From: | William Li <william@***.RICE.EDU> |
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Subject: | OPTICLASH, it'll be great |
Date: | Sun, 8 Aug 1993 15:43:28 -0500 |
I'm glad to see that you're already enthusiastic about the game, I
own a huge commerical warehouse district (almost 8 square miles) That I
want to turn into an airfield/arena. The designs we have so far
allow for robot control of Ares Dragon model (and larger) choppers that
are mounted with .50 caliber guns. However, all of the computerized systems
are highly attackable, so we designed defense pods and a main computer
console and whole arena is wired up as a big fiberoptic maze. So
two beautiful choppers are plaing cat and mouse trying to knock out each
other's bases, while decker jocks try to navigate the maze and knock
each other's bases in the matrix-arena. Lots of crazy timing, tricky stradegy,
and yet the object is simple, fight and fight.
What we don't have yet is workable rules, we don't have a game design.
We have an arena design which is very spare on details, and we have a
good deisgn for chopper and matrix jocks. Although the chopper control
could use a little work, it lacks a good way to quickly change the
robot's program without having to take manual control. It takes a genius
designer to make this not only work, but to be gleeming with fun and
betable excitement. And it has to be done by New Years.
Secrets? Hell, I don't want detail leaking until we're ready to patten to
game. I'm in business to make =Y= you know.
It'll be a little more clear when you meet the team, and see what we've done
so far. See you tommorow.]<<<<<
-- D. Henry <04:00:00/8-8-54>