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Message no. 1
From: Evan Hughes <ehughes@****.carleton.ca>
Subject: Re: Essential Style Guide Part 2
Date: Wed, 10 Apr 96 0:13:04 EDT
*****PRIVATE TO: alias: our.sland.pals
>>>>>[Well THANK YOU mister WIZARD! Here we were wondering where that
oh-so-valuable phrase came from.

Lynch, answer these few questions:
1> Were you tossing dynamite? (no)
2> Was there, in any way, a hole involved? (no)
3> Do you wear purple-polka-dot jeans and radioctive-green cashmere
sweaters to funerals (of friends)? (we hope not)

IF you had been tossing dynamite (or even a grenade) into a hole, pit,
enclosed area, room, etc., then the phrase "Fire in the hole" would have
been not only stylish, but vaguely useful. (especially if someone had
tossed a grenade/stick of dynamite into a room YOU were in, in which case,
the phrase would have been HIGHLY useful) But no. You blew out a _window_.
Blowing out windows does NOT gain style points unless it's:
a> Accidentally caused by an explosion (double the point value if you're
in an arco, 500 feet up and there's a crowded street below. Triple it if
nobody gets hurt)
b> Caused by walking the fire after some mean motherfragger who doesn't
have the fasion sense to die easily. It helps if they're running.
(otherwise it's simple incompetence and an automatic -2 on all further
scores).
c> caused by magic. In _any_ way.

We aren't debating your combat style (good, although a little too
reliant on physical combat. Use a gun every now and then. If possible, use
a rocket launcher (automatic +2 on all further scores, especially if the
rocket hits), or maybe a cross-bow. Outmoded weapons are always good), or
even your dress sense (nice pony tail. Do something about the grey though.
(Please note that Jenna wrote this bit. I (Gabe) have no opinion on this
issue)) -- just your 'running style. On the whole you've been pretty good
so far.]<<<<<
-- Jen and Gabe <00:16:14/10-04-57>
Message no. 2
From: ANGLISS BRIAN EDWARD <angliss@****.Colorado.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Wed, 10 Apr 1996 01:42:48 -0600 (MDT)
>>>>>[Be careful what you call an "outmoded weapon", you two. An
arrow
will kill you just as dead as any bullet or spell. Some of us can even
put our arrows through small cars.]<<<<<
-- Action Jackson <01:35:42/04-10-57>

>>>>>[Small cars? Only small cars?]<<<<<
-- Diana, Mistress of the Night <01:35:22/04-10-57>

>>>>>[Ok, ok, so they're titanium shafted with Dikoted heads and ceramic
fletchings and go through large armored cars and light tanks. But still,
it's an "outmoded weapon." That was my point. Lay off
already.]<<<<<
-- Action Jackson <01:39:51/04-10-57>

>>>>>[Awwwwww, Dad's stressed out. I take it you've finally come down
off your flourocarbon buzz?]<<<<<
-- Diana, Mistress of the Night <01:40:01/04-10-57>

>>>>>[Yes, and remind me not to do that again. Please. Everyone, remind
me never to go for blood replacement again. It does WAY too many strange
things to the body.]<<<<<
-- Action Jackson <01:41:18/04-10-57>
Message no. 3
From: NIGHTFOX <DJWA@******.UCC.NAU.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Wed, 10 Apr 1996 10:13:27 -0700 (MST)
>>>>>[ CRUSH shoot banshee with arrow. CRUSH make banshee blow
up]<<<<<
-- CRUSH <10:00:05/04-10-57>

>>>>>[ That wasn't a bloody bow and arrow you used!!! Cripes, for the size
of
it I would consider it ballista or some type of seige weapon. A bloody 2.2
meter long aluminum shaft with an armor piecering titanium head head shot from a
Ranger-x compound bow resized for a very large troll. I don't even want to know
what the pull or draw or whatever you measure those things in was.

All I know is that it hit the banshee like a APDS-DU round like the old A-10
used to use. Went through and lodged in the engine block, thats when whatever
toy they had put inside the shaft exploded and blew the thing into quite a few
pieces. Banshee's were made to withstand force from the outside, not the
inside.

Gives me the shivers to think of someone doing that to a vehicle. ]<<<<<
-- Lister <10:11:54/04-10-57>
Message no. 4
From: Evan Hughes <ehughes@****.carleton.ca>
Subject: Re: Essential Style Guide Part 2
Date: Wed, 10 Apr 96 13:21:08 EDT
>>>>>[A troll with a portable ballista. Now THAT is style. Sorry Lynch,
but you've been WAY outdone with this one.]<<<<<
-- Jen and Gabe <13:24:14/10-04-57>
Message no. 5
From: ANGLISS BRIAN EDWARD <angliss@****.Colorado.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Wed, 10 Apr 1996 11:37:21 -0600 (MDT)
>>>>>[While antique weapons such as bows have "style", they
hardly have
substance in most combat, or even most assassinations. Corporations and
nations routinely use ballistic tracking systems, and sufficiently
augmented bodyguards are good enough to get the target out of the way, or
put thier bodies between the incoming arrow or bolt and the target.

Style is unnecessary, dangerous, flashy, and extremly unprofessional.
Style gets your teammates killed even if you stay alive. Style lets your
opponents or targets escape. Style shows prospective employers that you
value people's perceptions of you rather than the reality. Style is
hollow.

Yet another difference between soldiers and runners. Runners value style
above substance. But perhaps I generalize too much. Jen and Gabe value
style over substance. I, and the rest of the team, would rather have
negative points on thier "style scale" and get the job done
professionally, expertly, while minimizing risk to other teammembers and
non-combatants, and while reducing exposure to negligable levels.

Even if you can do the job with style, you shouldn't. It gives you and
your team a reputation for flippancy and unprofessionalism.]<<<<<
-- Fat Chance <11:36:27/04-10-57>
Message no. 6
From: shadowtk@********.demon.co.uk (Paul J. Adam)
Subject: Re: Essential Style Guide Part 2
Date: Wed, 10 Apr 1996 17:10:38 GMT
*****PRIVATE TO: alias: our.sland.pals
>>>>>[Touchy, touchy, Jenna and Gabriel! Did we forget our second
cups of coffee this morning?

When I set off an explosion, I use that phrase as a warning because,
corny or not, people recognise it for what it is. Unstylish? Sure.
But it works. They get down in case any big chunks go flying around.
Can happen: since when was demolitions on an unknown structure an
exact science?

Style points for windows? Could care less. I don't want style points,
I want into the building. And thanks for the advice to use magic. I'll
try that next time <g>. In fact, I'll try it now.

"Window, disappear!"
"Ala-Kazam!"
"Abracadabra!"

Nope. Rabbits keep jumping out of the wastepaper basket, but the window's
not doing anything. Guess I stick to explosives and shouting "Fire in the
hole!".

Speaking of holes, there was a *virtual* hole there. I just made it a
*real* hole. So there.

What I do works and I enjoy doing it. You two go for more flash and style:
fine, it works for you and you look good in the process. Hate to admit it,
but you do.

Do 20th-century antique firearms count as "outmoded"? I make my own ammo, if
that helps, and I only use cased stuff...

Why do you ask about the purple-polka dot jeans, by the way? If you want
to borrow some, my pair went at the knees a while ago, but if Jenna can
fit into them she's welcome to them.]<<<<<
-- Lynch <17:23:35/04-10-57>
Message no. 7
From: Evan Hughes <ehughes@****.carleton.ca>
Subject: Re: Essential Style Guide Part 2
Date: Wed, 10 Apr 96 18:50:41 EDT
*****PRIVATE: alias: our.adoring.public
>>>>>[You MAKE your own ammo? Lynch, you have WAAAAAY too much free time.
Creating spells is fine, but making ammo is weird. (Although I'm sure it
does make for good style. We shall have to check the guide)]<<<<<
-- Jen and Gabe <18:53:04/10-04-57>
Message no. 8
From: shadowtk@********.demon.co.uk (Paul J. Adam)
Subject: Re: Essential Style Guide Part 2
Date: Wed, 10 Apr 1996 21:53:06 GMT
>>>>>[Got to admit it, J&G, you're right on that. CRUSH, nice work,
can I get some of of those arrows? (Launching them's goimg to be fun,
but right now I could use some entertainment)

Oh, and Jenna? Gabriel? I hear rumours that you know how to deck.
I may have some work for you, with attendant paychecks. Interested?]<<<<<
-- Lynch <21:55:04/04-10-57>
Message no. 9
From: Evan Hughes <ehughes@****.carleton.ca>
Subject: Re: Essential Style Guide Part 2
Date: Wed, 10 Apr 96 19:01:25 EDT
>>>>>[Sorry Fat Chance, but if you can't pull of style then just say so.
We won't hold it against you. Much.

Although style can, and will make a big difference when it comes to
employment. If you're doing "odd jobs", like we often do, then your
Johnson isn't a military kinda gal, and style will get you hired again. It
might even get you recommended to someone who matters. It also makes a big
difference in "PR" jobs. We get hired to smash the drek out of stuff. We
do that well (we also make pretty decent body-guards, but thats another
story), and our employers (who always have and always will remain
nameless) want to make an impression. A fragger wandering around, tripping
over his own shoelaces and picking his nose will not make an impression.
Two well trained, attractive, dangerous and stylish runners will. They
tell your target that your Johnson has stature and resources. Or maybe it
would be more accurate to say; WE tell your target that your Johnson has
stature and resources.]<<<<<
-- Jen and Gabe <19:05:14/10-04-57>
Message no. 10
From: shadowtk@********.demon.co.uk (Paul J. Adam)
Subject: Re: Essential Style Guide Part 2
Date: Thu, 11 Apr 1996 00:06:06 GMT
>>>>>[Jenna, Gabriel, you need to investigate the miracle of
early 20th century technology called a "progesssive multistage reloading
press". I can crank out a thousand rounds in two hours with mine, any
calibre from 5.56mm to .357 to .50cal BMG, and it's to my spec: hits harder
and groups tighter than anything you can buy in the shops. Caseless, bleah.

*Real* ammunition comes in brass cases. Anything else is Mattel.

But you knew that, right? <g>]<<<<<
-- Lynch <00:10:35/04-11-57>
Message no. 11
From: j8h6l8nb@**********.com (Harry Jacobs)
Subject: Re: Essential Style Guide Part 2
Date: Wed, 10 Apr 1996 19:51:30 -0400
>>>>>[Beeeutifully sed, Fat Chance, style is for hot dawgs, hot dawgs end
up
on da grill.]<<<<<
-- Mr. Ferocious <19:40:22/04-10-57>
Message no. 12
From: winter@******.med.harvard.edu
Subject: Re: Essential Style Guide Part 2
Date: Wed, 10 Apr 1996 20:11:21 -0400
>>>>>[Lynch, you forget that at that rate, Jen&Gabe could never keep
up. Let's see, five hundered rounds per hour, divide by sixty and you
get eight point three repeating. Now when did _you_ hear of a run
that J&G where involved in that averaged less than two thousand rounds
per minute? And don't give me that crap about downtime, you know
every minute not spent blowing things up is wasted on that damn cat of
theirs. Even I use more than nine rounds a minute. Really man,
think these things thru for a bit before you go waggling the wonders
of 20th century tech in our faces. <g>.]<<<<<
-- Bushwacker Bob <20:12:22/04-11-57>
Message no. 13
From: ANGLISS BRIAN EDWARD <angliss@****.Colorado.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Wed, 10 Apr 1996 18:46:57 -0600 (MDT)
>>>>>[CRUSH, get a Maxim Improved Mongolian Recurve bow if you can.
Significantly more powerful than even the RangerX. I should know, I
designed it. (grin) The only weapon I ever designed that was powerful
enough to put an arrow through a car. The Ranger X just couldn't provide
me with enough power for the draw length. I don't have the extra-long
arms to handle a bow as big as your's.

You know, I really do wonder which of us is stronger, CRUSH. I'd suggest
arm wrestling, but I just don't have the leverage for it. How about Kick
the Americar. I could use he exercise. Just tell me when and where and
I'll be there.]<<<<<
-- Action Jackson <18:44:47/04-10-57>

*****PRIVATE: Spirit
>>>>>[Spirit, don't worry about me. There's not a person I know, troll
or not, who's stronger than I am. Collussus wasn't even stronger, just a
lot tougher. Sure, your hubby's much taller and bigger, but I can take
care of myself. I'll even be nice to him, and maybe let him win too.
(grin)]<<<<<
-- Action Jackson <18:47:32/04-10-57>
Message no. 14
From: NIGHTFOX <DJWA@******.UCC.NAU.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Thu, 11 Apr 1996 00:10:17 -0700 (MST)
>>>>>[ CRUSH sell arrows. Arrows big. Arrows tall as Elf. CRUSH take
arrows
camping. Arrows make good tent poles.]<<<<<
-- CRUSH <12:14:23/04-11-57>


*****Private: Lynch
>>>>>[ Good luck Lynch, you'll need it with the arrows. The fraggin things
are
HUGE with a capital "T" for troll sized. I would suggest using the bloody
things as a spear, thats about I can handle them as. As to firing them, I would
look into books on seige weaponry, thats what most people need to fire them.

Contact me at >>encrypted<< if your serious about the arrows and I'll see
about
getting a dozon or so to you. since your rather hot with Interpol at the moment
we might want to extra careful. Ten to one they will check up on CRUSH's place.
Of course, he hasn't done anything illegal, so they have nothing.]<<<<<
-- Lister <12:22:54/04-11-57>
Message no. 15
From: NIGHTFOX <DJWA@******.UCC.NAU.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Thu, 11 Apr 1996 00:22:06 -0700 (MST)
>>>>>[ Lynch, I would have to agree with you that making your own bullets
is the
best. I've found that you can get some pretty impressive results if you design
a round that you want. Then create the gun (computer rendering helps). I
personally stay away from cased ammon though. It can be used to trace you
though finger prints and other methods. Caseless ammo doesn't have this problem
and you don't loose area to the casing, you can use it for power, which is also
a fun thing to design. Its a lot different then explosives and needs to have
other characteristics. Over all, I would have to say that the whole process
give you an advantage in that you can design the weapon that you need and it
feel better to you just because you made it.

As to using a lot of bullets, I tend to think of a run where you use more than
9 bullets in as a run where something went wrong.]<<<<<
-- Bill the Galactic Hero <12:30:12/04-11-57>

>>>>>[ Hi Bill, long time since we've heard from you. Are you going to
keep
this up or go back into obscurity again.]<<<<<
-- Kichanski <12:40:02/04-11-57>

>>>>>[ Depends on how much certain aspects of it interest me. I've been
bored
of late and need to have some fun.]<<<<<
-- Bill the Galactic Hero <12:44:56/04-11-57>
Message no. 16
From: Evan Hughes <ehughes@****.carleton.ca>
Subject: Re: Essential Style Guide Part 2
Date: Thu, 11 Apr 96 11:35:08 EDT
>>>>>[A thousand rounds in two hours? Hah! That's up in smoke in five
minutes or less.]<<<<<
-- Jen and Gabe <11:38:33/11-04-57>
Message no. 17
From: "Paul J. Adam" <shadowtk@********.demon.co.uk>
Subject: Re: Essential Style Guide Part 2
Date: Thu, 11 Apr 1996 16:33:27 GMT
*****Private: Lister
>>>>>[Thanks, Lister. Probably best if we hold off until after this blows
over: I'd need a workshop to build what I'd need. Probably a ballista,
though maybe compressed air? No, that's cheating <g> But yeah, once I can
get them without endangering you I'd love a dozen or so. Be even better if
I could see CRUSH show me how they ought to be used, but that's definitely
not possible for a while.

So how far does the Americar go when he kicks it?]<<<<<
-- Lynch <17:32:52/04-11-57>
Message no. 18
From: "Paul J. Adam" <shadowtk@********.demon.co.uk>
Subject: Re: Essential Style Guide Part 2
Date: Thu, 11 Apr 1996 16:18:36 GMT
>>>>>[Well, if you wander around with your triggers taped down, so be it...
there are a few of us unstylish dinosaurs who hold the heretical belief that
it's not rounds fired that matter, it's rounds on target. Two thousand
rounds lasts me a couple of weeks.

Maybe it's just because I hit what I aim at first time? <g>]<<<<<
-- Lynch <17:21:38/11-04-57>
Message no. 19
From: winter@******.MED.HARVARD.EDU
Subject: Re: Essential Style Guide Part 2
Date: Thu, 11 Apr 1996 15:50:17 -0400
>>>>>[Lynch, you _have_ triggers? That would explain why they
wont't let me in all those fancy places.....]<<<<<
-- Bushwacker Bob <17:36:21/11-04-57>
Message no. 20
From: MAGECK <YBKB@*****.iup.edu>
Subject: Re: Essential Style Guide Part 2
Date: Fri, 12 Apr 1996 01:47:03 -0400 (EDT)
>>>>>[Hey we all 'ave our own style. "eck if any a ya remember the
Jonestown
run I think it wa'. Well the way Nex an' I made ou' entrance. We were goin in
ta handle a MINOR vamp problem, an we show up with the fangs glistening, an My
lightin his cig, over the young lass's head. It wa' wicked fun]<<<<<
-- STREETWOLF(Fire is an Elf's Best Friend)<01:46:30/04-12-57>
Message no. 21
From: NIGHTFOX <DJWA@******.UCC.NAU.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Thu, 11 Apr 1996 23:49:55 -0700 (MST)
*****Private: Lynch
>>>>>[ Compress air? Hmm, may work, but you would need a lot of force.
CRUSH
would probably be happy to show you once your in the clear. He's actually legit
now and wouldn't want to go back to the shadows.

As for the Americar, they don't go for distance, they go for number of flips.
I think the last time he really tried a few years ago he got six flips, of
course he's bigger now and can put more mass behind it.]<<<<<
-- Lister <12:01:27/04-12-57>
Message no. 22
From: NIGHTFOX <DJWA@******.UCC.NAU.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Fri, 12 Apr 1996 00:44:17 -0700 (MST)
>>>>>[ Lynch, I would agree with you in that making your own ammo is the
best
way to go. For one thing, you can customize your weapons better, even to the
point of using a computer modeler to help build the gun that you want. I don't
agree with using casings though, I tend to dislike leaving things behind on a
run.

As to large amount of bullets, I would agree with the sentiment that a too many
bullets leads to accidents. The worst things that happen is when a stray takes
out one of your teammates. I prefer runs where you go in quitely and come out
even quiter. I also usually go for one shot, one down. Either that or I take
them down physically. Killing is usually a last resort, after all, they really
don't get paid much to put their lives on the line. And their teammates fight
better when inflamed with rage after seeing a friend die and know their next.
If your knock out one person, and threaten another, they will proabably give,
but if you kill somebody, the next person will not listen when you threaten them
and they are armed.]<<<<<
-- Bill the Galactic Hero <12:55:04/04-12-57>

>>>>>[ Hi Bill, whats with the "Galactic Hero"
thing?]<<<<<
-- Lister <12:57:32/04-12-57>

>>>>>[ I got it from a book I read. I think it was between reading
"The effect
of microwaves on crystaline explosive compounds" and "The Prince". I was
in the
mood for some what lighter reading.]<<<<<
-- Bill the Galactic Hero <12:59:45/04-12-57>
Message no. 23
From: ANGLISS BRIAN EDWARD <angliss@****.Colorado.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Fri, 12 Apr 1996 12:21:53 -0600 (MDT)
>>>>>[It isn't that the team _can't_ do style, but rather that we
_don't_. It is unnecessary and dangerous, as Fat Chance said.

You don't seem to understand the realities of the streets, you two, which
is even more evidence of your corporate affiliation rather than your
independant status. But I digress. Style will get you hired until some
"Johnson" decides your style is too dangerous and provides a trail to
your actions. If every target you run against can collect enough data
about the self-described "best dressed runners in Seattle", your fixers
and Johnsons will hear about it and realize that you are a potential weak
link, and a trail to them. Thus, your sources of income dry up, as do
your sources of data, gear, intelligence, transportation, illegal
identities, etc.

All for such an elusive and ultimately meaningless distinction of having
"style".

Personally, I have no style. I know it, I'm fraggin proud of it too.
Because I'm professional. I never leave enough tracks to trace. I use
multiple icons to confuse potential trackers. I keep a profile so flat
as to be mere nanometers thick, well below the ambient surface
irregularties. But I will never have to worry about being out of a job,
or having my employers decide that I'm far better off dead than as a
loose cannon, or having my contacts decide that thier survival depends on
turning me over to someone else. Sure, it costs me, and the rest of the
team, those ever useful "style points", but who the frag cares? I
certainly don't. My employers consider them to be liabilities rather
than assets. And, just so you know, the team doesn't always work for
military types. We actually do "runs" on occastion too. But only when
the employer is willing to provide us with a rock solid, anti-Swiss
Cheese written and signed contract.]<<<<<
-- AEPacker <12:20:16/04-12-57>
Message no. 24
From: ANGLISS BRIAN EDWARD <angliss@****.Colorado.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Fri, 12 Apr 1996 12:25:59 -0600 (MDT)
>>>>>[Ahhhh, that explains where AJ made all his money then. He said
that he sold drekloads of ammo to stupid people.... (grin)]<<<<<
-- Slash <12:24:18/04-12-57>
Message no. 25
From: Evan Hughes <ehughes@****.carleton.ca>
Subject: Re: Essential Style Guide Part 2
Date: Fri, 12 Apr 96 18:43:56 EDT
>>>>>[One shot, one down is the best if you have the time and energy, but
it doesn't usually work that way. Most fraggers are wearing a few
centimeters of armourcloth and ceramics. If you're lucky enough to catch
your target with his helmet off, sure, go for the shot. Otherwise, pump a
good strong burst into the guy. Even if the ceramic doesn't shatter,
chances are you're going to break a few ribs -- and that ALWAYS slows 'em
down. ]<<<<<
-- Jen and Gabe <18:47:23/12-04-57>
Message no. 26
From: Evan Hughes <ehughes@****.carleton.ca>
Subject: Re: Essential Style Guide Part 2
Date: Fri, 12 Apr 96 18:57:32 EDT
>>>>>[AEPacker: We'll take you seriously when you figure out how to read
our messages. We aren't "the best dressed runners in Seattle", and we
never said we were. We DID say, however, that we were (and are, and
probably always will be) "the best dressed runners on the planet". I guess
they don't teach the 3Rs at merc. school anymore...]<<<<<
-- Jen and Gabe <19:01:13/12-04-57>
Message no. 27
From: ANGLISS BRIAN EDWARD <angliss@****.Colorado.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Fri, 12 Apr 1996 18:12:01 -0600 (MDT)
>>>>>[If you mean "readin, ritin, and 'rithmatic", then you're
wrong. If
you mean Recoil, Recon, and Reliance, then you're even more wrong.

Of course, AEPacker could just be baiting you. It's so easy to do.
After all, all that "style" requires you maintain the appearance of
independance as well as the hot air of self-importance, you do make such
a prime target. Question your pride, and you always respond. You're
becoming far too predictable. Not that I'm surprised, of course.

And by the time you take us seriously, you'll likely have a sniper round
penetrating each of your heads simultaneously while several spells
explode around you in addition to several kilos of high explosives and,
just to make sure, a couple of grenades and two or three elementals.

Of course, there's no profit in it. We gain nothing by your deaths, and
you pose no threat to us except in the abstract. You can afford to not
take us seriously. You have very little to fear from the team, you two.

For now.]<<<<<
-- Short Stuff <18:10:32/04-12-57>
Message no. 28
From: Evan Hughes <ehughes@****.carleton.ca>
Subject: Re: Essential Style Guide Part 2
Date: Sat, 13 Apr 96 18:49:11 EDT
>>>>>[Short Stuff: It'll take a lot more than that to kill us... And by
the time your merc "team" managed to get all that ordinance to bear, we'd
be long gone anyway... Quit the posturing drek. If you're still suffering
delusions of granduer, fine, just don't inflict it on our mailbox.]<<<<<
-- Jen and Gabe <18:52:32/13-04-57>
Message no. 29
From: ANGLISS BRIAN EDWARD <angliss@****.Colorado.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Sun, 14 Apr 1996 17:47:06 -0600 (MDT)
>>>>>["Delusions of grandeur"? "Quit posturing"? Oh,
that's beautiful.

+++++ Time delay: 4 minutes

Thank you. I've not laughed that hard for a long time.]<<<<<
-- Slash <17:45:16/04-14-57>
Message no. 30
From: ANGLISS BRIAN EDWARD <angliss@****.Colorado.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Sun, 14 Apr 1996 17:55:09 -0600 (MDT)
>>>>>[You're absolutely right, her ideas were overkill. It would take
far too long to get all that destructive power into place. Just the
snipers would be sufficient, with enough magical assistance to make sure
you never detected the snipers and so that any active defensive spells
never had a chance to activate.

Of course, that would be unlikely to happen unless you were to work for
an opposing corporation or mercenary unit who stood in the way of my
team's objectives. You simply are not enough of a threat to my team to
warrant destruction, regardless of how confused regarding your own
importance and skill you are.

My unit has earned the right to brag through 15 years of distinguished
mercenary contracts. And you two really are not in a position to claim
that we have delusions of grandeur.]<<<<<
-- Skull <17:53:29/04-14-57>
Message no. 31
From: NIGHTFOX <djwa@******.UCC.NAU.EDU>
Subject: Re: Essential Style Guide Part 2
Date: Sun, 14 Apr 1996 17:50:16 -0700 (MST)
>>>>>[ Jenna and Gabe

Pot: "Hey kettle, your black!!"

Of course, I don't think you will understand.]<<<<<
-- Lister <18:02:34/04-14-57>
Message no. 32
From: MooK <Robertr%tfn-ny.com@*********.tfn-ny.com>
Subject: Re: Essential Style Guide Part 2
Date: Mon, 15 Apr 1996 10:57:18 -0400
>>>>>[You know,you guys must have pretty thick, armour plating, to match
the humongus-Egos and very large mouths, right?]<<<<<
-- DRED <11:00:12/04-12-57>
Message no. 33
From: Evan Hughes <ehughes@****.carleton.ca>
Subject: Re: Essential Style Guide Part 2
Date: Mon, 15 Apr 96 14:02:34 EDT
>>>>>[Sorry to disappoint DRED, but armour (even though we have been
approached to test some stuff out by local manufacturers. No idea why),
isn't our crutch. We wear what we need and make up for the lack with style
and ability. It's amazing some of the things you can do with
magic...]<<<<<
-- Jen and Gabe <14:04:54/15-04-57>

Further Reading

If you enjoyed reading about Essential Style Guide Part 2, you may also be interested in:

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