From: | "DEmon, CEO of Hell." <DEMON69@*****.TAMU.EDU> |
---|---|
Subject: | Sorry about the Entrepid. |
Date: | Tue, 20 Apr 1993 20:28:51 -0500 |
>>>>>[Oh, dear. I think I made a little mistake. (Well, not
so little, really.) It seems that the Entrepid has been sunk.
I feel so useless. I had no idea how to actually sink the
damn thing. I mean, if I could have gotten 250 kilos of C12
in place, no problem. But how do you sneak up on a ship running
active sonar and with (so I was warned by Shwunsie) about 3 dozen
watchers zooming around?
I was muttering over a beer when Shwunsie asked me what the best
way to sink a ship was. So, I told that for a really big ship
like the Entrepid, one uses a huge explosive to blow the water
away from the ship. Ships like that are much to heavily armored
for anything short of a 500kilo armor piercing torpedo. Very
unwieldy, expensive, and easy to detect at range. However, by
setting off a somewhat smaller charge under the midline of the
keel, her own weight splits the ship in half as the supporting
water is pushed out of the way.
I should have known something was going to happen when Shwunsie
gigled and called Sweesa, the pod leader of her magic group.
They told me what they did afterward. I would have told them
to be a little more subtle if they had asked me ahead of time,
but they didn't. Once a Dolphin shaman decides something is a
fun game there's no stopping them.
They (all 12 of them, including 3 initiates) called up a water
elemental and told it to move all of the water out from under
Entrepid and let her fall. I assume that it was one freaking
huge water elemental, but they said it did the job.
Sorry if anyone else had plans for the Entrepid. If you just
can't stand to not kill a ship, I know of a couple in the
Aztlan navy I'd just love to see destroyed!]<<<<<
--Trilobite <20:28:34 / 04.20.54 >