very stealthy, and I don't think you could hide
> it
> under a pair of pants, but it would help a cripple who doesn't want
> any
> cyber replacement (or can't get them).
>
Granted I don't know much about R2 but seems to me, you
might use something like an external simsense rig to control it. Since
it captures all the date about how the body is moving I imagine it could
be programmed to control the walker unit.
I tend to agree that it would neither be concealable or
very stealthy and would make most athletics damn near impossible.

Another solution, which would possibly cost a wee bit of
essence but nowhere near what cyberlegs would, what about fixing him? I
am not sure how badly he was injured, but since you said he was
paralyzed I assume he wasn't cut in half. If it was a spinal injury I
think it would be possible to put a bypass in his spine to allow the
signals to get to the legs. They are experimenting with this concept
even now.
Assuming his legs are not damaged and that its a
relatively small area of the spine that was damaged you would just
remove the damaged nerves and replace them with cybernetics. Since you
aren't losing much of your body I can't see something like this costing
more than about 0.5-0.75 essence (again assuming its not a spine
replacement that is required). Granted this will cost him a magic point
but it would essentially put him back together with minimal difference
from his original state.

On an even more organic note what about bioware? If they
can grow synaptic accelerators and intercept pain from the body (pain
editor), why on earth couldn't they just regrow or replace the nerve
tissue. Hell if you use clonal nerve tissue it might not even cost
anything (body or essence wise).

All in all any one of these options would likely cost
about the same once you consider hospitalization or the custom labor to
build the exoskeleton. Any way you slice it I can't really see paralysis
as nearly the life changing event it is now.
=========================================================================
Date: Fri, 7 Aug 1998 12:45:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: R2 Robotics/Exoskeleton question

>Of course, I wouldn't
>consider this very stealthy, and I don't think you could hide it
>under a pair of pants, but it would help a cripple who doesn't
>want any cyber replacement (or can't get them).

Stealth isn't a consideration. Doesn't even have to be particularly
well-hidden.

>Now... I need to find my R2...about 60 miles away :) But stats for
this
>contraption shouldn't be real hard to make.

Mine's just across town, Frank; I just didn't have it handy, and was
working on a character idea during lunch. Thanks for letting me know
this is feasible; I appreciate the fast response.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Fri, 7 Aug 1998 12:47:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: R2 Robotics/Exoskeleton question

>He's a mage and you're talking about an exo-skeleton? Why bother. Just
>quicken or spell lock a levitation spell on himslef, or on his
wheelchair.
>He can just float above it all. Hell, I knew a guy whose character
floated
>around all the time and he could walk. He just like to show off!

It would make his family uncomfortable to have him floating around.
=========================================================================
Date: Fri, 7 Aug 1998 10:51:40 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bill Blackbrain <Blackbrain@*********.COM>
Subject: Bug City 1998..
Mime-Version: 1.0
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I was watching CNN this morning when a story came on with the teaser "Bugs
invade Chicago". I almost did a spit take with my coffee. It turns out that
the city is infested with the Asian Long Horn Beetle which is devouring trees
and is immune to all known pesticides. Can nukes be far off?

------------------------------------------------------------
Bill Blackbrain | I can't tell if I'm a
Blackbrain@*********.com | cypherpunk or a
PGPKey available at | cryptofascist.
http://www.Mahagonny.com/pgp |
------------------------------------------------------------
=========================================================================
Date: Fri, 7 Aug 1998 13:10:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: R2 Robotics/Exoskeleton question

>...what about fixing him? I
>am not sure how badly he was injured....

Did you ever see M.A.N.T.I.S.? Don't feel bad if you didn't; it came
and went in the night. It's about a guy who gets shot in the back and
paralyzed, a la Ironside or Larry Flynt, and develops an exoskeleton
suit that enables him to do all sorts of nifty things and turns himself
into a vigilante, out to solve the mystery of who shot him and why.

Same thing, only this guy's not going to be going the vigilante route.

>If it was a spinal injury I think it would be possible to put a
>bypass in his spine to allow the signals to get to the legs.
>They are experimenting with this concept even now.

So you're thinking something like the reaction enhancers in
CYBERTECHNOLOGY? It's a notion I've considered, and I'm still thinking
about it; I'm *really* early in the character design stage right now.

>On an even more organic note what about bioware?
>... Hell if you use clonal nerve tissue it might not even cost
>anything (body or essence wise).

Doesn't bioware still frag with magic? Gotta go re-read SHADOWTECH and
the healing rules and stuff again....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Fri, 7 Aug 1998 14:44:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steve Collins <einan@*********.NET>
Subject: Re: R2 Robotics/Exoskeleton question
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

>>He's a mage and you're talking about an exo-skeleton? Why bother. Just
>>quicken or spell lock a levitation spell on himslef, or on his
>wheelchair.
>>He can just float above it all. Hell, I knew a guy whose character
>floated
>>around all the time and he could walk. He just like to show off!
>
>It would make his family uncomfortable to have him floating around.
>


"So he sleeps above the covers, 4 feet above the covers" :)
=========================================================================
Date: Fri, 7 Aug 1998 13:48:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Goth <xaos@*****.NET>
Subject: Dragon Heart Saga
In-Reply-To: <3.0.3.16.19980807092737.1aff9ca8@****.fbiz.com>
MIME-Version: 1.0
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Content-Transfer-Encoding: 7bit

This is an expensive trilogy for me, for the page count. Is it worth it?

Thanks!

-Dave-
=========================================================================
Date: Fri, 7 Aug 1998 14:54:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: R2 Robotics/Exoskeleton question
MIME-Version: 1.0
Content-Type: text/plain

> Did you ever see M.A.N.T.I.S.? Don't feel bad if you didn't; it came
> and went in the night. It's about a guy who gets shot in the back and
> paralyzed, a la Ironside or Larry Flynt, and develops an exoskeleton
> suit that enables him to do all sorts of nifty things and turns
> himself
> into a vigilante, out to solve the mystery of who shot him and why.
>
Sadly, I did. We actually figured out what is stood for:
Man
And
Night
Together
Is
Stupid

Please don't correct me I know it isn't the real one. I
also know its a stupid acronym, but it was a stupid show.

> Same thing, only this guy's not going to be going the vigilante route.
>
Good.

> >If it was a spinal injury I think it would be possible to put a
> >bypass in his spine to allow the signals to get to the legs.
> >They are experimenting with this concept even now.
>
> So you're thinking something like the reaction enhancers in
> CYBERTECHNOLOGY? It's a notion I've considered, and I'm still
> thinking
> about it; I'm *really* early in the character design stage right now.
>
I don't own cybertech so I don't know but I would think so. IIRC
the synaptic accelerators in Shadowtech (which I do have) are basically
a bypass. Along those lines.

Ah this is for YOUR character. I thought the person was
injured in an ongoing game. In that case the outward limitations are
sort of a character development issue. Most of my suggestions were "Fix
the problem" kind of solutions which would really make him no different
than any other character with the same stats.

> >On an even more organic note what about bioware?
> >... Hell if you use clonal nerve tissue it might not even cost
> >anything (body or essence wise).
>
> Doesn't bioware still frag with magic? Gotta go re-read SHADOWTECH
> and
> the healing rules and stuff again....
>
I don't recall. But it might be more acceptable to the
character, some people have a problem with cyber but not so much with
bioware. *shrug* your pc. Just thought I'd suggest it.


I think for a "no medical solution available" scenario
(allergic to/phobic of anesthetics or something), I think the quickened
spell or spell lock might be cool. You could even research a specific
spell. Design it just for him to let him walk again. Or just have him
cast the spell whenever he REALLY needs to walk.
=========================================================================
Date: Fri, 7 Aug 1998 15:05:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: R2 Robotics/Exoskeleton question
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D5012C1@***********>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:43 PM 8/7/98 -0400, you wrote:

> All in all any one of these options would likely cost
>about the same once you consider hospitalization or the custom labor to
>build the exoskeleton. Any way you slice it I can't really see paralysis
>as nearly the life changing event it is now.

For the most part, you are probably right. Spinal injuries due to trauma
are probably easier to "cure" with the right bioware and cyberware.

But that still doesn't cure damage caused by some degenerative neural
disorder or from trauma to the brain's motor center itself. I'd also think
any cybernetic/bioware "cure" would have to be done relatively soon after
injury. My friend Rick is paraplegic from an childhood accident. His legs
never really developed that much beyond what they were then, obviously out
of proportion with the rest of his body. Fixing his spine would be of
limited utility to him; not to mention all the general atrophy that occurs
in those limbs.

Not to mention all the solutions must cost a pretty penny; while Bellevue
probably has very few cripples, I'd lay odds Puyallup has more than just a
couple.

A robotic walker does have potential though and could be the choice of the
rich that can't, for whatever reason, go with invasive surgical techniques.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Fri, 7 Aug 1998 15:12:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: defending spells (was Stimulation spell)
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Once upon a time, Ulrich Haupt wrote;

>I'd say yes because the effect of spells take effekt almost immediately. He
>has opened
>his mind with saying 'Yes, I want' and therefor dropped his defence.

What defense?

>It's hard to say because I don't remember any part in the books explaining
>how spell defence works.

Spell defense dice can be used to resist spells (and some other
magical effects). Voluntary spells still need voluntary subjects. This
might be better defined in MitS but until then the subject must accept
the spell, not just any spell.

>Hmmm, what do they say? For a successful spell the sorcerer must synchronize
>the auras.

Archiac beleif. Get with the SOTA man.

>MAYBE resisting a spell means changing aura so much that the spell cannot be
>synchronized with the target. But that wouldn't explain why a target resists
>spells with
>different attributes (Will, Body, Int, Speed!). An ability in controlling
>aura
>would be needed. Just fear can't explain it either because spells (even
>mind-spells) can be
>resisted by unsuspecting victims. So everybody is in a magic defence mode.

There is no magic defence mode beside allocating magic pool towards
spell defence.

>Accepting a spells could mean to keep the aura 'quiet'. But someone who has
never
>experienced magic
>on him should be VERY nervous - not controlling his aura very good. Though he
>would count as willing target!

No, you just accept the spell. aura got's nothing to do with it.

>I just don't know, sorry.

Well, we're here to help.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Fri, 7 Aug 1998 15:19:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: R2 Robotics/Exoskeleton question
In-Reply-To: <00ef01bdc22e$b68e38a0$cda610cf@********.arn.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:10 PM 8/7/98 -0500, you wrote:

>So you're thinking something like the reaction enhancers in
>CYBERTECHNOLOGY? It's a notion I've considered, and I'm still thinking
>about it; I'm *really* early in the character design stage right now.

Potentially very valuable; the early models may very well have been
designed as a bridge over damaged spinal tissue and not as a reaction
enhancement.

>Doesn't bioware still frag with magic? Gotta go re-read SHADOWTECH and
>the healing rules and stuff again....

Yes it does. And re-read it anyway, just out of good practice.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Fri, 7 Aug 1998 15:51:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: bryan.covington@****.COM
Subject: Re: R2 Robotics/Exoskeleton question
MIME-Version: 1.0
Content-Type: text/plain

> > All in all any one of these options would likely cost
> >about the same once you consider hospitalization or the custom labor
> to
> >build the exoskeleton. Any way you slice it I can't really see
> paralysis
> >as nearly the life changing event it is now.
>
> For the most part, you are probably right. Spinal injuries due to
> trauma
> are probably easier to "cure" with the right bioware and cyberware.
But that still doesn't cure damage caused by some degenerative neural
disorder or from trauma to the brain's motor center itself. I'd also
think
any cybernetic/bioware "cure" would have to be done relatively soon
after
injury. My friend Rick is paraplegic from an childhood accident. His
legs
never really developed that much beyond what they were then, obviously
out
of proportion with the rest of his body. Fixing his spine would be of
limited utility to him; not to mention all the general atrophy that
occurs
in those limbs.

Oh I agree something like MS or Parkinson's (in older folk)
can't really be fixed this way at all. The way the original post was
worded combined with my relatively unenlightened knowledge of paralysis,
led me to think of someone who's spine was injured in a wreck or fall,
and could be patched up right away.

> Not to mention all the solutions must cost a pretty penny; while
> Bellevue
> probably has very few cripples, I'd lay odds Puyallup has more than
> just a
> couple.
>
This was, is, and I fear will always be the case.

> A robotic walker does have potential though and could be the choice of
> the
> rich that can't, for whatever reason, go with invasive surgical
> techniques.
>
Just a word of warning. While I don't doubt it's feasibility,
robo-walker concept still seems like an end run around your ass to get
to your elbow. I think you may end up coming up with so many odd
coincidences to explain why the person can't use some other method, it
may not be logical in the end.
=========================================================================
Date: Fri, 7 Aug 1998 15:45:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bai Shen <baishen@**********.COM>
Subject: Cover Art
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Content-Transfer-Encoding: 7bit

> I am personally going to miss the art from the cover of the BBB, as it
> was the last remaining presence of Sally Tsung in the BBBs.

Huh? What do you mean?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
=========================================================================
Date: Fri, 7 Aug 1998 13:38:23 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: R2 Robotics/Exoskeleton question

>"So he sleeps above the covers, 4 feet above the covers" :)

"Oh, Egon, we have *got* to get these two together!"
=========================================================================
Date: Fri, 7 Aug 1998 21:16:55 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: R2 Robotics/Exoskeleton question
In-Reply-To: <010401bdc232$aca6ae40$cda610cf@********.arn.net> from "Patrick
Goodman" at Aug 7, 98 01:38:23 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Patrick Goodman hastily scribble thusly...
|
|>"So he sleeps above the covers, 4 feet above the covers" :)
|
|"Oh, Egon, we have *got* to get these two together!"
|

<much later>

OK, SO.... He's a dog....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Fri, 7 Aug 1998 15:33:57 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Doctor Doom <jcha@*LPHA1.NET>
Subject: Re: FAQ: Forbidden Topics
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Von Herrn Steffens:

>> Second: I couldn't find anything forbidding the following or
>> at least warning about these dreaded topics:
>> Street sams vs Physads
>> Grounding through Quickenings <washes mouth with soap>
>> And the best one: Magic is Real(tm)

If memory serves, and it does not always -- especially when one contemplates
how many /years/ it has been since that bygone time -- the above enumerated
matters for discussion were never subjected to an implicit prohibition;
rather, assiduous warnings were made against them due to the observed
marked acrimoniousness which they were capable of provoking.

In fact, I believe Hayden termed them "nuclear topics," a term which aptly
encapsulates the concept. Almost invariably they would devolve into
pernicious exchanges of flame mail.

Somewhat relating to the above matter, Off Topic threads were, at that
time, given a twenty-four hour grace period, at which point the executive
administrator would post a warning of which the operative element was that
posting on said topic should cease within the following twenty-four hours.


IMNSVBNOHO, the system worked well enough at the time.

>> I wouldn't mind seeing the occasional tosser starting the last one,
>> since they are usually very amusing (I never forget the guy who had
>> this huge title in his sig and claimed that he fought with totems and
>> won :) ), but what's the story, have these topics been de-classified?
>> <look of horror>

If you refer to Col. Count von Hohenzollern und von Doom, DMSc, DSc, PhD,
a ShadowRN moniker I utilized at the time (no longer), I would have to
speculate but that the mists of time have obfuscated the matter somewhat.

I feel confident in stating that not at any time did I put forward any
claims whatsoever as to my personal metaphysical or eldritch prowess, and
this for the fact that I am generally want to eschew discussion of my own
religious beliefs in public, as well as my perception that such would not
constitute a germane contribution to the discussion of ShadowRun.

(There was once a campaign in which my character participated which involved
the battling of an incarna of a toxic insect totem back into the dormancy
whence it came, but that is another story...)

Now, I do recall an individual who at least claimed to have fought "death
lords" and totemic spirits, as well as other things, in real life, but
that was not I.

Oh, by the by, compliments on your invocation of the venerable THWAP.

-- Doctor Doom

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^
Infidel defilers...they shall all drown in lakes of blood.
Now they shall know why they are afraid of the dark.
Now they shall learn why the fear the coming of the night.
=========================================================================
Date: Fri, 7 Aug 1998 16:51:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Cover Art
In-Reply-To: <35CB5962.6D3E@**********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:45 PM 8/7/98 -0400, you wrote:
>> I am personally going to miss the art from the cover of the BBB, as it
>> was the last remaining presence of Sally Tsung in the BBBs.
>
>Huh? What do you mean?

Sally is the woman on the cover of the BBB, both 1st and 2nd edition. The
guy jacking into the terminal is Dodger and the guy with the twin Uzi's is
Ghost-Who-Walks.

They will no longer be on the cover of Shadowrun, as of the Third Edition.
There's a new crew, and it's been painted by the same guy who did the cover
for Cyberpirates. From what I've seen (I bought an entire magazine just to
see a little picture of the cover...) it looks pretty good, and is still
black.

Heck, Sally even pops up as a "GM will save your ass now" NPC in the
mini-adventure "Food Fight!" that was a part of SR1 to show how the various
concepts worked.

Doesn't she also have a SRTCG card?

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Fri, 7 Aug 1998 16:51:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: R2 Robotics/Exoskeleton question
In-Reply-To: <AFFFCF221D65D111923800805FA7E86D5012C5@***********>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:51 PM 8/7/98 -0400, you wrote:

> Oh I agree something like MS or Parkinson's (in older folk)
>can't really be fixed this way at all. The way the original post was
>worded combined with my relatively unenlightened knowledge of paralysis,
>led me to think of someone who's spine was injured in a wreck or fall,
>and could be patched up right away.

As did I. However, when I think of people in wheelchairs, I think of both
Rick (spinal injury) and Stephen Hawkings (MS I think). So while the
original poster (Patrick I think) may have only had people with broken
backs in mind, I expanded upon it.

> Just a word of warning. While I don't doubt it's feasibility,
>robo-walker concept still seems like an end run around your ass to get
>to your elbow. I think you may end up coming up with so many odd
>coincidences to explain why the person can't use some other method, it
>may not be logical in the end.

Agreed; I've toyed with a couple of cripples as character concepts. The
rigger with the drone wheelchair and rigged van, living vicariously through
his drones. The quadraplegic decker (otaku?) who really only "lives" in
the Matrix since that's the only place where his mind is freed from the
shackles of his body.

Interesting concepts, but they require a deeper level of understanding and
thought/depth in order for all the concepts to fit into place. Why don't
they get cybernetic/bioware replacements or "cures"? Why does someone like
this run the shadows for a living? An especially critical question for
someone like this I should think. How do the other PCs know them? How
about the neighbors? What do they think? Do they help? Do they steal
from him since he (or she I suppose) can't fight back?

So it's clearly a very interesting concept for a PC and one that's very
rarely explored. But done *right* it could be quite cool. Done wrong, it
can all fall apart.

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
=========================================================================
Date: Fri, 7 Aug 1998 17:00:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: FAQ: Forbidden Topics -Reply
Mime-Version: 1.0
Content-Type: text/plain

<HUGE SNIP of DR. D>
>I feel confident in stating that not at any time did I put forward any
>claims whatsoever as to my personal metaphysical or eldritch
>prowess, and this for the fact that I am generally want to eschew
>discussion of my own
>religious beliefs in public, as well as my perception that such
<Another snip>
LOL! Its the one, the only Dr. D. He's back....woah.....I thought
I could use big words.....:)
Its nice to finally see/hear the legend in the "flesh" so to speak.
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 331-1159
Moore & Van Allen, PLLC Pager 1-888-608-9633
=========================================================================
Date: Fri, 7 Aug 1998 22:02:54 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: FAQ: Forbidden Topics
In-Reply-To: <v01530501b1f103f492aa@[165.91.198.17]> from "Doctor Doom"
at Aug
7, 98 03:33:57 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Doctor Doom hastily scribble thusly...

OH MY GOD!!!!!
Can it really be? Or is this some sick imposter!
PLEASE LET IT BE!
(Just wait 'till Gurth gets back!)
I can't believe I might be talking to a living leg end.

|Somewhat relating to the above matter, Off Topic threads were, at that
|time, given a twenty-four hour grace period, at which point the executive
|administrator would post a warning of which the operative element was that
|posting on said topic should cease within the following twenty-four hours.

Still happens now, although they occasionally stretch to a few days...

|IMNSVBNOHO, the system worked well enough at the time.

Still works most of the time now. One thread is totally frowned upon,
because of the generated silliness that takes ages to wash away....
(looking at the updated FAQ and the logs for the past two weeks will tell
you what that is).

|Oh, by the by, compliments on your invocation of the venerable THWAP.

Your THWAPS have gained a legendary status that many of us would love to
witness again. Several have decided to attempt to emulate them, with slight
success. [Although the last one concerning The Simpsons was excellent).


| -- Doctor Doom

PLEASE LET THIS BE GENUIN!!!!!!
PLEEEEEEEASE!
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Fri, 7 Aug 1998 22:04:51 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: FAQ: Forbidden Topics
In-Reply-To: <7882.199808072102@******.teach.cs.keele.ac.uk> from "Spike"
at
Aug 7, 98 10:02:54 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Spike hastily scribble thusly...
|
|And verily, did Doctor Doom hastily scribble thusly...
|
|OH MY GOD!!!!!

<KERsnip>

Sorry... I'm babbling... I'll stop now....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Fri, 7 Aug 1998 14:04:57 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Cordy <DCordy@**IO.COM>
Subject: SR3 - Hard or Soft?
MIME-Version: 1.0
Content-Type: text/plain

> Oh, K bought a softback SR3 last night ... he says he is smiling ...
> but more
> on that stuff once everyone is back from GC ... which reminds me ...
> I'll be
> going up there Saturday afternoon sometime ...
>
> -Herc
>
So, this brings up a question I don't think I have seen an answer for...
Will there be hardback version of SR3, or will it only be in softback?

-Rune
hoping for the former, fearful of the latter
=========================================================================
Date: Fri, 7 Aug 1998 17:00:56 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: He's back!!!
In-Reply-To: <v01530501b1f103f492aa@[165.91.198.17]>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:33 PM 8/7/98 -0500, you wrote:

>If memory serves, and it does not always -- especially when one contemplates
>how many /years/ it has been since that bygone time -- the above enumerated
>matters for discussion were never subjected to an implicit prohibition;
>rather, assiduous warnings were made against them due to the observed
>marked acrimoniousness which they were capable of provoking.

HE'S BACK!!!!!

Let me be the first to welcome you back Herr Doktor. It's been far too
long, has your absence. During that time we've been subjected to far too
much ASCII thwaps and carps and not enough long-winded but gorgeous and
grammatically perfect texts describing a thwap. Herr Steffens has recently
tried and done quite well, but no one could ever match the majesty of a
thwap from the honorable Doctor Doom.

So where have you been?

What made you return?

Will you be returning to TK also? I know there are a couple of folks that
have been around long enough to remember you.


>IMNSVBNOHO

Okay, now that's a new one. In My Not So Very BNO Humble Opinion...?

>If you refer to Col. Count von Hohenzollern und von Doom, DMSc, DSc, PhD,
>a ShadowRN moniker I utilized at the time (no longer)

Feel free to return to Doom Technologies and all that. Yeah!

>Oh, by the by, compliments on your invocation of the venerable THWAP.

WOOHOO! He liked it Martin!!

Erik J.

formerly G'Koth of the Narn Regime
and sidekick to The Great Cornholio!
=========================================================================
Date: Fri, 7 Aug 1998 16:52:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: James Rocco <ROCCOJR@***.COM>
Subject: Re: FAQ: Forbidden Topics -Reply
Mime-Version: 1.0
Content-Type: text/plain

> Oh, by the by, compliments on your invocation of the venerable
> THWAP.

Then you'd further appreciate a thwap with a carp from the dloh...

Some of us lurkers have been here a long, long time.
=========================================================================
Date: Fri, 7 Aug 1998 17:16:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: FAQ: Forbidden Topics
In-Reply-To: <7882.199808072102@******.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:02 PM 8/7/98 +0100, you wrote:
>And verily, did Doctor Doom hastily scribble thusly...
>
>OH MY GOD!!!!!
>Can it really be? Or is this some sick imposter!

Spike, could anyone possibly write like that and NOT be Doctor Doom? I
have first hand RN experience with Herr Doktor and the words, the phrases,
it's all too similar. It's gotta be him!

>PLEASE LET IT BE!

I'm pretty sure it is.

>(Just wait 'till Gurth gets back!)

Yeah, Gurth will flip when he finds out who's come back from the dead
(didn't your TK alter-ego do something a bit like that, Doctor?). But I
kinda thought Gurth was visiting more than just GenCon while over here, so
it might be a bit.

>I can't believe I might be talking to a living leg end.

Oh, calm down Spike. Okay, I'm excited to. And yes, he is a RN legend
(where you aware of that Herr Doktor?). But please, wipe the drool off; it
makes the carpet all wet when you kowtow.

>|Oh, by the by, compliments on your invocation of the venerable THWAP.
>
>Your THWAPS have gained a legendary status that many of us would love to
>witness again. Several have decided to attempt to emulate them, with slight
>success. [Although the last one concerning The Simpsons was excellent).

Ay. I wonder if the good Doctor didn't just hear us calling out his name
in vain through the mists of the ether, summoning him back to RN, kinda
like Cthulhu or something, eh?

Regardless, welcome back, and try not to let all this praise and living
legend stuff (of which I'm guilty to) go straight to your head. It might
explode and then what would we do?

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Fri, 7 Aug 1998 22:26:43 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: FAQ: Forbidden Topics
In-Reply-To: <3.0.3.16.19980807142000.229782c0@****.fbiz.com> from "Erik
Jameson" at Aug 7, 98 05:16:46 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Erik Jameson hastily scribble thusly...
|Resepected Elders Relaxation Resort, President of Operations
|and Director of Activities
|
|"Hey, how about a game of first edition using only the Blue Book?"
|

Why not?
I assume Herr Doktor is going to be given Honorary life membership in the
Elders Relaxation Resort....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Fri, 7 Aug 1998 16:25:16 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: SR3 - Hard or Soft?
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

David Cordy wrote:
>
> > Oh, K bought a softback SR3 last night ... he says he is smiling ...
> > but more
> > on that stuff once everyone is back from GC ... which reminds me ...
> > I'll be
> > going up there Saturday afternoon sometime ...
> >
> > -Herc
> >
> So, this brings up a question I don't think I have seen an answer for...
> Will there be hardback version of SR3, or will it only be in softback?
>
> -Rune
> hoping for the former, fearful of the latter

There will be hardback copies of SR3, but whether they'll be available if you
weren't at GenCon (or didn't have someone there get one for you) is debatable.

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
----------------------------------------------------------------------
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble."
--Albert Einstein
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
=========================================================================
Date: Fri, 7 Aug 1998 16:45:45 -0500
Reply-To: Tim Serpas <wretch@**.com>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Serpas <wretch@**.COM>
Subject: Re: FAQ: Forbidden Topics
In-Reply-To: <7882.199808072102@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Fri, 7 Aug 1998, Spike wrote:
> I can't believe I might be talking to a living leg end.

Would that be a foot or a hip? :)
Having just returned to the list
in anticipation of SR3, I too, am
happy to see a familiar name.

Peace, Love and Artichokes.
Tim Serpas
wretch@**.com
=========================================================================
Date: Fri, 7 Aug 1998 16:57:53 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: SR3 - Hard or Soft?
In-Reply-To: <A073FB023B2CD2119A58006097B67D421AF30A@********.brio.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:04 PM 8/7/98 -0700, David Cordy wrote:
# > Oh, K bought a softback SR3 last night ... he says he is smiling ...
# > but more
# > on that stuff once everyone is back from GC ... which reminds me ...
# > I'll be
# > going up there Saturday afternoon sometime ...
# >
# > -Herc
# >
# So, this brings up a question I don't think I have seen an answer for...
# Will there be hardback version of SR3, or will it only be in softback?

just how could you have missed the unending threads of
discussion/conjecture/guessing as to whether there would be a hard bound,
leather bound, gold coloured leather bound, satin bound, or whether the
hard bound would only be available at Gen Con threads?

--
/- justin@************.com ---------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Fri, 7 Aug 1998 16:59:39 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Bell <justin@******.NET>
Subject: Re: Cover Art
In-Reply-To: <3.0.3.16.19980807135436.269fcbe0@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:51 PM 8/7/98 -0400, Erik Jameson wrote:
# At 03:45 PM 8/7/98 -0400, you wrote:
# >> I am personally going to miss the art from the cover of the BBB, as it
# >> was the last remaining presence of Sally Tsung in the BBBs.
# >
# >Huh? What do you mean?
#
# Sally is the woman on the cover of the BBB, both 1st and 2nd edition. The
# guy jacking into the terminal is Dodger and the guy with the twin Uzi's is
# Ghost-Who-Walks.
she was the reason I bought my first copy of the first edition
Babe with Gun can fling magic!

# Heck, Sally even pops up as a "GM will save your ass now" NPC in the
# mini-adventure "Food Fight!" that was a part of SR1 to show how the various
# concepts worked.
yup
marked on the map by S

# Doesn't she also have a SRTCG card?
she surely does
I wish that I had it....

but who can afford all those booster packs?
;)
--
/- justin@************.com ---------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Fri, 7 Aug 1998 18:04:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: FAQ: Forbidden Topics
In-Reply-To: <7913.199808072126@******.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:26 PM 8/7/98 +0100, you wrote:
>And verily, did Erik Jameson hastily scribble thusly...
>|Resepected Elders Relaxation Resort, President of Operations
>|and Director of Activities
>|
>|"Hey, how about a game of first edition using only the Blue Book?"
>|
>
>Why not?
>I assume Herr Doktor is going to be given Honorary life membership in the
>Elders Relaxation Resort....

Oh, of course. Though I suspect that he'd find a dark tower far more
comfortable than an airy beach bungalow. Both he and Robert Hayden have
their memorial plaques up on the walls.

I wonder if Herr Doktor is going to want his old job back? Better watch
your back Adam... ;-)

Erik J.

list.member.original.grumpy
G'Koth of the Narn Regime
the Whistler
and a bunch of other silly names I used back in college...
=========================================================================
Date: Fri, 7 Aug 1998 23:39:28 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Car companies
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

and thus did Ubiratan P. Alberton speak on 6 Aug 98 at 20:56:

> Broadening the thread a bit, whatr about all big companies of
> today? The "near megacorp" ones, such as Coca-Cola and the 1000
> times cursed Microsoft :) ? Phillips and Sony seem to still be
> around, too.

My idea is that FASA specifically opted not to use any existing big
names because it would limit them in what they could do with them.
It's one thing to have Aztechnology practise blood magic, but if
instead you have MS do it, it gets a whole different feel. Plus the
company in question might not like it very much, forbid FASA the
use of their name, and you have to mention all those trade marks,
copyrights, etc. etc. everywhere.

So that's why you see Philips and Sony listed as manufacturers of
items, but they do not appear anywhere else.

BTW, MS isn't that big, it's AFAIK way smaller than IBM or Compaq, it
just gets a lot of attention. What probably happened to MS is that
the corp got split up just like the Bell Corp. for competitive
reasons. Someone is bound to get lucky sometimes with all these
lawsuits.

I'm more interested in the really big guys like Shell, UniLever,
Proctor and Gamble, Exxon, etc.
for a top 500 list of today's biggest companies check out
http://www.pathfinder.com/fortune/global500/
MS is number 400, and Intel is no 125. Mind there are
lots of ways to construct these listings, so it's not absolute,
Forbes for example constructs theirs completely different.
The art of finding a companies daughters, subsidaries, etc. etc. is
an interesting art in it's own right, number three on the list is a
Japanse company called Mitsui & Co. and I have never heard of them
before, but they're heavy in international trade. They own some subs
and daughters with Mitsu in their names, but that can't be it. If you
check out what they really own and deal in, you'll find out that it's
a true mega corp SR style.

That's the game technical reason, what they came up with in the
books to get rid of the big corps of nowadays is another thing
altogether.

The info I could find without searching too much:

Philips is actually owned by ECC Eurotronics

Opel (Vauxhall), Peugeot, Lancia, Skoda and DAF are owned by European
Motor Company

Ferrari became a part of Eurocar

The German company AG Chemie probably owns big chemical corps like
BASF, Henkel, etc.

The NAGNA has something about Coca Cola, I don't have the book
anymore, but I remember it being listed under Atlanta

SK took over BMW and Krupp

Nestle imploded in 2008 (BTW just as CS says Nestle is /big/

Crystler merged with Nissan to become Crystler-Nissan

GM merged with Honda to Honda-GM (also it is heavily hinted that Ares
might own GMC)

Renault-FIAT is another car merger

(the last three are considered third tier companies.)

FN (Fabrique National from the FN-HAR) is owned my Monobe

Harris-3M is mentioned as the buyer of Mir

Internationale Fahrzeug and Machinenbau Union AG owns Daimler Benz
(you know the guys who make Mercedesses?), Messerschmitt - Kawasaki
Airplanes (strange if you consider that Messerschmitt was already
taken over by Daimler Benz daughter company DASA by the time this
was written).
Daimler Benz seems to have kept their own name and logo though...
strange.

Everybody who makes steel in Germany except Krupp have been merged
into Ruhrmetall

Hoechst has been taken over by Zeta-ImpChem who also includes the
former Imperial Chemical Industries and two Swiss-owned
pharmaceutical firms)

LLoyds is owned by Hildebrandt-Kleinfort-Bernal (2020)

Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Fri, 7 Aug 1998 23:39:28 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Runner with PMS
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

here's another one that got send personal by accident:

and thus did Alexia speak on 6 Aug 98 at 16:55:

> So I guess my question is, has anyone else had a -PC- with PMS?

No, can't say that I had, maybe because the women I know don't show
the effects very much, nor do they react differently. It would be
hard to keep track of in any case, but it could make for some
interesting roleplaying.

But then again some of the boys over here on the list seem to suffer
from it permanently :).


Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Fri, 7 Aug 1998 23:39:28 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: kids in the '90s was BC{OT}
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Dammit, I accidentally send my last three messages to the writers
instead of the list.. darn. Second try:

and thus did Erik Jameson speak on 6 Aug 98 at 12:42:

> Oh yeah, toys, cartoons, pajamas, corporate rewriten versions of fairy
> tales. Little Red Riding Hood as the brave little Renraku child, the Wolf
> That Ate Grandma the vicious Fuchi shapeshifter...we could go on for days
> on this alone...be a better topic to discuss while the folks are at GenCon
> than C code or those forbidden topics

All the nasty bigot JapanaCorps who use meta-humans for the bad guys
in their shows, etc. etc.

I just had this idea of a simple tagging bracelet, which could be
used to keep track of them, but for the more nastier corp could
contain all kinds of little gadgets, just a few ideas:-Little shock
device, just enough to make them feel uncomfortable when they do
something nasty, or when watching other corp commercials.
-Sub-dermal drug injectors with anything ranging from making them
more receptive to programming to light euphoric drugs for when
they're nice little Mitsu boys and girls.

Also when the corp is taking care of them, there's all kind of things
they can do without the parents knowing anything about it. Extensive
talent testing is just a simple example. Nastier is implanting one of
the kids with a cortex bomb for when daddy doesn't want to co-operate
any more. "You can run away, but just one push on this button and
kiddo goes boom"

> Yup, just without the physical manacles and chains. I really see it this
> way: In the past, and even in some families today, there's actually three
> authority figures: mother, father, religion. Some places, some times, it
> may have been father, religion, king. Whatever. In Shadowrun 2060, it's
> probably corporation, father, mother, with the corp replacing religion and
> government as a third authority figure. And I'm sure in single parent
> families, the corporation takes on a fatherly/motherly role also, via day
> care and education.
>
> Pretty scary stuff methinks.

The Corps is Father, the Corps is Mother.

It doesn't have to be scary if the corp in question deals with it
responsible, but I fear that the temptation to tweak around with all
those little unspoiled brains is too much for most to resist.
I doubt however that they are going to take the place of religion,
that's a bit too much for a corp to do, although Lofwyr might just
pull it off, posing as a god... But if the corp has a preference for
religion, they can easily influence their work force into
accepting that religion by starting with the kids.
Taking the position of authority / government / king, yep, very
likely. BTW, I didn't see any data on primary and secondary schools
anywhere in the books (I think that's elementary and highschool in
the US, heck just anything before you go to University). I wonder if
they're all run by corps, or heavily sponsored by them.

Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Fri, 7 Aug 1998 23:39:28 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: (Car) compainies
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

and thus did Lehlan Decker speak on 7 Aug 98 at 8:55:

> LOL! Excellent, however, I think the seattle sourcebook, mentions
> Microdeck in Redmond, and it seemed to allude it was Microsoft
> without the name. (At least I thought it did). I'll have to double
> check tonight. It was still big, but not even close to a AAA.

You're right! How could I've missed this before:

Seattle: Bellevue: p. 71
Microdeck Industries
Microdeck Plaza, Main Street & 124 Avenue NE/ Brain W. GATES III,
chairman of the board / No Racial bias / etc.

Microdeck has been a leading publisher of computer software for
almost as long as there have been computers. The company was founded,
and is still owned and run, by the Gates family to develop software
for small business and home use, but operations soon expanded to
include manufacture of militairy and aerospace software. The company
has maintained its reputation through six generations of the Gates
family.

Now that last sentence is a nice one ;)
Militairy and aerospace MS software scares the $&* out of me: "
General Protection Fault on aeroplane module engine.
Do you want to:
Bail out | restart | die ?

Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Fri, 7 Aug 1998 23:51:26 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: FAQ: Forbidden Topics
In-Reply-To: <v01530501b1f103f492aa@[165.91.198.17]>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Yay!! I can't believe it! This is excellent! Ein herzliches
Wilkommen Herr Doktor!
(Damn, I was about to take over your place as semi-offical
thwapper... :)

and thus did Doctor Doom speak on 7 Aug 98 at 15:33:

> If memory serves, and it does not always -- especially when one contemplates
> how many /years/ it has been since that bygone time -- the above enumerated
> matters for discussion were never subjected to an implicit prohibition;
> rather, assiduous warnings were made against them due to the observed
> marked acrimoniousness which they were capable of provoking.

You could well be right. I just recalled those subjects to be
extremely voletile and thought a ban was placed on them, it could
well have been an extreme discouragement to talk about it.

> >> I wouldn't mind seeing the occasional tosser starting the last one,
> >> since they are usually very amusing (I never forget the guy who had
> >> this huge title in his sig and claimed that he fought with totems and
> >> won :) ), but what's the story, have these topics been de-classified?
> >> <look of horror>
>
> If you refer to Col. Count von Hohenzollern und von Doom, DMSc, DSc, PhD,
> a ShadowRN moniker I utilized at the time (no longer), I would have to
> speculate but that the mists of time have obfuscated the matter somewhat.

I did not, and would never speak of you with anything less than the
highest regard. I was instead refering to the person you also recall:

> Now, I do recall an individual who at least claimed to have fought "death
> lords" and totemic spirits, as well as other things, in real life, but
> that was not I.

I do believe that the person in question removed himself from the
list shortly afterwards and was never heard of again, alas. He was a
merry character with a flair for voicing very strange ideas.

> Oh, by the by, compliments on your invocation of the venerable THWAP.

<bow>
I am not worthy... :)
</bow>
Can I assume, Herr Doktor, you will brighten our days again with your
insurpassable thwaps?
<rubs hands in anticipation>

In short, it's good to see you back,

Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Fri, 7 Aug 1998 18:09:37 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: R2 Robotics/Exoskeleton question

>> Did you ever see M.A.N.T.I.S.? Don't feel bad if you didn't; it came
>> and went in the night.
>>
> Sadly, I did. We actually figured out what is stood
for:
> Please don't correct me I know it isn't the real one. I
>also know its a stupid acronym, but it was a stupid show.

Actually, I kinda liked the concept. The execution sucked rat juice
through a straw, but the basic notion of it kind of appealed to me.
Finally got to watch the episodes I missed when they re-ran on Sci-Fi
Channel a few months back.

>> Same thing, only this guy's not going to be going the vigilante
route.
>>
> Good.

I concur.

> Ah this is for YOUR character.

An NPC, actually; I haven't had the opportunity to actually *play* in a
long time.

>I thought the person was
>injured in an ongoing game. In that case the outward limitations are
>sort of a character development issue. Most of my suggestions were "Fix
>the problem" kind of solutions which would really make him no different
>than any other character with the same stats.

I could have worded it better, but I was in a hurry when I did the
initial message.

No, I'm bouncing some NPC concepts around, seeing which ones work, which
don't. The NPC in question doesn't have to show up for a while yet, so I
can play around with it. There's a chance that I might merge this
notion with the idea I was having about a mechanic-adept from a couple
days ago. And yes, your assessment is correct, it's mostly a character
development/role-playing aspect.

>> >On an even more organic note what about bioware?
>>
>> Doesn't bioware still frag with magic? Gotta go re-read SHADOWTECH
>> and the healing rules and stuff again....
>>
> I don't recall. But it might be more acceptable to the
>character, some people have a problem with cyber but not so much with
>bioware. *shrug* your pc. Just thought I'd suggest it.

Erik reminded me that it does, in fact, mess with magic. Still an
option, but thinking like a mage or an adept (would *I* want something
jacking around with *my* Talent if I were in that position?) is making
me keep it on a back burner. FOr now.

> I think for a "no medical solution available" scenario
>(allergic to/phobic of anesthetics or something), I think the quickened
>spell or spell lock might be cool. You could even research a specific
>spell. Design it just for him to let him walk again. Or just have him
>cast the spell whenever he REALLY needs to walk.

Yeah, but which spell? There's not one that I can see that seems
appropriate, though it shouldn't be hard to come up with reversed
versions of a couple that I saw in AWAKENINGS for at least a temporary
fix.

See, this is what happens to me when I try to branch out and try
something different as a GM...if I'd just follow my original instincts
and stick with muscle and chrome....

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sat, 8 Aug 1998 09:23:02 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Cover Art
In-Reply-To: <3.0.3.16.19980807135436.269fcbe0@****.fbiz.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> >> I am personally going to miss the art from the cover of the BBB, as it
> >> was the last remaining presence of Sally Tsung in the BBBs.
>
> Doesn't she also have a SRTCG card?

She does indeed, along with Ghost Who Walks, Dodger, Kham and Fastjack.
It's a pity really, since they gave the card art for all but Kham to
Janet Aulisio, and (IMHO) she really didn't do them justice.

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Fri, 7 Aug 1998 18:24:39 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: R2 Robotics/Exoskeleton question

>Not to mention all the solutions must cost a pretty penny;

Going on the notion that a synaptic accelerator is close to some kind of
bypass unit to get signals around the damaged portion of the spine,
yeah, it's not going to be cheap. A Level 1 accelerator is 75K nuyen,
and a Level 2 is 200K. The reaction enhancer approach is 60K (is that
60K per point, as I think it should be, or just a flat 60K, by the
way?). So people in the poor parts of town aren't rushing right out for
this, by any means.

>A robotic walker does have potential though and could be the choice of
the
>rich that can't, for whatever reason, go with invasive surgical
techniques.

Hmmmm...campaign idea.... <scribbles notes>

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sat, 8 Aug 1998 09:24:00 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: FAQ: Forbidden Topics
In-Reply-To: <7882.199808072102@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> OH MY GOD!!!!!
> Can it really be? Or is this some sick imposter!
> PLEASE LET IT BE!

So this is what Spike's like when he's in love...

> PLEASE LET THIS BE GENUIN!!!!!!
> PLEEEEEEEASE!

Spike, calm down... you're embarrassing yourself. :)

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Sat, 8 Aug 1998 09:26:08 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: [OT] R2 Robotics/Exoskeleton question
In-Reply-To: <010401bdc232$aca6ae40$cda610cf@********.arn.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> >"So he sleeps above the covers, 4 feet above the covers" :)
>
> "Oh, Egon, we have *got* to get these two together!"

Maybe I just have a thing for geeks, but I always found Egon amazingly
attractive ;)

Lady Jestyr

- It's not pretty being easy -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Fri, 7 Aug 1998 18:31:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: R2 Robotics/Exoskeleton question

>The way the original post was
>worded combined with my relatively unenlightened knowledge of
paralysis,
>led me to think of someone who's spine was injured in a wreck or fall,
>and could be patched up right away.

My fault; I probably should have been clearer.

>While I don't doubt it's feasibility, robo-walker concept still
>seems like an end run around your ass to get to your elbow.

It might well be; haven't finalized anything. I've seen several ideas
how to go with this character; just gotta decide what I think is going
to work best.

>I think you may end up coming up with so many odd coincidences
>to explain why the person can't use some other method, it may
>not be logical in the end.

Thus all the questions on the list.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Fri, 7 Aug 1998 18:36:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: R2 Robotics/Exoskeleton question

>However, when I think of people in wheelchairs, I think of both
>Rick (spinal injury) and Stephen Hawkings (MS I think). So while
>the original poster (Patrick I think) may have only had people
>with broken backs in mind, I expanded upon it.

Oh, I like the expansions, too. To be honest, I was even narrower in my
focus, thinking in terms of this one particular character.

Lots of snippage, but I appreciate all the input.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Fri, 7 Aug 1998 20:27:43 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Totem Spirit Character.
Mime-Version: 1.0
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In a message dated 8/7/98 7:33:41 AM Pacific Daylight Time,
pgarneau@****.ULAVAL.CA writes:

> Why does Lion would not like healing his allies? Lion does defends his pride
Best defence is a good offense, Lion gets attack bonuses to defend his pack.

I never saw a lion in the wild apply first aid <shrug>
=========================================================================
Date: Fri, 7 Aug 1998 20:29:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Shamanic Adepts
Mime-Version: 1.0
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In a message dated 8/7/98 7:33:59 AM Pacific Daylight Time,
James.Ojaste@**.GC.CA writes:

> In responding to a message like this where you've snipped out everything
> that I actually wrote, please don't attribute stuff to me.
The reply key adds that line, and applies it to whoever was the author of the
last e-mail. Sorry if it bugs you.
=========================================================================
Date: Fri, 7 Aug 1998 20:41:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Light Load ammo
Mime-Version: 1.0
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In a message dated 8/7/98 7:15:03 AM Pacific Daylight Time,
bryan.covington@****.COM writes:
In regards to lighter springs, heavy loads;
> I imagine the gun would kick like a mule also. The
> springs aren't absorbing as much energy thus the slide is slamming
> against the back of the frame. I would give some increased recoil and
> maybe a target modifier.
>
More recoil (with modifiers), more damage to the frame slide springs and
hand.
=========================================================================
Date: Fri, 7 Aug 1998 20:45:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: More CF questions
Mime-Version: 1.0
Content-type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: quoted-printable

In a message dated 8/6/98 6:36:36 PM Pacific Daylight Time, stardust@***.=
NET writes:

> So, now if we go to R2 and max out the CF on a van chassis, we get 250 =
CF.
> Add one shop and the CF for "move around" space, and wah-lah! Of cour=
se,
> as soon as you start adding armour and other goodies to the van this e=
xtra
> space will go away rapidly. IMO, using a van to operate a shop out of
> would be an extermely tight fit (starts raising TN's for B/R rolls :))=
,
> especially since, if you're on a run, you're very likely *not* going t=
o be
> working "out of the back" like a plumber. Probably wiser to use a med=
ium
> transport for this purpose. Also, I was thinking more along the lines=
of
> an electronics shop than an enchanters shop. I just can't see myself
> hauling around a bunch of spare Orichalcum in my van (no matter how we=
ll
> armoured it is) :).
>

Actually the shop needs to cover 50 M², a CF is only 1/8 of a M³. A=
rea vs. volume.
I do not think any van will have enough floor space for 50 M². Even wi=
th shelves and such I do not see it as possible. they say that it can f=
it in a van for transport.
=========================================================================
Date: Fri, 7 Aug 1998 20:53:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Iridios <iridios@*********.COM>
Subject: Re: Bug City 1998..
MIME-Version: 1.0
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Bill Blackbrain wrote:
Fri, 7 Aug 1998 10:51:40 -0700
>
> I was watching CNN this morning when a story came on with the teaser "Bugs
> invade Chicago". I almost did a spit take with my coffee. It turns out that
> the city is infested with the Asian Long Horn Beetle which is devouring trees
> and is immune to all known pesticides. Can nukes be far off?

I saw this on WGN (Chicago), only the headline was "Chicago Bug
Quarantine Zone is Expanding". Definately made me do a double take.
:)

--"Any science, sufficiently advanced is indistinguishable from
magic."
--Arthur C. Clarke

Iridios
iridios@*********.com
http://www.geocities.com/Area51/Shadowlands/9489
http://members.theglobe.com/Iridios

-------Begin Geek Code Block------
GS d-(++) s+: a- C++ U?@>++ P L E?
W++ N o-- K- w(---) O? M-- V? PS+@
PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
b+ DI++ !D G e+@>++++ h--- r+++ y+++
-------End Geek Code Block--------
=========================================================================
Date: Fri, 7 Aug 1998 20:22:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: R2 Robotics/Exoskeleton question
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>However, when I think of people in wheelchairs, I think of both
>Rick (spinal injury) and Stephen Hawkings (MS I think).

Dr. Hawking has ALS (amyotrophic lateral sclerosis, or Lou Gehrig's
Disease), not MS. Just a point of clarification.
=========================================================================
Date: Fri, 7 Aug 1998 19:02:29 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Deird'Re Brooks <xenya@********.COM>
Organization: Camarilla
Subject: Re: FAQ: Forbidden Topics -Reply
MIME-Version: 1.0
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Lehlan Decker wrote:
>
> <HUGE SNIP of DR. D>
> >I feel confident in stating that not at any time did I put forward any
> >claims whatsoever as to my personal metaphysical or eldritch
> >prowess, and this for the fact that I am generally want to eschew
> >discussion of my own
> >religious beliefs in public, as well as my perception that such
> <Another snip>
> LOL! Its the one, the only Dr. D. He's back....woah.....I thought
> I could use big words.....:)
> Its nice to finally see/hear the legend in the "flesh" so to speak.

You should hear him in person...

--
Deird'Re M. Brooks | xenya@********.com | cam#9309026
Lydia Morales (Brujah) | "Cannot run out of time. Time is infinite
Madelynne (Malkavian) | You are finite. Zathras is finite. This.
Sif Stormbringer (Get | this is wrong tool. Never use this." - Zathras
=========================================================================
Date: Fri, 7 Aug 1998 22:20:00 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: Dragon Heart Saga
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-08-07 14:55:03 EDT, you write:

> This is an expensive trilogy for me, for the page count. Is it worth it?
>

Well, if you want to find out who killed Dunkzlezahn for yourself, yes it is.
I liked the whole Trilogy, personally.

Mgkelly
=========================================================================
Date: Fri, 7 Aug 1998 22:25:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: He's back!!!
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Erik Jameson wrote;

>HE'S BACK!!!!!

That's an understatement. And with a post that sent vibrations
throughout the list with it's impact too. For shame it's at a time when
many elder listmembers are attending GenCon. SR3 discussions should be
mighty interesting now. And yes at this time I should indeed own my copy
but I won't possess it until Tuesday night.
Pre-debates anyone?

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Fri, 7 Aug 1998 22:30:40 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: Bug City 1998..
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-08-07 20:50:45 EDT, you write:

> I saw this on WGN (Chicago), only the headline was "Chicago Bug
> Quarantine Zone is Expanding". Definately made me do a double take.

I scanned WGN and CNN both and promptly screamed "WHAT THE FUCK??!!!?!?!?!"
when they announced the 'Quarrantine Zone Expansion'.

I was afraid that the Sixth World had returned and I had missed it....

I was upset.

(Btw, Elle....)

> - It's not pretty being easy -

Mgkelly "It ain't easy bein' sleazy...."
=========================================================================
Date: Fri, 7 Aug 1998 22:33:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: FAQ: Forbidden Topics
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Erik Jameson wrote;

>Yeah, Gurth will flip when he finds out who's come back from the dead
>(didn't your TK alter-ego do something a bit like that, Doctor?). But I
>kinda thought Gurth was visiting more than just GenCon while over here, so
>it might be a bit.

Over to Drekhead and then somewhere in NC (where I plan to ambush
him) or to Adam's if it's too hot for him here. (Wimp. I can take it,
I've got AC)

>Erik J.
>
>
>Resepected Elders Relaxation Resort, President of Operations
>and Director of Activities

Did you happen to notice the castle in the back that appeared
overnight?

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Fri, 7 Aug 1998 23:06:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Totem Spirit Character.
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Philippe Garneau wrote;

>Why does Lion would not like healing his allies? Lion does defends his pride
>(i'm talking about the pack of animal here, not the emotion) from harm (and
>other male Lions), and so a shaman that considers his running group as his
>pride would cast healing spells when necessary. He wouldn't cast it to a
>squatter on the street, but his chummers, yes he would.

Lion is not a lion but Lion! Lion is everything that a lion
represents, not what it doesn't represent. You have failed to grasp what
the concept of a Totem is. It's about embodiment and idealization. It's
not about what the animal does but what it represents. If that can't be
grasped then you should stay away from Shamans.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"When _I_ use a word," Humpty Dumpty said, in a rather scornful
tone, "it means just what I choose it to mean - neither more nor less."
-Through the Looking Glass

I am MC23
=========================================================================
Date: Fri, 7 Aug 1998 19:57:25 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: R2, again.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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David Buehrer wrote:

> A gas tank doesn't take up all that free space. There's the structural
> supports that have to go in and they take up a lot of space (50 liters
> of gas weighs a lot). And gas tanks are not built to optimize space.
> They're built to meet the regulations of countries that they'll be sold
> in (as part of the car). I have never seen a gas tank that was a
> squared off box. They're all rounded. They're built this way to
> decrease the chance of exploding or leaking in a wreck. Also, the
> structure around the gas tank also has to meet regulations (again, to
> prevent explosions or leaks). So you lose space there. And free space
> is left so a mechanic can get in and undo the bolts and nuts if it
> needs to be replaced.


But even with all of this it SHOULD give more than 50 liters of
fuel... And
them you factor in 2060 materials and fuel (I don't believe they still
use petroleum-
based gasoline in 2060. There wouldn't be any petroleum left by them.
Maybe a less dense
equivalent, such as some form of enhanced alcohol or methanol). I think
it
should still give you some 110-120 liters of space (more resistant and
lighter materials
mean you don't need thick walls and etc.).

Bira
=========================================================================
Date: Fri, 7 Aug 1998 23:15:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Slang (was Re: defending spells
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In a message dated 07/08/98 14:15:02 Central Daylight Time,
mc23@**********.COM writes:

> Get with the SOTA man.
>

Ok, this has absolutely nothing to do with the previous thread, but I really
like this line. It sounds like something someone would throw off to someone
who said something completely out-dated (like someone says Groovy, so someone
answers "Groovy? Get with the SOTA, man!")

Does anyone else have good slang phrases (aside from the dictionary, which I
have bookmarked).

Nexx
=========================================================================
Date: Fri, 7 Aug 1998 23:32:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: kids in the '90s was BC{OT}
Mime-Version: 1.0
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In a message dated 07/08/98 17:41:48 Central Daylight Time, chimerae@***.IE
writes:

> BTW, I didn't see any data on primary and secondary schools
> anywhere in the books (I think that's elementary and highschool in
> the US, heck just anything before you go to University). I wonder if
> they're all run by corps, or heavily sponsored by them.
>

Well, IIRC, Ivy & Chrome (adventure) mentions a private High School... I tihnk
it was run (or heavily supported) by a corp, but its been so damn long since I
read through it, all I know is that its in there...

Nexx
=========================================================================
Date: Fri, 7 Aug 1998 22:29:54 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: Bug City 1998..
In-Reply-To: <35CBA180.63E42DA7@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:53 PM 8/7/98 -0400, Iridios wrote:
>Bill Blackbrain wrote:
>Fri, 7 Aug 1998 10:51:40 -0700
>>
>> I was watching CNN this morning when a story came on with the teaser "Bugs
>> invade Chicago". I almost did a spit take with my coffee. It turns out that
>> the city is infested with the Asian Long Horn Beetle which is devouring
trees
>> and is immune to all known pesticides. Can nukes be far off?
>
>I saw this on WGN (Chicago), only the headline was "Chicago Bug
>Quarantine Zone is Expanding". Definately made me do a double take.
>:)
>

How does FASA *know* these things? :)

BlueMule
=========================================================================
Date: Fri, 7 Aug 1998 23:39:57 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Bug City 1998..
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In a message dated 8/7/98 8:36:21 PM Pacific Daylight Time, stardust@***.NET
writes:

> How does FASA *know* these things? :)
not that they would "know" anything, but since they are based out of Chicago,
I wonder if they caught the same headlines? :-)
Just a thought, thats all, a theory..

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