From: | Stefan Hahn <HAHN@***.EDU> |
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Subject: | Physads |
Date: | Tue, 7 Dec 1993 09:37:09 -0800 |
Physical adepts in SR can be really good at one thing: killing. If you're
playing Battletech, fine. If you're playing (that is, role-playing) Shadowrun,
then, unless your Character Conception (my favorite phrase...oughta get it on a
macro =O] ) calls for a PhysAd, play a rather specialized Mage.
Consider: Personal Combat Sense, Personal Increase Reflexes +4, Personal
Increase Intelligence +4, (on top of almost maxed-out reaction anyway) along
with a Weapon Focus with an anchored Damaging Manipulation spell and a truly
obnoxious armed combat skill. Throw in a few more versatile abilities such as
invisibility, flight, and ranged combat skills, and you have a much more
versatile and dangerous character. Hmmm, who could I possibly be talking about
here... ;->
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