Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Dave Sanborn <dasanbor@*******.SYR.EDU>
Subject: Machines & Magic
Date: Thu, 24 Feb 1994 18:25:58 -0500
>>>>>[ The reason that cybermods and magic don't mix is the same
reason why AI's can't cast spells, Forge. Magic is a thing of
beauty. It's artistic, and it takes a high level of creativity and
aesthetic value even to cast something like a combat spell.
Cybermods take away a mage's humanity, creativity, and oneness with
the magic, and thus, make magic twisted and perverse, until it
doesn't even work correctly for the mage. ]<<<<<
-- Warped Warlock <18:29:24/02-23-55>
Message no. 2
From: Randy Barron <rbarron@*****.CS.DU.EDU>
Subject: Re: Machines & Magic
Date: Thu, 24 Feb 1994 19:43:23 -0700
>>>>>[ Could you do me a favor? Shut the hell
up. It's your personal taste but I, with as
much cybernetic and biological upgrades as
anyone you will find, am both an artist and
I design both spells, foci,what have you...

Yep, my art and humanity just went RIGHT out
the window. While I am not active, it's no
different for one of any number of mages and
adepts I have worked with or designed things
for.... ]<<<<<
-- Silverflame (00:00:00/10-10-10)

Further Reading

If you enjoyed reading about Machines & Magic, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.