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Message no. 1
From: Paul J. Adam Shadowtk@********.demon.co.uk
Subject: Bug Hunt
Date: Sun, 20 Feb 2000 19:44:10 +0000
*****INTERNAL: SIGANet
>>>>>[Plus ca change, plus ca meme...

+++++begin video
A warehouse. Cold and dark, and not well-maintained if the trickles of
rainwater coming through the roof are any guide.

In one of the dry zones, soldiers are checking equipment: buddying up to
ensure everything is properly fitted and secured.

Both Lynch and Lilith wear hardshell body armour, almost unheard of for
them: Lynch is adjusting the way his wife's katana rides across her back,
making sure it sits comfortably over the rigid plates and yet will still be
easily reached if he needs it.

Quinn waits nearby, fiddling with something inside her helmet. Like her
friends, she's encased in a bulky, heavy protective suit: like them, her
equipment includes the discordant note of a sword.

Obsolete for modern warfare, but able to wreak gruesome havoc on some
Awakened foes that laugh off bullets.

Insect spirits, for instance.


Not that the group are relying solely on their wits and their blades,
though: their armour is studded with magazine pouches, grenade carriers,
holsters and other equipment. But, again, where normally these three
might have an interesting mix of elderly-but-lethal weaponry, for these
festivities they have some of the latest products of the armourer's art.


Diesel engines rumble and growl, growing closer... stopping. Lynch raises
his hemet's facepiece, as a dozen more fighting men (it's hard to tell race,
let alone gender, in the heavy armour) enter. Similarly armed - L7 assault
weapons, flamethrowers, shotguns - and bristling equally with equipment
and ammunition. The leader approaches Lynch directly: of similar height,
but with unblinking, unwavering blue eyes.


"Straight in, fast and loud, Major Lynch?"

"You got it, Commander Mitchell." The two seem to find some wry
humour in the exchange. "We'll take point, blast a way in and open the
place up. You guys follow, exploit and clear. If we start getting swamped,
we pull back and hide behind Tank."

"Who's Tank?" Mitchell asks.

One of the hulking shadows in the warehouse glows dimly. The Merkava
IV's searchlight, on minimum power and wide angle, illuminates the
120mm gun and the hull and turret front. "I'm Tank!" Stephanie appears in
the commander's hatch like a Jack-in-the-box. "Or rather, _this_ is Tank,
and you can hide behind or under us if the bugs come out too fast or
something."

Mitchell takes this with his trademark calmness. "Okay. Is that why you
signed out those gas shells?"

"You betcha. Everyone got binder patches?" The SEAL team confirm.

"So you were being literal when you said 'blast a way in'?"

"Jason's a very literal person, Christian, didn't you know that?" Lilith
drawls.

"I allowed myself to forget." Mitchell concedes. "How about our six-legged
friends? What are they up to?"

Quinn might have shrugged, but the armour won't let her. "They're at low
point in their cycle. Night hunting parties are back in, dawn scouts will be
moving in half an hour. Activity's low, but not zero. More than that, I have
to go in and nudge a bug and ask him."

"Good enough." Lynch nods. "Okay, we don't know much about layout, we
guess maybe forty bugs tops but could be lots more, there's fifteen
strikers plus tank and drone support, it's dark and we're wearing
sunglasses."

"Hit it." Quinn latches her helmet in place, snaps the facepiece closed.
Lynch chambers a round in his Alpha. Mitchell and Lilith load their L7s, as
the SEALs fan out and Stephanie's tank starts up with a bellowing roar.


The seventy-ton Merkava grinds forwards, in a squeaking clatter of tracks
on concrete, and the timber-and-corrugated iron warehouse wall tears
and crumples and rips like paper. The turret traverses and the long gun
depresses, and then belches a forty-foot tongue of flame.

The shockwave slams Lynch, though the armour shields him from its worst
effects. The shell seems to have had no dramatic effect; it hit its mark
(another of the warehouses in this derelict district) but there's no
explosion, no flame, no sign of-

Another shell follows it, the orange glow of the tracer in its base very
briefly visible before it punches through the thin wall. If it explodes inside,
there's still no visible sign.

"Five rounds of GZ, Chris." Lynch signals, fixing a bayonet to the muzzle
of his Alpha. The tank fires again. "Stephanie, give us a sixth. HE-FRAG,
proximity fused, you choose where. Blow us a door."

"You got it, Daddy." The tank fires a third shell.

Something dark and winged bursts from a skylight of the warehouse,
glowing warmly in thermal imaging as Lynch switches vision modes. It
jerks in the air, seeing its enemies below, and dives straight at them -

Lynch is still raising his rifle as it explodes in midair, hit by three or four
L7 rockets that blow it apart. The Wasp spirit, a true-form rather than a
flesh-form, continues its homicidal attack, only to be engulfed in an arc of
something that overloads Lynch's thermal imagers and leaves even low-
light struggling to cope. It falls from the sky, as the tank fires its fifth gas
shell.

The spirit is consumed quickly by the fire, writhing and twisting as the
flames consume its very substance.

"Flak team, move up." Mitchell sends, and the Merkava fires again. This
round, though, explodes just short of the warehouse wall, blasting a huge
rent in the flimsy structure and sending thousands of razor-edged steel
splinters whirring into the darkness within.


And Lynch, Lilith and Quinn are moving at once, to the torn edges of the
hole in the warehouse wall. Warnings flare on the suit HUD about toxic
gas, as all three flick on their helmet lights to better pierce the murk
within.

Inside the warehouse, the abandoned barrels of Valvoline grease and
crates of scrap vehicle parts have been arranged into a strange sort of
fortress in the centre of the building. Around it, a dozen nightmare forms
lie thrashing and writhing on the stained concrete: from it, another
winged form rockets upwards, straight at the skylight. Almost as it
vanishes, there's a chainsaw snarl from outside. Mitchell's "flak team"
seems to include a radar-aimed Gatling.


"They're developing resistance to GZ" Lilith says, disapproving.

"Yeah. Back to the fucking drawing board." Lynch replies. "I don't like the
look of that hive."

"Me neither. I think they're zipped up inside, waiting for us."

"They are." Quinn says after a moment. "Thirty-plus. Lots and lots. Alive
and waiting."

"Change of plan?" Lilith suggests.

"Why not? Stephanie, come through the hole, put some frag and flame in
that thing, then drive over it. Mitchell, follow the tank in, we'll mop up
after it. Ready?" The BattleTac indicators show everyone is. "Go!"


The Merkava's engine roars as it lunges forwards, smashing through the
rent it already made: its searchlight now on full power, lighting the scene
like a midnight sun, for a few moments before the main gun fires. A
seventy-pound shell punches through the hive's wall and explodes within,
smoke blasting from every crack and crevice.

Alert to this danger, hideous beings begin to boil out of the structure, and
into gunfire from the troops around and behind the tank. The flesh-form
Wasps are blasted apart, losing limbs from L7 rockets and ten-gauge
shotgun slugs, and though they take a lot of killing the attackers have a
lot of firepower.

But with a hole blown into the hive wall, the Merkava's secondary
armament comes into play. Where once it mounted a 30mm cannon, now
it has a high-pressure flamethrower, and the tank sprays unlit thickened
gasohol into the hole in the structure for several seconds before following
it with a short burst of fire.

The hive roars into fiery life, and the shrieks and screams from inside are
awful. Not just heard, but _felt_, shaking the very astral plane with the
agony of a score of spirits dying, and the rage and pain of the Queen
seeing her children slaughtered.

For a few seconds, the infantry outside are kept busy, as fiery
monstrosities desperately try to escape the inferno that their hive has
suddenly become. (Using barrels of grease in its construction might have
offered protection from bullets, but now the hive's very walls are leaking
fire onto its occupants)

The fire is getting worse, taking hold firmly and beginning to form a
chimney effect: the skylight directly above venting thick clouds of black
smoke, the hive's interior beginning to glow an incandescent yellow as a
firestorm takes hold.
+++++end video

It was nearly an hour before we could get in there and check for bodies,
and there was just ash and a few bones left. For sure nothing got out, but
we can't tell for certain what was in there. Forensics might get something
useful, but they're bitching about did we have to incinerate them _that_
thoroughly?


Good news. GZ still works... pretty much. Maybe two or three months left
before the bugs are using it for nasal spray and laughing at it.

Flamethrowers are still a sovereign remedy for bug infestations.

You can still be active in the vicinity without spooking them, until you
attack the hive directly.



Bad news. They're reacting a lot faster to attacks.

They're building hives to resist attack better, though we can still keep
throwing curve balls at them. If we'd had to storm that place on foot,
we'd have lost a few people for sure. (but, using flammable grease as a
structural component shows they don't understand all the rules of the
game...)

Six months ago, that much GZ nerve agent would have sterilised the whole
warehouse. Now, huddling in the hive let a dozen or two of them plus the
Queen survive it. They're getting resistant and they're learning to make
their nests more airtight.



A very successful operation, anyway. No casualties, and a thorough
cleanup. They might learn and adapt, but so do we.]<<<<<
-- Major J R W Lynch <19:43:24/02-20-61>
Special Operations Command
Message no. 2
From: "Paul J. Adam" <shadowtk@********.DEMON.CO.UK>
Subject: Bug Hunt
Date: Tue, 31 Dec 1996 23:58:42 +0000
*****PRIVATE: Canis
>>>>>[Here's how it went, Canis, when we followed up your info. Know
anything about Mr Happy?

+++++begin trideo
"House in sight!" Lynch's voice, over rotor noise, as the view banks and
skids alarmingly across the rooftops of Seattle at night, in a bad area:
it pitches as he - and the others in the back of the helicopter - are
thrown forwards by abrupt deceleration.

"Stand by!" crackles over his radio, and Lynch reaches up to check a
karabiner snapped to a roof rail.

"Go one!" And he's out, rappelling down towards one rooftop: the aiming
mark of his smartlink roving across it, searching for targets, as you
hear "Go two! Go three! Go four!" and vaguely see others doing the same.

Lynch lands and rolls, clattering more than usual for him: hard-suit
armour, probably, as others land around him: in the corner of his vision
a building floorplan flashes up, the other members of the squad blinking
into place. More troops are encircling the building, and six helicopters
- Stallion gunship conversions, Marine Corps insignia - are orbiting.

"Down. Clear. No problems yet." he says softly, as the squad - wearing
camouflaged hardshell armour, armed with assault rifles and other, less
identifiable equipment - take up positions on the roof. Two of them
cover a third, as the Marine lowers two objects not much bigger than
shoeboxes through a skylight. More data starts blurring in his vision,
as the drones scout the immediate area: you hear the faint sounds of the
warning that the drones are blaring out, telling everyone to leave the
building with their hands in the air.

"No movement. No civilians detected. Couple of bodies, mangled." the
drone operator says. "Looks clean."

"Okay. Gas it." Another two Marines move to the skylight, each dragging
a canister on a small trolley: dropping hoses through the opening, they
crack the valves and a faint hiss can be heard, lasting nearly a minute
before the tanks give out.

"Go in now, sir?"
"Negats, let it oxidise. Get exposed to that shit and you're hurting as
much as the bugs would be. Give it two minutes. Second, Third, any
movement?"
"No movement, no noise, just the drones."
"Confirm. Graveyard in there. All we got is blood trails into the
loading bay."

"We go in as briefed, you all know the drills. Thirty seconds." Lynch
loops a rope around a ventilator stack, checks it for strength, throws
it down into the building and latches himself onto it: looking down at
his Heckler and Koch assault rifle (a HK59, with a Defiance shotgun on
the underbarrel railmount) he takes a deep breath, and fixes a bayonet
to the muzzle, then launches himself down into the darkness.

The rope buzzes through his harness, as he sweeps the room, searching
for targets: his boots crunch on the concrete floor and he steps clear,
as a second Marine follows him down: the soldiers form a loose defensive
ring, expanding as each descends.

"Still clear, still empty. Kurtz, on me. Others, move." Lynch advances
to the doorway, the darkness of the buildings overlaid by the gradients
of temperature and brought up into fuzzy brightness by infrared Eye
Lights: this room, too, is empty apart from a torn corpse on the floor.
Kurtz moves past Lynch, prods the body gently, kneels to examine it
while Lynch watches her back.

"Dead about four hours. Ripped pretty much to pieces. I'd guess this is
Mak -" she lifts an Alpha for Lynch to see - "from the vid. Might be
partially eaten, damage too extreme to tell for sure." Kurtz steps away
from the mangled corpse.

"Okay." As she rises and shoulders her SPAS-22, Lynch begins searching
the room, kicking rotting boxes open and checking behind the junk and
debris, but finding nothing but drifts of dead cockroaches.

"Team Charlie. Clear." a calm voice calls.
"Sure of that?"
"Nothing bigger than a rat in these rooms, alive or dead. They're gone."

"Bravo, Delta, status?"
"Bravo. Still clearing, nothing found."
"Delta. Two bodies, badly damaged, looks like they were dragged in for
food. Finishing this room, one to go."


"Didn't know they did that." comments Kurtz, not using the radio link.

Lynch snorts. "Flesh forms are warped humans, right? They gotta eat. Or
they think they have to eat. Or maybe they just like grossing us out
and-"

The two dots that is Bravo Team flash white three times, an urgent
alert, "All units, this is Bravo. Found something. Join on us when
clear." The Marine's voice is very soft.

Lynch jerks his head at Kurtz, and the pair advance past Delta, who are
still clearing their last room, to join the other two teams. The leader
of Bravo - his nametag reads Rosemeyer - traces a neatly right-angled
crack in the concrete with the toe of his boot.

"See this?" he says softly. "Look on ultrasound. Hollow. They hid a
trapdoor."

Lynch takes a deep breath. "Okay. Third, spread out and cover the
perimeter. Second, in here with us. We're going down, you're our
backup."

"Moving." The dots rearrange themselves as Delta join, First Squad
united in the room and Second stationing themselves in the doorways.
Lynch studies the floor, then tries the ultrasound sight of his rifle: a
rectangle, bordered on two sides by the faint crack, looks strange to
the soundwaves: the trapdoor resonating differently to the concrete
around it.

"Rosemeyer, owe you a case for spotting this. Good eyes."
"Sure, mine's Coors."
"I meant Scotch, or your preference thereof. We got any gas left?"
"No."
"Shit. Okay, we open it. If nothing comes up we send in the drones. Can
we just drop the damn things in?"
The operator shrugs. "They're designed to take it. Optics won't like it,
though."

"Hell with it." Lynch uses the bayonet to scrape the grouting away,
revealing a steel plate let into the floor: you can almost taste his
fear and tension as he eases the blade's point under a corner, levers it
up with a crackle of cement.

No clawed monsters lunge out of the darkness, no nightmare hands attack,
as Kurtz lifts the plate away and the two drones are dropped into the
darkness to the earth floor some ten feet below.

"Tunnel... short. Opens out to a cave. Manually dug, still rough, they
worked around the foundations. I see stains on the floor, what might be-
" the operator stares at her display. "Lost one, but - lost both. Signal
gone, both drones inoperative."

"Sonofabitch. All units, this is a hot contact, repeat this is a hot
contact, possible tunnels to the outside, watch your asses." Quiet
acknowledgements.

"Plan, sir?" Kurtz asks.

Lynch pauses. "Fuck it. Merton, Ski, two boomers each, I'll go in, Kurtz
follow me down. If we're still cool, Rosemeyer comes after me and
torches the cave. Okay?"

Tense nods, and two of the Marines unhook concussion grenades and pull
the pins: Kurtz drops a rope down into the hole, folds away the stock of
her Franchi shotgun, as the grenades clatter down into darkness. Four
thudding explosions, and smoke and dust belch from the opening as Lynch
drops down it, rock and earth blurring past him as he lands, recovering
his balance and aiming down the empty tunnel: the cave at the end is
dark, the end wall only vaguely visible even in Lynch's helmet light.
Kurtz hits the ground beside him. You notice the barrel of Lynch's rifle
is trembling as it's trained down the tunnel.

"Clear." Rosemeyer comes down the rope, the pilot light of his
flamethrower hissing, and Kurtz steps aside to let him pass.

"Do it, Rosie!"

The Ares Pyromaniac roars, a blazing jet of thickened gasolene streaming
down the tunnel and drowning the cave in fire, Lynch shifting to
ultrasound as thermal and low-light are whited out by the intense heat
and light.

A ghastly shrieking rends the air and a blazing form - warped even
before the flame engulfed it - charges the group, only to be tossed back
by hits from Kurtz's shotgun: as it tries to rise, Rosemeyer sprays it
again, the monstrous creature thrashing and writhing.

Another nightmare shape staggers out of the fires and Lynch riddles it
with a long burst, the spirit staggering as the mercenary advances on
it, still firing: the bullets don't seem to be hurting it beyond their
impact, but he ducks a flailing arm and drives the bayonet into its
chest - Kurtz firing at something else and a grenade explosion making
the flames billow and wash over the group - as the monster shrieks
again, Lynch slashing at its face and as it falls he buttstrokes its
head two, three times, bone and chitin giving way with wet crunching
noises. The fire is dying fast, and a warning tells you Lynch is running
on canned air.

"No more movement. I make it three, all down." Kurtz says softly. "I'm
fine."
"Confirm." The fires flicker out, starved of oxygen, as the charred
corpses smoulder. "Moving forward." Lynch advances slowly, Kurtz at his
shoulder: they throw several grenades into the smoke-choked room, then
rush in, ultrasound and headlamps sweeping.

One more twisted corpse, tightening into a ball as it cooks in the
baking heat, and a ragged hole in the floor. Kurtz studies it.

"Sewer, if the plans are right."
"SHIT! They got out, those three were just rearguard." Lynch curses in
Lakota, virulently enough to strip paint. "Pull back and call in a
concrete team. Seal it and let's go."
"We're not going down after them?" asks Rosemeyer.
Kurtz snorts with disgust. "Rosie, that's their turf. We go down there,
we'll be lucky if what eventually floats out is recognisable as human."
As she speaks, Lynch rigs a pair of grenades across the hole, a thin
nylon line linking them to explode if anything passes through the
opening.

The group retreat, Rosemeyer first, then Lynch, then Kurtz. Lynch walks
towards the brightly-lit opening of the loading dock - brightly-lit by
starlight, you realise wryly - snapping open his helmet visor and
lighting a cigarette. Outside, he waves to the other armoured troops,
who move into the building as Lynch sits on a bollard, adjusting his
rifle's ride over one shoulder.

"Sonofabitch. Lions and tigers and bears, oh my." he mutters to himself,
drawing hard on the Marlboro. A red dot flares brightly on the area map
and he suddenly throws himself behind the bollard, the rifle coming up
onto the new target-

A tall, thin man, wearing a fashionable black overcoat, stands on a
rooftop looking down at Lynch with what appears to be amusement.

"Psycho, Eagle Two, I have-"
"Seen." Lynch stares at the pale-skinned man as he regards the mercenary
with apparent amusement.

"Who the fuck is that?" hisses Lynch, the aiming mark of his smartlink
settling on the stranger's chest.
"Two Bravo, he's some sort of magician, I can't... I feel sick. I..."

"Drop it!" Lynch snaps. "Eagle Two, light him up! Eagle Three, close
in!"
The man is suddenly illuminated by a million-candlepower searchlight.
His eyes never move off Lynch.

"Fuck it. YOU ON THE ROOF! RAISE YOUR HANDS AND MAKE NO SUDDEN MOVES!
YOU ARE UNDER ARREST!" Lynch shouts, his voice echoing flatly over the
rotor noise. The man smirks, and in an eyeblink is gone.

"Damn! Third, that building, cordon it! Eagle Two, where the hell is
he?"
"Uh, sir, I got nothing, he's gone. Now you see him, now you don't."
"I can fucking well see that for myself! Where the hell did he go?!"

"I got nothing, sir."
"Third Squad, sir. That building's gutted, no visible roof access. He's
not in here."
"Then where the hell is he?" Lynch rises, looking around in frustration.
+++++end trideo

Damn. Sorry, Canis, we got there too late to nail anything except three
Roach fleshforms left as a rearguard, but at least we got Noze, Giles
and Mak's bodies out. No way are we chasing Roach spirits into a sewer.
Anywhere we should send them, any family to notify, or do you want us to
make the arrangements?

We were damn lucky they left so few, and that we had warning. We're also
lucky all four were flesh forms.

Now we've got a pack of roaches and some wasps loose in Seattle, plus
Laughing Boy.

You might want to clue me in on what the hell is going on here, Canis,
before this gets any more out of control than it already is. Though come
to think of it I can't think of much more I can do right now anyway. And
who the hell was Mr Gone? He's some sort of big-time mage. A bug shaman?
You know him? What the fuck is happening here?

I'm too old for this shit.]<<<<<
-- Lynch <23:50:43/12-31-57>
Message no. 3
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Bug Hunt
Date: Sat, 4 Jan 1997 06:45:46 +0000
***** PRIVATE: Lynch
>>>>>[ Could you deliver the corpses to >>>encrypted<<<?
There will be people
who will take care of them.

Thanks for your info. You seem to have good troops, Fohdytoo was impressed,
and I haven't seen that too often. He advises stronger use of melee weapons,
though, to have stronger fighting power against true forms.

Thanks a lot for your efforts. ]<<<<<
-- Canis <06:39:45/01-04-58>
Message no. 4
From: "Paul J. Adam" <shadowtk@********.DEMON.CO.UK>
Subject: Re: Bug Hunt
Date: Sat, 4 Jan 1997 09:29:08 +0000
*****PRIVATE: Canis
>>>>>[They're on their way. I'm sorry about your friends: they made up
in courage what they lacked in wisdom.

And I'm glad Fohdytoo liked our work. The reason we don't do more up-
close-and-personal work is that it's safer to shoot them: doesn't hurt
you any and often at least hurts them, and you can still fight hand-to-
hand when they reach you. The insect spirits are causing a revival of
bayonet drill <g>]<<<<<
-- Lynch <09:30:26/01-04-58>
Message no. 5
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Bug Hunt
Date: Sat, 4 Jan 1997 22:21:36 +0000
***** PRIVATE: Lynch
>>>>>[ Canis showed me ya commentz 'bout bug warfare (hope ya don't mind).
Yare right, bayonets are great 'gainst the spirits, but think 'bout what a
combat axe may do, and how doya fix a bayonet to a combat shotgun? And no,
axes can't be used by dwarfes only!

+++++ Display sound: Snicker.avi

Do whoever trained ya guys train freelancers, too? Some of the people I know
might use such a training (me included *grin*).

And thanx for yay help with ma teammates. I just wish they had followed their
orders, or had a chance to learn they were wrong. Damn, it's all da problem
with givin' the spellslingers too much freedom in command structure. ]<<<<<
-- Fohdytoo <20:48:08/01-04-58>
Message no. 6
From: "Paul J. Adam" <shadowtk@********.DEMON.CO.UK>
Subject: Re: Bug Hunt
Date: Sat, 4 Jan 1997 22:43:43 +0000
*****PRIVATE: Fohdytoo
>>>>>[Yeah, compared to a claidh heamh mor (a friend makes them, I carry
one of his better examples) a bayonet's kind of wimpy, but it's better
than nothing (which is what you get between dead-man's-click and getting
to your sword, axe, whatever.

And personally I've found I can blow whole damn limbs off the damn bugs
even while they're rushing me, which makes getting up close and personal
a lot less painful. I like having a rifle and a spear in the same
handful. Ya pays yer money and yer takes yer choice.


Officially, no, as a UCASMC officer I can't possibly train freelancers.

For real, you and a few friends show up somewhere I can reach you
(Seattle easily once this Thunda asshole's dead and buried, Denver,
DeeCee, maybe Chicago if you're lucky) and I'll share what I know... I
don't claim to be an expert, I've already been told by pros that my
technique could use improvements.

Personally, I find giving the magician the flamer (preferably on a
quick-release sling) works really well, as does making sure that your
gunbunnies can fight hand-to-hand.

Fire seems to hurt them good, maybe it's because it's an elemental
attack or something (some Zoner said fire hoses worked...) maybe we're
just lucky. Ditto gas. Guns... with a good team they work okay,
especially on the flesh forms. Don't waste time with grenades, the bugs
don't seem to care, save your frags for humans.


May Wolf guard and guide you. I wish I could do more to help you.]<<<<<
-- Lynch <22:37:54/01-05-58>

Further Reading

If you enjoyed reading about Bug Hunt, you may also be interested in:

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