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Mailing List Logs for ShadowRN

Message no. 1
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Copyright: What makes ShadowTalk so difficult
Date: Tue, 6 Apr 93 01:44:21 CET
On Mon, 5 Apr 1993 MATUSKEY@***.EDU wrote:

> I'm in as much of a quandry as everyone over this: I just wanted to ask what I
> hope is a related question.
> What about Shadowrn? I know you're not in charge there, Hayden, but that's
the
> board where a lot of the gaming stuff comes out (not talking stories, but
> mechanics). If (when!) I finally get around to posting my Disneyland Arcology
> stuff, is it going to be open to the first person with publishing connections,
> or can this by copyrighted, since it is obviously all my work? I know the
> chances of ever actually getting this published are slim to none (I'd have to
> get past FASA & Disney), but I don't want to find out it's possible by seeing
> someone else do it. Paranoid? Maybe. Any ideas?

A "Disney Sourcebook" is much different than shadowtalk in that it has
only one author. The copyright is yours (although Disney and FASA would
give you problems if you tried to do anything with it). In the same
respect, the multi-tasking rules written by Vincent and I and
published in the NAGEE share a joint copyright. If some FASA guys show up
tomorrow and offer me $10,000 for rights to those rules, I'd have to split
anything I get with Vincent.

ShadowTalk is much more difficult because there are ~150 - 200 authors
that have all contributed to an ever-evolving storyline. Really at no
point did any of our sub-plots truly begin. Instead they all kind of mesh
together with real end or beginning. That's why it is so difficult, and
that is why I'm bringing this up.


[> Robert Hayden ____ <] Black Holes result from God
[> \ /__ <] dividing the universe by zero.
[> hayden@*******.mankato.msus.edu \/ / <]
[> aq650@****.INS.CWRU.Edu \/ <] # include std_disclaimer.h

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